Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1043 files
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Steal V1 - steal_v1.pk3 and waypoints
By (Snake)
Download pk3 name: steal_v1.pk3
Map name: steal_v1.bsp
Author(s): 1869*_Flame a.k.a Dante
Description:
Allies want to have all 5 German gold crates, try to steal them from the Germans!
Germans want to have all 5 allied gold crates, try to steal them from the allies!
steal_v1 waypoints.rar
373 downloads
- CTF Map
- Medium Map Size
- (and 5 more)
(1 review)Updated
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Black Ops House of Pain - bhop.pk3 and waypoints
By (Snake)
Download pk3 name: bhop.pk3
Map name: BHoP.bsp
Description:
Allies and Axis just have to make as many frags as possible.
bhop.way
391 downloads
- Frag Map
- Small Map Size
- (and 4 more)
(1 review)Updated
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Warehouse - warehouse.pk3 and waypoints
By (Snake)
Download pk3 name: warehouse.pk3
Map name: warehouse.bsp
Author(s): zig-zag
Description:
The map supports all gametypes and it really well made just a little to dark.
The Allies have learned of a new bomb being developed by the Axis.
They must infiltrate an Axis warehouse, locate the bomb,
and destroy it.
Gametypes: Objective, Stopwatch, Last Man Standing
warehouse waypoints.rar
541 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
(1 review)Updated
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Flag in the Middle - flag_in_the_middle.pk3 and waypoints
By (Snake)
Download pk3 name: flag_in_the_middle.pk3
Map name: flag_in_the_middle.bsp
Author(s): Kent "Loffy" Lofgren
Description:
# 6 vs. 6 map.
# Game time: 10 minutes.
# You must hold the flag when the time is over, to win the game. (The team that holds the flag when the game is over is the winner.)
# If the flag is never owned by any team (no-one touches the flagpole), the game will end after 10 mintes, and it will be a draw game.
# It has 2 bases: One Axis and one Allied. The bases are identical.
flag_in_the_middle.way
677 downloads
- KOTH Map
- Medium Map Size
- (and 5 more)
(1 review)Updated
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KOTH Warehouse - psl_koth.pk3 and waypoints
By (Snake)
Download pk3 name: psl_koth.pk3
Map name: psl_koth.bsp
Author(s): Stealth'
Description:
A pure frag map, The flag has to be successfully captured and held for 3 minutes to win. A draw is also possible.
psl_koth waypoints.rar
998 downloads
- KOTH Map
- Medium Map Size
- (and 4 more)
(1 review)Updated
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Goldeneye Temple V2a - ge_temple_v2a.pk3 and waypoints
By (Snake)
Download pk3 name: ge_temple_v2a.pk3
Map name: ge_temple_v2a.bsp
Primary objective Axis:
defend the Chimpokomon lunchbox (crate of gold)
Secondary objectives Axis:
defend the Tunnel Barrier
build the command post
defend the forward flag
Primary objectives Allies:
steal the Chimpokomon lunchbox (crate of gold) and return it to the Sarcophagus
Secondary objectives Allies:
destroy the Tunnel Barrier
build a command post
capture the forward flag
ge_temple_v2a waypoints.rar
ge_temple_v2a.gm ge_temple_v2a.way ge_temple_v2a_goals.gm
389 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
(1 review)Updated
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KTA Massacre - kta_massacre.pk3
By (Snake)
Download pk3 name: kta_massacre.pk3
Map name: kta_massacre.bsp
Description:
Massacre has loong corridors for those with aim, and narrow corridors for those who enjoy quick and mad mayhem. Optimized for 12 vs 12 servers, but - knowing Heirpie, PoNS and the others over at Shit-Storm/=PoW= - it might be tested in an 25 vs 25 environment too, over at their massive servers (Caos and Extreme). Thus, I made sure that there are no "Hey! I can double jump up to this area!"-areas, e.g. I used plenty of Clip brushes. (They sometimes use the double jump setting on their servers - players reach any odd area like nothing.) I also included a lot of spawn-boxes.
