Files posted by (Snake)
Download pk3 name: Warbell.pk3
Map name: Warbell.bsp
Axis are trying to mess in the occult again, and do real nasty things. Allied special forces took over the occult site in a raid. Now the Axis attack to get back control over the old Abbey and finally raise the evil Wargod. Allies are on the mission to save the world from this of course.
Download pk3 name: road2amiens_b1.pk3
Map name: road2amiens_b1.bsp
Allies must sabotage the Towers guarding the Road to Amiens.
February 18, 1944.
Under cover of night, an elite Allied squad has orders to sabotage the Axis Outpost
guarding the Road to Amiens.
5km to the north, Amiens Prison holds 700 inmates, including several important
leaders in the French Resistance - 12 of whom are to be executed in 24 hours!
Allies must succeed or the French activists will be shot!
// Axis Objectives
1 Primary Objective:**Defend the Towers!
2 Primary Objective:**Defend the Compound Gate.
3 Primary Objective:**Defend the Side Wall.
4 Primary Objective:**Defend the Bunker Door.
5 Primary Objective:**Prevent Allies from building the Assault Ramp.
6 Secondary Objective:**Build the Cave Stairs Barrier.
7 Secondary Objective:**Build the Command Post.
8 Secondary Objective:**Prevent Allies from building a Command Post.
// Allied Objectives
1 Primary Objective:**Destroy the Towers!
2 Primary Objective:**Destroy the Side Wall.
3 Primary Objective:**Destroy the Compound Gate.
4 Primary Objective:**Destroy the Bunker Door.
5 Primary Objective:**Build the Assault Ramp.
6 Secondary Objective:**Destroy the Cave Stairs Barrier.
7 Secondary Objective:**Build the Command Post.
8 Secondary Objective:**Prevent Axis from building a Command Post.
Download pk3 name: vengeance_te_final.pk3
Map name: vengeance_te_final.bsp
- Gain access to base by breaching the Main Gate
- Gain access to Bunker #2 in the Ammo Depot
- Transport control codes to Radar Station
- Destroy V2 Rocket in the North Ramp hanger
- Capture Ammo Depot spawn (flag goes perm-Axis when bunker door is blown)
- Construct CP Spawn
- Map is designed for 12-28 players
- Axis are on offense
- In order to destroy rocket, control codes must be taken from the Ammo Bunker to the radar station. This will deactivate the fail safes, which enables the rocket to be dynamited and open the hanger doors
Download pk3 name: citadel.pk3
Map name: citadel.bsp
Download pk3 name: maiden1.pk3
Map name: maiden1.bsp
Rescue the Maiden!
The Axis forces are holding a maiden prisoner in a dungeon located inside a creepy old church built into an ancient volcano crater! The Allied primary objectives are to locate the maiden, break her free from captivity then escort her safely to the waiting escape truck. The Axis primary objectives are to prevent the maiden's rescue at all costs and stop her from escaping within the truck.
Along the way the Allies have several secondary objectives which the Axis team must try to prevent them accomplishing. Firstly the Allies must dynamite the dungeon door grate to allow them access to the crater. This can also be achieved by destroying the large block in the water near the truck and entering through a submerged tunnel. Once inside the crater there is a flag which can be captured by either side to allow a closer respawn point as well as handy ammo and health racks. Finally the Allied team must breach the prison wall from inside the church to free the maiden.
Download pk3 name: doverbridge_final.pk3
Map name: doverbridge_final.bsp
A renegade ss troop of axis have made it to the UK under to cover of darkness ....
Both teams must transmit this information to their superiors. Each team must defend their radio equipment at all costs.
If the other team mangages to cross the Doverbridge and dynamite the radio equipment they will win the war !
Primary Objective: Establish a Command Post to increase your charge speed
Secondary Objective: Blow the axis main door to gain access to their Radio Equipment
Third Objective: Blow the Axis Radio Equipment
Forth Objective: Be nice and friendly this is a happy server
Primary Objective: Establish a Command Post to increase your charge speed."
Secondary Objective: Blow the Allies main door to gain access to their Radio Equipment."
Third Objective: Blow the Allies Radio Equipment."
Forth Objective: Be nice and friendly this is a happy server."
