Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1043 files
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Wurzburg Radar Phx - radar_phx_b_3.pk3 and waypoints
By Cocanation
Description:
(the readme file)
Change from the Original Wurzburg Radar:
- Changed Weather Conditions
- Changed Primary Objective (removed radar parts, added secret documents)
- Added Bunker Door (for documents's room)
- Added Truck Race
- Added New axis's spawn points in abbandoned villa
radar_phx_b_3.gm radar_phx_b_3.way radar_phx_b_3_goals.gm
421 downloads
(0 reviews)Updated
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vara - vara.pk3 and waypoints
By papywolf
Download pk3 name: vara.pk3
Map name: battery_vara
MISSION:
The Allied landed at the beach of Norge by Kirstinensand.
They have Order to destroy the Big-Gun of the Battery Vara / Steel the Gold at the Ammodepot and drive it with the truck to the beach.
The Battery Vara is real. It was build by the Axis during the WWII and the Big-Gun´s are the same gun´s that are on the axis-ship Bismark.
The Gun was build by Krupp and have a 38 cm kalliber (14,8 inch/zoll like the gun´s at the US-Iwoa).
The Norge-Army use the Gun´s after the WWII and now the Battery are an museum.
OBJECTIVES
AXIS
Prevent the Allies take the beach bunker
Main task I - Prevent the Allies destroy the gun
Main task II - Prevent the Allies steal the gold and the truck
Prevent the Allies destroy the Radarcontrolle
Guard the side entrance
Protect the side entrance on dynamite storage
Build the command post in the side entrance
Build the MG on the beach and dynamite storage
Build the two truck latch
Build the two barbed wire fences
Build the radar control
ALLIES
Get the beach bunker
Main task I - Destroy the gun
Main task II - Steal the gold and steal the truck
blow up the radar bunker and destroy the radar control
blow up the side entrance , the truck blocks and the barbed wire fences
destroy the fence at the dynamite camp
Build the beach MG
Build command post vara.gm vara.way vara_goals.gm
341 downloads
(0 reviews)Updated
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thebook - thebook.pk3 and waypoints
By papywolf
version that works
dual map
scenario information
allieds:
Infiltrate the City and Steal the secret of Cali from the Axis!321 downloads
(0 reviews)Updated
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UJE attic sniper - UJE_attic_sniper.pk3 and waypoints
By papywolf
Map made by [UJE]Niek
--UJE_attic_sniper--
Sniperwar on the attic what more do you want ?
This map is made for sniperwar so that people kan shoot eachother.244 downloads
(0 reviews)Submitted
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lrs waterfall sniper final - lrs_waterfall_sniper_final.pk3 and waypoints
By papywolf
This is a time warp for us.
This time, we pretend to be in the Middle Ages.
I made this map thinking about Escher paintings, thanks to Mo0n for that.
If you want see, there is a neverending waterfall inside
that you can see only by a certain angulation, in effects,
the waterfall do not exist, is a visual effects.
There is even a secret room with medkit inside.
Have fun !!
88 downloads
(0 reviews)Submitted
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(0 reviews)
Submitted
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airbase - airbase.pk3 and waypoints
By papywolf
no card information
airbase.gm airbase.way airbase_goals.gm
401 downloads
(0 reviews)Updated
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falkenstein b3 - falkenstein_b3.pk3 and waypoints
By papywolf
Description:
(the readme file)
map:falkenstein
version:second beta
date: 27.09.2010
email:schwapschwip@web.de by orange
description:
-The Allies are trying to infiltrate a secret base inside a mountain. They are attempting to steal a secret prototype which could be decisive for the success in this war.
-timelimit: 20 minutes
objectives:
allies (attacking side):
1. Capture the checkpoint
2. Blow up the generator to gain access to the base
3. Set up a command post inside the base to spawn there
4. Blast the entrances
5. Steal the prototype and bring it to the train
6. Secondary Obj. - Prevent Axis from building a Command Post
7. Construct the access. It will open the door to the prototype. Construction is the console beside the door.
axis (defending side):
1. Defend the checkpoint
2. Defend the generator
3. Prevent the Allies from building a command post
4. Defend the entrances
5. Defend the prototype. Allies will be attemptting to escape with it by train
6. Secondary Obj. - Build a Command Post
7. Secure the access. It will open the door to the prototype . Construction is the console beside the door. Axis can destroy it with a satchel charge.167 downloads
(0 reviews)Submitted
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brundlefly terrain - brundlefly_terrain.pk3 and waypoints
By papywolf
no Card information
350 downloads
(0 reviews)Updated
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es ziggurath sniper night b2 - es_ziggurath_sniper_night_b2.pk3 and waypoints
By papywolf
2013 - |ES|LorenZ
This is my first map, and i have made it for fun and for my clan.
