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Wolfenstein: Enemy Territory Maps for Downloads.

925 files

  1. Todliche_final -todliche_final .pk3 and waypoints

    Todliche map final
    todliche_final waypoints.rar

    216 downloads

       (1 review)

    Updated

  2. MML Church V1 - mml_church_et_v1.pk3 and waypoints

    MML Church map
     
     
    Description:
    (the readme file)

    -------------------------------------------------------
    - Wolfenstein: Enemy Territory Map - MML_CHURCH_ET_V1 -
    -------------------------------------------------------

    ---------------------------------------
    Installation instructions:
    ---------------------------------------

    Place MML_CHURCH_ET_V1.PK3 in your Enemy Territory's ETMAIN/ directory.

    ---------------------------------------
    Story:
    ---------------------------------------

    It is the Autumn of 1944.

    The Axis powers are in retreat - the German War Machine having pushed beyond it's limits.
    The Italians have already crumbled, and the Allies are pushing north through Italy.
    The Germans are getting desperate for any means to hold back the enemy.
    During all this, German scientists become aware of a powerful ancient relic, supposed to hold
    terrifying powers that would enable them to stop the Allied advance, and destroy them once and for
    all.

    Allied code-breakers scanning the radio-waves intercept, through the terrible interference, a message
    encoded using a top secret encryption code. It is seemingly of the utmost importance to the Axis:

    'You ... get ... Relic ... all costs.
    Prio(-ity) for ... (m-)ission comes ... ... Fuhrer ...
    ... available troops ... ... be sent ... ... abandoned chur(-ch) where ... relic is belie(-ved) to ...
    This ... is ... in the ... (m-)ountains, south of ...'

    Although unable to decipher the location, spotter planes have become aware of many Axis forces moving
    towards a central point, located in the mountains. It is believed they are responding to the urgent
    mission.

    The Allies have to move quickly - the deserted church is ahead of the front line, and few troops are
    available to get there in time. No-one knows how serious the Axis are about this, it might well be a
    decoy - hence reinforcements will only be sent as they are needed.

    ---------------------------------------
    Level info:
    ---------------------------------------

    This map is designed for smallish teams, from 1 to 6 players.
    It is small, and has a lot of vertical layers.
    It has a new feature - an alarm that Allies can switch on and Axis can switch off, that shortens the
    Allied respawn time.

    There are a couple of easter eggs in there just for the bored (two ghosts to discover)

    ---------------------------------------
    Playing instructions:
    ---------------------------------------

    To join a server playing this map:

    1) Join as normal - ET will load the map up automatically (assuming you have installed it correctly).

    To set up a server:

    1) Load up ET in MP mode.
    2) Choose 'Host Game'.
    3) Find MML Church (V1) in the list of SW / MP maps.
    4) Set server options according to how you wish them to be.
    5) Choose 'Accept'.

    ---------------------------------------
    Level technical info:
    ---------------------------------------

    Name: MML_CHURCH_ET
    Type: MP / SW
    Stage: Final
    Revision: 5
    Time taken: 3 weeks
    Compile: BSP -meta, -vis, -light -fast -filter -samples 2

    ---------------------------------------
    Author info:
    ---------------------------------------

    Author: [MML]Gerbil / zero.Gerbil
    Real name: Barry Swan
    WwW: http://www.theburrow.com
    Wolf WWW: http://theburrow.rtcwfiles.com
    Clan WWW: http://www.clangroundzero.com
    E-mail: gerbil@theburrow.co.uk
    mml_church_et_v1 waypoints.rar

    230 downloads

       (0 reviews)

    Updated

  3. Raiders.zip - raiders.pk3 and waypoints

    Raiders map final version

    226 downloads

       (0 reviews)

    Updated

  4. Decay_b5 waypoints

    these are the latest waypoints for decay_b5.