There is a secret room, up in the north-east corner of Massacre. I just have to add these perplexing facilities in almost every map. (No, there are no such rooms in North Pole. I get that question alot.)
Massacre was made for clan kta. Just as a frag arena for them, and their servers (www.clan-kta.com). But it's for any server to download and use of course. I think I speak for many mappers when I say that the more servers that host custom maps, the better. The only visible Kta-related thing in the map, besides the name, is a small sign, (barely noticable) near the wall in a dark corner somewhere near the centre of the map.
A key feature of Massacre is the neutral flag pole. It starts un-taken by both teams. The Axis and the Allies will have to run and fight for the flag, in the centre. Hopefully, there will be a lot of crazy fragging in that area, with the flag going back and forth between the teams. The Allied forces will get permanent forward spawn (and the flag will vanish) once the big Wall is dynamited. One of the smaller gates is named Steelrat's Gate to thank Steelrat for his excellent script/flag-prefab that I used.
Although there is one main route, via the centre flag, there are also sneaky ways to go around the fragging action. Needless to say, the Axis must send some guys to the side doors/gates at match start - or else those gold thirsty Allies will steal their precious metal.
356 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
(1 review)Updated
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POW Escape Beta 2 - et_powescape2_b.pk3 and waypoints
By Chuckun
A big thank you to the UJE team in [UJE]Niek for the waypoint files
Download pk3 name: et_powescape_b2.pk3
Map name: et_powescape_b2.bsp
Author(s): Codey
Description:
Are you looking for a fun map to play with your friends, but still want the challenge to be there? Then this is definately the download for you! Not only do you have to complete the two main objectives (or stop them from being completed, depending on which team you're playing as) but these are randomly placed...which means, you cannot spawn, and make a bee line for the objective's location...you have to try to stay alive and search for them! If you think this offsets the balance in the game, don't despair, as the showers and taps will not just clean your hands and face, they will also give you health when turned on.
There are some important features in this map to keep in mind:
Random Objective Placement
The two main objectives, Secret Documents and Soldier activation key, are placed randomly at the beginning of the match. To provide for more varied gameplay each match.
Faucets give health
All taps and showers in the map when turned on can give out health.
Water supply pump destructible
Either Axis or ally team can destroy the water pump with TNT located at the south-east of the camp. All taps in the facility will then not function for the remainder of the match.
Alternate route out of the camp
The General's car can be driven down the hill and crashed through the fence, providing an alternate route out. But you must find the key and start it up first.
Each team has primary and seconday objectives, I think this adds to the challenge of the map, and if you're looking to have fun with the potential of some serious frag fests...then keep this in mind: the more, the merrier! The full potential of this map will be enjoyed if you have more rather then less players in the server.
Some of your objectives are:
Allies
Primary
1. Steal the top secret axis documents from the reearch facility
2. Take the documents south to the train and escape with as many pow's as you can
Secondary
1. Capture and hold the North supply room to aid escape
2. Capture and hold the Train station area to aid escape
Axis
Primary
1. Prevent Allies stealing the top secret documents from the research facility
2. Prevent Allies from escaping on the train with the documents
Secondary
1. Capture and hold the North supply room
2. Capture and hold the Train station area
et_powescape_b2.gm et_powescape_b2.way et_powescape_b2_goals.gm
397 downloads
- Objective Map
- Large Map Size
- (and 3 more)
(1 review)Updated
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POW Camp Beta 5 - powcamp_b5.pk3 and waypoints
By Chuckun
Download pk3 name: powcamp_b5.pk3
Map name: powcamp_b5.bsp
Author(s): James "JAM" Meigs
Description:
The Allies have analyzed aerial recon photos and discovered the location of a notorious POW camp. A small Allied force is given the task of breaking into the camp to destroy it and liberate the prisoners from their captors.
Objectives:
Allies:
1: Fix and advance the tank to destroy the garison wall.
2: Build the Sola River bridge to move the tank across the river.
3: Steal the Main Camp Gate Key from the Commandant quarters
4: Take the key to the control tower to access the main POW camp.
