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    Found 78 results

    1. UJE Halloween Beta 3 - UJE_halloween_b3.pk3 View File Download pk3 name: UJE_halloween_D.pk3 Map name: UJE_halloween_D.bsp Objective: Allies must steal 2 radar parts from the top of a Halloween ghost ride and take them to the truck. Map made by [UJE]Niek. Submitter ElEl Submitted 09/30/19 Category Maps Map Type Objective Map Size Medium Large Map Theme Night Halloween Attacking Team Allies Waypoints Yes Known Issues None  
    2. Version 1.0.0

      10 downloads

      Download pk3 name: UJE_halloween_D.pk3 Map name: UJE_halloween_D.bsp Objective: Allies must steal 2 radar parts from the top of a Halloween ghost ride and take them to the truck. Map made by [UJE]Niek.
    3. 8 downloads

      Download pk3 name: tm_halloween1_b2.pk3 Map name: tm_halloween1.bsp Halloween map. Objective: King Of The Hill in a cemetery. Hold the flag in the middle building for 5 minutes.
    4. 21 downloads

      Download pk3 name: t_spookyb2.pk3 Map name: t_spookyb2.bsp -------------------------------------------------------------------------- Description: It's in the stormy dark hours of the night and evil is afoot. Both sides find themselves locked in mortal combat for the three rings of power. Three are for the good of all mankind and the other three are for its doom. The axis seek the three rings of doom to plunge the world into the abyss of evil. They already have stolen the three rings of good. Only the Allies stand in the way of the evil Axis thirst for evil. Will evil prevail? -------------------------------------------------------------------------- Oct 23 04' BETA 2 RELEASE: HAPPY HALLOWEEN! Wow! Ok, so here it is! There are an enormous amount of changes that have taken place in this deathmatch map. Many new custom models and some new hidden suprises as well! Hence the size of the file has grown to 12 megs! No new screenshots are being released as they would be spoilers to the changes in this map. Download the map to see the changes- sheeesh! LOL CHANGES: All new custom water texture. (I hated the original) This one I think is very cool. I'm proud of this one. New custom textures. Many new custom md3 models. I love to 3d model. New custom mixed sound files added. New atmosphere. New buildings added. New modifications to detail brushes and _gridsize to smooth out the flow. Your average "better fix this stuff". Please keep in mind that this is still a beta version of this map. So, if you see something- let me know. There are some minor scripting glitches that don't appear to be effecting anything in the map. This will be fixed later onto the next version after the Holiday. Also, can someone give me a quick 101 class on animating md3 files in ET? Like the simple rotate function. I'm in the rounds of creating ase files, but I don't have the time to impliment these files yet. Storyline: It's in the stormy dark hours of the night and evil is afoot. Both sides find themselves locked in mortal combat for the three rings of power. Three are for the good of all mankind and the other three are for its doom. The axis seek the three rings of doom to plunge the world into the abyss of evil. They already have stolen the three rings of good. Only the Allies stand in the way of the evil Axis thirst for evil. Will evil prevail? Type of map: ENEMY TERRITORY--> Multiplayer three objective deathmatch map(Both sides) - Medium size Whoever gets all three ring objectives first - wins. This is the objective of both sides Objectives: 1. Secure your Stronghold 2. Construct your invasion bridge 3. Steel the three rings! 4. Secue your three rings first!
    5. Version Final

      101 downloads

      Download pk3 name: resurrection_final.pk3 Map name: resurrection.bsp Allies Objectives Primary objectives: - Breach the Main Gate and Waterway door - Breach the catacomb door - Capture the forward room - Steal the Book of the Resurrection - Get to the raft and escape with the book Secondary objectives: - Establish a Command Post located in the Mansion - Prevent Axis from fortifying their position Axis Objectives Primary objectives - Defend the Main Gate and Waterway door - Prevent Allies from breaching the catacomb entrance - Prevent Allies from stealing the Book of the Resurrection - Stop the Allies before they escape with the book via raft Secondary objectives: - Prevent the Allies from establishing a Command Post inside the Mansion - Set up a Command Post in the Mansion
    6. 37 downloads

