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Maps

Wolfenstein: Enemy Territory Maps for Downloads.

673 files

  1. Saberpeak

    *********************MAP DESCRIPTION***********************************
    A small secluded beach resort proved to be the ideal place for the axis 
    to establish a secret docking station for their u-boats. Surrounded by 
    very tall cliffs, the small Saberpeak gulf is well hidden from prying 
    eyes and unwelcome visitors.
    A small group of allied forces were sent on a mission along the coast 
    to find the secret base and destroy any u-boats in its hangar. This will 
    prove quite difficult since the axis have heavily fortified the resort 
    turning it into an impenetrable fortress. To make things even worse an 
    ammo shipment sent to supply the allies assault boat was intercepted by 
    the axis leaving the allies severely weakened.

    RECOMMENDED NUMBER OF PLAYERS:
    The map has a lot of open spaces and it was meant to be played with a 
    large number of players. Personally I recommend a minimum of 15 and a 
    maximum of whatever your server can handle before it goes up in flames. 
    That being said however, it's up to you. 

    OBJECTIVES:
    ALLIES:

    Primary:
    1)Escort the assault boat to the old dock.
    2)Steal the ammo from the truck and load it onto the boat.
    3)Escort the boat to the resort gates and use the boat cannons to destroy the entrance.
    4)Destroy the submarine.
    Secondary:
    1)Destroy the side wall
    2)Construct the command post

    AXIS:
    1)Don't let the allies steal the ammo.
    2)Stop the boat from destroying the resort gates.
    3)Protect the submarine.
    Secondary
    4)Construct the command post.
    ***********************************************************************

    **************************KNOWN ISSUES*********************************
    1) There is a small bug where if the boat gets damaged while it is 
    destroying the boulder blocking the side path and an allied player is 
    on the boat during this time, the boat will not be repairable even though 
    it is damaged. To fix this bug the allied players have to get off the boat 
    until the boat becomes repairable (which should take about 1 or 2 seconds).

    2) Because the map is so big there are certain limitations imposed by the 
    game. These have to do with the maximum distance a projectile can travel 
    which is 8192 game units. Although this distance is very large, there are 
    certain points in the map where you can see this far (and probably more) 
    which means that if you shoot at a player further than 8192 units your 
    bullets simply wont reach. This restriction doesn't apply to scoped weapons.

    3 downloads

    Updated

  2. ctf_ocelotl map + waypoints

    ctf_ocelotl
     
    Small capture-the-flag arena map for Enemy Territory.
    Mapscript made by RoeltjE. Modified by Skorpio.
    Axis and allies are trying to win the favor of the forgotten Aztec god Quakalotl.
    They have to capture 20 ritual flags in the ancient Ocelotl arena to win.
    ******Made by Skorpio.
     
    Axis_respawntime 10 Sec
    Allied_respawntime 10 Sec
    Timelimit 20 Min
     

    5 downloads

    Updated

  3. tram_et(mp_tram).pk3

    tram_et(mp_tram).pk3
    It's a RTCW converted map(Like et_beach and others).
    PK3 can actually run in either Enemy Territory or Return to Castle Wolfenstein.
    Start Spawntimes:
    Axis_respawntime: 20 Seconds
    Allied_respawntime: 15 Seconds
    Timelimit: 30 Minutes
    Spawntimes change as either team does objectives:
    Command Post or Bridges-Built or Destroyed.
     

     

    1 download

    Submitted

  4. TC Base by Alienz

    TC base by Alienz is a map mod of the classic RTCW map TC Base. Adding a spliff smoking alien to the objectives and opening more routes through the map. including the grate pipe that featured in RTCW.

    2 downloads

    Submitted

  5. Fragmaze - fragmaze_fixed.pk3

    Download pk3 name : fragmaze_fixed.pk3
    Map name : fragmaze_fixed.bsp
     
    Objective: Collect 10 goldbars to win.

