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Wolfenstein: Enemy Territory Maps for Downloads.

1048 files

  1. UJE stiglitz - UJE_stiglitz and waypoints

    UJE_stiglitz

    Conversion of this map is made with aproval of the original mapmaker of this map Kemon, i really want to thank him with making this beautiful map.
    I changed this map because players were complaining that they don't like the objective, that's why i changed it to an easier objective to just escort a tank.
    With this conversion i hope the map will be played again.
    Coversion made by  [UJE]Niek  14-3-2023 , beware after 20 years the game is still alive

    Storyline now is:

    The axis have to escort the tank from the city to the Railroad tunnel so they can defend the tunnel for new reinforcements.
    -----Objectives-----  

    * Axis have to escort the tank
    * Build and destroy 3 bariers
    * Build and destroy Allied or Axis Commandposts

    ---------------------------

    Release Dateof the original stiglitz map was : 31/08/2018
    -----------------

    This map was intended as an entry for the Trackbase, TWT, Wolfwatch map-contest 2018.
    I would like to thank all of the organizers for setting up the contest. It has been a valuable experience creating a map on a fixed schedule.

    -----OriginalLayout-----
    For the concept to properly work, the map had to be completely flat, because upwards and downwards movement would definitely cause visual glitches in the movement animation of Stiglitz.
    -
    The layout of this map is divided into 4 sections: Noble, Church, Industry and Nature.
    This was done to have chokepoints that Stiglitz needs to be escorted through, while still providing several alternative routes.
    The two middle sections both have a capturable spawn making it necessary to communicate with your team. After all, you don't want the enemy to suddenly spawn behind you!
    -
    Since the map is basically all on one level, the VIS blocking could be done differently than usual. We didn't need to create seperate valleys or closed of sections and could have everything in one giant space.
    This makes it nicer for the Spectator to fly around. That is also the reason why the world_clip is a func_static.
    So the Spectator can leave the playable area and take on vantage points outside of the player's reach, but the player is still constricted to the play area.
    -
    VIS blocking in this map works as following:
    --------------------------------------
    -----------------A--------------------
    -------______------------______-------
    ------| |----------| |------
    --B---| |----C-----| |--D---
    ------| |----------| |------
    ------| |----------| |------
    ______|______|__________|______|______
    When being in zone A as spectator (sky) you see everything. However, as a player you can only walk around in the lower areas (B, C, D). These are the streets and the blocks are the houses which all are structural in their core.
    There is a giant HINT brush spanning across the whole map cutting the map right on top of the building blocks. That brush ensures that it is not possible for the engine to see into block C and D when the player is in B.
    This results in all detailed things going on on street level actually being constrained to that street, which even though the map is just one giant cube, ensures stable FPS.

    -----Specs-----
    OriginalAuthor: keMoN & phisherman

    -----Thanks to-----
    Direct support:
    • ryven for extensive support during debugging of the script_mover.
    • WuTangH for the broken tree model acting as bridge from Nature to Industry and the modified head model for Stiglitz to fix a visual glitch.
    • Everyone on the TWT Discord for helping out in one form or another.

    Indirect support:
    • Jon Swenson (=N4RC= Smokey) and Chris Swenson (Hobbie) for Axis Lab. The forwards and backwards movement of Stiglitz is highly inspired by Axis Lab.
    • Gordon 'digibob' Biggans [SD] for his purely magical MD3-to-TAG tool
    • C and Npherno for their wonderful model tools respectively
    • hipshot for his "miramar" skybox from http://www.custommapmakers.org/skyboxes.php
    • RtCW for models + textures
    • Detoeni for his submarine and truck models
    • ischbinz for textures
    • FireFly for his Hanomag model
    • RayBan for his treeline textures
    • Everyone else who provided info, feedback, ideas or helped in any other way.

    mapname is UJE_stiglitz

    With setting up the new gameplay i tried to involve every part of the map, let's see how it plays.