      Download pk3 name: nightmare.pk3 Map name: nightmare.bsp Nightmare ==================== The map was started two weeks before Halloween 2009, because of a joke Stealth made. Lets build a map for halloween...... sure why not. Ofcourse we didnt make it, since we normaly need about 2-3 months for a map. The reason we used some stuf from other mappers / modelmakers ... The objectives are simple. Allies have to get the documents from the graveyard to the statue near the church. And have to blow up the generator, protecting Dracula's chest. Both can be done at the same time. There are a few hidden portals which will help you move around the map or get you out of endless tunnels. Have fun playing it and let me (blowfish@xs4all.nl) know if you run into weard things. ================================================================== == Map name : Nightmare == == version : 1.0 == == Made by : Blackops Clan == == Designed : Blowfish == website : http://www.enemyterritory.biz == == Date : 11-12-2009 == ================================================================== Nightmare ==================== The map was started two weeks before Halloween 2009, because of a joke Stealth made. Lets build a map for halloween...... sure why not. Ofcourse we didnt make it, since we normaly need about 2-3 months for a map. The reason we used some stuf from other mappers / modelmakers ... The objectives are simple. Allies have to get the documents from the graveyard to the statue near the church. And have to blow up the generator, protecting Dracula's chest. Both can be done at the same time. There are a few hidden portals which will help you move around the map or get you out of endless tunnels. Have fun playing it and let me (blowfish@xs4all.nl) know if you run into weard things. Omnibot 0.66 ==================== Included in the zip file. Special Thanks to ==================== Sylar ====================================================== Scripting, debugging, waypointing ====================================================== Stealth - Blackops Clan ====================================================== Made the castle and changed part of the church by Magic. ====================================================== Ganjaman - Blackops Clan ====================================================== Made the generator house ====================================================== Avoc ====================================================== wooden hut he made for Breakout 2 ====================================================== Magic (www.magics-territory.com) ====================================================== He made the base of the nice Church and used some textures of Mitchell. ====================================================== ===================================================== The designers of Enemy Territory, since I copied a few things from the original maps and modified em. ===================================================== Splashdamage forum (www.Splashdamage.com) ====================================================== For all the people helping eachother create maps. ====================================================== 2Bit (http://www.pythononline.co.uk/et/tutorial.htm) ====================================================== For the great dummy proof tutorial they made. This helped me a lot ! ====================================================== Berzerkr of www.wolfmap.de ================================================= For the great resource of ET things on that website (like the good RSS feeds and prefab section). ================================================= Erik-Ftn, ola_erik@hotmail.com ====================================================== Created the rtcw_ent_in_et_beta2.pk3 which I used for some nice extras. ====================================================== Blackops Clan ====================================================== To all who helped us testing and debugging. ====================================================== Oak (Oak@abonados.cplus.es) ===================================================== Title : Crucified Guy Mapobject type : Cross-attached Date : Jun 28th 2000 Filename : md3-crucified.pk3 ===================================================== Title : Impaled Skeleton Mapobject type : Impaled Object Date : May, 8 Filename : md3-impaled_skel.pk3 ===================================================== Title : Celtic Cross Mapobject type : Stand still Date : May 10th 2000 Filename : md3-celtic_cross.pk3 ====================================================== Gollum (sam.a.williams@virginnet.co.uk) ====================================================== Title : Skeleton pack Mapobject types : Skeletons in different positions Date : August 5 - 8 ==================================================== Tim Douthit (dead_gibs@yahoo.com) ==================================================== Two models: Griffin.md3 Statue of a griffin Fountain.md3 Fountain with two Griffins ====================================================== Jeffrey R Chaplin aka CASE (jeffrey@channel1.com) ====================================================== Spiders MD3-CASE01.PK3, map object model Ruilaanh Guard ====================================================== Tamara "Ophelia" Crossley (mreff@javanet.com) ====================================================== Angel statue ====================================================== Dracula by tragesser ====================================================== http://www.turbosquid.com/Search/Artists/tragesser Bought as 3ds file and converted to md3 with Milkshape. Do not use in map, unless you also bought the model at Turbosquid.com !! ======================================================
    7. 22 downloads