    3 downloads

    Submitted

  6. Arta B1 + waypoints

    Objectives:
     
    Allies:
    1] Cross the Bridge.
    2] Breach the Underground Base Main Door.
    3] Destroy the Plane Prototype.
    4] Destroy the Jet Engine Prototype.
    5] Steal their Project Files! Use the Command Post to transmit it.
    6] Establish a Command Post.
    7] *Secondary* Destroy the Generator to cut power from Dam sidedoor.
    8] *Secondary* Blow a secondary route through an Air Inlet.
    9] *Secondary* Construct an Assault Ramp to weaken Axis Choke point.
     
    Axis:
    1] Prevent the Allies from crossing the Bridge.
    2] Prevent the Allies from entering the Underground Base.
    3] Protect the Plane Prototype.
    4] Protect the Jet Engine Prototype.
    5] Protect the Project Files. Do not let them Transmit it!
    6] Prevent Allies from establishing a Command Post.
    7] *Secondary* Don't let them destroy Generator to cut power from Dam sidedoor.
    8] *Secondary* Stop them from entering the Base through an Air Inlet.
    9] *Secondary* Don't let them construct an Assault Ramp.

    12 downloads

    Updated

  7. Treetop Final

    treetop_final created by FrankieDuck
    with additions by S.S.Kurai Samurai Command Map by ScubaDuck
     
    The Axis must retake the Missile Base in the forest that the allies have captured.
    They must make their way down into the subterranean base via the walkways in the trees.
    They must prep the missile for launch and launch at its target, CANADA!!
     

     

     

    1 download

    Submitted

  8. Colosseum beta 5

    Axis:
    "Retain control of the Gold Crates for 20 minutes"
    Allied:
    "Secure both Gold Crates before Axis forces spend it!"
    Neutral:
    "Axis raiders have stolen the gold from the local bank and intend to spend it as quickly as possible. Allies must get the Gold Crates from the Axis soldiers before it's spent. The Axis must hold for 20 minutes."

    10 downloads

    Submitted

  9. UrbanTerritory 44

    The Axis have to destroy the Safe, steal the Combat Maps and bring them to the Truck!

    13 downloads

    Submitted

  10. Minelabs Beta 1 Full fixed version

    Story:
    The germans has built a laboratory in an old mine since they discovered a copper-carbon based superconductor with the molar mass 666g/mol**The mineral offers exceptional magnetic features and this is now used in an anti aircraft prototype gun. It can launch time fused shell at 2 mach. this makes the gun extremely hard to avoid as pilot. The allies must destoy the prototype and transmitt the documentation.
     
    Objectives:
    *The allies have to steal a key and unlock a gate
    *Then destroy an anti tank pak75 gun
    *The tank will then enter the map from the forest and will require escortation to the minelabs
    *Once the tank reaches the minelabs it will create an entrence and the allies will be able to destroy the prototype and transmitt the documentation.
     
    Changelog since alpha 3 fix:
    *The gate that previously gave the axis instant acces to the delivery point of the key in the first stage of the map is now closed until the key is delivered forcing the axis to either take a longer route or push through the commanders room where the key is found in order to stack on the delivery point. this will make teamwork and communication more vital in the first stage.
    *An opel blitz with mg42 is added outside the forest route near the headquarters to give axis more control of the middle hill in the first stage.
    *The compound where the ammunition supply is has been mirrored and turned to increase the distance that the axis have to travel to the anti tank gun, this will make it easier for allied field ops to prevent the axis from defusing the dynamite once it's planted (using air strikes). furthermore a tunnel has been added to give the allies a protected route to capture the ammunition supply in the second stage as well as to sabotage the axis commandpost.
    *Once the tank reaches the house with the commandpost the axis can no longer spawn in the commandpost house no matter if they have constructed it or not.
    *The clip of the tank is now correct and custom command voices is now added, proudly recorded and created by Finn and Fabi.