    196 downloads

       (0 reviews)

    Updated

  2. 1944 omaha b3 - 1944_omaha_b3.pk3 and waypoints 0.9

    Map brought to you by +KOMMANDO+"

    "1944 Normandy. The Allies are invading the beaches of Normandy! To claim victory the allies must destroy the Axis 88 gun to clear the way for the Tank. The Tank will then blow the Axis bunker wall. The Allies must then steal the Axis documents and transmit them at the Allied Com Tower " 1944_omaha_b3 waypoints 0.9.rar

    185 downloads

       (0 reviews)

    Updated

  3. JV bunker - JV_bunker.pk3 and waypoints

    no information on the map

    85 downloads

       (0 reviews)

    Submitted

  4. complex_b3 - complex_b3.pk3 and waypoints

    //Axis Objective Descriptions

    1 "Primary: Stop the Allies from breaching the Main Complex Gate with dynamite."
    2 "Primary: Stop the Allies from breaching the Side Entrance with dynamite."
    3 "Primary: Stop the Allies from breaching the garage door.
    4 "Primary: Prevent the Allies from stealing secrets documents."
    5 "Primary: Prevent the Allies from tramittings the documents."
    6 "Secondary: Prevent the Allies from constructing a command post."
    7 "Secondary: Build a the command post and prevent allies from destroying it."
      // Allied Objective Descriptions

    1 "Primary: Breach the Main Complex Gate with dynamite."
    2 "Primary: Breach the Side Entance with dynamite."
    3 "Primary: Breach the garage door to secured the flag area."
    4 "Primary: Steal the secrets documents in the research room."
    5 "Primary: transmitted the documents at the radio transmitter."
    6 "Secondary: Build a command post to enable a new spawn area."
    7 "Secondary: Destroy the Axis Command Post."  

    118 downloads

       (0 reviews)

    Submitted

  5. ctf cw arena b2 - ctf_cw_arena_b2.pk3 and waypoints

    This is my first released map. Thanks to loffy for the ctf scripts and
    www.GameDesignOnline.com for thier help.(marco and the other over there).
    thanks to -=Talon=- for the motivation to finish this map sorta and some ideas and some work done in the map.
    The RaR clan for testing my map and for a good server and place to play.
    Time to construct the map : 1 month
    Time to compile the map : 3 hrs or so i dont know exactly i just compiled and went to sleep.
    This map is basically a ctf map I like playing CTF so i thought i would create one.
    If this one does over all ok i'll make numberous other maps.
    This map should not be added to any site without my permission for download...you can use it on your server but please ask me before
    uploading it your site or any other site
    contact me at ter7997 [at] hotmail [dot] com email and msn messenger

    75 downloads

       (0 reviews)

    Submitted

  6. ea base2 - ea_base2.pk3 and waypoints

    no information on the map

    104 downloads

       (0 reviews)

    Submitted

  7. wario final - wario_final.pk3 and waypoints

    wario_final

    Designed by .WAR|R0u$back.
    Contacts: http://warclan.forumj.net
    Xfire: rousback

    Tools: GTK Radiant 1.4/1.5 - photoshop - paint

    Ressources:
    - the map fragmaze_fixed made by sl0wr0ck, on wich warmaze (my first map) is based/inspired (xfire of the creator of purefrag: sl0wr0ck) - warmaze_b6, wich is the base of this map - some textures from "textures_pitores" (eMail Address: me@Hourences.com) - http://splashdamage.com/forums/
    - http://easymapping.free.fr/html/ and many others websites of tutorials I can't remember...

    Greetings/Thanks to:
    >> The Splash Damage team for this wonderful free game >> Fate (xfire: fmcfate) for his help to solve many issues I had while I was mapping... (Mapping tutorials http://fmc.hex.ee) >>The .WAR|Clan. and his communauty for the tests, feed backs, ideas and advices, to improve this map... >>.WAR|bitchy., who made the .WAR|Clan. logo. He also implemented the mario pictures on the wall texture.

    If you use the map on your server please let me know, it's always good to have some feedbacks!

    In no cases you are allowed to modify anything from this pk3 without permission. Leave it in his current state if you want to use it. If you want some modifications of the map just let me know (by xfire or .WAR|Clan. forums) and I will see what I can do about it.

    Enjoy!

