Jump to content
  • Welcome

    Welcome to Fearless Assassins Gaming Website! Please register if you'd like to take part of discussion and/or need any help! You can directly login with your Facebook, Twitter, Discord, Steam, Google, etc account and become registered user. Registered users have additional perks like no advertisement, no download limits, faster downloads, etc!

    Maps

    Wolfenstein: Enemy Territory Maps for Downloads.

    761 files

    1. UJE Hell's Gate Beta 2 - UJE_hells_gate_b2.pk3

      Download pk3 name: UJE_hells_gate_b2.pk3
      Map name: UJE_hells_gate.bsp
       
      Download includes bot waypoint files.
       
      Map by [UJE]Niek
      The Axis are trying to open a gate to hell and call Satan! For this they have to invade the forest with their tank to blow up the entrance to the Holy Cave Cemetery which is in control of the Allies.
       
       

      8 downloads

      Submitted

    2. UJE Halloween Beta 3 - UJE_halloween_b3.pk3

      Download pk3 name: UJE_halloween_D.pk3
      Map name: UJE_halloween_D.bsp
       
      Objective:
      Allies must steal 2 radar parts from the top of a Halloween ghost ride and take them to the truck.
       
      Map made by [UJE]Niek.

      1 download

      Submitted

    3. King of the Hell - ChaosTH.pk3

      Download pk3 name : ChaosTH.pk3
      Map name : ChaosTH.bsp
       
      King of the Hell Chaos version / ChaosTH. Made by Saussage Warrior.
      To win a team must be the first to hold the objective for a total of 5 minutes. Holding for less than 10 seconds does not count.
       
      Recommended for 20 or less players.

      1 download

      Updated

    4. FA Fuel Dump

      Map bsp is fa_fueldump.bsp
       
      nav file for Waypoints and Goals have been modded please make sure to add them or the bots will get stuck in the water and they wont escort the tank with out the goals provided
      user file for Bot Stuckage was minimal but still provided for gm to function properly according to what they produced during test time
      { map "fa_fueldump" longname "^w=^qF^w|^qA^w=^fFuel Dump" type "wolfmp wolfsw wolflms" timelimit 30 axisRespawnTime 30 alliedRespawnTime 20 lmsbriefing "Axis and Allies clash in the previously peaceful surroundings of a winter woodland fuel depot. The snowy wooded hills and valleys will be the scene of a mortal battle. Face to face, it's a fight to the death, only the victor will survive." briefing "The Allies are attacking an Axis fuel depot and must escort their Churchill AVRE Demolition Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives." axiswintext "Skilful victories such as this prove that it will take much more than just numbers to defeat the Axis. Their troops demonstrated a heroic determination and skill that leaves them masters of the battlefield and the Allied forces a shambolic defeated rabble. For the Allies to have any hope of eventual victory they cannot let their resolve falter so pathetically." alliedwintext "Stylish victories like this indicate that the tide appears to be turning in the Allies' favour. Superior Allied valour, aggression and expertise have left the Axis forces deservedly demoralised and defeated after their own meagre effort. The Axis must acquire the habit of repelling Allied attacks on their own doorstep or the doorstep may no longer be their own." mapposition_x 520 mapposition_y 585 } I took the liberty to prefab that churchill for oasis model if any one wants to use it
       
      This includes the shader file used to remap tracks also the script used to remap the tank and the models used for this https://drive.google.com/open?id=1qmL4FIlOpQPdDvLoCNSlMEyzZ3KDrOLE
       
      do note the prefab is for experts with scripting with shaders if you need assistance you can pm me
       
      tested with no errors but saw no visual improvements at this time because bot's tend to overload my system during testing can't give a actual intel on if it improved it or not did test it against fueldump on same tests saw same performance but if there was cause of entities it has been cut down to 1/4 the size of data to render
       
      Any problems just send me a pm

      11 downloads

      Updated

    5. FA Temple

      This is MLB_Temple remapped with fewer entities requested by @daredevil
       
      Sense the source code is missing files for the terrain the map was recreated using shader blending
       
