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Showing results for tags 'Has Waypoints'.
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Version Final
445 downloads
Download pk3 name: rhineland_bridge_4.pk3 Map name: rhineland_bridge_4.bsp Author(s): Rikard "Drakir" Lindgren, Sid & Etch 1945, Southern Germany. Allied forces are trying to cross the Rhine river at the last functional bridge. Axis forces are struggling to keep them from crossing, if the Allied forces succeed it may be the turning point of the war. rhineland_bridge_4 waypoints.rar- 2 reviews
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441 downloads
Download pk3 name: ctf_pool_v2.pk3 Map name: ctf_pool_v2.bsp Author(s): Red (J.Le' Vesconte) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Basic Information -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Author : Red (J.Le' Vesconte) Email address : redeyed@ntlworld.com Webpage : http://www.clanaod.us/www.clanofidiots.com -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Map Information -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Game : Return to Castle Wolfenstein: Enemy Territory Title : Ctf_pool_v2 Filename : ctf_pool_v2.pk3 Release date : 2005-01-14 Decription : Changes to V2 are more exits from spawns, 2 more moving balls Pictures of the command maps snaffer done for me on the wall, a jack daniels pool lamp shaed over the table , and a plane on a bombing run to cut down on the sniper on the shelfs Set on a giant pool table the allies and axis are after that gold!. Program : SDRadiant 1.40 Build time : around on off around 2 weeks Compile time : a couple of minutes Compile options : -meta -vis -light -fast -filter -samples 2 Compile machine : P4 3.2ghz 2048 ddr400 Installation : Extract the pk3 to your etmain folder, select it from the hostgame menu or bring down the console and type: map ctf_pool -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Textures -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 28 new textures. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Special thanks to -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- big thanks to LOWLIFE!!!!!! for the scoreboard and script help thanks to lagging tom for more script help Thanks to heirpie for the idea, server testing and sourcing of textures Snaffer for his sweet command maps Turbo and pointy for the .roq video and me262 mdel Erik_tfn for his entity.def work aron for the taxi model And the idiot comunity where i live http://www.clanofidiots.com All the helpfull people @ SD forums Iffy, Redfella,surface gdconnect and many others for tuts etc.... Drakir for his prefabs And the mrs for putting up with me doing this shit all hours -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Copyright © 2005 John Le' Vesconte all rights reserved This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ctf_pool_v2 waypoints.rar ctf_pool_v2_goals.gm ctf_pool_v2.way ctf_pool_v2.gm- 1 review
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415 downloads
Download pk3 name: forteresse_sado_final.pk3 Map name: forteresse_sado.bsp -------------------------------------------------------------------------- Description: The allies have to destroy the radio and the fuel depot. Axis have to prevent this. ----------------------- Forteresse Sado (Final) ----------------------- The allies have to destroy the radio and the fuel depot. Axis have to prevent this. Changes from Beta 1: -------------------- + Added missing textures + Added missing shaders + Reduced filesize + Translated description + Reworked command map forteresse_sado.gm forteresse_sado.way forteresse_sado_goals.gm-
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495 downloads
Download pk3 name: beerrun_b7a.pk3 Map name: beerrun_b7a.bsp Author(s): detox|TWL (TDFTI), Freak, Iffy, RivrStyx Allies must steal two kegs of beer and safely get them to the truck at the loading dock. beerrun_b7a waypoints.rar beerrun_b7a waypoints.zip beerrun_b7a.gm beerrun_b7a.way beerrun_b7a.zip- 1 review
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833 downloads
Download pk3 name: SG_1945_final_fix_repacked.pk3 Map name: StarGate_1945.bsp Author(s): AKE, Fynbos The Axis have infiltrated the Stargate Center in the Rockies near the Colorado River to steal two boxes of high explosive Naquada which is supposed for an air strike over Hamburg (Germany). Axis have to hold the base till they can establish a wormhole to the other gate in the infiltrated Russia in order to escape. Allies must infiltrate the Stargate Center and secure the Naquada with a truck. **Changes** - It has taken the scriptfix of the original map and have overwritten the broken files, so the scriptfix will be included automaticaly now. - It has deleted the Campaignfile that was included. stargate_1945 waypoints.rar stargate_1945.gm stargate_1945.way stargate_1945_goals.gm- 1 comment
