Jump to content

Wolfenstein: Enemy Territory Maps for Downloads.

776 files

  1. decay_b7 + waypoints

    Author :Dynasty
    The latest version of decay!
    B7 Changelog
    Fixed the hunkmegs. Total hunkmegs in use is now 44mb instead of 52mb. It should be good for any player to connect on the server while the map is on.
    back to 15 minutes total
    Added new settings for lighting and should make a difference for those complaining it was too dark.
    New waypoints available.
     
    B6 Changelog
    - Lighting has been completely reworked and optimized.
    - Changed the skybox.
    - Map is now 20 minutes instead of 15
    - Added ambient war sound at outdoor locations.
    - New temporary barrier at Flag entrance. Will go down by arty and nades and is not reconstructable.
    - Side gate location was retextured, added a new axis team door and more cover.
    - New route to gold room for allies. Accessible after the generator is blown up or by a coverops in disguise.
    - New health and ammo cabinets located between new route and gold room.
    - More cover added at truck location and small bunker roof top is now easily accessible.
    - Axis spawn room made a bit larger and spawn entity were spaced out.
    - Many other minor fixes and details
    ___________________
    Axis Objective Descriptions
    1 "Primary Objective:**Protect the access codes"
    2 "Primary Objective:**Don't let the Allies Transmit the access codes to open the main gate"
    3 "Primary Objective:**Hold the forward spawn"
    4 "Primary Objective:**The Allies may attempt an attack through the Side Entrance. Don't let them destroy the side gate."
    5 "Primary Objective:**Defend the command post."
    6 "Primary Objective:**Stop the allies from destroying the generator. Defend the vault."
    7 "Primary Objective:**Defend the gold crates"
    8 "Primary Objective:**Prevent Allies from securing the gold crates"
     Allied Objective Descriptions
    1 "Primary Objective:**Steal the access codes"
    2 "Primary Objective:**Transmit the access codes to open the main gate"
    3 "Primary Objective:**Take control of the forward spawn"
    4 "Primary Objective:**Blow open the Side Entrance to gain additional access."
    5 "Primary Objective:**Construct the command post to activate a forward spawn."
    6 "Primary Objective:**Blow up the generator to open the vault doors."
    7 "Primary Objective:**Steal the gold crates"
    8 "Primary Objective:**Secure the gold crates at the getaway Truck"

    5 downloads

    Updated

  2. map nQ_Chartow +waypoints

    another gift for you  

    7 downloads

    Submitted

  3. map Heart of Gold B12+waypoints

    I offer you the waypoints files  

    4 downloads

    Submitted

  4. Funk Haus

    A map I just remembered from a clan I was in a few years ago, fortunately I had it on my ET folder still, from 2016.
    Small straightforward objective map, allies attack, there is a constructible for each team to assist objective(barricade/ramp), a neutral command post for faster charge times, a gate that has to be blown to get to the main objective or alternatively use a covert ops to get past the team door.
    It is unknown to me if it has working waypoints, AFAIK we had bots working back then, but it should require testing.

    1 download

    Updated

  5. Heart of Gold B12

    Heart of Gold B12.

    5 downloads

    Updated

  6. MP Sub (fixed)

    ET version of mp_sub from RtCW.
    This version has been modified from the original to ensure it is not downloaded by every client connecting to the server, even when the map is not running.

    6 downloads

    Submitted

  7. nQ_Chartow

    So I've received this map from a guy named FILIPE. He said that he made this map from scratch for NoQuarter servers and he would like to sumbit it. He hardly speaks English, so he asked if I can submit it. So I figured, why not, someone might check it out.
     
    A map based loosely on goldrush, with tank moving objective. No omnibot waypoints.

    8 downloads

    Submitted

  8. Decay_b7

    The latest version of decay!
    B7 Changelog
    Fixed the hunkmegs. Total hunkmegs in use is now 44mb instead of 52mb. It should be good for any player to connect on the server while the map is on.
    back to 15 minutes total 
    Added new settings for lighting and should make a difference for those complaining it was too dark.
    New waypoints available.
     