    109 downloads

       (0 reviews)

    Submitted

  8. now beta03 - now_beta03.pk3 and waypoints

    In the Axis search for religous items they are on a quest to steal the Christmas Star, the symbol of hope and joy!*Allied intelligence has picked up this mission and are doing anything they can to prevent the Axis forces from stealing the Christmas Star. If the Axis forces succeed in their quest then a whole world celebrating Christmas will be in agony and that will drain their spirit on the battlefields, this will give the Axis forces a huge advantage in the war."
    axiswintext Yet another inspiring victory for the Axis
    alliedwintext he Allied Supreme Command was correct: Another easy win for the Allied forces

    95 downloads

       (0 reviews)

    Submitted

  9. psl ctf - psl_ctf.pk3 and waypoints

    --------------------------------------------------------------------------------------------
    Practice
    --------------------------------------------------------------------------------------------

    Author        : Stealth'
    webpage       : http://www.clanpsl.nl

    --------------------------------------------------------------------------------------------
    Map Information
    --------------------------------------------------------------------------------------------

    Game          : Wolfenstein: Enemy Territory
    Title         : PsL ctfstation
    Filename      : psl_ctf.pk3
    Release date  : 04/12/2007

    Description   : A Capture the Flag style Enemy territory map.
    It was made for and in association with clan *PsL.
    The scoreboard is on the compass.
    Capture the Enemy's flag 4 times to win, a draw is possible.
    There are 2 secrets in the map.
    Installation  : place the ctfstation.pk3 to your etmain folder.

    Textures      :
    -textures from soc (all credit goes to him for these textures):
    ->textures\egyptsoc_floor
    ->textures\egyptsoc_trim
    ->textures\egyptsoc_mat
    ->textures\egyptsoc_wall
    ->textures\tech1soc_sfx
    ->textures\tech1soc_mach
    ->textures\ctf

    -Textures from Rayban floating powerups (credit to RayBan for models+textures):
    ->models\multiplayer\rayban\powerups
    ->textures\powerups_test
    ->models\multiplayer\rayban\ctf

    -textures from norman (credit for pornagraphy goes to him ?
    ->textures\norman

    -textures from Drakir (credit to drakir for these images
    --------------------------------------------------------------------------------------------

    Credits:

    -Clan *PsL Great clan, they supported me for this map, visit them www.clanpsl.nl

    -TrickJump paradise clan: help testing my map and just being a great clan.

    -Splashdamage forums: Helped answering alot of my questions

    -RayBan: Used his Q3 style powerups (the floating medic and ammo packs), all credit for those
    models, and idea go to him. Also he gve me tips on improving the map, and fixing bugs, on the
    SD forums. The Q3 style ctf flags are also made by him.

    -Unreal Tournament: Inspiring the map

    -2bits: Learned mapping thanks to his tutorials

    -Simon O'Callaghan aka soc: Used some of his textures that he released on his site:
    http://www.simonoc.com/pages/materials.htm

    --------------------------------------------------------------------------------------------

    Misc:
    Best played on a Good computer on high, thats what i used anyway

    112 downloads

       (0 reviews)

    Submitted

  10. x-rated1vs1 - x-rated1vs1.pk3 and waypoints

    No information on this map

    58 downloads

       (0 reviews)

    Submitted

  11. xfactory - xfactory.pk3 and waypoints

    -------Map info--------->
    16/12/05
    Title: X-factory
    File: xfactory.pk3
    mapname: X-factory
    Author: s7ven ---> #s7ven or #cfet !
    Build time: 9 weeks
    ------------------------>
     
    ------Instructions------
    Map for Wolfenstein : Enemy Territory
    Place xfact_b3.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory.
    Gamemodes supported: Objective, stopwatch. LMS not supported


    ---------Tools---------->
    -GtkRadiant 1.4.0-ET
    -Q3map2
    -Photoshop CS
    -http://easymapping.free.fr/

    ---------Thanks---------#

    -Splash Damage and Activision for the free game!
    -D3vi4nt, Killerman, K!ller, Aniki, D3vils, Marcus, Ry4n, Apogee... and a lot of others ET players for Beta Testing et bugs reports!
    -All mappers of http://easymapping.free.fr/
    -My team and ex teams and their members : fk (#fk.et), KLR, Docters (#Doc.et), GoC (#GoC*et), TFW (#fusion.wolf), FoS, Army...
    -Spécial Thanks to D3vi4nt for the tracemap

    116 downloads

       (0 reviews)

    Submitted

  12. _M4CHiN3 - _M4CHiN3.pk3 and waypoints

    EXCLUSIVE H!TM@CH!N3 PRODUCTION
    CTF map

    89 downloads

       (0 reviews)

    Submitted

  13. himmelsdorf b6 fix - himmelsdorf_b6_fix.pk3 and waypoints

    ME ETc|Gouki. (goki) 31-7-2020

    I would very much like to thank the following people :

    Tech related

    Kemon Trouble shooting / Scripting teacher / lots of other stuff i couldnt do i now can Massive Thanks

