Maps
Wolfenstein: Enemy Territory Maps for Downloads.
931 files
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ouessant fixed - ouessant_fixed.pk3 and waypoints
By papywolf
Ouessant Lighthouse (Beta 1)
Description
description allies "Take out the axis lighthouse! Use an Engineer to hack the axis bridge computer. This Will raise the bridge to the lighthouse -- climb to the top and plant your dynamite"
description axis "Protect the lighthouse! Keep the Allies at bay, hold the roadgate that leads to the bridge computer. If they destroy the gate, fall back and keep the bridge computer repaired. Don't let them cross!" map description neutral "Allies must destroy the Axis lighthouse."
Objectives
Allies objectives
1 "Primary Objective:
Bust through the road gate. This will give you access to the bridge computer"
2 "Primary Objective:
Climb the lighthouse and destroy it! You'll need to hack the bridge computer to gain access."
Axis objectives
1 "Primary Objective:
Hold the road gate. Holding this will prevent the Allies from accessing the lighthouse."
2 "Primary Objective:
Defend the lighthouse! Make sure the bridge computer is repaired; this will keep the bridge down"
20 downloads
Submitted
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Radar Truck 2
By TomekKromek
Map similar to Wurzburg Radar Phx.
- Weather Conditions like in classic Radar.
- Changed Primary Objective (removed radar parts, added secret documents)
- Added Bunker Door (for documents's room)
- Added Truck Race
- Added New axis's spawn points in abbandoned villa
radar_truck.gm radar_truck.way radar_truck_goals.gm
25 downloads
Submitted
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wsf_ascension b2 - wsf_ascension_b2.pk3 and waypoints
By papywolf
Mapname: WSF - Ascension
PK3: WSF_Ascension_B2
BSP: wsf_ascension
Version: Final
Release: 04.05.2024
Creators:
Level design, scripting, 2D: Kommandant & TechBoy
Story behind the map:
- Real elements: The map is basically a training zone for the German special forces unit of World War II, known as the Brandenburgers. (Wikipedia: https://en.wikipedia.org/wiki/Brandenburgers)
- Fictional elements: The level design was based on the training zone from Ready or Not and a TDM map from PUBG called Pillar Compound.
Gameplay:
A training zone was set up in an abandoned warehouse. Within this zone, Axis have three main tasks (reconnaissance, gathering intelligence and counter-terrorism) all while a practice unit consisting of Allied soldiers is also present. The training zone has 2 sections with different objectives.
Axis objectives:
- Gain access to the Truck by destroying the Shortcut Door (Optional)
- Enter the Archives by destroying the Archives Door
- Steal Documents from the Archives and Bring them to the Truck
- Destroy Gate 3 and enter Section 2
- Capture Gate 5 flag and construct the Command Post (Optional)
- Destroy the Transmitter Door and construct the Transmitter
- Steal the Explosives from the Transmitter
- Secure and blow up the Explosives in at the Sabotaged Supplies
Allied objectives:
- Defend the Shortcut and Archives Doors
- Stop Axis from entering the Archives
- Don't let Axis secure the Documents at the Truck
- Defend Gate 3
- Defend Gate 5 flag and construct the Command Post (Optional)
- Defend the Transmitter Door and the Construction Materials
- Stop axis from stealing and setting up the Explosives
- Defend the Sabotaged Supplies
265 downloads
Updated
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ETL Base
By kajto3
TC Base / ET Brewdog overhaul by @kemon, ETLegacy team. If you didn't know, base and brewdog are pretty similar, one of the main differences is a different objective. With this overhaul, apart from eye candy textures and new fancy passages, you can customize it and choose which objective(s) you want the players to complete.
A bit of words from the project author:
Initial release version: v2. Next versions are gonna be uploaded and supplied with a proper change-log. Comparison pictures by kemon.