5: Blow up the Execution Wall to gain access to the crematorium/Gas Chamber
6: Take the artillery shell from the gas chamber.
7: Throw the artillery shell into the oven to blow up the crematorium.
Secondarily:
A: Build the command post
B: Capture the forward spawn flag in the main POW Camp.
? Build the assault ramp to have another way into the camp.
? Disable or destroy the gas controls
E: Build the scaffold for another way into the crematorium
F: Dyno the invasion barrier to have another path into crematorium
Axis:
1: Prevent the Allies from escorting the Tank to the garrison wall.
2: Prevent the Sola river bridge from being built.
3: Protect the gate key from being stolen
4: Don not allow Allies to take the key to the control tower.
5: Protect the execution wall from being demolished.
6: Protect the artillery shell from being stolen.
7: Prevent allies from transporting the artillery shell to the crematorium oven.
Secondarily:
A: Build the command post
B: Capture the forward spawn flag in the main POW Camp.
? Do not allow Allies to build the assault ramp.
? Build and maintain the gas controls
E: Prevent the allies from building the scaffold
F: Build and protect the invasion barrier to force allies south
powcamp_b5 waypoints.rar
395 downloads
- Objective Map
- Large Map Size
- (and 3 more)
(1 review)Updated
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Raw Castle Tournament Edition - raw_te.pk3
By stabak
Download pk3 name: raw_te.pk3
Map name: raw_te.bsp
Author(s): Roger "redRum" Creus
MISSION:
The allied army has taken a farm in East Anglia.
There is a castle down the hills, the Axis is using it as their stronghold.
The fortress is strongly defended by an old big wall which the allies will have to pass through.
Valuable documents are resting into a vault, at the castle.
Will the Allies be able to steal and transmit them?
OBJECTIVES (AXIS):
1. Protect the Documents
2. Prevent allies from transmitting the Documents
3. Defend the Main Wall
4. Defend the Castle Main Door
5. Defend or construct the Vault Door guarding the Documents.
6. (Secondary) Dont let they capture the Tower Spawn
7. (Secondary) Prevent allies from destroying the Castle Side Wall
OBJECTIVES (ALLIES):
1. Steal the secret Documents
2. Transmit the Documents
3. Blow up the Main Wall and secure the Forward Spawn
4. Destroy the Castle Main Door
5. Blow up the Vault Door guarding the Documents.
6. (Secondary) Capture the Tower Spawn
7. (Secondary) Destroy the Side Wall and use it as a ramp to get access to the castle.
371 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
(0 reviews)Updated
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Sands of Time Beta 2 - sot_b2.pk3 and waypoints
By stabak
Download pk3 name: sot_b2.pk3
Map name: sot_b2.bsp
Author(s): S.S.Pons, S.S.Darkness, Lowlife, william "neotic" buser
The Axis war machine is running out of money to keep there war effort going, they have heard of a ancient temple that has a stash of gold that could keep the war going for years, allied intelligence has picked up the information thru informants and have sent a Special elite squad of allied Soldiers (Shit-Storm troopers) to stop the axis from pillaging the temples gold, allied forces have found the temple and have started to secure the area.
sot_b2 waypoints.rar
587 downloads
- Objective Map
- Large Map Size
- (and 3 more)
(1 review)Updated
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Resurrection - resurrection.pk3 and waypoints
By stabak
Download pk3 name: resurrection.pk3
Map name: resurrection.bsp
Author(s): RivrStyx
OBJECTIVES
ALLIES:
1. Destroy Main Gate power to gain access to Kreiger.
2. Steal Book of the Resurrection from Kreiger Mansion and make way to raft and escape to caves.
3. Capture flag in mansion room to advance.
4. Destroy secondary door for access into lower mansion.
5. Destroy catacomb door for access into book room.
AXIS:
Prevent all this!