    210 downloads

       (1 review)

    Submitted

  5. Decay b5 - decay_b5.pk3 and waypoints

    OBJ for allies

    - transmit docs to secure forward flag spawn and open main gate.
    - destroy side gate and build CP for an additional spawn point.
    - dynamite the generator to access gold crates in the vault.
    - deliver 2 gold crates to the truck and win.

    OBJ for axis
    - defend forward spawn flag and do not let allies transmit the secret docs.
    - defend side gate and build CP to prevent allies from having an aditional spawn point.
    - defend the generator.
    - defend the gold and do not let allies deliver the gold crates to the truck.
    decay_b5 waypoints.rar

    373 downloads

       (1 review)

    Updated

  6. Thud In The Sand - TITS b2.pk3 and waypoints

    --------------------------------------------------------------------
    ||==================================================================
    ||Map name: Thud in the Sand
    ||pk3 and its files names: tits
    ||Author: -)A(-WuTang**
    ||Version: Beta 2 (B2)
    ||Released: 18th Nevember 2016
    ||==================================================================
    ||Contacts:
    || Email: panprezident789@gmail.com
    || Forum: www.dark-alchemy.com - user WuTangH
    || www.thewolfteam.org - user WuTangH
    || www.splashdamage.com - user WuTangH
    ||==================================================================
    --------------------------------------------------------------------
    ============================================================================================================
    About:
    This is the 2nd released version. The map is situated in small egypt-style town, and ends up in underground axis bunkers.
    Objectives:
    Allies:
    Primary: Steal the Dynamite and deliver it to the Truck.
    Primary: Escort the Truck through barrier and Destroy City gate.
    Primary: Destroy two tunnel Gates to gain access into underground bunkers.
    Primary: Use button in Control Cabin to move rockets out of Safe.
    Primary: Steal Captains Key from his table and deliver it to the Safe to open it.
    Primary: Steal the Case, Moneypack 1 and Moneypack 2, and deliver them to the green truck on the other exit of bunkers.
    Secondary: Destroy Hovel Wall to gain one more acess to Dynamite.
     
    Axis:
    Defend, defend, defend, go on a cig, and defend again.
    Also feel free to build Truck barrier.
     
    ============================================================================================================
    Programs used:
    GTKRadiant 1.5
    Notepad++
    Adobe Photoshop CS6
    Audacity
    MD3Compile.exe
    Paint (yeah right)
    ============================================================================================================
    Credits & some Copyrights:
    Textures were downloaded for free, or made by me.
    Moving water - from Quotidian map by Avoc
    Props_wall - posters textures - made by Sid and Etch
    Plus some nice sites: http://www.davegh.com/index.php
    http://www.mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html
    http://opengameart.org/textures/all
     
    Models: Case - made by Devils-Right-Hand of TWT-team.
    Two money models - made by Thunder of TWT-team.
    Chevy truck - made by Thunder of TWT-team.
    Key - made by Thunder of TWT-team.
    Bunker lights - made by Thunder of TWT-team.
    Market props - made by Thunder of TWT-team.
    The big jungle tree - made by Kic.
    Gas props - made by Thunder of TWT-team.
    Tap model - made by Thunder of TWT-team.
    Big dynamite - made by MLB guys.
    Sounds: Sounds included in pk3 are made out of ET original sounds. So feel free to use any of them.
     
    You can use all textures from this pack. Those downloaded are free, and those made by me are totally free too (as they look terrible anyway).
    AFAIK you can use models, but please give credits as I did. You will find all custom models on thewolfteam website.
    Thanks to C from UJE Clan for their prefab generator.
    I've also downloaded Control Panel textures, Health & Ammo cabins prefab, Oil barrel prefab, and crates prefab. However, authors are unknown to me. Thanks to them anyway..
     
