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Wolfenstein: Enemy Territory Maps for Downloads.

924 files

  1. supplydepot3_xmas - supplydepot3_xmas.pk3 and waypoints

    Original Map Author: Ginc
    Secondary Author/modder: EB    EMAIL: etmaps@gmail.com
    Supplydepot3 map for Enemy-Territory
    To use: Place the .pk3 file into your etmain folder.
    _______________________________________________________________
    **Changes**
    Winter look w/ some slight cave brush-manipulation & surfaceparms for steps added to ground level shaders.
    Changed crane controls and moved them so they are no longer able to be satcheled through the wall
    scripting fixes added
    Back window by crane is larger to see through but plated with glass
    Truck must go slightly further into the garage that has been added
    **Added**
    Health and ammo cabs @ command post ( when allies construct )
    Axis 2nd spawn rear exit building for aesthetics
    spotlights
    a garage - winning allied truck exit
    allied 1st spawn now contains an mg nest
    1 new sound file for the radio @ flagged checkpoint
    binocsimple shader remapped to infrared-type focal
    [other small changes may have been forgotten to be flagged here]
     
    _______________________________________________________________
     
    Additionaly changed by me:
     
    Changed 'ginc.wav' and 'ginc2.wav' (music played by two radios) with 'Santa ClausStuck.wav' and 'santatown.wav' taken from UJE xmas maps to add more xmas vibe.
     

    475 downloads

       (0 reviews)

    Submitted

  2. Grotli winter edition + waypoints

    //===================================================================================================>>>
    // Mapname : Grotli winter
    // BSPname : grotli_winter
    // Released: 23.11.2023
    // Version : Final (This is the winter edition of the original map Grotli)
    //
    // Map made by: o-0._.0-o 
    //
    // Website: www.bunker4fun.com 
    //===================================================================================================>>>

    Story:
        The Allies must blast their way through the Grotli tunnel and bring the gold back home.
    =======================================================
    Objectives:

        Allied:
        Primary Objectives:
                            1] Destroy the main gate. 
                            2] Destroy the tank gate and steal the tank. 
                            3] Escort the tank to the Axis base. 
                            4] Destroy the tank barriers. 
                            5] Destroy the vault door. 
                            6] Grab the gold and bring it to the Allied base.
        Secondary Objectives:
                            7] Once inside the Grotli tunnel, capture the forward spawn point.  
                            8] Destroy the side entrance. 
            
        Axis:
        Primary Objectives:
                            1] Protect the main gate. 
                            2] Protect the tank gate and don't let them steal the tank.                         
                            3] Don't let the tank go to the Axis base. 
                            4] Don't let the Allies destroy the tank barriers. 
                            5] Don't let the Allies destroy the vault door. 
                            6] Protect the gold. 
        Secondary Objectives:        
                            7] Don't let them use the forward spawn point inside the Grotli tunnel. 
                            8] Protect the side entrance.  
        
    =======================================================

    76 downloads

       (0 reviews)

    Updated

  3. etl braundorf - etl_braundorf_v1.pk3 and waypoints 0.9

    PLEASE NOTE THIS MAP DOES NOT WORK ON TERRITORY ENEMY JUST WORKS ON ETLEGACY.
     
    // ======================================================================
    // 'Braundorf, by Brevik'
    // November 2023
    // Cedric 'kemon' Easton
    // http://www.etlegacy.com
    // http://www.github.com/realkemon
    // ======================================================================
    This map is an overhaul of the original Braundorf map from ET created by Brevik.
    As part of the ET: Legacy asset creation effort certain maps are being overhauled.
    Those maps have been selected for their stable gameplay, even in a competitive environment.
    // AXIS
    Primary Objective:        Prevent the Allies from blowing the City Gate and permanently capturing the Factory District.
    Primary Objective:        Prevent the Allies from destroying the Bunker Controls and winning the battle.
    Secondary Objective:    Prevent the Allies from blowing the Castle Gate and gaining another route to the Bunker Controls.
    Secondary Objective:    Prevent the Allies from capturing the Factory District spawn point.
    Secondary Objective:    Build the Command Post for faster charge times.
    Secondary Objective:    Build and defend the Rear Entrance to the bunker.

    // ALLIES
    Primary Objective:        Destroy the City Gate and permanently capture the Factory District.
    Primary Objective:        Destroy the Bunker Controls to win the battle.
    Primary Objective:        Destroy the Castle Gate to gain another route to the Bunker Controls.
    Primary Objective:        Capture the Factory District spawn point.
    Secondary Objective:    Build the Command Post for faster charge times and a new spawn point.
    Secondary Objective:    Destroy the Rear Entrance to the bunker.

