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Wolfenstein: Enemy Territory Maps for Downloads.

1043 files

  1. Goldendunk Alpha 2 - goldendunk_a2.pk3 and waypoints

    Download pk3 name: goldendunk_a2.pk3
    Map name: goldendunk_a2.bsp
     
    You can play basket while you play wolfenstein enemy territory.
     
    Its other fun map
    goldendunk_a2 waypoints.rar
    goldendunk_a2.gm goldendunk_a2.vis goldendunk_a2.way

    879 downloads

       (1 review)

    Updated

  2. Inverted Goldrush Beta 1 - invertedgoldrush_b1.pk3 and waypoints

    Download pk3 name: invertedgoldrush_b1.pk3
    Map name: invertedgoldrush_b1.bsp
     
    Its the same map like original gold rush but inverted like a mirror.
     
    It has many bugs but its a funny map to play sometimes.
     
    invertedgoldrush_b1 waypoints.rar

    342 downloads

       (0 reviews)

    Updated

  3. Halloween KOTH Beta 2 - tm_halloween1_b2.pk3 and waypoints

    Download pk3 name: tm_halloween1_b2.pk3
    Map name: tm_halloween1.bsp
     
    Halloween map.
     
    Objective:
    King Of The Hill in a cemetery.
    Hold the flag in the middle building for 5 minutes.
    tm_halloween1.way

    387 downloads

       (0 reviews)

    Updated

  4. The Holy Grail - vio_grail.pk3 and waypoints

    Download pk3 name: vio_grail.pk3
    Map name: vio_grail.bsp
    Author(s): [TFA]Violator
     
    Based extremely vaguely on Monty Python and the Holy Grail (well its got a grail and a holy hand grenade in it). Allies on the attack, Axis defending. Docs style map (2 stages of docs).
     
    1) Allies should blow (dyno) main entrance and/or cloister door to gain access to cathedral
    2) Then they should blow casket in chapter house housing the holy hand grenade of Antioch (satchel)
    3) Take said Grenade to tower door where it will explode in 3 seconds (that being the number between 2 and 4, 5 is right out!)
    4) Allies should then grab the grail and return it to there base.
     
    Additionally, allies can build a bridge over the graveyard area to an axis teamdoor with a uni to gain access to the top level of the cathedral
     
     
    There is a fightable flag midway between the two doors (initially pwned by Axis)
     
    A simple obj map of medium size for around 6-12 players / side ideally.
     
    Fixed in this version:
     
    Much better lighting!
    More clutter in the alternate grail exit
    Fixed sun to be the right way round
    vio_grail waypoints.rar
    vio_grail.gm vio_grail.way vio_grail_goals.gm

    920 downloads

       (0 reviews)

    Updated

  5. Stargate Center 1945 Final Fixed - SG_1945_final_fix_repacked.pk3 and waypoints

    Download pk3 name: SG_1945_final_fix_repacked.pk3
    Map name: StarGate_1945.bsp
    Author(s): AKE, Fynbos
     
    The Axis have infiltrated the Stargate Center in the Rockies near the Colorado River to steal two boxes of high explosive Naquada which is supposed for an air strike over Hamburg (Germany). Axis have to hold the base till they can establish a wormhole to the other gate in the infiltrated Russia in order to escape. Allies must infiltrate the Stargate Center and secure the Naquada with a truck.
     
    **Changes**
     
    - It has taken the scriptfix of the original map and have overwritten the broken files, so the scriptfix will be included automaticaly now.
     
    - It has deleted the Campaignfile that was included.
    stargate_1945 waypoints.rar
    stargate_1945.gm stargate_1945.way stargate_1945_goals.gm

    850 downloads

       (1 review)

    Updated

  6. Madbunker v2.0 - madbunker_v20.pk3 and waypoints

    Download pk3 name: madbunker.pk3
    Map name: madbunker.bsp
    Author(s): Cambo aka "M|A|D [Cambo]"
     
    The Madbunker. To win the map you have to be the team with most kills. Have fun!
    madbunker.way
    madbunker.way

    360 downloads

       (0 reviews)

    Updated

  7. Holy Grail - Holy_Grail.pk3 and waypoints

    Download pk3 name: Holy_Grail.pk3
    Map name: Holy_Grail.bsp
     
    An Axis archeology team has according to Allied intelligence found the Grail in a hidden temple in Venezuela, as the Axis wait on proper transport for the Grail, the Allied has send a squad to steal the Grail!
     