    Thank you @Smileyyy for helping me out testing and fixing it.
     
    B6 Changelog
    - Lighting has been completely reworked and optimized.
    - Changed the skybox.
    - Map is now 20 minutes instead of 15
    - Added ambient war sound at outdoor locations.
    - New temporary barrier at Flag entrance. Will go down by arty and nades and is not reconstructable.
    - Side gate location was retextured, added a new axis team door and more cover.
    - New route to gold room for allies. Accessible after the generator is blown up or by a coverops in disguise.
    - New health and ammo cabinets located between new route and gold room.
    - More cover added at truck location and small bunker roof top is now easily accessible.
    - Axis spawn room made a bit larger and spawn entity were spaced out.
    - Many other minor fixes and details
     
    OBJ for allies

    - transmit docs to secure forward flag spawn and open main gate.
    - destroy side gate and build CP for an additional spawn point.
    - dynamite the generator to access gold crates in the vault.
    - deliver 2 gold crates to the truck and win.

    OBJ for axis
    - defend forward spawn flag and do not let allies transmit the secret docs.
    - defend side gate and build CP to prevent allies from having an aditional spawn point.
    - defend the generator.
    - defend the gold and do not let allies deliver the gold crates to the truck.
     











    37 downloads

    Updated

  9. UJE Fueldump CP

    --UJE_fueldump --
    This is an adjusted version of Fueldump. Because the map couldn't be played on no quarter.

    Ambient is changed to summer ,trees are replaced and alot of patch brushes are deleted. Also a door at the fueldump is added and commandpoast spawn is there.

    // Axis Objective Descriptions
    1 "Primary Objective:**Prevent the Allies from constructing and reinforcing a Bridge over the frozen river."
    2 "Primary Objective:**Prevent the Allied Tank from destroying the Tunnel Doors."
    3 "Primary Objective:**Disable the Allied Tank before it can blow open the Depot Gates."
    4 "Primary Objective:**Defend the Depot Fuel Dump."
    5 "Secondary Objective:**Defend the damaged Side Wall."
    6 "Secondary Objective:**Build your Command Post for improved charge times."
    7 "Secondary Objective:**Stop the Allies from constructing a Command Post."
     
    // Allied Objective Descriptions
    1 "Primary Objective:**Construct and reinforce a Bridge over the frozen river."
    2 "Primary Objective:**Escort the Tank over the Bridge to destroy the Tunnel Doors."
    3 "Primary Objective:**Cover the Tank as it destroys the Axis Depot Gates."
    4 "Primary Objective:**Dynamite the Axis Fuel Dump."
    5 "Secondary Objective:**Escort the Tank to destroy the Side Wall to the rear of the Depot."
    6 "Secondary Objective:**Stop the Axis from constructing a Command Post."
    7 "Secondary Objective:**Build a Command Post for faster charge times."

    28 downloads

    Updated

  10. =F|A= Oasis

    /////////////////////
    //      FA oasis     //
    /////////////////////

    B1
    - Changed lighting.
    - Changed skybox.
    - Retextured garrison.
    - Retextured various brushes.
    - Added tons of clipping to smoothen movement.
    - Closed hole in wooden floor.
    - Added wooden planks for easier access near patched up wooden floor.
    - Removed wall West of flag to minimize blocking.
    - Removed various entities.
    - Added side gate at last stage.
    - Removed MG near flag.
    - Removed MG at garrison.
    - Moved boxes around near flag.
    - Removed and adjusted numerous brushes to smoothen movement.
    - Smoothened terrain when comming out of cave.
    - Fixed weapon clips for canopies.
    - Raised floor of cave to stop water from hindering movement.
    - Changed spawn positions Axis Garrison.
    - Added forward spawn for allies connected to CP.
    - Removed various clip brushes to allow access to new spots.
    - Added an Allied Cave Entrance spawn to allow faster route through caves.
    - Moved first Allied spawn closer to "the action".
    - Opened up room near new Axis Garrison spawn with health and ammo cabinets.
    - Added hatch under turret arches.
    - Added boxes to make window in little room next to City Wall useable.
    - Added ropes to climb to new area near first allied spawn.

