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366 downloads
Download pk3 name: wolken1_final.pk3 Map name: wolken1_final.bsp Author(s): Chris Turner (chr1s) Background After a month of exploring the land of Wolken, Allied forces have uncovered an Axis base in Southern regions. Located within this base is a prototype of a new weapon named Turmfaust, first seen in development back on Earth before the 'incident', which is to be test fired some time today. Allies are planning to sabotage this test fire and try halt the deployment of this new weapon on the battlefield. Objectives 1) Defend the forward spawn from invading Allied forces. 2) Prevent the Allies from destroying the main entrance. 3) Defend the side entrance from Allied engineers. 4) Stop Allied engineers from building the command post. 5) Defend the Turmfaust prototype cannon from Allied sabotage. wolken1_final waypoints.rar wolken1_final.gm wolken1_final.way wolken1_final_goals.gm-
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361 downloads
Download pk3 name: wolken6_b1.pk3 Map name: wolken6_b1.bsp Author(s): Chris Turner (chr1s) Battle of Wolken 6: Portal Background Allied forces are preparing to launch a major attack on one of the 3 Portal sites that are located within Wolken, currently under Axis occupance. In order to succeed they must first knock out the reinforced anti-tank gun. Under the cover of darkness Allied engineers were able to construct a special explosive device in order to do this, but the Axis managed to stop them arming it. Now Allies must find a way of getting the deivce operatioal again and blow the antitank gun in order to gain control of the site. Objectives Capture the Forward Spawn Destroy the Main Entrance Destroy the Side Entrance Build the Command Post Deliver the special dynamite to the explosive device Arm the explosive device with the key card wolken6_b1.gm wolken6_b1.way wolken6_b1_goals.gm-
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370 downloads
Download pk3 name: adlerhorst.pk3 Map name: adlerhorst.bsp The Allies are attacking the Adlerhorst and must escort their Sherman M4A3 Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives. adlerhorst.gm adlerhorst.way adlerhorst_goals.gm-
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Download pk3 name: neuschwaben_final.pk3 Map name: neuschwaben_final.bsp Author(s): FischCommand MISSION: 1946, North Norway: Briefly after end of war, a secret SS-Command fled consisting of former coworkers Werner von Braun's to North Norway and built an enormous, self-sufficient underground aircraft factory. The purpose was to manufacture newly developed "Reichsflugscheiben" which placed every other fighter or other missile equipped with completely new technology into the "shade". The new fuel of this so-called "Reichsflugscheibe", contained an up to then unknown chemical-toxic substance, those the missile on the 5-fold Speed of sound brought (Mach 5). A goal of the Allierten is it to infiltrate the SS-basis and that just finished and successfully tested prototypes of the "Reichsflugscheibe". Destroy both Reichsflugscheiben and STEAL the Secret Documents! The code name for this secret action reads "silver penguin". OBJECTIVES (AXIS): Primary objective: - Don't let the Allies destroy both Reichsflugscheiben! - Don't let the Allies steal the Secret Documents Secondary Objective: - Defend the Forward Spawn in stockroom/warehouse - Don't let the Allies destroy the Guard Wall for air duct - Don't let the Allies construct a Ladder/Elevator to Ground Zero - Construct a Guard Door for the lower Entry - Construct a Safe Door for Secret Documents - Don't let the Allies build a command post - Turn the valve to enable toxic water and destroy ladder to objective OBJECTIVES (ALLIES): Primary objective: - Destroy both Reichsflugscheiben of the Axis - Steal the Secret Documents of Reichsflugscheibe Secondary Objective: - Capture the Forward Spawn in stockroom/warehouse - Destroy the Guard Wall for air duct - Construct a Ladder/Elevator to Ground Zero - Destroy the Guard Door for the lower Entry - Destroy the Safe Door for Secret Documents - Construct a Command Post - Turn the valve to disable toxic water and build a ladder to objective neuschwaben_final2.gm neuschwaben_final2.way neuschwaben_final2_goals.gm neuschwaben_final2.gm neuschwaben_final2.way neuschwaben_final2_goals.gm-
