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    Found 32 results

    1. 286 downloads

      Download pk3 name: missile_b3.pk3 Map name: missile_b3.bsp A C2 Missile is about to be launched by the axis forces. The allies are trying to break into their base and try to prevent the rocket from launching.
    2. Version Beta 1

      9 downloads

      Download PK3 Name: negoshk_b1.pk3 Map Name: negoshk_b1.bsp The town of Negoshk is the mainpoint of the Axis Supplement Routes in the North. Therefore the Allied Forces plan to destroy their ammo depots. To be successful the Allied Forces have to steal a tank right out of an Axis City Outpost to destroy the City Gates to enter the Inner City and destroy the Ammo Depots.
    3. Version Final

      110 downloads

      Download PK3 Name: __BRIDGES__.pk3 Map Name: __BRIDGES__.bsp The Axis are attempting to escape Eastwards from Northern Italy with a train cargo of booty. To do this they need to fix the train with spare parts on a truck. Trouble is that the Allies are on to them! The map is made up of 3 open areas connected by road and rail tunnels. The objectives are the vehicles, the road tunnel barrier and 2 rail bridge barriers. Axis have to get the spare truck to the train, fix the train, then get the train back across the bridges to the waiting cargo to win.
    4. 20 downloads

      Download PK3 Name: 1944_huertgen.pk3 Map Name: 1944_huertgen.bsp The Huertgen Forest through which the Allies moved was thickly wooded, cut by steep defiles, fire breaks, and trails. The Germans built deep, artillery-proof log bunkers, surrounded by fighting positions. They placed thousands of mines in the forest. In addition, they felled trees across the roads and wired, mined, and booby-trapped them; and registered their artillery, mortars, and machine guns on the roadblocks. Tree-high artillery bursts, spewing thousands of lethal splinters, made movement on the forest floor difficult. Armor had no room to maneuver. Two months of bloody, close-quarters fighting in mud, snow, and cold was devastating to morale. Parts of at least three U.S. divisions, pushed beyond all human limits, experienced breakdowns of cohesion and discipline.
    5. Version Final

      9 downloads

      Download PK3 Name: 1944_siegfried.pk3 Map Name: 1944_siegfried.bsp The Axis and the Allies are at a standoff! Both sides seek to capture the enemies secret documents and transmit them at the central Command Post! This is a dual objective map. Both sides seek to steal a set of documents from the other. Each team should try to build the command post (located in the center of the map). Whichever team controls the command post will be on offense. In addition, whichever team controls the Com-Post will control the forward spawn. The central "keep" has several access routes leading to the Com-Post. There is access through a tunnel system underneath the building that can be sealed by activating levers to close the gates, by default these gates are open. Aside from the lower gates there is the always-open bridge entances. Defensively, each team has three obstacles to prevent the offensive team from gaining access to their documents. There is a constructable gate located inside the buildings, there is also a destructable main gate, and finally a set of team-only doors for coverts to sneak through.
    6. 25 downloads

      Download pk3 name: apennines_b2.pk3 Map name: apennines_b2.bsp ***DESCRIPTION*** 1944. In the Apennines Mountains, located in central Italy, the axis have constructed a remote secret research laboratory. Through covert operations allied forces have gotten wind of this operation. They have inserted troops in the immediate vicinity of the facility. Carnage ensues.
    7. 38 downloads

      Download pk3 name: battery_winter.pk3 Map name: battery_winter.bsp ***DESCRIPTION*** The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage. based on - battery_eu_b2 map - Berzerkr (GER)'s Winterkrieg mod textures - Ragnar's Battery script - antman's location file
    8. 67 downloads

      Download pk3 name: baserace_b3c.pk3 Map name: baserace_b3c.bsp ***DESCRIPTION*** Its a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base. Different capture pads correspond to different base constructions and upgrades, so be sure to think about where you secure your Construction Materials. Capture Pads can be used multiple times to upgrade constructions. Also, constructions can be 'synergized' by completing combinations of other constructions. The first team to complete all 40 constructions / upgrades or have the most completed when the timer runs out wins! ***CHANGES*** -FPS Increase -Winter Theme -Atmosphere Effects Note: Small missing texture.
    9. 16 downloads

      Download pk3 name: AntarcticaFinal.pk3 Map name: Antarctica.bsp ***Description*** Map Info => Type: KOTH Timelimit: 30 AxisSpawnTime:10 AlliesSpawnTime:10 ***Changes*** -Added 2 cablecars -Brushwork -Ice Fixed -Replaced Flag -Added ladders -Wallsign Changed to 'Pleeclan' Objective => Capture and hold 5 flags to win
    10. 46 downloads