Many thanks to |ES|Hardstyler and |ES|Grand-Dad for their help.
DARKNESS_SKY - BY AVOC @ eft-clan.com
if you wish to use this sky, please leave this part in the shader
or give proper credit in the readme
Rendered by Paul aka Scary - paul@dumpendiezooi.nl
354 downloads
(0 reviews)Updated
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dom-pyramidxl a3 - dom-pyramidxl_a3.pk3 and waypoints
By papywolf
Author : |>B<|Mongo
Email address : general.lossnus@hotmail.com
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Return to Castle Wolfenstein: Enemy Territory
Title : DOM-Pyramid XL Alpha 3
Filename : dom-pyramidxl_a3.pk3
Release date : 2010-06-19
Description :
This is a Domination map. You must both catch the 5 Pyramids to count up the domination time to gain victory. Every 5 seconds the time counter go up by one for each Pyramid. If your counter reaches 199 you win. If both counters reach 199 at same time or it is a draw at time limit the map ends draw.
Program : SD Radiant 1.4.0
Installation : Place the map dom-pyramidxl_a3.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: /map dom-pyramidxl_a3.
New Textures : 16 (3 from Wolfmap.de) and (6+1 from Necrom@ncer skybox)
New Sounds : Nope
New Models : 3 from Todd Gantzler egyptian model pack. file: md3-egypt.pk3
New GFX : Compass-score board from RayBan
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Info!
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#. version a3
DOM-Pyramid XL Alpha 3
: Added command map marker on the object and info (you are near????).
: Added clipweap over spawn to protect it more from heavy weapon.
: Change some textures that was wrong align.
#. version a2a
DOM-Pyramid XL Alpha 2a
: Change the Models to not have solid spawnflag and put clip around insted. (I hope this solve the com_hunkmegs problem. The .bsp file get very much smaller.)
#. version a2 (This version you should not use).
DOM-Pyramid XL Alpha 2
: Change the teleporter trigger so you must come closer to the enemy spawn to being teleported away.
: Added some brushes around the spawn to point out spawn and also block some shooting in to the spawn.
: Made the capture trigger bigger so you can touch the pyramids at all surface to capture it.
: Made a shader that protect spawn against some heavy weapons.
: Change most off the grass so you can plant mines.
: Added some Models.
#. version a1
First version for DOM-Pyramid XL Alpha 1 based on DOM-Pyramid Alpha 1
DOM-Pyramid XL Alpha 1
:A bigger map built around the original DOM-Pyramid Alpha 1 map. The center pyramid remains at same spot but the other four are not capture able but still there. There are four new one that are bigger and are located out in the corner off the map.
DOM-Pyramid Alpha 1
:Teleporter. If you try to go in to enemy spawn you get teleported away.
:Skybox (From Necrom@ncer skybox) This makes more route on the walls, but watch fore the enemy spawn so you dont get to close.
#. Version fp2a First Playable:
#. Objectives
: This is a Domination map. You must both catch the 5 Pyramids to count up the domination time to gain victory.
Every 5 seconds the time counter go up by one for each Pyramid. If your counter reaches 199 you win.
If both counters reach 199 at same time or it is a draw at time limit the map ends draw.
: As an Axis or Allied player you must catch the 5 Pyramids to count up the domination time to gain victory.
Please report any bugs, suggestions or if you have any ideas on how to improve the map to Email [general.lossnus@hotmail.com]
or PM at |>B<|BUNKERGAMMING COMMUNITY HTTP://BUNKER.AAXXSS.COM
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Special thanks and Credits to:
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2Bit for a great Tutorial.
RayBan for the stuff that he makes and I have use. (compass-score board).
Necrom@ncer for the skybox.
Todd Gantzler for the models i used from his egyptian model pack file: md3-egypt.pk3 DOM-Pyramid uses only some models and shader so i have deleted the rest.
Loffy for the information and thing I use and find in map (loffy_ctf_prefab2.pk3).
|>B<|Peyote for answer questions and some links and for testing the Map and input about version a1,a2,a2a.
|>B<|Pumperjp for input about version a1.
|>B<|Jecoliah for testing the Map and input about version a1,a2,a2a.
|>B<|Mantex who told me about the Tutorial.