    Special thanks to all people that helped or discussed my map with me:
    Teuthis
    -)A(-Islander
    -)A(-Lammert
    TWT-Thunder
    TomTom7777
    -)A(-Tomimaki
    -)A(-Old-Owl
    Kemon
    Timothy
    Mateos
    Macchute
    Stealth
    -|D|-Ray
    Devils Right Hand
    native12
    [uJE]Niek
    -SSF-Sage
    Micha
    AoS-Fabi
    ETc|Jay
    webDogster
    macbeth
    And another people from SplashDamage, TheWolfTeam and Dark Alchemy forums.
    ============================================================================================================
    Support Dark Alchemy with joining our servers.
    Support TheWolfTeam with joining their forums. (we need testers, too)
    ============================================================================================================
    You may not include or distribute this map in any sort of commercial product without
    permission from the author. You may not mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may not Redo/reproduce/update this map in any way without permission from the author.
    This will change IF map source file will be released to public.








    tits_b2 waypoints.rar

    329 downloads

       (0 reviews)

    Updated

  7. Decay_b4

    New version of Decay

    here is a video of the map
     
    http://plays.tv/video/58cd99450845854472/decay-b4

     
    OBJ for allies
     
    - transmit docs to secure forward flag spawn and open main gate.
    - destroy side gate and build CP for an additional spawn point.
    - dynamite the generator to access gold crates in the vault.
    - deliver 2 gold crates to the truck and win.
     
    OBJ for axis
    - defend forward spawn flag and do not let allies transmit the secret docs.
    - defend side gate and build CP to prevent allies from having an aditional spawn point.
    - defend the generator.
    - defend the gold and do not let allies deliver the gold crates to the truck.

    191 downloads

       (1 review)

    Submitted

  8. UJE Factory Beta 2 + waypoints

    Description:
    (the readme file)
     
    -----------------------------------------------------------------
    [uJE]Factory
     
    2-3-2017
    By [uJE]Niek
     
    -----------------------------------------------------------------
     
    Axis forces are planning an assasination on The Allied General in his Factory.
    They have to get inside the guarded factory to get the special dagger
    to assasinate The Allied General in his bedroom.
    To get to the factory they have to steal the tank first to gain
    acces to the Factory.Then they have to steal a key to open the gates to
    the dagger and The Allied General's bedroom.
    The allied forces have to stop the Axis and prevent assasination of The Allied General.
     
    -----------------------------------------------------------------
     
    Axis objective
     
    *Blow the damaged garage side wall to access the tank!
    *Escort the tank through the Town to secure advance spawns!
    *Blow the Sewer Door Side Entrance and the Stair Well Door Side Entrance to progress!
    *Capture the Old Village spawn for 7 seconds!
    *Build the North and South Assault Ramps, the Neutral Command post, and blow the Trench Side Wall!
    *Blow the Main Factory Door to access the Key and Dagger and capture the forward tower spawn!
    *Steal the Gate key to open the Gates that guard the Dagger to unlock them!
    *Steal the Dagger and run it to The Allied General to assasinate him!
     
    Allied objective
     
    *Prevent the Axis from blowing the damaged garage side wall!"
    *Prevent the Axis from repairing the tank and snare or damage it to prevent their progress!"
    *"Prevent the Axis from gaining access to the Sewer Door Side Entrance and the Stair Well Door Side Entrance!"
    *Capture or prevent the Axis from capturing the Old Village!"
    *Prevent the construction/destroy the North and South Assault Ramps, build the Neutral Command post, and prevent the blowing of the Trench Side Wall!"
    *Prevent the Axis from blowing the Main Factory Door and gaining access to the key and Dagger!"
    *Primary Objective: Defend the Gate Key and prevent the Axis from using it to unlock the Dagger to assasinate The Allied General!"
    *Primary Objective: Defend the Dagger and prevent the assasination of The Allied General!"

    389 downloads

       (1 review)

    Updated

  9. Canyon Depths FINAL - canyon_depths_final.pk3 and waypoints

    This is the final version with all bugs fixed. Further information please see here:
    https://fearless-assassins.com/files/file/1538-canyon-depths-beta-7/
     
    Axis
     
    Objective: use the tank to reach the Allied Research Center, and find their secret!
     
