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Wolfenstein: Enemy Territory Maps for Downloads.

1043 files

  1. UJE Paris - UJE_paris_public.pk3 and waypoints

    UJE] Niek releases his new handsome Enemy Territory map - UJE-Paris beta 1.
    The Axis forces are invading Paris this time. They are on their way passing the Seine into the center of Paris where they want to destroy the Eiffel Tower.
    France will be fallen if they succeed. The Allied forces need to stop them at all costs
     
     
    Axis Objective
    * Escort both Tanks into Paris
    * Destroy 2 Tank barriers
    * Destroy the Eiffel Tower
    * Build the commandpost
     
    Allied Objective
    * Stop the Tanks
    * Build the commandpost
    Special thanks to Fabi for the scripting adjustments and thanks to everyone that keeps the game alive.

    379 downloads

       (0 reviews)

    Updated

  2. UJE_marketgarden_b2

    Description:
    (the readme file)

    -------------------------------------------------
    Basic Information
    -------------------------------------------------
    Designer : Anxiety
    Email Address : ?

    Clan Site : http://tsgclan.com/

    -------------------------------------------------
    Map Information
    -------------------------------------------------

    Notice for Server Admins and Players:
    This is a repacked File (pk3 from 40 MB to 17 MB)


    Game : Wolfenstein: Enemy Territory
    Title : Market Garden
    Filename : marketgarden_et_r2.pk3
    Version : Final
    Release date : 12/16/2005

    ---------------------------------------------------------------------------------------------------------------------------
    Objectives
    ---------------------------------------------------------------------------------------------------------------------------
    # The Axis need to blow up the communications center at the allied base
    # The Allies need to blow up the axis water control tower near the bridge Servers currently running this map # Servername  

    331 downloads

       (0 reviews)

    Submitted

  3. UJE_mall_b6

    Description:
    (the readme file)

    -----------------------------------------------------------------
    [UJE]Mall
    b1 version 10-01-2015
    b3 version 04-02-2015
    b4 version 30-04-2015
    b5 version 31-10-2015
    By [UJE]Niek
    -----------------------------------------------------------------

    In the city of UJE are some very important documents hidden by some
    Allied troops , Axis are trying to get those documents back.
    They invaded the UJE Mall with a tank to blow up the solid door
    of the building where the documents are hidden.
    It will not be easy because the Allied forced know they are coming
    and they are trying to prevent this with all the sources they have.
    Have alot of fun.

    -----------------------------------------------------------------

    Axis objective
    *escort the tank
    *blow up 2 baricades
    *fix commandpost
    *fix the generator to close the gate
    *blow the safe door
    *steal the secret document
    *send the secret document

    Allied objective
    *stop the axis tank
    *build baricade 1
    *build baricade 2
    *build commandpost
    *defend the generator to keep the gate open
    *Prevent the axis from stealing the secret document

    -----------------------------------------------------------------

    More [UJE] maps:

    You can see the info about our other maps on our website

    -----------------------------------------------------------------

    [UJE]Clan site www.ujeclan.com

    -----------------------------------------------------------------

    for campaigncycles the map is called UJE_mall
     

    327 downloads

       (0 reviews)

    Submitted

  4. UJE_lava_panzer_b1

    Description:
    (the readme file)

    -----------------------------------------------------------------
    UJE_lava_panzer
    -----------------------------------------------------------------


    Map made by [UJE]Niek

    -----------------------------------------------------------------

    a map mostly filled with containers and trucks.
    It's made for panzer war to really have a good time.
    I hope everybody has a lot of fun in this map

    I want to say special thanks to [UJE]C for his help with
    the script and the shaders.

    -----------------------------------------------------------------

    More [UJE] maps:

    UJE_00 made by [UJE]C (Jul 30 2006)
    UJE_sniper made by [UJE]Niek (Dec 21 2006)
    UJE_city_sniper made by [UJE]Niek (Jan 02 2007)
    UJE_sniper_boot made by [UJE]Niek (Jan 11 2007)
    UJE_flat_sniper made by [UJE]Niek (Feb 05 2007)
    UJE_oldskool_sniper made by [UJE]Niek (Mar 28 2007)
    UJE_oldskool_sniper_np made by [UJE]Niek (Apr 11 2007)
    UJE_sniper_boot_np made by [UJE]Niek (May 24 2007)
    UJE_warzone_sniper made by [UJE]Niek (Apr 21 2007)
    UJE_hospital_sniper made by [UJE]Niek (Jun 16 2007)
    UJE_jungle_sniper made by [UJE]Niek (Jun 24 2007)
    UJE_space_panzer made by [UJE]Niek (july 22 2007)
    UJE_space_sniper made by [UJE]Niek (july 23 2007)
    UJE_jungle_panzer made by [UJE]Niek (august 15 2007)

    I also have modifications maps of them all for playing tce
    If you want them just make contakt with me on our site , and
    i will send them to you.

