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Found 176 results

  1. UJE Hell's Gate Beta 2 - UJE_hells_gate_b2.pk3 View File Download pk3 name: UJE_hells_gate_b2.pk3 Map name: UJE_hells_gate.bsp Download includes bot waypoint files. Map by [UJE]Niek The Axis are trying to open a gate to hell and call Satan! For this they have to invade the forest with their tank to blow up the entrance to the Holy Cave Cemetery which is in control of the Allies. Submitter ElEl Submitted 10/01/19 Category Maps Map Type Objective Map Size Medium Large Map Theme Halloween Attacking Team Axis Waypoints Yes Known Issues None  
  2. 26 downloads

    Download pk3 name: UJE_hells_gate_b2.pk3 Map name: UJE_hells_gate.bsp Download includes bot waypoint files. Map by [UJE]Niek The Axis are trying to open a gate to hell and call Satan! For this they have to invade the forest with their tank to blow up the entrance to the Holy Cave Cemetery which is in control of the Allies.
  3. 20 downloads

    Download pk3 name: UJE_the_beast_b5.pk3 Map name: UJE_the_beast.bsp Download includes bot waypoint files. Map UJE_the_beast b5 made by [uJE]Niek modelling of the beast by [uJE]ischbinz. Axis objective map - The war is almost lost for axis ,this will be one of the last tries to win the war. The axis will try to get access to the main base of the allied forces and try to free the zombies that helped the axis in the war against the allies. Axis got the help of the Beast this time to get access to the base. If they make it to escort the beast to the gate ,then the beast will destroy it. Axis have to blow up two generators to free the zombies. Allies have to stop the beast en defend the generators. Changed stuff: * Trigger for the beast in front of the gate that prevents the door bug * Axis last spawn changed for gameplay * The beast gets caught in a prison * zombies models and sound are gone when objective is done * and some minor things
  4. UJE Halloween Beta 3 - UJE_halloween_b3.pk3 View File Download pk3 name: UJE_halloween_D.pk3 Map name: UJE_halloween_D.bsp Objective: Allies must steal 2 radar parts from the top of a Halloween ghost ride and take them to the truck. Map made by [UJE]Niek. Submitter ElEl Submitted 09/30/19 Category Maps Map Type Objective Map Size Medium Large Map Theme Night Halloween Attacking Team Allies Waypoints Yes Known Issues None  
  5. Version 1.0.0

    11 downloads

    Download pk3 name: UJE_halloween_D.pk3 Map name: UJE_halloween_D.bsp Objective: Allies must steal 2 radar parts from the top of a Halloween ghost ride and take them to the truck. Map made by [UJE]Niek.
  6. 23 downloads

    Download pk3 name: t_spookyb2.pk3 Map name: t_spookyb2.bsp -------------------------------------------------------------------------- Description: It's in the stormy dark hours of the night and evil is afoot. Both sides find themselves locked in mortal combat for the three rings of power. Three are for the good of all mankind and the other three are for its doom. The axis seek the three rings of doom to plunge the world into the abyss of evil. They already have stolen the three rings of good. Only the Allies stand in the way of the evil Axis thirst for evil. Will evil prevail? -------------------------------------------------------------------------- Oct 23 04' BETA 2 RELEASE: HAPPY HALLOWEEN! Wow! Ok, so here it is! There are an enormous amount of changes that have taken place in this deathmatch map. Many new custom models and some new hidden suprises as well! Hence the size of the file has grown to 12 megs! No new screenshots are being released as they would be spoilers to the changes in this map. Download the map to see the changes- sheeesh! LOL CHANGES: All new custom water texture. (I hated the original) This one I think is very cool. I'm proud of this one. New custom textures. Many new custom md3 models. I love to 3d model. New custom mixed sound files added. New atmosphere. New buildings added. New modifications to detail brushes and _gridsize to smooth out the flow. Your average "better fix this stuff". Please keep in mind that this is still a beta version of this map. So, if you see something- let me know. There are some minor scripting glitches that don't appear to be effecting anything in the map. This will be fixed later onto the next version after the Holiday. Also, can someone give me a quick 101 class on animating md3 files in ET? Like the simple rotate function. I'm in the rounds of creating ase files, but I don't have the time to impliment these files yet. Storyline: It's in the stormy dark hours of the night and evil is afoot. Both sides find themselves locked in mortal combat for the three rings of power. Three are for the good of all mankind and the other three are for its doom. The axis seek the three rings of doom to plunge the world into the abyss of evil. They already have stolen the three rings of good. Only the Allies stand in the way of the evil Axis thirst for evil. Will evil prevail? Type of map: ENEMY TERRITORY--> Multiplayer three objective deathmatch map(Both sides) - Medium size Whoever gets all three ring objectives first - wins. This is the objective of both sides Objectives: 1. Secure your Stronghold 2. Construct your invasion bridge 3. Steel the three rings! 4. Secue your three rings first!
  7. Version Final