    7 downloads

    Submitted

  11. Todliche_final

    Todliche map final

    6 downloads

    Submitted

  12. MML Church V1

    MML Church map

    3 downloads

    Submitted

  13. Raiders.zip

    Raiders map final version

    6 downloads

    Submitted

  14. Decay_b5 waypoints

    these are the latest waypoints for decay_b5.

    12 downloads

    Submitted

  15. Decay_b5

    OBJ for allies

    - transmit docs to secure forward flag spawn and open main gate.
    - destroy side gate and build CP for an additional spawn point.
    - dynamite the generator to access gold crates in the vault.
    - deliver 2 gold crates to the truck and win.

    OBJ for axis
    - defend forward spawn flag and do not let allies transmit the secret docs.
    - defend side gate and build CP to prevent allies from having an aditional spawn point.
    - defend the generator.
    - defend the gold and do not let allies deliver the gold crates to the truck.

    29 downloads

    Submitted

  16. Thud In The Sand

    --------------------------------------------------------------------
    ||==================================================================
    ||Map name: Thud in the Sand
    ||pk3 and its files names: tits
    ||Author: -)A(-WuTang**
    ||Version: Beta 2 (B2)
    ||Released: 18th Nevember 2016
    ||==================================================================
    ||Contacts:
    || Email: panprezident789@gmail.com
    || Forum: www.dark-alchemy.com - user WuTangH
    || www.thewolfteam.org - user WuTangH
    || www.splashdamage.com - user WuTangH
    ||==================================================================
    --------------------------------------------------------------------
    ============================================================================================================
    About:
    This is the 2nd released version. The map is situated in small egypt-style town, and ends up in underground axis bunkers.
    Objectives:
    Allies:
    Primary: Steal the Dynamite and deliver it to the Truck.
    Primary: Escort the Truck through barrier and Destroy City gate.
    Primary: Destroy two tunnel Gates to gain access into underground bunkers.
    Primary: Use button in Control Cabin to move rockets out of Safe.
    Primary: Steal Captains Key from his table and deliver it to the Safe to open it.
    Primary: Steal the Case, Moneypack 1 and Moneypack 2, and deliver them to the green truck on the other exit of bunkers.
    Secondary: Destroy Hovel Wall to gain one more acess to Dynamite.
     
    Axis:
    Defend, defend, defend, go on a cig, and defend again.
    Also feel free to build Truck barrier.
     
    ============================================================================================================
    Programs used:
    GTKRadiant 1.5
    Notepad++
    Adobe Photoshop CS6
    Audacity
    MD3Compile.exe
    Paint (yeah right)
    ============================================================================================================
    Credits & some Copyrights:
    Textures were downloaded for free, or made by me.
    Moving water - from Quotidian map by Avoc
    Props_wall - posters textures - made by Sid and Etch
    Plus some nice sites: http://www.davegh.com/index.php
    http://www.mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html
    http://opengameart.org/textures/all
     
    Models: Case - made by Devils-Right-Hand of TWT-team.
    Two money models - made by Thunder of TWT-team.
    Chevy truck - made by Thunder of TWT-team.
    Key - made by Thunder of TWT-team.
    Bunker lights - made by Thunder of TWT-team.
    Market props - made by Thunder of TWT-team.
    The big jungle tree - made by Kic.
    Gas props - made by Thunder of TWT-team.
    Tap model - made by Thunder of TWT-team.
    Big dynamite - made by MLB guys.
    Sounds: Sounds included in pk3 are made out of ET original sounds. So feel free to use any of them.
     
    You can use all textures from this pack. Those downloaded are free, and those made by me are totally free too (as they look terrible anyway).
    AFAIK you can use models, but please give credits as I did. You will find all custom models on thewolfteam website.
    Thanks to C from UJE Clan for their prefab generator.
    I've also downloaded Control Panel textures, Health & Ammo cabins prefab, Oil barrel prefab, and crates prefab. However, authors are unknown to me. Thanks to them anyway..
     