      Download pk3 name: necrology_final.pk3 Map name: necrology_final.bsp August 1945 End of second world war is near, but Axis and Allies need to fight for the last time. This last combat is to hold dead teammate lost in combat and transport bones in sanctuary to resurrect soul. Axis and Allies need to secure bones in sanctuary, in total of 8. When time finished the team have secure more bones as the other team win. In the abbey zone you have for healing blood fountain and for ammo poison fountain. Objective Axis - Construct resurrector (in axis spawn zone) - Construct command post (in the abbey zone) for opening crypt door (in crypt zone) - Take bones in crypt zone and secure in sanctuary zone Allies - Construct resurrector (in allies spawn zone) - Construct command post (in the abbey zone) for opening door (in crypt zone) - Take bones in crypt zone ans secure in sanctuary zone
    8. 118 downloads

      Download pk3 name: haunted_mansion.pk3 Map name: haunted_mansion.bsp MISSION: Axis Forces are very short on War Cash and have Stolen a Leprechaun's Gold. Allied Captain O'Mealy is commanded to return the Gold before the Axis can get away with it. Else a terrible curse will fall on his men and all Beer in the Country will be turned into vinegar! OBJECTIVES (AXIS): 1. Prevent the Allies from constructing the Swamp Bridge. 2. Prevent the Allies from destroying the Graveyard Gate. 3. Don't let the Allies destroy the Altar. 4. Defend the Crypt Entrance. 5. Build your Command Post for improved charge times. 6. Protect the Bedroom Door. The Gold is stored in the Bedroom! 7. Don't let the Allies Steal the Gold. OBJECTIVES (ALLIES): 1. Construct the Swamp Bridge. 2. Destroy the Graveyard Gate. 3. Gain better access to the Forward Spawn by destroying the Altar. 4. Blow the Crypt Entrance to secure the Forward Spawn. 5. Build your Command Post for improved charge times. 6. Destroy the Bedroom Door to get to the Gold. 7. Bring back the Leprechaun's Gold for Ireland's sake!
    9. 30 downloads

      Download pk3 name: castellum_final.pk3 Map name: castellum_final.bsp OBJECTIVES: Axis Objectives Defend the side gate Defend the side door Defend the gold crate Construct the command post Allied Objectives Destroy the side gate Destroy the side door Get the gold crate Construct the command post
    10. 8 downloads

      Download name : eatown.pk3 Map name : eatown.bsp The Axis have drawn back themselves near Frankenthal in a little village. They form a small resistance to the Allies. The Axis keep the Allies on distance with an effective field howitzer. A small group of Allies come up to the town and try to turn the howitzer off!
    11. 11 downloads

      Download pk3 name: ctf_temple_b1.pk3 Map name: ctf_temple_b1.bsp map made by: *.MB products* map Designer: RBN.MB Recommended for 32 players or less.
    12. King of the Hell - ChaosTH.pk3 View File Download pk3 name : ChaosTH.pk3 Map name : ChaosTH.bsp King of the Hell Chaos version / ChaosTH. Made by Saussage Warrior. To win a team must be the first to hold the objective for a total of 5 minutes. Holding for less than 10 seconds does not count. Recommended for 20 or less players. Submitter ElEl Submitted 09/28/19 Category Maps Map Type KOTH Map Size Small Medium Map Theme Night Halloween Attacking Team Both Waypoints No Known Issues None  
    13. Version 1.0.0

      3 downloads

      Download pk3 name : ChaosTH.pk3 Map name : ChaosTH.bsp King of the Hell Chaos version / ChaosTH. Made by Saussage Warrior. To win a team must be the first to hold the objective for a total of 5 minutes. Holding for less than 10 seconds does not count. Recommended for 20 or less players.
    14. 116 downloads

      Download pk3 name: SG_1945_final_fix_repacked.pk3 Map name: StarGate_1945.bsp The Axis have infiltrated the Stargate Center in the Rockies near the Colorado River to steal two boxes of high explosive Naquada which is supposed for an air strike over Hamburg (Germany). Axis have to hold the base till they can establish a wormhole to the other gate in the infiltrated Russia in order to escape. Allies must infiltrate the Stargate Center and secure the Naquada with a truck. **Changes** - It has taken the scriptfix of the original map and have overwritten the broken files, so the scriptfix will be included automaticaly now. - It has deleted the Campaignfile that was included.
    15. 7 downloads

