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Wolfenstein: Enemy Territory Maps for Downloads.

925 files

  1. uje_ambush and waypoints

    Description:
    (the readme file)

    -----------------------------------------------------------------
    [UJE]Ambush b1
    -----------------------------------------------------------------

    Map made by [UJE]Niek
    27-05-2009

    -----------------------------------------------------------------
    The allies have to steal both radar components and
    bring them to the truck.Axis have to prevent this
     

    175 downloads

       (0 reviews)

    Updated

  2. UJE_airpark_b1

    About This File
    Author                  : [UJE]Indok
    Game                    : Wolfenstein - Enemy Territory

    Description        : After a hard air strike, axis and allied sniper
                  teams, crash-landet at a secret island in the sky.
                   Now they started to fight for it...
    Thanks to        : my wife, [UJE]Niek and [UJE]C for much explanation
                  and [UJE] Textures, whole [UJE]community

    www.ujeclan.co
     
     
     
     

    181 downloads

       (0 reviews)

    Submitted

  3. UJE_2_towns_b2

    About This File
    Map made by [UJE]Niek and [UJE]ischbinz
    09-02-2010
    The Allies must blow up an axis monument to get acces to an
    underground trainstation.
    There they have to blow up the secret weapons the axis transport from
    there.
    Axis:     Defend the Town monument
        Defend the secret weapons
    Allied:  Destroy the axis monument
        Destroy all the secret weapons
    Special stuff
    *ischbinz trains
    More [UJE] maps:
    You can see the info about our other maps on our website
    -----------------------------------------------------------------
    [UJE]Clan site        www.ujeclan.com
    you can get omnibot waypoint files from our site by [UJE]map info
    for campaigncycles the map is called UJE_2_towns
    Credits
    Too all who keep this game alive

    180 downloads

       (0 reviews)

    Submitted

  4. UJE_01_vip_b3 + waypoints

    OBJECTIVES (ALLIES):
    1 "Primary Objective:Protect the V.I.P."
    2 "Primary Objective:Don't let them repair the floatplane."
    3 "Secondary Objective:Destroy the Axis Command-Post."
    4 "Secondary Objective:Construct a Command-Post."
     
     
    OBJECTIVES (AXIS):
    1 "Primary Objective:Rescue the V.I.P.
    Escort him to the floatplane at the beach."
    2 "Primary Objective:Repair the floatplane."
    3 "Secondary Objective:Construct a Command-Post."
    4 "Secondary Objective:Destroy the Allied Command-Post."

    195 downloads

       (0 reviews)

    Updated

  5. mml_Helmsdeep Beta 4

    Description:
     
    ---------------------------------------
    Story:
    ---------------------------------------

    The Axis forces, in their desperate search for power to stop the
    inevitable Allied onslaught, have been working on the ability to
    travel in time.

    The Allies, learning of these plans, create a force to storm and
    capture the Axis laboratories where the research is being done.

    Unfortunately, the Allies attack during a crucial experiment, and
    the resulting fighting causes an uncontrollable surge in the
    equipment, throwing everyone in the immediate area back in time!

    Appearing six thousand years ago, in a history that was only
    thought to be mythical, both sides now have a new battleground to
    continue their war in.

    Allies must defend Helms Deep, keeping safe the means of travelling
    back to the modern day, while preventing Axis from dominating this
    new land and altering the future completely.

    ---------------------------------------
    Objectives:
    ---------------------------------------

    AXIS:

    1) Transport the two extra crates of dynamite to the culvert.
    2) Blow the wall by planting dynamite at the culvert with the extra
    dynamite crates.
    3) Capture the South Valley spawn. This becomes permenant once both
    the Main Gate and wall have been breached.
    4) Escort the Tank up to blow the Throne Room Door.
    5) Construct the Caves Command Post to gain forward spawns.
    6) Destroy the Cave Defences.
    7) Dynamite the Weak Tunnel blocking off Allied reinforcements.


    ALLIES:

    1) Prevent Axis placing additional explosives at the culvert.
    2) Stop Axis blowing the main wall.
    3) Defend the South Valley spawn.
    4) Prevent the Tank from reaching and blowing the Throne Room Door.
    5) Stop Axis from building and defending the Caves Command Post.
    6) Build and protect the Cave Defences.
    7) Defend the Weak Tunnel from Axis dynamite.
     
