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    Found 128 results

    1. UJE Halloween Beta 3 - UJE_halloween_b3.pk3 View File Download pk3 name: UJE_halloween_D.pk3 Map name: UJE_halloween_D.bsp Objective: Allies must steal 2 radar parts from the top of a Halloween ghost ride and take them to the truck. Map made by [UJE]Niek. Submitter ElEl Submitted 09/30/19 Category Maps Map Type Objective Map Size Medium Large Map Theme Night Halloween Attacking Team Allies Waypoints Yes Known Issues None  
    2. Version 1.0.0


      Download pk3 name: UJE_halloween_D.pk3 Map name: UJE_halloween_D.bsp Objective: Allies must steal 2 radar parts from the top of a Halloween ghost ride and take them to the truck. Map made by [UJE]Niek.
    3. Version Final


      Download pk3 name: resurrection_final.pk3 Map name: resurrection.bsp Allies Objectives Primary objectives: - Breach the Main Gate and Waterway door - Breach the catacomb door - Capture the forward room - Steal the Book of the Resurrection - Get to the raft and escape with the book Secondary objectives: - Establish a Command Post located in the Mansion - Prevent Axis from fortifying their position Axis Objectives Primary objectives - Defend the Main Gate and Waterway door - Prevent Allies from breaching the catacomb entrance - Prevent Allies from stealing the Book of the Resurrection - Stop the Allies before they escape with the book via raft Secondary objectives: - Prevent the Allies from establishing a Command Post inside the Mansion - Set up a Command Post in the Mansion
    4. 37 downloads

      Download pk3 name: nightmare.pk3 Map name: nightmare.bsp Nightmare ==================== The map was started two weeks before Halloween 2009, because of a joke Stealth made. Lets build a map for halloween...... sure why not. Ofcourse we didnt make it, since we normaly need about 2-3 months for a map. The reason we used some stuf from other mappers / modelmakers ... The objectives are simple. Allies have to get the documents from the graveyard to the statue near the church. And have to blow up the generator, protecting Dracula's chest. Both can be done at the same time. There are a few hidden portals which will help you move around the map or get you out of endless tunnels. Have fun playing it and let me (blowfish@xs4all.nl) know if you run into weard things. ================================================================== == Map name : Nightmare == == version : 1.0 == == Made by : Blackops Clan == == Designed : Blowfish == website : http://www.enemyterritory.biz == == Date : 11-12-2009 == ================================================================== Nightmare ==================== The map was started two weeks before Halloween 2009, because of a joke Stealth made. Lets build a map for halloween...... sure why not. Ofcourse we didnt make it, since we normaly need about 2-3 months for a map. The reason we used some stuf from other mappers / modelmakers ... The objectives are simple. Allies have to get the documents from the graveyard to the statue near the church. And have to blow up the generator, protecting Dracula's chest. Both can be done at the same time. There are a few hidden portals which will help you move around the map or get you out of endless tunnels. Have fun playing it and let me (blowfish@xs4all.nl) know if you run into weard things. Omnibot 0.66 ==================== Included in the zip file. Special Thanks to ==================== Sylar ====================================================== Scripting, debugging, waypointing ====================================================== Stealth - Blackops Clan ====================================================== Made the castle and changed part of the church by Magic. ====================================================== Ganjaman - Blackops Clan ====================================================== Made the generator house ====================================================== Avoc ====================================================== wooden hut he made for Breakout 2 ====================================================== Magic (www.magics-territory.com) ====================================================== He made the base of the nice Church and used some textures of Mitchell. ====================================================== ===================================================== The designers of Enemy Territory, since I copied a few things from the original maps and modified em. ===================================================== Splashdamage forum (www.Splashdamage.com) ====================================================== For all the people helping eachother create maps. ====================================================== 2Bit (http://www.pythononline.co.uk/et/tutorial.htm) ====================================================== For the great dummy proof tutorial they made. This helped me a lot ! ====================================================== Berzerkr of www.wolfmap.de ================================================= For the great resource of ET things on that website (like the good RSS feeds and prefab section). ================================================= Erik-Ftn, ola_erik@hotmail.com ====================================================== Created the rtcw_ent_in_et_beta2.pk3 which I used for some nice extras. ====================================================== Blackops Clan ====================================================== To all who helped us testing and debugging. ====================================================== Oak (Oak@abonados.cplus.es) ===================================================== Title : Crucified Guy Mapobject type : Cross-attached Date : Jun 28th 2000 Filename : md3-crucified.pk3 ===================================================== Title : Impaled Skeleton Mapobject type : Impaled Object Date : May, 8 Filename : md3-impaled_skel.pk3 ===================================================== Title : Celtic Cross Mapobject type : Stand still Date : May 10th 2000 Filename : md3-celtic_cross.pk3 ====================================================== Gollum (sam.a.williams@virginnet.co.uk) ====================================================== Title : Skeleton pack Mapobject types : Skeletons in different positions Date : August 5 - 8 ==================================================== Tim Douthit (dead_gibs@yahoo.com) ==================================================== Two models: Griffin.md3 Statue of a griffin Fountain.md3 Fountain with two Griffins ====================================================== Jeffrey R Chaplin aka CASE (jeffrey@channel1.com) ====================================================== Spiders MD3-CASE01.PK3, map object model Ruilaanh Guard ====================================================== Tamara "Ophelia" Crossley (mreff@javanet.com) ====================================================== Angel statue ====================================================== Dracula by tragesser ====================================================== http://www.turbosquid.com/Search/Artists/tragesser Bought as 3ds file and converted to md3 with Milkshape. Do not use in map, unless you also bought the model at Turbosquid.com !! ======================================================
    5. Version Beta 2


