Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1043 files
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wario final - wario_final.pk3 and waypoints
By papywolf
wario_final
Designed by .WAR|R0u$back.
Contacts: http://warclan.forumj.net
Xfire: rousback
Tools: GTK Radiant 1.4/1.5 - photoshop - paint
Ressources:
- the map fragmaze_fixed made by sl0wr0ck, on wich warmaze (my first map) is based/inspired (xfire of the creator of purefrag: sl0wr0ck) - warmaze_b6, wich is the base of this map - some textures from "textures_pitores" (eMail Address: me@Hourences.com) - http://splashdamage.com/forums/
- http://easymapping.free.fr/html/ and many others websites of tutorials I can't remember...
Greetings/Thanks to:
>> The Splash Damage team for this wonderful free game >> Fate (xfire: fmcfate) for his help to solve many issues I had while I was mapping... (Mapping tutorials http://fmc.hex.ee) >>The .WAR|Clan. and his communauty for the tests, feed backs, ideas and advices, to improve this map... >>.WAR|bitchy., who made the .WAR|Clan. logo. He also implemented the mario pictures on the wall texture.
If you use the map on your server please let me know, it's always good to have some feedbacks!
In no cases you are allowed to modify anything from this pk3 without permission. Leave it in his current state if you want to use it. If you want some modifications of the map just let me know (by xfire or .WAR|Clan. forums) and I will see what I can do about it.
Enjoy!
95 downloads
(0 reviews)Submitted
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now beta03 - now_beta03.pk3 and waypoints
By papywolf
In the Axis search for religous items they are on a quest to steal the Christmas Star, the symbol of hope and joy!*Allied intelligence has picked up this mission and are doing anything they can to prevent the Axis forces from stealing the Christmas Star. If the Axis forces succeed in their quest then a whole world celebrating Christmas will be in agony and that will drain their spirit on the battlefields, this will give the Axis forces a huge advantage in the war."
axiswintext Yet another inspiring victory for the Axis
alliedwintext he Allied Supreme Command was correct: Another easy win for the Allied forces
79 downloads
(0 reviews)Submitted
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psl ctf - psl_ctf.pk3 and waypoints
By papywolf
--------------------------------------------------------------------------------------------
Practice
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Author : Stealth'
webpage : http://www.clanpsl.nl
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Map Information
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Game : Wolfenstein: Enemy Territory
Title : PsL ctfstation
Filename : psl_ctf.pk3
Release date : 04/12/2007
Description : A Capture the Flag style Enemy territory map.
It was made for and in association with clan *PsL.
The scoreboard is on the compass.
Capture the Enemy's flag 4 times to win, a draw is possible.
There are 2 secrets in the map.
Installation : place the ctfstation.pk3 to your etmain folder.
Textures :
-textures from soc (all credit goes to him for these textures):
->textures\egyptsoc_floor
->textures\egyptsoc_trim
->textures\egyptsoc_mat
->textures\egyptsoc_wall
->textures\tech1soc_sfx
->textures\tech1soc_mach
->textures\ctf
-Textures from Rayban floating powerups (credit to RayBan for models+textures):
->models\multiplayer\rayban\powerups
->textures\powerups_test
->models\multiplayer\rayban\ctf
-textures from norman (credit for pornagraphy goes to him ?
->textures\norman
-textures from Drakir (credit to drakir for these images
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Credits:
-Clan *PsL Great clan, they supported me for this map, visit them www.clanpsl.nl
-TrickJump paradise clan: help testing my map and just being a great clan.
-Splashdamage forums: Helped answering alot of my questions
-RayBan: Used his Q3 style powerups (the floating medic and ammo packs), all credit for those
models, and idea go to him. Also he gve me tips on improving the map, and fixing bugs, on the
SD forums. The Q3 style ctf flags are also made by him.
-Unreal Tournament: Inspiring the map
-2bits: Learned mapping thanks to his tutorials
-Simon O'Callaghan aka soc: Used some of his textures that he released on his site:
http://www.simonoc.com/pages/materials.htm
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Misc:
Best played on a Good computer on high, thats what i used anyway
88 downloads
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(0 reviews)
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xfactory - xfactory.pk3 and waypoints
By papywolf
-------Map info--------->
16/12/05
Title: X-factory
File: xfactory.pk3
mapname: X-factory
Author: s7ven ---> #s7ven or #cfet !