      Download pk3 name: cluedo_130.pk3 Map name: cluedo.bsp Set in the country manor of the board game Cluedo (Clue in the U.S.), there is no real scenario - this is played just for laughs as a break between "proper" maps. Each game lasts about 10 minutes. Axis spawn in the Ballroom (centre top of the map) and Allies in the Hall (centre bottom). A flag then randomly spawns in one of the seven other rooms. The upper edge of the room's walls glow white when the flag is active inside. The flag can be captured by either team, giving the white glow an inner blue (allies) or red (axis) core to show the current possessor. When the flag is held for a total of 90 seconds by a team it is secured and removed from the map. The white glow is removed and the inner core remains to show that the room has been fought over and which team secured it. This process is repeated until one team has secured four flags and is victorious. Players can move freely between the rooms and enter the cellar. The doors are glass lined so that players are aware of anyone camping the other side, which is legitimate and likely to be the case. Each room can be entered or exited through its windows, and the four corner rooms have secret passages which link them. Players can also move around and over the building. Each of the seven flag rooms has a trap which is activated by the lever in the corridor outside the room. Once a trap is activated it cannot be re-used for 30 seconds. The traps make the interior of the room uncomfortable or downright dangerous for its occupants, which helps to shift players camping the flag. The player activating a trap is teleported to a location outside the room, so he can witness the carnage he has caused. To make things even more lively, the players will find there are all sorts of places that engineers can plant mines to surprise the unwary... The action is fast and frantic, with low respawn times to ensure all the players stay in the thick of it. Recommended for teams of between 2 and 12 per team.
    11. 252 downloads

      Download pk3 name: snatch3.pk3 Map name: snatch3.bsp Story: June 1943: The Axis have a small but vital communication outpost, which controls the Blitzkrieg on all major frontlines. This outpost is equipped with the new radar technology and the Allies are planning an attack (codename: Snatch). The aim is to steal a radar part which in turn will give the Allies crucial electronical know-how. Will the Axis defend the outpost or will Operation Snatch be a success for the Allied Forces
    12. 83 downloads

      Download pk3 name : glider_302.pk3 Map name : glider.bsp Title Glider Assault File name glider_302.pk3 Map name glider Version 3.0.2 (Created May, 2007) Nbr of players Any Author 2Bit (www.tibetclan.com) Major changes to spawning, including when the allies take the outpost, the axis paratroopers can try to get it back; new axis spawn at centre of map; new allied spawn in tank garage; and when the tank reaches the guardpost the allied spawn is set there. The parachute spawns are removed once the allied CP is built. The 2nd tank barrier has been moved to be closer to the outpost. Axis CP moved to the outpost. Axis compound spawn enlarged to give more shoulder room Other maps Breakout TankBuster British Bulldog 2tanks 6flags 110 Factory Available from www.pythononline.co.uk/et or www.tibetclan.com Installation Put the pk3 file into the etmain folder. The Story Spring 1943, the Austrian Alps: Allied Intelligence has reported that the enemy are developing a powerful new tank in a secure research facility. It is vital that one of the prototype Jagdpanther models be photographed for assessment. Some Allied 'Horsa' gliders are in enemy hands and are crated in a nearby Axis outpost: capture the outpost and use the gliders to assist in the operation. Description The Allies are dropped in by parachute and must assault the Outpost in order to gain access to the gliders crated there. They must then fly at least one glider from the Outpost to a hilltop overlooking the research facility. From there they will be able to destroy the generator, which opens the sealed door of the tank storage building. They must steal the tank and transport it to the Outpost, where a Photo Reconnaissance Spitfire will be able to take photographs of it. Operation of Glider It is vital for the Allies to fly at least one glider to the hilltop overlooking the compound - the Generator cannot otherwise be destroyed (the Axis door to the Generator room is secure against Allied Covert Ops). Multiple soldiers can be transported in each glider. Gliders require steam power for launching, which is only available if the Hopper Pump is operational, so this must be repaired first. To fly a glider, any type of Allied soldier must go into the cockpit. Thereafter the glider will fly to the hilltop unless shot down. A glider can only be shot down using explosive weapons. A glider crash can be survivable by occupants depending on the angle of the crash and what the glider collides with. Baling out is often a safer option. Operation of Nebelwerfer (multiple rocket launcher) The Nebelwerfer can be loaded from the cart adjacent to it. A maximum of 6 rockets can be loaded, but it can be fired with less. The rockets are not 100% accurate, so the more rockets fired at one time, the greater the chance of a hit. 3 rocket/panzer hits will down a glider. The cart can be resupplied by an Axis Field Ops. When resupply is possible (the cart has less than 6 rockets in it) a red triangle illuminates showing where the Field Ops must stand to resupply the cart. The Field Ops can resupply one rocket every 3 seconds. Resupplying the cart is possible when the Nebelwerfer is firing, but otherwise only one action can be performed at a time. Spitfire The Spitfire will fly overhead when the tank passes the Guardpost, and then await its arrival at the Outpost. ME109s An Axis Field Op can call in ME109 airstrikes on the tank. To do this he must approach the radio in the Outpost any time after the tank has passed barrier #2, and before the tank reaches the Outpost. The ME109s will drop HE bombs, deadly to the tank and any escorting infantry. Gamemodes Objective, Stopwatch.
    13. 34 downloads

