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Wolfenstein: Enemy Territory Maps for Downloads.

1043 files

  1. kunfugrip_converted and waypoints

    File Size: 9.8 MB
    kungfugrip_converted.gm kungfugrip_converted.way kungfugrip_converted_goals.gm

    418 downloads

       (0 reviews)

    Updated

  2. Mario final - mario_b3.pk3 and waypoints

    File Size: 10.5 MB
     
    Objectives: Secure 8 Objectives 
    Each Team have there Own castle, They have to Invade each other Castle to Secure as Much Objectives as they, It be Similar to Capture the Flag.
    mario_b3 waypoints.rar

    432 downloads

       (0 reviews)

    Updated

  3. UJE hospital sniper - uje_hospital_sniper.pk3 and waypoints

    This is a first playable beta version of hospital.
    After the war the wounded were stationed in a hospital for
    recovering their wounds but.....
    An invasion of enemy snipers started so now they've got to defend
    their own hospital for falling down..
    Have real fun on this map
    File Size: 8.9 MB
    uje_hospital_sniper waypoints.rar

    401 downloads

       (0 reviews)

    Updated

  4. UJE_flat_sniper_fun and waypoints

    Crossing version of UJE flat sniper.
    File Size: 13.2 MB

    uje_flat_sniper.gm uje_flat_sniper.way uje_flat_sniper_goals.gm

    386 downloads

       (0 reviews)

    Updated

  5. LNArun

    Trickjump map.
    Size 8.33 MB

    386 downloads

       (0 reviews)

    Submitted

  6. fa_bremen_b2 + waypoints

    bremen_b3 remake by =F|A=Smiley.
     
    Read the readme.txt file for more changes and special thanks.
     
    Bot Waypoints
     
    Changes:
     
     Added corridor connecting house North East of keyroom to corridor East of truckroom.  Custom waypoints added.  Added extra exit out of 1st Axis Spawn to reduce blocking.  Made building South of 1st Axis Spawn accessible.  Made balcony East of 1st Axis Spawn easily accessible with small corridor.  Made house accessible to help both allied in first stage and axis in last stage.  With that, I made exit out of house easier.  Added area to help axis during last stage.  Added room with ladder to first floor in house opposite to CP room.  Extended house opposite to CP room to come out next to keyroom.  Added room West to CP room.  Made stairs wider and created hole.  Added second door frame to CP again for less blocking. Also made North Western door frame wider.  Made courtyard easier to go about.  Re-did lower level of house North East of keyroom.  Lightened up corridor East to Truck and removed weird shape of it.  Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn.  Made truck room more balanced.  Added stairs all around keyroom to create a "more open feel".  Removed clip from rooftop of middle house.  Removed hole from floor of middle house.  Added low wall to second floor middle house.  Raised wall looking over garage a bit in middle house.  Made balconies accessible.  Added Wooden Cover to arch.  Removed useless background effects for improved performance.  Replaced some spawns for both allied and axis.  Added clipping to stairs and unregular surfaces.  Added window to crossover above Main Gate.  Lowered table and moved rubbel for statisfying jump.  Moved wall a bit next to stair CP room.  Re-textured roofs, doors and some walls.  Lowered wall in hole to generator to not get stuck.  Removed useless clutter in keyroom.  Moved 1st Truck Barrier a bit.  Removed door in Western Wall of truck room.  Smoothened truck route.  Added small details.  Caulked invisible faces of brushes for better performance.  Made door under bridge team door for axis.  Removed useless entities for better performance.  Re-textured CP room.  Changed loading picture.  Small bug fixes.  Changed clipping.  Added extra clipping to irregular surfaces.  Moved box in garage a tiny bit.  Tweaked mine spots all around the map.  Fixed texture load errors.