      The zip includes ways for nav and user for bots to work this is the default mlb_temple ways but with minor changes to blocks so bots don't continue to walk in to walls
       
      The file name had to be replaced in order to rework the change over for the shaders "big change" 
       
      This map does not rely on MLB_ Map carry over from pk3's this is self contained with it's own scripts
       
      The sound files have been renamed to release dependency of MLB_ 
       
      Secret area has been removed as well per request to reduce entity count 
       
      The entity count is 492 not whats in the picture the photo is old
       

       
      You can get the source for the full blending from here https://drive.google.com/open?id=1XFI6jvxTI1k3aHR8cl4pWrKrltmEuU4w
       
      This file will remain until google decides to purge the account.
       
      Be sure to use a clean install of GTK Radiant and to remove and replace the scripts folder for the one provided in the zip
       
      map file name is fa_temple.bsp
       
      or 
       
      {
          map            "fa_temple"
          longname        "^w=^qF^w|^qA^w=^fTemple"
          type            "wolfmp"
          timelimit        32
          axisRespawnTime        13
          alliedRespawnTime    12
          briefing "Allied forces are attempting to fight their way to a Temple in order to steal some gold relics from the sarcophagus room. Visit us at https://fearless-assassins.com/ " 
          axiswintext        "Major Defeat for Allies"    
          alliedwintext    "Major Defeat for Axis"
          mapposition_x    160
          mapposition_y    960
      }
       
      Any questions comments or bugs that need to be reported please post it here thanks

      11 downloads

      Updated

    6. MLB Egypt 2 fixed version

      This is a rework of the source file for this map requested by @daredevil
       
      {
          map                                "mlb_egypt2"
          longname                      "^1M^2L^dB^0 ^8E^7gypt ^82"
          type                                "wolfmp"
          timelimit                        20
          axisRespawnTime        10
          alliedRespawnTime     20
          briefing                          "Map by ^1Marko^7-^2Lowlife^7-^dBobLeRoux *Entities reduced to improve server performance **MLB Map rework @ https://fearless-assassins.com"
          axiswintext                   "Axis win"
          alliedwintext                "Allies win"
          mapposition_x             980
          mapposition_y             990
      }
       
      Entity count was reduced from 839 to 550 technically 472 from what radiant displays before compile
      Also reworked the map shaders the skybox and script to meet the maps changes
      You can find the videos here were I modified it https://youtu.be/m-rNVUuae7c
       
      Sorry I didn't get to save the final render for skybox , entities and script it crashed during render and lost the video
       
      Zip includes fixed waypoints goals and gm 
       
      no visual difference don't think you will notice any but this a test video
       
       

      12 downloads

      Updated

    7. Return to the Radar Beta 2

      ========================================================================
                  |RETURN TO THE RADAR BETA 2|
      ========================================================================
      Game            : Wolfenstein Enemy Territory
      Title                   : return to the radar beta2            
      Date                    : 04/Oct/2005 18:24                                 
      pk3 name        : rttr_b2.pk3
      Filename        : rttr_b2.bsp
      Email Address           : kermo.r@gmail.com  ( feedback on the playability & bugs is very welcome )
      ========================================================================
      objective description:
      ----------------------
      //OBJECTIVES (AXIS):
      - Defend the Radar Installation's Main and Side Doors.
      - Defend both radars.
      - Defend the Forward Bunker from the Allies.
      - Build a Command Post in the Side Bunker.
      - Stop the Allies from constructing a Command Post in the Side Bunker.
      //OBJECTIVES (ALLIES):
      - Dynamite the Radar Installation Doors.
      - Dynamite both of the Würzburg Radars.
      - Capture the Forward Bunker from the Axis.
      - Stop the Axis from constructing a Command Post in the Side Bunker.
      - Build a Command Post in the Side Bunker. 