    47 downloads

       (0 reviews)

    Updated

  4. Maps - Per Peter

    Peter asked me to load up a bunch of maps

    4733 downloads

       (0 reviews)

    Submitted

  5. ETL Beach V2 + waypoints

    // ======================================================================
    // 'Beach Invasion, by Nerve Software'
    // July 2023
    // suber
    // http://www.etlegacy.com
     ======================================================================
    This map is a new conversion of the original RtCW map, mp_beach. It uses a modified version of the script created for et_beach and features the same
    objectives and basic gameplay.
    The main focus has been on improving the quality of the map with many fixes, the restoration of original assets, plus new decorations and visual
    improvements. A small number of changes have also been made to help improve the balance of the map.
    -----Changelog-----
    v2
    •    Added a timer to permanent spawn option for Allies in Forward Bunker (can be disabled via mapscript, enabled by default)
    •    Added an option to spawn each of the MG42s (can be disabled via mapscript, enabled by default)
    •    Relocated rock by Sea Wall to fix exploit
    •    Fixed "SV_SetBrushModel: NULL" error
    •    Restored original terrain geometry near roof of Forward Bunker
    •    New terrain texturing with improved dotproduct2 blending
    •    Reduced size of radio objective trigger box
    •    Modified terrain by South Bunker to allow Allies to bypass ladder via hillside
    •    New rock terrain texture and matching rock model texture
    •    Added new Allied Supply Bunker spawn, enabled by building CP (can be disabled via mapscript, enabled by default)
    •    Modified Axis Barracks spawn, enabled by building CP (Can be disabled via mapscript, enabled by deault)
    •    Rearranged Axis Main Bunker spawnpoint layout
    •    Fixed misnumbered Axis spawnpoint ID
    •    Renumbered various spawnpoint IDs
    •    Rearranged order of "team_WOLF_objective" entities to assign spawn location numbers sequentially (1 to 6)
    •    New spawnpoint layout reference images
    •    New sky shader with a moon and world lighting improvements
    •    Reworked interior and exterior lighting
    •    Added new searchlights and AA guns
    •    Added new grass foliage
    •    Added more rocks and bushes
    •    Added more props and decorations in various rooms within the bunkers
    •    Fixed texturing of barbed wire on Sea Wall
    •    Added supports to barbed wire on Sea Wall
    •    Added the correct footstep sounds for grass and sand
     
    v1 (to original et_beach):
    •    Added new command map
    •    Improved Sea Wall door icon
    •    Added ammo and health cabinet map icons
    •    Added missing ammo cabinet icon
    •    Improved lighting of command post
    •    Improved lighting in trench dugout
    •    Added new wall light on upper south level of the bunker
    •    Fixed issue with players being killed by clipping the command post while constructing
    •    Fixed Allied objective status for capturing Forward Bunker
    •    Added all objectives to limbo menu
    •    Spelling and grammar corrections
    •    Fixed all objective limbo cameras
    •    Added missing mortar sound effects
    •    Added new VO announcements
    •    Removed duplicate UI pop-up announcements
    •    Altered bot .gm file to match new UI pop-up announcements
    •    New sky
    •    Restored original terrain textures
    •    Restored original sea textures and animation
    •    Added rocks and vegetation
    •    Fixed missing radar dish
    •    Added Pak 40 gun emplacements
    •    Added many additional props throughout the map
    •    Minor adjustments to trench geometry and texture alignment
    •    New trench wood texture
    •    Minor adjustments to trench dugout geometry
    •    Fixed Allied side spawn
    •    Increased number of spawn points
    •    Adjusted spawn point locations
    •    Removed upper level MG42 to improve team balancing
    •    Minor adjustments to forward bunker terrain geometry
    •    Expanded interior space of forward bunker
    •    Added a ladder and hatch to the forward bunker (can be disabled via mapscript, enabled by default)
    •    Added a separate spawn location for Axis in barracks (can be disabled via mapscript, enabled by default)
    •    Added a permanent spawn option for Allies in Forward Bunker (can be enabled via mapscript, disabled by default)
    •    Fixed triggering of alarm sound
    •    Fixed various texture alignment issues
    •    Made wall boards, light switches and light mounts non-solid to prevent obstruction of player movement
    •    Fixed invisible back sides of lights mounted on antenna
    •    Added metal shutters to windows in the main bunker (can be enabled via mapscript, disabled by default)

    -----Credits-----
    - Original script: SEKoner
    - Searchlight model: FireFly
    - Stained paper textures: Majcher Arcana, https://majcher.itch.io/tea-stained-paper-textures
    - Technical drawings: https://drawingdatabase.com/
    - Thanks to kemon for the inspiration, guidance and feedback
    - Thanks to Mateos for improving the bot waypoints
    - Thanks to uips for feedback, suggestions and assisting with the scripting
    - Thanks to c0rnn for feedback and suggestions
    ETL Discord https://discord.gg/UBAZFys

    -----Distribution-----
    All included files may be freely shared and modified.
    All original files remain property of Nerve Software LLC and SplashDamage Ltd.
    Copyright © 2002 Nerve Software LLC, © 2003 SplashDamage Ltd. and © Activision Publishing inc. All rights reserved.