    // Axis Objective Descriptions
    wm_objective_axis_desc 1 "Primary: Stop the Allies from breaching the Walls with dynamite."
    wm_objective_axis_desc 2 "Primary: Stop the Allies from stealing the treasure gold box."
    wm_objective_axis_desc 3 "Primary: Stop the Allies from securing the treasure in the truck."
    wm_objective_axis_desc 4 "Primary: Build a command post, and do not allow the allies to do the same."
     
    // Allied Objective Descriptions
    wm_objective_allied_desc 1 "Primary: Breach the Walls with dynamite."
    wm_objective_allied_desc 2 "Primary: Steal the treasure gold box witch containes the Holy Grail."
    wm_objective_allied_desc 3 "Primary: Secure the treasure in the truck."
    wm_objective_allied_desc 4 "Primary: Build a command post, and do not allow the axis to do the same."
    holy_grail.gm holy_grail.way holy_grail_goals.gm

    361 downloads

       (0 reviews)

    Updated

  8. El Kef Stopwatch - sw_el_kef.pk3 and waypoints

    Download pk3 name: sw_el_kef.pk3
    Map name: sw_el_kef.bsp
     
    El Kef is a city taken over by the Axis forces in order backup and cover the Tunisian coast.
    An allied squad is sent over to El Kef to rob a radio transmitter so Axis forces can receive the
    crypted messages of Axis defense points.
     
    The map is split in 2 main sections:
     
    - A first section where the aim is to rush for a forward spawn flag and destroy a main entrance
    gate. This section is similar to the first part of oasis because the flag and objective are close
    and a team door allows an attacking team covert ops to open a direct access to the final objective
     
    - A second section where the aim is to steal an objective and return it to a truck. There are several
    ways of reaching this objective, and an important one is a command post which provides an advanced spawn
    for the team that sets it up.
     
    Map Contents:
    -----------------
     
    - 1 neutral command post
    - 3 different spawns for allies, 2 for axis
    - 1 objective to rob (radio transmitter)
    - 1 extraction point (truck)
    - 2 constructible defenses for the defending team (satchel breakable)
    - 2 health & ammo racks
     
    Changes since previous version:
    ---------------------------------
     
    - spawn times changed from 20/25 to 15/25
    - new ammo rack for allies in the first section of the map
    - new side path to the objective courtyard. This should help split the defense
    - added crates around command post area to provide more shelter
    - woodden shelters around spawns to avoid artillery spamming
    - fixed texture bugs, texture alignments, and struture bugs
    - fixed the forward spawn flag issue
    - changed charge bar required for shatchel-breakable objectives (1.5 Charge Bar needed now)
    - removed the roof access abive the main gate courtyard to reduce defense camping
    sw_el_kef waypoints.rar
    sw_el_kef.gm sw_el_kef.way sw_el_kef_goals.gm

    428 downloads

       (0 reviews)

    Updated

  9. C2 Missile Beta 3 - missile_b3.pk3 and waypoints

    Download pk3 name: missile_b3.pk3
    Map name: missile_b3.bsp
    Author(s): eiM & xeoxis
     
    A C2 Missile is about to be launched by the axis forces. The allies are trying to break into their base and try to prevent the rocket from launching.
    missile_b3 waypoints.rar
    missile_b3.gm missile_b3.way missile_b3_goals.gm

    969 downloads

       (0 reviews)

    Updated

  10. Negoshk Beta 1 - negoshk_b1.pk3 and waypoints

    Download pk3 name: negoshk_b1.pk3
    Map name: negoshk_b1.bsp
    Author(s): Henri 'Nenquel' Karhula
     
    The town of Negoshk is the mainpoint of the Axis Supplement Routes in the North. Therefore the Allied Forces plan to destroy their ammo depots. To be successful the Allied Forces have to steal a tank right out of an Axis City Outpost to destroy the City Gates to enter the Inner City and destroy the Ammo Depots.
    negoshk_b1 waypoints.rar
    negoshk_b1.gm negoshk_b1.way negoshk_b1_goals.gm

    407 downloads

       (1 review)

    Updated

  11. Bloody Omaha Beta 2 - bloody_omaha_b2.pk3 and waypoints

    Download pk3 name: bloody_omaha_b2.pk3
    Map name: bloody_omaha_b2.bsp
     
    The Allies have landed on Omaha beach, the objective is to take over the area. By taking out the two Flak88 guns at the top of the beach they will be able to clear the path for armor.
     
    Another true WWII map
    bloody_omaha_b2 waypoints.rar
    bloody_omaha_b2.gm bloody_omaha_b2.way bloody_omaha_b2_goals.gm

    376 downloads

       (1 review)

    Updated

  12. Bridges - __BRIDGES__.pk3 and waypoints

    Download pk3 name: __BRIDGES__.pk3
    Map name: __BRIDGES__.bsp
    Author(s): mrfin
     
    The Axis are attempting to escape Eastwards from Northern Italy with a train cargo of booty.
    To do this they need to fix the train with spare parts on a truck.
     