      ========================================================================
      info:
      -----
      "Return to the radar" is not original map. The original map is 
      "Würzburg Radar"
      ========================================================================
      Improvements since beta 1:
      --------------------------
      -some clip problems are now fixed
      -some models are now added
      -some textures are now fixed
       

      3 downloads

      Submitted

    8. Baserace Night

      This was modded from source thanks to @daredevil
       
      Tested and built on mods  Jaymod, 2.2.0 Silent 0.9.0, N!tmod 2.3.1, NQ 1.2.9 no errors
      Tested on W:ET 2.60b and W:ETL 2.76 no errors
      Should be cross compatible now
      Way file and GM for bots included
      .way is modified make sure to use the one supplied
      .gm is default just renamed 
       
      There however is a setstate called and no entity found towards the end of the game from buildings if I locate it I will upload a new version #
      reused default map.script renamed
       
      baserace_night.arena
      {
          map            "Baserace_Night"
          longname        "^dBaserace ^zNight"
          type            "wolfmp wolfsw wolflms"
          timelimit        30
          axisRespawnTime    30
          alliedRespawnTime    30
          briefing        "\n ^wIts a race, to build your base! \n ^wSteal Construction Materials from your enemy's base at Night. \n ^wIf there is any problems email me at ^dddbrandon2017@gmail.com \n ^wdedicated to ^dhttps://fearless-assassins.com/ ^wGame Servers \n Request by ^w=^qF^w|^qA^w=^1DareDevil"
          axiswintext        "Axis Win!"
          alliedwintext    "Allies Win!"
          mapposition_x    510
          mapposition_y    600
      }
       
       

      6 downloads

      Updated

    9. Springfield PB

      Navigation files included and goals for omni-bots encase your missing them
      Idea for a fun map does not have the Simpsons skins unfortunately
       
      map            "springfield_pb"
      longname        "Springfield PB"
      type            "wolfmp"
      timelimit        25
      axisRespawnTime        12
      alliedRespawnTime    10
      briefing        "Freiburg,            February 1945: Some crazy german scientists opend a portal to a strange city called Springfield. The Axis found some Plutonium at the local powerplant. The Allies can not permit that they use it. What they have to do is steal the Plutonium and get the hell out of there!"
      axiswintext        "Major Defeat for Allies"    
      alliedwintext    "Major Defeat for Axis"
       
      Map tested and repaired for use with ETL 2.76 with mods Jaymod 2.2.0, Silent 0.9.0, NQ 1.2.9, N!tmod 2.3.1
       
      Map also repaired for W:ET 2.60b with no mods cause there was shader errors
       
      It does have a WARNING: CM_GridPlane unresolvable on load which is related to degenerate patches from what I recall - a plugin inside radiant called bobtoolz brush cleanup should have been performed before final build it can be ignored can recall cortexbeta_who_cf.pk3 has this same issue no biggie.
       
      Map has a some what suspicious loading time that is related to sound files loading can be ignored
       
      if you experience a hunk allocation error and game crashes do set com_humkmegs 256 or higher and restart the game this does throw this problem have tested no solution to resolve it
       
      There is no source file online for this pk3 cause it has been heavily modified and not available on this site
      there is a standard version available here https://www.wolffiles.de/index.php?filebase&fid=844 its rated below Venice which is underrated for performance my opinion

      5 downloads

      Submitted

    10. Baserace Desert Fixed

      To many changes to list them all and definitely couldn't patch it you'll see if you open this box of candies up
       
      Changes if your curious
       
      baserace_desert.script was replaced with a edited version by me of course  
      scroreboard.shader trashed not used properly deleted associated textures as well
      baserace_desert.shader called for 100 images that were not properly used trashed it went back to basics
      gfx/2d remaped shaders with new shaders using remapshaderflush all hand made from the first compass already made
      dumped gfx/2d/scoreboard was a waste of space for the intent of the build
      did a clean up on isle 3 cptnt_baseracebeta3.shader env was not functioning guess to many typo's by the author
      textures/lights/light_m1r.tga and textures/lights/light_m1r.tga was missing to just dropped a deuce on it XD
       