Build time: 9 weeks
------------------------>
------Instructions------
Map for Wolfenstein : Enemy Territory
Place xfact_b3.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory.
Gamemodes supported: Objective, stopwatch. LMS not supported
---------Tools---------->
-GtkRadiant 1.4.0-ET
-Q3map2
-Photoshop CS
-http://easymapping.free.fr/
---------Thanks---------#
-Splash Damage and Activision for the free game!
-D3vi4nt, Killerman, K!ller, Aniki, D3vils, Marcus, Ry4n, Apogee... and a lot of others ET players for Beta Testing et bugs reports!
-All mappers of http://easymapping.free.fr/
-My team and ex teams and their members : fk (#fk.et), KLR, Docters (#Doc.et), GoC (#GoC*et), TFW (#fusion.wolf), FoS, Army...
-Spécial Thanks to D3vi4nt for the tracemap
95 downloads
(0 reviews)Submitted
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_M4CHiN3 - _M4CHiN3.pk3 and waypoints
By papywolf
EXCLUSIVE H!TM@CH!N3 PRODUCTION
CTF map
71 downloads
(0 reviews)Submitted
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himmelsdorf b6 fix - himmelsdorf_b6_fix.pk3 and waypoints
By papywolf
ME ETc|Gouki. (goki) 31-7-2020
I would very much like to thank the following people :
Tech related
Kemon Trouble shooting / Scripting teacher / lots of other stuff i couldnt do i now can Massive Thanks
Aesop Trouble shooting / textures for blending / Script partially . massive Thanks
thank you for help on textures and tank ofc . also thank you for getting me started on gtk 2008 somewhere till now Many many thanks bro
Uje|niek / Terrain blending wich is found on http://www.simonoc.com/
http://games.chruker.dk/enemy_territory/
much appriacated this website alot of information to be gathered from here has been a massive help So many thanks
// Allied Objective Descriptions
1"Primary Objective:**Steal the Tank from the Axis , but the tank has ran out of Fuel , Steal it !!"
2"Primary Objective:**Protect the Tank and escort it to the Maingate."
3"Primary Objective:**Steal two crates of Gold from the Storage Depository , secure them onto the truck."
4"Primary Objective:**Escape with the crates of Gold using the Truck in the Storage depository."
5"Secondary Objective:**Establish a Command Post inside the Garden."
6"Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Axis Villa."
// Axis Objective Descriptions
2 "Primary Objective:**Stop the Allies from stealing the Tank , Prevent the Allies from using the Tank to blow open the Main Gate."
3 "Primary Objective:**Prevent the Allies from Stealing the gold from the storage depository."
4 "Primary Objective:**Stop the Allies from Escaping with the gold bars we must at all Costs."
5 "Primary Objective:**Stop the Allies from setting up their command post."
6 "Secondary Objective:**Set up a Command Post inside the Axis Villa."
started 2018 okt.
first playable version : 15-8-2020
updates will come as soon as possible
Himmelsdorf_b6 version : 14-3-2021
ME ETc|Gouki. (goki) 31-7-2020
I would very much like to thank the following people :
)=================================Tech related=======================================================================(
Kemon Trouble shooting / Scripting teacher / lots of other stuff i couldnt do i now can Massive Thanks
Aesop Trouble shooting / textures for blending / Script partially . massive Thanks
thank you for help on textures and tank ofc . also thank you for getting me started on gtk 2008 somewhere till now Many many thanks bro
Uje|niek / Terrain blending wich is found on http://www.simonoc.com/
http://games.chruker.dk/enemy_territory/
much appriacated this website alot of information to be gathered from here has been a massive help So many thanks
ETc|clan for testing
)====================================Misc============================================================================(
ETc|darkness
Fallen hero : ETc|bada^boom we remember u Eric may u rest in peace friend.
and possibly many more people for your feedback if i havent named u ,
too bad have fun playing
Thanks Wutangh for helping out on the tag
himmelsdorf.gm himmelsdorf.way himmelsdorf_goals.gm
3986 downloads
(0 reviews)Updated
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ammodepot fixed - ammodepot_fixed.pk3 and waypoints 0.9
By papywolf
A big thank you to Pinn for correcting the texture and sound , made new command map....change script .
This is "Ammo Depot" a Enemy Territoy mulit-player map designed for intense firefights and enduring battles.