    101 downloads

    Download pk3 name: resurrection_final.pk3 Map name: resurrection.bsp Allies Objectives Primary objectives: - Breach the Main Gate and Waterway door - Breach the catacomb door - Capture the forward room - Steal the Book of the Resurrection - Get to the raft and escape with the book Secondary objectives: - Establish a Command Post located in the Mansion - Prevent Axis from fortifying their position Axis Objectives Primary objectives - Defend the Main Gate and Waterway door - Prevent Allies from breaching the catacomb entrance - Prevent Allies from stealing the Book of the Resurrection - Stop the Allies before they escape with the book via raft Secondary objectives: - Prevent the Allies from establishing a Command Post inside the Mansion - Set up a Command Post in the Mansion
  8. 38 downloads

    Download pk3 name: nightmare.pk3 Map name: nightmare.bsp Nightmare ==================== The map was started two weeks before Halloween 2009, because of a joke Stealth made. Lets build a map for halloween...... sure why not. Ofcourse we didnt make it, since we normaly need about 2-3 months for a map. The reason we used some stuf from other mappers / modelmakers ... The objectives are simple. Allies have to get the documents from the graveyard to the statue near the church. And have to blow up the generator, protecting Dracula's chest. Both can be done at the same time. There are a few hidden portals which will help you move around the map or get you out of endless tunnels. Have fun playing it and let me (blowfish@xs4all.nl) know if you run into weard things. ================================================================== == Map name : Nightmare == == version : 1.0 == == Made by : Blackops Clan == == Designed : Blowfish == website : http://www.enemyterritory.biz == == Date : 11-12-2009 == ================================================================== Nightmare ==================== The map was started two weeks before Halloween 2009, because of a joke Stealth made. Lets build a map for halloween...... sure why not. Ofcourse we didnt make it, since we normaly need about 2-3 months for a map. The reason we used some stuf from other mappers / modelmakers ... The objectives are simple. Allies have to get the documents from the graveyard to the statue near the church. And have to blow up the generator, protecting Dracula's chest. Both can be done at the same time. There are a few hidden portals which will help you move around the map or get you out of endless tunnels. Have fun playing it and let me (blowfish@xs4all.nl) know if you run into weard things. Omnibot 0.66 ==================== Included in the zip file. Special Thanks to ==================== Sylar ====================================================== Scripting, debugging, waypointing ====================================================== Stealth - Blackops Clan ====================================================== Made the castle and changed part of the church by Magic. ====================================================== Ganjaman - Blackops Clan ====================================================== Made the generator house ====================================================== Avoc ====================================================== wooden hut he made for Breakout 2 ====================================================== Magic (www.magics-territory.com) ====================================================== He made the base of the nice Church and used some textures of Mitchell. ====================================================== ===================================================== The designers of Enemy Territory, since I copied a few things from the original maps and modified em. ===================================================== Splashdamage forum (www.Splashdamage.com) ====================================================== For all the people helping eachother create maps. ====================================================== 2Bit (http://www.pythononline.co.uk/et/tutorial.htm) ====================================================== For the great dummy proof tutorial they made. This helped me a lot ! ====================================================== Berzerkr of www.wolfmap.de ================================================= For the great resource of ET things on that website (like the good RSS feeds and prefab section). ================================================= Erik-Ftn, ola_erik@hotmail.com ====================================================== Created the rtcw_ent_in_et_beta2.pk3 which I used for some nice extras. ====================================================== Blackops Clan ====================================================== To all who helped us testing and debugging. ====================================================== Oak (Oak@abonados.cplus.es) ===================================================== Title : Crucified Guy Mapobject type : Cross-attached Date : Jun 28th 2000 Filename : md3-crucified.pk3 ===================================================== Title : Impaled Skeleton Mapobject type : Impaled Object Date : May, 8 Filename : md3-impaled_skel.pk3 ===================================================== Title : Celtic Cross Mapobject type : Stand still Date : May 10th 2000 Filename : md3-celtic_cross.pk3 ====================================================== Gollum (sam.a.williams@virginnet.co.uk) ====================================================== Title : Skeleton pack Mapobject types : Skeletons in different positions Date : August 5 - 8 ==================================================== Tim Douthit (dead_gibs@yahoo.com) ==================================================== Two models: Griffin.md3 Statue of a griffin Fountain.md3 Fountain with two Griffins ====================================================== Jeffrey R Chaplin aka CASE (jeffrey@channel1.com) ====================================================== Spiders MD3-CASE01.PK3, map object model Ruilaanh Guard ====================================================== Tamara "Ophelia" Crossley (mreff@javanet.com) ====================================================== Angel statue ====================================================== Dracula by tragesser ====================================================== http://www.turbosquid.com/Search/Artists/tragesser Bought as 3ds file and converted to md3 with Milkshape. Do not use in map, unless you also bought the model at Turbosquid.com !! ======================================================
  9. 22 downloads