    -----------------------------------------------------------------

    [UJE]Clan site
    http://www.ujeclan.com

    -----------------------------------------------------------------

    341 downloads

       (0 reviews)

    Submitted

  5. uje_jungle_panzer

    Description:
    (the readme file)

    -----------------------------------------------------------------
    [UJE] Jungle Panzer
    -----------------------------------------------------------------

    Map made by [UJE]Niek

    -----------------------------------------------------------------

    This time youre playing in a jungle panzer map.
    You can jump around whole map with a gravity of 200..
    Try to get all the people that are humping around.
    The trees and bush will also give you cover and some tree cabins
    are in the map where you can panzer from.
    Again some funny sounds are in the jungle so go and check them out.
    I hope that everybody likes this map and the others i made.

    For quistions or something else you can always visit our forum at
    www.ujeclan.com

    -----------------------------------------------------------------

    330 downloads

       (0 reviews)

    Submitted

  6. UJE inca sniper b1 - UJE_inca_sniper_b1.pk3 and waypoints

    This is the first map made by Phrankhi
    The sniperscene is set in an inca town
    There is a way to cross but it's very hard as you will notice
    The spawn is in a tunnelnetwork so you can go from the underground to alot of sniperspots
    The tree models are made by kic ,thanks for that.
    Have a lot of fun in this map


    400 downloads

       (0 reviews)

    Updated

  7. uje_hospital_panzer

    Description:
    (the readme file)

    -----------------------------------------------------------------
    [UJE] Hospital panzer
    -----------------------------------------------------------------

    Map made by [UJE]Niek

    -----------------------------------------------------------------

    This is a first playable beta version of hospital panzer.
    After the war the wounded were stationed in an hospital for
    recouvering there wounds but.....
    An invasion of enemy soldiers started so now they've got to defend
    there hospital for falling down..
    Have real fun on this map

    -----------------------------------------------------------------

    329 downloads

       (0 reviews)

    Updated

  8. UJE_gondola_sniper_b1

    Had to make a snipermap for xmas for the year 2013 and yes wolfenstein et is still alive after so many years ,Congratulations with this great game So...there are snow gondolas in this map for all the people who don't like snow. Crossing is possible in 2 ways ,with the gondola and by foot. Have alot of fun in this map and merry xmas and a good newyear

    348 downloads

       (0 reviews)

    Submitted

  9. uje_goldrush

    About This File
     
    Original Map by SplashDamage.
    This is a modified version of Gold Rush that allows greater access to
    old and new area's while trying to maintain the stock look of the original map.
    More improvements over the previous beta 2 version which include,
    - More access to ledges throughout the map and not just the bank courtyard.
    - New area's added, once again they remain secret's and i wont say where.
    - Area at the entrance of the crawl-way near the command post can now be
      mined under the bushes, this is to offset how easy is was before when the axis
      coverts would use this route to blow the cp, now if they don't watch they can
      crawl over a mine by mistake.
    - One of the new area's added allows the allies another route into the bank, once
      again though.. this route can be easily defended by the axis on larger servers.
    - shutters that are in front of the new mg, plus access routes to axis spawn area,
      plus the way to the command post, via the light tower are now shootable instead of
      being able to open. once destroyed they are gone for the rest of the game.
    - Most of the new doors that were added have now been changed to standard et doors,
      with louder doors sounds to accompany them and they now swing both way's.
    - Other changes include repairs to the original map that had some iffy brushwork and
      removed and reclipped over 90% of the ceiling clip brushes. ( the changes to the brushwork
      managed to drop the average windings down 14 meg from the stock compile time and lower vis
      data... although... only mappers might appreciate that tech talk.. ? fps remains the same.
    - new misc repairs where i found some sloppiness in mapping on my part, caulked area's are
      no longer visible. other misc differences also.. to many to mention.
    this version is intended to hopefully solve the issue of the error MAX_GAMESTATE_CHARS when
    the allies win on large servers up to 60 players.for smaller servers the previous version with
    the elevators ( goldrush-ga ) still works fine.
    Hopefully the average gamer who has played gold rush will not notice anything different as
    that was the intention, to keep the map as original looking as possible and to stumble upon
    some new area and say to themselves,
    "i have played this map hundreds of times and never seen that before... "
    Why did i do this??? because on larger servers up to 40 or more players, it's near impossible
    for the allied team to win, and hopefully more greater access can improve their chances to win
    at least 50% of the time, and personally i have always thought of goldrush as a death match map
    and there's more humorous and ambush kill places in this one to make that happen.
    email: RayBanB@gmail.com with comments/critisms ect... but again i will say that if your going
    to email and say "i dont see anything different... " then your not looking hard enough!