    1. Find temporary fuel for the tank
     
    2. Escort the tank through the castle
     
    3. Fully resupply tank
     
    4. Get the tank through the oasis and caves
     
    5. Infiltrate the bunker at the bottom to open the gates for the tank
     
    6. Find the allies secret!
     
    Note: Due to sound music and the huge map to fully enjoy it you must have to /seta com_hunkmegs 256
    canyon_depths_final waypoints.rar

    209 downloads

       (0 reviews)

    Updated

  10. Q3dm17 for ET and waypoints

    Converted by 'Kragle' - full copyright goes to ID SOFTWARE and QUAKE 3 for this map.
     
    i converted it into et and added weapons about and ammo and health cabinets, plus i made most of the map cushion so you dont fall to your death which is slightly modifyed but had to be done.
     
    Read : http://www.smpclan.com/modules.php?name=Forums&file=viewtopic&p=2730#2730
     
    for more info.
     
    copyright 2006 - id / quake 3 software & designers
     
    this map may be used for study but cannot change its design in anyway.
     

    this map may also be going in 999gamma 2. but ive not desided yet. i may build my own arena with etf textures and other stuff.
     
    2006 |999|'Kragle'
     
    WITH THANKS TO:
     
    {JUST-ME}
    |SMP| BAHA
    Chruker
     
    :::::: EDIT MAP ONLY IF YOU KNOW HOW TO MAKE JUMP PADS WORK ::::
    q3dm17 waypoints.rar

    293 downloads

       (1 review)

    Updated

  11. Wolfsrudel 4 (Final/Fix2) - wolfsrudel_final.pk3 and waypoints

    Allied:
    "We must steal the mobile emitters and destroy the Main Radio Mast to prevent the axis to send new orders to their Submarines in North Atlantic"
    Axis:
    "The allied troops have found our base. The Mobile emitters and the Main Radio Mast must be defended."
    Neutral:
    "The German Uboote in the North Atlantic seem be commanded by this base. The Mobile emitters must be stolen and the main radio Mast be destroyed." Objectives
    Allied objectives
     
    1 "Primary Objective:
    Dynamite the Maingate"
    2 "Primary Objective:
    To disable the Radarstation steal both of the Radarparts and bring it to the escape truck."
    3 "Primary Objective:
    Destroy the Main Axis Radio Mast with dynamite."
    4 "Secondary Objective:
    Capture the Forward Bunker from the Axis."
    5 "Secondary Objective:
    Dynamite the Sidewall to get into the Base."
    6 "Secondary Objective:
    Dynamite the Bunkersidewall to get into the Base."
    7 "Secondary Objective:
    Build a Command Post."
    8 "Secondary Objective:
    Destroy the Axis Command Post."
    Axis objectives
     
    1 "Primary Objective:
    Defend the Maingate."
    2 "Primary Objective:
    Prevent both Radarparts from being stolen."
    3 "Primary Objective:
    Prevent the Allies for destroying the Main Radio Mast."
    4 "Secondary Objective:
    Defend the Forward Bunker."
    5 "Secondary Objective:
    Defend the Sidewall for breaching ."
    6 "Secondary Objective:
    Defend the Bunkersidewall for breaching ."
    7 "Secondary Objective:
    Destroy the Allied Command Post."
    8 "Secondary Objective:
    Build a Command Post."
    wolfsrudel_final waypoints.rar

    202 downloads

       (1 review)

    Updated

  12. [UJE] Toyshop Sniper Beta 1 + waypoints

    Rating DISABLED for this map. Map Type: SNIPER Map Size: Medium Map Theme: Not Set
    Description:
    (the readme file)
     
    -----------------------------------------------------------------
    [uJE] Toyshop sniper
    03-03-2017
    -----------------------------------------------------------------
     

    Map by [uJE]Niek
     
    Pretend yourself in a toyshop but this time you may use
    the guns for real.
    The only thing is that you are very little like a mouse.
    There is a way to cross but it's not easy ,you have to use the stairs.
    Have alot of fun.

