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DoubleDragon

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DoubleDragon last won the day on February 17 2017

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About DoubleDragon

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    doubledragon07
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    ^uDouble^yDragon
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  1. When looking for a graphics card look for Nanometers "NM" and Bus Speed. NM also applies to HD's as well for read/write times. The higher the NM the faster response time it has the higher the Bus speed the more Frames per second you will have. a $20 card can perform as fast as a $200 card if these number are about the same. Also take in heat factor and size does make a difference if it is a hot GC that requires more then one fan then it will have future problems of FPS drops from Voltage issues. Have to make sure your computer's PSU is strong enough I would suggest getting a PSU over 600 watts for performance. 4-6 cores is plenty 4 core or Quads are decent for any game.
  2. Some time ago that your referring to some hard drives included a 2 pin clip to change from Primary to Secondary there was no option before SATA. If your issue comes back unplug the IDE device pull the battery out of the mother board then plug the SATA back up reboot the system or hit ctl+alt+del after it is booting, then turn the power off then reconnect the IDE device and reboot. This process is usually done by reading the DOS window during boot if your can't read it fast enough to catch driver info press Pause/Break to get more information about the boot sector. Used this process once before when slave and master wouldn't switch even when clip was changed.
  3. In this file here http://www.wolffiles.de/index.php?filebase&fid=202 The script of the map is missing the sound directory in the sound path "sound/teamplay" folder. Same as in most downloads of the map. Alternately you can upload a pk3 with any name as long as the file in the pk3 starts with sound and a folder named teamplay inside soundfolder. The sounds missing are objective sounds by Rayban for Quake Arena. You can find it looking through some doom sites. Here is the list of missing files if you choose to fix the map. You can put blank.wav files in the place of the missing ones with the proper names.wav files files missing included is teamplay and feedback . Make a pk3 name it abcdefg.pk3 create a newfolder name it sound insert it to the pk3 then same with feedback and then put the corresponding wav files missing in those folders and upload it to the server. Server is pure Clients can't fix this. flag_taken { sound sound/teamplay/flagtk.wav voice streaming } flag_captured { sound sound/teamplay/flagcap.wav voice streaming } flag_returned { sound sound/teamplay/flagret.wav voice streaming } flag_team_steals { sound sound/teamplay/voc_team_flag.wav voice streaming } flag_enemy_steals { sound sound/teamplay/voc_enemy_flag.wav voice streaming } flag_allied_returned { sound sound/teamplay/voc_blue_returned.wav voice streaming } flag_axis_returned { sound sound/teamplay/voc_red_returned.wav voice streaming } teams_are_tied { sound sound/feedback/teamstied.wav voice streaming } allies_score { sound sound/teamplay/voc_blue_scores.wav voice streaming } axis_score { sound sound/teamplay/voc_red_scores.wav voice streaming } allies_lead { sound sound/feedback/blueleads.wav voice streaming } axis_lead { sound sound/feedback/redleads.wav voice streaming }
  4. I was lucky it turned west a few miles missed the edge of the storm like 100 miles
  5. You appear to have a ui failure due to incorrect mode cause of either a extension mismatch in profile config or etconfig in mod folder. where it says MODE: -2, SCREEN: 1920 x 1080 fullscreen (ratio 1.7778) change to r_mode -1 and then change the window format to r_fullscreen 0 and then use windowed mode in game menu system then will be full screen then. ET Legacy doesn't like HD my opinion on windows 10 64bit this would solve the dll from not loading
  6. Sounds like you need a beer run Sorry been afk getting old work related stress don't give me time to think about things.
  7. Still can be a cvar issue even if it doesn't post warnings cause anything related to Ui not opening is effected by resolution being the wrong size or a bug in the api for the Ui not to open. Incorrect install of the files and write protection will also keep a UI from opening. If it plays on everything but Pro and Silent then it's related to how it's configured in the files either with the binaries in the mod folder or the configs. Even ETL has issues with full screen on windows 10 you have to run it in Window Mode for it to run r_mode -1 for me that is. And I have seen ET bugg out and not execute config's and run it's own course and you would have no choice but to cvar_restart;exec etconfig.cfg;vid_restart it is normal not to have warnings and the UI crashes. Also my config is full of unsafe settings but it still opens. Well I tried, not a Mac user but I know ET well enough to say what is causing it.