    340 downloads

       (0 reviews)

    Submitted

  10. UJE_fueldump_cp

    About This File
    --UJE_fueldump --
    This is an adjusted version of Fueldump. Because the map couldn't be played on no quarter.

    Ambient is changed to summer ,trees are replaced and alot of patch brushes are deleted. Also a door at the fueldump is added and commandpoast spawn is there.

    // Axis Objective Descriptions
    1 "Primary Objective:**Prevent the Allies from constructing and reinforcing a Bridge over the frozen river."
    2 "Primary Objective:**Prevent the Allied Tank from destroying the Tunnel Doors."
    3 "Primary Objective:**Disable the Allied Tank before it can blow open the Depot Gates."
    4 "Primary Objective:**Defend the Depot Fuel Dump."
    5 "Secondary Objective:**Defend the damaged Side Wall."
    6 "Secondary Objective:**Build your Command Post for improved charge times."
    7 "Secondary Objective:**Stop the Allies from constructing a Command Post."
     
    // Allied Objective Descriptions
    1 "Primary Objective:**Construct and reinforce a Bridge over the frozen river."
    2 "Primary Objective:**Escort the Tank over the Bridge to destroy the Tunnel Doors."
    3 "Primary Objective:**Cover the Tank as it destroys the Axis Depot Gates."
    4 "Primary Objective:**Dynamite the Axis Fuel Dump."
    5 "Secondary Objective:**Escort the Tank to destroy the Side Wall to the rear of the Depot."
    6 "Secondary Objective:**Stop the Axis from constructing a Command Post."
    7 "Secondary Objective:**Build a Command Post for faster charge times."

    318 downloads

       (0 reviews)

    Submitted

  11. UJE_forest_panzer_b1

    Description:
    (the readme file)


    -----------------------------------------------------------------
    [UJE] Forest panzer
    -----------------------------------------------------------------

    Map made by [UJE]Niek
    16-05-2008

    -----------------------------------------------------------------

    Deep down in the forest is a very nice spot. only.....
    Some crazy people wandering around and shoot everyone they see.
    The peacefull place has become a real warzone.

    -----------------------------------------------------------------

    * All the lights you see are the medic and ammo supplies

    -----------------------------------------------------------------

    More [UJE] maps:

    You can see the info about our other maps on our website

    -----------------------------------------------------------------

    [UJE]Clan site www.ujeclan.com

    you can get omnibot waypoint files from our site by [UJE]map info
    -----------------------------------------------------------------
    for campaigncycles the map is called UJE_egypt_panzer

    327 downloads

       (0 reviews)

    Updated

  12. uje_egypt_panzer

    Description:
    (the readme file)

    -----------------------------------------------------------------
    [UJE] Egypt panzer
    -----------------------------------------------------------------

    Map made by [UJE]Niek
    23-03-2008

    -----------------------------------------------------------------

    Oke EGYPTIAN time.
    1 pyramide this time with a very large building around it.
    There are some very special features in this map so try to find it.
    There is a catapult for passing to higher ground
    and there are flying carpets instead of elevators.
    Go walk around and shoot everyone you see.
    Have lots of fun on this map

    -----------------------------------------------------------------

    Extra features

    * flying carpets instead of an elevator
    * Catapults for crossing and the abbility to put them out as admin.
    * A ghost that will follow you in the long hallway
    * Fun sounds
    * some scary things

    -----------------------------------------------------------------

    More [UJE] maps:

    You can see the info about our other maps on our website

    -----------------------------------------------------------------

    [UJE]Clan site www.ujeclan.com

    you can get omnibot waypoint files from our site by [UJE]map info
    -----------------------------------------------------------------
    for campaigncycles the map is called UJE_egypt_panzer


    ----------------Credits-------------------------------------------

    i wanne say Thanks to all the guys who made these beautiful models

    320 downloads

       (0 reviews)

    Updated

  13. uje_city_patrol

    Axis objective map. The Axis have one big objective this Time,
    First they have to escort the tank that will be followed by alot of trucks to the factory.
    On theire way to the Factory they will have to go through a river and through a Town.
    Allies have to try and stop them.
     