resurrection waypoints.rar
649 downloads
- Objective Map
- Large Map Size
- (and 4 more)
(1 review)Updated
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Osiris Final - osiris_final.pk3 and waypoints
By stabak
Download pk3 name: osiris_final.pk3
Map name: osiris_final.bsp
Author(s): mel0ne
small map
steal the 3 goldbars from your opponents
osiris_final.way
704 downloads
- CTF Map
- Small Map Size
- (and 3 more)
(0 reviews)Updated
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Oasis Winter - oasis_winter.pk3 and waypoints
By stabak
Download pk3 name: oasis_winter.pk3
Map name: oasis_winter.bsp
Author(s): Molotov
as the name of the map says: oasis in winter dress;)
oasis_winter waypoints.rar
575 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
(0 reviews)Updated
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Breakout 2 1.4.0 - breakout2_140.pk3 and waypoints
By stabak
Download pk3 name: breakout2_140.pk3
Map name: breakout2.bsp
Author(s): 2Bit and Avoc
Allies must escort the tank to the exit rail tunnel to win, starting at a disused mine and then along the railway track to the station.
Axis will try to dynamite the footbridge over the railway to block the tank. If they do, Allies must dynamite the wreckage to clear the path.
At the station the Allies must then build a ramp to lift the tank off the rail track and into the station courtyard. Axis can construct a tank barrier just beyond this, so these objectives are fought over at the same time.
Once past the barrier the tank must go through the tunnel under the railway. Axis will try to dynamite the tunnel to block the road. If successful, Allies must dynamite the rubble to clear the way.
The road then leads into the Axis bunker - Allies must escort the tank through the bunker and out the other side.
The final chance for the Axis to block the tank is a desperate measure - they can destroy their own overhead bunker control room, so that the debris blocks the bunker exit. But this damages and buries the Axis CP located there.
If the bunker control room is destroyed, the Allies have to dynamite the debris to clear the path. This also clears the rubble from the Axis CP, allowing it to be rebuilt.
Finally the tank gets back onto the rail tracks and can escape through the exit railway tunnel.
breakout2 waypoints.rar
793 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
(0 reviews)Updated
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CTF Toxic Beta 3 - ctf_toxic_b3.pk3
By stabak
Download pk3 name: ctf_toxic_b3.pk3
Map name: ctf_toxic.bsp
Author(s): stealth'
capture the flag
374 downloads
- CTF Map
- Large Map Size
- (and 3 more)
(0 reviews)Updated
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Facility 31 Beta 1 - facility31_b1.pk3 and waypoints
By stabak
Download pk3 name: facility31_b1.pk3
Map name: facility31_b1.bsp
The Allies have uncovered the source of an Axis chemical refining campaign. Determined to neutralize the threat, Allied forces are attempting to destroy the chemical stock pile by releasing three volumes of Axis-developed 'counter-agent' into the circulation system of the refining facility.
Objectives
Central Circulation.
Deep in the heart of Facility 31 sits the central circulation room, responsible for pumping all sorts of important things to the many underground chambers and laboratories. This room is where each volume of counter-agent must be taken. Each time the Allies capture counter-agent, 5 minutes will be added to the time limit. Once all three volumes of counter-agent have been captured, the Allies must use the panel in the nearby control room to release the counter-agent into the system and win the map. Allies beware! During this final phase, the Axis team will spawn in the nearby valve room, giving them a chance to defend the controls.
Counter-Agent Volume 1: South Laboratory
The South Laboratory is accessible by two main doors, and three holes connecting to a drainage area. The counter-agent is located in a locked vacuum chamber. Breaking the windows will allow the Allies to take the counteragent This container of counteragent is an easy capture if the Allies have taken the warehouse spawn area.
Counteragent Volume 2: Northwest Laboratory
The Northwest laboratory is accessible by one door and two drain holes connecting to the vast West chemical cistern. If the Allies can drain the West chemical cistern by turning the Drain valve, they will have a direct path between the Northwest laboratory and their constructable spawn area.
