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RInput v1.44 (latest version)

 

RInput allows you to override low definition windows mouse input with high definition mouse input (raw input, which is more accurate for high cpi mice).

 

Advantages:
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- Prevents negative acceleration
- More accurate
- Bypass windows mouse settings (1:1, Low Level)
- Less overhead than Direct Input

 

How to use:
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- Start RInput.exe with Admin rights.
- Provide the name of the executable in the DOS prompt command (in this case: et.exe)

 

Note: if the process is not running, RInput will wait for the process to be in running state.

 

I used for years the old v1.31 version.. Used each version (from v1.32 until v1.43) at their releases.. And use this latest version since its release the 26 Feb. 2016 without a single issue.

 

All the credit of this latest re-worked version with bug fixes goes to VolsandJezuz.


What's New in Version v1.44

Released

  • ** If you are already using an earlier version of RInput, simply close Steam and replace RInput.dll where you are using RInput.exe, including the sourceGL program folder if you are using sourceGL. So, RInput.dll is the only file that you need to replace to update to v1.44 **
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  • RInput.dll ==> Rinput-Library v1.44
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  • RInput.exe ==> RInput injector (unchanged from v1.31)
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  • vcredist_x86.exe ==> Microsoft Visual C++ 2008 Redistributable - x86 9.0.21022.218 (only needed if you get a pop-up error like "MSVCR90.dll is missing" when trying to run RInput)
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  • v1.44 is a minor update to fix the EndScene hooking that gave crashes on Windows 8/10. There may be some minor updates just to add more games that have specific bugs that would remedied with existing fixes in the code, as myself and volunteers are able to test other games. As far as I am aware, all known bugs for the tested Source engine games (CS:GO, TF2, Portal 2, other hl2.exe based games) have been fixed as noted below and in comments throughout the source code.
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  • NOTE FOR TF2 USERS: This version of RInput activates the game window while it's injecting in order to properly implement the backpack fixes. So if you're starting RInput while the game is minimized/alt-tabbed/otherwise in the background, RInput will forcibly activate the window in full-screen mode, while in windowed or borderless windowed mode it causes the mouse to stop moving for one second. Also, if you are using multiple monitors, if the resolutions do no match then it may make the backpack behave slightly unexpected.
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  • Compared to abort's old RInput v1.31, the new version handles mouse data with complete accuracy and efficiency, equivalent to m_rawinput 1. Compared to v1.37 and earlier versions, the new version has now completely fixed the following bugs while still maintaining ~0.000% packet loss:
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  • Fixed occassional null pointer access violations that would cause CS:GO/TF2 to crash immediately when RInput was injected (due to Steam's gameoverlayrenderer.dll also hooking EndScene whether you have overlay enabled or disabled)
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  • -Entering/exiting the CS:GO escape and buy menus now behaves as expected, so mouse movement in these menus will no longer be incorrectly applied to your aim when you exit them
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  • -Fixed a problem with RInput correctly signaling to the injector when RInput was injected with the game in the background
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  • -TF2 MVM upgrade menus were fixed similarly, though mouse movement a split-second before exiting the menu is sometimes still applied
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  • -All bug fixes now work properly with windowed and borderless windowed games (even if you move their position) or changing game resolution, both with and without Aero
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  • -TF2 backpack now behaves 100% as expected, with held items not being disconnected from the cursor when you hit the edge of the screen, and alt-tabbing doesn't cause held items to be disconnected from the cursor
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  • -TF2 backpack not functioning correctly when having the game in the background has been fixed
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  • -TF2 backpack behaving unexpectedly after bringing up Steam overlay has now been fixed
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  • -Entering/exiting the in-game console behaves as expected, so mouse movement in console will no longer be incorrectly applied to your aim when you exit console
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  • -Alt-tabbing no longer causes your aim to incorrectly move when you alt-tab back in, and mouse movement while alt-tabbed out is disregarded
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  • -The DLL now intelligently identifies Source engine games that have been tested to need bug fixes above (currently only CS:GO, TF2, Portal 2, and other hl2.exe based games), and only apply the appropriate bug fixes to them, so as to avoid unintended consequences in other games
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  • -TF2 is detected separately from other hl2.exe games, as it has fixes that only apply to it
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