    325 downloads

       (0 reviews)

    Updated

  14. UJE_cave_panzer_b1 and waypoints

    http://splatterladder.eu/gfx/map-order.gifMISSION:
    Just a small panzermap..
    Tested alot to create a nice atmosphere in the map Hope you get the feeling that you are really in a cave.
     

    328 downloads

       (0 reviews)

    Updated

  15. uje_castle_sniper and waypoints

    Description:
    (the readme file)

    -----------------------------------------------------------------
    [UJE]Castle sniper b1
    -----------------------------------------------------------------

    Map made by [UJE]Niek

    -----------------------------------------------------------------

    This time Lot's of snipers are hiding in the castle.
    It's a spooky kind of castle so watch out.
    There is a way to pass on the bridge but....
    A howling wolf will tell that someonces crossing so beware..

    -----------------------------------------------------------------

    extra stuff

    * Alarm by passing
    * Lot's of sounds

    -----------------------------------------------------------------

    On our site you can see the info about all the maps we've made

    -----------------------------------------------------------------

    422 downloads

       (0 reviews)

    Updated

  16. uje_cartoon_panzer

    Description:
    (the readme file)


    -----------------------------------------------------------------
    [UJE] Cartoon Panzer
    -----------------------------------------------------------------

    Map made by [UJE]Niek
    31-12-2008

    -----------------------------------------------------------------

    Pretend yourself in an cartoon.
    But then with a Panzer.

    -----------------------------------------------------------------

    More [UJE] maps:

    You can see the info about our other maps on our website

    -----------------------------------------------------------------

    [UJE]Clan site www.ujeclan.com

    you can get omnibot waypoint files from our site by [UJE]map info
    -----------------------------------------------------------------
    for campaigncycles the map is called UJE_cartoon_panzer


    ----------------Credits-------------------------------------------

    Go to the textures of the simpsons

    334 downloads

       (0 reviews)

    Submitted

  17. uje_ambush and waypoints

    Description:
    (the readme file)

    -----------------------------------------------------------------
    [UJE]Ambush b1
    -----------------------------------------------------------------

    Map made by [UJE]Niek
    27-05-2009

    -----------------------------------------------------------------
    The allies have to steal both radar components and
    bring them to the truck.Axis have to prevent this
     

    321 downloads

       (0 reviews)

    Updated

  18. UJE_airpark_b1

    About This File
    Author                  : [UJE]Indok
    Game                    : Wolfenstein - Enemy Territory

    Description        : After a hard air strike, axis and allied sniper
                  teams, crash-landet at a secret island in the sky.
                   Now they started to fight for it...
    Thanks to        : my wife, [UJE]Niek and [UJE]C for much explanation
                  and [UJE] Textures, whole [UJE]community

    www.ujeclan.co
     
     
     
     

    426 downloads

       (0 reviews)

    Submitted

  19. UJE_2_towns_b2

    About This File
    Map made by [UJE]Niek and [UJE]ischbinz
    09-02-2010
    The Allies must blow up an axis monument to get acces to an
    underground trainstation.
    There they have to blow up the secret weapons the axis transport from
    there.
    Axis:     Defend the Town monument
        Defend the secret weapons
    Allied:  Destroy the axis monument
        Destroy all the secret weapons
    Special stuff
    *ischbinz trains
    More [UJE] maps:
    You can see the info about our other maps on our website
    -----------------------------------------------------------------
    [UJE]Clan site        www.ujeclan.com
    you can get omnibot waypoint files from our site by [UJE]map info
    for campaigncycles the map is called UJE_2_towns
    Credits
    Too all who keep this game alive

    361 downloads

       (0 reviews)

    Submitted

  20. UJE_01_vip_b3 + waypoints

    OBJECTIVES (ALLIES):
    1 "Primary Objective:Protect the V.I.P."
    2 "Primary Objective:Don't let them repair the floatplane."
    3 "Secondary Objective:Destroy the Axis Command-Post."
    4 "Secondary Objective:Construct a Command-Post."
     