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Version Final
871 downloads
Download pk3 name: stnazaire_final.pk3 Map name: stnazaire.bsp The map is based on the real life scenario of the commando raid on the dry dock at St Nazaire (NW France), the dry dock was essential in the plans of the Axis forces to cut off the supply routes across the Atlantic. The sister ship of the Bismark the Tirpitz was the ship capable of doing this, but the only dry dock large enough to cope with the repairs of such a ship was St Nazaire. So in March 1942 the Allied forces came up with Operation Chariot a plan to disable the dry dock leaving the Tirpitz no safe haven. The Allied troops disguised the HMS Campbelltown as a German gun ship and sailed right up the estuary ramming the ship right into the front of the dry dock gates, the hull of the ship was filled with explosives on a delay fuse. Whilst the ship was firmly wedged into the "caisson" the troops raided the dock blowing up the winding equipment for the docks thus disabling it from use for some time. Allied Objectives. Spawn at either the Old Mole, the jetty or on board the HMS Campbelltown. Troops spawning at the Campbelltown should blow the harbour wall for easier access. The door to south winding house needs to be blown. The South winding equipment can then be blown. The forward spawn in the warehouse allows quicker route through. The north winding house door can be barricaded by the Axis troops (satchel destroyable). The north winding equipment can then be blown to win the game. The North dock gate is control by a lever on the Axis side of the dock, sneak across to open bridge allowing easier access to North winding house. Axis Objectives. Spawn at either the Harbour masters house, warehouse forward spawn point or Axis Garrison. Build the North winding house barricade. Defend the Winding equipment on both south and north. Defend the North dock gate controls. Defend the warehouse forward spawn point. There is a neutral command post for either team to control. stnazaire_final_readme.txt stnazaire waypoints.rar stnazaire.gm stnazaire.way stnazaire_goals.gm- 1 review
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560 downloads
Download pk3 name: neuschwaben_final2.pk3 Map name: neuschwaben_final2.bsp Author(s): FischCommand -------------------------------------------------------------------------- Description: 1946, North Norway: Briefly after end of war, a secret SS-Command fled consisting of former coworkers Werner von Braun's to North Norway and built an enormous, self-sufficient underground aircraft factory. The purpose was to manufacture newly developed "Reichsflugscheiben" which placed every other fighter or other missile equipped with completely new technology into the "shade". The new fuel of this so-called "Reichsflugscheibe", contained an up to then unknown chemical-toxic substance, those the missile on the 5-fold Speed of sound brought (Mach 5). A goal of the Allierten is it to infiltrate the SS-basis and that just finished and successfully tested prototypes of the "Reichsflugscheibe". Destroy both Reichsflugscheiben and STEAL the Secret Documents! The code name for this secret action reads "silver penguin". -------------------------------------------------------------------------- map: neuschwaben_final longname: Neuschwaben Final ------------------------------------------------------ Author : FischCommand Location : Germany E-mail : neuschwaben(_AT_)k-fisch.de Game : Wolfenstein - Enemy Territory (Multiplayer Map - {obj}) Screenshots : http://www.k-fisch.de/et/neuschwaben.html ------------------------------------------------------ 1. English Language: ------------------------------------------------------ STATUS: Final2 ------------------------------------------------------ BUG: Game balance: If Allies conquered the flag in stockroom/warehouse the Allies spawn forever in Cafeteria (Cantina) now. But Allies must defense the flag for one minute! Now somewhat more easily for the Allies Team. chg: Guard fence into air duct now destroyable made (only func_explosive) chg: Access rights for team doors (in both main spawns) changed. chg: The standard poison basins were strengthened in its effect something (before: -5 health points, now: -10 health points) ------------------------------------------------------ Briefing: 1946, North Norway: Briefly after end of war, a secret