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Wolfenstein: Enemy Territory Maps for Downloads.

1043 files

  1. Rock Eyes Beta 2 - rockeyes_b2.pk3 and waypoints

    Download pk3 name: rockeyes_b2.pk3
    Map name: rockeyes_b2.bsp
    Author(s): zedd
     
    * Known bugs
    You can get crushed by truck and the materials behind
     
    Axis objectives:
    Primary
    - Escort the truck with the materials
    - Blow the main gate
    - Construct the ramp with the materials
    - Blow both radar controls
     
    Secondary
    - Construct the Command Post
    - Blow the Side Wall
    rockeyes_b2 waypoints.rar

    244 downloads

       (0 reviews)

    Updated

  2. Escape 2 - escape2.pk3 and waypoints

    Download pk3 name: escape2.pk3
    Map name: escape2.bsp
    Author(s): Leif "LowLife" Hansen
     
    Description:
     
    Allied pow's has to make an escape attempt. To do that they must either :
    1. Construct an assault ramp, to gain access to the axis lookout passageway(Here axis
    can setup a barrier to slow down the allied progress). The constructon of the assault ramp
    will also give allied a forward spawnpoint in the lookout(Here axis probably will try to blow the
    assault ramp to get the spawnpoint back .
    2. Break 1 or more of the 3 fences(Here axis probably will try to rebuild some of the fences)
    Get to the maingate, and blow that up. The destruction of the main gate will make the lookout
    spawn permanent.
     
    Once inside the the main camp allies should try to take control of the commandpost(on the
    first floor in the feldkommandantur) and the flag outside to get another forward spawn.
    To get access to the main entrance area allies have to either :
    1. Steal the big shell from the ground floor in the ammo bunker, take it to the gun and fire
    it to blow the wall.
    2. Blow the ammo cache on the third floor in the ammobunker to get access to the tunnel
    to the radio bunker.
    Blowing both the wall and the ammo cache will give allies another forward spawn in the ammobunker.
    There is a pile of crates and barrels at the feldkommandantur that can be stacked to form
    an alternative way into the ammobunker.
     
    With access the entrance area, all allied now have to do, is to steal a steal the codebook
    from the locker on the top floor in the radio bunker. Open the gate by repairing the gate-
    control, and escape with the book to truck outside the main entrance.
     
    Plan "B" is to sneek in with a disguised covert op and an engineer through the axis teamdoors.
    escape2 waypoints.rar

    322 downloads

       (0 reviews)

    Updated

  3. Castle Eltz Beta 1 - eltz_beta1.pk3 and waypoints

    Download pk3 name: eltz_beta1.pk3
    Map name: eltz_beta1.bsp
     
    Story:
     
    Axis Scientists have been working on a Teleporter Device inside the Castle of Eltz.
    This Teleporter is powered by rare pieces of crystals...
    Allied Forces must Infiltrate the Castle and steal these crystals.
    The crystals must be delivered at the Zeppelin
     
    Axis Objectives:
     
    The Tunnel Grate: Defend the Tunnel Entrance, once destroyed, The allied forces can enter the Tunnels.
    The CommandPost: Building the command post will give the Allies a new spawn point.
    The Generator: Do not let the allied forces destroy The Generator.
    The Crystals: Defend our Teleporter.Do not let the Allies steal the Crystals.
    The Zeppelin: Stop the allies from taking the Crystals to the Zeppelin.
     
    Allied Objectives:
     
    The Tunnel Grate: Destroy the Tunnel Entrance and gain access to the Tunnels.
    The CommandPost: Building the command post will give us a new spawnpoint."
    The Generator: Destroy The Generator.*Once destroyed, the East and West gate will open and we can enter the Castle.
    The Crystals: Make your way to the Teleporter and steal the Crystals."
    The Zeppelin: Take the crystals to the Zeppelin"
    eltz_beta1 waypoints.rar

    270 downloads

       (0 reviews)

    Updated

  4. Erdenberg Beta 3 - erdenberg_b3.pk3 and waypoints

    Download pk3 name: erdenberg_b3.pk3
    Map name: erdenberg_b3.bsp
    Author(s): sani
     
    After a long time since the last update, we bring you the 3rd - and probably the last - official update of Erdenberg. Most noticeable changes are a radically modifyed Forward bunker and two new axis spawn locations.
    We also included the source file of this map inside the pk3 for anyone to freely browse or edit it.
     