      Total time to trace fixes about 6 hrs
       
      Technical issue was here to explain the author wanted to do a scoreboard that wasn't being properly used
      it was maxed out on 6 on each side was no need for so many scripts and shaders so it was semperfi'ed 
       
       
      Tho I dumped the old stuff  I did however edit the shader for the textures above that are being remapshaderflush it wasn't required but for cleanness I did add the correct shader format for it encase other maps get involved in the future this will lock them out  
       
      This includes way and goals for bots enjoy

      10 downloads

      Updated

    11. Hotchkiss.pk3

      map            "hotchkiss"
      longname        "Hotchkiss Factory"
      type            "wolfmp"
      timelimit        30
      axisRespawnTime        20
      alliedRespawnTime   20
          
      Briefing:        "1939: To prevent the capture of the missile factory by Axis,
      allied headquarters has send a squad of troops to Saint-Denis, France,
      to help defend the latest missile prototype which very well could be
      the weapon that wins the war...                           
      **Map by Marko, Bob Le Roux and Lowlife           
      Special thanks to the -7Co- clan guys for main testing, bug reporting & feedback"
       
       

      6 downloads

      Updated

    12. bba0-beta2_patch fixed v2

      This has to be placed in the same directory as the bba0-beta2.bsp location
       
      This was made to fix errors for CTF sounds Capture, Returned, Dropped, Scored 
       
      New has been fixed the scripted was reading for file bba0-beta1 just switched it to bba0-beta2
       
      Had to rewrite maps/bba0-beta2.script and sounds/bba0-beta2.sounds
       
      Added folder sound\vo\ctf **Used Sounds to fix missing sound files from  https://www.wolffiles.de/index.php?filebase&fid=1402
       
       
      This will remove all sound errors but their leaves a entity warning but is null
       
      ETL warnings
       
      spec_neutral is missing a target it is present but not read
      WARNING G_PickTarget: target spec_neutral not found or isn't in use - this might be a bug (returning NULL) it is supposed to connect to this entity which is supposed be a info_null entity  with targetname t1272
      WARNING G_PickTarget: target t1272 not found or isn't in use - this might be a bug (returning NULL)  
      it can't be manually added to the .bsp because it messes up triangles but these warning will not effect the server in any way 
       
      This patch also includes the previous patch addition for objective being removed from player after it is taken into the secret room from here https://enemyterritory-stuff.net/files/file/807-bba0-beta2-z_-bbao_-beta2-patch-map-script-waypoints-named-aswell-castle-ctf/
       
      This also includes a fix for hbot_head.md3 apparently the model .md3 used for this was corrupt and was replaced with 
       
      pak0.pk3\models\players\hud\head.md3 and just renamed to hbot_head.md3
       
      LOADING... - server models - Warning R_LoadMD3: model models/mapobjects/hbot/hbot_head.md3 surf num [0] is using default shader Warning R_LoadMD3: model models/mapobjects/hbot/hbot_head.md3 surf num [0] is using default shader Warning R_LoadMD3: model models/mapobjects/hbot/hbot_head.md3 surf num [0] is using default shader Warning R_LoadMD3: model models/mapobjects/hbot/hbot_head.md3 surf num [0] is using default shader  
      The reason for v2 on the name of the file is because it is to replace the previous patch that was updated
       
      It is a bigger patch because it includes the sounds and models used to fix the pk3 1.2mb technically 1.15mb
       

      4 downloads

      Updated

    13. Xposed Patch

      This file has to be placed in etmain where the xposed.pk3 is located to fix
       
      ^3WARNING: unknown dst blend mode 'gl_dst_color' in shader 'textures/xposed/burn@ringa', substituting GL_ONE
       