Download pk3 name: decrypted.pk3
Map name: decrypted.bsp
Axis must keep the decrypted documents until the reinforcement arrive. First they must save the doors which have very good protection. Secondary, they must keep control of the transmitter which is the key of salvation.
Allies have to get back the decrypted documents to their brain trust in order to change the code and change their war plans. They must enforce this axis basement, begining by doors to get decrypted documents back home.
Download pk3 name: kotf_te.pk3
Map name: kotf_te.bsp
- Capture Enemy Flag
- Defend own Flag
Time Limit: 30 min
Axis Respawn Time: 5 sec
Allies Respawn Time: 5 sec
Download pk3 name: psl_koth.pk3
Map name: psl_koth.bsp
A pure frag map, The flag has to be successfully captured and held for 3 minutes to win. A draw is also possible.
Download pk3 name: warehouse.pk3
Map name: warehouse.bsp
The map supports all gametypes and it really well made just a little to dark.
The Allies have learned of a new bomb being developed by the Axis.
They must infiltrate an Axis warehouse, locate the bomb,
and destroy it.
Gametypes: Objective, Stopwatch, Last Man Standing
Download pk3 name: steal_v1.pk3
Map name: steal_v1.bsp
Allies want to have all 5 German gold crates, try to steal them from the Germans!
Germans want to have all 5 allied gold crates, try to steal them from the allies!
Download pk3 name: flag_in_the_middle.pk3
Map name: flag_in_the_middle.bsp
# 6 vs. 6 map.
# Game time: 10 minutes.
# You must hold the flag when the time is over, to win the game. (The team that holds the flag when the game is over is the winner.)
# If the flag is never owned by any team (no-one touches the flagpole), the game will end after 10 mintes, and it will be a draw game.
# It has 2 bases: One Axis and one Allied. The bases are identical.
Download pk3 name: isle.pk3
Map name: isle.bsp
The Axis are attempting to create an isle outpost to facilitate their missions in the south.
To prevent this the Allies have to destroy the Axis Helipad to cease incoming personnel and equipment.
To do this the Allies will have to reach the summit of the Axis controlled hill.
Axis Objective 1 "Primary Objective: Defend the Helipad from the Allies!"
Axis Objective 2 "Capture Aqueduct House for Forward Positioning!"
Axis Objective 3 "Keep the Aqueduct blown to prevent the Allied advance!"
Axis Objective 4 "Keep the Bridge blown to prevent the Allied advance!"
Axis Objective 5 "Build and prevent the destruction of the Well Gate to prevent Allied access, repair it if needed!"
Allied Objective 1 "Primary Objective: Destroy the Axis Helipad to prevent the creation of their isle Outpost!"
Allied Objective 2 "Capture Aqueduct House for Forward Positioning!"
Allied Objective 3 "Repair and protect the Aqueduct to aid your advance to the Axis Helipad!"
Allied Objective 4 "Repair and protect the Bridge to aid your advance to the Axis Helipad!"
Allied Objective 5 "Destroy the Axis Well Gate to gain further access to the Axis summit!"
Download pk3 name: castle_trap.pk3
Map name: castle_trap.bsp
Its a nice 1 vs1 Map but you can play with more players too.
Download pk3 name: et_slide.pk3
Map name: et_slide.pk3
*Destory the Axis Slide!
*Destroy end Allied Slide!
Download pk3 name: arhabeach_te.pk3
Map name: arhabeach_te.bsp
-Defend the Beach Wall;
-Defend the Side Wall;
-Protect the West Gun.
-Destroy the Beach Wall;
-Destroy the Side Wall;
-Destroy the West Gun.
Download pk3 name: ge_temple_v2a.pk3
Map name: ge_temple_v2a.bsp
Primary objective Axis:
defend the Chimpokomon lunchbox (crate of gold)
Secondary objectives Axis:
defend the Tunnel Barrier
build the command post
defend the forward flag
Primary objectives Allies:
steal the Chimpokomon lunchbox (crate of gold) and return it to the Sarcophagus
Secondary objectives Allies:
destroy the Tunnel Barrier
build a command post
capture the forward flag
Download pk3 name: trainyard.pk3
Map name: trainyard.bsp
This map has been made to have a layout in the style of mp_depot: it's 2
large bases for allies and axis to defend with a forward spawn area half way across
the map. Axis control a trainyard on which they are about to transfer toxic gas from a
wagon that will be used to make bombs against allied forces. Allies therefore have to
destroy the wagon containing gas in the axis trainyard. On their side, Axis have to
block the allied progression by blowing the bridge they use to bring their reinforcements.