Counteragent Volume 3: East Chemical Pit
The East chemical pit is located just south of the East end of the cargo rail. There are three passages into the East chemical pit spread across two floors of metal mesh suspended above a swirling green pool of toxic doom! The fastest way into this area is also the most dangerous for the Allied team - the cargo rail. Traveling back and forth over the gorge, this equipment-moving device can just as easily carry players. But riding the rail comes at the cost of exposing yourself to enemy bullets, or worse. The metal boxes on the rail can be used as cover, and the Allies have team-only health and ammunition chests waiting for them on the East side.
The Warehouse Spawn.
The warehouse located in the middle of the map is inhabited by many boxes, as well as a spawn flag. The warehouse is where the Axis team will initially spawn. The flag can be captured by either team to claim the spawn area as there own - but should the Allies breach the warehouse wall, this spawn will be lost to the Axis permanently.
The Warehouse Wall.
To the Allies, the Warehouse wall could be more accurately described as the 'wall at the end of the garbage trench'. Whatever you want to call it, the Allies must dynamite this wall to gain permanent control of the warehouse spawn.
The Allies Command Post
It may not look like a command post, but it does the same thing - kinda'. A blue box of construction materials is waiting in the ruined West laboratory for an Allied engineer to work their magic. This is a three stage construction project; each of the first two stages will increase the recharge rate for the Allied team, while the third will create a new spawn location! The Allies would be wise to not overlook this objective!
Draining the West Chemical Cistern
The West chemical cistern is a freakin' huge underground room filled with bubbly green goo. Metal catwalks run along the top of the chamber connecting the valve room to some drainage pits and eventually up and out to the daylight. The passages that run underneath the chemical liquid connect the ruined West laboratory to the Northwest Laboratory - a direct route from the Allies forward spawn to one of the counter-agent locations. Swimming in the chemical is possible, but very dangerous. Turning the valve (in the valve room) will cause the cistern to empty, creating a new passage for the Allies.
facility31_b1 waypoints.rar
402 downloads
- Objective Map
- Large Map Size
- (and 3 more)
(0 reviews)Updated
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Mitchell Down - mitchelldown.pk3 and waypoints
By stabak
Download pk3 name: mitchelldown.pk3
Map name: mitchelldown.bsp
Mitchell Down
The Allied bomber 'Mitchell' has been shot down on route to Berlin causing the Uranium bomb 'Little Boy' to fall into the hands of the Axis! The Allies are attempting to steal back the bomb before Axis reinforcements can arrive to secure it.
Objectives
Stealing Little Boy
The Uranium bomb 'Little Boy' has been recovered from the wreckage of Mitchell and is being held inside the Axis tank factory. The Allies must steal the bomb and take it to the waiting truck. The Axis must prevent the bomb from being stolen.
Capturing Little Boy
Once extracted from the tank factory, the Little Boy bomb must be taken by the Allies to the escape truck waiting by the hotel. The Axis must intercept the Allies objective carrier before they can reach the escape truck.
South Tank Factory Door
The entrance to the South end of the tank factory is blocked by a secure metal door. The Allied teams engineers can destroy the door with dynamite.
North Tank Factory Door
The entrance to the North end of the tank factory is blocked by a secure metal door. The Allied teams engineers can destroy the door with dynamite.
Allied Team Command Post
The Allied can establish a command post in the Southwest courtyard.
Axis Team Command Post
The Axis can establish a command post on the second floor of the Axis base.
Sewer Grate
The sewer system that runs underneath the tank factory can be very useful for the attacking Allies. The tunnel that empties out into the river is blocked by a metal grate that must be destroyed with dynamite.
Gate Flag
The flag atop the Axis gate can be captured by either team. If the Axis team controls the flag, they will be able to spawn closer to the tank factory. If the flag is captured by the Allies, the Axis will loose their ability to spawn at the gate, and will have 10 seconds added to their respawn clock. The Axis can recapture the flag to remove the additional clock time.
Church Machine Gun
The construction crates near the West wall of the church contain parts that can be assembled into a machine gun nest by an Allied engineer.
Master Lock Control
Inside the Axis base is a control panel that locks and unlocks the Axis-Only team door that leads into the tank factory. A sneaky Allied player can unlock the team door allowing any player to open it.