      &
       
      Can't read sound file sound/vo/general/axis/hq_tankbridge.wav
       
      This will repair and replace two script lines in two scripts
       
      goldrush_allies_tank_steal is called 3 times from maps\xposed.script in xposed.pk3 the fix was repaired in 
       
      sound/scripts/xposed.sound the sound for hq_tankbridge.wav by default values from pak0.pk3 directory located at  sound/vo/fueldump/axis/hq_tankbridge.wav
       
       
      As for the shader hitch warning from console the gl_dst_color was replaced with GL_ONE to default values
       
       
       
       
      This should in theory reduce server log data size to a more reasonable data stack if logging is enabled on the server
       
      The fix was brought to attention on this topic https://fearless-assassins.com/topic/105508-etl-client-crash/page/3/#comment-869886
       

      0 downloads

      Submitted

    14. Sykotic DM1

      No description available

      0 downloads

      Submitted

    15. Mountainradio Mountain Radio

      Mountain Radio README
      Author: errol (IRE)
      Last Updated: 01/11/05
      Version: b1
      Mountain Radio is a small teams / warmup intended, dual objective map for Wolfenstein: Enemy Territory. Both teams must steal and transmit 3 of their opponent's secret documents to win. The time limit is set to 10 minutes, but no-one will win until one team has successfully transmitted 3 documents. It's designed for clan warmups and times when your server is quiet. The map has been tested for 1v1 to 4v4 and has resulted in fast-paced, fun-packed games. I dont think it would function well with anything over those numbers, but I could be wrong! 😛
      Time limit: 10 minutes
      Allies Spawn Time: 15 seconds
      Axis spawn Time: 15 seconds
      Objectives: Dual obj - steal 3 of your opponent's secret documents and transmit them at your base radio
      Gametypes: mp, obj & sw
      Credits:
      * Thanks to Drakir for the lovely Radar prefab
      * Thanks to Lanz and his Silly_CTF script, this really made my script easier to write
      * Thanks to all the testers on the Bolthole. All my VPL clan buds & M4X spankage, :RedleB:, xOr, HumanCanniBal, BenMcDermott, Dazza, WatchYourBack:-), PapaSchlumpf & cadea.
      Notes:
      * 2 textures (the team signs / flags) & 1 sound (allies alarm) from Wolf: ET have been modified & renamed by me and included in the pk3. I don't claim to have created these textures / sounds. It was the only way I could figure to best use them in my map.
      * If you would like to add this map to any script, the (bsp) name is mountainradio_b1.
      Known Issues in b1:
      * Team members seem to spawn into the same spawn point / spawn on top of each other (fixed for b2)
      * Mortar 'allegedly' seems to go through the sky at times 😛 (I still say this is lies!)
      *****
      *****
      Please leave any feedback, bugs or suggestions at http://www.vplclan.org/forum/viewtopic.php?t=749
      Have fun!
       
       

      1 download

      Submitted

    16. Training Pit

      No description available

      0 downloads

      Submitted

    17. CTF Well

      CFT_Well By Trash
      °°°°°°°°°°°°°°°°°
      Try to capture the enemy objectives 3 times.
      First team to secure all 3 objectives wins.
      Installation
      °°°°°°°°°°°°°
      Extract the "ctf_well.pk3"-file into your ETmain folder
      Contact information
      °°°°°°°°°°°°°°°°°°°
      Trash
      trash@brock.be
      irc: #-=[bzz]=-
      url: http://boozze.brock.be || own website soon
      Special thanks
      °°°°°°°°°°°°°°
      Brock aka BroQ for supporting me and giving me some ideas.
      fretn for solving the major problem
      Tziek for extensive testing
      Clan BooZZe for testing this map
       

      0 downloads

      Submitted

    18. CTF Well

      CFT_Well By Trash
      °°°°°°°°°°°°°°°°°
      Try to capture the enemy objectives 3 times.
      First team to secure all 3 objectives wins.
      Installation
      °°°°°°°°°°°°°
      Extract the "ctf_well.pk3"-file into your ETmain folder
      Contact information
      °°°°°°°°°°°°°°°°°°°
      Trash
      trash@brock.be
      irc: #-=[bzz]=-
      url: http://boozze.brock.be || own website soon
      Special thanks
      °°°°°°°°°°°°°°
      Brock aka BroQ for supporting me and giving me some ideas.
      fretn for solving the major problem
      Tziek for extensive testing
      Clan BooZZe for testing this map
       