     

    199 downloads

       (0 reviews)

    Submitted

  6. midnight_b3

    About This File
     
    Author:      Chris Turner
    Email:       turnerc03(AT)hotmail.com
    Map name:    Midnight
    Map version: Beta 3

    ***MAP INFO***

    The Allies are attempting to take out
    a strategic Axis outpost on the North
    German coast that has thus far prevented
    all bombing raids from the North.
     

    ***OBJECTIVES***

     
    Allies:

       * Capture the forward spawn from the Axis.
       * Dynamite the main entrance.
       * Construct the bridge to gain access to the side entrance.
       * Stop Axis engineers from building the command post.
       * Destroy the West Anti-Aircraft Gun using the explosive charges.
       * Destroy the East Anti-Aircraft Gun using the explosive charges.

     
    Axis:

       * Defend the forward spawn from invading Allied forces.
       * Prevent the Allies from destroying the main entrance.
       * Defend the side entrance from Allied engineers.
       * Stop Allied engineers from building the command post.
       * Defend the West Anti-Aircraft Gun.
       * Defend the East Anti-Aircraft Gun.
     

    173 downloads

       (0 reviews)

    Submitted

  7. nemo_v115

    About This File
     
    Title        Nemo
    File name    Nemo_v115.pk3
    Map name    Nemo
    Version        1.1.5   (Created August 2007, updated 10th September 2007)
     
     
    cenario: The axis and allies are fighting for control over the small Harbor Town of Nemo.

    Victory Conditions: In order to win, the teams have to capture the three flags at the three different
    locations and hold them for one minute. Alternativly, the team with most flags at the end of round wins.

    Special thanks goes to 2bit @ tibetclan.com for all his patience, awesome tutorials and help.
    Without his help this map would never have come to be.

    Version Updates:
    - v115
    .Added A ladder by the health and ammo kits to add an alternative attack rute from the archives.
    .Thanks to 2bit for fixing and improving the nemo.script file.
    .Everytime a flag is captured it is announced which team has how many flags.
    .Added the door sounds to the iron doors.
    .Updated the Command map.
    .Made it easier to climb the Harbor flag rocks.
    .Made the sewer entreance destroyable by a satchel. Only the axis can destroy it now.
    .Made the main gates destroyable only by axis.

    - v110
    .Added another floor to the archive building.
    .The archive flag has now been moved to the 2nd floor of the building.
    .Up to 4 allies and 4 axis are now able to spawn in the archives, the spawnarea is the same.
    .Added a sewer entreance to the map. The Allies are able to access the archive area by
    dynamiting the sewer grates.
    .The main archive gates are now only destroyable by the axis
    .Added an axis teamdoor next to the main archive gates.
    .Added a wooden plank on the roof of the harbor storage in order for player to access the
    harbor roofs.
    .Added a ladder next to the allied harbor barricades so that the allies have an quicker
    access to the towncenter flag if they have built their barricades.
    .Changed the axis respawn time from 15 to 17
    .Changed the allied respawn time from 10 to 15

    \\


    The Map:
    The axis and allies are fighting for control over the small Harbor Town of Nemo. In order to win, the teams have to capture the three flags at the three different locations and hold them for one minute. Alternativly, the team with most flags at the end of round wins. Every flag captured provides new spawn points.

    Map durration: 20 minutes
    Axis respawn: 15 seconds
    Allied respawn: 15 seconds
     
     

    Command Map explanation:
    1: Axis main spawn
    2: Allied main spawn
    3: Town Center flag (provides an alternative spawn for one (1) axis or one (1) ally)
    4: Harbor flag (provides an alternative spawn for two (2) axis or two (2) allies)
    5: Archives flag (provides an alternative spawn for four (4) axis or four (4) allies)
    6: Axis harbor barricades
    7: Allied harbor barricades
    8: Neutral command post
    9: Axis checkpoint construction
    10: Gates (can only be destroyed by the Axis)
    11: Window grates, start the map being built. Only allies are able to destroy them. Axis can rebuild them.
    12: Health and Ammo supply
    13: Allied Archive barricades

    191 downloads

       (0 reviews)

    Submitted

  8. UJE_demolished_b2

    About This File
     


    large map

    [UJE]Demolished    [12-10-2020]

    Made by [UJE]Niek

    Axis objective map:

    After some bombardments of the axis the city is in ruins,
    still allies have set up a command station in the church
    that Has remained safe, the axis will start a ground offensive
    with a tank to get to the church and destroy everything on it's way,
    allies have to stop the tank at all costs.
     