    395 downloads

       (0 reviews)

    Submitted

  7. Midnight b3 - midnight_b3.pk3 and waypoints

    midnight_b3 waypoints.rar

    355 downloads

       (0 reviews)

    Updated

  8. Saberpeak - saberpeak_final.pk3 and waypoints

    *********************MAP DESCRIPTION***********************************
    A small secluded beach resort proved to be the ideal place for the axis 
    to establish a secret docking station for their u-boats. Surrounded by 
    very tall cliffs, the small Saberpeak gulf is well hidden from prying 
    eyes and unwelcome visitors.
    A small group of allied forces were sent on a mission along the coast 
    to find the secret base and destroy any u-boats in its hangar. This will 
    prove quite difficult since the axis have heavily fortified the resort 
    turning it into an impenetrable fortress. To make things even worse an 
    ammo shipment sent to supply the allies assault boat was intercepted by 
    the axis leaving the allies severely weakened.

    RECOMMENDED NUMBER OF PLAYERS:
    The map has a lot of open spaces and it was meant to be played with a 
    large number of players. Personally I recommend a minimum of 15 and a 
    maximum of whatever your server can handle before it goes up in flames. 
    That being said however, it's up to you. 

    OBJECTIVES:
    ALLIES:

    Primary:
    1)Escort the assault boat to the old dock.
    2)Steal the ammo from the truck and load it onto the boat.
    3)Escort the boat to the resort gates and use the boat cannons to destroy the entrance.
    4)Destroy the submarine.
    Secondary:
    1)Destroy the side wall
    2)Construct the command post

    AXIS:
    1)Don't let the allies steal the ammo.
    2)Stop the boat from destroying the resort gates.
    3)Protect the submarine.
    Secondary
    4)Construct the command post.
    ***********************************************************************

    **************************KNOWN ISSUES*********************************
    1) There is a small bug where if the boat gets damaged while it is 
    destroying the boulder blocking the side path and an allied player is 
    on the boat during this time, the boat will not be repairable even though 
    it is damaged. To fix this bug the allied players have to get off the boat 
    until the boat becomes repairable (which should take about 1 or 2 seconds).

    2) Because the map is so big there are certain limitations imposed by the 
    game. These have to do with the maximum distance a projectile can travel 
    which is 8192 game units. Although this distance is very large, there are 
    certain points in the map where you can see this far (and probably more) 
    which means that if you shoot at a player further than 8192 units your 
    bullets simply wont reach. This restriction doesn't apply to scoped weapons.
    saberpeak_final waypoints.rar

    551 downloads

       (0 reviews)

    Updated

  9. ctf_ocelotl map + waypoints

    ctf_ocelotl
     
    Small capture-the-flag arena map for Enemy Territory.
    Mapscript made by RoeltjE. Modified by Skorpio.
    Axis and allies are trying to win the favor of the forgotten Aztec god Quakalotl.
    They have to capture 20 ritual flags in the ancient Ocelotl arena to win.
    ******Made by Skorpio.
     
    Axis_respawntime 10 Sec
    Allied_respawntime 10 Sec
    Timelimit 20 Min
     

    396 downloads

       (0 reviews)

    Updated

  10. tram_et(mp_tram).pk3 and waypoints

    tram_et(mp_tram).pk3
    It's a RTCW converted map(Like et_beach and others).
    PK3 can actually run in either Enemy Territory or Return to Castle Wolfenstein.
    Start Spawntimes:
    Axis_respawntime: 20 Seconds
    Allied_respawntime: 15 Seconds
    Timelimit: 30 Minutes
    Spawntimes change as either team does objectives:
    Command Post or Bridges-Built or Destroyed.
     

     

    tram_et.gm tram_et.way tram_et_goals.gm

    796 downloads

       (1 review)

    Updated

  11. TC Base by Alienz - mp_base.pk3 and waypoints

    TC base by Alienz is a map mod of the classic RTCW map TC Base. Adding a spliff smoking alien to the objectives and opening more routes through the map. including the grate pipe that featured in RTCW.