      Download pk3 name : airassault_fp1.pk3 Map name : airassfp1.bsp winter map set at night, allies trying to destroy 2 trucks at the end of an airfield. ==================================================== important information this is the first playable test only, it is complete enough to run on a server, and is meant as a test of playability only. you will see a lot of things not finished such as the buildings in town, and not much detail or full lighting in a lot of places. there are things scheduled to be removed and put in once there is enough feedback on what is needed or should be removed, some things are as follows, - some terrain will be removed and redone in places, ie. the allied spawn and around the airstrip. - windows and top/bottom trim on the buildings in town. - more lighting in quite a few places. - textures on a lot of buildings in both the town and especially the axis base need to be aligned. - some buuilding interiors will be redone. - the damaged and decrepid building that the allies use as a second entrance in town still needs to be finished. - the blimp is just a trial test, it may be removed, but if it is kept in after feedback, it will be redesigned, plus it's movements won't be so silly looking. ( you will see some of those when it returns.) - the side door may be removed. what is really needed is feedback on the playability, if its to easy for the allies to win, or the axis to defend. there are other things i have not mentioned that are to be redone, so if you see something out of the ordinary be shure to mention it, all comments are welcome and appreciated. e-mail at madmaximujs@yahoo.com or pm me in the splashdamage forum madmaximus www.splashdamage.com ====================================================
    14. Tonka

      ET Ice - et_ice.pk3

      374 downloads

      Download pk3 name: et_ice.pk3 Map name: et_ice.bsp Axis must steal the secret documents and get them to the transmitter.
    15. 40 downloads

      Download pk3 name: railgun_eu_b2.pk3 Map name: railgun_eu.bsp The Allies must prevent the Axis from loading and firing Dora, a colossal railway gun. The Axis must transport and load Dora's ammunition, protect her firing controls and fire her to win. Notes: There are also two modifications for this map which can be added - A snow-reduction mod for improved performance, and a spawnfix mod to keep things more fair.
    16. 330 downloads