Read-me file:
24 downloads
Updated
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Oasi + waypoints
By b4fun
Story:
In the hidden recesses of an ancient temple lay an
extraordinary secret - an ancient anti-gravity generator.
Crafted by a civilization long forgotten,
the Axis use this device to create a dangerous weapon.
=======================================================
Objectives:
Allied:
Primary Objectives:
1] Destroy the main gate.
2] Grab the tank fuel and steal the tank.
3] Escort the tank to the temple.
4] Destroy the tank barriers.
5] Grab the key and open the secret door inside the temple.
6] Destroy the ancient anti-gravity generator.
Secondary Objectives:
7] Once at the old city, capture the forward spawn point.
8] Destroy the side entrance.
Axis:
Primary Objectives:
1] Protect the main gate.
2] Protect the tank fuel and don't let them steal the tank.
3] Don't let the tank go to the temple.
4] Don't let the Allies destroy the tank barriers.
5] Protect the key.
6] Protect the ancient anti-gravity generator.
Secondary Objectives:
7] Don't let them use the forward spawn point at the old city.
8] Protect the side entrance.
=======================================================
Mapname : Oasi
BSPname : oasi
Released: 04.04.2024
Version : final
Map made by: o-0._.0-o
Website: www.bunker4fun.com
Thanks to Pegazus for making a cactus model.
86 downloads
Updated
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ETL Supply V13
By kajto3
That's the 13th version of etl_supply overhaul by Kemon, ETLegacy team.
Similar to other ETL overhauls, this map includes a neatly written mapscript with various customization options.
Waypoints from previous versions should work properly, they can also be found here https://app.assembla.com/spaces/omnibot/subversion/source/HEAD/Enemy-Territory/0.8/et/nav
Here's the full changelog including all changes from version 1-13:
57 downloads
Updated
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supplydepot3_xmas - supplydepot3_xmas.pk3 and waypoints
By TomekKromek
Original Map Author: Ginc
Secondary Author/modder: EB EMAIL: etmaps@gmail.com
Supplydepot3 map for Enemy-Territory
To use: Place the .pk3 file into your etmain folder.
_______________________________________________________________
**Changes**
Winter look w/ some slight cave brush-manipulation & surfaceparms for steps added to ground level shaders.
Changed crane controls and moved them so they are no longer able to be satcheled through the wall
scripting fixes added
Back window by crane is larger to see through but plated with glass
Truck must go slightly further into the garage that has been added
**Added**
Health and ammo cabs @ command post ( when allies construct )
Axis 2nd spawn rear exit building for aesthetics
spotlights
a garage - winning allied truck exit
allied 1st spawn now contains an mg nest
1 new sound file for the radio @ flagged checkpoint
binocsimple shader remapped to infrared-type focal
[other small changes may have been forgotten to be flagged here]
_______________________________________________________________
Additionaly changed by me:
Changed 'ginc.wav' and 'ginc2.wav' (music played by two radios) with 'Santa ClausStuck.wav' and 'santatown.wav' taken from UJE xmas maps to add more xmas vibe.
1066 downloads
Submitted
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1944 Nordwind 2.1- 1944_Nordwind21.pk3 and waypoints
By TomekKromek
About This File
Download pk3 name: 1944_Nordwind2.pk3
Map name: 1944_nordwind2.bsp
Author(s): +KOMMANDO+, Mateos
Mateos has released a newer version of 1944 Nordwind called "1944 Nordwind 2".
Description: The Axis are launching a surprise attack on Allied forces. The Allies, during the last fight, brought back an Axis Jagdpanther in a Tank Depot. Axis plan to steal it back in order to open the Truckyard Wall, where two Allied gold crates are protected!**Map created by +KOMMANDO+.**Version 2 & 2.1 by Mateos.**Special thanks Tfate and all other beta testers.
Version 2.1 - improved lighting.