    890 downloads

       (1 review)

    Updated

  12. Fragmaze - fragmaze_fixed.pk3 and waypoints

    Download pk3 name : fragmaze_fixed.pk3
    Map name : fragmaze_fixed.bsp
     
    Objective: Collect 10 goldbars to win.
    fragmaze_fixed waypoints.rar

    392 downloads

       (0 reviews)

    Updated

  13. Arta B1 + waypoints

    Objectives:
     
    Allies:
    1] Cross the Bridge.
    2] Breach the Underground Base Main Door.
    3] Destroy the Plane Prototype.
    4] Destroy the Jet Engine Prototype.
    5] Steal their Project Files! Use the Command Post to transmit it.
    6] Establish a Command Post.
    7] *Secondary* Destroy the Generator to cut power from Dam sidedoor.
    8] *Secondary* Blow a secondary route through an Air Inlet.
    9] *Secondary* Construct an Assault Ramp to weaken Axis Choke point.
     
    Axis:
    1] Prevent the Allies from crossing the Bridge.
    2] Prevent the Allies from entering the Underground Base.
    3] Protect the Plane Prototype.
    4] Protect the Jet Engine Prototype.
    5] Protect the Project Files. Do not let them Transmit it!
    6] Prevent Allies from establishing a Command Post.
    7] *Secondary* Don't let them destroy Generator to cut power from Dam sidedoor.
    8] *Secondary* Stop them from entering the Base through an Air Inlet.
    9] *Secondary* Don't let them construct an Assault Ramp.

    1106 downloads

       (1 review)

    Updated

  14. Treetop Final - treetop_final.pk3 and waypoints

    treetop_final created by FrankieDuck
    with additions by S.S.Kurai Samurai Command Map by ScubaDuck
     
    The Axis must retake the Missile Base in the forest that the allies have captured.
    They must make their way down into the subterranean base via the walkways in the trees.
    They must prep the missile for launch and launch at its target, CANADA!!
     

     

     

    treetop_final waypoints.rar

    590 downloads

       (0 reviews)

    Updated

  15. UrbanTerritory 44 - urbanterritory44.pk3 and waypoints

    The Axis have to destroy the Safe, steal the Combat Maps and bring them to the Truck!
    urbanterritory44 waypoints.rar

    375 downloads

       (0 reviews)

    Updated

  16. Minelabs Beta 1 Full fixed version - minelabs_b1.pk3 and waypoints

    Story:
    The germans has built a laboratory in an old mine since they discovered a copper-carbon based superconductor with the molar mass 666g/mol**The mineral offers exceptional magnetic features and this is now used in an anti aircraft prototype gun. It can launch time fused shell at 2 mach. this makes the gun extremely hard to avoid as pilot. The allies must destoy the prototype and transmitt the documentation.
     
    Objectives:
    *The allies have to steal a key and unlock a gate
    *Then destroy an anti tank pak75 gun
    *The tank will then enter the map from the forest and will require escortation to the minelabs
    *Once the tank reaches the minelabs it will create an entrence and the allies will be able to destroy the prototype and transmitt the documentation.
     
    Changelog since alpha 3 fix:
    *The gate that previously gave the axis instant acces to the delivery point of the key in the first stage of the map is now closed until the key is delivered forcing the axis to either take a longer route or push through the commanders room where the key is found in order to stack on the delivery point. this will make teamwork and communication more vital in the first stage.
    *An opel blitz with mg42 is added outside the forest route near the headquarters to give axis more control of the middle hill in the first stage.
    *The compound where the ammunition supply is has been mirrored and turned to increase the distance that the axis have to travel to the anti tank gun, this will make it easier for allied field ops to prevent the axis from defusing the dynamite once it's planted (using air strikes). furthermore a tunnel has been added to give the allies a protected route to capture the ammunition supply in the second stage as well as to sabotage the axis commandpost.
    *Once the tank reaches the house with the commandpost the axis can no longer spawn in the commandpost house no matter if they have constructed it or not.
    *The clip of the tank is now correct and custom command voices is now added, proudly recorded and created by Finn and Fabi.
    minelabs_b1 waypoints.rar

    363 downloads

       (0 reviews)

    Updated

  17. Todliche_final -todliche_final .pk3 and waypoints

    Todliche map final
    todliche_final waypoints.rar

    390 downloads

       (1 review)

    Updated

  18. MML Church V1 - mml_church_et_v1.pk3 and waypoints

    MML Church map
     
     
    Description:
    (the readme file)

    -------------------------------------------------------
    - Wolfenstein: Enemy Territory Map - MML_CHURCH_ET_V1 -
    -------------------------------------------------------

    ---------------------------------------
    Installation instructions:
    ---------------------------------------

    Place MML_CHURCH_ET_V1.PK3 in your Enemy Territory's ETMAIN/ directory.