     
    OBJECTIVES (AXIS):
    1 "Primary Objective:Rescue the V.I.P.
    Escort him to the floatplane at the beach."
    2 "Primary Objective:Repair the floatplane."
    3 "Secondary Objective:Construct a Command-Post."
    4 "Secondary Objective:Destroy the Allied Command-Post."

    334 downloads

       (0 reviews)

    Updated

  21. mml_Helmsdeep Beta 4

    Description:
     
    ---------------------------------------
    Story:
    ---------------------------------------

    The Axis forces, in their desperate search for power to stop the
    inevitable Allied onslaught, have been working on the ability to
    travel in time.

    The Allies, learning of these plans, create a force to storm and
    capture the Axis laboratories where the research is being done.

    Unfortunately, the Allies attack during a crucial experiment, and
    the resulting fighting causes an uncontrollable surge in the
    equipment, throwing everyone in the immediate area back in time!

    Appearing six thousand years ago, in a history that was only
    thought to be mythical, both sides now have a new battleground to
    continue their war in.

    Allies must defend Helms Deep, keeping safe the means of travelling
    back to the modern day, while preventing Axis from dominating this
    new land and altering the future completely.

    ---------------------------------------
    Objectives:
    ---------------------------------------

    AXIS:

    1) Transport the two extra crates of dynamite to the culvert.
    2) Blow the wall by planting dynamite at the culvert with the extra
    dynamite crates.
    3) Capture the South Valley spawn. This becomes permenant once both
    the Main Gate and wall have been breached.
    4) Escort the Tank up to blow the Throne Room Door.
    5) Construct the Caves Command Post to gain forward spawns.
    6) Destroy the Cave Defences.
    7) Dynamite the Weak Tunnel blocking off Allied reinforcements.


    ALLIES:

    1) Prevent Axis placing additional explosives at the culvert.
    2) Stop Axis blowing the main wall.
    3) Defend the South Valley spawn.
    4) Prevent the Tank from reaching and blowing the Throne Room Door.
    5) Stop Axis from building and defending the Caves Command Post.
    6) Build and protect the Cave Defences.
    7) Defend the Weak Tunnel from Axis dynamite.
     
     
    mml_helmsdeep_b4.gm mml_helmsdeep_b4.way mml_helmsdeep_b4_goals.gm

    364 downloads

       (0 reviews)

    Updated

  22. midnight_b3

    About This File
     
    Author:      Chris Turner
    Email:       turnerc03(AT)hotmail.com
    Map name:    Midnight
    Map version: Beta 3

    ***MAP INFO***

    The Allies are attempting to take out
    a strategic Axis outpost on the North
    German coast that has thus far prevented
    all bombing raids from the North.
     

    ***OBJECTIVES***

     
    Allies:

       * Capture the forward spawn from the Axis.
       * Dynamite the main entrance.
       * Construct the bridge to gain access to the side entrance.
       * Stop Axis engineers from building the command post.
       * Destroy the West Anti-Aircraft Gun using the explosive charges.
       * Destroy the East Anti-Aircraft Gun using the explosive charges.

     
    Axis:

       * Defend the forward spawn from invading Allied forces.
       * Prevent the Allies from destroying the main entrance.
       * Defend the side entrance from Allied engineers.
       * Stop Allied engineers from building the command post.
       * Defend the West Anti-Aircraft Gun.
       * Defend the East Anti-Aircraft Gun.
     

    346 downloads

       (0 reviews)

    Submitted

  23. nemo_v115

    About This File
     
    Title        Nemo
    File name    Nemo_v115.pk3
    Map name    Nemo
    Version        1.1.5   (Created August 2007, updated 10th September 2007)
     
     
    cenario: The axis and allies are fighting for control over the small Harbor Town of Nemo.

    Victory Conditions: In order to win, the teams have to capture the three flags at the three different
    locations and hold them for one minute. Alternativly, the team with most flags at the end of round wins.

    Special thanks goes to 2bit @ tibetclan.com for all his patience, awesome tutorials and help.
    Without his help this map would never have come to be.