    Special thanks to all people that helped or discussed my map with me:
    Teuthis
    -)A(-Islander
    -)A(-Lammert
    TWT-Thunder
    TomTom7777
    -)A(-Tomimaki
    -)A(-Old-Owl
    Kemon
    Timothy
    Mateos
    Macchute
    Stealth
    -|D|-Ray
    Devils Right Hand
    native12
    [uJE]Niek
    -SSF-Sage
    Micha
    AoS-Fabi
    ETc|Jay
    webDogster
    macbeth
    And another people from SplashDamage, TheWolfTeam and Dark Alchemy forums.
    ============================================================================================================
    Support Dark Alchemy with joining our servers.
    Support TheWolfTeam with joining their forums. (we need testers, too)
    ============================================================================================================
    You may not include or distribute this map in any sort of commercial product without
    permission from the author. You may not mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may not Redo/reproduce/update this map in any way without permission from the author.
    This will change IF map source file will be released to public.








    4 downloads

    Updated

  17. Decay_b4


    New version of Decay

    here is a video of the map
     
    http://plays.tv/video/58cd99450845854472/decay-b4

     
    OBJ for allies
     
    - transmit docs to secure forward flag spawn and open main gate.
    - destroy side gate and build CP for an additional spawn point.
    - dynamite the generator to access gold crates in the vault.
    - deliver 2 gold crates to the truck and win.
     
    OBJ for axis
    - defend forward spawn flag and do not let allies transmit the secret docs.
    - defend side gate and build CP to prevent allies from having an aditional spawn point.
    - defend the generator.
    - defend the gold and do not let allies deliver the gold crates to the truck.

    10 downloads

    Submitted

  18. UJE Factory Beta 2 + waypoints

    Description:
    (the readme file)
     
    -----------------------------------------------------------------
    [uJE]Factory
     
    2-3-2017
    By [uJE]Niek
     
    -----------------------------------------------------------------
     
    Axis forces are planning an assasination on The Allied General in his Factory.
    They have to get inside the guarded factory to get the special dagger
    to assasinate The Allied General in his bedroom.
    To get to the factory they have to steal the tank first to gain
    acces to the Factory.Then they have to steal a key to open the gates to
    the dagger and The Allied General's bedroom.
    The allied forces have to stop the Axis and prevent assasination of The Allied General.
     
    -----------------------------------------------------------------
     
    Axis objective
     
    *Blow the damaged garage side wall to access the tank!
    *Escort the tank through the Town to secure advance spawns!
    *Blow the Sewer Door Side Entrance and the Stair Well Door Side Entrance to progress!
    *Capture the Old Village spawn for 7 seconds!
    *Build the North and South Assault Ramps, the Neutral Command post, and blow the Trench Side Wall!
    *Blow the Main Factory Door to access the Key and Dagger and capture the forward tower spawn!
    *Steal the Gate key to open the Gates that guard the Dagger to unlock them!
    *Steal the Dagger and run it to The Allied General to assasinate him!
     
    Allied objective
     
    *Prevent the Axis from blowing the damaged garage side wall!"
    *Prevent the Axis from repairing the tank and snare or damage it to prevent their progress!"
    *"Prevent the Axis from gaining access to the Sewer Door Side Entrance and the Stair Well Door Side Entrance!"
    *Capture or prevent the Axis from capturing the Old Village!"
    *Prevent the construction/destroy the North and South Assault Ramps, build the Neutral Command post, and prevent the blowing of the Trench Side Wall!"
    *Prevent the Axis from blowing the Main Factory Door and gaining access to the key and Dagger!"
    *Primary Objective: Defend the Gate Key and prevent the Axis from using it to unlock the Dagger to assasinate The Allied General!"
    *Primary Objective: Defend the Dagger and prevent the assasination of The Allied General!"

    13 downloads

    Updated

  19. Canyon Depths FINAL

    This is the final version with all bugs fixed. Further information please see here:
    https://fearless-assassins.com/files/file/1538-canyon-depths-beta-7/
     
    Axis
     
    Objective: use the tank to reach the Allied Research Center, and find their secret!
     