      Download pk3 name: Holy_Grail.pk3 Map name: Holy_Grail.bsp An Axis archeology team has according to Allied intelligence found the Grail in a hidden temple in Venezuela, as the Axis wait on proper transport for the Grail, the Allied has send a squad to steal the Grail! // Axis Objective Descriptions wm_objective_axis_desc 1 "Primary: Stop the Allies from breaching the Walls with dynamite." wm_objective_axis_desc 2 "Primary: Stop the Allies from stealing the treasure gold box." wm_objective_axis_desc 3 "Primary: Stop the Allies from securing the treasure in the truck." wm_objective_axis_desc 4 "Primary: Build a command post, and do not allow the allies to do the same." // Allied Objective Descriptions wm_objective_allied_desc 1 "Primary: Breach the Walls with dynamite." wm_objective_allied_desc 2 "Primary: Steal the treasure gold box witch containes the Holy Grail." wm_objective_allied_desc 3 "Primary: Secure the treasure in the truck." wm_objective_allied_desc 4 "Primary: Build a command post, and do not allow the axis to do the same."
    16. 67 downloads

      Download pk3 name: sw_el_kef.pk3 Map name: sw_el_kef.bsp El Kef is a city taken over by the Axis forces in order backup and cover the Tunisian coast. An allied squad is sent over to El Kef to rob a radio transmitter so Axis forces can receive the crypted messages of Axis defense points. The map is split in 2 main sections: - A first section where the aim is to rush for a forward spawn flag and destroy a main entrance gate. This section is similar to the first part of oasis because the flag and objective are close and a team door allows an attacking team covert ops to open a direct access to the final objective - A second section where the aim is to steal an objective and return it to a truck. There are several ways of reaching this objective, and an important one is a command post which provides an advanced spawn for the team that sets it up. Map Contents: ----------------- - 1 neutral command post - 3 different spawns for allies, 2 for axis - 1 objective to rob (radio transmitter) - 1 extraction point (truck) - 2 constructible defenses for the defending team (satchel breakable) - 2 health & ammo racks Changes since previous version: --------------------------------- - spawn times changed from 20/25 to 15/25 - new ammo rack for allies in the first section of the map - new side path to the objective courtyard. This should help split the defense - added crates around command post area to provide more shelter - woodden shelters around spawns to avoid artillery spamming - fixed texture bugs, texture alignments, and struture bugs - fixed the forward spawn flag issue - changed charge bar required for shatchel-breakable objectives (1.5 Charge Bar needed now) - removed the roof access abive the main gate courtyard to reduce defense camping
    17. 288 downloads

      Download pk3 name: missile_b3.pk3 Map name: missile_b3.bsp A C2 Missile is about to be launched by the axis forces. The allies are trying to break into their base and try to prevent the rocket from launching.
    18. Version Beta 1

      9 downloads

      Download PK3 Name: negoshk_b1.pk3 Map Name: negoshk_b1.bsp The town of Negoshk is the mainpoint of the Axis Supplement Routes in the North. Therefore the Allied Forces plan to destroy their ammo depots. To be successful the Allied Forces have to steal a tank right out of an Axis City Outpost to destroy the City Gates to enter the Inner City and destroy the Ammo Depots.
    19. 119 downloads

      Download pk3 name : rommel_final.pk3 Map name : rommel_final.bsp Allies: - Dynamite the West and East Gate - Secure the Flag - Enter the Generatorbuilding and steal the keycard - Build commandpost - Take the keycard to the Cistern Gate - Destroy the Cistern Controls Axis: - Dont let the allies destroy the cistern controls
    20. 10 downloads

      Download pk3 name : Stonehenge.pk3 Map name : Stonehenge_KOTH.bsp Conquer the hill and kill all enemies you can. Hold the Objective for a total of 5 Minutes.
    21. 29 downloads

      Download pk3 name : return2goldrush_b1.pk3 Map name : return2goldrush_b1.bsp The allies have discovered that the axis hold secret documents about the upcoming rate they must steal them The axis must prevent any attempts to steel the documents
    22. 290 downloads