    359 downloads

       (1 review)

    Updated

  13. et_depot and waypoints

    OBJECTIVES (ALLIES):
    1 "Primary Objective:Protect the allied radio transmitter at all costs."
    2 "Primary Objective:Dynamite the axis radio transmitter."
    3 "Secondary Objective:Defend the way to the flag."
    4 "Secondary Objective:Built the metal barrier to protect the flag from Axis."
    5 "Secondary Objective:Build the command Post."
    6 "Secondary Objective:Hold the Flag."
     
    OBJECTIVES (AXIS):
    1 "Primary Objective:Dynamite the allied radio transmitter."
    2 "Primary Objective:Protect the axis radio transmitter at all costs."
    3 "Secondary Objective:Built the metal barrier to protect the flag from Allies."
    4 "Secondary Objective:Defend the way to the flag."
    5 "Secondary Objective:Build the command Post."
    6 "Secondary Objective:Hold the Flag."
    et_depot waypoints.rar

    309 downloads

       (1 review)

    Updated

  14. Fueldump Desert (Fixed) - fueldump_uvf.pk3 and waypoints

    Desciption:
     
    Axis:
    "Protect your fuel depot from attack: make sure they do not blow the Antenna and immobilize their armoured vehicles with Panzerfausts or grenades."
    Allied:
    "Escort a Churchill AVRE demolition tank to destroy an armored Axis fuel depot. Blow up the Antenna to gain another access way, protect and repair the Churchill and smash your way through to victory."
    Neutral:
    "The Allies are attacking an Axis fuel depot and must escort their Churchill AVRE Demolition Tank as it blasts through the defences. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives."
     
    Allied objectives
    1 "Primary Objective:
    Construct and reinforce a Bridge over the river."
    2 "Primary Objective:
    Escort the Tank over the Bridge to destroy the Tunnel Doors."
    3 "Primary Objective:
    Cover the Tank as it destroys the Axis Depot Gates."
    4 "Primary Objective:
    Dynamite the Axis Fuel Dump."
    5 "Secondary Objective:
    Escort the Tank to destroy the Side Wall to the rear of the Depot."
    6 "Secondary Objective:
    Stop the Axis from constructing a Command Post."
    7 "Secondary Objective:
    Build a Command Post for faster charge times."
     
    Axis objectives
    1 "Primary Objective:
    Prevent the Allies from constructing and reinforcing a Bridge over the river."
    2 "Primary Objective:
    Prevent the Allied Tank from destroying the Tunnel Doors."
    3 "Primary Objective:
    Disable the Allied Tank before it can blow open the Depot Gates."
    4 "Primary Objective:
    Defend the Depot Fuel Dump."
    5 "Secondary Objective:
    Defend the damaged Side Wall."
    6 "Secondary Objective:
    Build your Command Post for improved charge times."
    7 "Secondary Objective:
    Stop the Allies from constructing a Command Post."
    fueldump_uvf waypoints.rar

    255 downloads

       (0 reviews)

    Updated

  15. Pipeline Refinery Final - etdo_pipelinerefinery.pk3 / etdo5.pk3 and waypoints

    Allied objectives
    1 "Primary Objective:
    Destroy the Refinery."
    2 "Secondary Objective:
    Destroy the Main Door to secure the Forward Bunker."
    3 "Secondary Objective:
    Capture the Forward Bunker from the Axis."
    4 "Secondary Objective:
    Construct an Assault Ramp up to the Refinery."
    5 "Secondary Objective:
    Destroy the Bridge which bypass Axis troop by Satchel Charge."
    6 "Secondary Objective:
    Prevent the Axis from establishing a Command Post."
    7 "Secondary Objective:
    Establish a Command Post to increase a charge speed."
     
