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Found 28 results

  1. Capuzzo View File //===================================================================================================>>> // Mapname : Capuzzo Airport // BSPname : capuzzo // Released: 26.04.2015 // Version : Final version // // Map made by: -SSF-Sage and Pegazus from SM-Mapping // // Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered) // Contact Pegazus : Fruity12 at hot dot ee // Pegazus @ splashdamage.com/forums (prefered) // SM-Mapping site: http://www.hot.ee/smmapping/ //===================================================================================================>>> Please contact us for any feedback, suggestions, constructive critisism, bug report etc. ======================================================= Story: January 1943 - The war in Africa is finally coming to an end. The Allied intelligence has discovered a group of Axis engineers planning a new super plane in Capuzzo Airport. Allies are attempting to break into the airport, steal the blueprints and escape with a Supermarine Seafire. ======================================================= Objectives: Allies: 1] Escort the Tank past the Tank Tarrier #1 2] Escort the Tank past the Tank Tarrier #2 3] Construct the Command Post after the tank has passed a certain spot to gain a spawnpoint at the command post 4] Destroy the Command House wall, the enemy aircraft with the tank 5] Send a message (takes 45 seconds) for the pilot to land in 6] Steal the blueprints and secure them into the Seafire, which has to be repaired in order to be able to secure Axis: 1] Prevent the Tank from passing the Tank Tarrier #1 2] Prevent the Tank from passing the Tank Tarrier #2 3] Construct the Command Post to prevent Allies from spawning in there after they have passed a certain spot 4] Stop the Allied tank from breaking into the Command House and from destroying the planes in the airport. 5] Prevent the Allies from sending a signal for their pilot 6] Prevent the Allies from stealing the blueprints and escaping with them ======================================================= Submitter Smileyyy Submitted 05/26/18 Category Maps
  2. Smileyyy

    Capuzzo

    Version (final)

    13 downloads

    //===================================================================================================>>> // Mapname : Capuzzo Airport // BSPname : capuzzo // Released: 26.04.2015 // Version : Final version // // Map made by: -SSF-Sage and Pegazus from SM-Mapping // // Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered) // Contact Pegazus : Fruity12 at hot dot ee // Pegazus @ splashdamage.com/forums (prefered) // SM-Mapping site: http://www.hot.ee/smmapping/ //===================================================================================================>>> Please contact us for any feedback, suggestions, constructive critisism, bug report etc. ======================================================= Story: January 1943 - The war in Africa is finally coming to an end. The Allied intelligence has discovered a group of Axis engineers planning a new super plane in Capuzzo Airport. Allies are attempting to break into the airport, steal the blueprints and escape with a Supermarine Seafire. ======================================================= Objectives: Allies: 1] Escort the Tank past the Tank Tarrier #1 2] Escort the Tank past the Tank Tarrier #2 3] Construct the Command Post after the tank has passed a certain spot to gain a spawnpoint at the command post 4] Destroy the Command House wall, the enemy aircraft with the tank 5] Send a message (takes 45 seconds) for the pilot to land in 6] Steal the blueprints and secure them into the Seafire, which has to be repaired in order to be able to secure Axis: 1] Prevent the Tank from passing the Tank Tarrier #1 2] Prevent the Tank from passing the Tank Tarrier #2 3] Construct the Command Post to prevent Allies from spawning in there after they have passed a certain spot 4] Stop the Allied tank from breaking into the Command House and from destroying the planes in the airport. 5] Prevent the Allies from sending a signal for their pilot 6] Prevent the Allies from stealing the blueprints and escaping with them =======================================================
  3. Mario final View File File Size: 10.5 MB Objectives: Secure 8 Objectives Each Team have there Own castle, They have to Invade each other Castle to Secure as Much Objectives as they, It be Similar to Capture the Flag. Submitter Smileyyy Submitted 05/14/18 Category Maps
  4. Smileyyy

    Mario final

    Version final

    7 downloads

    File Size: 10.5 MB Objectives: Secure 8 Objectives Each Team have there Own castle, They have to Invade each other Castle to Secure as Much Objectives as they, It be Similar to Capture the Flag.
  5. Unknown