    *** Changelog b2 > b3 ***
    = Designed the garage a bit
    = Reworked the flag hall
    = Blended the road textures
    + Added 2 new axis spawns
    + Added MG Nest
    + Added a damn rock behind the trench
    = Open/closed windows
    + Added a rebuildable side door
    erdenberg_b3 waypoints.rar

    266 downloads

       (0 reviews)

    Updated

  5. Castle Attack Beta 3 - castleattack_b3.pk3 and waypoints

    Download pk3 name: castleattack_b3.pk3
    Map name: castleattack_b3.bsp
    Author(s): []v[]
     
    ************************************************
    *********** Castle Attack Beta 3.0 ***********
    ************************************************
    Enemy Territory Multiplayer Level
     
    Release Date: 17/March/06
     
    ************************************************
    file : castleattack_b3.pk3
    author : []v[]
    email : castleattack@mannsreality.co.uk
     
    ************************************************
    Construction :
     
    editor : GTK Radiant 1.4 and 1.5
    programs : Terrain generator by Nem, easygen, Terragen
    build time : too long
     
    ************************************************
    Installation :
     
    castleattack_b3.pk3 : goes in the "/etmain" folder
     
    ************************************************
    Scenario :
     
    Axis forces have set up a secret base in a castle in
    the french region of Loire.Steal whatever documents you
    can find and steal the radio parts to enable you to
    transmit the documents. The radio is located in the village.
     
    A group of Allied soldiers have been air-dropped into the
    village, they will hope to gain the radio parts and documents,
    then repair the radio and transmit the documents from the
    damaged village radio.Defend the castle at all costs. And
    prevent the allies from transmitting the documents.
     
    ************************************************
    Objectives :
     
    ALLIES :
    ******
     
    - Destroy the first tank barrier.
    - Destroy the entrance to the castle.
    - Use the tank to destroy the memorial.
    - Capture the radio parts.
    - capture the secret documents.
    - capture the forward spawn.
    - Build the command Post.
     
    AXIS :
    ****
     
    - Build the first tank barrier.
    - Build the second tank barrier.
    - Defend the memorial in the castle.
    - Defend the radio parts.
    - Defend the secret documents.
    - Defend the forward spawn.
    - Build the command Post.
     
    ************************************************
    Thanks :
     
    - Splash Damage for making ET and the SD forums and search button.
    - EB's spawn script and objective script, modified to suit.
    - MrFin and Loffy for feedback
    - gollums modified skeleton pack.
    - kamikazee,allanon,[Cerberus],Shaderman,Codename Ty,die die : feedback and support
    - plus anyone who's ever answered questions on splash damage forums.
     
    ************************************************
    Changes since b2 :
     
    - new route from bunker spawn to cave
    - fixed bunker auto-spawn
    - new access from castle gate too sewer
    - increased lighting
    - removed sewer gate
     
    **************************************************
    Copyright and permissions :
     
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, and
    MUST include this readme file, and may NOT be modified
    IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     
    You may not disassemble this map to form new maps.
    copyright for map design and layout belongs to the author
     
    ************************************************
    castleattack_b3.way

    210 downloads

       (1 review)

    Updated

  6. Eagles 2 Ways Beta 3 - eagles_2ways_b3.pk3 and waypoints

    Download pk3 name: eagles_2ways_b3.pk3
    Map name: eagles_2ways_b3.bsp
    Author(s): Rikard "Drakir" Lindgren
     
    The Allies attack, and the Axis defend.
     
    Allies:
     
    -) steal document,
    -) steal the Bus Fuel (Both fuel and docs are up in the castle.),
    -) take document and fuel to the bus,
    -) build the bridge (near airfield),
    -) drive bus to airfield,
    -) take another fuel-can (more fuel!) to the plane, and
    -) dynamite the hangar (to escape with the plane).
     
    Axis:
     
    -) Prevent all this.
     
    Note: The bus can be damaged.
    eagles_2ways_b3 waypoints.rar

    303 downloads

       (0 reviews)

    Updated

  7. Sniper Castle Beta 2 - snipercastle_b2.pk3 and waypoints

    snipercastle_b2.gmsnipercastle_b2.gmsnipercastle_b2.gmDownload pk3 name: snipercastle_b2.pk3
    Map name: snipercastle_b2.bsp
    Author(s): Sauerlaender
     
    A simple strategic sniper map offering some stunning sniper shoot-outs.
     
    No objectives, just pure sniping!
     
    BOOM Headshot!
    snipercastle_b2.gm snipercastle_b2.way snipercastle_b2_goals.gm

    249 downloads

       (0 reviews)

    Updated

  8. Sniper Range ET - sniperange_et.pk3

    Download pk3 name: sniperange_et.pk3
    Map name: sniperange_et.bsp
     
    Train up on shooting, by yourself or with others.
    Includes both Axis & Allied spawns for clan training.
    With a variety of static & moving targets
     
    This map is designed both for solo practice
    And also has 16 axis & 16 allied spawns for clan practice
     
    Map source is included within the pk3.

    188 downloads

       (0 reviews)

    Updated

  9. V2 Base - v2base.pk3 and waypoints

    Download pk3 name: v2base.pk3
    Map name: v2base.bsp
     
    MISSION:
    Axis have captured an old fortress and built a V2 Base test facility to evaluate the new V2 rockets, Allied forces have intercepted this information and are trying to steal the secret V2 Rocket design blueprints.
     