    1. Find temporary fuel for the tank
     
    2. Escort the tank through the castle
     
    3. Fully resupply tank
     
    4. Get the tank through the oasis and caves
     
    5. Infiltrate the bunker at the bottom to open the gates for the tank
     
    6. Find the allies secret!
     
    Note: Due to sound music and the huge map to fully enjoy it you must have to /seta com_hunkmegs 256

    8 downloads

    Submitted

  20. Q3dm17 for ET

    Converted by 'Kragle' - full copyright goes to ID SOFTWARE and QUAKE 3 for this map.
     
    i converted it into et and added weapons about and ammo and health cabinets, plus i made most of the map cushion so you dont fall to your death which is slightly modifyed but had to be done.
     
    Read : http://www.smpclan.com/modules.php?name=Forums&file=viewtopic&p=2730#2730
     
    for more info.
     
    copyright 2006 - id / quake 3 software & designers
     
    this map may be used for study but cannot change its design in anyway.
     

    this map may also be going in 999gamma 2. but ive not desided yet. i may build my own arena with etf textures and other stuff.
     
    2006 |999|'Kragle'
     
    WITH THANKS TO:
     
    {JUST-ME}
    |SMP| BAHA
    Chruker
     
    :::::: EDIT MAP ONLY IF YOU KNOW HOW TO MAKE JUMP PADS WORK ::::

    1 download

    Submitted

  21. Wolfsrudel 4 (Final/Fix2)

    Allied:
    "We must steal the mobile emitters and destroy the Main Radio Mast to prevent the axis to send new orders to their Submarines in North Atlantic"
    Axis:
    "The allied troops have found our base. The Mobile emitters and the Main Radio Mast must be defended."
    Neutral:
    "The German Uboote in the North Atlantic seem be commanded by this base. The Mobile emitters must be stolen and the main radio Mast be destroyed." Objectives
    Allied objectives
     
    1 "Primary Objective:
    Dynamite the Maingate"
    2 "Primary Objective:
    To disable the Radarstation steal both of the Radarparts and bring it to the escape truck."
    3 "Primary Objective:
    Destroy the Main Axis Radio Mast with dynamite."
    4 "Secondary Objective:
    Capture the Forward Bunker from the Axis."
    5 "Secondary Objective:
    Dynamite the Sidewall to get into the Base."
    6 "Secondary Objective:
    Dynamite the Bunkersidewall to get into the Base."
    7 "Secondary Objective:
    Build a Command Post."
    8 "Secondary Objective:
    Destroy the Axis Command Post."
    Axis objectives
     
    1 "Primary Objective:
    Defend the Maingate."
    2 "Primary Objective:
    Prevent both Radarparts from being stolen."
    3 "Primary Objective:
    Prevent the Allies for destroying the Main Radio Mast."
    4 "Secondary Objective:
    Defend the Forward Bunker."
    5 "Secondary Objective:
    Defend the Sidewall for breaching ."
    6 "Secondary Objective:
    Defend the Bunkersidewall for breaching ."
    7 "Secondary Objective:
    Destroy the Allied Command Post."
    8 "Secondary Objective:
    Build a Command Post."

    3 downloads

    Submitted

  22. [UJE] Toyshop Sniper Beta 1 + waypoints

    Rating DISABLED for this map. Map Type: SNIPER Map Size: Medium Map Theme: Not Set
    Description:
    (the readme file)
     
    -----------------------------------------------------------------
    [uJE] Toyshop sniper
    03-03-2017
    -----------------------------------------------------------------
     

    Map by [uJE]Niek
     
    Pretend yourself in a toyshop but this time you may use
    the guns for real.
    The only thing is that you are very little like a mouse.
    There is a way to cross but it's not easy ,you have to use the stairs.
    Have alot of fun.