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390 downloads
Download pk3 name: pacman_v1.pk3 Map name: pacman_v1.bsp Author(s): paal d. ekran ([tbh]bloodwire) Description: It is time to lighten up, here comes a fun map! allies and axis start on each their side of the playfield. the objective is in the center, a simple flag. the team that is holding the flag when the time has run out, is the victorous. the map is complete with teleporters and powerups (giving ammo and HP) pacman_v1.way- 1 review
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427 downloads
Download pk3 name: sw_el_kef.pk3 Map name: sw_el_kef.bsp El Kef is a city taken over by the Axis forces in order backup and cover the Tunisian coast. An allied squad is sent over to El Kef to rob a radio transmitter so Axis forces can receive the crypted messages of Axis defense points. The map is split in 2 main sections: - A first section where the aim is to rush for a forward spawn flag and destroy a main entrance gate. This section is similar to the first part of oasis because the flag and objective are close and a team door allows an attacking team covert ops to open a direct access to the final objective - A second section where the aim is to steal an objective and return it to a truck. There are several ways of reaching this objective, and an important one is a command post which provides an advanced spawn for the team that sets it up. Map Contents: ----------------- - 1 neutral command post - 3 different spawns for allies, 2 for axis - 1 objective to rob (radio transmitter) - 1 extraction point (truck) - 2 constructible defenses for the defending team (satchel breakable) - 2 health & ammo racks Changes since previous version: --------------------------------- - spawn times changed from 20/25 to 15/25 - new ammo rack for allies in the first section of the map - new side path to the objective courtyard. This should help split the defense - added crates around command post area to provide more shelter - woodden shelters around spawns to avoid artillery spamming - fixed texture bugs, texture alignments, and struture bugs - fixed the forward spawn flag issue - changed charge bar required for shatchel-breakable objectives (1.5 Charge Bar needed now) - removed the roof access abive the main gate courtyard to reduce defense camping sw_el_kef waypoints.rar sw_el_kef.gm sw_el_kef.way sw_el_kef_goals.gm-
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971 downloads
Download pk3 name: saberpeak_final.pk3 Map name: saberpeak_final.bsp Author(s): NOP A small secluded beach resort proved to be the ideal place for the axis to establish a secret docking station for their u-boats. Surrounded by very tall cliffs, the small Saberpeak gulf is well hidden from prying eyes and unwelcome visitors. A small group of allied forces were sent on a mission along the coast to find the secret base and destroy any u-boats in its hangar. This will prove quite difficult since the axis have heavily fortified the resort turning it into an impenetrable fortress. To make things even worse an ammo shipment sent to supply the allies assault boat was intercepted by the axis leaving the allies severely weakened. Objectives: Allies: Primary: 1)Escort the assault boat to the old dock. 2)Steal the ammo from the truck and load it onto the boat. 3)Escort the boat to the resort gates and use the boat cannons to destroy the entrance. 4)Destroy the submarine. Secondary: 1)Destroy the side wall 2)Construct the command post Axis: 1)Don't let the allies steal the ammo. 2)Stop the boat from destroying the resort gates. 3)Protect the submarine. Secondary 4)Construct the command post. saberpeak_final.gm saberpeak_final.way saberpeak_final_goals.gm- 1 review
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798 downloads
Download pk3 name: sw_battery.pk3 Map name: sw_battery.bsp Author(s): eiM Description: The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage. sw_battery.gm sw_battery.way sw_battery_goals.gm- 1 review
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Version Final
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Download pk3 name: rhineland_bridge_4.pk3 Map name: rhineland_bridge_4.bsp Author(s): Rikard "Drakir" Lindgren, Sid & Etch 1945, Southern Germany. Allied forces are trying to cross the Rhine river at the last functional bridge. Axis forces are struggling to keep them from crossing, if the Allied forces succeed it may be the turning point of the war. rhineland_bridge_4 waypoints.rar- 2 reviews