    Axis objectives
    1 "Primary Objective:
    Defend the Refinery."
    2 "Secondary Objective:
    Defend the Main Door from Allied dynamite."
    3 "Secondary Objective:
    Defend the Forward Bunker from the Allies."
    4 "Secondary Objective:
    Prevent the Allies from constructing an Assault Ramp up to the Refinery."
    5 "Secondary Objective:
    Defend the Bridge from Allied Satchel Charge."
    6 "Secondary Objective:
    Establish a Command Post to increase a charge speed."
    7 "Secondary Objective:
    Prevent the Allies from establishing a Command Post."
    etdo5 waypoints.rar

    237 downloads

       (0 reviews)

    Updated

  16. Dingenskirchen Beta 2 - dingenskirchen_b2.pk3 and waypoints

    Storyline:
    December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. In a strategy meeting in an Eifel castle, German High Command has worked out plans on how to repel the invaders. Allied intelligence wants these plans destroyed before they can be distributed to the front line.
     
    This map has three main objectives instead of one, two of which must be completed by the Allies in order to win the match. This was done in an attempt to prevent the massive objective camping by the defending team on some maps.
    dingenskirchen_b2 waypoints.rar

    252 downloads

       (0 reviews)

    Updated

  17. Golddays 3 - golddays_v3.pk3 and waypoints

    Info: OBJECTIVES (ALLIES):
    1 "Primary Objective:Stop Axis From Blowing The Basement Door!"
    2 "Primary Objective:Stop AXis From Building The Ladder"
    3 "Primary Objective:Stop Axis From Retaking Their Gold"
    4 "Primary Objective:Dont Let The Axis Escape"
     
    OBJECTIVES (AXIS):
    1 "Primary Objective:blow the door to access the house."
    2 "Primary Objective:build the ladder to get an extra entrance to the house."
    3 "Primary Objective:grab the gold."
    4 "Primary Objective:getaway truck."
     
    displays target demo
     
    https://mega.nz/#!eJhEyaJa!ADCf0QEKsBhkgpCQah0ZU2EkJN3srENNXdKD-7bsxTM
    golddays_v3 waypoints.rar

    227 downloads

       (1 review)

    Updated

  18. mp Assault fal.pk3 and waypoints

    Map Type: OBJ
    Map Size: Medium
    Map Theme: Not Set
     
    The Allied forces have taken over and secured what was once an Axis Communications Tower.
    mp_assault_fal waypoints.rar

    310 downloads

       (1 review)

    Updated

  19. Axis Complex Alpha 3.2 and waypoints

    Map Type: OBJ
    Map Size: Medium
    Map Theme: Not Set
     
    The Axis owning some secret Documents about the Enigma Decoder Machine. These Documents are heavely defended in the Black Forrest, called the Axis Complex. The Allies have to break into the Complex, steel the Decoder Manuals and transmit them to the Radio Station.
     
    Allied:
    "Objective:**Get Acces to the heavy defended Axis Complex, steel the secret Documents and transmit them at the Radio Room!"
    Axis:
    "Objective:**Stop the Allies from breaking into the Axis Complex and defend the Secret Documents!"

    Allied objectives
     
    1 "Primary Objective:
    Blow up the East Door!"
    2 "Primary Objective:
    Blow up the Main Door!"
    3 "Primary Objective:
    Steel the Secret Manuals!"
    4 "Primary Objective:
    Transmitt the Secret Manuals!"
    5 "Secondary Objective:
    Capture the East Bunker Flag!"

    Axis objectives
     
    1 "Primary Objective:
    Defend the East Door from Allied Engineers!"
    2 "Primary Objective:
    Defend the Main Door from Allied Engineers!"
    3 "Primary Objective:
    Defend the Secret Manuals!"
    4 "Primary Objective:
    Prevent the Allies from transmitting the Secret Manuals!"
    5 "Secondary Objective:
    Prevent the Allies from capture the East Bunker Flag!"
    axis_complex_a3_2 waypoints.rar

    188 downloads

       (0 reviews)

    Updated

  20. 6 flags Final and waypoints

    Map Type: OBJ
    Map Size: Medium
    Map Theme: Not Set
     
    Title 6flags
    File name 6flags_110.pk3
    Map name 6flags
    Version 1.1.0 (Created July 2005)
    Author 2Bit (www.tibetclan.com)
    Other maps The Breakout, Glider Assault, TankBuster, British Bulldog, 2tanks
    - available from www.tibetclan.com
     
    Optimum number
    of players At least 12. Plays well with 24+.
     