    Thank you,
    @Cheep - Moral Support, giving input on lighting and many other things.
    @Dynasty - Giving input on retexturing garrison.
    @TheWolfTeam Discord Channel - Map related input.
     
    Many others helping with playtesting the maps!
     
    COMPILE OPTIONS:
    -meta -mv 1024 -mi 6144 "
    -vis -saveprt
    -light -fast -samples 2 -filter -exposure 200 -gamma .8 -bounce 8 -external -lightmapsize 256

    125 downloads

    Updated

  11. eagles_2ways_b3 ET Map

    eagles_2ways_b3 ET Map
    -------------------------------------------------
     Basic Information
    -------------------------------------------------
    Remake in March 2006 by Loffy, of Drakir's map "Eagles" from April 2004.
    Original author:
    Rikard "Drakir" Lindgren (lindgrenrikard@hotmail.com), web-page : http://www.drakir.tk.
    Game:
    Return to Castle Wolfenstein: Enemy Territory.
    The map's title:
    Eagles 2 ways beta 2 (filename: 'eagles_2ways_b3.pk3').
    Release date:
    March, 2006.
    Program:
    SD Radiant 1.4.
    Installation:
    Place the eagles_2ways_b3.pk3 in your etmain folder, select it from the menu or
     bring down the console and type: /map eagles_2ways_b3 (then hit ENTER).
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    The Allies attack, and the Axis defend.
    The main objective for the Allies is to steal 1 document, take it to the bus
    , drive the bus over a bridge and dynamite the bridge.

    Allies must:
    a) steal document,
    b) steal the Bus Fuel (Both fuel and docs are up in the castle.),
    c) take document and fuel to the bus,
    d) build the bridge (near airfield),
    e) drive bus to airfield,
    f) take another fuel-can (more fuel!) to the plane, and
    g) dynamite the hangar (to escape with the plane).
    Axis will fight hard to prevent all this.
    The bus can be damaged.
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    In the 2004 version of this map (eagles beta 1), Drakir thanked the two clans 'M8D International' and 'CSC' and Shaffer.
    In this March-2006-b3-version, I want to thank the admins and the players at the server Tonto's Place, for playtesting and great fun.
    //Loffy
     

    11 downloads

    Submitted

  12. Lays Of Schwarzwald B1 + Waypoints

    ||==================================================================
    ||Map name: Lays of Schwarzwald
    ||pk3 and its files names: lays_of_schwarzwald_b1
    ||Author: -)A(-WuTang**
    ||Version: Beta 1 (B1)
    ||Released: 31st August
    ||==================================================================
    ||Contacts:
    || Email: panprezident789@gmail.com
    || Discord: WuTangH#7270
    || Websites: www.moddb.com - user WuTangH
    || www.splashdamage.com - user WuTangH
    ||==================================================================
    --------------------------------------------------------------------
    ============================================================================================================
    About:
    Lays of Schwarzwald is a custom ET map situated in the middle of nice, famous region of Blackwood (schwarzwald..)forests.

    Story:
    Information about advanced progress of Axis in the Rocketbomb research were true.
    Allies are on a mission to ambush their Weapon factory in the middle of huge Schwarzwald forest and destroy everything whats worth.
    Objectives:
    Allies:
    Primary Objective: Escort the Tank through the Village and destroy the Tunnel Gate.
    Primary Objective: Escort the Tank through the tunnels to parmanently push Axis to the Rocket Base.
    Primary Objective: Bring all four Explosion Materials to the Rocket.
    Primary Objective: Build the Detonator to blow up the Rocket Base.
    Primary Objective: Blow up the Rocket Base using the constructed Detonator.