      Download pk3 name: et_ufo_final.pk3 Map Name: et_ufo_final.bsp Description: ====================== OBJECTIVES ====================== ----------Axis Objectives---------- Defend the main gate. Defend the side gate. Defend the UFO documents. Prevent the Allies from transmitting the UFO documents. Prevent the allies from constructiong the command post. ---------Allied Objectives--------- Destroy the main gate. Destroy the side gate. Get the UFO documents. Transmit the UFO documents. Constuct the command post.
    23. 29 downloads

      Download pk3 name : carnage2.pk3 Map name : carnage2.bsp Just like the previous versions, allies attack on this map. They spawn on landing crafts and have to make their way up the canyon to the 'No Man's Land' area. Lowlife added a back path in the mountains to avoid the canyon congestions with artillery and airstrikes, provding allies with a secured back path that takes them above the main canyon bunkers. The trenches flag has been moved to a side bunker, avoiding the huge spawn killing which was a major issue in the previous versions of the map. After having captured the trenches, allies will have to head to the axis base where a radio beacon has to be set up. Once constructed, the B-17 Bob made flies up the canyon, drops a bomb and breaches the bay doors to the underground basement of the map. From that moment, allies gain a permanent spawn in the basement and axis forces are pushed back to the final objective, a sea battery. The battery access is protected by a massive gate which is locked with a magnetic seal. The only way to get past it is to destroy the power generator located in the basement. The battery only lies a few feet away.... -Northerner
    24. 86 downloads

      Download pk3 name : axislab_final.pk3 Map name : axislab_final.bsp --------------------- Axis Lab Final for ET --------------------- Map by: Jon Swenson (=N4RC= Smokey) and Chris Swenson (Hobbie) Email address: jonswensone@hotmail.com Clan Web Address: http://www.n4rc.com Description: The Axis are guarding a top secret chemical weapons laboratory working on equiping long range missles with deadly poisons, but most importantly it also houses the Germans first prototype of a nuclear bomb. The Allies must repair the old truck, infiltrate the facility and escort the nuke out to the truck and drive it safely to the allied line. ======================================================== **Axis Objective Descriptions 1 Primary Objective: **Stop the Allies from dynamiting and gaining access to the lab. 2 Primary Objective: **Stop the Allies repairing the truck and escorting it to the hilltop. 3 Primary Objective: **Prevent the Allies from accessing the elevator by destroying the elevator generator. 4 Primary Objective: **Stop the Allies from destroying the door to the nuke. 5 Primary Objective: **Stop the Allies from taking the nuke. 6 Primary Objective: **Prevent the Allies from escaping with the nuke in the truck. 7 Secondary Objective: **Set up a Command Post inside the radio room. 8 Secondary Objective: **Prevent the Allies from building a Command Post. ========================================================= **Allied Objective Descriptions 1 Primary Objective: **Plant dynamite at the entrances to gain access to the lab. 2 Primary Objective: **Repair and escort the truck to the hilltop. 3 Primary Objective: **Repair the Elevator Generator to escort the nuke out of the lab. 4 Primary Objective: **Dynamite the door to the nuke. 5 Primary Objective: **Move the nuke into the elevator and then to the truck waiting on the hilltop. 6 Primary Objective: **Escort the truck and the nuke safely to the allied lines. 7 Secondary Objective: **Prevent the Axis from fortifying their position with a Command Post inside the radio room. 8 Secondary Objective: **Build a Command Post in the West Cabin. ========================================================== **Map Info Title: Axis Lab Final Filename: axislab_final.bsp Game/mod: ET - wolfmp/wolfsw/wolflms Author: Jon Swenson and Chris Swenson ========================================================== **Build Info Base: Scratch Editor(s) Used: Wolf Radiant, Corel Photo-Paint Build time: Been on going for a year. First made for RTCW. Compile time: about 1 hour ========================================================== **Installation Extract axislab_final.pk3 into your (wolfet)\etmain directory. ========================================================== **Playing Run wolfet bring down console "~" and type... /g_gametype 2; map axislab_final ========================================================== **Play Information Single Player: NO wolfmp: YES wolfsw: YES wolflms: YES New Sounds: YES New Graphics YES ========================================================== **Special Thanks to... The N4RC clan for help on testing the map. Nibs Mapper Resource Center for help on scripting http://www.nibsworld.com/rtcw/ ========================================================== Axis Lab was first made for RTCW. We decided to convert it over to Wolf ET. Mail me suggestions, bugs, complaints, comments and or ideas for improvement. E-mail me at jonswensone@hotmail.com ========================================================== **Version History: **Jul-28-2004 Final release -loads of time spent on script. -Changed the objectives. -Last man standing is added. -Added many objects to the map for atmosphere. -Fixed command map icons from going outside the compass in etpro. -Removed campaign file. (Most admins make their own) -Time limit is now 25 minutes. -Elevator now operates differently. (Axis blow elevator to stop it from moving) -Changed many textures. -Differnt objectives with different scripts. Known bugs: -Sky messed up at certain angles. (Thing has to do with the vis. Didn't find a fix I liked.) -No icons on command map for the ramp. (The icons don't come back when the build area is disabled and then enabled when the truck is in position) -Players being smashed by the cart. (Stand clear ) -When swimming, players get stopped by the river bed. (This happens in the caves on oasis also. ) **Mar-6-2004 Beta 2 release -Fixed bug with nametags. Had to change the way fog was made. **mirror had to changed** -Changed the lighting outside to be brighter. -Allies now secure the hill top spawn when the root cellar is blown. -Fixed the objectives (sewers, root cellar, and document's room doors) so you must be next to them to blow them. Before you could blow them from a far distance. -Added voice announcements for the objectives. -Fixed some miscellaneous things around map. -Time limit is now 20 minutes. -Fixed the campaign file. **Feb-25-2004 Beta released -Bug found after release with nametags.
    25. 22 downloads

