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Wolfenstein: Enemy Territory Maps for Downloads.

1043 files

  1. Grotli winter edition + waypoints

    //===================================================================================================>>>
    // Mapname : Grotli winter
    // BSPname : grotli_winter
    // Released: 23.11.2023
    // Version : Final (This is the winter edition of the original map Grotli)
    //
    // Map made by: o-0._.0-o 
    //
    // Website: www.bunker4fun.com 
    //===================================================================================================>>>

    Story:
        The Allies must blast their way through the Grotli tunnel and bring the gold back home.
    =======================================================
    Objectives:

        Allied:
        Primary Objectives:
                            1] Destroy the main gate. 
                            2] Destroy the tank gate and steal the tank. 
                            3] Escort the tank to the Axis base. 
                            4] Destroy the tank barriers. 
                            5] Destroy the vault door. 
                            6] Grab the gold and bring it to the Allied base.
        Secondary Objectives:
                            7] Once inside the Grotli tunnel, capture the forward spawn point.  
                            8] Destroy the side entrance. 
            
        Axis:
        Primary Objectives:
                            1] Protect the main gate. 
                            2] Protect the tank gate and don't let them steal the tank.                         
                            3] Don't let the tank go to the Axis base. 
                            4] Don't let the Allies destroy the tank barriers. 
                            5] Don't let the Allies destroy the vault door. 
                            6] Protect the gold. 
        Secondary Objectives:        
                            7] Don't let them use the forward spawn point inside the Grotli tunnel. 
                            8] Protect the side entrance.  
        
    =======================================================
     
     
     
     
     
     

    581 downloads

       (0 reviews)

    Updated

  2. twc fraglax v2 - twc_fraglax_v2.pk3 and waypoints

    No information on the map
    A big thank you to UgC'Pinn for the waypoint files
     

    62 downloads

       (0 reviews)

    Submitted

  3. etl braundorf - etl_braundorf_v1.pk3 and waypoints 0.9

    PLEASE NOTE THIS MAP DOES NOT WORK ON TERRITORY ENEMY JUST WORKS ON ETLEGACY.
     
    // ======================================================================
    // 'Braundorf, by Brevik'
    // November 2023
    // Cedric 'kemon' Easton
    // http://www.etlegacy.com
    // http://www.github.com/realkemon
    // ======================================================================
    This map is an overhaul of the original Braundorf map from ET created by Brevik.
    As part of the ET: Legacy asset creation effort certain maps are being overhauled.
    Those maps have been selected for their stable gameplay, even in a competitive environment.
    // AXIS
    Primary Objective:        Prevent the Allies from blowing the City Gate and permanently capturing the Factory District.
    Primary Objective:        Prevent the Allies from destroying the Bunker Controls and winning the battle.
    Secondary Objective:    Prevent the Allies from blowing the Castle Gate and gaining another route to the Bunker Controls.
    Secondary Objective:    Prevent the Allies from capturing the Factory District spawn point.
    Secondary Objective:    Build the Command Post for faster charge times.
    Secondary Objective:    Build and defend the Rear Entrance to the bunker.

    // ALLIES
    Primary Objective:        Destroy the City Gate and permanently capture the Factory District.
    Primary Objective:        Destroy the Bunker Controls to win the battle.
    Primary Objective:        Destroy the Castle Gate to gain another route to the Bunker Controls.
    Primary Objective:        Capture the Factory District spawn point.
    Secondary Objective:    Build the Command Post for faster charge times and a new spawn point.
    Secondary Objective:    Destroy the Rear Entrance to the bunker.