    OBJECTIVES (ALLIES):
    - Steal the V2 Rocket blueprints from the Axis base.
    - Transmit the blueprints using the base radio.
    - Destroy the Base Wall to get free passage into the V2 Base.
    - Capture the Fortress Tower Spawn.
    - Destroy the basement storage wall for additional access route.
    - Construct the command post.
    - Construct the Fortress ladder for optional route into the base
    - Construct the field and spawn MG42's
     
    OBJECTIVES (AXIS):
    - Prevent the Allied forces from stealing the V2 Rocket blueprints (When stolen sirens turns on globally).
    - Prevent the Allied forces from transmitting the documents using the base radio.
    - Prevent the Allied forces from destroying the Base Wall.
    - Construct the command post.
    - Destroy the Fortress ladder (if constructed by Allies)
    - Destroy the field MG42's (if constructed by Allies)
    v2base waypoints.rar

    358 downloads

       (1 review)

    Updated

  10. Alcazaba Asssault - alcazaba_assault.pk3 and waypoints

    Download pk3 name: alcazaba_assault.pk3
    Map name: alcazaba_assault.bsp
    Author(s): TNT*|Cinco and |HDR|ElPeortirador
     
    Attack AXIS
    Defend Allies
     
    Escort the Tank to the hermit and blow the windown. Dynamite the Safe and steal the Secret Documents.
    Build the Fieldradio to transmit the Secret Orders.
    The Command Post is very important cause it activates Spawnpoints near the Bunker.
     
     
    +Axis
     
    - Destroy Tank Big Door #1
    - Destroy Tank Barrier #2
    - Escort the Tank to the hermit and Destroy the windown.
    - Dynamite the Safe Door.
    - Steal the Secret Documents.
    - Build the Fieldradio and Transmit the Secret Order.
    - Build the neutral Command Post to enable the CP Spawn.
     
    +Allies
     
    - Build/Defend Tank Big Door #1
    - Build/Defend Tank Barrier #2
    - Dont let the Axis blow the Bunker windown.
    - Defend the Safe Door.
    - Destroy the Fieldradio.
    - Build the neutral Command Post to enable the CP Spawn.
     
    Waypoints available here.
    alcazaba_assault waypoints.rar

    197 downloads

       (1 review)

    Updated

  11. Troop Train 1.2.0 - trooptrain_120.pk3 and waypoints

    Download pk3 name: trooptrain_120.pk3
    Map name: trooptrain.bsp
    Author(s): 2Bit
     
    -----------------------------------------------------------
     
    Axis are transporting armour reinforcements to the front line. Allies must destroy the 2 tanks on the trains before they arrive at their destination. All the action takes place on two moving trains adjacent on parallel tracks.
     
    First objective is to blow up the crates that block the Allies path up the train. This gives them access to the midtrain flag forward spawn, and sets them up for the final push to the front of the train where the Tiger tanks are being transported.
     
    Players can move through the carriages, or along the top or sides, and can jump from one train to the other.
     
    Passing overhead gantries and bridges help to prevent sniper domination, and quick respawn times mean players are never missing from the action for long. The straightforward layout also means it's quick to learn and no-one gets lost. With a 10 minute map time limit, I believe it is best played in stopwatch mode.
    trooptrain waypoints.rar

    259 downloads

       (0 reviews)

    Updated

  12. Town Square Beta - TownSquare.pk3 and waypoints

    Download pk3 name: TownSquare.pk3
    Map name: TownSquare.bsp
    Author(s): Blushing_Bride
     
    --------------------------------------------------------------
     
    Map Size: Small map for ET ~ 8-16 players
    Objective: The allies must bust open the door and steal the gold while the axis have to stop them
    Note: It's not been properly tested yet so any comments are welcome. Also if i need to make a final version then i want to give it a more interesting name so any ideas on that front will be welcome.
    townsquare_final waypoints.rar

    213 downloads

       (0 reviews)

    Updated

  13. Total Tankrace Beta 2 - total_tankrace_beta2.pk3

    Download pk3 name: total_tankrace_beta2.pk3
    Map name: total_tankrace_beta2.bsp
    Author(s): Kent "Loffy" Lofgren
     
    -----------------------------------------------------------------------
     
    Description
    This map has identical bases, tanks, trucks and gold-boxes for Axis and Allies. It is a mirrored map.
    The objective for both teams is to dynamite the tank garage, steal the tank, drive it to through two steel gates, reach the bank, park the tank, and get access to the bank.
    The tank will blast the bank door, but it is also possible to gain access to the gold by dynamiting a bank-door. This door is re-buildable.
    The main objective is to steal two boxes of gold (while stopping the enemy from doing the same).
    Both boxes must be carried to the team's truck, and the truck must be driven to victory.
     
    Each team will receive 1 point for the following (in any order):
    - tank through first steel gate
    - tank through second steel gate
    - first gold box is secured on truck
    - second gold box is secured on truck
    - truck passes first truck-barrier
    - truck passes second truck-barrier
    - truck reaches its goal (a tunnel).
     