    305 downloads

       (0 reviews)

    Submitted

  6. Grotli final + waypoints

    //===================================================================================================>>>
    // Mapname : Grotli
    // BSPname : grotli
    // Released: 04.10.2023
    // Version : Final
    //
    // Map made by: o-0._.0-o 
    //
    // Website: www.bunker4fun.com 
    //===================================================================================================>>>

    Story:
        The Allies must blast their way through the Grotli tunnel and bring the gold back home.
    =======================================================
    Objectives:

        Allied:
        Primary Objectives:
                            1] Destroy the main gate. 
                            2] Destroy the tank gate and steal the tank. 
                            3] Escort the tank to the Axis base. 
                            4] Destroy the tank barriers. 
                            5] Destroy the vault door. 
                            6] Grab the gold and bring it to the Allied base.
        Secondary Objectives:
                            7] Once inside the Grotli tunnel, capture the forward spawn point.  
                            8] Destroy the side entrance. 
            
        Axis:
        Primary Objectives:
                            1] Protect the main gate. 
                            2] Protect the tank gate and don't let them steal the tank.                         
                            3] Don't let the tank go to the Axis base. 
                            4] Don't let the Allies destroy the tank barriers. 
                            5] Don't let the Allies destroy the vault door. 
                            6] Protect the gold. 
        Secondary Objectives:        
                            7] Don't let them use the forward spawn point inside the Grotli tunnel. 
                            8] Protect the side entrance.  
        
    =======================================================

    93 downloads

       (0 reviews)

    Submitted

  7. Grotli beta5 + waypoints

    The Allies must blast their way through the Grotli tunnel and bring the gold back home.
     
    =======================================================
     
    Objectives:

        Allied:
        Primary Objectives:
                            1] Destroy the main gate. 
                            2] Destroy the tank gate and steal the tank. 
                            3] Escort the tank to the Axis base. 
                            4] Destroy the tank barrier. 
                            5] Destroy the vault door. 
                            6] Grab the gold and bring it to the Allied base.
        Secondary Objectives:
                            7] Once inside the Grotli tunnel, capture the forward spawn point.  
                            8] Destroy the side entrance. 
            
        Axis:
        Primary Objectives:
                            1] Protect the main gate. 
                            2] Protect the tank gate and don't let them steal the tank.                         
                            3] Don't let the tank go to the Axis base. 
                            4] Don't let the Allies destroy the tank barrier. 
                            5] Don't let the Allies destroy the vault door. 
                            6] Protect the gold. 
        Secondary Objectives:        
                            7] Don't let them use the forward spawn point inside the Grotli tunnel. 
                            8] Protect the side entrance.  
        
    =======================================================
     
    Updates in Beta 5:
    - Added a wall in the second part of the map. 
    - Added underground tunnel (open when the tank enter the axis base).
    - Allies can use the side entrance. 
    - Side entrance protection is active before the tank enter the axis base and when obj is taken.
    - Landmine protection near every small exit.
    - Weather change at some point.
    - Added details. 
    - Basic background hill's (less tris). 
    - Some lower quality texture. 
    - Removed mirror and camera monitor. 
    - Better FPS at some places.
    - Lower hunkmegs.
    - Smaller file size.
    - Some little bugs fixed. 

    =======================================================

    16 downloads

       (0 reviews)

    Submitted

  8. De Nuke CS1.6 Map - de_nuke.pk3 Basic waypoints included

    The base, high in the mountains of southern Germany, is a meeting location for the Axis High Command. The allies have launched a midnight attack on the base. The Allies are attempting to destroy two nukes in the Axis base!!"
     
    Allied attack on the base and set off some nukes and destroy the missile!! The First Nuke can be found on ground level near the yellow hut. The second Nuke is on the basement level.
     
    Beta1_1
     
    11/06/2023 added support for last man standing
     
    if any bugs or issues please send them to denuke@pinickitty.co.uk or indeed if you have suggestions for improvements.

    109 downloads

       (0 reviews)

    Updated

  9. nightcrawlers - nightcrawlers.pk3 and waypoints

    Allied objectives
    1 "Primary Objective:
    Destroy the main entrance."
    2 "Primary Objective:
    Steal the breifcase from the bunker."
    3 "Primary Objective:
    Transmit the secret information from the briefcase to the base."


    Axis objectives

    1 "Primary Objective:
    Defend the main entrance."
    2 "Primary Objective:
    Defend the bunker and the safe."
    3 "Primary Objective:
    Destroy the radio transmiter."
     

    44 downloads

       (0 reviews)

    Submitted

  10. warmup final - warmup_final.pk3 and waypoints

    Mapname: warmup_final
    Status: final
    Mapper: CyburK
    released: beta1 03.08.2006/// final 20.08.2006
    contact: cyburk@gmx.de
    website: www.cyburk.net

    This is a very small dual Objective Map i made to get warm with mapping again. beta 1 was made in 3 Days. Again this Map is really small i havent tested
    it yet but i guess the fun limit may be reached with 20 players.

    Install:
    put the warmup_final.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.