      Download pk3 name: leningrad_b2.pk3 Map name: leningrad_b2.bsp MISSION: The allies are besieged in Leningrad and the Axis have planned a attack. The allied objective is to : #1 - Steal the documents of this attack #2 - Transmit the content of these documents via radio to the HQ To breach the axis defenses, the allies have a tank. They can also disable the communication means of their enemies to handicap them! The Axis team can build barriers to slow down the allies. OBJECTIVES (ALLIES): - Steal and transmit the documents! - Escort the churchill tank to gain acces to the tunnel area - Destroy the tank barrier #1 - Open the gate - Destroy the tank barrier #2 - Build the assault ladder - Destroy the brick wall - Destroy the axis Command Post & build your own (Having your command post built allows allies to get a 2nd respawn once the tank has passed the tank barrier #2) OBJECTIVES (AXIS): - Prevent the allies from transmitting the documents - Defend the tunnel area - Build & defend the tank barrier #1 - Keep the gate closed" - Build & defend the tank barrier #2 - Prevent the allies from building / destroy the assault ladder - Defend the brick wall - Destroy the allied Command Post & build your own Readme-Info: Each team has a maximum of 3 respawn - The respawn near the 1st tank barrier no longer belong to the axis team as soon as the tank passes the 1st tank barrier. It becomes allied when the command post is built. It is definitively allied if the command post stays allied 2 minutes, or the tank passes the 2nd tank barrier. - There is a flag in the bunker in the cemetary. This respawn first belong to the axis team. - For gameplay reasons, the assault ladder can be built only when the tank passes the 2nd tank barrier.
    6. 118 downloads