    Trouble is that the Allies are on to them!
     
    The map is made up of 3 open areas connected by road and rail tunnels.
    The objectives are the vehicles, the road tunnel barrier and 2 rail bridge barriers.
     
    Axis have to get the spare truck to the train, fix the train, then get the train back across the bridges to the waiting cargo to win.
    Bridges_readme.txt
    __bridges__ waypoints.rar
    __bridges__ waypoints.rar

    1242 downloads

       (2 reviews)

    Updated

  13. 1944 Huertgen - 1944_huertgen.pk3 and waypoints

    Download pk3 name: 1944_huertgen.pk3
    Map name: 1944_huertgen.bsp
     
    The Huertgen Forest through which the Allies moved was thickly wooded, cut by steep defiles, fire breaks, and trails. The Germans built deep, artillery-proof log bunkers, surrounded by fighting positions.
     
    They placed thousands of mines in the forest. In addition, they felled trees across the roads and wired, mined, and booby-trapped them; and registered their artillery, mortars, and machine guns on the roadblocks. Tree-high artillery bursts, spewing thousands of lethal splinters, made movement on the forest floor difficult. Armor had no room to maneuver. Two months of bloody, close-quarters fighting in mud, snow, and cold was devastating to morale. Parts of at least three U.S. divisions, pushed beyond all human limits, experienced breakdowns of cohesion and discipline.
    1944_huertgen_readme.txt
    1944_huertgen waypoints.rar

    685 downloads

       (1 review)

    Updated

  14. Subway - subway.pk3 and waypoints

    Download pk3 name: subway.pk3
    Map name: subway.bsp
    Author(s): Rowan Drew aka 'aussieAllie'
     
    Objective:
    While on the retreat the Axis have planted dynamite in an key african city subway which threatens to destroy its foundations. The Allies have to remove the dynamite threat and detonate the explosives safely before valuable resources are detroyed. The dynamite planted contains tapped circuits and disarming them will only trigger the blast.
    subway waypoints.rar
    subway.gm subway.way subway_goals.gm

    665 downloads

       (1 review)

    Updated

  15. 1944 Siegfried - 1944_siegfried.pk3 and waypoints

    Download pk3 name: 1944_siegfried.pk3
    Map name: 1944_siegfried.bsp
    Author(s): +Kommando+
     
    The Axis and the Allies are at a standoff! Both sides seek to capture the enemies secret documents and transmit them at the central Command Post!
     
     
    This is a dual objective map.
    Both sides seek to steal a set of documents from the other.
    Each team should try to build the command post (located in the center of the map).
    Whichever team controls the command post will be on offense.
    In addition, whichever team controls the Com-Post will control the forward spawn.
    The central "keep" has several access routes leading to the Com-Post. There is access through a tunnel system underneath the building that can be sealed by activating levers to close the gates, by default these gates are open. Aside from the lower gates there is the always-open bridge entances.
     
    Defensively, each team has three obstacles to prevent the offensive team from gaining access to their documents. There is a constructable gate located inside the buildings, there is also a destructable main gate, and finally a set of team-only doors for coverts to sneak through.
     
    1944_siegfried readme+pics.zip
    1944_siegfried waypoints.rar

    418 downloads

       (1 review)

    Updated

  16. Spear of Destiny Beta 1 - sod.b1.pk3 and waypoints

    Download pk3 name: sod.b1.pk3
    Map name: sod.bsp
    Author(s): -=AN=-Duke
     
    Axis:
    Get control of the catacombs and fight a way into the big pyramid to steal Dukes Knife, the spear of Destiny back from the Allies. Escape with the Truck
     
    Allies:
    Defend the spear of Destiny
    sod.way

    685 downloads

       (0 reviews)

    Updated

  17. Rommel Final - rommel_final.pk3 and waypoints

    Download pk3 name: rommel_final.pk3
    Map name: rommel_final.bsp
     
    Allies: - Dynamite the West and East Gate
    - Secure the Flag
    - Enter the Generatorbuilding and steal the keycard
    - Build commandpost
    - Take the keycard to the Cistern Gate
    - Destroy the Cistern Controls
     
    Axis: - Dont let the allies destroy the cistern controls
    rommel_final waypoints.rar
    rommel_final waypoints.rar

    879 downloads

       (2 reviews)

    Updated

  18. Stonehenge - Stonehenge.pk3 and waypoints

    Download pk3 name: Stonehenge.pk3
    Map name: Stonehenge_KOTH.bsp
    Author(s): Rowye/Cyanure Ill Studios
     