    Axis objective
    * Escort tank to the Chruch
    * Destroy Command station.
    * Destroy the Wall
    * Build the bridge
    * Build the Commandpost

      Allied objective

    Stop the Tank
    * Prevent the Axis from blowing up the Command station
    * Defend the Wall
    * Build commandpost
    * Prevent the axis from building the Bridge

    -----------------------------------------------------------------

    More [UJE] maps:

    You can see the info about our other maps on our website

    -----------------------------------------------------------------

    [UJE]Clan site        www.ujeclan.com

    -----------------------------------------------------------------

    for campaigncycles the map is called UJE_demolished


    ----------------Credits-------------------------------------------

    My Credits go to the people who keep the game alive like the players
    that keep on playing on our Teamplay server for years now.

    Thanks guys for keeping the game alive.



    // Axis Objective Descriptions
    1    "Primary Objective:**Destroy the tank obstruction."
    2    "Primary Objective:**Destroy the Command station in the Church."
    3    "Primary Objective:**Escort the Tank."
    4    "Primary Objective:**Build the Commandpost."
    5    "Secondary Objective:**Destroy the Commandpost."
    6    "Secondary Objective:**Build the Bridge."

    // Allied Objective Descriptions
    1    "Primary Objective:**Defend the Wall."
    2    "Primary Objective:**Defend the Command station in the Church."
    3    "Primary Objective:**Stop the tank."
    4    "Primary Objective:**Destroy the Commandpost."
    5    "Secondary Objective:**Build the Commandpost."
    6    "Secondary Objective:**Destroy the Bridge."

    190 downloads

       (0 reviews)

    Updated

  9. drush_b1 and waypoints

    I can't find any info  

    195 downloads

       (0 reviews)

    Updated

  10. coldfortb1 and waypoints

    About This File
     
    ==========
    Description
    Axis is attacking.
    Axis Objectives:
    * Capture the Forward Flag
    * Destroy the Main Gate
    * Destroy the Side Wall
    * Construct Neutral Command Post
    * Destroy(if constructed) Allied Fence
    * Open Objective Door
    * Bring the Gold to the truck
    Allies Objectives:
    * Defend the Forward Flag
    * Defend the Main Gate and Side Wall
    * Construct the Allied Fence
    * Construct the Neutral Command Post
    * Defend(if opened, close) the Objective Door
    * Defend the Gold
     

    189 downloads

       (0 reviews)

    Updated

  11. mlb_bergheim_09 and waypoints

    File Name: MLB Bergheim (Beta 9)

    File Submitter: schNee

    File Submitted: 15 Sep 2016

    File Category: Maps


    Map Description:
    -----------------

    The battle front is constantly advancing within german lands.

    Allies have reached the small town of Bergheim that they need to take over in order to have an advanced
    settlement. It's a strategic position for the outcome of the war.

    Allied:
    "Capture the Fortress flag and defend it."

    Axis:
    "Defend at all costs the Fortress!"

    Neutral:
    "Allies have reached the small town of Bergheim that they need to take over in order to have an advanced settlement.They have to capture the Fortress flag."

    183 downloads

       (0 reviews)

    Updated

  12. dingenskirchen b7 - dingenskirchen_b7.pk3 and waypoints

    About This File
     
    Dingenskirchen B7
    Release Date: MARCH 2020
     
     

    This map started as a collaboration between phisherman and me and was created as a tribute to the good old times of RtCW.
    We hope it will bring back some memories to the old-schoolers among you.
    NOTE: Dingenskirchen beta 3, 4, 5 and 6 were semi-private releases for playtests on UJE, which is why they were skipped in the public release versioning.


    -----Story-----

    December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany.
    In a strategy meeting in an Eifel castle, Kraut high command has worked out plans on how to repel the invaders.
    Allied intelligence wants these plans destroyed before they can be distributed to the front line.


    -----Beta 7-----

    • One area of complaints about the second beta were still low FPS in certain areas, which rendered the map unplayable with larger player counts.
    Due to the initial openness of the map, a substantial rework of the basic layout and terrain was necessary.
    It was an intentional design choice to keep the castle visible in both outer parts of the map. The castle Bergfried has been closed off, because players would have terrible performance on top of it.