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180 downloads
Download pk3 name: ExhumedDay.pk3 Map name: Exhumed.bsp ------------------------------------------------------------ Description: Have you ever wanted to do something, but didn't how? This was Hitler's problem. His fascination with the occult led him to the conclusion that the Egyptians were on the right track with their burial techniques...and he wanted to be on that train! What was the dilemma that he faced? He didn't have a ticket stubb...or more to the point, the mummification technique was a mystery to the Third Reiht. With this thought in mind, the German dictator sent his army to Egypt with orders to procur a mommy and transport it back to the Fatherland for research. The problem with secret plans is, they don't stay secret for very long...the Allies get wind of this expedition, and send their own forces to stop the Axis aggressor. The Germans have no idea the Allies are on their way to stop them, will this fact make a difference in the grand scheme of things? With Exhumed Day v1.0, you can expect: New Textures New Sounds New Models Refer to the readme for more information. ------------------------------------------------- Map Information ------------------------------------------------- Game : Return to Castle Wolfenstein: Enemy Territory Title : Exhumed Day Version 1.0 Filename : ExhumedDay.pk3 Map name for campaign : Exhumed Release date : 18.04.2007 ========================== Translated by Quebecois french: ========================== When Hitler dies he wants to be mummified. But the German Nazis don't know the mummification techniques. That's why Hitler sends his brigade ( Vehrmacht) in Egypt in order to steal a mummy and conduct research on it. The Allies are informed of this and have to stop Hitler from stealing the mummy. Only the "Vehrmacht" are not expecting to see the allies in Egypt in the middle of the desert. Will you be able outsmart the Egypt surprises? You have to take the mummy in the heart of the pyramid. ========= Original ========= Decription : - Berlin 1943 - Hitler pour sa mort veut se faire mommifier. Seulement les chercheurs du Reich ne conaissent pas les techniques de mommifications. C'est pour cela que le Führer décide d'envoyer une troupe de la Vehrmacht en Egypte afin d'y dérobé une mommie pour y faire des expériences sur celle-ci. Les alliés informé de cette opération du Reich, doivent impérativement empécher le vol de la mommie. Seulement la Vehrmacht ne s'attend pas à voir les alliés dans la même citée Egyptienne perdue au millieu du desert. Serez-vous capable de déjouez les surprises de la citée Egyptienne, vous devez prendre la mommie au coeur du tombeau sous la pyramide. Program : SD Radiant 1.4.0 Build time : 5 Mois Compile time : 10 Minutes Compile machine : AMD Athlon 64 FX-55 , 4 GO Ram Specific : Mettre hunkmegs 128 New Textures : Yes New Sounds : Yes New Models : Yes exhumed.gm exhumed.way exhumed_goals.gm-
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473 downloads
Download pk3 name: ctf_pool_v2.pk3 Map name: ctf_pool_v2.bsp Author(s): Red (J.Le' Vesconte) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Basic Information -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Author : Red (J.Le' Vesconte) Email address : redeyed@ntlworld.com Webpage : http://www.clanaod.us/www.clanofidiots.com -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Map Information -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Game : Return to Castle Wolfenstein: Enemy Territory Title : Ctf_pool_v2 Filename : ctf_pool_v2.pk3 Release date : 2005-01-14 Decription : Changes to V2 are more exits from spawns, 2 more moving balls Pictures of the command maps snaffer done for me on the wall, a jack daniels pool lamp shaed over the table , and a plane on a bombing run to cut down on the sniper on the shelfs Set on a giant pool table the allies and axis are after that gold!. Program : SDRadiant 1.40 Build time : around on off around 2 weeks Compile time : a couple of minutes Compile options : -meta -vis -light -fast -filter -samples 2 Compile machine : P4 3.2ghz 2048 ddr400 Installation : Extract the pk3 to your etmain folder, select it from the hostgame menu or bring down the console and type: map ctf_pool -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Textures -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 28 new textures. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Special thanks to -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- big thanks to LOWLIFE!!!!!! for the scoreboard and script help thanks to lagging tom for more script help Thanks to heirpie for the idea, server testing and sourcing of textures Snaffer for his sweet command maps Turbo and pointy for the .roq video and me262 mdel Erik_tfn for his entity.def work aron for the taxi model And the idiot comunity where i live http://www.clanofidiots.com All the helpfull people @ SD forums Iffy, Redfella,surface gdconnect and many others for tuts etc.... Drakir for his prefabs And the mrs for putting up with me doing this shit all hours -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Copyright © 2005 John Le' Vesconte all rights reserved This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ctf_pool_v2 waypoints.rar ctf_pool_v2_goals.gm ctf_pool_v2.way ctf_pool_v2.gm- 1 review
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422 downloads
Download pk3 name: forteresse_sado_final.pk3 Map name: forteresse_sado.bsp -------------------------------------------------------------------------- Description: The allies have to destroy the radio and the fuel depot. Axis have to prevent this. ----------------------- Forteresse Sado (Final) ----------------------- The allies have to destroy the radio and the fuel depot. Axis have to prevent this. Changes from Beta 1: -------------------- + Added missing textures + Added missing shaders + Reduced filesize + Translated description + Reworked command map forteresse_sado.gm forteresse_sado.way forteresse_sado_goals.gm-
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Download pk3 name: beerrun_b7a.pk3 Map name: beerrun_b7a.bsp Author(s): detox|TWL (TDFTI), Freak, Iffy, RivrStyx Allies must steal two kegs of beer and safely get them to the truck at the loading dock. beerrun_b7a waypoints.rar beerrun_b7a waypoints.zip beerrun_b7a.gm beerrun_b7a.way beerrun_b7a.zip- 1 review
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850 downloads
Download pk3 name: SG_1945_final_fix_repacked.pk3 Map name: StarGate_1945.bsp Author(s): AKE, Fynbos The Axis have infiltrated the Stargate Center in the Rockies near the Colorado River to steal two boxes of high explosive Naquada which is supposed for an air strike over Hamburg (Germany). Axis have to hold the base till they can establish a wormhole to the other gate in the infiltrated Russia in order to escape. Allies must infiltrate the Stargate Center and secure the Naquada with a truck. **Changes** - It has taken the scriptfix of the original map and have overwritten the broken files, so the scriptfix will be included automaticaly now. - It has deleted the Campaignfile that was included. stargate_1945 waypoints.rar stargate_1945.gm stargate_1945.way stargate_1945_goals.gm- 1 comment
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Version Final
874 downloads
Download pk3 name: stnazaire_final.pk3 Map name: stnazaire.bsp The map is based on the real life scenario of the commando raid on the dry dock at St Nazaire (NW France), the dry dock was essential in the plans of the Axis forces to cut off the supply routes across the Atlantic. The sister ship of the Bismark the Tirpitz was the ship capable of doing this, but the only dry dock large enough to cope with the repairs of such a ship was St Nazaire. So in March 1942 the Allied forces came up with Operation Chariot a plan to disable the dry dock leaving the Tirpitz no safe haven. The Allied troops disguised the HMS Campbelltown as a German gun ship and sailed right up the estuary ramming the ship right into the front of the dry dock gates, the hull of the ship was filled with explosives on a delay fuse. Whilst the ship was firmly wedged into the "caisson" the troops raided the dock blowing up the winding equipment for the docks thus disabling it from use for some time. Allied Objectives. Spawn at either the Old Mole, the jetty or on board the HMS Campbelltown. Troops spawning at the Campbelltown should blow the harbour wall for easier access. The door to south winding house needs to be blown. The South winding equipment