    Conquer the hill and kill all enemies you can. Hold the Objective for a total of 5 Minutes.
    stonehenge_koth waypoints.rar
    stonehenge_koth waypoints.rar

    214 downloads

       (0 reviews)

    Updated

  19. Return to Goldrush Beta 1 - return2goldrush_b1.pk3 and waypoints

    Download pk3 name: return2goldrush_b1.pk3
    Map name: return2goldrush_b1.bsp
     
     
    The allies have discovered that the axis hold secret documents about the upcoming rate they must steal them
     
    The axis must prevent any attempts to steel the documents
    return2goldrush_b1 waypoints.rar
    return2goldrush_b1.gm return2goldrush_b1.way return2goldrush_b1_goals.gm

    295 downloads

       (0 reviews)

    Updated

  20. ET UFO Final - et_ufo_final.pk3 and waypoints

    Download pk3 name: et_ufo_final.pk3
    Map Name: et_ufo_final.bsp
    Author(s): Tom "Menzel" Haskins, six
     
    Description:
     
    ======================
    OBJECTIVES
    ======================
     
    ----------Axis Objectives----------
    Defend the main gate.
    Defend the side gate.
    Defend the UFO documents.
    Prevent the Allies from transmitting the UFO documents.
    Prevent the allies from constructiong the command post.
     
    ---------Allied Objectives---------
    Destroy the main gate.
    Destroy the side gate.
    Get the UFO documents.
    Transmit the UFO documents.
    Constuct the command post.
    et_ufo_final waypoionts.rar

    627 downloads

       (0 reviews)

    Updated

  21. Reactor - reactor_b2.pk3

    Download pk3 Name: reactor_b2.pk3
    Map Name: reactor_b2.bsp
     
    Description:
     
    Changes from _alpha
     
    1. Swapped out skybox
    2. Slighty decreased the speed of truck
    3. Changed hint icon on security doors to show dyno icon for both sides
    4. Added command map icons to show status of both coolant tanks when destroyed
    5. Added water sounds when coolant tanks draining, pump sounds when coolant tanks are refilling
    6. Added bits of cover in the outside

    210 downloads

       (0 reviews)

    Updated

  22. Hydro Dam Beta 1 - hydro_dam_b1.pk3

    Download pk3 name: am_hydro_dam_b1.pk3
    Map name: am_hydro_dam_b1.bsp
    Author(s): Shaderman
     
    Attached with 2 script fixes.
     
    Description:
     
    Axis and Allied forces have set up operations on either side of a dam, each must
    collect and return an objective to their bases. Access to the objective is by
    means of a successful dynamite charge at enemy door. Control of base flags leads
    to forward spawn opportunity.
     
    hydro_dam_b1_scriptfixes.zip

    252 downloads

       (0 reviews)

    Updated

  23. Eye of Horus - Eye_of_horus.pk3 and waypoints

    Download pk3 name: pha_horus.pk3
    Map name: pha_horus.bsp
    Author(s): FIESLING/RiFFLeR
     
    Allied Objectives :
     
    1- Capture the Forward Spawn.
     
    2- Construct the Command Post.
     
    3- Destroy the Pyramid Entrances.
     
    4- Destroy the Tunnel Sealing and Entrance.
     
    5- Steal the Obelisk and Secure it in the truck
     
    6- Escort the Truck.
     
    Axis Objective :
     
    Prevent Allied from doing all this.
     
     
    MAPPER'S NOTE :
     
    This map is FPS Efficient everywhere.
    It has been heavily tested during 2 months on a 24 slots server. The gameplay is very balanced and the map is a lot of fun. you will not have time to get bored. Engineers and Covert ops are the most useful classes.
    Try it and you will not be disappointed.
     

     
     
     
    pha_horus waypoints.rar
    pha_horus.gm pha_horus.way pha_horus_goals.gm

    252 downloads

       (0 reviews)

    Updated

  24. Dubrovnik Final - dubrovnik_final_1104.pk3 and waypoints

    Download pk3 name: dubrovnik_final_1104.pk3
    Map name: dubrovnik_final.bsp
     
    IMPORTANT:
    IN ORDER FOR THE COMMAND MAP ICONS TO FUNCTION PROPERLY ON AN ETPRO SERVER, SERVERS AND CLIENTS MUST ALSO INSTALL THE DUBROVNIK_B1_ETPRO_ONLY.PK3 FILE IN YOUR /ETMAIN FOLDER.
     