Church Health and Ammo
There are health and ammo cabinets inside the church.
Boiler Room Health and Ammo
There are health and ammo cabinets inside the boiler room.
mitchelldown waypoints.rar
339 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
(0 reviews)Updated
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Neuschwaben Final 2- neuschwaben_final2.pk3 and waypoints
By stabak
Download pk3 name: neuschwaben_final.pk3
Map name: neuschwaben_final.bsp
Author(s): FischCommand
MISSION:
1946, North Norway: Briefly after end of war, a secret SS-Command fled consisting of former coworkers Werner von Braun's to North Norway and built an enormous, self-sufficient underground aircraft factory.
The purpose was to manufacture newly developed "Reichsflugscheiben" which placed every other fighter or other missile equipped with completely new technology into the "shade". The new fuel of this so-called "Reichsflugscheibe", contained an up to then unknown
chemical-toxic substance, those the missile on the 5-fold Speed of sound brought (Mach 5).
A goal of the Allierten is it to infiltrate the SS-basis and that just finished and successfully tested prototypes of the "Reichsflugscheibe".
Destroy both Reichsflugscheiben and STEAL the Secret Documents!
The code name for this secret action reads "silver penguin".
OBJECTIVES (AXIS):
Primary objective:
- Don't let the Allies destroy both Reichsflugscheiben!
- Don't let the Allies steal the Secret Documents
Secondary Objective:
- Defend the Forward Spawn in stockroom/warehouse
- Don't let the Allies destroy the Guard Wall for air duct
- Don't let the Allies construct a Ladder/Elevator to Ground Zero
- Construct a Guard Door for the lower Entry
- Construct a Safe Door for Secret Documents
- Don't let the Allies build a command post
- Turn the valve to enable toxic water and destroy ladder to objective
OBJECTIVES (ALLIES):
Primary objective:
- Destroy both Reichsflugscheiben of the Axis
- Steal the Secret Documents of Reichsflugscheibe
Secondary Objective:
- Capture the Forward Spawn in stockroom/warehouse
- Destroy the Guard Wall for air duct
- Construct a Ladder/Elevator to Ground Zero
- Destroy the Guard Door for the lower Entry
- Destroy the Safe Door for Secret Documents
- Construct a Command Post
- Turn the valve to disable toxic water and build a ladder to objective
neuschwaben_final2.gm neuschwaben_final2.way neuschwaben_final2_goals.gm
neuschwaben_final2.gm neuschwaben_final2.way neuschwaben_final2_goals.gm
346 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
(0 reviews)Updated
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Lighthouse - lighthouse.pk3 and waypoints
By stabak
Download pk3 name: lighthouse.pk3
Map name: lighthouse.bsp
Author(s): mrfin
Allies have set up a command centre on a small chalkstone island, housing a lighthouse off the South coast of England. Axis are attempting to dissable it.
OBJECTIVES (ALLIES):
1. Blow up Light at the top of the lighthouse tower
2. Blow up command bunker comms room
3. Blow up anti ship gun emplacement
There are also 3 entrances that need to be breached.
1. The lighthouse compound wall
2. The main entrance
3. The compound gate
Constructibles:
1. Ropes for scaling the West south cliff
2. Ropes for scaling the tower
3. Neutral Command Post
lighthouse waypoints.rar
782 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
(0 reviews)Updated
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Dead Cold Beta 1 - deadcold_b1.pk3 and waypoints
By stabak
Download pk3 name: deadcold_b1.pk3
Map name: deadcold_b1.bsp
Axis and Allied forces are facing off in a snow covered cemetery. Each team must steal and secure a crate of valuable gold bars from the enemy. The gold crates have been sealed within mausoleums that must be first breached with dynamite before the gold can be extracted.
Objectives (Axis & Allies)
- Breach the enemy's mausoleum with dynamite.
- Steal the gold crate and escort it back to your spawn area.