    All in all, 7 points. There are score-boards all over the map so you can keep track of who is in the lead at any given time.
     
    To win, a team must:
    a) drive truck (with both gold boxes) to its goal (the tunnel), or
    be in the lead when the timelimit is reached. Timelimit: 30 minutes.
     
    In other words, if the score is Axis 4 - Alies 2 when the game is over, Axis will win.
     
    Note:
    - If the score is tied (0-0, 1-1, 2-2 et cetera
    when the game is over, it will be a draw.
     
    - You do not need 7 points to win: All it takes, is driving the truck to its goal.

    196 downloads

       (0 reviews)

    Updated

  14. Toaster Beta 5 - toaster.pk3 and waypoints

    Download pk3 name: toaster.pk3
    Map name: toaster.bsp
    Author(s): B0n3g1b
     
    --------------------------------------------------------------
     
    Missions:
     
    Axis/Allies:
     
    - Construct the Command Post;
    - Do not let enemy to reach a Gun.
     
    ------------
    Time Limit: 30 min
    Axis Respawn Time: 5 sec
    Allies Respawn Time: 5 sec
    ===============
     
    ------------
    Instructions: Place "toaster.pk3" into your ET/etmain/
    ------------
    toaster.gm toaster.way toaster_goals.gm

    204 downloads

       (0 reviews)

    Updated

  15. The Rock - therock.pk3 and waypoints

    Download pk3 name: therock.pk3
    Map name: therock.bsp
    Author(s): DiabLo[PooL]
     
    ----------------------------------------------------------------------
     
    The Allies must prevent the documents from being stolen.

    251 downloads

       (0 reviews)

    Updated

  16. 6 Flags 1.1.0 - 6flags_110.pk3 and waypoints

    Download pk3 name: 6flags_110.pk3
    Map name: 6flags.bsp
    Author(s): 2Bit
     
    -------------------------------------------------------------
     
    Optimum number
    of players At least 12. Plays well with 24+.
     
    Installation Put the pk3 file into the etmain folder.
     
    Description For either team to win:
    Capture both base flags and hold them for 2 minutes
    == or ==
    Control all 6 flags
     
    If the time limit expires the winning team is the one which controls the most flags.
     
    Gamemodes Objective, Stopwatch.
     
    Thanks to Splash Damage and Activision.
    Drakir and Iffy for various neat prefabs.
    Heckl3r and Marko/Lowlife/Bob Le Roux for some great textures and sound files.
    Amethyst7 for his great skybox.
    TibeT Clan for invaluable testing and feedback.
    6flags.way

    202 downloads

       (0 reviews)

    Updated

  17. Den of Lions Dual Objective - denoflions_etdual.pk3 and waypoints

    Download pk3 name: denoflions_etdual.pk3
    Map name: denoflions_etdual.bsp
    Author(s): Dan "RivrStyx" Dorn
     
    ===============================================================
    ******** Play Description ***********
     
    "**Dual Objective Map**.The Axis and Allied forces have setup a swap. Each side is acting alone without headquarters knowledge.
    The allies are to exchange a high ranking prisoner they have captured for a large quantity of gold the axis had stolen in a raid.
    The exchange is to take place at noon. Each side has decided to abandon the deal and secure their objectives before the exchange is to take place."
     
    // Allied Objective Descriptions
    wm_objective_allied_desc 1 "Primary Objective:**Destroy Axis safe door to gain entry."
    wm_objective_allied_desc 2 "Primary Objective:**Defend cell door from Axis entry."
    wm_objective_allied_desc 3 "Primary Objective:**Steal the gold and get away in the truck waiting at your base."
    wm_objective_allied_desc 4 "Primary Objective:**Guard the prisoner."
    wm_objective_allied_desc 5 "primary Objective:**Destroy the axis Command Post."
    wm_objective_allied_desc 6 "Secondary Objective:**Build the Command Post."
    wm_objective_allied_desc 7 "Secondary Objective:**Get forward flag."
     
     
    // Axis Objective Descriptions
    wm_objective_axis_desc 1 "Primary Objective:**Defend safe door from Allied entry."
    wm_objective_axis_desc 2 "Primary Objective:**Destroy cell door to gain entry."
    wm_objective_axis_desc 3 "Primary Objective:**Guard the gold."
    wm_objective_axis_desc 4 "Primary Objective:**Breakout the prisoner and get him to the Red Cross for treatment."
    wm_objective_axis_desc 5 "Secondary Objective:**Build the Command Post."
    wm_objective_axis_desc 6 "Primary Objective:**Destroy the allied Command Post."
    wm_objective_axis_desc 7 "Secondary Objective:**Get forward flag."
    denoflions_etdual waypoints.rar

    244 downloads

       (0 reviews)

    Updated

  18. Praetoria Mission One: Bunker Hill - praetoria_m1.pk3 and waypoints

    Download pk3 name: praetoria_m1.pk3
    Map name: praetoria_m1.bsp
    Author(s): Diego
     
    ---------------------------------------------------------------------
     
    Description:
    Mission One: "Allied Paratroopers are enroute to capture a nazi airfield in northern Italy.
    An advance allied ground force must destroy the Radar Control Center inside a heavily defended bunker
    to allow their airborne forces to slip through the Axis Anti-Air defenses undetected."
     