      Download pk3 name: haunted_mansion.pk3 Map name: haunted_mansion.bsp MISSION: Axis Forces are very short on War Cash and have Stolen a Leprechaun's Gold. Allied Captain O'Mealy is commanded to return the Gold before the Axis can get away with it. Else a terrible curse will fall on his men and all Beer in the Country will be turned into vinegar! OBJECTIVES (AXIS): 1. Prevent the Allies from constructing the Swamp Bridge. 2. Prevent the Allies from destroying the Graveyard Gate. 3. Don't let the Allies destroy the Altar. 4. Defend the Crypt Entrance. 5. Build your Command Post for improved charge times. 6. Protect the Bedroom Door. The Gold is stored in the Bedroom! 7. Don't let the Allies Steal the Gold. OBJECTIVES (ALLIES): 1. Construct the Swamp Bridge. 2. Destroy the Graveyard Gate. 3. Gain better access to the Forward Spawn by destroying the Altar. 4. Blow the Crypt Entrance to secure the Forward Spawn. 5. Build your Command Post for improved charge times. 6. Destroy the Bedroom Door to get to the Gold. 7. Bring back the Leprechaun's Gold for Ireland's sake!
    7. 30 downloads

      Download pk3 name: castellum_final.pk3 Map name: castellum_final.bsp OBJECTIVES: Axis Objectives Defend the side gate Defend the side door Defend the gold crate Construct the command post Allied Objectives Destroy the side gate Destroy the side door Get the gold crate Construct the command post
    8. 8 downloads

      Download name : eatown.pk3 Map name : eatown.bsp The Axis have drawn back themselves near Frankenthal in a little village. They form a small resistance to the Allies. The Axis keep the Allies on distance with an effective field howitzer. A small group of Allies come up to the town and try to turn the howitzer off!
    9. 21 downloads

      Download pk3 name: vio_grail_final.pk3 Map name: vio_grail.bsp Based extremely vaguely on Monty Python and the Holy Grail (well its got a grail and a holy hand grenade in it). Allies on the attack, Axis defending. Docs style map (2 stages of docs). 1) Allies should blow (dyno) main entrance and/or cloister door to gain access to cathedral 2) Then they should blow casket in chapter house housing the holy hand grenade of Antioch (satchel) 3) Take said Grenade to tower door where it will explode in 3 seconds (that being the number between 2 and 4, 5 is right out!) 4) Allies should then grab the grail and return it to there base. Additionally, allies can build a bridge over the graveyard area to an axis teamdoor with a uni to gain access to the top level of the cathedral There is a fightable flag midway between the two doors (initially pwned by Axis) A simple obj map of medium size for around 6-12 players / side ideally. Fixed in this version: Much better lighting! More clutter in the alternate grail exit Fixed sun to be the right way round
    10. 116 downloads

      Download pk3 name: SG_1945_final_fix_repacked.pk3 Map name: StarGate_1945.bsp The Axis have infiltrated the Stargate Center in the Rockies near the Colorado River to steal two boxes of high explosive Naquada which is supposed for an air strike over Hamburg (Germany). Axis have to hold the base till they can establish a wormhole to the other gate in the infiltrated Russia in order to escape. Allies must infiltrate the Stargate Center and secure the Naquada with a truck. **Changes** - It has taken the scriptfix of the original map and have overwritten the broken files, so the scriptfix will be included automaticaly now. - It has deleted the Campaignfile that was included.
    11. 7 downloads

      Download pk3 name: Holy_Grail.pk3 Map name: Holy_Grail.bsp An Axis archeology team has according to Allied intelligence found the Grail in a hidden temple in Venezuela, as the Axis wait on proper transport for the Grail, the Allied has send a squad to steal the Grail! // Axis Objective Descriptions wm_objective_axis_desc 1 "Primary: Stop the Allies from breaching the Walls with dynamite." wm_objective_axis_desc 2 "Primary: Stop the Allies from stealing the treasure gold box." wm_objective_axis_desc 3 "Primary: Stop the Allies from securing the treasure in the truck." wm_objective_axis_desc 4 "Primary: Build a command post, and do not allow the allies to do the same." // Allied Objective Descriptions wm_objective_allied_desc 1 "Primary: Breach the Walls with dynamite." wm_objective_allied_desc 2 "Primary: Steal the treasure gold box witch containes the Holy Grail." wm_objective_allied_desc 3 "Primary: Secure the treasure in the truck." wm_objective_allied_desc 4 "Primary: Build a command post, and do not allow the axis to do the same."
    12. 67 downloads