    Download pk3 name: necrology_final.pk3 Map name: necrology_final.bsp August 1945 End of second world war is near, but Axis and Allies need to fight for the last time. This last combat is to hold dead teammate lost in combat and transport bones in sanctuary to resurrect soul. Axis and Allies need to secure bones in sanctuary, in total of 8. When time finished the team have secure more bones as the other team win. In the abbey zone you have for healing blood fountain and for ammo poison fountain. Objective Axis - Construct resurrector (in axis spawn zone) - Construct command post (in the abbey zone) for opening crypt door (in crypt zone) - Take bones in crypt zone and secure in sanctuary zone Allies - Construct resurrector (in allies spawn zone) - Construct command post (in the abbey zone) for opening door (in crypt zone) - Take bones in crypt zone ans secure in sanctuary zone
  10. Version Beta 2

    41 downloads

    Download pk3 name: leningrad_b2.pk3 Map name: leningrad_b2.bsp MISSION: The allies are besieged in Leningrad and the Axis have planned a attack. The allied objective is to : #1 - Steal the documents of this attack #2 - Transmit the content of these documents via radio to the HQ To breach the axis defenses, the allies have a tank. They can also disable the communication means of their enemies to handicap them! The Axis team can build barriers to slow down the allies. OBJECTIVES (ALLIES): - Steal and transmit the documents! - Escort the churchill tank to gain acces to the tunnel area - Destroy the tank barrier #1 - Open the gate - Destroy the tank barrier #2 - Build the assault ladder - Destroy the brick wall - Destroy the axis Command Post & build your own (Having your command post built allows allies to get a 2nd respawn once the tank has passed the tank barrier #2) OBJECTIVES (AXIS): - Prevent the allies from transmitting the documents - Defend the tunnel area - Build & defend the tank barrier #1 - Keep the gate closed" - Build & defend the tank barrier #2 - Prevent the allies from building / destroy the assault ladder - Defend the brick wall - Destroy the allied Command Post & build your own Readme-Info: Each team has a maximum of 3 respawn - The respawn near the 1st tank barrier no longer belong to the axis team as soon as the tank passes the 1st tank barrier. It becomes allied when the command post is built. It is definitively allied if the command post stays allied 2 minutes, or the tank passes the 2nd tank barrier. - There is a flag in the bunker in the cemetary. This respawn first belong to the axis team. - For gameplay reasons, the assault ladder can be built only when the tank passes the 2nd tank barrier.
  11. 120 downloads