     
    Praetoria-Mission One: Bunker Hill
    praetoria_m1.bsp
    by Diego (aka Subsurface Scattering) Contact: dt3d@hotmail.com
     
    /////////////////////////////////////////////////////////////////////////////////////
    -------------------------------------------------------------
    Installation:
    -------------
    This map will not conflict with version 1.0 (praetoria_one.bsp). However, it is recommended
    that you remove the old PK3 file from your etmain directory as that map is now obsolete.
    Extract the PK3 file from the .ZIP file using WINZIP, or WINRAR into your Etmain folder.
     
     
     
    Praetoria-Mission One: Bunker Hill. Objective map for Wolf ET. Version 2.0 replaces previous releases. Contains bugfixes, gamestate usage improvements and slightly adjusted environment and spawns. Also adjusted to provide compatability with the forthcoming Mission Two.
     
     
    Version Info:
    -------------
    2.0 (8-5-2009)
    This update is to make the map compatable with the next Praetoria missions, and to add Gamestate
    improvements that I have learned while working on Mission Two.
     
    Known Bugs:
    No valid command map layer for z error sometimes appears in console. Still haven't figured this
    one out. It is most likely caused by the 2 layer command map.
     
    Gameplay Changes:
    --Bridge bunker has been expanded in size and a doorway was added that leads to the health kits.
    --Final primary Allied spawn point has been moved here to bridge bunker that allies spawn closer
    to the surface and can put more pressure on the front entrance.
    --Allied spawn at the Axis CP bunker has been removed.
    --Neither team receives a spawn time bonus when building their CP.
    --Axis default spawntime set to 20 seconds. 18 seconds after the Tunnel Doors are blown by the tank.
    --Allies spawn time changed to 15 seconds.
    --North Doors have been linked to the generator. They will automatically open when the generator
    is blown. However, they must still be closed manually by the axis.
     
    Model Changes:
    New version of Chavo One's boat model created so that I do not have to use remap shaders on it.
    New versions of Lamp models created so I can remove remap shader calls within each model.
    New version of Tank model to reduce remap shader calls.
    New Radar and Generator Console shaders based off model shaders. New Generator Model.
     
     
    Gamestate Improvements:
    New Generator Model uses script mover to reduce gamestate.
    New CP models now use script movers to reduce gamestate.
    Removed some static debris geometry to reduce gamestate.
    Complete overhaul of the Texture and Shader library. (search and replace is my new best friend)
    Reduced character usage in scriptblocks, entities, and sound files to reduce gamestate chars.
     
     
    Previous Gamestate usage on my computer: 65-72%
    Current Gamestate usage on my computer: 58-65%
     
    Bug Fixes:
    Added player clip to South Defenses MG.
    Fixed a script bug that gave Axis faster charge times at the start as if CP was already built.
    Fixed a bug in the safety glass windows above the radar controls that allowed players to shoot through them.
    Reassigned a terrain shader that was looking for grass models.
    Fixed Setstate Errors on Target Debris
     
    -------------
    1.0 (04-15-2007)
    First public release.
    Fixed the rooftop visibility bug.
    Fixed the mg nest sandbag texture bug.
    Fixed the various terrain seams and texture issues.
    Added a multilayer command map with bunker schematics for level one and level two.
    Increased spawn support from 24 to 32 players (16 per side)
     
     
     
    0.99 BETA
    Private Beta Test version.
    Known Bugs: Some building rooftops visibility turns off and on when seen from the main bunker.
    Visible seam in the cliff wall by the wooden bridge.
     
    /////////////////////////////////////////////////////////////////////////////////////
    -------------------------------------------------------------
     
     
     
    /////////////////////////////////////////////////////////////////////////////////////
    -------------------------------------------------------------
    MISSION DETAILS
    /////////////////////////////////////////////////////////////////////////////////////
    -------------------------------------------------------------
    Mission Time: 30 Minutes
     
    Spawn Times: Axis 20 Seconds (18 after tunnel doors destroyed)
    Allies 12 Seconds
     
    -----------------
    Overview:
    -----------------
    Mission One: "Allied Paratroopers are enroute to capture a nazi airfield in northern Italy.
    An advance allied ground force must destroy the Radar Control Center inside a heavily defended bunker
    to allow their airborne forces to slip through the Axis Anti-Air defenses undetected."
     
    Map Objectives:
    -----------------
    ALLIES
    -----------------
     
    Primary Objectives:
    1 "Use your Churchill Tank to Breach the Tunnel Doors of the Main Bunker."
    2 "Destroy the Power Generator to release the magnetic locks on the Radar Blast doors."
     
