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Showing content with the highest reputation on 08/26/21 in all areas
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Arnold Schwarzenegger and Sylvester Stallone did make another movie together 😄2 points
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Welcome to our new recruiting team member @!MX On behalf of the FA management we want to congratulate you and thank you for all your help especially on S1 and more recently on jay3. Helping new guys, came to support in jay3, good team work, etc... Your help is very appreciated. This was a long and bumpy road but here we are! Your hard work on many levels brought us here today. Well earned promo We worked more closely these last months and looking forward to keep going on. Remember, this is a game and we are allowed to have fun also 😛 Only @daredevil or @RainierWolfcastle can set your profile on website Congratulations!!!1 point
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Read what I said. Yes the video is relevant for the FPS and physics calculations but not in regards to maxpackets. Doesn't the fact that ET handles supposedly "less calculations/second" disprove that it's due to maxpackets? I fail to see how maxpackets is relevant when the cause of the higher jump is from rounding errors. I don't trust the claim that maxpackets = calculations/second either. I'm not sure where that came from. The fact that ET has a lower max value for the cvar should show that this claim isn't true given that ET has a lot more stuff going on at a given time, it should require more calculations if anything. This is not the case. I tested this on the test server which is not LAN and I found 333 gave a higher jump arc. Back in the days of Quake 3, players used a lower rate setting, I think this is what he was trying to talk about in the video. They couldn't use rates of 45000 like we do nowadays thanks to broadband internet. From my understanding, the client sends the server information about where the client is at a rate of 20 times per second, it's nothing to do with maxpackets, it's snaps. Set your maxfps to 20 and you'll see you get no interpolation in between frames (the blue meter on the lagometer). The client calculates using the formula for jump height (which has an error depending on FPS) and sends it to the server. This is why the clientside FPS affects the height. So the fix is, force all clients to calculate movement as if they were calculating at 125 FPS. I don't know why this feature isn't enabled on Beginners 2 or NQ1, as I said I think it's daft not to have this turned on. I think the default of 125 is just from the days when people couldn't run at 333 FPS and it's just been kept at that, setting it to 333 would give a greater jump height for everyone. Exactly like I said here: The => symbol means implies. Not sure why you're telling me something I've already said 😅 To bring this back to the original point of the topic my advice is this: play on a server that has g_fixedPhysicsFPS enabled so you don't have to worry about it 🤣1 point
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flamma is born and not a robot? LOL, congrats flamma, have a nice day and all others too 😛1 point
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HB boys, enjoy it HB to @Masa_1964 and @realFlammatoo I think it's today and @Buckwild and @amovos with a bit of late ^^ We should do week birthday topics 😄1 point
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Congratulations Brenno! I know we had our mishaps over the past year, but what I am sure even more is that we both matured since. As such - I am very happy to see you moving forward - your dedication to recruiting speaks for itself! Catch you up on the battlefield!1 point
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I don't think you have anything to be ashamed of. Short, tall, wide, thin, blue, green (what?) - we're all human. You look amazing and keep your chin up, king! Here, you dropped that: 👑 PS. I know that may sound odd, but you look like Lionel Messi lost brother! Or is that only me seeing things?1 point
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I should have said "scientists have not observed", which is close enough, I guess, to "not found". 😄 The ultimate "eerie eel" mystery!0 points
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About Us
We are glad you decided to stop by our website and servers. At Fearless Assassins Gaming Community (=F|A=) we strive to bring you the best gaming experience possible. With helpful admins, custom maps and good server regulars your gaming experience should be grand! We love to have fun by playing online games especially W:ET, Call of Duty Series, Counter Strike: Series, Minecraft, Insurgency, DOI, Sandstorm, RUST, Team Fortress Series & Battlefield Series and if you like to do same then join us! Here, you can make worldwide friends while enjoying the game. Anyone from any race and country speaking any language can join our Discord and gaming servers. We have clan members from US, Canada, Europe, Sri Lanka, India, Japan, Australia, Brazil, UK, Austria, Poland, Finland, Turkey, Russia, Germany and many other countries. It doesn't matter how much good you are in the game or how much good English you speak. We believe in making new friends from all over the world. If you want to have fun and want to make new friends join up our gaming servers and our VoIP servers any day and at any time. At =F|A= we are all players first and then admins when someone needs our help or support on server.