    Aesop Trouble shooting / textures for blending / Script partially . massive Thanks
    thank you for help on textures and tank ofc . also thank you for getting me started on gtk 2008 somewhere till now Many many thanks bro

    Uje|niek / Terrain blending wich is found on http://www.simonoc.com/

    http://games.chruker.dk/enemy_territory/
    much appriacated this website alot of information to be gathered from here has been a massive help So many thanks
     
    // Allied Objective Descriptions
    1"Primary Objective:**Steal the Tank from the Axis , but the tank has ran out of Fuel , Steal it !!"
    2"Primary Objective:**Protect the Tank and escort it to the Maingate."
    3"Primary Objective:**Steal two crates of Gold from the Storage Depository , secure them onto the truck."
    4"Primary Objective:**Escape with the crates of Gold using the Truck in the Storage depository."
    5"Secondary Objective:**Establish a Command Post inside the Garden."
    6"Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Axis Villa."
      // Axis Objective Descriptions

    2 "Primary Objective:**Stop the Allies from stealing the Tank , Prevent the Allies from using the Tank to blow open the Main Gate."
    3 "Primary Objective:**Prevent the Allies from Stealing the gold from the storage depository."
    4 "Primary Objective:**Stop the Allies from Escaping with the gold bars we must at all Costs."
    5 "Primary Objective:**Stop the Allies from setting up their command post."
    6 "Secondary Objective:**Set up a Command Post inside the Axis Villa."

    started 2018 okt.
    first playable version : 15-8-2020

    updates will come as soon as possible


    Himmelsdorf_b6 version : 14-3-2021

    ME ETc|Gouki. (goki) 31-7-2020

    I would very much like to thank the following people :

    )=================================Tech related=======================================================================(

    Kemon Trouble shooting / Scripting teacher / lots of other stuff i couldnt do i now can Massive Thanks

    Aesop Trouble shooting / textures for blending / Script partially . massive Thanks
    thank you for help on textures and tank ofc . also thank you for getting me started on gtk 2008 somewhere till now Many many thanks bro

    Uje|niek / Terrain blending wich is found on http://www.simonoc.com/

    http://games.chruker.dk/enemy_territory/
    much appriacated this website alot of information to be gathered from here has been a massive help So many thanks

    ETc|clan for testing

    )====================================Misc============================================================================(
    ETc|darkness

    Fallen hero : ETc|bada^boom we remember u Eric may u rest in peace friend.

    and possibly many more people for your feedback if i havent named u ,
    too bad have fun playing

    Thanks Wutangh for helping out on the tag  
    himmelsdorf.gm himmelsdorf.way himmelsdorf_goals.gm

    4021 downloads

       (0 reviews)

    Updated

  14. ammodepot fixed - ammodepot_fixed.pk3 and waypoints 0.9

    A big thank you to Pinn for correcting the texture and sound , made new command map....change script .
      This is "Ammo Depot" a Enemy Territoy mulit-player map designed for intense firefights and enduring battles.
    In this map the Axis hold a secret Ammo Depot called cement island, Allies will try to
    get inside and blow both the radio anttena and a stack of ammo boxes.  

    This map took me 3 months to build from scratch, I don't say it's the best but
    I love playing it and so do my friends so I want you to enjoy it as well.

    Lunarpost@sbcgloba.net

    I'm a 3D entertainment artist currently looking for work.  
      Axis Objective Descriptions
    1 "Primary Objective:**Keep Allies from breaching the East and West Anti-Tank Doors."
    2 "Primary Objective:**Prevent Allies Engineers from busting though the Sand Barricade."
    3 "Primary Objective:**Hold back the Allies from entering the Ammo Depot by constructing the Depot Gates."
    4 "Primary Objective:**Prevent the Allies from Destroying the Radio Installation."
    5 "Primary Objective:**Prevent the Allies from Destroying the Ammo Shipment."
    6 "Secondary Objective:**Stop the Allies from establishing a Command Post inside the Depot Enterance."
    7 "Secondary Objective:**Set up a Command Post inside the Depot Entrance."
      Allied Objective Descriptions

    1 "Primary Objective:**Breach the East and West Anti-Tank Doors."
    2 "Primary Objective:**Bust through the Sand Barricade at the Depot Enterance."
    3 "Primary Objective:**Get into the Depot Yard by blowing the Depot Gates or the Bunker Hatch."
    4 "Primary Objective:**Destroy the Radio Installation."
    5 "Primary Objective:**Destroy the Ammo Shipment."
    6 "Secondary Objective:**Prevent the Axis from establishing a Command Post inside the Depot Enterance."
    7 "Secondary Objective:**Establish a Command Post inside the Depot Enterance"  

