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Wolfenstein: Enemy Territory Maps for Downloads.

699 files

  1. mp_sillyctf

    The aim for this map has been to create a fast fun map and not spend time on inventing a new look, it has a classic base feel over it and has been inspired from mp_ctfmultidemo,  wich even if it's ugly as hell and just a demonstration of how to implement ctf in rtcw, has a lot of good and fun action for 1on1 play. This map however is aimed for a higher player count, 3 per side is great fun but works well with 2on2 also. So here it is, Silly CTF, hopefully you will find this map a lot of fun to play with up and close battles. Best played without air strikes, artillery strikes and panzerfausts.

    0 downloads

    Updated

  2. ctf_well

    1on1 map

    0 downloads

    Submitted

  3. ctf_multi

    >>> Basic Information <<<
    Author        : Sierpik
    Email address    : Sierpik@KGB.pl 
    Irc        : #wolfpl @ polska.irc.pl & irc.quakenet.org

    >>> Map Information <<<
    Game        : Wolfenstein: Enemy Territory
    Title        : CTF Multi
    Filename    : ctf_multi.pk3
    Release date    : 2004-01-07
    Decription    : One of the most played maps in Return to Castle Wolfenstein, 
              thanks to which one can improve his skill. The objecitve is 
                      simple - get the Radar Parts from your enemies respawn and 
              bring it to your own gates!
    Program        : SD Radiant 1.3.8
    Build time     : 3 days
    Compile time    : few seconds
    Compile machine    : AMD Athlon Thunderbird 1400, 256mb

    >>> Info <<<
    I decided to make this remake with reason of requesting many people which
    played on this map in RTCW and wanted play on this map also in ET. 
    I made remek tkis map myself alone from the bases, after the example ctf_multidemo. 
    I think, you will enjoy of this map too!
    I enclose olso orginal readmy file from ctf_multidemo -> mp_ctfmultidemo.txt

    >>> Special thanks and Credits <<<
    Clavish for technical help & testing
    realIP for permission to release this remake his map

    Sorry for my english, Greetings Sierpik

    0 downloads

    Submitted

  4. Goldrush Arena

    1on1 map

    0 downloads

    Submitted

  5. Osiris

    ///osiris\\\ making by: mel0ne making time: serval weeks, dont know realy. date of relase: 7 February 2009 (first beta) programms used: gtk-radiant 1.5 / easy gen / adobe photoshop -------------------------------------- The map was maked for the ESL 1on1 Ladder Mapping Contest. (www.esl.eu) -------------------------------------- -------------------------------------- Also thx to my Clan eLemenTal Forces for testing the Map!! Special thx to Perlo_0ung!? aka crazyfrag for give hard but nice Feedback. :) and last but not least crush3r, who give best feedback as a experienced 1on1 player to optimize the map to final status!  

    0 downloads

    Updated

  6. UJE Italy

    About This File Required
    Description:
    (the readme file)
     

    2 downloads

    Submitted

  7. uje_fueldump UJE_Fueldump

    bspname: uje_fueldump
     
    Briefing: The Allies are attacking an Axis fuel depot and must escort their Churchill AVRE Demolition Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives

    0 downloads

    Submitted

  8. Wolfenstein ET - Map Source Files

    ZIP file containing 6 original maps' source files.
     
    - Battery
    - Fueldump
    - Goldrush
    - Oasis
    - Radar
    - Railgun
     
    Have fun!

    1 download

    Submitted

  9. Capuzzo

    //===================================================================================================>>>
    // Mapname : Capuzzo Airport
    // BSPname : capuzzo
    // Released: 26.04.2015
    // Version : Final version
    //
    // Map made by: -SSF-Sage and Pegazus from SM-Mapping
    //
    // Contact Sage          : ssf.sage at gmail dot com      //-SSF-Sage @ splashdamage.com/forums (prefered)
    // Contact Pegazus    : Fruity12 at hot dot ee     // Pegazus   @ splashdamage.com/forums (prefered)
    // SM-Mapping site: http://www.hot.ee/smmapping/
    //===================================================================================================>>>

    Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
    =======================================================
    Story:
        January 1943 - The war in Africa is finally coming to an end. The Allied intelligence has discovered 
        a group of Axis engineers planning a new super plane in Capuzzo Airport. Allies are attempting to 
        break into the airport, steal the blueprints and escape with a Supermarine Seafire.
    =======================================================
    Objectives:

        Allies:
            1] Escort the Tank past the Tank Tarrier #1
            2] Escort the Tank past the Tank Tarrier #2
            3] Construct the Command Post after the tank has passed a certain spot to gain a spawnpoint at the command post
            4] Destroy the Command House wall, the enemy aircraft with the tank
            5] Send a message (takes 45 seconds) for the pilot to land in
            6] Steal the blueprints and secure them into the Seafire, which has to be repaired in order to be able to secure
        Axis:
            1] Prevent the Tank from passing the Tank Tarrier #1
            2] Prevent the Tank from passing the Tank Tarrier #2
            3] Construct the Command Post to prevent Allies from spawning in there after they have passed a certain spot
            4] Stop the Allied tank from breaking into the Command House and from destroying the planes in the airport.
            5] Prevent the Allies from sending a signal for their pilot
            6] Prevent the Allies from stealing the blueprints and escaping with them
    =======================================================

    2 downloads

    Submitted

  10. Vesuvius_rev - (No Earthquakes)

    Removed the stupid earthquake from the map.
     
    Download pk3 name: vesuvius_rev.pk3
    Map name: vesuvius_rev.bsp
     
     
    Objectives
    Axis
    1 Prevent the Allies from stealing the gold urn
    2 Prevent the Allies from stealing the truck
    3 Prevent the Allies from breaching the South gate
    4 Prevent the Allies from breaching the second South gate
    5 Prevent the Allies from building the bridge over the gorge
    6 Prevent the Allies from construction the ruins access rope
    7 Prevent the Allies from breaching the North ruins gate
    8 Capture the forward flag in the church
    Allied
    1 Steal the urn from the excavated ruins
    2 Get away with the truck
    3 Breach the South gate
    4 Breach the second South gate
    5 Construct the bridge over the gorge
    6 Construct the ruins access rope
    7 Breach the North ruins gate
    8 Capture the forward flag in the church

    2 downloads

    Updated

  11. Erdenberg

    The axis are holding a small town of Erdenberg as one of their headquarters. With the power of two Flak88 cannons they are shooting down the Allies supply planes. The Allies are now sending a special crew to disable the enemy cannons and take over the town in order to continue their battle.

    2 downloads

    Submitted

  12. Venice (NE4)

    -----------
    | May 23rd 2007
    |-----------
    ------------
    Version NE4
    ------------
    UPDATE for this Version: NE4
    ------------
    Remove the Scripting for the AT-GUN and the Functionality, AT-GUN Model is still in the map (non-functional).
    PREVIOUS UPDATES:
    ------------
    Added back the Music.
    Made the FootBridge Non-Constructible and removed scripting for it.
    Removed Boat Splines 10,12,14,16,18,20,22,24,26,28,30,32,34, 36 and changed the scripting.
    -------------
    Permission was given by Chavo One the Original Map Maker to Decompile and Recompile the map in order to Try to Fix the Max_GameState_Chars_Exceeded Error.
     
    I am not the Creator of this map, i am just a mapper that is attempting to get rid of the Error.
    I spent many hours just fixing everything that the Decompile Messed up.
    Then i removed 166 Entities (87 Corona's and 79 Lamp misc_gamemodels).
    I replaced the Lamp Models with custom made Normal Brushes.
    After removing 166 entities and testing the map we still got the Max_GameState_Chars_exceeded Error so i made more changes.
    I made all three Constructible MG's just regular MG positions that are not Constructible.
    Also Removed Both the Allied and the Axis Command Posts.
    Removed the scripting for the above as well.
    ---------------------------------------
    Contat Info:  Jeco_ET_Mapping@yahoo.com
    ---------------------------------------

    1 download

    Updated

  13. UJE Goldendunk Converted

    Less entities compared to original goldendunk so less chance of crash.
    File Size: 4.9 MB

    0 downloads

    Submitted

  14. fa_egypt

    Remake by =F|A=Smiley. 

    =======================================================
    Special Thanks To
    =======================================================
    Shana    
    Daredevil
    Ackenar
    Phoenix
    Everyone who playtested.
     
    =======================================================
    Change Log (b1)
    =======================================================
    -Enhanced performance
    -Texture changes
    -Small changes
    -Secret room removed
    -F|A touch added

     

    0 downloads

    Submitted

  15. fa_2tanks

    File type    Map for "Wolfenstein - Enemy Territory"
    Title        =F|A= 2tanks
    File name    fa_2tanks_b1.pk3
    BSP name    fa_2tanks_b1
    Version        b1           (Created April 2018)
    Remake by    =F|A=Smiley      (www.fearless-assassins.com)
     

    Description    Both teams have the same objective:
                Get your tank to the Fuel Dump before the enemy gets his there
            In this version there are no fuel cans to be delivered.
            If the time limit expires the winning team is the one which has made the most
            progress with their tank. 
     
