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    • @SpiralSentinel seems you already came up with your conclusion, for the sake of the argument, let's take an example:    Imagine a game 20v20,  and a core of team with engies and medics focusing on the objective, and physically near it. The rest of the team is around the map. The core team is doing good but no progress, efforts seem to be fruitless. Now, one of them is a top fragging medic/soldier now conveniently relocates between enemy spawn and objective, effectively cutting reinforcement but distant from obj location, which in a number of observed cases, was bringing the biggest share of added value the team was needing. I have seen this case, even some engineers at obj complaining not enough support at obj. An excellent example is the mortar. Above 20v20, they are often top fraggers of the game. Another example is snipers, which if silencing defusing engineers only, would have a low frag count and are not located near the obj, but actually contributed more to the game that objective engineers.   I have observed so many times. Yet people are complaining they understand everything about teamwork. On Italy map, is it more important to focus on the jeep or on the CP ? we actually need both and it highly depends on the phase of the game; my own assessment, before entering the obj tower, allies should have a real but limited part of the team focusing on attacking/defending the CP, and i'm happy if around 20% of the team is working towards that end (i.e. 3-5 teammates in a 20p team).   In the end, the real teamwork contribution is really complex to evaluate, even when speccing, and i wouldn't that quick to evaluate.   Also, please consider @Vice86's post, he took time to give you the difference in game style and experience for the various FA servers.
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