     
    Dubrovnik README file
     
    Time Limit: 12 minutes
    Ideal team size: 6 v 6
    Modes supported: Stopwatch, Objective, Campaign
     
    Credits:
     
    Apple - initial concept and lots of brushwork
    GW - Saving Apple's lost map and preserving the bsp
    Vitriol - lots of brushwork and stuff
    Iffy - for more crates
    Firefly - Church and conversion of Detoeni models
    Deteoni - Tiger and PW222 models
    Cptn Triscuit - key card model
    Members of team Applesauce, No Remorse, Wolfjaeger, and Ride My Camel for providing a substantial amount of constructive and valuable feedback
     
    Objectives:
     
    The city of Dubrovnik has been turned into an Axis clearing house for looted art and gold. A shipment of gold is being stored in a heavily reinforced church, awaiting transport to Germany. The Allied strike team, must disable power to the church, breach the front doors, and escape with the gold within 12 minutes. Any longer and reinforcements from nearby garrisons will seal off the city, making escape impossible.
     
    Allies on offense
     
    1. Obtain key card
    2. Use key card to disable generator - this will shut power to the church vault security doors
    3. Breach the church main doors
    4. Grab the box of gold
    5. Take the gold to the boat and esacape
     
    Change Log:
     
    Beta 1 to Final
     
    Reorganized central plaza
    Turned axis team door thru axis spawn into a general door
     
    First Playable to Beta 1
     
    Reduced file size by 2.2Mb
    Remade church
    Detailed rooms
    Added more game status detail to command map and command map icons
    Added a dock_gate that server admins can enable via a script fix
    Added back alley to church
    Moved etpro shaders to a seperate file so that objective icons display on non-etpro servers
     
     
    Alpha variants to First Playable
     
    Reduced axis spawn time to 25
    Reduced map time limit to 10
    Made dirt areas minable
    Made rooftops near forward spawn slick
    Added vehicles for cover
    Added back exit (axis only) to forward spawn
    Moved axis spawn blobs back
    Blocked LOS from allied spawn to square
    Made church doors repairable and satchelable
    Made dock staircase a constructible
    Added some clutter and trees to map
    Added ladder to enable access to church annex roof
    Clipped off access to open ocean
    Moved ammo and health racks back towards the one way alley
    Moved key card to dock office
    Made the church door start built
    Revamped Axis spawn
    Clipped off roofs around the perimeter
    dubrovnik_final waypoints.rar

    528 downloads

       (0 reviews)

    Updated

  25. CTF Pool v2 - ctf_pool_v2.pk3 and waypoints

    Download pk3 name: ctf_pool_v2.pk3
    Map name: ctf_pool_v2.bsp
    Author(s): Red (J.Le' Vesconte)
     
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Basic Information
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     
    Author : Red (J.Le' Vesconte)
    Email address : redeyed@ntlworld.com
    Webpage : http://www.clanaod.us/www.clanofidiots.com
     
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Map Information
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     
    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : Ctf_pool_v2
    Filename : ctf_pool_v2.pk3
    Release date : 2005-01-14
    Decription : Changes to V2 are more exits from spawns, 2 more moving balls
    Pictures of the command maps snaffer done for me on the wall,
    a jack daniels pool lamp shaed over the table ,
    and a plane on a bombing run to cut down on the sniper on the shelfs
    Set on a giant pool table the allies and axis are after that gold!.
     
    Program : SDRadiant 1.40
     
    Build time : around on off around 2 weeks
    Compile time : a couple of minutes
    Compile options : -meta -vis -light -fast -filter -samples 2
    Compile machine : P4 3.2ghz 2048 ddr400
     
    Installation : Extract the pk3 to your etmain folder, select it from the hostgame menu or
    bring down the console and type: map ctf_pool
     
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Textures
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     
     
    28 new textures.
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Special thanks to
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    big thanks to LOWLIFE!!!!!! for the scoreboard and script help
    thanks to lagging tom for more script help
    Thanks to heirpie for the idea, server testing and sourcing of textures
    Snaffer for his sweet command maps
    Turbo and pointy for the .roq video and me262 mdel
    Erik_tfn for his entity.def work
    aron for the taxi model
    And the idiot comunity where i live http://www.clanofidiots.com
    All the helpfull people @ SD forums
    Iffy, Redfella,surface gdconnect and many others for tuts etc....
    Drakir for his prefabs
    And the mrs for putting up with me doing this shit all hours
     
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     
    Copyright © 2005 John Le' Vesconte all rights reserved
     
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ctf_pool_v2 waypoints.rar
    ctf_pool_v2_goals.gm ctf_pool_v2.way ctf_pool_v2.gm

    475 downloads

       (1 review)

    Updated


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