    If you have a ton of maps in your etmain folder its possible you cant run the map with the
    ingame "host-game" option. In this case open the console with "^" and type "/g_gametype 2"
    hit enter and then type "/map warmup_final" hit enter again and check it out.

    Objectives for  Allies/Axis   - Destroy the Enemys Safe.

    - Steal the Secret Documents

    - Build and Defend your Command Post

    - Bring the Enemys Documents to your Command Post.


    thanks and greetings

    all people at level-designer.de / etmaps.de / M8D Nephilm / M8D clan /Northerner /Shazam /Pitsbrgparatrpr
    / Berserker from wolfmap.de / splash-damage / macbeth / MerCuryRisIng / nullskillz for his nice forum post/tutorial on the dual objective /
    speedy (http://speedy.planetquake.gamespy.com//) for the nice mountain enviroment.

    ...............enjoy

    56 downloads

       (0 reviews)

    Submitted

  11. TE Escape 2 Fixed - te_escape2_fixed.pk3 and waypoints

    TE Escape 2 - one of the most popular competitive maps nowadays.
     
    pk3 readme:
     
    fixed readme:
     

    90 downloads

       (0 reviews)

    Submitted

  12. ETL Ice V12 - etl_ice_v12.pk3 and waypoints

    ETL Ice version 12. Minor changes compared to V11. Using waypoints from v3 version with removed _v suffix as bsp name is now etl_ice.

    201 downloads

       (0 reviews)

    Updated

  13. Rocket2 + Waypoints

    Major Quality of Life improvements of mp_rocket from Return to Castle Wolfenstein for ET
     
    Spawntimes: 20 Allies / 30 Axis
    Timelimit: 10:30
     
    Changes from mp_rocket to Rocket2:
     
    Added: Ladder from First Cave Flag to catwalk
    Added: New Lower Train Room Stairway that connects to the new hallway up above
    Added: New hallway that connects the Store Room to the West Stairwell area and the new Lower Train Room Stairway
    Added: Closable metal window at Override Key room
    Change: Wider Axis upper spawn
    Change: Rocket Bay balcony ladder is now climbable
    Change: Higher support beam locations at Override Key area
    Change: Emergency Rocket Bay Door is now an Axis team door (it can still be destroyed with a dynamite)
    Change: The ladders at the Lower Train Room are now Elevators
    Change: Capping the objective will now trigger a 30 seconds countdown that can be Aborted/Started with the press of a button (same thing as mp_password2 but it requires a key)
    Removed: Tunnel Cave-in secondary objective
    Removed: The annoying train that circles around the map lower
    Removed: Loud announcers
     
    Special thanks to [UJE]Niek for the omnibot waypoints
     
    find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799

    137 downloads

       (0 reviews)

    Updated

  14. Sub2 + Waypoints

    Reimagining of mp_sub from Return to Castle Wolfenstein for ET

    Spawntimes: 20 Allies / 30 Axis
    Timelimit: 10 Minutes
     
    Changes from mp_sub to Sub2:
     
    Change: Main Door is destroyed at the start of the map
    Change: The Axis Submarine now requires two dynamites to be planted in order for the allies to win
    Change: Wider hallways
    Change: The Axis Submarine is bigger in size hence the room is also bigger and way less cramped
    Added: Path from Central Access Room (Above Flag) to the Axis Workshop
    Added: Two new rooms inside the axis spawn Office and Workshop that has a team door that can be destroyed by a satchel and rebuilt by the axis
    Added: Dropdown from axis spawn to filtration
    Added: Filtration Hallway that leads to the back of the Axis Submarine
    Added: Spiral stairs at the back of the submarine pen that connects the first, second floor and the crane balcony
    Added: The room overlooking the submarine from RTCW's singleplayer (third floor)
     
    _b2 fixes: removed some models and entities reduced lightmapsize to fit the default com_hunkmegs 56 limitation. Changed the map coordinates for omnibot
     
    special thanks to [UJE]Niek for the omnibot waypoints
     
    find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799

    232 downloads

       (0 reviews)

    Submitted

  15. Tram2 + Waypoints

    Description:
     
    Reimagining of mp_tram from Return to Castle Wolfenstein into a stopwatch map for ET
     
    Spawntimes: 20 Allies / 30 Axis
     
    Changes from mp_tram to Tram2:
    Map is cut in half (2nd stage only)
    Documents are now at the old transmitter
    Transmitter is outside South-West of the Castle
    Flag spawn at the Tram Tower for Allies
    Lower Basement Door now grants the Allies a permanent spawn at the Northern Hut
    Lower Engine Room added that connects the lower castle entrance to the tram bay area
    New spiral staircase added to the Castle as a safe way to reach the transmitter outside

    181 downloads

       (0 reviews)

    Updated

  16. UJE battersea b1- UJE_battersea_b1.pk3 and waypoints Map 2023

    Map by  [UJE]Niek
    2-2-2023
    The Axis are invating battersea where the weapons for all allies are made for the war,
    Axis are trying to destroy the rocket that is on the train on his way to be transported
    to the battlefield, Allies will try to prevent this.
    Axis objective

    *Destroy the Traincart entrance
    *Steal the keycard and bring it to the armory on the top floor
    *Get 5 charges to the rocket and arm the bomb
    *Destroy the side door
    *Build the Commandpost
     
    Allied objective

    *Defend the Traincart entrance
    *Defend the keycard
    *Protect the Rocket
    *Defend the side door
    *build commandpost

    [UJE]Clan site
    http://www.ujeclan.com

    bsp name of this map is UJE_battersea

    Like always the credits also go to everyone who keeps this game alive.