    118 downloads

       (0 reviews)

    Updated

  15. ouessant fixed - ouessant_fixed.pk3 and waypoints

    Ouessant Lighthouse (Beta 1)
     
    Description
    description allies "Take out the axis lighthouse! Use an Engineer to hack the axis bridge computer. This Will raise the bridge to the lighthouse -- climb to the top and plant your dynamite"

    description axis "Protect the lighthouse! Keep the Allies at bay, hold the roadgate that leads to the bridge computer. If they destroy the gate, fall back and keep the bridge computer repaired. Don't let them cross!" map description neutral "Allies must destroy the Axis lighthouse."

     
    Objectives
     
    Allies objectives
    1 "Primary Objective:
    Bust through the road gate. This will give you access to the bridge computer"
    2 "Primary Objective:
    Climb the lighthouse and destroy it! You'll need to hack the bridge computer to gain access."

     
    Axis objectives
    1 "Primary Objective:
    Hold the road gate. Holding this will prevent the Allies from accessing the lighthouse."
    2 "Primary Objective:
    Defend the lighthouse! Make sure the bridge computer is repaired; this will keep the bridge down"

    133 downloads

       (0 reviews)

    Submitted

  16. Radar Truck 2

    Map similar to Wurzburg Radar Phx. 

    - Weather Conditions like in classic Radar.
    - Changed Primary Objective (removed radar parts, added secret documents)
    - Added Bunker Door (for documents's room)
    - Added Truck Race
    - Added New axis's spawn points in abbandoned villa


     
    radar_truck.gm radar_truck.way radar_truck_goals.gm

    133 downloads

       (0 reviews)

    Submitted

  17. mp_castle + waypoints

    mp_castle map Return To Castle Wolfensten Multiplayer

    188 downloads

       (1 review)

    Submitted

  18. wsf_ascension b2 - wsf_ascension_b2.pk3 and waypoints

    Mapname: WSF - Ascension
    PK3: WSF_Ascension_B2
    BSP: wsf_ascension
    Version: Final
    Release: 04.05.2024


    Creators:
    Level design, scripting, 2D: Kommandant & TechBoy

    Story behind the map:

    - Real elements: The map is basically a training zone for the German special forces unit of World War II, known as the Brandenburgers. (Wikipedia: https://en.wikipedia.org/wiki/Brandenburgers)
    - Fictional elements: The level design was based on the training zone from Ready or Not and a TDM map from PUBG called Pillar Compound.

    Gameplay:

    A training zone was set up in an abandoned warehouse. Within this zone, Axis have three main tasks (reconnaissance, gathering intelligence and counter-terrorism) all while a practice unit consisting of Allied soldiers is also present. The training zone has 2 sections with different objectives.

    Axis objectives:

    - Gain access to the Truck by destroying the Shortcut Door (Optional)
    - Enter the Archives by destroying the Archives Door
    - Steal Documents from the Archives and Bring them to the Truck
    - Destroy Gate 3 and enter Section 2
    - Capture Gate 5 flag and construct the Command Post (Optional)
    - Destroy the Transmitter Door and construct the Transmitter
    - Steal the Explosives from the Transmitter
    - Secure and blow up the Explosives in at the Sabotaged Supplies
     
    Allied objectives:

    - Defend the Shortcut and Archives Doors
    - Stop Axis from entering the Archives
    - Don't let Axis secure the Documents at the Truck
    - Defend Gate 3
    - Defend Gate 5 flag and construct the Command Post (Optional)
    - Defend the Transmitter Door and the Construction Materials
    - Stop axis from stealing and setting up the Explosives
    - Defend the Sabotaged Supplies

    855 downloads

       (0 reviews)

    Updated

  19. ETL Base

    TC Base / ET Brewdog overhaul by @kemon, ETLegacy team. If you didn't know, base and brewdog are pretty similar, one of the main differences is a different objective. With this overhaul, apart from eye candy textures and new fancy passages, you can customize it and choose which objective(s) you want the players to complete.
    A bit of words from the project author:
     
     
    Initial release version: v2. Next versions are gonna be uploaded and supplied with a proper change-log. Comparison pictures by kemon.