    9 downloads

    Submitted

  23. et_depot

    OBJECTIVES (ALLIES):
    1 "Primary Objective:Protect the allied radio transmitter at all costs."
    2 "Primary Objective:Dynamite the axis radio transmitter."
    3 "Secondary Objective:Defend the way to the flag."
    4 "Secondary Objective:Built the metal barrier to protect the flag from Axis."
    5 "Secondary Objective:Build the command Post."
    6 "Secondary Objective:Hold the Flag."
     
    OBJECTIVES (AXIS):
    1 "Primary Objective:Dynamite the allied radio transmitter."
    2 "Primary Objective:Protect the axis radio transmitter at all costs."
    3 "Secondary Objective:Built the metal barrier to protect the flag from Allies."
    4 "Secondary Objective:Defend the way to the flag."
    5 "Secondary Objective:Build the command Post."
    6 "Secondary Objective:Hold the Flag."

    6 downloads

    Submitted

  24. Fueldump Desert (Fixed) - fueldump_uvf.pk3

    Desciption:
     
    Axis:
    "Protect your fuel depot from attack: make sure they do not blow the Antenna and immobilize their armoured vehicles with Panzerfausts or grenades."
    Allied:
    "Escort a Churchill AVRE demolition tank to destroy an armored Axis fuel depot. Blow up the Antenna to gain another access way, protect and repair the Churchill and smash your way through to victory."
    Neutral:
    "The Allies are attacking an Axis fuel depot and must escort their Churchill AVRE Demolition Tank as it blasts through the defences. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives."
     
    Allied objectives
    1 "Primary Objective:
    Construct and reinforce a Bridge over the river."
    2 "Primary Objective:
    Escort the Tank over the Bridge to destroy the Tunnel Doors."
    3 "Primary Objective:
    Cover the Tank as it destroys the Axis Depot Gates."
    4 "Primary Objective:
    Dynamite the Axis Fuel Dump."
    5 "Secondary Objective:
    Escort the Tank to destroy the Side Wall to the rear of the Depot."
    6 "Secondary Objective:
    Stop the Axis from constructing a Command Post."
    7 "Secondary Objective:
    Build a Command Post for faster charge times."
     
    Axis objectives
    1 "Primary Objective:
    Prevent the Allies from constructing and reinforcing a Bridge over the river."
    2 "Primary Objective:
    Prevent the Allied Tank from destroying the Tunnel Doors."
    3 "Primary Objective:
    Disable the Allied Tank before it can blow open the Depot Gates."
    4 "Primary Objective:
    Defend the Depot Fuel Dump."
    5 "Secondary Objective:
    Defend the damaged Side Wall."
    6 "Secondary Objective:
    Build your Command Post for improved charge times."
    7 "Secondary Objective:
    Stop the Allies from constructing a Command Post."

    18 downloads

    Updated

  25. Pipeline Refinery Final - etdo_pipelinerefinery.pk3 / etdo5.pk3

    Allied objectives
    1 "Primary Objective:
    Destroy the Refinery."
    2 "Secondary Objective:
    Destroy the Main Door to secure the Forward Bunker."
    3 "Secondary Objective:
    Capture the Forward Bunker from the Axis."
    4 "Secondary Objective:
    Construct an Assault Ramp up to the Refinery."
    5 "Secondary Objective:
    Destroy the Bridge which bypass Axis troop by Satchel Charge."
    6 "Secondary Objective:
    Prevent the Axis from establishing a Command Post."
    7 "Secondary Objective:
    Establish a Command Post to increase a charge speed."
     
    Axis objectives
    1 "Primary Objective:
    Defend the Refinery."
    2 "Secondary Objective:
    Defend the Main Door from Allied dynamite."
    3 "Secondary Objective:
    Defend the Forward Bunker from the Allies."
    4 "Secondary Objective:
    Prevent the Allies from constructing an Assault Ramp up to the Refinery."
    5 "Secondary Objective:
    Defend the Bridge from Allied Satchel Charge."
    6 "Secondary Objective:
    Establish a Command Post to increase a charge speed."
    7 "Secondary Objective:
    Prevent the Allies from establishing a Command Post."

    13 downloads

    Updated

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