    84 downloads

       (0 reviews)

    Submitted

  17. Erdenberg t2 + waypoints

    Erdenberg_t2 is supposed to be a replacement of version t1. There isn't any significant difference between these versions.
    T2 was compiled with a different method in order to improve overall performance.

    ******** Map information ********

    "The axis are holding a small town of Erdenberg as one of their headquarters.
    With the power of two Flak88 cannons they are shooting down the Allies
    supply planes. The Allies are now sending a special crew to disable the
    enemy cannons and take over the town in order to continue their battle."

    Objective:
    Flag > Main Gate > Flak88 cannons
    > CP

    77 downloads

       (0 reviews)

    Updated

  18. tides - tides.pk3 and waypoints

    Tides of War

    This map was created by FrostyChilli, FrostyMixi, Jens-Stefan in 31/01/2010.
    It was completed and polished in 12/12/2014.

    Inspiration for map layout came from a map called LNA 1v1. Work was started in 2009, first version completed in 2010.
    Then it was not published but stalled for 4 years. Until I decided to pick up the map again and finish it.

    It is the second map in my coming Campaign scenario, with the first one being finished and polished as well(2014/11).
    Thank you for Rayban for foliage models and textures. Also thanks to people from SplashDamage forums for great help!

     

    Thank you for developers of Enemy Territory for making such a great game!

    Cheers,
    Jens!
    // Axis Objective Descriptions

    1 "Primary Objective:**Don't let Allied forces destroy the Generator."
    2 "Primary Objective:**Defend the Secret Entrance in the basement!"
    3 "Secondary Objective:**Prevent Allies from constructing the net!"
    4 "Secondary Objective:**Construct the net!"
    5 "Secondary Objective:**Construct the Command Post!"
    6 "Secondary Objective:**Prevent Allies from destroying the sewer entrance!"
     
    // Allied Objective Descriptions

    1 "Primary Objective:**Destroy the Generator!"
    2 "Primary Objective:**Destroy the Secret Entrance!"
    3 "Secondary Objective:**Construct the net!"
    4 "Secondary Objective:**Prevent Axis from constructing the net!"
    5 "Secondary Objective:**Construct the Command Post!"
    6 "Secondary Objective:**Destroy the sewer entrance!

    65 downloads

       (0 reviews)

    Submitted

  19. traindepot b2 - traindepot_b2.pk3 and waypoints

    Traindepot (Beta 2)
      Description

    Axis:
    "Objective:Protect the radio equipment and the generator"
    Allied:
    "Objective:Destroy the radio equipment and underground generator"
    Neutral:
    "the axis must defend the radio and the generator. Allies must destroy the Radio Transmitter and the generator at all cost."
      Objectives
      Allied objectives

    1 "Primary Objective:Conquer and secure the forward spawn area by completing either one of the objectives"
    2 "Primary Objective:Destroy the radio"
    3 "Primary Objective:Destroy the generator"
      Axis objectives

    1 "Primary Objective:Protect the forward spawn area. Flag becomes permanent Allies if either one of the objectives is completed. If allies have once captures the flag you can take it back but you will still spawn back"
    2 "Primary Objective:Prevent Allies from reaching the tunnels"
    3 "Primary Objective:Protect the Radio Transmitter"
    4 "Primary Objective:Protect the generator"

    50 downloads

       (0 reviews)

    Updated

  20. warringgods final - warringgods_final.pk3 and waypoints

    Title:          Warring Gods
    File:           warringgods_final.pk3
    Version:        Final

    Release date: September 2011

    Author: Tardis
    Email address: dbjones80@btinternet.com

    Website 1:     http://www.wix.com/dbjones80/tardis-informatick
    Website 2:     http://www.dbjonescomputers.co.uk

    Location: Libya / Egypt

    Description : The Axis or the Allies are guarding a hoard of gold, Steal Seven crates of Gold from the Allies or the Axis
      // Allies Objective Descriptions

    "Primary Objective: Secure Seven crates of Gold to the Axis Gold Store. Primary Objective: Stop the Axis from stealing the Gold from the Allied Mint." "Primary Objective: Stop the Axis from Securing the Gold." "Primary Objective: Steal Seven crates of Gold."
    "Secondary Objective:** Build Allies Ladder." "Secondary Objective:**Stop the Axis From Destroying The Ladder." "Secondary Objective: Stop the Axis From Building The Ladder." "Secondary Objective: Destroy Axis Ladder."
      // Axis Objective Descriptions
    "Primary Objective: Stop the Allies from Securing the Gold." "Primary Objective: Steal Seven crates of Gold.  "Primary Objective: Secure Seven crates of Gold to the Allies Gold Store." "Primary Objective: Stop the Allies from stealing the Gold from the Axis Mint." "Secondary Objective:**Stop the Allies From Building The Ladder." "Secondary Objective: Destroy Allies Ladder.  "Secondary Objective: Build Axis Ladder." "Secondary Objective: Stop the Allies From Destroying The Ladder."