can then be blown. The forward spawn in the warehouse allows quicker route through. The north winding house door can be barricaded by the Axis troops (satchel destroyable). The north winding equipment can then be blown to win the game. The North dock gate is control by a lever on the Axis side of the dock, sneak across to open bridge allowing easier access to North winding house. Axis Objectives. Spawn at either the Harbour masters house, warehouse forward spawn point or Axis Garrison. Build the North winding house barricade. Defend the Winding equipment on both south and north. Defend the North dock gate controls. Defend the warehouse forward spawn point. There is a neutral command post for either team to control. stnazaire_final_readme.txt stnazaire waypoints.rar stnazaire.gm stnazaire.way stnazaire_goals.gm- 1 review
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Download pk3 name: Holy_Grail.pk3 Map name: Holy_Grail.bsp An Axis archeology team has according to Allied intelligence found the Grail in a hidden temple in Venezuela, as the Axis wait on proper transport for the Grail, the Allied has send a squad to steal the Grail! // Axis Objective Descriptions wm_objective_axis_desc 1 "Primary: Stop the Allies from breaching the Walls with dynamite." wm_objective_axis_desc 2 "Primary: Stop the Allies from stealing the treasure gold box." wm_objective_axis_desc 3 "Primary: Stop the Allies from securing the treasure in the truck." wm_objective_axis_desc 4 "Primary: Build a command post, and do not allow the allies to do the same." // Allied Objective Descriptions wm_objective_allied_desc 1 "Primary: Breach the Walls with dynamite." wm_objective_allied_desc 2 "Primary: Steal the treasure gold box witch containes the Holy Grail." wm_objective_allied_desc 3 "Primary: Secure the treasure in the truck." wm_objective_allied_desc 4 "Primary: Build a command post, and do not allow the axis to do the same." holy_grail.gm holy_grail.way holy_grail_goals.gm-
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565 downloads
Download pk3 name: neuschwaben_final2.pk3 Map name: neuschwaben_final2.bsp Author(s): FischCommand -------------------------------------------------------------------------- Description: 1946, North Norway: Briefly after end of war, a secret SS-Command fled consisting of former coworkers Werner von Braun's to North Norway and built an enormous, self-sufficient underground aircraft factory. The purpose was to manufacture newly developed "Reichsflugscheiben" which placed every other fighter or other missile equipped with completely new technology into the "shade". The new fuel of this so-called "Reichsflugscheibe", contained an up to then unknown chemical-toxic substance, those the missile on the 5-fold Speed of sound brought (Mach 5). A goal of the Allierten is it to infiltrate the SS-basis and that just finished and successfully tested prototypes of the "Reichsflugscheibe". Destroy both Reichsflugscheiben and STEAL the Secret Documents! The code name for this secret action reads "silver penguin". -------------------------------------------------------------------------- map: neuschwaben_final longname: Neuschwaben Final ------------------------------------------------------ Author : FischCommand Location : Germany E-mail : neuschwaben(_AT_)k-fisch.de Game : Wolfenstein - Enemy Territory (Multiplayer Map - {obj}) Screenshots : http://www.k-fisch.de/et/neuschwaben.html ------------------------------------------------------ 1. English Language: ------------------------------------------------------ STATUS: Final2 ------------------------------------------------------ BUG: Game balance: If Allies conquered the flag in stockroom/warehouse the Allies spawn forever in Cafeteria (Cantina) now. But Allies must defense the flag for one minute! Now somewhat more easily for the Allies Team. chg: Guard fence into air duct now destroyable made (only func_explosive) chg: Access rights for team doors (in both main spawns) changed. chg: The standard poison basins were strengthened in its effect something (before: -5 health points, now: -10 health points) ------------------------------------------------------ Briefing: 1946, North Norway: Briefly after end of war, a secret SS-Command fled consisting of former coworkers Werner von Braun's to North Norway and built an enormous, self-sufficient underground aircraft