      Download pk3 name: Frosbite.pk3 Map name: Frosbite.bsp Installation: Place Frostbite.pk3 in your ET/Etmain directory. Description: December 1944: The Allies are pushing through France towards Germany. Hitler's counterattack on the Allied offensive is to bring in the "Panzer" tiger tanks. The Allies are wanting to strangle the counter-offensive by cutting off the fuel supply lines to the panzer units from the Axis' hidden fuel depots. The Allies have discovered a base with the depot locations and destination routes. Your mission is to get in, steal the documents and transmit from the Axis radio located near the base. The weather is at it's worst and the cold is extreme, but you must succeed at all costs... and avoid the Frostbite!
    17. Railgun EU BETA 2 - railgun_eu_b2.pk3 View File Download pk3 name: railgun_eu_b2.pk3 Map name: railgun_eu.bsp The Allies must prevent the Axis from loading and firing Dora, a colossal railway gun. The Axis must transport and load Dora's ammunition, protect her firing controls and fire her to win. Notes: There are also two modifications for this map which can be added - A snow-reduction mod for improved performance, and a spawnfix mod to keep things more fair. Submitter Chuckun Submitted 12/09/10 Category Maps Map Type Objective Map Size Medium Large Map Theme Day Winter Attacking Team Allies Waypoints No Known Issues None  
    18. Glider 3.0.2 - glider_302.pk3 View File Download pk3 name : glider_302.pk3 Map name : glider.bsp Title Glider Assault File name glider_302.pk3 Map name glider Version 3.0.2 (Created May, 2007) Nbr of players Any Author 2Bit (www.tibetclan.com) Major changes to spawning, including when the allies take the outpost, the axis paratroopers can try to get it back; new axis spawn at centre of map; new allied spawn in tank garage; and when the tank reaches the guardpost the allied spawn is set there. The parachute spawns are removed once the allied CP is built. The 2nd tank barrier has been moved to be closer to the outpost. Axis CP moved to the outpost. Axis compound spawn enlarged to give more shoulder room Other maps Breakout TankBuster British Bulldog 2tanks 6flags 110 Factory Available from www.pythononline.co.uk/et or www.tibetclan.com Installation Put the pk3 file into the etmain folder. The Story Spring 1943, the Austrian Alps: Allied Intelligence has reported that the enemy are developing a powerful new tank in a secure research facility. It is vital that one of the prototype Jagdpanther models be photographed for assessment. Some Allied 'Horsa' gliders are in enemy hands and are crated in a nearby Axis outpost: capture the outpost and use the gliders to assist in the operation. Description The Allies are dropped in by parachute and must assault the Outpost in order to gain access to the gliders crated there. They must then fly at least one glider from the Outpost to a hilltop overlooking the research facility. From there they will be able to destroy the generator, which opens the sealed door of the tank storage building. They must steal the tank and transport it to the Outpost, where a Photo Reconnaissance Spitfire will be able to take photographs of it. Operation of Glider It is vital for the Allies to fly at least one glider to the hilltop overlooking the compound - the Generator cannot otherwise be destroyed (the Axis door to the Generator room is secure against Allied Covert Ops). Multiple soldiers can be transported in each glider. Gliders require steam power for launching, which is only available if the Hopper Pump is operational, so this must be repaired first. To fly a glider, any type of Allied soldier must go into the cockpit. Thereafter the glider will fly to the hilltop unless shot down. A glider can only be shot down using explosive weapons. A glider crash can be survivable by occupants depending on the angle of the crash and what the glider collides with. Baling out is often a safer option. Operation of Nebelwerfer (multiple rocket launcher) The Nebelwerfer can be loaded from the cart adjacent to it. A maximum of 6 rockets can be loaded, but it can be fired with less. The rockets are not 100% accurate, so the more rockets fired at one time, the greater the chance of a hit. 3 rocket/panzer hits will down a glider. The cart can be resupplied by an Axis Field Ops. When resupply is possible (the cart has less than 6 rockets in it) a red triangle illuminates showing where the Field Ops must stand to resupply the cart. The Field Ops can resupply one rocket every 3 seconds. Resupplying the cart is possible when the Nebelwerfer is firing, but otherwise only one action can be performed at a time. Spitfire The Spitfire will fly overhead when the tank passes the Guardpost, and then await its arrival at the Outpost. ME109s An Axis Field Op can call in ME109 airstrikes on the tank. To do this he must approach the radio in the Outpost any time after the tank has passed barrier #2, and before the tank reaches the Outpost. The ME109s will drop HE bombs, deadly to the tank and any escorting infantry. Gamemodes Objective, Stopwatch. Submitter Pepperonipizza Submitted 12/10/10 Category Maps Map Type Objective Map Size Medium Large Map Theme Day Winter Attacking Team Allies Waypoints Yes Known Issues None  