SS-Command fled consisting of former coworkers Werner von Braun's to North Norway and built an enormous, self-sufficient underground aircraft factory. The purpose was to manufacture newly developed "Reichsflugscheiben" which placed every other fighter or other missile equipped with completely new technology into the "shade". The new fuel of this so-called "Reichsflugscheibe", contained an up to then unknown chemical-toxic substance, those the missile on the 5-fold Speed of sound brought (Mach 5). A goal of the Allierten is it to infiltrate the SS-basis and that just finished and successfully tested prototypes of the "Reichsflugscheibe". Destroy both Reichsflugscheiben and STEAL the Secret Documents! The code name for this secret action reads "silver penguin". Axis: Primary objective: - Don't let the Allies destroy both Reichsflugscheiben! - Don't let the Allies steal the Secret Documents Secondary Objective: - Defend the Forward Spawn in stockroom/warehouse - Don't let the Allies destroy the Guard Wall for air duct - Don't let the Allies construct a Ladder/Elevator to Ground Zero - Construct a Guard Door for the lower Entry - Construct a Safe Door for Secret Documents - Don't let the Allies build a command post - Turn the valve to enable toxic water and destroy ladder to objective Allies: Primary objective: - Destroy both Reichsflugscheiben of the Axis - Steal the Secret Documents of Reichsflugscheibe Secondary Objective: - Capture the Forward Spawn in stockroom/warehouse - Destroy the Guard Wall for air duct - Construct a Ladder/Elevator to Ground Zero - Destroy the Guard Door for the lower Entry - Destroy the Safe Door for Secret Documents - Construct a Command Post - Turn the valve to disable toxic water and build a ladder to objective neuschwaben_final2 waypoints.rar neuschwaben_final2.gm neuschwaben_final2.way neuschwaben_final2_goals.gm-
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Version BETA 2
474 downloads
Download pk3 name: rfarm_b2.pk3 Map name: rfarm_b2.bsp Author(s): Antti "Seven_dc" Suuronen The axis forces are retreiving in Northern Finland and They have Their field office at the town called Rovaniemi. Finland freedom fighters are raiding the nearby farm and are trying to steal the Truck and Explosives that axis are keeping in the town. Axis will have their hands full defending the Explosives and the Truck. Allies must: 1. Steal the truck from axis farm 2. Escort the truck into and through the town 3. Steal the explosives into truck 4. Build command post rfarm_2.way rfarm_b2.gm rfarm_b2.way rfarm_b2_goals.gm rfarm_b2.gm rfarm_b2.way rfarm_b2_goals.gm- 1 review
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198 downloads
Download pk3 name: apennines_b2.pk3 Map name: apennines_b2.bsp Author(s): Jacques "Mlehliw" Kvam ***DESCRIPTION*** 1944. In the Apennines Mountains, located in central Italy, the axis have constructed a remote secret research laboratory. Through covert operations allied forces have gotten wind of this operation. They have inserted troops in the immediate vicinity of the facility. Carnage ensues. apennines_b2 waypoints.rar apennines_b2.gm apennines_b2.way apennines_b2_goals.gm apennines_b2.gm apennines_b2.way apennines_b2_goals.gm-
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212 downloads
Download pk3 name: coast_b1.pk3 Map name: coast_b1.bsp Author(s): eiM (the readme file) ===================== =General information= ===================== Wolfenstein: Enemy Territory Custom multiplayer map Name: Coast Version: Beta1 Shortname: coast_b1 Release date: 15.12.2009 Teamsize: 5 vs 5 Map by: eiM ============ =Tools Used= ============ GTK Radiant 1.5RC1 & GTK Radiant 1.4 Q3Map2 2.5.16 Q3Map2 GUI Notepad Adobe Photoshop CS Enemy Territory coast_b1 waypoints.rar- 1 review
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Version BETA 5
388 downloads
Download pk3 name: powcamp_b5.pk3 Map name: powcamp_b5.bsp Author(s): James "JAM" Meigs Description: The Allies have analyzed aerial recon photos and discovered the location of a notorious POW camp. A small Allied force is given the task of breaking into the camp to destroy it and liberate the prisoners from their captors. Objectives: Allies: 1: Fix and advance the tank to destroy the garison wall. 2: Build the Sola River bridge to move the tank across the river. 3: Steal the Main Camp Gate Key from the Commandant quarters 4: Take the key to the control tower to access the main POW camp. 5: Blow up the Execution Wall to gain access to the crematorium/Gas Chamber 6: Take the artillery shell from the gas chamber. 