    160 downloads

       (0 reviews)

    Updated

  4. ho chi minh trail - ho_chi_minh_trail.pk3 and waypoints 0.9

    new waypoint files to use with omnibot 0.9
     
    HO CHI MINH TRAIL
    created by Thunder

    ****THIS IS AN ETNAM MOD MAP**********

    bsp name:ho_chi_minh_trail
    longname in server list: ho_chi_minh_trail
    story:
     Allies attempt to get a truck thru the trail with supplies, Charlie wil do anything to stop them
     
    map made in gtk radiant 1.6.4
    compiled in gtk 1.6.4 64bit
    credits to:
    SD- for their prefabs ripped from original maps
    2bit- for tutorial and prefabs
    all other who have prefabs in this map that I cant remember ?
    kic-for his trees (wonderful job kic)
    And special credits goes to:
    AcQu
    Mateos
    Axis Objective Descriptions

     1    "Primary Objective:**prevent the truck from getting thru"
     2    "primary Objective:**Prevent the Allies from building bridge1 or destroy if built"
     3    "primary Objective:**Prevent the Allies from building bridge2 or destroy if built"
     4   "primary Objective:**Prevent the Allies from building bridge3 or destroy if built"
     5   "Secondary Objective:**Establish a Command Post."
     6   "secondary objective:**destroy enemy cp"
     7    "secondary objective:**build barricade1 "
     8    "secondary objective:**build barricade2 "
     
    Allied Objective Descriptions
    1    "Primary Objective:**Get the truck thru the path and into base"
    2    "primary Objective:**build bridge 1."
    3    "primary Objective:**build bridge 2."
    4    "primary Objective:**build bridge 3."
    5   "destroy the enemy comandpost"
    6    "Secondary Objective:**Establish a Command Post."
    7  "secondary objective:**make sure to destroy barricade1 if built"
    8  "secondary objective:**make sure to destroy barricade2 if built"

    140 downloads

       (0 reviews)

    Updated

  5. Maps - Per Peter

    Peter asked me to load up a bunch of maps

    26554 downloads

       (0 reviews)

    Submitted

  6. ETL Beach V2 + waypoints

    // ======================================================================
    // 'Beach Invasion, by Nerve Software'
    // July 2023
    // suber
    // http://www.etlegacy.com
     ======================================================================
    This map is a new conversion of the original RtCW map, mp_beach. It uses a modified version of the script created for et_beach and features the same
    objectives and basic gameplay.
    The main focus has been on improving the quality of the map with many fixes, the restoration of original assets, plus new decorations and visual
    improvements. A small number of changes have also been made to help improve the balance of the map.
    -----Changelog-----
    v2
    •    Added a timer to permanent spawn option for Allies in Forward Bunker (can be disabled via mapscript, enabled by default)
    •    Added an option to spawn each of the MG42s (can be disabled via mapscript, enabled by default)
    •    Relocated rock by Sea Wall to fix exploit
    •    Fixed "SV_SetBrushModel: NULL" error
    •    Restored original terrain geometry near roof of Forward Bunker
    •    New terrain texturing with improved dotproduct2 blending
    •    Reduced size of radio objective trigger box
    •    Modified terrain by South Bunker to allow Allies to bypass ladder via hillside
    •    New rock terrain texture and matching rock model texture
    •    Added new Allied Supply Bunker spawn, enabled by building CP (can be disabled via mapscript, enabled by default)
    •    Modified Axis Barracks spawn, enabled by building CP (Can be disabled via mapscript, enabled by deault)
    •    Rearranged Axis Main Bunker spawnpoint layout
    •    Fixed misnumbered Axis spawnpoint ID
    •    Renumbered various spawnpoint IDs
    •    Rearranged order of "team_WOLF_objective" entities to assign spawn location numbers sequentially (1 to 6)
    •    New spawnpoint layout reference images
    •    New sky shader with a moon and world lighting improvements
    •    Reworked interior and exterior lighting
    •    Added new searchlights and AA guns
    •    Added new grass foliage
    •    Added more rocks and bushes
    •    Added more props and decorations in various rooms within the bunkers
    •    Fixed texturing of barbed wire on Sea Wall
    •    Added supports to barbed wire on Sea Wall
    •    Added the correct footstep sounds for grass and sand
     