    Game features    The ambulance truck dispenses first aid when it stops by the rail track. Once a
            tank starts moving the ambulance will return to the Fuel Dump and stay there. At this
            time it becomes possible to build the tank barriers, which are located just outside
            the Fuel Dump.
            Don't enter the rooftop V-1 launch hangar, the residual fumes are poisonous.
            If your team has at least one Command Post built, it enables fire support
            from your tank: that is, your tank may fire at enemy troops in its path while
            on the move. The tank will try to avoid inflicting casualties on friendly troops
            but this cannot be guaranteed.
     
    Gamemodes    Objective, Stopwatch.
     
    Thanks to    
            Shana
            Daredevil    
            And everyone that playtested.
        

    0 downloads

    Submitted

  16. fa_temple

    Remake by =F|A=Smiley. and =F|A= Shana

    =======================================================
    Special Thanks To
    =======================================================
    Shana    
    Daredevil
    Everyone who playtested.
    =======================================================
    Change Log (b1)
    =======================================================
    -Enhanced performance
    -Texture changes
    -Wider doors
    -Blocking objects removed
    -Secret room removed
    -F|A touch added

     

    2 downloads

    Submitted

  17. fa_bremen

    Waypoints by Buckwild: 
     
     
    Remake by =F|A=Smiley.
    ~~~www.fearless-assassins.com~~~
    =======================================================
    Special Thanks To
    =======================================================
    CheepHeep
    Buckwild
    Shana
    Daredevil
    Vindstot
    Kiba
    Hipkat
    Masa
    Macchute
    Niek
    Wutangh
    Mateos
    Kemon
    =======================================================
    Change Log (b1)
    =======================================================
    Major Changes:
    - Added extra exit out of 1st Axis Spawn to reduce blocking.
    - Made building South of 1st Axis Spawn accessible.
    - Made balcony East of 1st Axis Spawn easily accessible with small corridor.
    - Made house accessible to help both allied in first stage and axis in last stage.
    - With that, I made exit out of house easier.
    - Added area to help axis during last stage.
    - Added room with ladder to first floor in house opposite to CP room.
    - Extended house opposite to CP room to come out next to keyroom.
    - Added room West to CP room.
    - Made stairs wider and created hole.
    - Added second door frame to CP again for less blocking. Also made North Western door frame wider.
    - Made courtyard easier to go about.
    - Re-did lower level of house North East of keyroom.
    - Lightened up corridor East to Truck and removed weird shape of it.
    - Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn.
    - Made truck room more balanced.
    - Added stairs all around keyroom to create a "more open feel".

    Minor Changes:
    - Removed clip from rooftop of middle house.
    - Removed hole from floor of middle house.
    - Added low wall to second floor middle house.
    - Raised wall looking over garage a bit in middle house.
    - Made balconies accessible.
    - Added Wooden Cover to arch.
    - Removed useless background effects for improved performance.
    - Replaced some spawns for both allied and axis.
    - Added clipping to stairs and unregular surfaces.
    - Added window to crossover above Main Gate.
    - Lowered table and moved rubbel for statisfying jump.
    - Moved wall a bit next to stair CP room.
    - Re-textured roofs, doors and some walls.
    - Lowered wall in hole to generator to not get stuck.
    - Removed useless clutter in keyroom.
    - Moved 1st Truck Barrier a bit.
    - Removed door in Western Wall of truck room.
    - Smoothened truck route.
    - Added small detail.
    - Caulked invisible faces of brushes for better performance.
    - Made door under bridge team door for axis.
    - Removed useless entities for better performance.
    - Re-textured CP room.
    - Changed loading picture.

    =======================================================
    Change Log (b2)
    =======================================================
    Major Changes:
    - Added corridor connection house North East of keyroom to corridor East of truckroom.
    - Bot waypoints added.
    Minor Changes:
    - Small bug fixes.
    - Changed clipping.
    - Added extra clipping to irregular surfaces.
    - Moved box in garage a tiny bit.
    - Tweaked mine spots all around the map.
    - Fixed texture load errors.
    - Readme file added.
    =======================================================
    Change Log (b3)
    =======================================================
    - BSP name changed to more fitting one.
    - F|A touch given.
    - Barrels replaced with better looking ones.
    - 2 doors changed to teamdoors.
    - More optimizing
    - Changed ledge to fence.
    - Made window at MG42 smaller.
    - Door removed at new corridor.
    - Construction materials at 2nd truck barrier moved to other side of road.
    - Other small changes.