    Construction

    base: From ctf_dkswarringgods :author = no author A Star Wars JK II Jedi Outcast Map reworked and redesigned for ET.

    editor: GTK Radiant 1.5
    build time: about 16 weeks.

    compile settings:
    BSP: -meta -vis -light -fast -filter -samples 2 -bounce 8

    Final compile time: 30 mins.
    CHANGES:

    New :

    Sky Box
    Lifts Both Teams
    Textures
    Ladders (Water Area's)
    Constructible Ladders Both Teams
    Water Fix
    Egypt Lamp (Main Area)
    Wodden Lamps
    Limbo Cam's
    -Vis Fixes

    CREDITS

    Sky Box - New bespin_skybox See :bespin_skybox.shader
    Objective Icon - FireFly
    Egypt Lamp - Arcana (Robbie Powell)
    Help - Mateos & Splashdamage Forum: Editing Wolf: ET

    Distribution / Permissions

    This is a Final of this map and may not be modified in anyway as to appear as a completed map by anyone else other than the author.

    You May Not decompile the BSP as a base to build additional levels. You May Use Any Items From This Map As Prefabs, Textures and/ or Models, as long as credit is given (Tardis)

    This file may not be commercially exploited in any way.

    Thanks Tardis

    54 downloads

       (0 reviews)

    Submitted

  21. fayum b1 - fayum_b1.pk3 and waypoints

    no information on the map

    48 downloads

       (0 reviews)

    Submitted

  22. motherboard sniper - motherboard_sniper.pk3 and waypoints

    A great replica of a PC inside. Have you ever wondered why sometimes your computer does not work well?
    This is what happened in a repair center a few years ago. Have fun.

    Hi all,
    ----------------------------------------------------------------------------------------
    Have you ever wondered why sometimes your computer does not work well?
    This is what happened in a repair center a few years ago.
    ----------------------------------------------------------------------------------------
    Have fun.




    Thanks to  [UJE]Niek for his support.



    For any comments please write to:

    et.i.see.dead.people@gmail.com



    15/05/2014 - LoRenz

    40 downloads

       (0 reviews)

    Submitted

  23. mohaa france tdm beta - mohaa_france_tdm_beta.pk3 and waypoints

    Many thanks to Niek for the waypoints files   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Map Title : Moh:AA France (TDM)
    Map Version           : beta
    Map Author           : (Infinity Ward)Conversion from MoH:AA
    Converted by : mad.et|Cambo
    Game                 : Wolfenstein: Enemy Territory
    Gametype:   : Team Deathmatch
    Filename : mohaa_france_tdm_beta.pk3
    BSP-Name : mohaa_france_tdm
    Map Size (suggested)  : <20 Players
    Release (date) : Oktober 2011

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Allies Objective:
    1. Kill the enemy!
    2. Stay alive!
    OPTIONAL: Build CP

    Axis Objective:
    1. Kill the enemy!
    2. Stay alive!
    OPTIONAL: Build CP

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Copyright : Electronic Arts - Publisher
    Infinity Ward - Developer

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Credits : Electronic Arts - Publisher (Source & Materials)
    Infinity Ward - Developer
    SplashDamage Forum - Help
    M|A|D [Community] - Testing

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Distribution / Permissions

    This is the First Beta of this map and may not be modified in anyway.
    This file may not be commercially exploited in any way. Mapsource and
    models will be released with a "final" version of this map.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    47 downloads

       (0 reviews)

    Updated

  24. le lac -le_lac.pk3 and waypoints

    Server Administrator Attention the map does not work in N!tmod mod


    Map by: Masterkiller(qc) (Hobbie)
    release: 13/06/09
    Email address: lachose@gmail.com
     

    description "Allied need to Steal The Axis Boat first. Then escorte The Explosives to reach The Prototype Missile then plante a dyno to blow it all!!"

    description Axis "Axis need to stop allied to reach The Prototype Missile whit The Explosives.If they planted all 4 Explosives dont let it blow up!!."
    description Allied "Allied need to steal The Axis Ship then escort it to the Port Station whit The Explosives. Allied Need to reach The Prototype Missile whit The Explosives then hold the countdown for 3 min before explosion."  
      // Axis Objective Descriptions