    Secondary Objectives
    1 "Destroy the South Entrance of the Main Bunker."
    2 "Capture the City Garrison to use as a forward spawnpoint."
    3 "Breach the Storage Room Entrance."
    4 "Breach the South Bunker Wall."
    7 "Establish a Command Post inside the Old Church."
    8 "Stop the Axis from Building a Command Post in the Forward Bunker."
     
    -----------------
    AXIS
    -----------------
     
    Primarmy Objectives:
    1 "Stop the Churchill Tank from Breaching the Tunnel Doors of the Main Bunker."
    2 "Protect the Generator that powers the magnetic locks on the Radar Blast Doors."
     
     
    Secondary Objectives:
    3 "Don't let the allies destroy the South Entrance of the Main Bunker."
    4 "Defend the City Garrison."
    5 "Defend the Storage Room Entrance."
    6 "Don't let the allies breach the South Bunker Wall."
    7 "Prevent the Allies from constructing the Command Post in the Church."
    8 "Set up a Command Post inside the Forward Bunker."
     
     
    /////////////////////////////////////////////////////////////////////////////////////
    -------------------------------------------------------------
    CREDITS
    -------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////////////
     
    Map Construction: Diego
    Command map : Diego
    Scripting: Diego (With lots of help)
     
    Contributors:
     
    EB Prefab script, entity setup, and lot of tutorials to help me along the way.
    http://www.spyjuice.com/
     
    Chrucker Prefab setup of the churchill tank.
    http://games.chruker.dk/enemy_territory/
     
    Marko Continuous scripting help. Debugging a multitude of compile and runtime errors.
    Ammo & Health cabinet prefab. http://www.gamedesign-online.com/
     
    Sock dotproduct shaders, terrain textures modified from his terrain example.
    http://simland.planetquake.gamespy.com/
     
    Xenon Spawn exchange scripting. Tank scripting assistance.
    http://carbon.rtcwfiles.com/
     
    Chris MG nest prefab
     
    Loffy Passing airplanes prefab used as a basis for my flyover sequences. (loffyswe@yahoo.se)
     
    thegnat Security Door switch scripting based off the ladder script from the map "Transmitter".
     
    SD Command post entities and scripting taken from the Splash Damage map "Radar".
    Radar Door/Power Generator linking script adapted from the setup in "Seawall Battery".
    -------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////////////
     
    Custom Models:
    ----------------------------------------------------
    C47 and P40 models: Diego (Models and Textures)
    Venice Speedboat: Chavo-One (Alternate model converted and retextured by Diego)
     
    FPS models: http://www.wemakemaps.com/
    ----------------------------------------------------
    Egyptian lamp: Arcana (Texture modified and remapped by Diego)
    Gothic lamps: Maverick (Texture modified and remapped by Diego)
    Tombstones: Arcana (Robbie Powell - arcana@fantaseum.com)
    -------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////////////
     
    Textures and Sound:
    -------------
    Some custom textures and sounds are from outside sources. In many instances, these textures have
    been modified by either color manipulation, layer compositing with other textures, or by assembling a
    completely new texture with parts of existing ones. All VO commands are re-edited variations of the stock
    ET sounds. Additional sound are remixed effects from outside sources.
    -------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////////////
     
     
    /////////////////////////////////////////////////////////////////////////////////////
    -------------------------------------------------------------
    PERMISSIONS
    /////////////////////////////////////////////////////////////////////////////////////
    -------------------------------------------------------------
    -----------------------------------------
    Copyright © 2007 Don Taylor
    -----------------------------------------
    You may NOT modify, redo, reproduce this map in any way without permission from the author.
    You may NOT include or distribute this map in whole or in part in any sort of commercial product.
    You may NOT mass distribute this level via any non-electronic means, including but not limited to compact disks.
    You may NOT use custom textures from this file.
    You may NOT use the custom models from this file. The lamps and tombstones are freely available from the FPS website
    listed above. I will make my airplane models available for download in a separate file at a later time.
    Contact Chavo-One if you are interested in using his speedboat model.
     
    You may use the edited VO sounds found in this file. But not the sounds for the victory sequences.
    You may distribute this PK3 through any electronic network, provided you include this file and leave the archive intact.
     
     
     
    ---------------------
    Note from the Author:
    ---------------------
    Praetoria was the name of an ancient Roman Garrison in northern Italy several centuries ago. It
    sounded cool so I decided to use the name for my fictional location.
     
    This map was begun in 2004 originally as a Deathmatch map for MOHAA. By the time I decided to make it
    an objective map (Sometime in 2005) I had become somewhat disenchanted with the compiling limitations
    found in MOHAA's compiler. I decided at that point to migrate all of the work that I had done over to
    Enemy Territory.
     