133 downloads
Submitted
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Grotli winter edition + waypoints
By b4fun
//===================================================================================================>>>
// Mapname : Grotli winter
// BSPname : grotli_winter
// Released: 23.11.2023
// Version : Final (This is the winter edition of the original map Grotli)
//
// Map made by: o-0._.0-o
//
// Website: www.bunker4fun.com
//===================================================================================================>>>
Story:
The Allies must blast their way through the Grotli tunnel and bring the gold back home.
=======================================================
Objectives:
Allied:
Primary Objectives:
1] Destroy the main gate.
2] Destroy the tank gate and steal the tank.
3] Escort the tank to the Axis base.
4] Destroy the tank barriers.
5] Destroy the vault door.
6] Grab the gold and bring it to the Allied base.
Secondary Objectives:
7] Once inside the Grotli tunnel, capture the forward spawn point.
8] Destroy the side entrance.
Axis:
Primary Objectives:
1] Protect the main gate.
2] Protect the tank gate and don't let them steal the tank.
3] Don't let the tank go to the Axis base.
4] Don't let the Allies destroy the tank barriers.
5] Don't let the Allies destroy the vault door.
6] Protect the gold.
Secondary Objectives:
7] Don't let them use the forward spawn point inside the Grotli tunnel.
8] Protect the side entrance.
=======================================================
162 downloads
Updated
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etl braundorf - etl_braundorf_v1.pk3 and waypoints 0.9
By papywolf
PLEASE NOTE THIS MAP DOES NOT WORK ON TERRITORY ENEMY JUST WORKS ON ETLEGACY.
// ======================================================================
// 'Braundorf, by Brevik'
// November 2023
// Cedric 'kemon' Easton
// http://www.etlegacy.com
// http://www.github.com/realkemon
// ======================================================================
This map is an overhaul of the original Braundorf map from ET created by Brevik.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.
// AXIS
Primary Objective: Prevent the Allies from blowing the City Gate and permanently capturing the Factory District.
Primary Objective: Prevent the Allies from destroying the Bunker Controls and winning the battle.
Secondary Objective: Prevent the Allies from blowing the Castle Gate and gaining another route to the Bunker Controls.
Secondary Objective: Prevent the Allies from capturing the Factory District spawn point.
Secondary Objective: Build the Command Post for faster charge times.
Secondary Objective: Build and defend the Rear Entrance to the bunker.
// ALLIES
Primary Objective: Destroy the City Gate and permanently capture the Factory District.
Primary Objective: Destroy the Bunker Controls to win the battle.
Primary Objective: Destroy the Castle Gate to gain another route to the Bunker Controls.
Primary Objective: Capture the Factory District spawn point.
Secondary Objective: Build the Command Post for faster charge times and a new spawn point.
Secondary Objective: Destroy the Rear Entrance to the bunker.
72 downloads
Updated
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Submitted
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ETL Beach V2 + waypoints
By kajto3
// ======================================================================
// 'Beach Invasion, by Nerve Software'
// July 2023
// suber
// http://www.etlegacy.com
======================================================================
This map is a new conversion of the original RtCW map, mp_beach. It uses a modified version of the script created for et_beach and features the same
objectives and basic gameplay.
The main focus has been on improving the quality of the map with many fixes, the restoration of original assets, plus new decorations and visual
improvements. A small number of changes have also been made to help improve the balance of the map.