    • The castle interior has received another complete makeover to streamline the gameplay flow further.


    • We have also received complaints about the Nazi symbolism in the map.
    While it was a design decision to keep them in the first two beta versions, we have decided to remove swastikas in this beta.
    The red banners have been replaced with red curtains, which hopefully preserve some of the original atmosphere.


    -----Thanks to-----
    • The UJE clan for play-testing beta 1, 2 and 3 and 4 on their server and substantial feedback.
    • acQu for his most amazing blender model tool enabling the display of the officers in the conference room.
    • ryven, acQu and thunder for helping debug the officer models.
    • WuTangH for his superb suitcase and light models.
    • Mateos for omnibot waypoints.
    • ryven and hatcher for gameplay feedback.
    • hatcher for support for 'floodlight' map lighting.
    • ischbinz for direct support and his most awesome Tiger Tank.
    • Backsnipe for his eagle model + direct support in beta1, suggestions & feedback.
    • FireFly for direct support in beta1 + textures.
    • Gordon 'digibob' Biggans [SD] for his purely magical MD3-to-TAG tool.
    • Detoeni for the animated Tiger tag from Breakout 2.
    • hipshot for his "stormy days" skybox.
    • WL6 for textures.
    • McNite for textures.
    • Diego for textures.
    • The {WeB} clan for play-testing beta 1 and 2 on their server.
    • Everyone else who played previous betas, gave feedback and suggestions or helped in any other way. You made this map possible!
     

    208 downloads

       (0 reviews)

    Updated

  13. nQ_Chartow_Beta2 (with 2020) + waypoints

    -Some textures have been changed
    -Objects have been translated into English

    200 downloads

       (0 reviews)

    Updated

  14. UJE_pass_b4

    About This File
    1-10-2017
    By [UJE]Niek
    B2 version 22-3-2018
     
    Allies have to escort a truck through a green pass.
    They have to go through 2 axis bases and destroy theire gates.
    When coming into the final area they have to steal some gold
    and escort it back.

    Allied objective
    * Escort the truck
    * Blow up the 2 front doors
    * Build the Commandpost
    * Get the gold and escort the truck back

    Axis objective
    * Stop the truck
    * Defend the first Bunker Door
    * Defend the second Bunker Door
    * Defend the gold
    More [UJE] maps:
    You can see the info about our other maps on our website
     
    [UJE]Clan site        www.ujeclan.com
     
    for campaigncycles the map is called UJE_pass
     
     
     

    183 downloads

       (0 reviews)

    Submitted

  15. et carentan - et_carentan.pk3 and waypoints

    About This File
    I.     A brief history
    II.    Creation
    III.    Map & objectives
    IV.    Credit
    V.    Thanks
    VI.    Contact
    VII.    Further links
    VIII.    Extra and known issues
    IX.     Copyright
    I.    A brief history
    ------------------------------
    This et_carentan was originally conceived as a complete and perfect reconstruction of Carentan, in order to pay tribute to this celebrated Call of Duty multiplayer map. In the mapping process, and with the consent of VS, the idea got adapted in honor of the alliance between SLUT and VS.
    The map was to be subject to a complete transformation, ultimately attempting to give the map a Vietnamese war atmosphere. Hence, the map's name became a mere "vietnamization" of Carentan: "Kha Ran Than". Evidently, the map featured the VS Vietnam mod textures and sounds. Also, beside the original Carentan setting, the map was enlarged with a beach landing and a town plaza to better suit the 40 slot VS server.
    In an initial phase, Kha Ran Than was to be provided exclusively to the VS clan to use on their VETERAN SOLDIERS-VIETNAM server. Later on it would, independently of the VS Vietnam mod, be made public for others when adapted to the original CoD Carentan setting, preserving the said enlargments.
    II.    Creation
    ------------------------------
    et_carentan was created by [SLUT] manwhore and [SLUT] Shagileo.
    More info about them can be found on their clan's website: www.slutclan.tk or on the [SLUT] Forum: www.slutforum.tk
    In the process, they received a great deal of help from other distinguished mappers, who will be thanked and credited later on in this readme.
    The entire concept took about a year of weekend work to become reality, from somewhere in September 2008 to September 2009.
    IMPORTANT NOTE: It must be emphasized the final result was achieved without ever decompiling anything from the original CoD map or any other map from any other game. Also, out of respect of the original creation, the map is provided with completely different textures than the CoD version.
    Map structure and idea by [SLUT] manwhore
    Shaders and (re-)texturing  by [SLUT] manwhore
    Scripting by [SLUT] Shagileo
    Mapped on a:
        Intel Pentium 4 ; 2.40 GHz ; Windows XP SP3 ; NVidia Gforce 4 MX 420
        Radiant : 1.4
    III.    Map & objectives