    Installation Put the pk3 file into the etmain folder.
     
    Description For either team to win:
    Capture both base flags and hold them for 2 minutes
    == or ==
    Control all 6 flags
     
    If the time limit expires the winning team is the one which controls the most flags.
     
    Gamemodes Objective, Stopwatch.
     
    Thanks to Splash Damage and Activision.
    Drakir and Iffy for various neat prefabs.
    Heckl3r and Marko/Lowlife/Bob Le Roux for some great textures and sound files.
    Amethyst7 for his great skybox.
    TibeT Clan for invaluable testing and feedback.
    6flags.way

    207 downloads

       (2 reviews)

    Updated

  21. [UJE] 2 Towns Beta 2 and waypoints

    Map Type: OBJ
    Map Size: Small
    Map Theme: Not Set
     
    Description:
     
    The Allies must blow up an axis monument to get acces to an
    underground trainstation.
    There they have to blow up the secret weapons the axis transport from
    there.
     

    Axis: Defend the Town monument
    Defend the secret weapons
    Alied: Destroy the axis monument
    Destroy all the secret weapons
    uje_2_towns waypoints.rar

    205 downloads

       (0 reviews)

    Updated

  22. Alcatraz Beta 4 - alcatraz_b4.pk3 and waypoints

    Map Type: OBJ
    Map Size: Not Set
    Map Theme: Not Set
     
    Allied:
    "Need to defend the Axis Troup to find,secure and escort DRi*Rel!c* member."
    Axis:
    "Need to find, secure and escort DRi*Rel!c* member to the Escape Boat."
    Neutral:
    "DRi*Rel!c* member was tortured by Allies Team because they wanna know secret about DRI clan. In 2 days, he will be executed in the electric chair."
    Objectives
     
    Allied objectives
     
    1 "Primary Objective:
    Don't let Axis troup find and secure ^1D^0Ri*^1R^0el^1!^0c*."
    2 "Primary Objective:
    Don't let Axis troup escorting ^1D^0Ri*^1R^0el^1!^0c* to the Escape Boat."
    3 "Primary Objective:
    Don't let Axis troup Destroying the backdoor way To reach the first key(Industry Office Door)."
    4 "Primary Objective:
    Don't let Axis troup Stealling and Escorting the First Key to the Industry Office Door To reach the Second key(Main Jail Door)."
    5 "Primary Objective:
    Don't let Axis troup Stealling and Destroying the Second Key to the Main Jail Door."
    6 "Primary Objective:
    Don't let Axis troup Destroying ^1D^0Ri*^1R^0el^1!^0c* cell door."
    7 "Secondary Objective:
    Don't let Axis troup capturing the flag and lost a respawn."
    8 "Secondary Objective:
    Construct the Command Post to Increase your speed and add 5sec. repawntime to other team and delete 5sec respawntime for your team."
     

    Axis objectives
     
    1 "Primary Objective:
    Find and secure ^1D^0Ri*^1R^0el^1!^0c*."
    2 "Primary Objective:
    Escort ^1D^0Ri*^1R^0el^1!^0c* to the Escape Boat."
    3 "Primary Objective:
    Destroy backdoor way To reach the first key(Industry Office Door)."
    4 "Primary Objective:
    Escort the First Key to the Industry Office Door To reach the Second key(Main Jail Door)."
    5 "Primary Objective:
    Escort the Second Key to the Main Jail Door."
    6 "Primary Objective:
    Destroy ^1D^0Ri*^1R^0el^1!^0c* cell door."
    7 "Secondary Objective:
    Capture the flag to gain a new respawn."
    8 "Secondary Objective:
    Construct the Command Post to Increase your speed and add 5sec. repawntime to other team and delete 5sec respawntime for your team."