      Download pk3 name: sw_el_kef.pk3 Map name: sw_el_kef.bsp El Kef is a city taken over by the Axis forces in order backup and cover the Tunisian coast. An allied squad is sent over to El Kef to rob a radio transmitter so Axis forces can receive the crypted messages of Axis defense points. The map is split in 2 main sections: - A first section where the aim is to rush for a forward spawn flag and destroy a main entrance gate. This section is similar to the first part of oasis because the flag and objective are close and a team door allows an attacking team covert ops to open a direct access to the final objective - A second section where the aim is to steal an objective and return it to a truck. There are several ways of reaching this objective, and an important one is a command post which provides an advanced spawn for the team that sets it up. Map Contents: ----------------- - 1 neutral command post - 3 different spawns for allies, 2 for axis - 1 objective to rob (radio transmitter) - 1 extraction point (truck) - 2 constructible defenses for the defending team (satchel breakable) - 2 health & ammo racks Changes since previous version: --------------------------------- - spawn times changed from 20/25 to 15/25 - new ammo rack for allies in the first section of the map - new side path to the objective courtyard. This should help split the defense - added crates around command post area to provide more shelter - woodden shelters around spawns to avoid artillery spamming - fixed texture bugs, texture alignments, and struture bugs - fixed the forward spawn flag issue - changed charge bar required for shatchel-breakable objectives (1.5 Charge Bar needed now) - removed the roof access abive the main gate courtyard to reduce defense camping
    13. 288 downloads

      Download pk3 name: missile_b3.pk3 Map name: missile_b3.bsp A C2 Missile is about to be launched by the axis forces. The allies are trying to break into their base and try to prevent the rocket from launching.
    14. Version Beta 1


      Download PK3 Name: negoshk_b1.pk3 Map Name: negoshk_b1.bsp The town of Negoshk is the mainpoint of the Axis Supplement Routes in the North. Therefore the Allied Forces plan to destroy their ammo depots. To be successful the Allied Forces have to steal a tank right out of an Axis City Outpost to destroy the City Gates to enter the Inner City and destroy the Ammo Depots.
    15. 28 downloads

      Download PK3 name: bloody_omaha_b2.pk3 Map name: bloody_omaha_b2.bsp The Allies have landed on Omaha beach, the objective is to take over the area. By taking out the two Flak88 guns at the top of the beach they will be able to clear the path for armor. Another true WWII map
    16. 21 downloads

      Download PK3 Name: 1944_huertgen.pk3 Map Name: 1944_huertgen.bsp The Huertgen Forest through which the Allies moved was thickly wooded, cut by steep defiles, fire breaks, and trails. The Germans built deep, artillery-proof log bunkers, surrounded by fighting positions. They placed thousands of mines in the forest. In addition, they felled trees across the roads and wired, mined, and booby-trapped them; and registered their artillery, mortars, and machine guns on the roadblocks. Tree-high artillery bursts, spewing thousands of lethal splinters, made movement on the forest floor difficult. Armor had no room to maneuver. Two months of bloody, close-quarters fighting in mud, snow, and cold was devastating to morale. Parts of at least three U.S. divisions, pushed beyond all human limits, experienced breakdowns of cohesion and discipline.
    17. 84 downloads

      Download pk3 name: subway.pk3 Map name: subway.bsp Objective: While on the retreat the Axis have planted dynamite in an key african city subway which threatens to destroy its foundations. The Allies have to remove the dynamite threat and detonate the explosives safely before valuable resources are detroyed. The dynamite planted contains tapped circuits and disarming them will only trigger the blast.
    18. 119 downloads

      Download pk3 name : rommel_final.pk3 Map name : rommel_final.bsp Allies: - Dynamite the West and East Gate - Secure the Flag - Enter the Generatorbuilding and steal the keycard - Build commandpost - Take the keycard to the Cistern Gate - Destroy the Cistern Controls Axis: - Dont let the allies destroy the cistern controls
    19. 29 downloads