    Download pk3 name: haunted_mansion.pk3 Map name: haunted_mansion.bsp MISSION: Axis Forces are very short on War Cash and have Stolen a Leprechaun's Gold. Allied Captain O'Mealy is commanded to return the Gold before the Axis can get away with it. Else a terrible curse will fall on his men and all Beer in the Country will be turned into vinegar! OBJECTIVES (AXIS): 1. Prevent the Allies from constructing the Swamp Bridge. 2. Prevent the Allies from destroying the Graveyard Gate. 3. Don't let the Allies destroy the Altar. 4. Defend the Crypt Entrance. 5. Build your Command Post for improved charge times. 6. Protect the Bedroom Door. The Gold is stored in the Bedroom! 7. Don't let the Allies Steal the Gold. OBJECTIVES (ALLIES): 1. Construct the Swamp Bridge. 2. Destroy the Graveyard Gate. 3. Gain better access to the Forward Spawn by destroying the Altar. 4. Blow the Crypt Entrance to secure the Forward Spawn. 5. Build your Command Post for improved charge times. 6. Destroy the Bedroom Door to get to the Gold. 7. Bring back the Leprechaun's Gold for Ireland's sake!
  12. 61 downloads

    Download pk3 name: Fata_Morgana.pk3 Map name: Fata_Morgana.bsp ***Allied "Steal the axis flags and protect yours. Win by scoring 10 points." ***Axis "Steal the allied flags and protect yours. Win by scoring 10 points." ***Neutral "Allies and Axis are trying to steal eachothers flags. They must score 10 points to win."
  13. 30 downloads

    Download pk3 name: castellum_final.pk3 Map name: castellum_final.bsp OBJECTIVES: Axis Objectives Defend the side gate Defend the side door Defend the gold crate Construct the command post Allied Objectives Destroy the side gate Destroy the side door Get the gold crate Construct the command post
  14. 11 downloads

    Download pk3 name: ctf_temple_b1.pk3 Map name: ctf_temple_b1.bsp map made by: *.MB products* map Designer: RBN.MB Recommended for 32 players or less.
  15. 21 downloads

    Download pk3 name: vio_grail_final.pk3 Map name: vio_grail.bsp Based extremely vaguely on Monty Python and the Holy Grail (well its got a grail and a holy hand grenade in it). Allies on the attack, Axis defending. Docs style map (2 stages of docs). 1) Allies should blow (dyno) main entrance and/or cloister door to gain access to cathedral 2) Then they should blow casket in chapter house housing the holy hand grenade of Antioch (satchel) 3) Take said Grenade to tower door where it will explode in 3 seconds (that being the number between 2 and 4, 5 is right out!) 4) Allies should then grab the grail and return it to there base. Additionally, allies can build a bridge over the graveyard area to an axis teamdoor with a uni to gain access to the top level of the cathedral There is a fightable flag midway between the two doors (initially pwned by Axis) A simple obj map of medium size for around 6-12 players / side ideally. Fixed in this version: Much better lighting! More clutter in the alternate grail exit Fixed sun to be the right way round
  16. 117 downloads

    Download pk3 name: SG_1945_final_fix_repacked.pk3 Map name: StarGate_1945.bsp The Axis have infiltrated the Stargate Center in the Rockies near the Colorado River to steal two boxes of high explosive Naquada which is supposed for an air strike over Hamburg (Germany). Axis have to hold the base till they can establish a wormhole to the other gate in the infiltrated Russia in order to escape. Allies must infiltrate the Stargate Center and secure the Naquada with a truck. **Changes** - It has taken the scriptfix of the original map and have overwritten the broken files, so the scriptfix will be included automaticaly now. - It has deleted the Campaignfile that was included.
  17. 29 downloads