In this map the Axis hold a secret Ammo Depot called cement island, Allies will try to
get inside and blow both the radio anttena and a stack of ammo boxes.
This map took me 3 months to build from scratch, I don't say it's the best but
I love playing it and so do my friends so I want you to enjoy it as well.
Lunarpost@sbcgloba.net
I'm a 3D entertainment artist currently looking for work.
Axis Objective Descriptions
1 "Primary Objective:**Keep Allies from breaching the East and West Anti-Tank Doors."
2 "Primary Objective:**Prevent Allies Engineers from busting though the Sand Barricade."
3 "Primary Objective:**Hold back the Allies from entering the Ammo Depot by constructing the Depot Gates."
4 "Primary Objective:**Prevent the Allies from Destroying the Radio Installation."
5 "Primary Objective:**Prevent the Allies from Destroying the Ammo Shipment."
6 "Secondary Objective:**Stop the Allies from establishing a Command Post inside the Depot Enterance."
7 "Secondary Objective:**Set up a Command Post inside the Depot Entrance."
Allied Objective Descriptions
1 "Primary Objective:**Breach the East and West Anti-Tank Doors."
2 "Primary Objective:**Bust through the Sand Barricade at the Depot Enterance."
3 "Primary Objective:**Get into the Depot Yard by blowing the Depot Gates or the Bunker Hatch."
4 "Primary Objective:**Destroy the Radio Installation."
5 "Primary Objective:**Destroy the Ammo Shipment."
6 "Secondary Objective:**Prevent the Axis from establishing a Command Post inside the Depot Enterance."
7 "Secondary Objective:**Establish a Command Post inside the Depot Enterance"
86 downloads
(0 reviews)Updated
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ouessant fixed - ouessant_fixed.pk3 and waypoints
By papywolf
Ouessant Lighthouse (Beta 1)
Description
description allies "Take out the axis lighthouse! Use an Engineer to hack the axis bridge computer. This Will raise the bridge to the lighthouse -- climb to the top and plant your dynamite"
description axis "Protect the lighthouse! Keep the Allies at bay, hold the roadgate that leads to the bridge computer. If they destroy the gate, fall back and keep the bridge computer repaired. Don't let them cross!" map description neutral "Allies must destroy the Axis lighthouse."
Objectives
Allies objectives
1 "Primary Objective:
Bust through the road gate. This will give you access to the bridge computer"
2 "Primary Objective:
Climb the lighthouse and destroy it! You'll need to hack the bridge computer to gain access."
Axis objectives
1 "Primary Objective:
Hold the road gate. Holding this will prevent the Allies from accessing the lighthouse."
2 "Primary Objective:
Defend the lighthouse! Make sure the bridge computer is repaired; this will keep the bridge down"
132 downloads
(0 reviews)Submitted
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Radar Truck 2
By TomekKromek
Map similar to Wurzburg Radar Phx.
- Weather Conditions like in classic Radar.
- Changed Primary Objective (removed radar parts, added secret documents)
- Added Bunker Door (for documents's room)
- Added Truck Race
- Added New axis's spawn points in abbandoned villa
radar_truck.gm radar_truck.way radar_truck_goals.gm
133 downloads
(0 reviews)Submitted
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(1 review)
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wsf_ascension b2 - wsf_ascension_b2.pk3 and waypoints
By papywolf
Mapname: WSF - Ascension
PK3: WSF_Ascension_B2
BSP: wsf_ascension
Version: Final
Release: 04.05.2024
Creators:
Level design, scripting, 2D: Kommandant & TechBoy
Story behind the map:
- Real elements: The map is basically a training zone for the German special forces unit of World War II, known as the Brandenburgers. (Wikipedia: https://en.wikipedia.org/wiki/Brandenburgers)
- Fictional elements: The level design was based on the training zone from Ready or Not and a TDM map from PUBG called Pillar Compound.
Gameplay:
A training zone was set up in an abandoned warehouse. Within this zone, Axis have three main tasks (reconnaissance, gathering intelligence and counter-terrorism) all while a practice unit consisting of Allied soldiers is also present. The training zone has 2 sections with different objectives.