All mappers and players out there ho has given me allot of funny moments while I have been playing the game.
Some script idea are taken from Drakir's map Alleys, loffy_ctf_prefab2 and 2Bit-Tutorial
Script and text explanation made and modified by |>B<|Mongo for the map DOM-Pyramid XL.
354 downloads
(0 reviews)Submitted
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dm metro te - dm_metro_te.pk3 and waypoints
By papywolf
Author : Qualmi
Location : Germany
E-mail : n.mitschke@gmx.de
Game : Wolfenstein - Enemy Territory
Date : 24.03.2009
Information
Metro: Deathmatch.
Credits
- SD for this great game
- the ppl of radiant
- Texturemakers
- The ppl who created all those tutorials:
http://s49.deinprovider.de/vbarticles.php
http://www.pythononline.co.uk/et/tutorial.htm
http://www.nibsworld.com/rtcw/
me also wrote a german scripting tutorial. check it out:
http://s49.deinprovider.de/showthread.php?t=15892
- Berzerkr for offering and remaking the commandmap
- Splashdamage forum for all the help386 downloads
(0 reviews)Updated
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ctf firelite b1 - ctf_firelite_b1.pk3 and waypoints
By papywolf
Author : Magic
Email : janerikstorseth@gmail.com
Release : 21-05-16
Website : www.magics-territory.com site down
Game Information.
Game : Return to Castle Wolfenstein: Enemy Territory
File name : ctf_firelite_b1.pk3
Menu name : CTF Firelite b1
Game modes : wolfmp
Players : 3-8 per team
Version : b1
Attacking : Dual Objective
Timelimit : 15
Spawntimes : Axis 10 / Allies 10
Install : Put the pk3 file into the etmain folder.
Description
Axis objectives :
1. Capture 3 flag from your opponent and deliver to your flag base
Allied objectives :
1. Steal 3 flag from your opponent and deliver to your flag base
----------------
Programs used
GtkRadient 1.6.4
Adobe Photoshop
Crimson Editor
PakScape version
Thanks to
d00d for the bot stuff
Avoc for the skybox
Rayban for his example maps and models
Splashdamge
Quake3 for the voice anouncements.
http://magics-territory.com/et/bot_files/ctf_firelite_b1_botfiles.zip379 downloads
(0 reviews)Submitted
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UJE underwater sniper b2 - UJE_underwater_sniper_b2.pk3 and waypoints
By papywolf
Map made by [UJE]Niek
Take a deep breath and .....snipe
This map is set at the bottum of a lake.
You can breath in the temples and small eilands for the rest is it swim swim swim to youre sniperspot
The map is crosseble because the big octopussy has some air under his arms
Here are some screenshots of the map
Extra features in this map are:
* 4 shootable sharks
* Lot's of seahorses
* Ofcourse the water
* Big octopussy
Hope everyone likes the map and that it wil bring great fun
-----------------------------------------------------------------
More [UJE] maps:
You can see the info about our other maps on our website
-----------------------------------------------------------------
[UJE]Clan site http://www.ujeclan.com/
-----------------------------------------------------------------
379 downloads
(0 reviews)Submitted
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antarctic base - antarctic_base.pk3 and waypoints
By papywolf
antarctic_base map created by : Ganjaman.
Thanks to Stealth' for the nice exploding gate,
and 2bit[TiBeT} for help with the tank,the rotating platform and offcourse creating the great mapping tutorial.
I have used several prefab brushes in this map.
And someone in germany who made the towerbunker
But no name in the readme.txt, vielen dank !
Forresthut prefab author unknown.( download from wolfmap.de )
Hovel also prefab author unknown.( download from wolfmap.de )
This map is only for testing final map will come soon.
contact e-mail : johnny_b27@hotmail.com
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allied "Remove the Axis threat by destroying the experimental Aircraft: fight your way into the main base and dynamite the Ufo."
wm_mapdescription axis "Our experimental aircraft will tip the balance in our favour.Protect the Ufo from Allied sabotage."
wm_mapdescription neutral "The Axis experimental aircraft 'Ufo' is harassing Allied shipping. The Axis must protect it from Allied attempts at sabotage."395 downloads
(0 reviews)Submitted
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aop practice b3 - aop_practice_b3.pk3 and waypoints
By papywolf
dual map
"Alliance of Pain submachine gun practice. Leave your heavy weapons at the door."