-----Changelog-----
v2
• Added a timer to permanent spawn option for Allies in Forward Bunker (can be disabled via mapscript, enabled by default)
• Added an option to spawn each of the MG42s (can be disabled via mapscript, enabled by default)
• Relocated rock by Sea Wall to fix exploit
• Fixed "SV_SetBrushModel: NULL" error
• Restored original terrain geometry near roof of Forward Bunker
• New terrain texturing with improved dotproduct2 blending
• Reduced size of radio objective trigger box
• Modified terrain by South Bunker to allow Allies to bypass ladder via hillside
• New rock terrain texture and matching rock model texture
• Added new Allied Supply Bunker spawn, enabled by building CP (can be disabled via mapscript, enabled by default)
• Modified Axis Barracks spawn, enabled by building CP (Can be disabled via mapscript, enabled by deault)
• Rearranged Axis Main Bunker spawnpoint layout
• Fixed misnumbered Axis spawnpoint ID
• Renumbered various spawnpoint IDs
• Rearranged order of "team_WOLF_objective" entities to assign spawn location numbers sequentially (1 to 6)
• New spawnpoint layout reference images
• New sky shader with a moon and world lighting improvements
• Reworked interior and exterior lighting
• Added new searchlights and AA guns
• Added new grass foliage
• Added more rocks and bushes
• Added more props and decorations in various rooms within the bunkers
• Fixed texturing of barbed wire on Sea Wall
• Added supports to barbed wire on Sea Wall
• Added the correct footstep sounds for grass and sand
v1 (to original et_beach):
• Added new command map
• Improved Sea Wall door icon
• Added ammo and health cabinet map icons
• Added missing ammo cabinet icon
• Improved lighting of command post
• Improved lighting in trench dugout
• Added new wall light on upper south level of the bunker
• Fixed issue with players being killed by clipping the command post while constructing
• Fixed Allied objective status for capturing Forward Bunker
• Added all objectives to limbo menu
• Spelling and grammar corrections
• Fixed all objective limbo cameras
• Added missing mortar sound effects
• Added new VO announcements
• Removed duplicate UI pop-up announcements
• Altered bot .gm file to match new UI pop-up announcements
• New sky
• Restored original terrain textures
• Restored original sea textures and animation
• Added rocks and vegetation
• Fixed missing radar dish
• Added Pak 40 gun emplacements
• Added many additional props throughout the map
• Minor adjustments to trench geometry and texture alignment
• New trench wood texture
• Minor adjustments to trench dugout geometry
• Fixed Allied side spawn
• Increased number of spawn points
• Adjusted spawn point locations
• Removed upper level MG42 to improve team balancing
• Minor adjustments to forward bunker terrain geometry
• Expanded interior space of forward bunker
• Added a ladder and hatch to the forward bunker (can be disabled via mapscript, enabled by default)
• Added a separate spawn location for Axis in barracks (can be disabled via mapscript, enabled by default)
• Added a permanent spawn option for Allies in Forward Bunker (can be enabled via mapscript, disabled by default)
• Fixed triggering of alarm sound
• Fixed various texture alignment issues
• Made wall boards, light switches and light mounts non-solid to prevent obstruction of player movement
• Fixed invisible back sides of lights mounted on antenna
• Added metal shutters to windows in the main bunker (can be enabled via mapscript, disabled by default)
-----Credits-----
- Original script: SEKoner
- Searchlight model: FireFly
- Stained paper textures: Majcher Arcana, https://majcher.itch.io/tea-stained-paper-textures
- Technical drawings: https://drawingdatabase.com/
- Thanks to kemon for the inspiration, guidance and feedback
- Thanks to Mateos for improving the bot waypoints
- Thanks to uips for feedback, suggestions and assisting with the scripting
- Thanks to c0rnn for feedback and suggestions
ETL Discord https://discord.gg/UBAZFys
-----Distribution-----
All included files may be freely shared and modified.
All original files remain property of Nerve Software LLC and SplashDamage Ltd.
Copyright © 2002 Nerve Software LLC, © 2003 SplashDamage Ltd. and © Activision Publishing inc. All rights reserved.
669 downloads
Submitted
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Grotli final + waypoints
By b4fun
//===================================================================================================>>>
// Mapname : Grotli
// BSPname : grotli
// Released: 04.10.2023
// Version : Final
//
// Map made by: o-0._.0-o
//
// Website: www.bunker4fun.com
//===================================================================================================>>>
Story:
The Allies must blast their way through the Grotli tunnel and bring the gold back home.
=======================================================
Objectives:
Allied:
Primary Objectives:
1] Destroy the main gate.