factory. The purpose was to manufacture newly developed "Reichsflugscheiben" which placed every other fighter or other missile equipped with completely new technology into the "shade". The new fuel of this so-called "Reichsflugscheibe", contained an up to then unknown chemical-toxic substance, those the missile on the 5-fold Speed of sound brought (Mach 5). A goal of the Allierten is it to infiltrate the SS-basis and that just finished and successfully tested prototypes of the "Reichsflugscheibe". Destroy both Reichsflugscheiben and STEAL the Secret Documents! The code name for this secret action reads "silver penguin". Axis: Primary objective: - Don't let the Allies destroy both Reichsflugscheiben! - Don't let the Allies steal the Secret Documents Secondary Objective: - Defend the Forward Spawn in stockroom/warehouse - Don't let the Allies destroy the Guard Wall for air duct - Don't let the Allies construct a Ladder/Elevator to Ground Zero - Construct a Guard Door for the lower Entry - Construct a Safe Door for Secret Documents - Don't let the Allies build a command post - Turn the valve to enable toxic water and destroy ladder to objective Allies: Primary objective: - Destroy both Reichsflugscheiben of the Axis - Steal the Secret Documents of Reichsflugscheibe Secondary Objective: - Capture the Forward Spawn in stockroom/warehouse - Destroy the Guard Wall for air duct - Construct a Ladder/Elevator to Ground Zero - Destroy the Guard Door for the lower Entry - Destroy the Safe Door for Secret Documents - Construct a Command Post - Turn the valve to disable toxic water and build a ladder to objective neuschwaben_final2 waypoints.rar neuschwaben_final2.gm neuschwaben_final2.way neuschwaben_final2_goals.gm-
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Version BETA 2
480 downloads
Download pk3 name: rfarm_b2.pk3 Map name: rfarm_b2.bsp Author(s): Antti "Seven_dc" Suuronen The axis forces are retreiving in Northern Finland and They have Their field office at the town called Rovaniemi. Finland freedom fighters are raiding the nearby farm and are trying to steal the Truck and Explosives that axis are keeping in the town. Axis will have their hands full defending the Explosives and the Truck. Allies must: 1. Steal the truck from axis farm 2. Escort the truck into and through the town 3. Steal the explosives into truck 4. Build command post rfarm_2.way rfarm_b2.gm rfarm_b2.way rfarm_b2_goals.gm rfarm_b2.gm rfarm_b2.way rfarm_b2_goals.gm- 1 review
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Version 1.1
162 downloads
Krobsdorf Castle, 1943. The Allies seek a set of secret documents hidden in the castle. To get them, they must repair the tram controls to advance up the mountain, break into the castle, and make it back to the village. Allied Objectives: Repair the Tram Controls Dynamite the Main Doors Dynamite the Side Door Escape with the Secret Documents Capture the Mountain Hut Construct the Command Post Axis Objectives: Stop the Allies from repairing the Tram Controls, or disable them Stop the Allies from dynamiting the Main Doors Stop the Allies from dynamiting the Side Door Stop the Allies from escaping with the Secret Documents Capture the Mountain Hut Construct the Command Post This map is a love-letter to the original mp_tram, with a new mechanic of the tram mechanism being constructable/destroyable. If the Axis can damage the controls while the Allies are on board, the only way is down... Full thanks and pre-amble in the readme. Designed for ET:Legacy, but works in vanilla ET. Supports all 64 plays, probably plays best with around 12 per team. Basic waypoint file included. PK3: v2_tram_01.pk3 BSP: v2_tram_01 Author: PPrefect (pprefect@proton.me, also lurking in the FA Discord) Version 1.0, Initial Release v2_tram_01.gm v2_tram_01.way v2_tram_01_goals.gm- 1 review
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Version Final
454 downloads
Download pk3 name: the_station_final.pk3 Map name: the_station.bsp Author(s): Magic Also attached: _the_station_textures.pk3 Its "Capture The Flag" - but its small and short spawn time - and you can't deliver the objective if the enemy got yours, and you can't secure your own flag if you got the enemy flag. This map could also fit well for 2vs2. A real hardcore head to head CTF map! _the_station_textures.pk3 the_station.gm the_station.way the_station_goals.gm the_station_textures.pk3- 1 review