    v1 (to original et_beach):
    •    Added new command map
    •    Improved Sea Wall door icon
    •    Added ammo and health cabinet map icons
    •    Added missing ammo cabinet icon
    •    Improved lighting of command post
    •    Improved lighting in trench dugout
    •    Added new wall light on upper south level of the bunker
    •    Fixed issue with players being killed by clipping the command post while constructing
    •    Fixed Allied objective status for capturing Forward Bunker
    •    Added all objectives to limbo menu
    •    Spelling and grammar corrections
    •    Fixed all objective limbo cameras
    •    Added missing mortar sound effects
    •    Added new VO announcements
    •    Removed duplicate UI pop-up announcements
    •    Altered bot .gm file to match new UI pop-up announcements
    •    New sky
    •    Restored original terrain textures
    •    Restored original sea textures and animation
    •    Added rocks and vegetation
    •    Fixed missing radar dish
    •    Added Pak 40 gun emplacements
    •    Added many additional props throughout the map
    •    Minor adjustments to trench geometry and texture alignment
    •    New trench wood texture
    •    Minor adjustments to trench dugout geometry
    •    Fixed Allied side spawn
    •    Increased number of spawn points
    •    Adjusted spawn point locations
    •    Removed upper level MG42 to improve team balancing
    •    Minor adjustments to forward bunker terrain geometry
    •    Expanded interior space of forward bunker
    •    Added a ladder and hatch to the forward bunker (can be disabled via mapscript, enabled by default)
    •    Added a separate spawn location for Axis in barracks (can be disabled via mapscript, enabled by default)
    •    Added a permanent spawn option for Allies in Forward Bunker (can be enabled via mapscript, disabled by default)
    •    Fixed triggering of alarm sound
    •    Fixed various texture alignment issues
    •    Made wall boards, light switches and light mounts non-solid to prevent obstruction of player movement
    •    Fixed invisible back sides of lights mounted on antenna
    •    Added metal shutters to windows in the main bunker (can be enabled via mapscript, disabled by default)

    -----Credits-----
    - Original script: SEKoner
    - Searchlight model: FireFly
    - Stained paper textures: Majcher Arcana, https://majcher.itch.io/tea-stained-paper-textures
    - Technical drawings: https://drawingdatabase.com/
    - Thanks to kemon for the inspiration, guidance and feedback
    - Thanks to Mateos for improving the bot waypoints
    - Thanks to uips for feedback, suggestions and assisting with the scripting
    - Thanks to c0rnn for feedback and suggestions
    ETL Discord https://discord.gg/UBAZFys

    -----Distribution-----
    All included files may be freely shared and modified.
    All original files remain property of Nerve Software LLC and SplashDamage Ltd.
    Copyright © 2002 Nerve Software LLC, © 2003 SplashDamage Ltd. and © Activision Publishing inc. All rights reserved.

    1816 downloads

       (0 reviews)

    Submitted

  7. Grotli final + waypoints

    //===================================================================================================>>>
    // Mapname : Grotli
    // BSPname : grotli
    // Released: 04.10.2023
    // Version : Final
    //
    // Map made by: o-0._.0-o 
    //
    // Website: www.bunker4fun.com 
    //===================================================================================================>>>

    Story:
        The Allies must blast their way through the Grotli tunnel and bring the gold back home.
    =======================================================
    Objectives:

        Allied:
        Primary Objectives:
                            1] Destroy the main gate. 
                            2] Destroy the tank gate and steal the tank. 
                            3] Escort the tank to the Axis base. 
                            4] Destroy the tank barriers. 
                            5] Destroy the vault door. 
                            6] Grab the gold and bring it to the Allied base.
        Secondary Objectives:
                            7] Once inside the Grotli tunnel, capture the forward spawn point.  
                            8] Destroy the side entrance. 
            
        Axis:
        Primary Objectives:
                            1] Protect the main gate. 
                            2] Protect the tank gate and don't let them steal the tank.                         
                            3] Don't let the tank go to the Axis base. 
                            4] Don't let the Allies destroy the tank barriers. 
                            5] Don't let the Allies destroy the vault door. 
                            6] Protect the gold. 
        Secondary Objectives:        
                            7] Don't let them use the forward spawn point inside the Grotli tunnel. 
                            8] Protect the side entrance.  
        