    197 downloads

       (0 reviews)

    Updated

  16. UJE skull fight b1 - UJE_skull_fight_b1.pk3 and waypoints

    About This File


    [UJE]Skull fight

    Map changed by [UJE]Niek
    14-10-2018

    Halloween kinda map , set in a spooky ambience.
    Get the skull and score at the opposite side.

    ----------------

    More [UJE] maps:

    You can see the info about our other maps on our website

    -----------------

    [UJE]Clan site        www.ujeclan.com

    -----------------

    for campaigncycles the map is called UJE_skull_fight

    195 downloads

       (0 reviews)

    Updated

  17. decay_b7 + waypoints

    Author :Dynasty
    The latest version of decay!
    B7 Changelog
    Fixed the hunkmegs. Total hunkmegs in use is now 44mb instead of 52mb. It should be good for any player to connect on the server while the map is on.
    back to 15 minutes total
    Added new settings for lighting and should make a difference for those complaining it was too dark.
    New waypoints available.
     
    B6 Changelog
    - Lighting has been completely reworked and optimized.
    - Changed the skybox.
    - Map is now 20 minutes instead of 15
    - Added ambient war sound at outdoor locations.
    - New temporary barrier at Flag entrance. Will go down by arty and nades and is not reconstructable.
    - Side gate location was retextured, added a new axis team door and more cover.
    - New route to gold room for allies. Accessible after the generator is blown up or by a coverops in disguise.
    - New health and ammo cabinets located between new route and gold room.
    - More cover added at truck location and small bunker roof top is now easily accessible.
    - Axis spawn room made a bit larger and spawn entity were spaced out.
    - Many other minor fixes and details
    ___________________
    Axis Objective Descriptions
    1 "Primary Objective:**Protect the access codes"
    2 "Primary Objective:**Don't let the Allies Transmit the access codes to open the main gate"
    3 "Primary Objective:**Hold the forward spawn"
    4 "Primary Objective:**The Allies may attempt an attack through the Side Entrance. Don't let them destroy the side gate."
    5 "Primary Objective:**Defend the command post."
    6 "Primary Objective:**Stop the allies from destroying the generator. Defend the vault."
    7 "Primary Objective:**Defend the gold crates"
    8 "Primary Objective:**Prevent Allies from securing the gold crates"
     Allied Objective Descriptions
    1 "Primary Objective:**Steal the access codes"
    2 "Primary Objective:**Transmit the access codes to open the main gate"
    3 "Primary Objective:**Take control of the forward spawn"
    4 "Primary Objective:**Blow open the Side Entrance to gain additional access."
    5 "Primary Objective:**Construct the command post to activate a forward spawn."
    6 "Primary Objective:**Blow up the generator to open the vault doors."
    7 "Primary Objective:**Steal the gold crates"
    8 "Primary Objective:**Secure the gold crates at the getaway Truck"

    227 downloads

       (0 reviews)

    Updated

  18. nQ Chartow - nQ_Chartow_Beta2.pk3 and waypoints

    no information on the map
     

    200 downloads

       (0 reviews)

    Updated

  19. map Heart of Gold B12+waypoints

    I offer you the waypoints files  

    202 downloads

       (0 reviews)

    Submitted

  20. cm Funk Haus1 - cm_funkhaus1.pk3 and waypoints

    A map I just remembered from a clan I was in a few years ago, fortunately I had it on my ET folder still, from 2016.
    Small straightforward objective map, allies attack, there is a constructible for each team to assist objective(barricade/ramp), a neutral command post for faster charge times, a gate that has to be blown to get to the main objective or alternatively use a covert ops to get past the team door.
    It is unknown to me if it has working waypoints, AFAIK we had bots working back then, but it should require testing.
     