    ---------------------------------------
    Story:
    ---------------------------------------

    It is the Autumn of 1944.

    The Axis powers are in retreat - the German War Machine having pushed beyond it's limits.
    The Italians have already crumbled, and the Allies are pushing north through Italy.
    The Germans are getting desperate for any means to hold back the enemy.
    During all this, German scientists become aware of a powerful ancient relic, supposed to hold
    terrifying powers that would enable them to stop the Allied advance, and destroy them once and for
    all.

    Allied code-breakers scanning the radio-waves intercept, through the terrible interference, a message
    encoded using a top secret encryption code. It is seemingly of the utmost importance to the Axis:

    'You ... get ... Relic ... all costs.
    Prio(-ity) for ... (m-)ission comes ... ... Fuhrer ...
    ... available troops ... ... be sent ... ... abandoned chur(-ch) where ... relic is belie(-ved) to ...
    This ... is ... in the ... (m-)ountains, south of ...'

    Although unable to decipher the location, spotter planes have become aware of many Axis forces moving
    towards a central point, located in the mountains. It is believed they are responding to the urgent
    mission.

    The Allies have to move quickly - the deserted church is ahead of the front line, and few troops are
    available to get there in time. No-one knows how serious the Axis are about this, it might well be a
    decoy - hence reinforcements will only be sent as they are needed.

    ---------------------------------------
    Level info:
    ---------------------------------------

    This map is designed for smallish teams, from 1 to 6 players.
    It is small, and has a lot of vertical layers.
    It has a new feature - an alarm that Allies can switch on and Axis can switch off, that shortens the
    Allied respawn time.

    There are a couple of easter eggs in there just for the bored (two ghosts to discover)

    ---------------------------------------
    Playing instructions:
    ---------------------------------------

    To join a server playing this map:

    1) Join as normal - ET will load the map up automatically (assuming you have installed it correctly).

    To set up a server:

    1) Load up ET in MP mode.
    2) Choose 'Host Game'.
    3) Find MML Church (V1) in the list of SW / MP maps.
    4) Set server options according to how you wish them to be.
    5) Choose 'Accept'.

    ---------------------------------------
    Level technical info:
    ---------------------------------------

    Name: MML_CHURCH_ET
    Type: MP / SW
    Stage: Final
    Revision: 5
    Time taken: 3 weeks
    Compile: BSP -meta, -vis, -light -fast -filter -samples 2

    ---------------------------------------
    Author info:
    ---------------------------------------

    Author: [MML]Gerbil / zero.Gerbil
    Real name: Barry Swan
    WwW: http://www.theburrow.com
    Wolf WWW: http://theburrow.rtcwfiles.com
    Clan WWW: http://www.clangroundzero.com
    E-mail: gerbil@theburrow.co.uk
    mml_church_et_v1 waypoints.rar

    408 downloads

       (0 reviews)

    Updated

  19. Raiders.zip - raiders.pk3 and waypoints

    Raiders map final version

    387 downloads

       (0 reviews)

    Updated

  20. Decay_b5 waypoints

    these are the latest waypoints for decay_b5.

    377 downloads

       (1 review)

    Submitted

  21. Decay b5 - decay_b5.pk3 and waypoints

    OBJ for allies

    - transmit docs to secure forward flag spawn and open main gate.
    - destroy side gate and build CP for an additional spawn point.
    - dynamite the generator to access gold crates in the vault.
    - deliver 2 gold crates to the truck and win.