2] Destroy the tank gate and steal the tank.
3] Escort the tank to the Axis base.
4] Destroy the tank barriers.
5] Destroy the vault door.
6] Grab the gold and bring it to the Allied base.
Secondary Objectives:
7] Once inside the Grotli tunnel, capture the forward spawn point.
8] Destroy the side entrance.
Axis:
Primary Objectives:
1] Protect the main gate.
2] Protect the tank gate and don't let them steal the tank.
3] Don't let the tank go to the Axis base.
4] Don't let the Allies destroy the tank barriers.
5] Don't let the Allies destroy the vault door.
6] Protect the gold.
Secondary Objectives:
7] Don't let them use the forward spawn point inside the Grotli tunnel.
8] Protect the side entrance.
=======================================================
155 downloads
Updated
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Grotli beta5 + waypoints
By b4fun
The Allies must blast their way through the Grotli tunnel and bring the gold back home.
=======================================================
Objectives:
Allied:
Primary Objectives:
1] Destroy the main gate.
2] Destroy the tank gate and steal the tank.
3] Escort the tank to the Axis base.
4] Destroy the tank barrier.
5] Destroy the vault door.
6] Grab the gold and bring it to the Allied base.
Secondary Objectives:
7] Once inside the Grotli tunnel, capture the forward spawn point.
8] Destroy the side entrance.
Axis:
Primary Objectives:
1] Protect the main gate.
2] Protect the tank gate and don't let them steal the tank.
3] Don't let the tank go to the Axis base.
4] Don't let the Allies destroy the tank barrier.
5] Don't let the Allies destroy the vault door.
6] Protect the gold.
Secondary Objectives:
7] Don't let them use the forward spawn point inside the Grotli tunnel.
8] Protect the side entrance.
=======================================================
Updates in Beta 5:
- Added a wall in the second part of the map.
- Added underground tunnel (open when the tank enter the axis base).
- Allies can use the side entrance.
- Side entrance protection is active before the tank enter the axis base and when obj is taken.
- Landmine protection near every small exit.
- Weather change at some point.
- Added details.
- Basic background hill's (less tris).
- Some lower quality texture.
- Removed mirror and camera monitor.
- Better FPS at some places.
- Lower hunkmegs.
- Smaller file size.
- Some little bugs fixed.
=======================================================
41 downloads
Submitted
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de_nuke De Nuke CS1.6 Map - de_nuke.pk3 Basic waypoints included
By UgC'Pinn
The base, high in the mountains of southern Germany, is a meeting location for the Axis High Command. The allies have launched a midnight attack on the base. The Allies are attempting to destroy two nukes in the Axis base!!"
Allied attack on the base and set off some nukes and destroy the missile!! The First Nuke can be found on ground level near the yellow hut. The second Nuke is on the basement level.
Beta1_1
11/06/2023 added support for last man standing
if any bugs or issues please send them to denuke@pinickitty.co.uk or indeed if you have suggestions for improvements.
152 downloads
Updated
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nightcrawlers - nightcrawlers.pk3 and waypoints
By papywolf
Allied objectives
1 "Primary Objective:
Destroy the main entrance."
2 "Primary Objective:
Steal the breifcase from the bunker."
3 "Primary Objective:
Transmit the secret information from the briefcase to the base."
Axis objectives
1 "Primary Objective:
Defend the main entrance."
2 "Primary Objective:
Defend the bunker and the safe."
3 "Primary Objective:
Destroy the radio transmiter."
69 downloads
Submitted
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warmup final - warmup_final.pk3 and waypoints
By papywolf
Mapname: warmup_final
Status: final
Mapper: CyburK
released: beta1 03.08.2006/// final 20.08.2006
contact: cyburk@gmx.de
website: www.cyburk.net
This is a very small dual Objective Map i made to get warm with mapping again. beta 1 was made in 3 Days. Again this Map is really small i havent tested
it yet but i guess the fun limit may be reached with 20 players.