  8. This is what the readme file says in the ET-OSX 2.60d exe ET OSX universal binary 2.60d ============================= Install: Replace your Wolfenstein ET executable by the new one, and drop the new qagame_mac into your etmain/ folder You have a qagame_mac.bundle under etmain/ from the 2.60c installation, which you can remove <-- Fixes: - cursor problem when changing bindings in the control menu - now defaults to 24 Z-buffer, fixes Z-fighting problems - fix listen server crashing at the end of warmup and related crashes So instead of it being called cgame_mp or my_cgame it is called qagame_mac just make sure the files in etmain that have _mac~ match the ones in the mod folders Anything other then that is bad cvars do a cvar_restart before connecting to the server if you have a custom config run it after you connect.
  9. From second link try ET-OSX-2.60d.dmg 2007-07-15 13:52 2.8M http://wolf.dev9.org/ET/Patches/ <-- cool link good share maybe fix his problem is from here post #2 https://fearless-assassins.com/topic/44391-enemy-territory-mac/
  10. Not sure for mac but is the fix for Windows.
  11. Try swapping the mp_x86.dll files from the ET Main folder to the the mod folder most times it cause the download doesn't match your install. cgame_mp_x86.dll my_cgame_mp_x86.dll ui_mp_x86.dll <--- most times it's this one obviously
  12. You can try to learn how to drop ship on eBay The first and most important step to any Business is the Name you represent. Make a PayPal Business account get a Visa Debit Card you will need the card numbers to purchase things online. Preferably make the email name to represent the business name you are deciding to work with I use gmail account money is transferred from ebay to paypal through either CC or PayPal which is the email address as payment method in the listings. I mean if your going to sell shoes call it a shoe something store or related terms. Electronics have the highest return rate so sell something unrelated like outdoor stuff or house hold items. It is no easy feat to learn it is a very slow process to start with you will want to give up it is worst then joining the Army it is a Hurry up and wait scenario but they will give you time to learn how to do it cause they sure will not let you list many to start with 10 I think is the most they let you start off with. But once you start selling once a month they will keep doubling the amount your able to list the number of listings each month may or may not change depending on the Account type free access is limited to I think 300 max if you purchase a store the basic listings will be free but you will be able to hold more quantity and the more you pay etc to eBay the more they let you list so you can see at first why they restrict the account. In reality they do it to get to know who you are and are you a trustworthy seller. I have probably rewrote this a few times to try to explain in best terms and the easiest on how to but there is no short description for it because it is work and work has many many ways of different ways to do things. So you want a game of money this is called Marketing. I've worked with several friends doing this local and international it takes time that is all. The more time you spend in it the more you make is the best way to say it. If you give up if you surrender to the idea you wont make any money then that is what you will get but if you give in take in what is in front of you and stop thinking you wont make any you will cry when you do and you will realize you went to school to learn how to do things in life when in Theory the idea's in schools these days are to show you how to function in a Government run environment but if you take your brain out of that environment and go after what you want the most you will find it. Cause they sure don't teach this in HighSchool they don't even suggest how to make money online they give you options with your life what you want to be here's your choices but what they don't tell you through k-5 to 12th grade is that money doesn't grow on tree's meaning your not going to find it onfoot. Not dissing any College Grads or their goals by no means there is money in the fields out there if your a people person which I am not don't like to socialize or gather cause I'm a 40yr old hermit lol
  13. It can be time consuming don't forget to zip a backup some where once a day or once a week
  14. If you run into this again SP_worldspawn: The first entity isn't 'worldspawn' Open the .map file your working on in a text editor and hopefully you have a back up On the top the first line Entity 0 it is the key's for it. Like goldrush has this. Your map has to have it just copy one from a back up and past it in the text editor and save it. // entity 0 { "_mingridlight" "48" "_minvertexlight" "20" "mapcoordsmins" "-4224 4352" "mapcoordsmaxs" "3712 -3584" "_color" "0.95 0.95 1.0" "classname" "worldspawn" "_minlight" "15" "_blocksize" "1024 1024 1024" "gridsize" "128 128 128" // brush 0 { This entity needs to be moved into the world spawn if it is still present when you open it in radiant now right click on the grid and // move into WorldSpawn If not mistaken it should be there after you fix the worldspawn key and start it. Do note the world spawn is the whole .map file so the first { will be on the top and the last } for the world script will be on the bottom of the file the next in line //brush 0 starts it's own script. { worldspawn { brush's etc etc etc } }

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