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ExCaL

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130 On the road to fame

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About ExCaL

  • Rank
    L3: Novice

Profile Information

  • Admin
    10
  • Server
    Beginners #2
  • Gender
    Male

Notes

  • T-M
    1-1

Recent Profile Visitors

7770 profile views
  1. Cata ...darn your back nice to cya here again "old" nub
  2. Yes i know that,but it happens to often that players go to the winning team (because theres no place at the losing) and dont switch again.Just because they dont know or just refuse. Maybe the server settings can be changed so situations like that wont happen. The amount of players were exactly the same so i dont think it has to do anything with that.The scores of the winning team way higher.But still no place on allies.
  3. I think this "problem" was in a topic somewhere before,but i couldnt find it unfortunately. Its about not able to join the losing team even when the winning team is way stronger. This situation creates a free ticket for stackers and people that only want to get in the winning team. Maybe it has something to do with the bots i dont know,but it gets annoying sometimes that you see people hop to the winning team because theres place for an extra player. Heres is the example from today ,and it stayed like this for a few minutes. People not able to join Allies.
  4. yea because on gameday its possible to play atleast a few maps without any flamers
  5. Reducing the amount of bots looks great ,especcialy when its a 6vs6 real players already.Imo i think that the bots should leave immediatly if the teams are up to a 7 vs 7 real players.The bots block the exits or entrances to an important area sometimes .they walk over enemy mines when you try to defuse them .they block your shots etc but i think that a big "issue" here is that the flamers are still way overpowered. In a small area,like a room or corridor the flamer is almost impossible to beat. If a flamer sits at the objective like the gold in goldrush(bank) or the stairways to the gold at italy etc. If youre able to kill the flamer ,you die because off the afterburn,and the flamer has enough time to respawn and sit back.I know that its a part of the E.T game but the damage/and afterdamage from a flamer is imo to high. ExC
  6. stop complaining ,make time and start playing )))
  7. Nice list,and esspecially for the long distance maps i think the spawn times can be reduced for the attacking team.Like now the defending teams have a huge advantage on those long maps,because they can set up there defense already before the attackers are even near the objective .Again nice to see that list and looks pretty good ExC
  8. Very nice.well done Sis<3 and good luck with your promotion,deserved for sure ExC
  9. And ? Did all the fish die ? Or atleast they are in a shock right now
  10. Finally 10!! :D :D :D Still waiting for your app though ;)

    1. Platonic

      Platonic

      This wall is boring.

      Still, sis is right.

  11. chips..check beer..check smoke..check almost ready for gameday.But first some work till 10pm .
  12. ExCaL

    kick option...

    To be honest topgun,,its not only funny to kick dyno for example at a map like oasis. An allied engineer can jump the wall ,plant the dyno just out of range of the guns so it doesnt get "dynamite planted at south gun" voice/text. So no axis knows a dyno is planted at a gun. Then the allied engi waits for about 25 seconds and then kicks the dyno towards the gun .. Axis only have 5 seconds to defuse so game over . This is happening when the main wall isnt blown yet,and an axis engi can never respawn near the guns and defuse in 5 seconds. So an allied engi jumps the wall/planting just out of range/waiting and right before the explosion he kicks in the dyno.result map destroyed unfortunately. ExC
  13. there wasnt any format visible koen.no jpeg jpg tga nothing.Just a view numbers.Never seen it before so i deleted all of them. Seems to be working fine now. thx for the fast help /advise guys. ExC
  14. thx for the fast response Ann!b@l. yes there was a screenshot folder in the silent mod section,but no ss in it ,just some numbers but not an image or name and couldnt open it. I deleted the full screenshot map now and created a new one. Now it finnaly works. Screenshots are now saved in the map were they supposed to be. thx very much. ExC because of just some numbers in that old map i suppose that the old ss arent saved or saved somewehere else?.Well atleast im happy it works fine now. If i cant get the old ss back or find them elsewhere so be it.
  15. Already read a lot of questions and answers about screenshots on this forum,but i stil cant find the right solution for my ss problem. When i take a ss or a demo on (for example) the NQ1 server,i can find it back in my noquarter map in the ET section offcourse.And i can open them and watch them normally. But when i take a ss or/and a demo on Beginners 2 ,,then the ss is nowhere to be found again in the silent map.The demo is there and i can watch it but only the screenshot doesnt save in my silent map. I have no clue were it is saved and cant find them back.Tried everything i can come up with (i think) but just cant find the map. /autoscreenshot autoscreenshot jpeg/jpg etc nothing seems to work. When i check the console i see that the screenshot has been taken ,but aaaaarg where is it saved Must be about hundreds of screenshots playing hide and seek somewhere on my pc. ExC

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