Install:
put the warmup_final.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.
If you have a ton of maps in your etmain folder its possible you cant run the map with the
ingame "host-game" option. In this case open the console with "^" and type "/g_gametype 2"
hit enter and then type "/map warmup_final" hit enter again and check it out.
Objectives for Allies/Axis - Destroy the Enemys Safe.
- Steal the Secret Documents
- Build and Defend your Command Post
- Bring the Enemys Documents to your Command Post.
thanks and greetings
all people at level-designer.de / etmaps.de / M8D Nephilm / M8D clan /Northerner /Shazam /Pitsbrgparatrpr
/ Berserker from wolfmap.de / splash-damage / macbeth / MerCuryRisIng / nullskillz for his nice forum post/tutorial on the dual objective /
speedy (http://speedy.planetquake.gamespy.com//) for the nice mountain enviroment.
...............enjoy72 downloads
Submitted
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TE Escape 2 Fixed - te_escape2_fixed.pk3 and waypoints
By kajto3
TE Escape 2 - one of the most popular competitive maps nowadays.
pk3 readme:
fixed readme:
122 downloads
Submitted
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ETL Ice V12 - etl_ice_v12.pk3 and waypoints
By kajto3
ETL Ice version 12. Minor changes compared to V11. Using waypoints from v3 version with removed _v suffix as bsp name is now etl_ice.
353 downloads
Updated
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Rocket2 + Waypoints
By John Mullins
Major Quality of Life improvements of mp_rocket from Return to Castle Wolfenstein for ET
Spawntimes: 20 Allies / 30 Axis
Timelimit: 10:30
Changes from mp_rocket to Rocket2:
Added: Ladder from First Cave Flag to catwalk
Added: New Lower Train Room Stairway that connects to the new hallway up above
Added: New hallway that connects the Store Room to the West Stairwell area and the new Lower Train Room Stairway
Added: Closable metal window at Override Key room
Change: Wider Axis upper spawn
Change: Rocket Bay balcony ladder is now climbable
Change: Higher support beam locations at Override Key area
Change: Emergency Rocket Bay Door is now an Axis team door (it can still be destroyed with a dynamite)
Change: The ladders at the Lower Train Room are now Elevators
Change: Capping the objective will now trigger a 30 seconds countdown that can be Aborted/Started with the press of a button (same thing as mp_password2 but it requires a key)
Removed: Tunnel Cave-in secondary objective
Removed: The annoying train that circles around the map lower
Removed: Loud announcers
Special thanks to [UJE]Niek for the omnibot waypoints
find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799
239 downloads
Updated
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Sub2 + Waypoints
By John Mullins
Reimagining of mp_sub from Return to Castle Wolfenstein for ET
Spawntimes: 20 Allies / 30 Axis
Timelimit: 10 Minutes
Changes from mp_sub to Sub2:
Change: Main Door is destroyed at the start of the map
Change: The Axis Submarine now requires two dynamites to be planted in order for the allies to win
Change: Wider hallways
Change: The Axis Submarine is bigger in size hence the room is also bigger and way less cramped
Added: Path from Central Access Room (Above Flag) to the Axis Workshop
Added: Two new rooms inside the axis spawn Office and Workshop that has a team door that can be destroyed by a satchel and rebuilt by the axis
Added: Dropdown from axis spawn to filtration
Added: Filtration Hallway that leads to the back of the Axis Submarine
Added: Spiral stairs at the back of the submarine pen that connects the first, second floor and the crane balcony
Added: The room overlooking the submarine from RTCW's singleplayer (third floor)
_b2 fixes: removed some models and entities reduced lightmapsize to fit the default com_hunkmegs 56 limitation. Changed the map coordinates for omnibot
special thanks to [UJE]Niek for the omnibot waypoints
find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799
365 downloads
Submitted
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etl warbell v3 - etl_warbell_v3.pk3 and waypoints final
By papywolf
ETL Warbell (v3)
Description
Pk3 file : etl_warbell_v3.pk3
Objdata file : etl_warbell_v3.pk3\maps\etl_warbell.objdata
Map date : 2023
Gametypes : wolfmp wolfsw wolflms
Raw map name : etl_warbell
Arena file : etl_warbell_v3.pk3\scripts\etl_warbell.arena
Date added : 2023-01-14
Myths surrounding an ancient castle deep in the mountains are the target of the Axis' occult forces. The 'Warbell' up in the church tower, is said to summon Heinrich, the mighty Wargod.**In an attempt to strengthen their war efforts, the Axis aim to summon the dark power of Heinrich to smite the Allies to oblivion once and for all.**Map by McNite.**Overhaul by kemon.