      Download pk3 name : 2hide.pk3 Map name : 2hide.bsp ------------------------------------------------- Basic Information ------------------------------------------------- Author : Rikard "Drakir" Lindgren Email address : lindgrenrikard@hotmail.com Webpage : http://www.drakir.tk ------------------------------------------------- Map Information ------------------------------------------------- Game : Return to Castle Wolfenstein: Enemy Territory Title : 2Hide Filename : 2hide.pk3 Release date : 2003-11-07 Decription : During the Axis attempt to fire across the english canal they have built and hidden a huge gun in a farmhouse. To stop the firing of the gun, Allied forces need to get hold of the secret codes that unlocks the door to the hidden gun and then destroy the gun to make sure it cannot be used!. Program : SD Radiant 1.3.8 Build time : Started work 2003-09-29 Compile time : 25mins BSP, 25mins VIS and 5 hours LIGHT Compile machine : AMD Athlon 2200, 512mb Installation : Place the 2hide.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map 2hide. New Textures : 1 New Sounds : Nope New Models : Nope ------------------------------------------------- Info! ------------------------------------------------- #. This is a the FINAL version. #. See if you can find the 3 hidden rooms in the map, they dont add anything to the map just there for fun. #. Objectives : Destroy/Defend the entrances. : Capture the Forward Spawn. : Get/Defend the Dynamite Detonator. : Build/Destroy the Commandpost. : Get/Defend the Keycodes Documents. : Dynamite/Defend the Big Gun. ------------------------------------------------- Special thanks and Credits to: ------------------------------------------------- None yet...well perhaps "Sock" for the work he puts into answering our stupid questions on the SD Forum.....almost forgot B-Xpress for our lovely midnight chats (B-Xpress also gets some credits in the map as i have named the train after him). Tnx to all who tested it and gave feedback on bugs and other issues, some testers name below in now perticular order: - SenF clan, specially Pete Wright. - Loffy, fellow Swede mapper. - S.S.HeirPie - =CFC= Kam - PH@T!E aKa Chris - Doddsy - toasterking - Mev2436 - J D - Zeus a.k.a. Alex - RudeBoy - Blusher ------------------------------------------------- Progress reports from my homepage: ------------------------------------------------- 2003-11-07 Due to a stupid misstake i had to make yet another version. THIS IS THE FINAL! 2003-11-06 FINAL version released. HF, GL! 2003-11-04 FINNALY the map is ready for tests. Be a BETA tester of my new map "Hide"! Contact me via mail lindgrenrikard@hotmail.com and i´ll give u the download location and password to the test server. I dont want this BETA to go public before a gametest is done so i can get rid of any stupid small misstakes i may have made. 2003-11-03 Its in the middle of the night and i am doing compile nr. 5 for todays mapping. Glad to say that the map will reach BETA tomorrow, i have been doing the objectives during the past days and its been booth fun and mindblowing at times. The objectives are done and works: First task for the attacking Allies will be to grab the forward spawn flag Then they need to steal the detonator battery so that they can arm the dynamite detonator in the town. When the detonator is armed they need to push the detonator trigger to blow a hole in the wall to get hold of the secret code documents that is kept inside a vault in one of the buildings in town. The secret code documents is needed to unlock the door to the big hidden gun inside the farmhouse. Once the door is unlocked its time to blow up the big gun to win the game. This may sound like a undoable task, but i am hoping that i will be a rather fair deal. The game tests will show if something needs changing. As for a fun part it the map i have added 3 secret rooms in different places. You dont gain anything from finding them but i thought it was a fun addon for the map. The map