    Teuthonia Final

    Version pk3

    102 downloads

    The final version of Teuthonia has now been released by Teuthis. === New Map Features === - A second bank entrance has now been created - There are more obstacles to provide cover at both axis spawns - There's a new tunnel system - A new balcony near axis the spawn to allow sniping (but just a bit) - Texture and script errors have been fixed - Lots of new models added too "I do not plan to come up with another version as I wanna close this chapter in order to move on with some new map projects. Nevertheless, I appreciate feedback, either positive or negative, it doesn't matter." - Teuthis -----------------------------------------> | Objectives:.. | Allies:.. | 1:..Repair the tank | 2:..Escort the Tank and destroy the tank barriers | 3:..Escort the Tank into position to blow up the bank door | 4:..Steal the gold and bring it to a nearby truck | 5:..Escort the truck | 6:..Build a Command Post for faster charge times | 7:..Stop the Axis from constructing a Command Post |-----------------------------------------> | Axis:.. | 1:..Prevent the Allies from repairing the tank | 2:..Build up the tank barriers | 3:..Prevent the Allies from blowing up the bank door | 4:..Stop the Allies from stealing the gold | 5:..Stop the Allies from escaping with the gold | 6:..Stop the Allies from constructing a Command Post | 7:..Build your Command Post for improved charge times |----------------------------------------->
  6. File Name: Rommel GA Final File Submitter: Unknown* File Submitted: 07 Oct 2016 File Category: Maps Map type: OBJ Map size: Large Objectives: Allied Objectives 1. Breach West Gate 2. Breach East Gate 3. Capture the Forward Spawn 4. Steal the Key Card 5. Transit thru the Tank Depot 6. Construct the Command Post 7. Use CP to Change the Team Door 8. Spawn at the CP-Controlled Spawn 9. Deliver Key Card to Cistern 10. Destroy the Cistern Controls Gameplay Notes # Map is designed for 12-28 players # Allies are on offense # Allies can gain access to the cistern before access card is delivered but cistern controls cannot be blown up unless key card has been capped # If the allies build the CP, the team door by the Tank Depot becomes accessible to everyone and the allies gain a 5 second respawn advantage # Once West Gate has been blown, the forward spawn point becomes a permanent allied spawn Click here to download this file
  7. File Name: Base 47 Final File Submitter: Unknown* File Submitted: 07 Oct 2016 File Category: Maps --------------------- Map Story --------------------- At Base 47 everything is normal, the Axis are unaware of the Allied plans to attack the base tonight. A truck has broken down in the main access tunnel leaving the gate open. Will Axis defend Base 47 or will Allies defeat them? --------------------- Map Objectives --------------------- Allied Objectives Primary objectives: *Steal the Secret War Documents and transmit them at the radio room. *Destroy the Radar Tower in the Base. Secondary Objectives: *Destroy the Sewer Door for an extra route into the base. *Construct the Command Post. Axis Objectives: Primary objectives: *Stop the Allied forces from stealing the Secret War Documents documents from the office. *Prevent the Allies from destroying the Radar Tower. Secondary objectives: *Stop the Allied forces from detroying the Sewer Entrance Door. *Construct the Command Post. --------------------- Click here to download this file
  8. File Name: JFF Playground File Submitter: Unknown* File Submitted: 07 Oct 2016 File Category: Maps ##################### GENRAL INFO ############################# MAP Name: JFF_Playground_b1 Game: Enemy Territory Version: beta 1 Author: papaschlumpf [JFF] Date: 04.01.2006 website: http://www.jff-funclan.de/ ############################################################### ##################### MAP DESCRIPTION ########################### English: Both sides have to steal the enemys gold and build the one command post in the church. Only the side wich have stolen the gold and build the command post can win the match. There is no default way, to steal the gold and build the command post. You can first build the command post and then steal the gold or invert. ################################################################# Objectives: -> Allies and Axis: -> Attack: .) Steal the enemys gold. .) Build the command post -> Defend: .) Defend the gold .) Don't let the enemy build the command post ################################################################# ################################################################# Click here to download this file
  9. Unknown

    Rommel GA Final

    Version pk3

    24 downloads

    Map type: OBJ Map size: Large Objectives: Allied Objectives 1. Breach West Gate 2. Breach East Gate 3. Capture the Forward Spawn 4. Steal the Key Card 5. Transit thru the Tank Depot 6. Construct the Command Post 7. Use CP to Change the Team Door 8. Spawn at the CP-Controlled Spawn 9. Deliver Key Card to Cistern 10. Destroy the Cistern Controls Gameplay Notes # Map is designed for 12-28 players # Allies are on offense # Allies can gain access to the cistern before access card is delivered but cistern controls cannot be blown up unless key card has been capped # If the allies build the CP, the team door by the Tank Depot becomes accessible to everyone and the allies gain a 5 second respawn advantage # Once West Gate has been blown, the forward spawn point becomes a permanent allied spawn
  10. Version pk3