1. Destroy / Defend the gas tank
2. Capture / Defend the forwar spawn flag
3. Destroy / Defend the bridge
Download pk3 name: normandy_final.pk3
Map name: normandy_final.bsp
Description : In 1944 Allied troops have arrived at Normandy Beach.
Their mission, to defeat all Axis forces on the beach and infiltrate the German base.
The Allies must capture and transmit the Axis top secret documents in the inner bunker.
* Primary Objective: Defend the Top Secret Documents.
* Secondary Objective: Defend the sea wall.
* Secondary Objective: Defend the bunker door.
* Primary Objective: Construct the Constructible Transmitter and transmit the Top Secret Documents.
* Secondary Objective: Destroy the sea wall.
* Secondary Objective: Destroy the bunker door.
* Bug Fixes *
* Fixed from BETA 1 *
* -Added constructable transmitter on the beach.
* -Fixed many lighting issues.
* -Fixed many model issues.
* -Added a ladder to the back side of the forward bunker to give Axis easy access to the beach.
* -Fixed a bug that made health cabinets only give one health.
* -Fixed many overlapping brushes.
* -Added more detail to many rooms.
* -Fixed a texture problem in some rooms.
Download pk3 name: supplydepot2.pk3
Map name: supplydepot2.bsp
Installation: Place the supplydepot2.pk3 file in your etmain directory.
- Landmines can be places in any grassy area, but not in the dirt in tunnels.
- The dynamite planting distance for most objects is a little smaller than most stock maps, you will not
be able to plant 30 feet away like you can on the goldrush barriers, for example.
- The truck is pure evil, and despite my efforts it probably will find a way to crush people.
Download pk3 name: et_beach.pk3
Map name: et_beach.bsp
The Allies have to steal the secret german documents. We located them in a Sea Fortress near the Normandy.
Download pk3 name: vesuvius_rev.pk3
Map name: vesuvius_rev.bsp
1 Prevent the Allies from stealing the gold urn
2 Prevent the Allies from stealing the truck
3 Prevent the Allies from breaching the South gate
4 Prevent the Allies from breaching the second South gate
5 Prevent the Allies from building the bridge over the gorge
6 Prevent the Allies from construction the ruins access rope
7 Prevent the Allies from breaching the North ruins gate
8 Capture the forward flag in the church
1 Steal the urn from the excavated ruins
2 Get away with the truck
3 Breach the South gate
4 Breach the second South gate
5 Construct the bridge over the gorge
6 Construct the ruins access rope
7 Breach the North ruins gate
8 Capture the forward flag in the church
Download pk3 name: xdam2.pk3
Map name: xdam2.bsp
The Axis have started to build a new X-Lab facility in an old factory near an old water dam. Allied forces have come across this information and are now planning an attack with the mission to destroy the X-Lab and eliminate all Axis forces they come across. It is a dangerous mission and there is a need for some good strategy from both forces.
*Destroy the service area garage door.
*Destroy the upper dam wall (this wall can be constructed by an Axis engineer)
*Destroy the X-Lab
*Build the lower dam MG42 nest.
*Construct the Command Post.
*Capture service area spawn.
*Go covert op and go thru the Axis door in service area.
*Defend the service area garage door.
*Construct the upper dam wall to stop/slow down the allied attack.
*Defend the X-Lab
*Build the upper dam balcony MG42.
*Build the upper dam MG42 nest.
*Capture the service area spawn.
Download pk3 name: 1944_beach.pk3
Map name: 1944_beach.bsp
The basic objective of the map is the same as earlier versions. The Allies must build the transmitter. They must then steal the documents from the Chateau and get them to the transmitter.
Download pk3 name: fueldump_uv.pk3
Map name: fueldump_uv.bsp
The Allies are attacking the Axis fuel depot and must escort their Tank as it blasts through the defences. The Axis can try to stop them, destroying the bridge and the Tank, making the fences around the fuel depot.