    Secondary Objective: Do not let Axis construct the Tank Barrier.
    Secondary Objective: Construct the Command Post to take partial control over the tunnels.

    Axis:
    Primary Objective: Prevent Allies from completing their objective.

    Secondary Objective: Construct the Tank Barrier.
    Secondary Objective: Construct the Command Post.

    ============================================================================================================
    Programs used:
    GTKRadiant 1.5
    Notepad++
    Adobe Photoshop CC2017
    Blender 2.79
    MilkShape 3D
    Audacity
    ============================================================================================================
    Credits & such:
    Textures: dirt_m03icmp_brown.tga - from ET:L texturepack made by Kemon.
    Missing images to original ET shaders were found in custom packs..
    Other than that, textures were downloaded for free, or made by me.
    Websites: https://www.textures.com/
    http://texturer.com/
    http://mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html

    Models: Rocketbomb, trees and foliage models - made by me.
    Big dynamite - made by MLB guys.
    Sounds: Sounds included in pk3 are made out of ET original sounds.

    You can use all textures and models from this pack. Those downloaded are free, and those made by me are totally free too.
    Thanks to C from UJE Clan for their tank generator.

    Special thanks for help and feedback:
    Kemon, Mateos, Thunder, [UJE]Niek, Ray, Loffy, Macchute, ryven, Ensiform, Aranud, Aciz, hatcher, JoNny, Old-Owl and others.

    ------------------------------------------------------------------------------------------------
    You may not include or distribute this map in any sort of commercial product without
    permission from the author. You may not mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may not Redo/reproduce/update this map in any way without permission from the author.
    This will change after map source file will be released to public.
    ------------------------------------------------------------------------------------------------

    27 downloads

    Updated

  13. map The House Final

    Additional Credits to : id software and Splash Damage

    Beta testing: BOMBERMAN, *TDS*BERG, SPACEKEES

    Also thnx to BOMBERMAN for giving some good ideas for the stuff in some rooms (especially the gallery and the bar).

    ================================================================

    ******** Play Description ***********
    Operation: The House

    BACKGROUND:
    After a hard work of investigations the Allies found out, that the Axis captured a very strange house.
    There is a Lab, with which the Axis produce some secret fluids.
    Also a legend tells, that in this house there is a Power stone, which gives the Axis a lot of health.


    MISSION:
    Allies: Infiltrate the house and get the forward spawn in the living room. Find your way in the house using
    all kind of secret ways. Don't hesitate to kill all Axis, who bars yours way.
    Search for the keys, which will open you some doors for easier access the lab and the room with the power stone.
    Destroy finally this lab and this power stone, so that the Axis have no benefit from them anymore.

    If you have time, enjoy yourself in the swimming pool, in the labyrinth and in the gallery.
    Maybe you wonna take a drink in the bar?


    *Primary Objectives
    1) Destroy the Power Stone with dynamite.
    2) Dynamite the lab.

    *Secondary Objectives
    1) Capture the forward spawn.
    2) Take the key 1 and open with it door 1.
    3) Take the key 2 and open with it door 2.
    4) Build your own Command Post in the library.
    5) Blow up every other door and the shield to the basement.


    - Construction -

    Base : New level from scratch
    Editor(s) used : Q3Radiant
    Known Bugs : None.


    - Copyright / Permissions -

    This level is (c) 2005 highfighter.
    You may not include or distribute this map in any sort of commercial product without
    permission from the author.
    You may not Redo/reproduce/update this map in any way without permission from the author.

    13 downloads

    Submitted

  14. Green Room

    Hi all.
    For anyone wishing to make photo or video montages, and needing a green background, I offer a "mini map" that I created, which represents a green room, specially designed for montages.
    Can be read in Host or on dedicated Server.
     