366 downloads
(0 reviews)Submitted
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calculus_b1 - calculus_b1.pk3 and waypoints
By papywolf
// Axis Objective Descriptions
1 "Primary Objective:**Protect the railroad manifest."
4 "Primary Objective:**Don't let them get the manifest and paintings to the truck."
3 "Secondary Objective:**Don't let them use the track switch to get the paintings"
2 "Primary Objective:**Don't let them steal the paintings with the train."
// Allied Objective Descriptions
1 "Primary Objective:**Steal the railroad manifest."
4 "Primary Objective:**Get the manifest and paintings to the truck."
3 "Secondary Objective:**Use the track switch to get the train to the paintings."
2 "Primary Objective:**Escort the train to the paintings, then to the truck."402 downloads
(0 reviews)Submitted
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canyon3 - canyon3.pk3 and waypoints
By papywolf
Large map
Both sides have to dynamite a vault door in the other's base, capture and secure the documents. Construct bridges for fast access to forward spawnflags. The lower route is blocked by a constructible/dynamitable Allied Dam and Axis Gate.
// Axis Objective Descriptions
1 "Primary Objective:**Dynamite the Allied Vault Door and Steal the Allied Docs."
2 "Primary Objective:**Bring the Allied Docs to the Control Room."
3 "Secondary Objective:**Capture Allied Spawn 2."
4 "Secondary Objective:**Hold the Forward Spawn."
5 "Secondary Objective:**Defend Axis Spawn 2."
6 "Primary Objective:**Defend the Axis Vault Door and Protect Docs."
7 "Primary Objective:**Prevent Allies from delivering Docs."
8 "Secondary Objective:**Build the Command Post."
// Allied Objective Descriptions
1 "Primary Objective:**Defend the Allied Vault Door and Protect Docs."
2 "Primary Objective:**Prevent Axis from delivering Docs."
3 "Secondary Objective:**Defend Allied Spawn 2."
4 "Secondary Objective:**Hold the Forward Spawn."
5 "Secondary Objective:**Capture Axis Spawn 2."
6 "Primary Objective:**Dynamite the Axis Vault Door and Steal the Axis Docs."
7 "Primary Objective:**Bring the Axis Docs to the Control Room."
8 "Secondary Objective:**Build the Command Post."393 downloads
(0 reviews)Submitted
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nkcomplex b3 - nkcomplex_b3.pk3 and waypoints
By papywolf
Axis Objective Descriptions
1 "Primary: Stop the Allies from breaching the Main Complex Gate with dynamite."
2 "Primary: Stop the Allies from breaching the Side Entrance with dynamite."
3 "Primary: Stop the Allies from breaching the garage door.
4 "Primary: Prevent the Allies from stealing secrets documents."
5 "Primary: Prevent the Allies from tramittings the documents."
6 "Secondary: Prevent the Allies from constructing a command post."
7 "Secondary: Build a the command post and prevent allies from destroying it."
Allied Objective Descriptions
1 "Primary: Breach the Main Complex Gate with dynamite."
2 "Primary: Breach the Side Entance with dynamite."
3 "Primary: Breach the garage door to secured the flag area."
4 "Primary: Steal the secrets documents in the research room."
5 "Primary: transmitted the documents at the radio transmitter."
6 "Secondary: Build a command post to enable a new spawn area."
7 "Secondary: Destroy the Axis Command Post."371 downloads
(0 reviews)Submitted
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ctf halo - ctf_halo.pk3 and waypoints
By papywolf
Description:
(the readme file)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Basic Information
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Author : Red (J.Le' Vesconte)
Email address : redeyed@ntlworld.com
Webpage : http://www.clanaod.us/www.clanofidiots.com
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Map Information
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Game : Return to Castle Wolfenstein: Enemy Territory
Title : ctf_Halo
Filename : ctf_halo.pk3
Release date : 30/07/04
Decription : Based on the map gephyrophbia for halo, the Axis an allies have entered the space race........Set on a floating space staion the axis and allies are once again after that silly gold!!.