       1    "Primary Objective:**Dont let Allies stealing and escorting the Big Boat to the Port Station. Destroy it!."
       2    "Primary Objective:**Dont let Allies loading the 4 explosives drop by the Plane on the Lighthouse Port to the Big Boat."
       3    "Primary Objective:**Dont let Allies stealing the Gaz Tank then reaching the Canal Boat to the Port Station."
       4    "Primary Objective:**Dont let Allies escorting the Canal Boat to the Beach. Destroy the Canal Boat to make Allies restart the Canal Boat run."
       5    "Primary Objective:**Dont let Allies planting the 4 Explosives to the Secret Launcher Missiles.."
       6    "Primary Objective:**Dont let Allies activating The Explosives then destroyed The Secret Launcher Missiles.."
       7    "Secondary Objective:**Build and use the Anti-Boat Gun to destroy the Big Boat."
       8    "Secondary Objective:**Dont let Allies desroying the Backdoor and Sidedoor.You can rebuild it!!"
      // Allied Objective Descriptions

       1    "Primary Objective:**Steal and Escort the Big Boat to the Port Station."
       2    "Primary Objective:**Load the 4 explosives drop by the Plane on to the Big Boat."
       3    "Primary Objective:**Steal the Gaz Tank to start to build the Canal Boat on the Port Station."
       4    "Primary Objective:**Contruct the Canal Boat.  Escort and Protect the Canal Boat to the Beach!"
       5    "Primary Objective:**Escort the 4 Explosives to the base of the Secret Launcher Missiles ."
       6    "Primary Objective:**Activated The Explosives whit a small dyno to destroyed The Secret Launcher Missiles and finish your mission."
       7    "Secondary Objective:**Destroy the Anti-Boat Gun.(you can use the rocket missile in the Copter)"
       8    "Secondary Objective:**Destroy the BackDoor or Sidedoor side to open the Side Way to the Secret Launcher Missiles."

     

    ==========================================================
    **Map Info
     Title: Le Lac
     Filename: le_lac.bsp
     Game/mod: ET - wolfmp/wolfsw/wolflms
     Author: masterkiller

     

    ==========================================================
    **Build Info
     Editor(s) Used:
    Wolf Radiant1.4 and 1.5,
    photoshop,
    MilkShape 3D 1.8.4,
    Q3Map2Toolz,
    audiocity,
    ET_Model_Tool_v140 (5*)
    easygen

     Build time: 4 months.
     Pause time: more 8 months.
     Compile time: about 1 hour

     

    ==========================================================
    **Installation
     Extract le_lac.pk3 into your (wolfet)\etmain directory.
     Host a game whit le_lac map or le_lac_campaign
     You can launch the game by tipping this command on the console game. map le_lac

     

    ==========================================================
    **Play Information
     Single Player: NO
     wolfmp: YES
     wolfsw: YES
     wolflms: YES

     

    ==========================================================
    **news stuffs
     New Sounds: YES   (35 wav)
     New Graphics YES  (82 textures)
     New Models YES    (48 models)

     

    ==========================================================
    Forum tread link:
    masterkiller.hostarea.org/phpBB3/
    http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1420&forum=4
    http://www.splashdamage.com/forums/showthread.php?t=16791

     

    ==========================================================
    **Special Thanks that help me to do and learn more about scripting

    -Saberpeak source ( http://home.comcast.net/~saberpeak/ )
    -Daybreak source  ( http://www.gd-experience.eu/index.php?section=1)
    -Rayben for the plane parachute drop prefab
    http://www.splashdamage.com/forums/showthread.php?t=16177

    -UJE UJE_warzone_sniper for the parachute spawn

    Avoc (sky base ad shadder)
    http://www.eft-clan.com/~avoc/arabian_nights.zip


    **Special Thanks to this website:
    http://www.splashdamage.com
    http://www.wolfensteinx.com/surface/tutorials.html
    http://easymapping.free.fr/
    http://www.simonoc.com
    http://www.blackrayne.net/models_1.php ( good models)


    Mail me suggestions, bugs, complaints, comments and or ideas for improvement.
    E-mail me at lachose@gmail.com

    42 downloads

       (0 reviews)

    Updated

  25. etl warbell v2 - etl_warbell_v2.pk3 and waypoints

    Warbell, by McNite'
     November 2022
    Cedric 'kemon' Easton
    http://www.etlegacy.com
    http://www.github.com/realkemon
     

    This map is an overhaul of the original Warbell map from ET created by McNite.
    As part of the ET: Legacy asset creation effort certain maps are being overhauled.
    Those maps have been selected for their stable gameplay, even in a competitive environment.


    -----Changelog-----
    to original:
    •    Changed secret room dynamite objective in the Guardhouse to a generator dynamite objective that reveals a passage to the room behind.
    •    Guardhouse doors now open after generator is destroyed not after the lower gate is destroyed.
    ->    Flag secure is still tied to the lower gate.
    •    Added Voice Operator announcements.
    •    Extended sacrifice lightning to outside of the church roof for a near-global status indicator.
    •    Cleaned and stream-lined the entire playable area for faster and smoother movement.
     