      Download pk3 name : return2goldrush_b1.pk3 Map name : return2goldrush_b1.bsp The allies have discovered that the axis hold secret documents about the upcoming rate they must steal them The axis must prevent any attempts to steel the documents
    20. 290 downloads

      Download pk3 name: et_ufo_final.pk3 Map Name: et_ufo_final.bsp Description: ====================== OBJECTIVES ====================== ----------Axis Objectives---------- Defend the main gate. Defend the side gate. Defend the UFO documents. Prevent the Allies from transmitting the UFO documents. Prevent the allies from constructiong the command post. ---------Allied Objectives--------- Destroy the main gate. Destroy the side gate. Get the UFO documents. Transmit the UFO documents. Constuct the command post.
    21. 17 downloads

      Download pk3 Name: reactor_b2.pk3 Map Name: reactor_b2.bsp Description: Changes from _alpha 1. Swapped out skybox 2. Slighty decreased the speed of truck 3. Changed hint icon on security doors to show dyno icon for both sides 4. Added command map icons to show status of both coolant tanks when destroyed 5. Added water sounds when coolant tanks draining, pump sounds when coolant tanks are refilling 6. Added bits of cover in the outside
    22. 15 downloads

      Download pk3 name: pha_horus.pk3 Map name: pha_horus.bsp Allied Objectives : 1- Capture the Forward Spawn. 2- Construct the Command Post. 3- Destroy the Pyramid Entrances. 4- Destroy the Tunnel Sealing and Entrance. 5- Steal the Obelisk and Secure it in the truck 6- Escort the Truck. Axis Objective : Prevent Allied from doing all this. MAPPER'S NOTE : This map is FPS Efficient everywhere. It has been heavily tested during 2 months on a 24 slots server. The gameplay is very balanced and the map is a lot of fun. you will not have time to get bored. Engineers and Covert ops are the most useful classes. Try it and you will not be disappointed.
    23. 152 downloads

      Download pk3 name : dubrovnik_final_1104.pk3 Map name : dubrovnik_final.bsp IMPORTANT: IN ORDER FOR THE COMMAND MAP ICONS TO FUNCTION PROPERLY ON AN ETPRO SERVER, SERVERS AND CLIENTS MUST ALSO INSTALL THE DUBROVNIK_B1_ETPRO_ONLY.PK3 FILE IN YOUR /ETMAIN FOLDER. Dubrovnik README file Time Limit: 12 minutes Ideal team size: 6 v 6 Modes supported: Stopwatch, Objective, Campaign Credits: Apple - initial concept and lots of brushwork GW - Saving Apple's lost map and preserving the bsp Vitriol - lots of brushwork and stuff Iffy - for more crates Firefly - Church and conversion of Detoeni models Deteoni - Tiger and PW222 models Cptn Triscuit - key card model Members of team Applesauce, No Remorse, Wolfjaeger, and Ride My Camel for providing a substantial amount of constructive and valuable feedback Objectives: The city of Dubrovnik has been turned into an Axis clearing house for looted art and gold. A shipment of gold is being stored in a heavily reinforced church, awaiting transport to Germany. The Allied strike team, must disable power to the church, breach the front doors, and escape with the gold within 12 minutes. Any longer and reinforcements from nearby garrisons will seal off the city, making escape impossible. Allies on offense 1. Obtain key card 2. Use key card to disable generator - this will shut power to the church vault security doors 3. Breach the church main doors 4. Grab the box of gold 5. Take the gold to the boat and esacape Change Log: Beta 1 to Final Reorganized central plaza Turned axis team door thru axis spawn into a general door First Playable to Beta 1 Reduced file size by 2.2Mb Remade church Detailed rooms Added more game status detail to command map and command map icons Added a dock_gate that server admins can enable via a script fix Added back alley to church Moved etpro shaders to a seperate file so that objective icons display on non-etpro servers Alpha variants to First Playable Reduced axis spawn time to 25 Reduced map time limit to 10 Made dirt areas minable Made rooftops near forward spawn slick Added vehicles for cover Added back exit (axis only) to forward spawn Moved axis spawn blobs back Blocked LOS from allied spawn to square Made church doors repairable and satchelable Made dock staircase a constructible Added some clutter and trees to map Added ladder to enable access to church annex roof Clipped off access to open ocean Moved ammo and health racks back towards the one way alley Moved key card to dock office Made the church door start built Revamped Axis spawn Clipped off roofs around the perimeter
    24. 57 downloads