    //-----------------------------------------------//

    Installation
     
    Host game:
    -Download "studio.pk3"
    -Move the file to: C :/Program(x86)/Wolfenstein Enemy Territory/etmain
    -Start the game
    -In the console, type: /map studio
     
    On dedicated server:
    -Just add it to your maps folder
     
    For freecam:
    -Download this version of etpro: https://www.moddb.com/mods/etpro/downloads/etpro-326-last-releas
    -And launched the map from ETPro mode
     
    For delete the 2D text and HUD : 
    - seta cg_draw2d 0/1
     
     

    Enjoy :)!

    4 downloads

    Updated

  15. Canyon_Depths_FINAL

    Canyon Depths Final - Downloaded from https://www.wolffiles.de/index.php?filebase&fid=4778
    Other versions - https://www.wolffiles.de/index.php?Filebasesearch

    9 downloads

    Submitted

  16. Mad Bunker Enemy Territory Maps - 3 Versions

    Mad Bunker Enemy Territory Maps - 3 Versions

    18 downloads

    Submitted

  17. UJE Hell's Gate Beta 2 - UJE_hells_gate_b2.pk3

    Download pk3 name: UJE_hells_gate_b2.pk3
    Map name: UJE_hells_gate.bsp
     
    Download includes bot waypoint files.
     
    Map by [UJE]Niek
    The Axis are trying to open a gate to hell and call Satan! For this they have to invade the forest with their tank to blow up the entrance to the Holy Cave Cemetery which is in control of the Allies.
     
     

    29 downloads

    Submitted

  18. UJE Halloween Beta 3 - UJE_halloween_b3.pk3

    Download pk3 name: UJE_halloween_D.pk3
    Map name: UJE_halloween_D.bsp
     
    Objective:
    Allies must steal 2 radar parts from the top of a Halloween ghost ride and take them to the truck.
     
    Map made by [UJE]Niek.

    11 downloads

    Submitted

  19. King of the Hell - ChaosTH.pk3

    Download pk3 name : ChaosTH.pk3
    Map name : ChaosTH.bsp
     
    King of the Hell Chaos version / ChaosTH. Made by Saussage Warrior.
    To win a team must be the first to hold the objective for a total of 5 minutes. Holding for less than 10 seconds does not count.
     
    Recommended for 20 or less players.

    6 downloads

    Updated

  20. FA Fuel Dump

    Map bsp is fa_fueldump.bsp
     
    nav file for Waypoints and Goals have been modded please make sure to add them or the bots will get stuck in the water and they wont escort the tank with out the goals provided
    user file for Bot Stuckage was minimal but still provided for gm to function properly according to what they produced during test time
    { map "fa_fueldump" longname "^w=^qF^w|^qA^w=^fFuel Dump" type "wolfmp wolfsw wolflms" timelimit 30 axisRespawnTime 30 alliedRespawnTime 20 lmsbriefing "Axis and Allies clash in the previously peaceful surroundings of a winter woodland fuel depot. The snowy wooded hills and valleys will be the scene of a mortal battle. Face to face, it's a fight to the death, only the victor will survive." briefing "The Allies are attacking an Axis fuel depot and must escort their Churchill AVRE Demolition Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives." axiswintext "Skilful victories such as this prove that it will take much more than just numbers to defeat the Axis. Their troops demonstrated a heroic determination and skill that leaves them masters of the battlefield and the Allied forces a shambolic defeated rabble. For the Allies to have any hope of eventual victory they cannot let their resolve falter so pathetically." alliedwintext "Stylish victories like this indicate that the tide appears to be turning in the Allies' favour. Superior Allied valour, aggression and expertise have left the Axis forces deservedly demoralised and defeated after their own meagre effort. The Axis must acquire the habit of repelling Allied attacks on their own doorstep or the doorstep may no longer be their own." mapposition_x 520 mapposition_y 585 } I took the liberty to prefab that churchill for oasis model if any one wants to use it
     