Program : SDRadiant 1.3.8
Build time : around on off around a month
Compile time : a couple of minutes
Compile options : -meta -vis -light -fast -filter -samples 2
Compile machine : P4 3.2ghz 1024 ddr
Installation : Extract the pk3 to your etmain folder, select it from the hostgame menu or
bring down the console and type: map ctf_halo
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Copyright 2004 John Le' Vesconte all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-387 downloads
(0 reviews)Submitted
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caha tavern b1 - caha_tavern_b1.pk3 and waypoints
By papywolf
title : CAHA: tavern
filename : caha_tavern_b1
game : wolfenstein: enemy territory
version : beta 1
date : 5.October.2005
author : Roger "redRum" Creus
url : http://www,cyanureill.paparra.net
email : roger.creus@gmail.com
gametype : objective, stopwatch, campaign
mines : disabled
max. players : 12 per team
Story:
1942. China. Province of Liaoning.
The well known tavern Fire Garden has been taken by an allied squad.
They are using it as a document depot, and have set two security system levels to ensure the spy lists inside it are safe.
A german squad has found out the allied shellac, so they get ready for battle and rush into the building.
Objectives:
Axis:
Primary: Destroy the security power generator B.
.Primary: Destroy the security power generator A.
.Primary: Steal the spy lists.
.Primary: Escape with the lists through the sewers.
.Secondary: Destroy the cellar wall to open an escape route;
you must have destroyed the generator A to get access to the cellar.
.Secondary: Destroy the stairs wall and get faster acces to the top floors.
Allies:
.Primary: Don't let axis destroy the security power generator B.
.Primary: Don't let axis destroy the security power generator A.
.Primary: Hold the spy lists.
.Primary: Don't let axis escape with the lists.
.Secondary: Don't let axis reach the cellar and protect the sewers exit.
.Secondary: Hold or rebuild the stairs wall to cut the allied path.390 downloads
(0 reviews)Submitted
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odenthal b2 - odenthal_b2.pk3 and waypoints
By papywolf
=======================
=== Odenthal Beta 2 ===
=======================
Mapdates:
Name: Odenthal
Mapper: Jens 'eiM' B.
Type: Competition map (3v3 , 6v6)
Spawntimes: Axis 30s , Allies 20s
Average duration: 10 Minutes
Worked time: 3,5 Month (for beta2)
Homepage: http://reveal.et-support.de/odenthal
Story:
I always wanted to create a real competition map for Wolfenstein: Enemy Territory. But I never got started to a real
project like this... the only maps I finished are small 1v1 / 2v2 maps or my trickjumpmap (a bit bigger though).
So well, back in the Winter of 2006 I really had too much freetime because of holiday and stuff. So it came that
I reinstalled all the mappingstuff on my harddisk and thought about a nice map.
Anyway this maybe sounds a bit weird but when this amok run happened in Germany - Emsdetten me and some friends
were together hanging out and randomly heard that the guy who ran amok had mapped his school for Counterstrike.
Because we always have much fun @ LAN's and stuff the idea of mapping our school for W:ET @ LAN's became more
and more reality.
Before I write on I really have to note that I misprize the happenings of Emsdetten and i'm sorry for all
the victims and that not in my farest thougts plan to do something like an amok run.
Okay , well in my winterholidays I went skiing and had much fun but also some time to think about my mapping project.
There were many things to plan. (If you really try to remap something of your daily life you'll notice that you don't
remember many details of the looks and stuff ;>) So I made some photos , searched + created textures and made some outlines.
Anyway after about 2weeks when I were back at school I finally started to create the map in my GTKRadiant.
The map is not a perfect remake of Odenthal (the small city it's located in) because I set a higher value
on making the school realistic than the terrain etc. But still there are much similarities like the small
river ,some grassland...
So this is the story behind the map and the name Odenthal. The story set in W:ET is the following:
Axis have constituted an headquarter in the school of Odenthal. Therefore they rebuild some parts of
the school and the town. The Allies forces have to escort their Jagdpanther through the streets of
Odenthal to get access to the school. After this they have to destroy the Main Entrance and the Generator to
disable the magnetic seal of the Security doors to get access to the main building of the school. Inside this
the Axis store their secret documents which have to be secured by the Allies Forces.
367 downloads
(0 reviews)Updated
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Point Xmas B2 - point_xmas_b2.pk3 and waypoints
By papywolf
The map has 2 different BSP files!
Mapname : Point Xmas B2 OR Point Xmas TDM B2
BSPname : point OR point_tdm
Released: December 2016
Version : Beta 2 // 5th version
Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered)
SM-Mapping site: http://www.hot.ee/smmapping/
Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
Story:
It is the Point Break! Steal the enemy flag or kill them! Honor shall be given to the team that hoard the most points!
_________
Objectives:
Allies:
1] Steal the Red Flags.