7: Throw the artillery shell into the oven to blow up the crematorium. Secondarily: A: Build the command post B: Capture the forward spawn flag in the main POW Camp. ? Build the assault ramp to have another way into the camp. ? Disable or destroy the gas controls E: Build the scaffold for another way into the crematorium F: Dyno the invasion barrier to have another path into crematorium Axis: 1: Prevent the Allies from escorting the Tank to the garrison wall. 2: Prevent the Sola river bridge from being built. 3: Protect the gate key from being stolen 4: Don not allow Allies to take the key to the control tower. 5: Protect the execution wall from being demolished. 6: Protect the artillery shell from being stolen. 7: Prevent allies from transporting the artillery shell to the crematorium oven. Secondarily: A: Build the command post B: Capture the forward spawn flag in the main POW Camp. ? Do not allow Allies to build the assault ramp. ? Build and maintain the gas controls E: Prevent the allies from building the scaffold F: Build and protect the invasion barrier to force allies south powcamp_b5 waypoints.rar- 1 review
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384 downloads
Download pk3 name: hkf1v1_3.pk3 Map name: hkf1.bsp Description: Allied objectives 1 "Destroy the wall to gain access to the city" 2 "Steal the tank from the axis garage" 3 "Use the tank to breach the axis armory" 4 "Plant explosives from the armory on the three main bridge supports Axis objectives 1 "Prevent the allies from breaching the wall and entering the city" 2 "Prevent the allies from stealing the tank" 3 "Prevent the tank from reaching the armory!" 4 "Prevent the allies from planting explosives on the bridge" hkf1.gm hkf1.way hkf1_goals.gm- 1 review
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205 downloads
Download pk3 name: stukton.pk3 Map name: stukton.bsp Author(s): Melv "Stukatto" Miller Welcome to Stukton.The map is set in a small english village/town,it's taken a few months on and off to build. The map is primarily designed for In2tagib or Disintigration games, but accomodates all game modes except CTF. Theres new sounds,textures,shaders and contributed models and textures. stukton_waypoints.zip-
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620 downloads
Download pk3 name: mml_helmsdeep_b4.pk3 Map name: mml_helmsdeep_b4.bsp Author(s): [MML]Gerbil / zero.Gerbil Axis must infiltrate the Fort and destroy the exit tunnel to prevent Allied reinforcements mml_helmsdeep_b4 waypoints.rar mml_helmsdeep_b4.gm mml_helmsdeep_b4.way mml_helmsdeep_b4_goals.gm- 1 review
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905 downloads
Download pk3 name: vio_grail.pk3 Map name: vio_grail.bsp Author(s): [TFA]Violator Based extremely vaguely on Monty Python and the Holy Grail (well its got a grail and a holy hand grenade in it). Allies on the attack, Axis defending. Docs style map (2 stages of docs). 1) Allies should blow (dyno) main entrance and/or cloister door to gain access to cathedral 2) Then they should blow casket in chapter house housing the holy hand grenade of Antioch (satchel) 3) Take said Grenade to tower door where it will explode in 3 seconds (that being the number between 2 and 4, 5 is right out!) 4) Allies should then grab the grail and return it to there base. Additionally, allies can build a bridge over the graveyard area to an axis teamdoor with a uni to gain access to the top level of the cathedral There is a fightable flag midway between the two doors (initially pwned by Axis) A simple obj map of medium size for around 6-12 players / side ideally. Fixed in this version: Much better lighting! More clutter in the alternate grail exit Fixed sun to be the right way round vio_grail waypoints.rar vio_grail.gm vio_grail.way vio_grail_goals.gm-
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759 downloads
Download pk3 name: secret_bay_et.pk3 Map name: etsbay.bsp Author(s): [EGN]Ron-007 January 1943. The Allies land at a secret submarine base of the Axis. They penetrate the heavily guarded bunker. Inside, the Axis stored their gold. The Allies steal two gold boxes and carry them to a submarine. OBJECTIVES (ALLIES): - build a bridge to the rear U-boat - building water pump - construct the East and West AssaultRamp - destroy the main entrance - destroy the side entrance - secure the spawn in the Forward Bunker - Setting up the Command Post - blasting the Bank Door - theft of the gold boxes 2x - Back up the gold crates on the U-boat OBJECTIVES (AXIS): - destroy the Bridge to the rear U-boat - destroy/prevent water pump - dont let them build the East and West AssaultRamp - dont let them destroy the main entrance - dont let them destroy the side entrance - dont let them capture the forward Bunker - Setting up the Command Post - Securing the Bank Door - guarding the gold crates 2x - prevent the transport of the gold boxes for the U-boat etsbay.gm etsbay.way etsbay_goals.gm etsbay.gm etsbay.way etsbay_goals.gm-