    =======================================================
     
     
     
     
     

    629 downloads

       (0 reviews)

    Updated

  8. De Nuke CS1.6 Map - de_nuke.pk3 Basic waypoints included

    The base, high in the mountains of southern Germany, is a meeting location for the Axis High Command. The allies have launched a midnight attack on the base. The Allies are attempting to destroy two nukes in the Axis base!!"
     
    Allied attack on the base and set off some nukes and destroy the missile!! The First Nuke can be found on ground level near the yellow hut. The second Nuke is on the basement level.
     
    Beta1_1
     
    11/06/2023 added support for last man standing
     
    if any bugs or issues please send them to denuke@pinickitty.co.uk or indeed if you have suggestions for improvements.

    491 downloads

       (0 reviews)

    Updated

  9. nightcrawlers - nightcrawlers.pk3 and waypoints

    Allied objectives
    1 "Primary Objective:
    Destroy the main entrance."
    2 "Primary Objective:
    Steal the breifcase from the bunker."
    3 "Primary Objective:
    Transmit the secret information from the briefcase to the base."


    Axis objectives

    1 "Primary Objective:
    Defend the main entrance."
    2 "Primary Objective:
    Defend the bunker and the safe."
    3 "Primary Objective:
    Destroy the radio transmiter."
     

    202 downloads

       (0 reviews)

    Submitted

  10. mp beach - mp_beach.pk3 and waypoints

    ____________________________
    ==; MP - Beach Invasion ;==
    ---------------------------------------------
    --------------------------
    Basic information
    --------------------------
    Author: Nerve
    Release date: 2004-02-10
    Filename: mp_beach.pk3
    Program: GTK-Radiant

    --------------------------
    Map information
    --------------------------
    Game: Return to Castle Wolfenstein - Enemy Territory
    Original Map and Design by Nerve
    Long name: MP - Beach Invasion
    Short name: mp_beach
    Map time: 20 minutes

    --------------------------
    Installation
    --------------------------
    Place the et_beach.pk3 in your *instaldiretmain folder, select it from the multiplayer->create
    server menu or bring down the console and type: map mp_beach. The in zip file included et_beach_bobota1.pk3 is only needed 4 BoBot Alpha 1 Support
      Map Description

    It is like the legendary original Map from RTCW , the objectives and design has not changed.

    Allied forces are attempting to steal top secret war documents from an Axis beach
    installation and transmit it to her base.
      Map Objectives
      Allied objectives:

    *Destroy the Sea Wall
    *Steal the War Documents
    *Transmit the War Documents
    Optional:
    *Capture the Forward Bunker
    *Destroy the Side Entrance
    *Construct a Command Post
      Axis objectives:

    Defend the Sea Wall
    *Defend the War Documents
    *Stop the Allies from Transmitting
    Optional:
    *Hold the Forward Bunker
    *Defend the Side Entrance
    *Construct a Command Post

    --------------------------
    Changes since 1.0
    --------------------------
    - Mapname changed 2 et_beach
    - Beach texture changed
    - Terrain failure fixed
    - Missing doc-board texture added
    - Light-Bug fixed
    - BoBot Alpha1 support added (et_beach_bobota1.pk3)
    - 9-Map Campaign file removed

    --------------------------
    Special thanks
    --------------------------
    Thanks to Gray Matters for their Beach Invasion map in Return to Castle Wolfenstein.
    (The original Map can be tested in the MP-Demo!)
    Thanks to SplashDamage for their mapping documentation and their support in the forum.
    (Disable the "complain after friendly mine" in the next patch pleeeeeaase)
    Thanks to ID Software for their engine and their support in community.

    --------------------------
    Distribution
    --------------------------
    Copyright 2002 Nerve, 2003 SplashDamage and Activision. All rights reserved!
    You may electronically distribute this file freely as long as this readme file is included and that
    no fee is payed by the reciever.