is pretty biased for the Axis, i havent yet added anything for the Allies to build. But then again they will have their hands full with blowing things up instead. More screens and more data on the BETA release will follow in next update later. Just typing away waiting for the VIS compile. I have almost reached my goals on this map, i set out to not use any new textures and no new sounds or models, well i broke the first goal by making 1 new texture for the secret rooms. But that wont add much to the pk3 size so what the heck. 2003-10-26 Yet again 8 new shots, the shots and the test below does tell almost everything i have made in the past days. Also getting closer and closer to having the goal decieded. Dunno if i will talk about them yet though, not sure if am going to be able to do them as i wish yet. 2003-10-21 As you can see below i have put up 8 new screenis for your viewing pleasure. I am back at hard work on this map, and its getting along nicely. This is truly the biggest mapping project i have taken upon me to do. But its pleasing to see that its turning out great. I am making things up as i go along, but i am getting more and more clear on what the objectives will be. The map will have a tank, that the Allies are going to have to steal from the the Axis fortified area. Allied forces needs the tank to blow a hole in one of the town buildings so that they can get the stuff inside that house. I know this has been used in several maps, but i think it fits the ET theme to have a tank. The tank may change into a truck if i can get the stuff i want to do working. One thing i have said to myself from the beginning is that i must only use the original textures and models for this map. This is so the maps download size will be as small as possible. The whole .pk3 file is in its current state only 3.5mb and i dont think it will grow over 5 when done. 5mb is even acceptable to a modem user to download. So i belive that this will also make this map played more. This time i will have alot of testing before releasing it, the map will be released to the public in a "FINAL" state from start. 2003-10-09 Progress report. Havent been working that much in "Hide" for a few days. Been playing mostly, just recently joined a UK ET clan, ]RaF[ Runaway Fighters. So alot of mapping time has gone to taking the dust of my aim. I have released 2 new small maps i wipped up really fast, u can read more about those on the "News" page. But i havent stopped working on Hide, just taking a short break. The map is coming along nicely, i have been banging my head gettting the FPS great on the map with some hint and other rearrangements of brushes and the terrain. So if all goes as planned the FPS will be pretty good on this rather large scaled map. Right now i am working on the townpart that will be the 2:nd objective for the Allied forces to get hold of. I am adding alot of detail to the buildings and also the interior. 2003-09-29 A new map is on the way. I havent gotten that far yet. But as i use to do i show off on progress while working on the project. This new project goes under the workname of "Hide", that name will not be the one used on any release, dunno why i called it that.....just what came to my mind when doing the terrain. I dont have the theme and objectives clear yet and havent decided on what they will be......still thinking of them and what i should implement regarding maybe having a tank or a mocing truck in the map. All i can tell so far is that the first objective for the Allies to clear is to bring their flag from their spawnbase to the Axis fortified area and thereby capture that area. Once captured they are going to have to complete 2 more objectives before the map ends. ------------------------------------------------- Copyright © 2003 Rikard "Drakir" Lindgren all rights reserved This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. -------------------------------------------------

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