    Download pk3 name: madbunker.pk3 Map name: madbunker.bsp The Madbunker. To win the map you have to be the team with most kills. Have fun!
  18. 303 downloads

    Download pk3 name: missile_b3.pk3 Map name: missile_b3.bsp A C2 Missile is about to be launched by the axis forces. The allies are trying to break into their base and try to prevent the rocket from launching.
  19. 28 downloads

    Download PK3 name: bloody_omaha_b2.pk3 Map name: bloody_omaha_b2.bsp The Allies have landed on Omaha beach, the objective is to take over the area. By taking out the two Flak88 guns at the top of the beach they will be able to clear the path for armor. Another true WWII map
  20. Version Final

    112 downloads

    Download PK3 Name: __BRIDGES__.pk3 Map Name: __BRIDGES__.bsp The Axis are attempting to escape Eastwards from Northern Italy with a train cargo of booty. To do this they need to fix the train with spare parts on a truck. Trouble is that the Allies are on to them! The map is made up of 3 open areas connected by road and rail tunnels. The objectives are the vehicles, the road tunnel barrier and 2 rail bridge barriers. Axis have to get the spare truck to the train, fix the train, then get the train back across the bridges to the waiting cargo to win.
  21. 21 downloads

    Download PK3 Name: 1944_huertgen.pk3 Map Name: 1944_huertgen.bsp The Huertgen Forest through which the Allies moved was thickly wooded, cut by steep defiles, fire breaks, and trails. The Germans built deep, artillery-proof log bunkers, surrounded by fighting positions. They placed thousands of mines in the forest. In addition, they felled trees across the roads and wired, mined, and booby-trapped them; and registered their artillery, mortars, and machine guns on the roadblocks. Tree-high artillery bursts, spewing thousands of lethal splinters, made movement on the forest floor difficult. Armor had no room to maneuver. Two months of bloody, close-quarters fighting in mud, snow, and cold was devastating to morale. Parts of at least three U.S. divisions, pushed beyond all human limits, experienced breakdowns of cohesion and discipline.
  22. 86 downloads

    Download pk3 name: subway.pk3 Map name: subway.bsp Objective: While on the retreat the Axis have planted dynamite in an key african city subway which threatens to destroy its foundations. The Allies have to remove the dynamite threat and detonate the explosives safely before valuable resources are detroyed. The dynamite planted contains tapped circuits and disarming them will only trigger the blast.
  23. Version Final

    9 downloads

    Download PK3 Name: 1944_siegfried.pk3 Map Name: 1944_siegfried.bsp The Axis and the Allies are at a standoff! Both sides seek to capture the enemies secret documents and transmit them at the central Command Post! This is a dual objective map. Both sides seek to steal a set of documents from the other. Each team should try to build the command post (located in the center of the map). Whichever team controls the command post will be on offense. In addition, whichever team controls the Com-Post will control the forward spawn. The central "keep" has several access routes leading to the Com-Post. There is access through a tunnel system underneath the building that can be sealed by activating levers to close the gates, by default these gates are open. Aside from the lower gates there is the always-open bridge entances. Defensively, each team has three obstacles to prevent the offensive team from gaining access to their documents. There is a constructable gate located inside the buildings, there is also a destructable main gate, and finally a set of team-only doors for coverts to sneak through.
  24. 123 downloads

    Download pk3 name : rommel_final.pk3 Map name : rommel_final.bsp Allies: - Dynamite the West and East Gate - Secure the Flag - Enter the Generatorbuilding and steal the keycard - Build commandpost - Take the keycard to the Cistern Gate - Destroy the Cistern Controls Axis: - Dont let the allies destroy the cistern controls
  25. 10 downloads

    Download pk3 name : Stonehenge.pk3 Map name : Stonehenge_KOTH.bsp Conquer the hill and kill all enemies you can. Hold the Objective for a total of 5 Minutes.

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