    70 downloads

       (0 reviews)

    Submitted

  11. UJE baserace sniper b2 - UJE_baserace_sniper_b2.pk3 and waypoints

    UJE Baserace Sniper (Beta 2, Sniper)
      Description


    Allied:
    "Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!"
    Axis:
    "Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!"
    Neutral:
    "Check out the Online Baserace Guide at http://www.planetwolfenstein.com/battlefield"
      Objectives
      Allied objectives

    6 "Synergy Hint: Level 4 Engineering + Level 2 Spawn = Outpost"
    7 "Synergy Hint: Level 1 Tactical + Level 2 Armory = Covert Weapons"
    5 "Baserace Hint: Avoid Rocketgun fire by traveling in the trenches."
    4 "Baserace Hint: The Ruined Tower can be scaled with the Wall Jump ability."
    3 "Baserace Hint: Jump on box tops to avoid triggering the enemy's underbase alert."
    2 "Baserace Hint: Plant all your teams landmines before activating the landmine sentry."
    1 "Baserace Hint: Disguised Covert-Ops can open the enemy's Supply Chests as well as Teamdoors."
      Axis objectives

    6 "Synergy Hint: Level 4 Engineering + Level 2 Spawn = Outpost"
    7 "Synergy Hint: Level 1 Tactical + Level 2 Armory = Covert Weapons"
    5 "Baserace Hint: Avoid Rocketgun fire by traveling in the trenches."
    4 "Baserace Hint: The Ruined Tower can be scaled with the Wall Jump ability."
    3 "Baserace Hint: Jump on box tops to avoid triggering the enemy's underbase alert."
    2 "Baserace Hint: Plant all your teams landmines before activating the landmine sentry."
    1 "Baserace Hint: Disguised Covert-Ops can open the enemy's Supply Chests as well as Teamdoors."
     
     
    New waypoint files
    uje_baserace_sniper.gm uje_baserace_sniper.way uje_baserace_sniper_goals.gm

    66 downloads

       (0 reviews)

    Updated

  12. warmup final - warmup_final.pk3 and waypoints

    Mapname: warmup_final
    Status: final
    Mapper: CyburK
    released: beta1 03.08.2006/// final 20.08.2006
    contact: cyburk@gmx.de
    website: www.cyburk.net

    This is a very small dual Objective Map i made to get warm with mapping again. beta 1 was made in 3 Days. Again this Map is really small i havent tested
    it yet but i guess the fun limit may be reached with 20 players.

    Install:
    put the warmup_final.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.

    If you have a ton of maps in your etmain folder its possible you cant run the map with the
    ingame "host-game" option. In this case open the console with "^" and type "/g_gametype 2"
    hit enter and then type "/map warmup_final" hit enter again and check it out.

    Objectives for  Allies/Axis   - Destroy the Enemys Safe.

    - Steal the Secret Documents

    - Build and Defend your Command Post

    - Bring the Enemys Documents to your Command Post.


    thanks and greetings

    all people at level-designer.de / etmaps.de / M8D Nephilm / M8D clan /Northerner /Shazam /Pitsbrgparatrpr
    / Berserker from wolfmap.de / splash-damage / macbeth / MerCuryRisIng / nullskillz for his nice forum post/tutorial on the dual objective /
    speedy (http://speedy.planetquake.gamespy.com//) for the nice mountain enviroment.

    ...............enjoy

    237 downloads

       (0 reviews)

    Submitted

  13. TE Escape 2 Fixed - te_escape2_fixed.pk3 and waypoints

    TE Escape 2 - one of the most popular competitive maps nowadays.
     
    pk3 readme:
     
    fixed readme:
     

    312 downloads

       (0 reviews)

    Submitted

  14. ETL Ice V12 - etl_ice_v12.pk3 and waypoints

    ETL Ice version 12. Minor changes compared to V11. Using waypoints from v3 version with removed _v suffix as bsp name is now etl_ice.