    The Praetoria campaign was originally conceived as one complete map that would contain just about
    every type of objective that could be dreamed up. After months of struggling with engine and compiling
    limitations, I finally decided to break the map into a 3 part campaign. In my original design, the allies
    would capture the Axis Main Bunker once the tunnel doors were blown and then continue to escort the tank
    to the next objective. However, after splitting out the second section ofthe map, I decided that
    "Bunker Hill" would need a much more interesting final objective for the allies to tackle. After
    weeks of brainstorming and mapping, the Radar Control Center was born. I hope you enjoy destroying
    it as much as I do.
     
     
    UPDATE: 8/3/2009
    The primary reason for this update was to make Mission One compatabile with the forthcoming Mission Two.
    However, while I was in the conversion process, there were a handful of bugs reported that I had decided to
    fix. I also found quite a few that I never knew about. More importantly, I was able to apply some techniques
    that I learned while working on Mission Two that could be used to slightly improve the Gamestate usage on this
    map. Hopefully that will be enough to allow it to run on slightly larger servers. If not, a little extra
    breathing room can't hurt.
    -------------------------------------------------------
    praetoria_one waypoints.rar

    304 downloads

       (0 reviews)

    Updated

  19. Exhumed Day - ExhumedDay.pk3 and waypoints

    Download pk3 name: ExhumedDay.pk3
    Map name: Exhumed.bsp
     
    ------------------------------------------------------------
     
    Description:
    Have you ever wanted to do something, but didn't how? This was Hitler's problem. His fascination with the occult led him to the conclusion that the Egyptians were on the right track with their burial techniques...and he wanted to be on that train! What was the dilemma that he faced? He didn't have a ticket stubb...or more to the point, the mummification technique was a mystery to the Third Reiht.
     
    With this thought in mind, the German dictator sent his army to Egypt with orders to procur a mommy and transport it back to the Fatherland for research. The problem with secret plans is, they don't stay secret for very long...the Allies get wind of this expedition, and send their own forces to stop the Axis aggressor.
     
    The Germans have no idea the Allies are on their way to stop them, will this fact make a difference in the grand scheme of things?
     
    With Exhumed Day v1.0, you can expect:
    New Textures New Sounds New Models
     
    Refer to the readme for more information.  
    -------------------------------------------------
    Map Information
    -------------------------------------------------
     
    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : Exhumed Day Version 1.0
    Filename : ExhumedDay.pk3
    Map name for campaign : Exhumed
    Release date : 18.04.2007
     
    ==========================
    Translated by Quebecois french:
    ==========================
    When Hitler dies he wants to be mummified.
    But the German Nazis don't know the mummification techniques.
     
    That's why Hitler sends his brigade ( Vehrmacht) in Egypt in order to steal a mummy and conduct research on it. The Allies are informed of this and have to stop Hitler from stealing the mummy.
     
    Only the "Vehrmacht" are not expecting to see the allies in Egypt in the middle of the desert.
     
    Will you be able outsmart the Egypt surprises? You have to take the mummy in the heart of the pyramid.
     
    =========
    Original
    =========
    Decription : - Berlin 1943 -
     
    Hitler pour sa mort veut se faire mommifier.
     
    Seulement les chercheurs du Reich ne conaissent pas les techniques de mommifications.
     
    C'est pour cela que le Führer décide d'envoyer une troupe de la Vehrmacht en Egypte afin d'y dérobé une mommie pour y faire des expériences sur celle-ci.
     
    Les alliés informé de cette opération du Reich, doivent impérativement empécher le vol de la mommie.
     
    Seulement la Vehrmacht ne s'attend pas à voir les alliés dans la même citée Egyptienne perdue au millieu du desert.
     
    Serez-vous capable de déjouez les surprises de la citée Egyptienne, vous devez prendre la mommie au coeur du tombeau sous la pyramide.
     
    Program : SD Radiant 1.4.0
     
    Build time : 5 Mois
    Compile time : 10 Minutes
    Compile machine : AMD Athlon 64 FX-55 , 4 GO Ram
     
    Specific : Mettre hunkmegs 128
     
     
    New Textures : Yes
    New Sounds : Yes
    New Models : Yes
    exhumed.gm exhumed.way exhumed_goals.gm

    180 downloads

       (0 reviews)

    Updated

  20. Uran Project Beta 2 - uranproject_b2.pk3

    Download pk3 name: uranproject_b2.pk3
    Map name: uranproject_b2.bsp
    Author(s): ischbinzz
     
    ---------------------------------------------------------
     
    Description:
    Axis try to build their own nuclear weapon. They do it in a laboratory in the "Alpenfestung" (alps-fortress). They had build a small atomic reactor to get some plutonium. Allied had to enter the bunker areas and must destroy the cooling system of the reactor core to stop the axis experiments and destroy the lab-complex. To do that allies must hold the destroyed reactor core for about 1 or two minutes until the reactor is overheated. But the axis can repair the cooling system - and stop the overheating...
     