      0 downloads

      Submitted

    19. CTF Multi2

      Deliver objective to win the map

      0 downloads

      Submitted

    20. Deathshaft

      _/_/_/_/_/_/_/_/_/
      _/              _/
      _/  DeathShaft  _/
      _/              _/
      _/_/_/_/_/_/_/_/_/

      I do not allow changes in this map.
      Map created by 'Just!ce. This is my second map.
      Special thanks to:
       - Yodh
      and
       - [NM]
       - wezelkrozum
       - {SSF}Sage
      At the Splash Damage forum.
      Contact:
      MSN: antonh_8@hotmail.com
      Xfire: antonh1

      1 download

      Submitted

    21. Aimmap2

      No description available
      Fragmap

      1 download

      Submitted

    22. FastFrag

      _/_/_/_/_/_/_/_/
      _/            _/
      _/  FastFrag  _/
      _/            _/
      _/_/_/_/_/_/_/_/

      Most textures are not made by me and are ripped from other maps.
      I do not allow changes in this map.
      I used Purefrag as my example.

      Special thanks to Anfi and Yodh, without them this would have been a box with 2 spawns.
      Map created by 'Just!ce. This is my first map.

      Contact:
      MSN: antonh_8@hotmail.com
      Xfire: antonh1

      0 downloads

      Submitted

    23. Distillery

      Another incredible map from HeX|Fate
       
      Another very big map requiring the latest ETJump for best results
      Raise your /com_hunkmegs to 192 if you can
       
       
       
       
      included readme:
       

      3 downloads

      Submitted

    24. Refinery

      The incredible refinery from HeX
       
      Best run with the latest ETJump
      I do believe a higher /com_hunkmegs is required to run this map
       
      A tour of the ore mines and ore refinery. A very long and complex trickjump map
       
      Allies is the hard side and very long
      Axis is the easy side with a time run
       
       
      Included readme:
       

      3 downloads

      Submitted

    25. Italy map

      Renamed all files that need to be renamed to fix the pk3
       
      .bsp is now named fa_italy_b3_fixed in order to fix the source directly including all the files needed to make it complete
       
      Sound paths were fixed sound/fa_italy_b3 was renamed to just italy to fix ambient sounds to properly auto play including music
       
      Sounds were added for gold crates because ETL is suppressing pk0.pk3 source file
       
      There should only be warning of sound files not being 22050kbs stereo1 when it has to be mono ignore they are directly out of C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\pak0.pk3 and not from ETL source only shows in developer mode shouldn't make any difference

      8 downloads

      Updated


    About Us

    We are glad you decided to stop by our website and servers. At Fearless Assassins Gaming Community (=F|A=) we strive to bring you the best gaming experience possible. With helpful admins, custom maps and good server regulars your gaming experience should be grand! We love to have fun by playing online games especially W:ET, Call of Duty Series, Counter Strike: Series, Minecraft, Insurgency, DOI, Sandstorm, RUST, Team Fortress Series & Battlefield Series and if you like to do same then join us! Here, you can make worldwide friends while enjoying the game. Anyone from any race and country speaking any language can join our Discord and gaming servers. We have clan members from US, Canada, Europe, Sri Lanka, India, Japan, Australia, Brazil, UK, Austria, Poland, Finland, Turkey, Russia, Finland, Germany and many other countries. It doesn't matter how much good you are in the game or how much good English you speak. We believe in making new friends from all over the world. If you want to have fun and want to make new friends join up our gaming servers and our VoIP servers any day and at any time. At =F|A= we are all players first and then admins when someone needs our help or support on server.

    ×
    ×
    • Create New...

    Important Information

    By using this site, you agree to our Terms of Use.