Axis objectives:
- Gain access to the Truck by destroying the Shortcut Door (Optional)
- Enter the Archives by destroying the Archives Door
- Steal Documents from the Archives and Bring them to the Truck
- Destroy Gate 3 and enter Section 2
- Capture Gate 5 flag and construct the Command Post (Optional)
- Destroy the Transmitter Door and construct the Transmitter
- Steal the Explosives from the Transmitter
- Secure and blow up the Explosives in at the Sabotaged Supplies
Allied objectives:
- Defend the Shortcut and Archives Doors
- Stop Axis from entering the Archives
- Don't let Axis secure the Documents at the Truck
- Defend Gate 3
- Defend Gate 5 flag and construct the Command Post (Optional)
- Defend the Transmitter Door and the Construction Materials
- Stop axis from stealing and setting up the Explosives
- Defend the Sabotaged Supplies
822 downloads
(0 reviews)Updated
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ETL Base
By kajto3
TC Base / ET Brewdog overhaul by @kemon, ETLegacy team. If you didn't know, base and brewdog are pretty similar, one of the main differences is a different objective. With this overhaul, apart from eye candy textures and new fancy passages, you can customize it and choose which objective(s) you want the players to complete.
A bit of words from the project author:
Initial release version: v2. Next versions are gonna be uploaded and supplied with a proper change-log. Comparison pictures by kemon.
Read-me file:
322 downloads
(0 reviews)Updated
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Oasi + waypoints
By b4fun
Story:
In the hidden recesses of an ancient temple lay an
extraordinary secret - an ancient anti-gravity generator.
Crafted by a civilization long forgotten,
the Axis use this device to create a dangerous weapon.
=======================================================
Objectives:
Allied:
Primary Objectives:
1] Destroy the main gate.
2] Grab the tank fuel and steal the tank.
3] Escort the tank to the temple.
4] Destroy the tank barriers.
5] Grab the key and open the secret door inside the temple.
6] Destroy the ancient anti-gravity generator.
Secondary Objectives:
7] Once at the old city, capture the forward spawn point.
8] Destroy the side entrance.
Axis:
Primary Objectives:
1] Protect the main gate.
2] Protect the tank fuel and don't let them steal the tank.
3] Don't let the tank go to the temple.
4] Don't let the Allies destroy the tank barriers.
5] Protect the key.
6] Protect the ancient anti-gravity generator.
Secondary Objectives:
7] Don't let them use the forward spawn point at the old city.
8] Protect the side entrance.
=======================================================
Mapname : Oasi
BSPname : oasi
Released: 04.04.2024
Version : final
Map made by: o-0._.0-o
Website: www.bunker4fun.com
Thanks to Pegazus for making a cactus model.
-----------------------------------------
Optional mapscript with:
Two extra allied spawns at the keyhouse when the key is secured.
Allies can't deliver the fuel till the main gate has been destroyed.
oasi.script
477 downloads
(0 reviews)Updated
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buddhapanzer b2 - buddhapanzer_b2.pk3 and waypoints
By papywolf
no information on the map
65 downloads
(0 reviews)Submitted
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operation azure sorrow final - operation_azure_sorrow_final.pk3 and waypoints
By papywolf
Mapname: Operation Azure Sorrow
PK3: azure_sorrow_pub_final
BSP: azure_sorrow
Version: Public - Final
Creators:
Level design & scripting: Kommandant
Assets & additional scripting: TechBoy
Omnibot: Warden
Description:
This is the official release; feel free to use it on public servers. In case you want to test it with localhost, make sure you get rid of the test version (azure_sorrorw_pub_test.pk3).
Note: This map won't get any upgrade by the creators. HD textures, seasonal themes and other additional assets are meant for the VIP version. You are allowed to edit the public version, but the creators will *not* provide any support. If there is a map related issue which affects the gameplay in general, please contact the following person:
Email: hh.gaming.et@gmail.com
Discord: Kommandant#9874
126 downloads
(0 reviews)Updated
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erdenberg ga v5.1 - erdenberg_ga_v5.1.pk3 and waypoints
By papywolf
******** Information on Erdenberg Greater Access ********
Authors: Pinn
Release dates: V1: 15/12/2023
V2: 24/12/2023
V3: 08/01/2023
V4: 15/01/2023 maybe
Email: etmapping@pinickitty.co.uk
******** Map information ********
"The axis are holding a small town of Erdenberg as one of their headquarters.
With the power of two Flak88 cannons they are shooting down the Allies
supply planes. The Allies are now sending a special crew to disable the
enemy cannons and take over the town in order to continue their battle."