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Download pk3 name: apennines_b2.pk3 Map name: apennines_b2.bsp Author(s): Jacques "Mlehliw" Kvam ***DESCRIPTION*** 1944. In the Apennines Mountains, located in central Italy, the axis have constructed a remote secret research laboratory. Through covert operations allied forces have gotten wind of this operation. They have inserted troops in the immediate vicinity of the facility. Carnage ensues. apennines_b2 waypoints.rar apennines_b2.gm apennines_b2.way apennines_b2_goals.gm apennines_b2.gm apennines_b2.way apennines_b2_goals.gm-
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217 downloads
Download pk3 name: coast_b1.pk3 Map name: coast_b1.bsp Author(s): eiM (the readme file) ===================== =General information= ===================== Wolfenstein: Enemy Territory Custom multiplayer map Name: Coast Version: Beta1 Shortname: coast_b1 Release date: 15.12.2009 Teamsize: 5 vs 5 Map by: eiM ============ =Tools Used= ============ GTK Radiant 1.5RC1 & GTK Radiant 1.4 Q3Map2 2.5.16 Q3Map2 GUI Notepad Adobe Photoshop CS Enemy Territory coast_b1 waypoints.rar- 1 review
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224 downloads
Download pk3 name: stukton.pk3 Map name: stukton.bsp Author(s): Melv "Stukatto" Miller Welcome to Stukton.The map is set in a small english village/town,it's taken a few months on and off to build. The map is primarily designed for In2tagib or Disintigration games, but accomodates all game modes except CTF. Theres new sounds,textures,shaders and contributed models and textures. stukton_waypoints.zip-
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Krobsdorf Tram Assault View File Krobsdorf Castle, 1943. The Allies seek a set of secret documents hidden in the castle. To get them, they must repair the tram controls to advance up the mountain, break into the castle, and make it back to the village. Allied Objectives: Repair the Tram Controls Dynamite the Main Doors Dynamite the Side Door Escape with the Secret Documents Capture the Mountain Hut Construct the Command Post Axis Objectives: Stop the Allies from repairing the Tram Controls, or disable them Stop the Allies from dynamiting the Main Doors Stop the Allies from dynamiting the Side Door Stop the Allies from escaping with the Secret Documents Capture the Mountain Hut Construct the Command Post This map is a love-letter to the original mp_tram, with a new mechanic of the tram mechanism being constructable/destroyable. If the Axis can damage the controls while the Allies are on board, the only way is down... Full thanks and pre-amble in the readme. Designed for ET:Legacy, but works in vanilla ET. Supports all 64 plays, probably plays best with around 12 per team. Basic waypoint file included. PK3: v2_tram_01.pk3 BSP: v2_tram_01 Author: PPrefect (pprefect@proton.me, also lurking in the FA Discord) Version 1.0, Initial Release v2_tram_01.gm v2_tram_01.way v2_tram_01_goals.gm Submitter PPrefect Submitted 04/22/25 Category Maps Map Type Objective Map Size Medium Large Map Theme Day Winter Attacking Team Allies Waypoints Yes Known Issues None
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Download pk3 name: t_outreach.pk3 Map name: t_outreach.bsp Author(s): try3d Opperation Outreach MISSION: It's in the twilight hours of the war and the last of the hardcore axis are hold up in a very remote part of Northern Europe. They recently captured an important Allied officer from the 5th Infantry Division and are in the process of a brutal interrogation. At the same time the Axis are using a multi-rocket launcher to harass the advancement of the allies in the far off village of Prujeck. The locals of Prujeck are worried that the desperate Axis will level a medieval abbey near their fortification inside the mountains. The Allies only hope of success is through the element of surprise by a very late night time raid. The local resistors of Prujeck have supplied the allies with a truck and supplies for the raid, Operation Outreach. Can the allies secure the last stronghold of the Axis, rescue the officer, and save the Abbey before it is too late? The outcome of Operation Outreach will be decided by you! t_outreach.gm t_outreach.way t_outreach_goals.gm-
- KOTH Map
- Medium Map Size
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