    This includes the shader file used to remap tracks also the script used to remap the tank and the models used for this https://drive.google.com/open?id=1qmL4FIlOpQPdDvLoCNSlMEyzZ3KDrOLE
     
    do note the prefab is for experts with scripting with shaders if you need assistance you can pm me
     
    tested with no errors but saw no visual improvements at this time because bot's tend to overload my system during testing can't give a actual intel on if it improved it or not did test it against fueldump on same tests saw same performance but if there was cause of entities it has been cut down to 1/4 the size of data to render
     
    Any problems just send me a pm

    27 downloads

    Updated

  21. FA Temple

    This is MLB_Temple remapped with fewer entities requested by @daredevil
     
    Sense the source code is missing files for the terrain the map was recreated using shader blending
     
    The zip includes ways for nav and user for bots to work this is the default mlb_temple ways but with minor changes to blocks so bots don't continue to walk in to walls
     
    The file name had to be replaced in order to rework the change over for the shaders "big change" 
     
    This map does not rely on MLB_ Map carry over from pk3's this is self contained with it's own scripts
     
    The sound files have been renamed to release dependency of MLB_ 
     
    Secret area has been removed as well per request to reduce entity count 
     
    The entity count is 492 not whats in the picture the photo is old
     

     
    You can get the source for the full blending from here https://drive.google.com/open?id=1XFI6jvxTI1k3aHR8cl4pWrKrltmEuU4w
     
    This file will remain until google decides to purge the account.
     
    Be sure to use a clean install of GTK Radiant and to remove and replace the scripts folder for the one provided in the zip
     
    map file name is fa_temple.bsp
     
    or 
     
    {
        map            "fa_temple"
        longname        "^w=^qF^w|^qA^w=^fTemple"
        type            "wolfmp"
        timelimit        32
        axisRespawnTime        13
        alliedRespawnTime    12
        briefing "Allied forces are attempting to fight their way to a Temple in order to steal some gold relics from the sarcophagus room. Visit us at https://fearless-assassins.com/ " 
        axiswintext        "Major Defeat for Allies"    
        alliedwintext    "Major Defeat for Axis"
        mapposition_x    160
        mapposition_y    960
    }
     
    Any questions comments or bugs that need to be reported please post it here thanks

    27 downloads

    Updated

  22. MLB Egypt 2 fixed version

    This is a rework of the source file for this map requested by @daredevil
     
    {
        map                                "mlb_egypt2"
        longname                      "^1M^2L^dB^0 ^8E^7gypt ^82"
        type                                "wolfmp"
        timelimit                        20
        axisRespawnTime        10
        alliedRespawnTime     20
        briefing                          "Map by ^1Marko^7-^2Lowlife^7-^dBobLeRoux *Entities reduced to improve server performance **MLB Map rework @ https://fearless-assassins.com"
        axiswintext                   "Axis win"
        alliedwintext                "Allies win"
        mapposition_x             980
        mapposition_y             990
    }
     
    Entity count was reduced from 839 to 550 technically 472 from what radiant displays before compile
    Also reworked the map shaders the skybox and script to meet the maps changes
    You can find the videos here were I modified it https://youtu.be/m-rNVUuae7c
     
    Sorry I didn't get to save the final render for skybox , entities and script it crashed during render and lost the video
     
    Zip includes fixed waypoints goals and gm 
     
    no visual difference don't think you will notice any but this a test video
     
     