Objective:
>Flag > Main Gate > Flak88 cannons East and West
> Command Post
> Axis West Flak Spawn Flag and Constructible Door
> Health and Ammo Cabinets West Flak
Allies are attacking.
******** Tools used ********
GTKRadiant 1.5
NetRadiant Custom
Topaz Gigapixels image upscaler
Notepad ++
GIMP
WinRAR
******** Textures used models ********
Majority of textures are from t2 but were upscaled manually by 2x using Topaz.
Some new textures added from open source texture packs or in the case of the doors from praetoria M1. I just loved the look
with only a slight colour change.
Models and some textures were also obtained from the Teuthing mapping source pack.
******** Changes from T2 included changes in both V1 and V2 of greater access ********
Sky changed to horizon sky and was downgraded to a smaller size in V2 using Topaz. Took approx 10mb off the compressed pk3 file size in V2.
removed entity func_leaky
made triggers for both guns smaller to prevent trick plants. new area defined with a decal.
created a new area on level 1 of the buildings surrounding East Flak including new ladders and a staircase.
most existing doors made accessible mainly to axis/cvops
replaced fence near west flak with brush models.
All windows made explodable.
Near route between Axis second spawn and main gate added.
spawn point added in new route
small area behind new route added
explodable/constructible added to new route
ammo health added to room below axis new spawn
door added on new route.
bunker on west flak made a fully functioning room
added small ledge under top windows overlooking westflak
added mg42 in bunker near allied first spawn
added mushrooms
added flag above main gate
added a room and door under the new staircase near eastflak
redesigned outside and inside of garage to make it higher and larger with a new functioning door added
outside of garage now matches inside.
added brush model as wooden explodable near west flak hole in wall
******** Changes made in V3 of greater access ********
added new route from garage to first floor east flak
moved mg42 on allied spawn to face gate
added some more mushrooms and other general furniture aand objects
added the roof brushes to buildings around east and west flak. just because I could then raise the clip ceiling allowing for possible TJ onto broken roof
fixed some object positioning
made garage door back everyone access
small texture alignment and scaling changes
added small ledges to outside of windows overlooking west flak
added a small room and door directly under the east flak.
******** Changes made in V4 of greater access ********
made garage door back to axis/cvops
fixed the jump from highest window to broken roof.
fixed script for axis west spawn flag
a few door fixes including a new door texture with axis logo
added flak voice overs (cheeps UIPS and DKill)
fixed windows in westflak bunker. no longer explodable but now block bullets...phew
added some new axis and neutral door textures (wooden hill400 and blue door from praetoria) with the help from UIPS.
fixed allied spawn flag allowing axis access to forward bunker from spec
******** Changes made in V5 of greater access ********
doorway activated above axis final spawn and made axis/cvops to prevent allies surrounding east flak
stairway added to axis final spawn to make it easier for axis to cover east flak
added to rope ladders to the broken house so that both sides can access the only playable roof and not just from TJ from highest window in attic
added a security camera just for a bit of fun
******** Thanks to ********
All this that tested some of the early ideas like Cranog and John Doe and huge thanks
to eG Aimex for first putting it on the server as V1 and also for nominating the map for MOTY. 2nd is great but really felt Beach and Braundorf
should have won in 2023 but maybe Grotli is a worthy winner as the only original map in the nominations.
Also a big thanks to all those on TM Muppet ETL server who also provided lots of feedback on both V2 and V3. Too many to mention of course but UIPS has been really outstanding in checking things
and making sure every little bug is fixed.
Also a big thanks to UIPS and DKill for providing the flak destroyed/dyn voice over files and also TM for who ever fixed the general vo scripts. I was lazy yes and just used the t2 version adjusted.
And must mention Kemon and Matteos for all the help and guidance along the way along with all the other ET Mapping discord members who answered my many questions.
Great to be able to test on both nitmod and ETL
******** Original Information from T2 ********
Authors: sani (Mapping & Creation)
Hukk (Plans & Layout)
Hemuli (Consultant?!)
Release dates: B1: 5/8/2010
B2: 27/11/2010
B3: 1/11/2011
Email: sani@fubr-gaming.com
IRC: #w0bble @ Quakenet149 downloads
(0 reviews)Updated
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et operation b3 - et_operation_b3.pk3 and waypoints
By papywolf
This map was ported over from my map Operation on RTCW.
With many thanks and patience from Kemon and Pinn it is now also playable on ET.