    Read-me file:
     

    327 downloads

       (0 reviews)

    Updated

  20. Oasi + waypoints

    Story:
        In the hidden recesses of an ancient temple lay an 
        extraordinary secret - an ancient anti-gravity generator. 
        Crafted by a civilization long forgotten, 
        the Axis use this device to create a dangerous weapon.
     
    =======================================================
    Objectives:

    Allied:
    Primary Objectives:
                1] Destroy the main gate. 
                2] Grab the tank fuel and steal the tank. 
                3] Escort the tank to the temple. 
                4] Destroy the tank barriers. 
                5] Grab the key and open the secret door inside the temple. 
                6] Destroy the ancient anti-gravity generator.
    Secondary Objectives:
                7] Once at the old city, capture the forward spawn point.  
                8] Destroy the side entrance. 
            
    Axis:
    Primary Objectives:
                1] Protect the main gate. 
                2] Protect the tank fuel and don't let them steal the tank.                         
                3] Don't let the tank go to the temple. 
                4] Don't let the Allies destroy the tank barriers. 
                5] Protect the key. 
                6] Protect the ancient anti-gravity generator. 
    Secondary Objectives:        
                7] Don't let them use the forward spawn point at the old city. 
                8] Protect the side entrance.  
        
    =======================================================
     
    Mapname : Oasi
    BSPname : oasi
    Released: 04.04.2024
    Version : final

    Map made by: o-0._.0-o 

    Website: www.bunker4fun.com 

    Thanks to Pegazus for making a cactus model.
     
     
    -----------------------------------------
     
     
     
     
     
    Optional mapscript with:
    Two extra allied spawns at the keyhouse when the key is secured.
    Allies can't deliver the fuel till the main gate has been destroyed.
     
    oasi.script

    480 downloads

       (0 reviews)

    Updated

  21. buddhapanzer b2 - buddhapanzer_b2.pk3 and waypoints

    no information on the map

    88 downloads

       (0 reviews)

    Submitted

  22. operation azure sorrow final - operation_azure_sorrow_final.pk3 and waypoints

    Mapname: Operation Azure Sorrow
    PK3: azure_sorrow_pub_final
    BSP: azure_sorrow
    Version: Public - Final

    Creators:
    Level design & scripting: Kommandant
    Assets & additional scripting: TechBoy
    Omnibot: Warden
     
    Description:
    This is the official release; feel free to use it on public servers. In case you want to test it with localhost, make sure you get rid of the test version (azure_sorrorw_pub_test.pk3).

    Note: This map won't get any upgrade by the creators. HD textures, seasonal themes and other additional assets are meant for the VIP version. You are allowed to edit the public version, but the creators will *not* provide any support. If there is a map related issue which affects the gameplay in general, please contact the following person:

    Email: hh.gaming.et@gmail.com
    Discord: Kommandant#9874



    126 downloads

       (0 reviews)

    Updated

  23. erdenberg ga v5.1 - erdenberg_ga_v5.1.pk3 and waypoints

    ******** Information on Erdenberg Greater Access ********
    Authors: Pinn
    Release dates: V1: 15/12/2023
    V2: 24/12/2023
    V3: 08/01/2023
    V4: 15/01/2023 maybe

    Email: etmapping@pinickitty.co.uk

    ******** Map information ********

    "The axis are holding a small town of Erdenberg as one of their headquarters.
    With the power of two Flak88 cannons they are shooting down the Allies
    supply planes. The Allies are now sending a special crew to disable the
    enemy cannons and take over the town in order to continue their battle."



      Objective:
    >Flag > Main Gate > Flak88 cannons East and West
    > Command Post
    > Axis West Flak Spawn Flag and Constructible Door
    > Health and Ammo Cabinets West Flak
      Allies are attacking.

    ******** Tools used ********

    GTKRadiant 1.5
    NetRadiant Custom
    Topaz Gigapixels image upscaler
    Notepad ++
    GIMP
    WinRAR

    ******** Textures used models ********

    Majority of textures are from t2 but were upscaled manually by 2x using Topaz.

    Some new textures added from open source texture packs or in the case of the doors from praetoria M1. I just loved the look
    with only a slight colour change.

    Models and some textures were also obtained from the Teuthing mapping source pack.