2] Protect Blue Flags.
2] Establish a Command Post inside the Central House.
3] Prevent the Axis from fortifying their position with a Command Post inside the Central House.
***Bonus: Collect stars
Axis:
1] Steal the Blue Flags.
2] Protect Red Flags.
3] Prevent the Allies from establishing a Command Post inside the Central House.
4] Set up a Command Post inside the Central House.
***Bonus: Collect stars384 downloads
(0 reviews)Submitted
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NOD_Temple v11 and waypoints
By CabaL
Fans of the old school Command and Conquer games rejoice! The Temple of NOD From C&C Tiberian Dawn is playable in ET!
Map time: 20:00
Allied spawn time: 8s
Axis spawn time: 8s
Allies objectives
1. Shut off the front laser defenses at the gate house (red button). Be careful of the Obelisk firing it's laser!
2. Destroy the generator to permanently disable all exterior laser defenses. This will also disable the obelisk from firing.
3. Build side ladders for alternate routes to reach the temple
4. Use dynamite to breach one of the window ceilings.
5. Capture the interior spawn. Interior spawn will permanently be allies if exterior generator is destroyed.
6. Build the command post next to the interior spawn
7. Construct the generator at the far end of the temple
8. With generator built, use the button at the control panel to open the sealed door. (red button under red and green light)
9. Plant dynamite at the rocket fuel tanks to win the map.
Axis objectives:
1. Stop allies from shutting off front laser gate. Beware of Obelisk firing its laser!
2. Build command post
3. Stop allies from destroying the generator
4. Stop allies from breaching the temple
5. Stop the ceiling window from being destroyed
6. Maintain control of forward spawn
7. Stop allies from building generator and opening sealed door. Generator can be destroyed with dynamite or satchel. Door can be closed with red button.
8. Stop allies from destroying rocket fuel tanks.
Known/possible issues:
Possible overlapping spawn points seen in 60 player games.
**I, Cabal am not the map maker for NOD Temple. I am not experienced in map making or conversion from other games.**
I do not know who made the map. I could not find the names of the map maker(s) anywhere.
1552 downloads
(0 reviews)Updated
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am hydro dam - am_hydro_dam.pk3 and waypoints
By papywolf
conversion: hydro_dam_v2 Enemy Territory from rtcw
Converted by Shaderman January 2005 (Beta 1) and September 2005 (Final)
URL with map description: http://splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=11007
Contact: shaderman@gmx.net
Important!
==========
the times limit for this map is 1 hour or so but u can still limit ii for your mod.cfg
Please read the included file hydro_dam_v2 readme.txt first!
You'll find no RTCW texture in this map. I tried to get as close as possible to the look & feel of the
original map only using textures and models that are part of ET.
Changes from Beta 1
The most important changes are:
- Endgame bug fixed
- It's possible to set a time limit with a server side cvar. Now it's easier to run the map either in stopwatch
mode or in a campaign. See "Setting a time limit" for more information.
- New command map
- The truck is moving when Axis win
- lots more...
Setting a time limit
A time limit can be set to 20,25,30,45 or 60 minutes. This is controlled by a cvar "hydro_timelimit" which
can be set on the server. "sets hydro_timelimit 45" for example, sets the time limit to 45 Minutes. When
the limit is reached, the winning team is chosen randomly (not in Stopwatch mode). Setting the cvar to any
other value than the ones I've listed above will disable the timelimit. The timer will start at 666 minutes
but the map won't end until one team finishes it. If you don't want a timelimit, there's nothing to do for
you
Requirements
Enemy Territory (any version). ETPro 3.1.8 or newer recommended (http://bani.anime.net/etpro/)
to support location names.
Overview
Axis and Allied forces have set up operations on either side of a dam, each must
collect and return an objective to their bases. Access to the objective is by
means of a successful dynamite charge at enemy door. Control of base flags leads
to forward spawn opportunity.
Map features
Balanced playing area on several levels with interconnectivity between levels.
Player can attack from above ground or use the tunnel systems to attack from behind.
Twin mounted mg-42 provide additional defense for bases.
Fog limits view to prevent sniper rule, however there exist several sniper positions.
With thanks to
Teal'c of course for giving me the source to convert this map.
fov360 for making the Beta 1 command map.
Everyone helping to find the endgame bug.
Thegnat for making the final command map.
---Copyright-Permissions----
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
Shaderman
shaderman@gmx.net
October 2005
185 downloads
(0 reviews)Submitted
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