Axis objectives
Objective:**Dynamite the Guardhouse gate.
Objective:**Destroy the Generator.
Objective:**Seize the 'Book of Death' holding ritual instructions.
Objective:**Place the 'Book of Death' on the Altar to enable the summoning ritual.
Objective:**Repair the mechanism of the ancient 'Warbell'.
Objective:**Toll the 'Warbell' to awaken Heinrich.
Objective:**Sacrifice yourself in the yellow lightning to restore Heinrichs full power.
Objective:**Establish a Command Post.
Allies objectives
Objective:**Defend the Guardhouse Gate.
Objective:**Defend the Generator.
Objective:**Don't let them take the 'Book of Death'.
Objective:**Prevent them from placing the 'Book of Death' on the Altar.
Objective:**Keep the mechanism of the ancient 'Warbell' disabled.
Objective:**Stop them from activating the 'Warbell'.
Objective:**Prevent mortal sacrifices to Heinrich at all cost.
Objective:**Stop them from establishing a Command Post.26 downloads
Submitted
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Tram2 + Waypoints
By John Mullins
Description:
Reimagining of mp_tram from Return to Castle Wolfenstein into a stopwatch map for ET
Spawntimes: 20 Allies / 30 Axis
Changes from mp_tram to Tram2:
Map is cut in half (2nd stage only)
Documents are now at the old transmitter
Transmitter is outside South-West of the Castle
Flag spawn at the Tram Tower for Allies
Lower Basement Door now grants the Allies a permanent spawn at the Northern Hut
Lower Engine Room added that connects the lower castle entrance to the tram bay area
New spiral staircase added to the Castle as a safe way to reach the transmitter outside
270 downloads
Updated
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UJE battersea b1- UJE_battersea_b1.pk3 and waypoints Map 2023
By papywolf
Map by [UJE]Niek
2-2-2023
The Axis are invating battersea where the weapons for all allies are made for the war,
Axis are trying to destroy the rocket that is on the train on his way to be transported
to the battlefield, Allies will try to prevent this.
Axis objective
*Destroy the Traincart entrance
*Steal the keycard and bring it to the armory on the top floor
*Get 5 charges to the rocket and arm the bomb
*Destroy the side door
*Build the Commandpost
Allied objective
*Defend the Traincart entrance
*Defend the keycard
*Protect the Rocket
*Defend the side door
*build commandpost
[UJE]Clan site
http://www.ujeclan.com
bsp name of this map is UJE_battersea
Like always the credits also go to everyone who keeps this game alive.
103 downloads
Submitted
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Erdenberg t2 + waypoints
By yaku
Erdenberg_t2 is supposed to be a replacement of version t1. There isn't any significant difference between these versions.
T2 was compiled with a different method in order to improve overall performance.
******** Map information ********
"The axis are holding a small town of Erdenberg as one of their headquarters.
With the power of two Flak88 cannons they are shooting down the Allies
supply planes. The Allies are now sending a special crew to disable the
enemy cannons and take over the town in order to continue their battle."
Objective:
Flag > Main Gate > Flak88 cannons
> CP
97 downloads
Updated
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