    672 downloads

       (0 reviews)

    Updated

  15. Rocket2 + Waypoints

    Major Quality of Life improvements of mp_rocket from Return to Castle Wolfenstein for ET
     
    Spawntimes: 20 Allies / 30 Axis
    Timelimit: 10:30
     
    Changes from mp_rocket to Rocket2:
     
    Added: Ladder from First Cave Flag to catwalk
    Added: New Lower Train Room Stairway that connects to the new hallway up above
    Added: New hallway that connects the Store Room to the West Stairwell area and the new Lower Train Room Stairway
    Added: Closable metal window at Override Key room
    Change: Wider Axis upper spawn
    Change: Rocket Bay balcony ladder is now climbable
    Change: Higher support beam locations at Override Key area
    Change: Emergency Rocket Bay Door is now an Axis team door (it can still be destroyed with a dynamite)
    Change: The ladders at the Lower Train Room are now Elevators
    Change: Capping the objective will now trigger a 30 seconds countdown that can be Aborted/Started with the press of a button (same thing as mp_password2 but it requires a key)
    Removed: Tunnel Cave-in secondary objective
    Removed: The annoying train that circles around the map lower
    Removed: Loud announcers
     
    Special thanks to [UJE]Niek for the omnibot waypoints
     
    find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799

    899 downloads

       (0 reviews)

    Updated

  16. Sub2 + Waypoints

    Reimagining of mp_sub from Return to Castle Wolfenstein for ET

    Spawntimes: 20 Allies / 30 Axis
    Timelimit: 10 Minutes
     
    Changes from mp_sub to Sub2:
     
    Change: Main Door is destroyed at the start of the map
    Change: The Axis Submarine now requires two dynamites to be planted in order for the allies to win
    Change: Wider hallways
    Change: The Axis Submarine is bigger in size hence the room is also bigger and way less cramped
    Added: Path from Central Access Room (Above Flag) to the Axis Workshop
    Added: Two new rooms inside the axis spawn Office and Workshop that has a team door that can be destroyed by a satchel and rebuilt by the axis
    Added: Dropdown from axis spawn to filtration
    Added: Filtration Hallway that leads to the back of the Axis Submarine
    Added: Spiral stairs at the back of the submarine pen that connects the first, second floor and the crane balcony
    Added: The room overlooking the submarine from RTCW's singleplayer (third floor)
     
    _b2 fixes: removed some models and entities reduced lightmapsize to fit the default com_hunkmegs 56 limitation. Changed the map coordinates for omnibot
     
    special thanks to [UJE]Niek for the omnibot waypoints
     
    find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799

    14042 downloads

       (0 reviews)

    Submitted

  17. uje battersea b2 - uje_battersea_b2.pk3 and waypoints

    Map by  [UJE]Niek
    2-2-2023
    B2 version 4-3-2023
    The Axis are invating battersea where the weapons for all allies are made for the war,
    Axis are trying to destroy the rocket that is on the train on his way to be transported
    to the battlefield, Allies will try to prevent this.
    Axis objective

    *Destroy the Traincart entrance
    *Steal the keycard and bring it to the armory on the top floor
    *Get 5 charges to the rocket and arm the bomb
    *Destroy the side door
    *Build the Commandpost
     
    Allied objective

    *Defend the Traincart entrance
    *Defend the keycard
    *Protect the Rocket
    *Defend the side door
    *build commandpost

    [UJE]Clan site
    http://www.ujeclan.com

    bsp name of this map is UJE_battersea

    Like always the credits also go to everyone who keeps this game alive.


    100 downloads

       (0 reviews)

    Updated

  18. doorfragger - doorfragger.pk3 and waypoints

    no information on the map

    80 downloads

       (0 reviews)

    Submitted

  19. UJE Lake sniper B1a - UJE_Lake_sniper_B1a.pk3 and waypoints Map 2023

    FULL TITLE : [UJE] Lake sniper B1
    FILENAME: UJE_Lake_sniper_B1a
    AUTHOR : [UJE]Interbellum
    DATE : 03-11-2021
    bug report feedback : contact me at the [UJE]Clan forum: http://ujeclan.com/phpBB3/ (login required)
    Or Discord, username Rijnusch,  nickname [UJE]Interbellum
    Release date beta 1.0 : --
    --------------------------------------------------------------------------------
    * LEVEL DESCRIPTION *