    ******** Changes from T2 included changes in both V1 and V2 of greater access ********

    Sky changed to horizon sky and was downgraded to a smaller size in V2 using Topaz. Took approx 10mb off the compressed pk3 file size in V2.

    removed entity func_leaky

    made triggers for both guns smaller to prevent trick plants. new area defined with a decal.

    created a new area on level 1 of the buildings surrounding East Flak including new ladders and a staircase.

    most existing doors made accessible mainly to axis/cvops

    replaced fence near west flak with brush models.

    All windows made explodable.

    Near route between Axis second spawn and main gate added.
    spawn point added in new route
    small area behind new route added
    explodable/constructible added to new route
    ammo health added to room below axis new spawn
    door added on new route.

    bunker on west flak made a fully functioning room

    added small ledge under top windows overlooking westflak

    added mg42 in bunker near allied first spawn
    added mushrooms

    added flag above main gate

    added a room and door under the new staircase near eastflak

    redesigned outside and inside of garage to make it higher and larger with a new functioning door added
    outside of garage now matches inside.

    added brush model as wooden explodable near west flak hole in wall

    ******** Changes made in V3 of greater access ********

    added new route from garage to first floor east flak
    moved mg42 on allied spawn to face gate
    added some more mushrooms and other general furniture aand objects
    added the roof brushes to buildings around east and west flak. just because I could then raise the clip ceiling allowing for possible TJ onto broken roof
    fixed some object positioning
    made garage door back everyone access
    small texture alignment and scaling changes
    added small ledges to outside of windows overlooking west flak
    added a small room and door directly under the east flak.

    ******** Changes made in V4 of greater access ********

    made garage door back to axis/cvops
    fixed the jump from highest window to broken roof.
    fixed script for axis west spawn flag
    a few door fixes including a new door texture with axis logo
    added flak voice overs (cheeps UIPS and DKill)
    fixed windows in westflak bunker. no longer explodable but now block bullets...phew
    added some new axis and neutral door textures (wooden hill400 and blue door from praetoria) with the help from UIPS.
    fixed allied spawn flag allowing axis access to forward bunker from spec

    ******** Changes made in V5 of greater access ********

    doorway activated above axis final spawn and made axis/cvops to prevent allies surrounding east flak
    stairway added to axis final spawn to make it easier for axis to cover east flak
    added to rope ladders to the broken house so that both sides can access the only playable roof and not just from TJ from highest window in attic
    added a security camera just for a bit of fun

    ******** Thanks to ********

    All this that tested some of the early ideas like Cranog and John Doe and huge thanks
    to eG Aimex for first putting it on the server as V1 and also for nominating the map for MOTY. 2nd is great but really felt Beach and Braundorf
    should have won in 2023 but maybe Grotli is a worthy winner as the only original map in the nominations.

    Also a big thanks to all those on TM Muppet ETL server who also provided lots of feedback on both V2 and V3. Too many to mention of course but UIPS has been really outstanding in checking things
    and making sure every little bug is fixed.

    Also a big thanks to UIPS and DKill for providing the flak destroyed/dyn voice over files and also TM for who ever fixed the general vo scripts. I was lazy yes and just used the t2 version adjusted.

    And must mention Kemon and Matteos for all the help and guidance along the way along with all the other ET Mapping discord members who answered my many questions.

    Great to be able to test on both nitmod and ETL

    ******** Original Information from T2 ********

    Authors: sani (Mapping & Creation)
    Hukk (Plans & Layout)
    Hemuli (Consultant?!)
    Release dates: B1: 5/8/2010
    B2: 27/11/2010
    B3: 1/11/2011
    Email: sani@fubr-gaming.com
    IRC: #w0bble @ Quakenet

    173 downloads

       (0 reviews)

    Updated

  24. et operation b3 - et_operation_b3.pk3 and waypoints

    This map was ported over from my map Operation on RTCW.

    With many thanks and patience from Kemon and Pinn it is now also playable on ET.

    Have fun:)
      No information on the map

    tags: et_operation_b3, et_operation, operation

    122 downloads

       (0 reviews)

    Updated

  25. ETL Supply V13

    That's the 13th version of etl_supply overhaul by Kemon, ETLegacy team.
    Similar to other ETL overhauls, this map includes a neatly written mapscript with various customization options.
    Waypoints from previous versions should work properly, they can also be found here https://app.assembla.com/spaces/omnibot/subversion/source/HEAD/Enemy-Territory/0.8/et/nav
     
    Here's the full changelog including all changes from version 1-13:

     
     

    238 downloads

       (0 reviews)

    Updated


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