    cm_funkhaus1.gm cm_funkhaus1.way cm_funkhaus1_goals.gm

    217 downloads

       (0 reviews)

    Updated

  21. Heart of Gold B12 - hog_b12.pk3 and waypoints

    Heart of Gold B12.
    hog_b12 waypoints.rar

    194 downloads

       (0 reviews)

    Updated

  22. MP Sub (fixed) - mp_sub_rc1.pk3 and waypoints

    ET version of mp_sub from RtCW.
    This version has been modified from the original to ensure it is not downloaded by every client connecting to the server, even when the map is not running.
    mp_sub_rc1 +waypoints.rar

    220 downloads

       (0 reviews)

    Updated

  23. nQ_Chartow

    So I've received this map from a guy named FILIPE. He said that he made this map from scratch for NoQuarter servers and he would like to sumbit it. He hardly speaks English, so he asked if I can submit it. So I figured, why not, someone might check it out.
     
    A map based loosely on goldrush, with tank moving objective. No omnibot waypoints.

    198 downloads

       (0 reviews)

    Submitted

  24. Decay_b7

    The latest version of decay!
    B7 Changelog
    Fixed the hunkmegs. Total hunkmegs in use is now 44mb instead of 52mb. It should be good for any player to connect on the server while the map is on.
    back to 15 minutes total 
    Added new settings for lighting and should make a difference for those complaining it was too dark.
    New waypoints available.
     
    Thank you @Smileyyy for helping me out testing and fixing it.
     
    B6 Changelog
    - Lighting has been completely reworked and optimized.
    - Changed the skybox.
    - Map is now 20 minutes instead of 15
    - Added ambient war sound at outdoor locations.
    - New temporary barrier at Flag entrance. Will go down by arty and nades and is not reconstructable.
    - Side gate location was retextured, added a new axis team door and more cover.
    - New route to gold room for allies. Accessible after the generator is blown up or by a coverops in disguise.
    - New health and ammo cabinets located between new route and gold room.
    - More cover added at truck location and small bunker roof top is now easily accessible.
    - Axis spawn room made a bit larger and spawn entity were spaced out.
    - Many other minor fixes and details
     
    OBJ for allies

    - transmit docs to secure forward flag spawn and open main gate.
    - destroy side gate and build CP for an additional spawn point.
    - dynamite the generator to access gold crates in the vault.
    - deliver 2 gold crates to the truck and win.

    OBJ for axis
    - defend forward spawn flag and do not let allies transmit the secret docs.
    - defend side gate and build CP to prevent allies from having an aditional spawn point.
    - defend the generator.
    - defend the gold and do not let allies deliver the gold crates to the truck.
     











    484 downloads

       (0 reviews)

    Updated

  25. UJE Fueldump CP and waypoints

    --UJE_fueldump --
    This is an adjusted version of Fueldump. Because the map couldn't be played on no quarter.

    Ambient is changed to summer ,trees are replaced and alot of patch brushes are deleted. Also a door at the fueldump is added and commandpoast spawn is there.

    // Axis Objective Descriptions
    1 "Primary Objective:**Prevent the Allies from constructing and reinforcing a Bridge over the frozen river."
    2 "Primary Objective:**Prevent the Allied Tank from destroying the Tunnel Doors."
    3 "Primary Objective:**Disable the Allied Tank before it can blow open the Depot Gates."
    4 "Primary Objective:**Defend the Depot Fuel Dump."
    5 "Secondary Objective:**Defend the damaged Side Wall."
    6 "Secondary Objective:**Build your Command Post for improved charge times."
    7 "Secondary Objective:**Stop the Allies from constructing a Command Post."
     
    // Allied Objective Descriptions
    1 "Primary Objective:**Construct and reinforce a Bridge over the frozen river."
    2 "Primary Objective:**Escort the Tank over the Bridge to destroy the Tunnel Doors."
    3 "Primary Objective:**Cover the Tank as it destroys the Axis Depot Gates."
    4 "Primary Objective:**Dynamite the Axis Fuel Dump."
    5 "Secondary Objective:**Escort the Tank to destroy the Side Wall to the rear of the Depot."
    6 "Secondary Objective:**Stop the Axis from constructing a Command Post."
    7 "Secondary Objective:**Build a Command Post for faster charge times."

    484 downloads

       (0 reviews)

    Updated


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