    Eerie lake side village where both sides are reacheable with a small boat
    --------------------------------------------------------------------------------
    Version : beta1
    Attacking : Allies and axis
    Timelimit : 20 minutes
    --------------------------------------------------------------------------------
    * CONSTRUCTION *

    EDITORS USED : GtkRadiant 1.6.6-20180422, Easygen 1.42, Photoshop CS6
    KNOWN BUGS :
    COMPILE TIME : ca. 10 minutes

    --------------------------------------------------------------------------------
    * special thanks *

    [UJE] C For all the support.
    ================================================================================
    = Credits =

    Games.chruker.dk fot additional information
    ================================================================================
    Map maker: [UJE]Interbellum

    This map may be electronically distributed in its current state, this .txt file must be included.
    The .pk3 file (which this text file is located) and it's content may not be modified in any way without written permission.

    74 downloads

       (0 reviews)

    Updated

  20. etl warbell v3 - etl_warbell_v3.pk3 and waypoints final

    ETL Warbell (v3)
      Description


       Pk3 file : etl_warbell_v3.pk3
       Objdata file : etl_warbell_v3.pk3\maps\etl_warbell.objdata
       Map date : 2023
       Gametypes : wolfmp wolfsw wolflms
       Raw map name : etl_warbell
       Arena file : etl_warbell_v3.pk3\scripts\etl_warbell.arena
       Date added : 2023-01-14



    Myths surrounding an ancient castle deep in the mountains are the target of the Axis' occult forces. The 'Warbell' up in the church tower, is said to summon Heinrich, the mighty Wargod.**In an attempt to strengthen their war efforts, the Axis aim to summon the dark power of Heinrich to smite the Allies to oblivion once and for all.**Map by McNite.**Overhaul by kemon.
      Axis objectives

    Objective:**Dynamite the Guardhouse gate.
    Objective:**Destroy the Generator.
    Objective:**Seize the 'Book of Death' holding ritual instructions.
    Objective:**Place the 'Book of Death' on the Altar to enable the summoning ritual.
    Objective:**Repair the mechanism of the ancient 'Warbell'.
    Objective:**Toll the 'Warbell' to awaken Heinrich.
    Objective:**Sacrifice yourself in the yellow lightning to restore Heinrichs full power.
    Objective:**Establish a Command Post.
      Allies objectives

    Objective:**Defend the Guardhouse Gate.
    Objective:**Defend the Generator.
    Objective:**Don't let them take the 'Book of Death'.
    Objective:**Prevent them from placing the 'Book of Death' on the Altar.
    Objective:**Keep the mechanism of the ancient 'Warbell' disabled.
    Objective:**Stop them from activating the 'Warbell'.
    Objective:**Prevent mortal sacrifices to Heinrich at all cost.
    Objective:**Stop them from establishing a Command Post.

    212 downloads

       (1 review)

    Submitted

  21. Tram2 + Waypoints

    Description:
     
    Reimagining of mp_tram from Return to Castle Wolfenstein into a stopwatch map for ET
     
    Spawntimes: 20 Allies / 30 Axis
     
    Changes from mp_tram to Tram2:
    Map is cut in half (2nd stage only)
    Documents are now at the old transmitter
    Transmitter is outside South-West of the Castle
    Flag spawn at the Tram Tower for Allies
    Lower Basement Door now grants the Allies a permanent spawn at the Northern Hut
    Lower Engine Room added that connects the lower castle entrance to the tram bay area
    New spiral staircase added to the Castle as a safe way to reach the transmitter outside

    1085 downloads

       (0 reviews)

    Updated

  22. UJE battersea b1- UJE_battersea_b1.pk3 and waypoints Map 2023

    Map by  [UJE]Niek
    2-2-2023
    The Axis are invating battersea where the weapons for all allies are made for the war,
    Axis are trying to destroy the rocket that is on the train on his way to be transported
    to the battlefield, Allies will try to prevent this.
    Axis objective

    *Destroy the Traincart entrance
    *Steal the keycard and bring it to the armory on the top floor
    *Get 5 charges to the rocket and arm the bomb
    *Destroy the side door
    *Build the Commandpost
     
    Allied objective

    *Defend the Traincart entrance
    *Defend the keycard
    *Protect the Rocket
    *Defend the side door
    *build commandpost

    [UJE]Clan site
    http://www.ujeclan.com

    bsp name of this map is UJE_battersea

    Like always the credits also go to everyone who keeps this game alive.