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439 downloads
Download pk3 name: vengeance_final.pk3 Map name: vengeance_final.bsp The Allies have captured a German V-2 base. So that the allies could not study the V2, the axis goal is to destroy the Rockets. Allies 1. Defend the main gate 2. secure Respawnflagge 3. build Command post 4. Protect codes 5. Prevent the use of the codes. 6. Protect the V2´s Axis 1. Destroy the main gate. 2. secure Respawnflagge 3. build Command post 4. steal Codes (2 x). 5. use the codes. 6. destroy V2 (2 x). vengeance_final waypoints.rar vengeance_final.gm vengeance_final.way vengeance_final_goals.gm-
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639 downloads
Download pk3 name: subway.pk3 Map name: subway.bsp Author(s): Rowan Drew aka 'aussieAllie' Objective: While on the retreat the Axis have planted dynamite in an key african city subway which threatens to destroy its foundations. The Allies have to remove the dynamite threat and detonate the explosives safely before valuable resources are detroyed. The dynamite planted contains tapped circuits and disarming them will only trigger the blast. subway waypoints.rar subway.gm subway.way subway_goals.gm- 1 review
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816 downloads
Download pk3 name: mlb_daybreak.pk3 Map name: mlb_daybreak.bsp Level info: Axis have to prevent Allies from launching the rocket. First they have to repair and escort the tank through 2 tank barriers to the main gates. Then they have to blow the generator, dam gates and rocket bay gates. They have to steal the pass card to unlock the armory, deliver 5 dynamites to the detonator and activate the detonator to destroy the rocket. Axis can build a spawn and CP once they have passed the main gates. Allies have to prevent Axis from completing their objective. They can build 2 tank barriers to slow Axis down, build the CP and destroy the spawn Axis built. Allies: Don't let axis fight their way across the battle field. They must not get away with blowing up the rocket. Primary: - Don't let axis repair & rob the tank - Don't let the tank blow the main gate - Stop Axis from building a forward spawn - Protect the storage gate generator - Protect the dam access gate - Defend the rocket base entrance gate - Don't let Axis get the keycard - Don't let Axis place charges at the rocket Axis: Get hold of a damaged tank, repair it as use it to blast the main entrance of the Allied Fortress. Then infiltrate, get the keycard and get the 5 charges to the rocket to blow it up. mlb_daybreak waypoints.rar mlb_daybreak.gm mlb_daybreak.way mlb_daybreak_goals.gm- 1 review
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Version V4
233 downloads
Download pk3 name: golddays_v4.pk3 Map name: golddays_v4.bsp Author(s): die die ~~------------------------------------------------- Basic Information ------------------------------------------------- Author : die die Email address : rasmuss99 at yahoo.com ------------------------------------------------- Map Information ------------------------------------------------- Game : Return to Castle Wolfenstein: Enemy Territory Title : golddays Filename : golddays_v4.pk3 Release date v2 : 2006-01-04 v3 : 2006-15-02 v4 : 2006-09-11 Program : Gtkradiant 1.4 Build time : about 1 week,another week for the final Compile time : 25 min with the built in compiler, 8 min for v3 with the newest q3map2 : full compile on v3 1 hour 30 mins : full compile on v4 40 mins Compile machine : AMD 64 xp3200, 1500mb ram,x800 gto compile machine v4: amd 64 x2 xp4400 4 gig ram x800 gto Installation : Place the golddays_v4.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map golddays_v4 ------------------------------------------------- Info! ------------------------------------------------- #. Version BETA 1 info: my first map is done, well the beta is done. BETA 1, is as ready as i can do it right now, so i am looking for bugs, misses and gameplay issues in this release. Please report any bugs or if you have ideas on how to improve the map to rasmuss99@yahoo.com #. Version B2-B3 info: too long ago to remeber:P #. Version v1 info: finaly got back into mapping and spent a week fixing my first map, so i can get on with more maps:) might release V2 of this map if its needed #. Version v2 info: after a hasty release of v1 and to little sleep..i found