    OBJ for axis
    - defend forward spawn flag and do not let allies transmit the secret docs.
    - defend side gate and build CP to prevent allies from having an aditional spawn point.
    - defend the generator.
    - defend the gold and do not let allies deliver the gold crates to the truck.
    decay_b5 waypoints.rar

    819 downloads

       (1 review)

    Updated

  22. Thud In The Sand - TITS b2.pk3 and waypoints

    --------------------------------------------------------------------
    ||==================================================================
    ||Map name: Thud in the Sand
    ||pk3 and its files names: tits
    ||Author: -)A(-WuTang**
    ||Version: Beta 2 (B2)
    ||Released: 18th Nevember 2016
    ||==================================================================
    ||Contacts:
    || Email: panprezident789@gmail.com
    || Forum: www.dark-alchemy.com - user WuTangH
    || www.thewolfteam.org - user WuTangH
    || www.splashdamage.com - user WuTangH
    ||==================================================================
    --------------------------------------------------------------------
    ============================================================================================================
    About:
    This is the 2nd released version. The map is situated in small egypt-style town, and ends up in underground axis bunkers.
    Objectives:
    Allies:
    Primary: Steal the Dynamite and deliver it to the Truck.
    Primary: Escort the Truck through barrier and Destroy City gate.
    Primary: Destroy two tunnel Gates to gain access into underground bunkers.
    Primary: Use button in Control Cabin to move rockets out of Safe.
    Primary: Steal Captains Key from his table and deliver it to the Safe to open it.
    Primary: Steal the Case, Moneypack 1 and Moneypack 2, and deliver them to the green truck on the other exit of bunkers.
    Secondary: Destroy Hovel Wall to gain one more acess to Dynamite.
     
    Axis:
    Defend, defend, defend, go on a cig, and defend again.
    Also feel free to build Truck barrier.
     
    ============================================================================================================
    Programs used:
    GTKRadiant 1.5
    Notepad++
    Adobe Photoshop CS6
    Audacity
    MD3Compile.exe
    Paint (yeah right)
    ============================================================================================================
    Credits & some Copyrights:
    Textures were downloaded for free, or made by me.
    Moving water - from Quotidian map by Avoc
    Props_wall - posters textures - made by Sid and Etch
    Plus some nice sites: http://www.davegh.com/index.php
    http://www.mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html
    http://opengameart.org/textures/all
     
    Models: Case - made by Devils-Right-Hand of TWT-team.
    Two money models - made by Thunder of TWT-team.
    Chevy truck - made by Thunder of TWT-team.
    Key - made by Thunder of TWT-team.
    Bunker lights - made by Thunder of TWT-team.
    Market props - made by Thunder of TWT-team.
    The big jungle tree - made by Kic.
    Gas props - made by Thunder of TWT-team.
    Tap model - made by Thunder of TWT-team.
    Big dynamite - made by MLB guys.
    Sounds: Sounds included in pk3 are made out of ET original sounds. So feel free to use any of them.
     
    You can use all textures from this pack. Those downloaded are free, and those made by me are totally free too (as they look terrible anyway).
    AFAIK you can use models, but please give credits as I did. You will find all custom models on thewolfteam website.
    Thanks to C from UJE Clan for their prefab generator.
    I've also downloaded Control Panel textures, Health & Ammo cabins prefab, Oil barrel prefab, and crates prefab. However, authors are unknown to me. Thanks to them anyway..
     
    Special thanks to all people that helped or discussed my map with me:
    Teuthis
    -)A(-Islander
    -)A(-Lammert
    TWT-Thunder
    TomTom7777
    -)A(-Tomimaki
    -)A(-Old-Owl
    Kemon
    Timothy
    Mateos
    Macchute
    Stealth
    -|D|-Ray
    Devils Right Hand
    native12
    [uJE]Niek
    -SSF-Sage
    Micha
    AoS-Fabi
    ETc|Jay
    webDogster
    macbeth
    And another people from SplashDamage, TheWolfTeam and Dark Alchemy forums.
    ============================================================================================================
    Support Dark Alchemy with joining our servers.
    Support TheWolfTeam with joining their forums. (we need testers, too)
    ============================================================================================================
    You may not include or distribute this map in any sort of commercial product without
    permission from the author. You may not mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may not Redo/reproduce/update this map in any way without permission from the author.
    This will change IF map source file will be released to public.