    3 downloads

    Updated

  18. The House

    File Size 5.8 MB
     
    ******** Play Description ***********
    Operation: The House

    BACKGROUND:
    After a hard work of investigations the Allies found out, that the Axis captured a very strange house.
    There is a Lab, with which the Axis produce some secret fluids.
    Also a legend tells, that in this house there is a Power stone, which gives the Axis a lot of health.


    MISSION:
    Allies: Infiltrate the house and get the forward spawn in the living room. Find your way in the house using
    all kind of secret ways. Don't hesitate to kill all Axis, who bars yours way.
    Search for the keys, which will open you some doors for easier access the lab and the room with the power stone.
    Destroy finally this lab and this power stone, so that the Axis have no benefit from them anymore.

    If you have time, enjoy yourself in the swimming pool, in the labyrinth and in the gallery.
    Maybe you wonna take a drink in the bar?


    *Primary Objectives
    1) Destroy the Power Stone with dynamite.
    2) Dynamite the lab.

    *Secondary Objectives
    1) Capture the forward spawn.
    2) Take the key 1 and open with it door 1.
    3) Take the key 2 and open with it door 2.
    4) Build your own Command Post in the library.
    5) Blow up every other door and the shield to the basement.
     

    0 downloads

    Submitted

  19. kunfugrip_converted

    File Size: 9.8 MB

    1 download

    Submitted

  20. Mario final

    File Size: 10.5 MB
     
    Objectives: Secure 8 Objectives 
    Each Team have there Own castle, They have to Invade each other Castle to Secure as Much Objectives as they, It be Similar to Capture the Flag.

    1 download

    Submitted

  21. UJE_hospital_sniper

    This is a first playable beta version of hospital.
    After the war the wounded were stationed in a hospital for
    recovering their wounds but.....
    An invasion of enemy snipers started so now they've got to defend
    their own hospital for falling down..
    Have real fun on this map
     
    File Size: 8.9 MB

    2 downloads

    Submitted

  22. UJE_flat_sniper_fun

    Crossing version of UJE flat sniper.
    File Size: 13.2 MB

    2 downloads

    Submitted

  23. ae_sniperchallenge

    Sniper map
    File size: 2.7 MB
     
     

    1 download

    Submitted

  24. TJ map LNArun

    Trickjump map.
    Size 8.33 MB

    0 downloads

    Submitted

  25. fa_bremen_b2 fa_bremen_b2 + waypoints

    bremen_b3 remake by =F|A=Smiley.
     
    Read the readme.txt file for more changes and special thanks.
     
    Bot Waypoints
     
    Changes:
     
     Added corridor connecting house North East of keyroom to corridor East of truckroom.  Custom waypoints added.  Added extra exit out of 1st Axis Spawn to reduce blocking.  Made building South of 1st Axis Spawn accessible.  Made balcony East of 1st Axis Spawn easily accessible with small corridor.  Made house accessible to help both allied in first stage and axis in last stage.  With that, I made exit out of house easier.  Added area to help axis during last stage.  Added room with ladder to first floor in house opposite to CP room.  Extended house opposite to CP room to come out next to keyroom.  Added room West to CP room.  Made stairs wider and created hole.  Added second door frame to CP again for less blocking. Also made North Western door frame wider.  Made courtyard easier to go about.  Re-did lower level of house North East of keyroom.  Lightened up corridor East to Truck and removed weird shape of it.  Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn.  Made truck room more balanced.  Added stairs all around keyroom to create a "more open feel".  Removed clip from rooftop of middle house.  Removed hole from floor of middle house.  Added low wall to second floor middle house.  Raised wall looking over garage a bit in middle house.  Made balconies accessible.  Added Wooden Cover to arch.  Removed useless background effects for improved performance.  Replaced some spawns for both allied and axis.  Added clipping to stairs and unregular surfaces.  Added window to crossover above Main Gate.  Lowered table and moved rubbel for statisfying jump.  Moved wall a bit next to stair CP room.  Re-textured roofs, doors and some walls.  Lowered wall in hole to generator to not get stuck.  Removed useless clutter in keyroom.  Moved 1st Truck Barrier a bit.  Removed door in Western Wall of truck room.  Smoothened truck route.  Added small details.  Caulked invisible faces of brushes for better performance.  Made door under bridge team door for axis.  Removed useless entities for better performance.  Re-textured CP room.  Changed loading picture.  Small bug fixes.  Changed clipping.  Added extra clipping to irregular surfaces.  Moved box in garage a tiny bit.  Tweaked mine spots all around the map.  Fixed texture load errors.

    5 downloads

    Submitted

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