    309 downloads

       (0 reviews)

    Submitted

  23. UJE schwarzwald b2 - UJE_schwarzwald_b2.pk3 and waypoints

    Author:            -)A(-WuTang**

    About:
    Lays of Schwarzwald is a custom ET map situated in the middle of nice, famous region of Blackwood (schwarzwald..)forests.

    Story:
    Information about advanced progress of Axis in the Rocketbomb research were true.
    Allies are on a mission to ambush their Weapon factory in the middle of huge Schwarzwald forest and destroy everything whats worth.
     
    Objectives:
     
     Allies:

    Primary Objective: Escort the Tank through the Village and destroy the Tunnel Gate.
         Primary Objective: Escort the Tank through the tunnels to parmanently push Axis to the Rocket Base.
         Primary Objective: Bring all four Explosion Materials to the Rocket.
         Primary Objective: Build the Detonator to blow up the Rocket Base.
         Primary Objective: Blow up the Rocket Base using the constructed Detonator.
           
               Secondary Objective: Do not let Axis construct the Tank Barrier.
               Secondary Objective: Construct the Command Post to take partial control over the tunnels.
     
    Axis:

      Primary Objective: Prevent Allies from completing their objective.
           
           Secondary Objective: Construct the Tank Barrier.
           Secondary Objective: Construct the Command Post.

    Programs used:

       GTKRadiant 1.5
       Notepad++
       Adobe Photoshop CC2017
       Blender 2.79
       MilkShape 3D
       Audacity

    Credits & such:
    Textures:     dirt_m03icmp_brown.tga - from ET:L texturepack made by Kemon.
               Missing images to original ET shaders were found in custom packs..
               Other than that, textures were downloaded for free, or made by me.
                   Websites:   https://www.textures.com/
                              http://texturer.com/
                              http://mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html
       
    Models:    Rocketbomb, trees and foliage models - made by me.
           Big dynamite - made by MLB guys.

    Sounds:    Sounds included in pk3 are made out of ET original sounds.
                   
    You can use all textures and models from this pack. Those downloaded are free, and those made by me are totally free too.

    Thanks to C from UJE Clan for their tank generator.
                   
    Special thanks for help and feedback:
    Kemon, Mateos, Thunder, [UJE]Niek, Ray, Loffy, Macchute, ryven, Ensiform, Aranud, Aciz, hatcher, JoNny, Old-Owl and others.

    You may not include or distribute this map in any sort of commercial product without
    permission from the author.  You may not mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.

    You may not Redo/reproduce/update this map in any way without permission from the author.
    This will change after map source file will be released to public.

    49 downloads

       (0 reviews)

    Submitted

  24. Erdenberg t2 + waypoints

    Erdenberg_t2 is supposed to be a replacement of version t1. There isn't any significant difference between these versions.
    T2 was compiled with a different method in order to improve overall performance.

    ******** Map information ********

    "The axis are holding a small town of Erdenberg as one of their headquarters.
    With the power of two Flak88 cannons they are shooting down the Allies
    supply planes. The Allies are now sending a special crew to disable the
    enemy cannons and take over the town in order to continue their battle."

    Objective:
    Flag > Main Gate > Flak88 cannons
    > CP

    254 downloads

       (0 reviews)

    Updated

  25. LRS Xmas 2016 sniper - LRS_Xmas_2016_sniper.pk3 and waypoints

    Hi all, this is my map for Xmas 2016.
    ----------------------------------------------------------------------------------------

    ----------------------------------------------------------------------------------------
    Have fun.

    For any comments or request please write to:

    et.i.see.dead.people@gmail.com



    17/12/2016 - LoRenz

    57 downloads

       (0 reviews)

    Submitted


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