- Construct a command post.
deadcold_b1 waypoints.rar
346 downloads
- Objective Map
- Large Map Size
- (and 4 more)
(0 reviews)Updated
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Adlerhorst - adlerhorst.pk3 and waypoints
By stabak
Download pk3 name: adlerhorst.pk3
Map name: adlerhorst.bsp
The Allies are attacking the Adlerhorst and must escort their Sherman M4A3 Tank as it blasts through
the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives.
adlerhorst.gm adlerhorst.way adlerhorst_goals.gm
371 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
(0 reviews)Updated
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Bramburg Dam Beta 1 - et_dam_b1.pk3 and waypoints
By stabak
Download pk3 name: et_dam_b1.pk3
Map name: et_dam_b1.bsp
Author(s): pr0t3st a.k.a. Ramon
Bramburg Dam (et_dam) Beta 1 for ET
This is a conversion of Bramburg Dam (mp_dam) designed and released by Splashdamage for Return to Castle Wolfenstein. It is based on the corresponding map 'dam' which was part of RTCW 1.0 single player campaign. All credits go to the developers at Splashdamage who designed this great map for RTCW, so in no way you are allowed to make money with it. I left layout and gameplay widely untouched. This map conversion was built for fun only, so don’t expect much from it. I’m just a hobby mapper.
Probably best played with a maximum of 6-8 players per team, as the map isn't very large and gameplay extends only to a limited part of it (most of the axis side of the dam isn't really involved). The map surely isn’t suitable for large public servers with 30+ players. Stopwatch-mode should be cool, having map concept and objectives layout in mind.
Few notes:
1) There is a map-entry called "et_dam" in the database of splatterladder.com, however, there is no info or download-link and I have never ever heard of such a map before or seen it somewhere for ET. So, if there's a conversion out already that I'm not aware of ... here's another. So what, it's just a fun project anyway.
2) Yes, this map is dark. So was mp_dam.
4) Changes:
- mapscript & several entities related to spawning reworked to fit ET needs.
- timelimit raised by 5 min to 15 min.
- some RTCW-only textures replaced by ET-textures
- most RTCW-sounds replaced with comparable stock ET-sounds
- most RTCW-models replaced with comparable stock ET-models
- terrain re-textured using DotProduct2 shader + Alpha Fade system. Credits to Simon "Sock" O'Callaghan.
Why a beta?
Simple: I have no clanmates for map-testing as I have no clan. You’re the guinea-pigs.
Ah yes, the commandmap is crappy, no doubt. If you’re a Photoshop-guru and want to help out: you are welcome, I'll send you the tracemap! (I’m serious!)
If there's no input at all, I'll just see what errors I can find myself and throw out a 'final'.
Contact me for error reports or suggestions: urachus@web.de
Cheers,
pr0t3st a.k.a. Ramon
To-Do list:
- add splashdamage-logo (poster?)
- fix textures here and there
- Add texture-layer (moon) to sky-shader?
- do better terrain lightening/alpha- and phong-shading, maybe
- get a better command map … hmmh
- fix camerascript for the spotlights at the dam towers. They do some
weired movements at mapstart.
et_dam_b1 waypoints.rar
406 downloads
- Objective Map
- Medium Map Size
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Ammo Depot - ammodepot.pk3 and waypoints
By stabak
Download pk3 name: ammodepot.pk3
Map name: ammodepot.bsp
Artist(s): Storm Rising (Marco Valenzuela)
In this map the Axis hold a secret Ammo Depot called cement island, Allies will try to
get inside and blow both the radio anttena and a stack of ammo boxes.
ammodepot waypoints.rar
734 downloads
- Objective Map
- Medium Map Size
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Toaster Beta 4 - toaster.pk3 and waypoints
By (Snake)
Download pk3 name: toaster.pk3
Map name: toaster.bsp
Author(s): B0n3g1b
Axis/Allies:
- Construct the Command Post
- Do not let enemy to reach a Bunker
- Do not let enemy to reach a Gun
Time Limit: 30 min
Axis Respawn Time: 5 sec
Allies Respawn Time: 5 sec
toaster waypoints.rar
433 downloads
- Frag Map
- Small Map Size
- (and 4 more)
(1 review)Updated
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