out i had some texture problems:( #. Version v3 info: loads of small bugfixes,doors open both ways now.the tunnel has been fixed..it looks less impressive, but its better on the fps.secret weapon removed, #. Version v4 info: fixed the mine issue #. Objectives : Get/Defend the gold. : Build/Destroy the Commandpost. : Dynamite/Defend the the door n ladder. : Build/dynamite the second entrance to the house : Build/destroy the sniper tower : Build/destroy the the allied basement wall ------------------------------------------------- Special thanks and Credits to: ------------------------------------------------- Drakir for prefabs n some scripts Bubba for prefabs tbh Bloodwire for some scripts everyone at the sd forum http://www.splashdamage.com/ sd for compost n misc texture and making this incredible game:D everyone thats not a noob at arctic warfare server 129.242.80.58 http://www.student.uit.no/~paalde/games/aw/forums.php anyone i`ve forgot golddays_v4 waypoints.rar golddays_v4.gm golddays_v4.way golddays_v4_goals.gm-
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374 downloads
Download pk3 name: bloody_omaha_b2.pk3 Map name: bloody_omaha_b2.bsp The Allies have landed on Omaha beach, the objective is to take over the area. By taking out the two Flak88 guns at the top of the beach they will be able to clear the path for armor. Another true WWII map bloody_omaha_b2 waypoints.rar bloody_omaha_b2.gm bloody_omaha_b2.way bloody_omaha_b2_goals.gm- 1 review
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959 downloads
Download pk3 name: missile_b3.pk3 Map name: missile_b3.bsp Author(s): eiM & xeoxis A C2 Missile is about to be launched by the axis forces. The allies are trying to break into their base and try to prevent the rocket from launching. missile_b3 waypoints.rar missile_b3.gm missile_b3.way missile_b3_goals.gm-
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378 downloads
Download pk3 name: Nachteinbruch.pk3 Map name: nachteinbruch.bsp Author(s): Yves "evillair" Allaire Axis have received some prototype ammo to be used by their PAK Cannon. Allies want to destroy both of them. Axis: 1. Defend the forward spawn 2. Defend the main door 3. Defend Side Gate 4. Stop allies from build a command post 5. Build ammo Gate 6. Repair PAK Cannon 7. Defend ammo suplies Allies 1. Capture the forward spawn 2. Dynamite main door 3. Destroy Side Gate 4. Build command Post 5. Destroy PAK Cannon 6. Destroy the ammo Gate 7. Dynamite ammo suplies nachteinbruch waypoints.rar nachteinbruch.gm nachteinbruch.way nachteinbruch_goals.gm- 1 comment
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243 downloads
Download pk3 name: pha_horus.pk3 Map name: pha_horus.bsp Author(s): FIESLING/RiFFLeR Allied Objectives : 1- Capture the Forward Spawn. 2- Construct the Command Post. 3- Destroy the Pyramid Entrances. 4- Destroy the Tunnel Sealing and Entrance. 5- Steal the Obelisk and Secure it in the truck 6- Escort the Truck. Axis Objective : Prevent Allied from doing all this. MAPPER'S NOTE : This map is FPS Efficient everywhere. It has been heavily tested during 2 months on a 24 slots server. The gameplay is very balanced and the map is a lot of fun. you will not have time to get bored. Engineers and Covert ops are the most useful classes. Try it and you will not be disappointed. pha_horus waypoints.rar pha_horus.gm pha_horus.way pha_horus_goals.gm-
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About Us
We are glad you decided to stop by our website and servers. At Fearless Assassins Gaming Community (=F|A=) we strive to bring you the best gaming experience possible. With helpful admins, custom maps and good server regulars your gaming experience should be grand! We love to have fun by playing online games especially W:ET, Call of Duty Series, Counter Strike: Series, Minecraft, Insurgency, DOI, Sandstorm, RUST, Team Fortress Series & Battlefield Series and if you like to do same then join us! Here, you can make worldwide friends while enjoying the game. Anyone from any race and country speaking any language can join our Discord and gaming servers. We have clan members from US, Canada, Europe, Sri Lanka, India, Japan, Australia, Brazil, UK, Austria, Poland, Finland, Turkey, Russia, Germany and many other countries. It doesn't matter how much good you are in the game or how much good English you speak. We believe in making new friends from all over the world. If you want to have fun and want to make new friends join up our gaming servers and our VoIP servers any day and at any time. At =F|A= we are all players first and then admins when someone needs our help or support on server.