    19. Airfield Assault (fp1) - airassault_fp1.pk3 View File Download pk3 name : airassault_fp1.pk3 Map name : airassfp1.bsp winter map set at night, allies trying to destroy 2 trucks at the end of an airfield. ==================================================== important information this is the first playable test only, it is complete enough to run on a server, and is meant as a test of playability only. you will see a lot of things not finished such as the buildings in town, and not much detail or full lighting in a lot of places. there are things scheduled to be removed and put in once there is enough feedback on what is needed or should be removed, some things are as follows, - some terrain will be removed and redone in places, ie. the allied spawn and around the airstrip. - windows and top/bottom trim on the buildings in town. - more lighting in quite a few places. - textures on a lot of buildings in both the town and especially the axis base need to be aligned. - some buuilding interiors will be redone. - the damaged and decrepid building that the allies use as a second entrance in town still needs to be finished. - the blimp is just a trial test, it may be removed, but if it is kept in after feedback, it will be redesigned, plus it's movements won't be so silly looking. ( you will see some of those when it returns.) - the side door may be removed. what is really needed is feedback on the playability, if its to easy for the allies to win, or the axis to defend. there are other things i have not mentioned that are to be redone, so if you see something out of the ordinary be shure to mention it, all comments are welcome and appreciated. e-mail at madmaximujs@yahoo.com or pm me in the splashdamage forum madmaximus www.splashdamage.com ==================================================== Submitter Pepperonipizza Submitted 12/10/10 Category Maps Map Type Objective Map Size Medium Large Map Theme Night Winter Attacking Team Allies Waypoints Yes Known Issues Missing Textures  
    20. Battery Winter Final - battery_winter.pk3 View File Download pk3 name: battery_winter.pk3 Map name: battery_winter.bsp ***DESCRIPTION*** The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage. based on - battery_eu_b2 map - Berzerkr (GER)'s Winterkrieg mod textures - Ragnar's Battery script - antman's location file Submitter Zuthus Submitted 12/12/10 Category Maps Map Type Objective Map Size Medium Map Theme Winter Attacking Team Allies Waypoints No Known Issues None  
    21. Baserace Winter Beta 3c - baserace_b3c.pk3 View File Download pk3 name: baserace_b3c.pk3 Map name: baserace_b3c.bsp ***DESCRIPTION*** Its a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base. Different capture pads correspond to different base constructions and upgrades, so be sure to think about where you secure your Construction Materials. Capture Pads can be used multiple times to upgrade constructions. Also, constructions can be 'synergized' by completing combinations of other constructions. The first team to complete all 40 constructions / upgrades or have the most completed when the timer runs out wins! ***CHANGES*** -FPS Increase -Winter Theme -Atmosphere Effects Note: Small missing texture. Submitter Zuthus Submitted 12/12/10 Category Maps Map Type Objective CTF Map Size Medium Large Map Theme Winter Fun Attacking Team Both Waypoints Yes Known Issues Missing Textures  
    22. C2 Missile B3 - missile_b3.pk3 View File Download pk3 name: missile_b3.pk3 Map name: missile_b3.bsp A C2 Missile is about to be launched by the axis forces. The allies are trying to break into their base and try to prevent the rocket from launching. Submitter nani* Submitted 12/14/10 Category Maps Map Type Objective Map Size Medium Map Theme Night Winter Attacking Team Allies Waypoints Yes Known Issues None  
    23. Negoshk Beta 1 - negoshk_b1.pk3 View File Download PK3 Name: negoshk_b1.pk3 Map Name: negoshk_b1.bsp The town of Negoshk is the mainpoint of the Axis Supplement Routes in the North. Therefore the Allied Forces plan to destroy their ammo depots. To be successful the Allied Forces have to steal a tank right out of an Axis City Outpost to destroy the City Gates to enter the Inner City and destroy the Ammo Depots. Submitter Chuckun Submitted 12/14/10 Category Maps Map Type Objective Map Size Medium Map Theme Night Winter Attacking Team Allies Waypoints No Known Issues None  
    24. Bridges Final - __BRIDGES__.pk3 View File Download PK3 Name: __BRIDGES__.pk3 Map Name: __BRIDGES__.bsp The Axis are attempting to escape Eastwards from Northern Italy with a train cargo of booty. To do this they need to fix the train with spare parts on a truck. Trouble is that the Allies are on to them! The map is made up of 3 open areas connected by road and rail tunnels. The objectives are the vehicles, the road tunnel barrier and 2 rail bridge barriers. Axis have to get the spare truck to the train, fix the train, then get the train back across the bridges to the waiting cargo to win. Submitter Chuckun Submitted 12/14/10 Category Maps Map Type Objective Map Size Large Map Theme Day Winter Attacking Team Axis Waypoints Yes Known Issues None  
    25. 1944 Huertgen - 1944_huertgen.pk3 View File Download PK3 Name: 1944_huertgen.pk3 Map Name: 1944_huertgen.bsp The Huertgen Forest through which the Allies moved was thickly wooded, cut by steep defiles, fire breaks, and trails. The Germans built deep, artillery-proof log bunkers, surrounded by fighting positions. They placed thousands of mines in the forest. In addition, they felled trees across the roads and wired, mined, and booby-trapped them; and registered their artillery, mortars, and machine guns on the roadblocks. Tree-high artillery bursts, spewing thousands of lethal splinters, made movement on the forest floor difficult. Armor had no room to maneuver. Two months of bloody, close-quarters fighting in mud, snow, and cold was devastating to morale. Parts of at least three U.S. divisions, pushed beyond all human limits, experienced breakdowns of cohesion and discipline. Submitter Chuckun Submitted 12/14/10 Category Maps Map Type Objective Map Size Medium Large Map Theme Day Winter Attacking Team Allies Waypoints Yes Known Issues None  

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