    Version Updates:
    - v115
    .Added A ladder by the health and ammo kits to add an alternative attack rute from the archives.
    .Thanks to 2bit for fixing and improving the nemo.script file.
    .Everytime a flag is captured it is announced which team has how many flags.
    .Added the door sounds to the iron doors.
    .Updated the Command map.
    .Made it easier to climb the Harbor flag rocks.
    .Made the sewer entreance destroyable by a satchel. Only the axis can destroy it now.
    .Made the main gates destroyable only by axis.

    - v110
    .Added another floor to the archive building.
    .The archive flag has now been moved to the 2nd floor of the building.
    .Up to 4 allies and 4 axis are now able to spawn in the archives, the spawnarea is the same.
    .Added a sewer entreance to the map. The Allies are able to access the archive area by
    dynamiting the sewer grates.
    .The main archive gates are now only destroyable by the axis
    .Added an axis teamdoor next to the main archive gates.
    .Added a wooden plank on the roof of the harbor storage in order for player to access the
    harbor roofs.
    .Added a ladder next to the allied harbor barricades so that the allies have an quicker
    access to the towncenter flag if they have built their barricades.
    .Changed the axis respawn time from 15 to 17
    .Changed the allied respawn time from 10 to 15

    \\


    The Map:
    The axis and allies are fighting for control over the small Harbor Town of Nemo. In order to win, the teams have to capture the three flags at the three different locations and hold them for one minute. Alternativly, the team with most flags at the end of round wins. Every flag captured provides new spawn points.

    Map durration: 20 minutes
    Axis respawn: 15 seconds
    Allied respawn: 15 seconds
     
     

    Command Map explanation:
    1: Axis main spawn
    2: Allied main spawn
    3: Town Center flag (provides an alternative spawn for one (1) axis or one (1) ally)
    4: Harbor flag (provides an alternative spawn for two (2) axis or two (2) allies)
    5: Archives flag (provides an alternative spawn for four (4) axis or four (4) allies)
    6: Axis harbor barricades
    7: Allied harbor barricades
    8: Neutral command post
    9: Axis checkpoint construction
    10: Gates (can only be destroyed by the Axis)
    11: Window grates, start the map being built. Only allies are able to destroy them. Axis can rebuild them.
    12: Health and Ammo supply
    13: Allied Archive barricades

    366 downloads

       (0 reviews)

    Submitted

  24. UJE_demolished_b2

    About This File
     


    large map

    [UJE]Demolished    [12-10-2020]

    Made by [UJE]Niek

    Axis objective map:

    After some bombardments of the axis the city is in ruins,
    still allies have set up a command station in the church
    that Has remained safe, the axis will start a ground offensive
    with a tank to get to the church and destroy everything on it's way,
    allies have to stop the tank at all costs.
     
    Axis objective
    * Escort tank to the Chruch
    * Destroy Command station.
    * Destroy the Wall
    * Build the bridge
    * Build the Commandpost

      Allied objective

    Stop the Tank
    * Prevent the Axis from blowing up the Command station
    * Defend the Wall
    * Build commandpost
    * Prevent the axis from building the Bridge

    -----------------------------------------------------------------

    More [UJE] maps:

    You can see the info about our other maps on our website

    -----------------------------------------------------------------

    [UJE]Clan site        www.ujeclan.com

    -----------------------------------------------------------------

    for campaigncycles the map is called UJE_demolished


    ----------------Credits-------------------------------------------

    My Credits go to the people who keep the game alive like the players
    that keep on playing on our Teamplay server for years now.

    Thanks guys for keeping the game alive.



    // Axis Objective Descriptions
    1    "Primary Objective:**Destroy the tank obstruction."
    2    "Primary Objective:**Destroy the Command station in the Church."
    3    "Primary Objective:**Escort the Tank."
    4    "Primary Objective:**Build the Commandpost."
    5    "Secondary Objective:**Destroy the Commandpost."
    6    "Secondary Objective:**Build the Bridge."

    // Allied Objective Descriptions
    1    "Primary Objective:**Defend the Wall."
    2    "Primary Objective:**Defend the Command station in the Church."
    3    "Primary Objective:**Stop the tank."
    4    "Primary Objective:**Destroy the Commandpost."
    5    "Secondary Objective:**Build the Commandpost."
    6    "Secondary Objective:**Destroy the Bridge."

    358 downloads

       (0 reviews)

    Updated

  25. drush_b1 and waypoints

    I can't find any info  

    374 downloads

       (0 reviews)

    Updated


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