Have fun:)
No information on the map
tags: et_operation_b3, et_operation, operation
94 downloads
(0 reviews)Updated
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ETL Supply V13
By kajto3
That's the 13th version of etl_supply overhaul by Kemon, ETLegacy team.
Similar to other ETL overhauls, this map includes a neatly written mapscript with various customization options.
Waypoints from previous versions should work properly, they can also be found here https://app.assembla.com/spaces/omnibot/subversion/source/HEAD/Enemy-Territory/0.8/et/nav
Here's the full changelog including all changes from version 1-13:
233 downloads
(0 reviews)Updated
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(0 reviews)
Submitted
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purefrag_funv2
By papywolf
Map: purefrag_funv2
New name: purefrag_funv2-nmfix
Latest Update: 25/02/2021
By Don90 downloads
(0 reviews)Submitted
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etl braundorf v2 - etl_braundorf_v2.pk3 and waypoints
By papywolf
works correctly with Enemy Territory
// ======================================================================
// 'Braundorf, by Brevik'
// November 2023
// Cedric 'kemon' Easton
// http://www.etlegacy.com
// http://www.github.com/realkemon
// ======================================================================
This map is an overhaul of the original Braundorf map from ET created by Brevik.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.
// AXIS
Primary Objective: Prevent the Allies from blowing the City Gate and permanently capturing the Factory District.
Primary Objective: Prevent the Allies from destroying the Bunker Controls and winning the battle.
Secondary Objective: Prevent the Allies from blowing the Castle Gate and gaining another route to the Bunker Controls.
Secondary Objective: Prevent the Allies from capturing the Factory District spawn point.
Secondary Objective: Build the Command Post for faster charge times.
Secondary Objective: Build and defend the Rear Entrance to the bunker.
// ALLIES
Primary Objective: Destroy the City Gate and permanently capture the Factory District.
Primary Objective: Destroy the Bunker Controls to win the battle.
Primary Objective: Destroy the Castle Gate to gain another route to the Bunker Controls.
Primary Objective: Capture the Factory District spawn point.
Secondary Objective: Build the Command Post for faster charge times and a new spawn point.
Secondary Objective: Destroy the Rear Entrance to the bunker.587 downloads
(0 reviews)Updated
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supplydepot3_xmas - supplydepot3_xmas.pk3 and waypoints
By TomekKromek
Original Map Author: Ginc
Secondary Author/modder: EB EMAIL: etmaps@gmail.com
Supplydepot3 map for Enemy-Territory
To use: Place the .pk3 file into your etmain folder.
_______________________________________________________________
**Changes**
Winter look w/ some slight cave brush-manipulation & surfaceparms for steps added to ground level shaders.
Changed crane controls and moved them so they are no longer able to be satcheled through the wall
scripting fixes added
Back window by crane is larger to see through but plated with glass
Truck must go slightly further into the garage that has been added
**Added**
Health and ammo cabs @ command post ( when allies construct )
Axis 2nd spawn rear exit building for aesthetics
spotlights
a garage - winning allied truck exit
allied 1st spawn now contains an mg nest
1 new sound file for the radio @ flagged checkpoint
binocsimple shader remapped to infrared-type focal
[other small changes may have been forgotten to be flagged here]
_______________________________________________________________
Additionaly changed by me:
Changed 'ginc.wav' and 'ginc2.wav' (music played by two radios) with 'Santa ClausStuck.wav' and 'santatown.wav' taken from UJE xmas maps to add more xmas vibe.
20277 downloads
(0 reviews)Submitted
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1944 Nordwind 2.1- 1944_Nordwind21.pk3 and waypoints
By TomekKromek
About This File
Download pk3 name: 1944_Nordwind2.pk3
Map name: 1944_nordwind2.bsp
Author(s): +KOMMANDO+, Mateos
Mateos has released a newer version of 1944 Nordwind called "1944 Nordwind 2".
Description: The Axis are launching a surprise attack on Allied forces. The Allies, during the last fight, brought back an Axis Jagdpanther in a Tank Depot. Axis plan to steal it back in order to open the Truckyard Wall, where two Allied gold crates are protected!**Map created by +KOMMANDO+.**Version 2 & 2.1 by Mateos.**Special thanks Tfate and all other beta testers.
Version 2.1 - improved lighting.
866 downloads
(0 reviews)Submitted
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