    32 downloads

    Updated

  23. Return to the Radar Beta 2

    ========================================================================
                |RETURN TO THE RADAR BETA 2|
    ========================================================================
    Game            : Wolfenstein Enemy Territory
    Title                   : return to the radar beta2            
    Date                    : 04/Oct/2005 18:24                                 
    pk3 name        : rttr_b2.pk3
    Filename        : rttr_b2.bsp
    Email Address           : kermo.r@gmail.com  ( feedback on the playability & bugs is very welcome )
    ========================================================================
    objective description:
    ----------------------
    //OBJECTIVES (AXIS):
    - Defend the Radar Installation's Main and Side Doors.
    - Defend both radars.
    - Defend the Forward Bunker from the Allies.
    - Build a Command Post in the Side Bunker.
    - Stop the Allies from constructing a Command Post in the Side Bunker.
    //OBJECTIVES (ALLIES):
    - Dynamite the Radar Installation Doors.
    - Dynamite both of the Würzburg Radars.
    - Capture the Forward Bunker from the Axis.
    - Stop the Axis from constructing a Command Post in the Side Bunker.
    - Build a Command Post in the Side Bunker. 

    ========================================================================
    info:
    -----
    "Return to the radar" is not original map. The original map is 
    "Würzburg Radar"
    ========================================================================
    Improvements since beta 1:
    --------------------------
    -some clip problems are now fixed
    -some models are now added
    -some textures are now fixed
     

    13 downloads

    Submitted

  24. Springfield PB

    Navigation files included and goals for omni-bots encase your missing them
    Idea for a fun map does not have the Simpsons skins unfortunately
     
    map            "springfield_pb"
    longname        "Springfield PB"
    type            "wolfmp"
    timelimit        25
    axisRespawnTime        12
    alliedRespawnTime    10
    briefing        "Freiburg,            February 1945: Some crazy german scientists opend a portal to a strange city called Springfield. The Axis found some Plutonium at the local powerplant. The Allies can not permit that they use it. What they have to do is steal the Plutonium and get the hell out of there!"
    axiswintext        "Major Defeat for Allies"    
    alliedwintext    "Major Defeat for Axis"
     
    Map tested and repaired for use with ETL 2.76 with mods Jaymod 2.2.0, Silent 0.9.0, NQ 1.2.9, N!tmod 2.3.1
     
    Map also repaired for W:ET 2.60b with no mods cause there was shader errors
     
    It does have a WARNING: CM_GridPlane unresolvable on load which is related to degenerate patches from what I recall - a plugin inside radiant called bobtoolz brush cleanup should have been performed before final build it can be ignored can recall cortexbeta_who_cf.pk3 has this same issue no biggie.
     
    Map has a some what suspicious loading time that is related to sound files loading can be ignored
     
    if you experience a hunk allocation error and game crashes do set com_humkmegs 256 or higher and restart the game this does throw this problem have tested no solution to resolve it
     
    There is no source file online for this pk3 cause it has been heavily modified and not available on this site
    there is a standard version available here https://www.wolffiles.de/index.php?filebase&fid=844 its rated below Venice which is underrated for performance my opinion

    24 downloads

    Submitted

  25. Baserace Desert Fixed

    To many changes to list them all and definitely couldn't patch it you'll see if you open this box of candies up
     
    Changes if your curious
     
    baserace_desert.script was replaced with a edited version by me of course  
    scroreboard.shader trashed not used properly deleted associated textures as well
    baserace_desert.shader called for 100 images that were not properly used trashed it went back to basics
    gfx/2d remaped shaders with new shaders using remapshaderflush all hand made from the first compass already made
    dumped gfx/2d/scoreboard was a waste of space for the intent of the build
    did a clean up on isle 3 cptnt_baseracebeta3.shader env was not functioning guess to many typo's by the author
    textures/lights/light_m1r.tga and textures/lights/light_m1r.tga was missing to just dropped a deuce on it XD
     
    Total time to trace fixes about 6 hrs
     
    Technical issue was here to explain the author wanted to do a scoreboard that wasn't being properly used
    it was maxed out on 6 on each side was no need for so many scripts and shaders so it was semperfi'ed 
     
     
    Tho I dumped the old stuff  I did however edit the shader for the textures above that are being remapshaderflush it wasn't required but for cleanness I did add the correct shader format for it encase other maps get involved in the future this will lock them out  
     
    This includes way and goals for bots enjoy

    18 downloads

    Updated


×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.