    218 downloads

       (1 review)

    Updated

  23. Carentan Beta 2

    Map Type: OBJ
    Map Size: Medium
    Map Theme: Regular
    Attacker: Allies
     
    Map & objectives
    ------------------------------
     
    1. Setting:
     
    As said, the map's setting is based on the Call of Duty map, which in turn based itself on the prestigious "Band of Brothers" series. The liberation of Carentan took place on June 12, 1944. It is this framework this map is relying on as well. In order to insert a worthy objective, we decided upon the stealing of a tank, escorting it to German head quarters, stealing documents there and securing those in a Huey helicopter.
     

    The map features the original CoD town of Carentan, together with a small beach and a town plaza.
     

    2. Objectives
     

    - Attacking team: US Easy Company
     
    Objective: Stealing top secret documents which could gravily endanger the planned liberation of Europe from the German terror.
     

    - Defending team: Germany
     
    Objective: the Germans are in the middle of transmitting the secret intel and must prevent the documents from getting stolen.
     

    3. Map and spawn times
     
    Time limit: 30 minutes
    Allied spawn time: 12 seconds
    Axis spawn time: 15 seconds

    207 downloads

       (0 reviews)

    Submitted

  24. Document raid Final - document_raid_final.pk3 and waypoints

    Map Type: OBJ
    Map Size: Medium
    Map Theme: Not Set
     
    Description:
    (the readme file)
     
    DOCUMENT RAID
     

    This is Final version of Document Raid map. It's avaible in Wolfstuff's download section at www.wolfstuff.org
     
    Map Objectives
    Allied:
    Primary:
    1)Repair and escort tank in position
    2)Steal Docs and take them back to tank
    3)Escort tank back home
    Secondary:
    1)Build CP (gives extra spawn)
    2)Build and protect bridge to allow tank pass it
    Axis:
    Primary:
    1)Stop Allies stealing the tank
    2)Slow down tank
    3)Protect Docs
    4)Stop allied team escaping with docs
    Secondary:
    1)Build CP (gives extra spawn)
    2)Keep bridge unbuild and sacthel it if it's built
    document_raid_final waypoints.rar

    195 downloads

       (0 reviews)

    Updated

  25. Desert Fortress Beta 2 and waypoints

    Map Type: OBJ
    Map Size: Medium
    Map Theme: Not Set
     
    Description:
    (the readme file)
     
    Creator: Lennyballa
    Contact: Lennyballa@hotmail.com
     
    Map info:
     
    Axis:
     
    You have to destroy the 75mm ammonution storage, located in the
    Allied Base, at the top left tower. Before you can enter the base,
    you have to blow up some walls:
     
    The West Wall
    The Side gate
    The Main gate
    The wooden gate
     
    Both main gate and wooden gate are constructable, so make sure you
    blow up the other walls first.
     
    Allies:
     

    Your objective is to destroy the communication system of the Axis,
    wich is located in the center tower of the base. Entering it won't
    be easy, since you have to blow up:
     
    The Main Gate
    The Sewer entrance
    The Side wall
    The garage door
     
    Good luck soldier
     

    How to install:
     
    Place the .pk3 file in your /etmain directory. Example: C:/games/Wolfenstein - Enemy Territory/etmain.
    Don't create other folders.
     
    Fixed in 0.2:
     
    -Added extra spawnpoints
    -Added some extra mg at bunkers
    -Fixed wall jump bug
    -New command map
    -Selectable spawns
    -Custom image
    -New thumbnail
    -Added a garage with ammo/health cabinets
    -Fixed the fan (Its now rotating )
    -Added some lights and plants
    -Redone the Axis base a little bit
    -More optimazed fps
    desertfortress waypoints.rar

    208 downloads

       (0 reviews)

    Updated


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