    ---------------------------------------------------------
     
    nuclear power plant
     
    beta 2
     
     
    learning mapping, making this map took over 300 hours - hope you have fun with it!
     
    if you found some bugs or have some suggestions post it in www-dark-alchemy.com forums or e-mail: ischbinzz@hotmail.com
     
     
    known issues:
     
    release 12.03.2007
    1. little more light
    2. new house
    3. changed dynathings - funnel exit, old_bunker area
    4, elavator can only used after destroying the funnnel exit
    5. few other minor changes
     
    2nd beta version!
     
    compiled with -meta, -vis, -light -super 2 (took about 46 hours on my a64 4400@2500mhz)

    163 downloads

       (0 reviews)

    Updated

  21. Gardenn Beta 3 - Gardenn_b3.pk3 and waypoints

    Download pk3 name: Gardenn_b3.pk3
    Map name: gardenn.bsp
    Author(s): Mjx - Scorp
     
    -----------------------------------------------------------------------
     
    Map Pour 3VS3 4vs4 ou 6Vs6 Max spawn 12/12
    gardenn waypoints.rar

    173 downloads

       (0 reviews)

    Updated

  22. Sandheli Alpha 1 - sandheli01a.pk3

    Download pk3 name: sandheli01a.pk3
    Map name: sandheli01a.bsp
    Author(s): Antti "seven_dc" Suuronen
    -------------------------------------------------------------------
     
    Decription :
    1945, The axis has developed a new weapon: the assault helicopter.
    The allied haw discovered the prototype building site and they must
    Destroy the axis helicopter.

    145 downloads

       (0 reviews)

    Updated

  23. British Bulldog 1.5.0 - bulldog_150.pk3 and waypoints

    Download pk3 name: bulldog_150.pk3
    Map name: bulldog.bsp
    Author(s): 2Bit
     
    ---------------------------------------------------------------
     
    Description:
    Description The entire action centres on the race to deliver 6 gold crates into your team's vaults.
    Engineers are not necessary: there are no dynamitable objectives and nothing to build.
     
    This is a manic romp and not to be taken seriously.
     
    GOLD CRATES
    -----------
    Grab each of your 6 gold crates one at a time and deliver them to the vault. Allied crates
    from the East cages must go into the West vault, and vice-versa. Similarly for the Axis
    crates in the North cages to the South vault and vice-versa. Arrows shown in team colours
    (Allies=blue Axis=red) guide the way for the current objective.
     
    FLAGS
    -----
    There are four flag poles. They are NOT forward spawn points: instead they function like
    a Command Post. Each flag captured improves your team's Charge speed:
    0 flags = no bonus
    1 flag = small bonus
    2 flags = same bonus as a Command Post, plus Cov Op landmine warnings are transmitted
    3 flags = decent bonus
    4 flags = great bonus
     
    STARS
    -----
    Stars will drop to the ground from time to time. Grab them before they disappear to be
    granted power-ups and bonuses. Notable powerups are:
     
    Expressway - 1 star required. This provides a launch pad from the spawn point
    to the opposite side of the map. Handy when the next objective is over there.
    Sleigh pad - 5 stars required. This provides a jump pad (located at the snowman) up
    to the flying sleigh. The pad operates only when the sleigh is overhead.
    When ridden, the sleigh will launch dual panzer strikes at the enemy base.
    bulldog waypoints.rar

    189 downloads

       (0 reviews)

    Updated

  24. Smash N Grab - smashngrab.pk3

    Download pk3 name: smashngrab.pk3
    Map name: smash.bsp
     
    ----------------------------------------------------------------
     
    Description:
    The Allies have intercepted transmissions that the Axis are coming their way and intend on looting their gold reserves.

    167 downloads

       (0 reviews)

    Updated

  25. El Kef Beta 3 - beta03_el_kef.pk3

    Download pk3 name: beta03_el_kef.pk3
    Map name: el_kef.bsp
     
    ---------------------------------------------------------------------
     
    El Kef - the making of:
    ----------------------------
     
    Map & Script : Marko
     
    Command map : Burniole
     
    Testing : Burniole, Coniole, Gone, Blanchet, Kennie, Flak
     
     
     
    Map Description:
    -----------------
     
    El Kef is a city taken over by the Allied forces in order backup and cover the Tunisian coast.
    An axis squad is sent over to El Kef to rob a radio transmitter so Axis forces can receive the
    crypted messages of Allied defense points.
     
    The map is split in 2 main sections:
     
    - A first section where the aim is to rush for a forward spawn flag and destroy a main entrance
    gate. This section is similar to the first part of oasis because the flag and objective are close
    and a team door allows an attacking team covert ops to open a direct access to the final objective
     
    - A second section where the aim is to steal an objective and return it to a truck. There are several
    ways of reaching this objective, and an important one is a command post which provides an advanced spawn
    for the team that sets it up.
     
    Map Contents:
    -----------------
     
    - 1 neutral command post
    - 3 different spawns per team
    - 1 objective to rob (radio transmitter)
    - 1 extraction point (truck)
    - 2 constructible defenses for the defending team (satchel breakable)
    - 1 health & ammo rack

    167 downloads

       (0 reviews)

    Updated


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