    // AXIS

    Dynamite the Guardhouse gate.
    Destroy the Generator.
    Seize the 'Book of Death' holding ritual instructions.
    Place the 'Book of Death' on the Altar to enable the summoning ritual.
    Repair the mechanism of the ancient 'Warbell'.
    Toll the 'Warbell' to awaken Heinrich and sacrifice yourself in the light.
    Dynamite the Abbey Main Gate to gain access.
    Establish a Command Post.
     
    // ALLIES
    Defend the Guardhouse Gate.
    Defend the Generator.
    Don't let them take the 'Book of Death'.
    Prevent them from placing the 'Book of Death' on the Altar.
    Keep the mechanism of the ancient 'Warbell' disabled.
    Stop them from activating the 'Warbell'. Prevent mortal sacrifices to Heinrich at all cost.
    Defend the Abbey Main Gate.
    Stop them from establishing a Command Post.

    http://www.etlegacy.com
    http://www.github.com/realkemon
     

    This map is an overhaul of the original Warbell map from ET created by McNite.
    As part of the ET: Legacy asset creation effort certain maps are being overhauled.
    Those maps have been selected for their stable gameplay, even in a competitive environment.


    -----Changelog-----
    v2:
    •    Added Axis' sacrifices as a map objective in the limbo menu. Thank you u!ps for reporting.
    •    Lowered castle window decals looking like an Allied player on the roof from a distance. Thank you Aciz for reporting.
    •    Darkened the river and waterfall texture for better integration into the atmosphere. Thank you u!ps for reporting.
    •    Fixed tolling the Warbell being possible multiple times resetting the sacrifice routine. Thank you TeamMuppet for playtesting.
    •    Fixed tolling the Warbell being possible as Allied......that's just not smart.
    •    Removed flying brush at tunnel entrance. Thank you Exagone for reporting.
    •    Added vegetation to the cliff side of the castle. Thank you Exagone for reporting.
    •    Added generator door to the back secret room entrance. Thank you Exagone for reporting.
    •    Added background music for more ambience. Thank you u!ps for reporting.
    •    Implemented ambience change to a more occult/evil atmosphere once the Book is delivered to the Altar. Thank you u!ps and Dmxj for reporting.
    •    Implemented a teleport death sequence for jumping off the cliff and sacrificing oneself for more ambience. Thank you Firefly for indirect inspiration and resources.
    •    Fixed river having dark edges when extending above the river bank.
    •    Changed Heinrich's voice lines from voice operator to localised speaker broadcasting in the castle church. Thank you Aciz for reporting.
    •    Swapped 2nd and 3rd sacrifice lightning positions to be consistent with the original map. Thank you u!ps for reporting.
    •    Fixed 'Book of Death' command-map icon not disappearing after being delivered. Thank you Aciz for reporting.
    •    Removed Axis CP auto-spawn rendering the cave system unused. Behaves like the original now. Thank you Aciz for reporting.
    •    Changed the Axis-only CP to a Neutral Command Post to be consistent with the original. Thank you Aciz for reporting.
    •    Made generator doors in the guardhouse functional for Allied to be consistent with the original. Thank you Mateos for reporting.
    •    Changed sacrifice lightning idle sound from electric to occult. Thank you u!ps for reporting.
    •    Added more ambient sounds for a more immersive atmosphere. Thank you u!ps and Dmxj for reporting.
    •    Implemented a few hidden sound triggers to world props to enable sound easter-eggs (original Warbell had some). Thank you Vice86 for reporting.
    •    Fixed planting landmines not possible on grass patches inside the castle. Thank you Rohambili for reporting.
    // OPTIONAL MAP-SCRIPT SETTINGS
    •    Added optional health and ammo cabinets to the Axis CP. Enabled by default. Thank you c0rnn for reporting.
    •    Added optional rope constructible to access the church roof from below. Intended to provide an alternative to Exagone's report for double-jump access to that roof.
    •    Added optional blocking of the room next to the bell mechanism to prevent the defenders from setting up tents and roasting marshmallows. Thank you c0rnn for reporting.
    •    Added optional sacrifice mechanism where Axis need to 'steal' Heinrich's armor pieces from the castle church along with a sacrificial dagger. Only a player holding those items can sacrifice themselves. This is intended to make defending a bit easier as firepower can be focussed on one player rather than 10 yeeting themselves into the light at once. Thank you u!ps for reporting.


    v1 (to original):
    •    Changed secret room dynamite objective in the Guardhouse to a generator dynamite objective that reveals a passage to the room behind.
    •    Guardhouse doors now open after generator is destroyed not after the lower gate is destroyed.
    ->    Flag secure is still tied to the lower gate.
    •    Added Voice Operator announcements.
    •    Extended sacrifice lightning to outside of the church roof for a near-global status indicator.
    •    Cleaned and stream-lined the entire playable area for faster and smoother movement.
    •    Changed the terrain near the garden gate to prevent players frequently being flung to death.

    70 downloads

       (0 reviews)

    Submitted


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