      Download pk3 name : cathedral_final.pk3 Map name : cathedral_final.bsp ------------------------------------------------- Basic Information ------------------------------------------------- Author : Blushing_Bride Email address : blushing@fsmail.net ------------------------------------------------- Map Information ------------------------------------------------- Game : Return to Castle Wolfenstein: Enemy Territory Title : cathedral Filename : cathedral.pk3 Version : Beta2 Version Release date : 5/07/2004 Decription : A medium sized map designed for competition and public play Installation : Place the cathedral.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map cathedral. --------------------------------------------------------------------------------------------------------------------------- Objectives --------------------------------------------------------------------------------------------------------------------------- # The Allies need to blow open the door to secure forward spawn and then try and retrieve both radar parts fro the courtyard # The Axis need to stop the Allies from doing the above --------------------------------------------------------------------------------------------------------------------------- Additional Map Information/Credits --------------------------------------------------------------------------------------------------------------------------- Prefabs and thanks : Ifurita for finalising the map by adding signs, objective markers, a command map and limbo stuff Go_Gerbil for allowing me to use his light halo texture (the light coming through the cathedral windows). His webby http://theburrow.fragland.net/ Ifurita and team for making the source of byzantine and vengeance maps avaible for me to steal such things as Command posts. Iffy's webby http://planetwolfenstein.com/4newbies/ More Massive thanks to Ifurita for creating the command map and all the sign textures that appear in the map. Drakir for helping me do the returnable objective script and some prefabs. His webby http://www.drakir.tk/ Many thanks to everyone at http://www.splashdamage.com/ for information about mapping Huge thanks to the great people at Peterborough and Southwark cathedrals for allowing me to take so many pictures to make textures. Big thanks to clan SenF (http://wolf.dehn.net/) and clan Nightwatch (http://www.clan-nightwatch.org/'>http://www.clan-nightwatch.org/) for helping me test this map And thanks to anyone else who feels that they deserve thanking who i might have forgotten. Send me an email and ill make a big thanks to you in the next release. ---------------------------------------------------------------------------------------------------------------------------- Testing ---------------------------------------------------------------------------------------------------------------------------- # This needs testing. I have no idea about this but if you play it and think it's rubbish then please let me know why so i can fix it for a final release at a later date. If you want to host this map on a server then please do so but let me know so that i can join in.Feel free to discuss this map at http://www.clan-nightwatch.org/ and leave feedback and advice on what to fix and what to balance ------------------------------------------------- Copyright © 2004 This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
    25. 29 downloads

      Download pk3 name : carnage2.pk3 Map name : carnage2.bsp Just like the previous versions, allies attack on this map. They spawn on landing crafts and have to make their way up the canyon to the 'No Man's Land' area. Lowlife added a back path in the mountains to avoid the canyon congestions with artillery and airstrikes, provding allies with a secured back path that takes them above the main canyon bunkers. The trenches flag has been moved to a side bunker, avoiding the huge spawn killing which was a major issue in the previous versions of the map. After having captured the trenches, allies will have to head to the axis base where a radio beacon has to be set up. Once constructed, the B-17 Bob made flies up the canyon, drops a bomb and breaches the bay doors to the underground basement of the map. From that moment, allies gain a permanent spawn in the basement and axis forces are pushed back to the final objective, a sea battery. The battery access is protected by a massive gate which is locked with a magnetic seal. The only way to get past it is to destroy the power generator located in the basement. The battery only lies a few feet away.... -Northerner

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