    tits_b2 waypoints.rar

    820 downloads

       (0 reviews)

    Updated

  23. Decay_b4

    New version of Decay

    here is a video of the map
     
    http://plays.tv/video/58cd99450845854472/decay-b4

     
    OBJ for allies
     
    - transmit docs to secure forward flag spawn and open main gate.
    - destroy side gate and build CP for an additional spawn point.
    - dynamite the generator to access gold crates in the vault.
    - deliver 2 gold crates to the truck and win.
     
    OBJ for axis
    - defend forward spawn flag and do not let allies transmit the secret docs.
    - defend side gate and build CP to prevent allies from having an aditional spawn point.
    - defend the generator.
    - defend the gold and do not let allies deliver the gold crates to the truck.

    380 downloads

       (1 review)

    Submitted

  24. UJE Factory Beta 2 + waypoints

    Description:
    (the readme file)
     
    -----------------------------------------------------------------
    [uJE]Factory
     
    2-3-2017
    By [uJE]Niek
     
    -----------------------------------------------------------------
     
    Axis forces are planning an assasination on The Allied General in his Factory.
    They have to get inside the guarded factory to get the special dagger
    to assasinate The Allied General in his bedroom.
    To get to the factory they have to steal the tank first to gain
    acces to the Factory.Then they have to steal a key to open the gates to
    the dagger and The Allied General's bedroom.
    The allied forces have to stop the Axis and prevent assasination of The Allied General.
     
    -----------------------------------------------------------------
     
    Axis objective
     
    *Blow the damaged garage side wall to access the tank!
    *Escort the tank through the Town to secure advance spawns!
    *Blow the Sewer Door Side Entrance and the Stair Well Door Side Entrance to progress!
    *Capture the Old Village spawn for 7 seconds!
    *Build the North and South Assault Ramps, the Neutral Command post, and blow the Trench Side Wall!
    *Blow the Main Factory Door to access the Key and Dagger and capture the forward tower spawn!
    *Steal the Gate key to open the Gates that guard the Dagger to unlock them!
    *Steal the Dagger and run it to The Allied General to assasinate him!
     
    Allied objective
     
    *Prevent the Axis from blowing the damaged garage side wall!"
    *Prevent the Axis from repairing the tank and snare or damage it to prevent their progress!"
    *"Prevent the Axis from gaining access to the Sewer Door Side Entrance and the Stair Well Door Side Entrance!"
    *Capture or prevent the Axis from capturing the Old Village!"
    *Prevent the construction/destroy the North and South Assault Ramps, build the Neutral Command post, and prevent the blowing of the Trench Side Wall!"
    *Prevent the Axis from blowing the Main Factory Door and gaining access to the key and Dagger!"
    *Primary Objective: Defend the Gate Key and prevent the Axis from using it to unlock the Dagger to assasinate The Allied General!"
    *Primary Objective: Defend the Dagger and prevent the assasination of The Allied General!"

    1034 downloads

       (1 review)

    Updated

  25. Canyon Depths FINAL - canyon_depths_final.pk3 and waypoints

    This is the final version with all bugs fixed. Further information please see here:
    https://fearless-assassins.com/files/file/1538-canyon-depths-beta-7/
     
    Axis
     
    Objective: use the tank to reach the Allied Research Center, and find their secret!
     
    1. Find temporary fuel for the tank
     
    2. Escort the tank through the castle
     
    3. Fully resupply tank
     
    4. Get the tank through the oasis and caves
     
    5. Infiltrate the bunker at the bottom to open the gates for the tank
     
    6. Find the allies secret!
     
    Note: Due to sound music and the huge map to fully enjoy it you must have to /seta com_hunkmegs 256
    canyon_depths_final waypoints.rar

    406 downloads

       (0 reviews)

    Updated


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