    17 downloads

    Map type: OBJ Map size: Large Attacker: Allies Download pk3 name: low.airstrip2.pk3 Map name: Airstrip 2 ET (Final) ***DESCRIPTION*** Objective: The Axis must defend the tower controls and the 2 AA guns.
  11. Unknown

    Base 47 Final

    Version pk3

    6 downloads

    --------------------- Map Story --------------------- At Base 47 everything is normal, the Axis are unaware of the Allied plans to attack the base tonight. A truck has broken down in the main access tunnel leaving the gate open. Will Axis defend Base 47 or will Allies defeat them? --------------------- Map Objectives --------------------- Allied Objectives Primary objectives: *Steal the Secret War Documents and transmit them at the radio room. *Destroy the Radar Tower in the Base. Secondary Objectives: *Destroy the Sewer Door for an extra route into the base. *Construct the Command Post. Axis Objectives: Primary objectives: *Stop the Allied forces from stealing the Secret War Documents documents from the office. *Prevent the Allies from destroying the Radar Tower. Secondary objectives: *Stop the Allied forces from detroying the Sewer Entrance Door. *Construct the Command Post. ---------------------
  12. In almost 2 hours if you like to watch Pro Games of CS:GO or just rather learn the game.. Try to tune TBS in (USA) or watch https://www.twitch.tv/eleaguetv TIME ZONE: 22:00 CEST , 15:00 COT AMAZING AMAZING MATCH TO WATCH!
  13. File Name: Teutoburg Forest Final File Submitter: AnG3L File Submitted: 03 Feb 2016 File Category: Maps Storyline The Allies have surrounded the famous Teutoburg forest, an impervious forest in northwest Germany. The Axis are hiding a substantial amount of gold in the forest. The Axis are trying to escape from the forest with the gold. The Allies are trying to prevent this for all costs. Story short and punchy: Axis are trying to escape from the forest and Allies have to prevent this. Objectives:.. Axis:.. 1:..Escort the truck with the gold to the nearby train station 2:..Destroy the main entrance 3:..Escort the truck over the bridge 4:..Load the gold on the Train 5:..Escape with the gold from the forest Allies:.. 1:..Prevent the Axis from reaching the train station with the gold 2:..Prevent the Axis from destroying the main entrance 3:..Prevent the Axis from escorting the truck over the bridge 4:..Prevent the Axis from loading the gold on the train 5:..Prevent the Axis from escaping with the gold from the forest Written by JoNny 1th Feb 2016 Click here to download this file
  14. Version Beta2

    14 downloads

    Storyline The Allies have surrounded the famous Teutoburg forest, an impervious forest in northwest Germany. The Axis are hiding a substantial amount of gold in the forest. The Axis are trying to escape from the forest with the gold. The Allies are trying to prevent this for all costs. Story short and punchy: Axis are trying to escape from the forest and Allies have to prevent this. Objectives:.. Axis:.. 1:..Escort the truck with the gold to the nearby train station 2:..Destroy the main entrance 3:..Escort the truck over the bridge 4:..Load the gold on the Train 5:..Escape with the gold from the forest Allies:.. 1:..Prevent the Axis from reaching the train station with the gold 2:..Prevent the Axis from destroying the main entrance 3:..Prevent the Axis from escorting the truck over the bridge 4:..Prevent the Axis from loading the gold on the train 5:..Prevent the Axis from escaping with the gold from the forest Written by JoNny 1th Feb 2016
  15. Final Fantasy IX, the secret best Final Fantasy title, is coming to PC, only 15 years after it released for the original PlayStation. Square Enix announced the news on their Japanese site here (thanks, NeoGAF!), and while there's no guarantee it'll release in the West, the fact that you can view that site in English makes me hopeful. The belated PC port will feature "high-definition graphics, newly added achievements, auto-save, high speed mode, and several game boosting features", and that's thankfully not code for "we made the game look hideous", a la Final Fantasy VI. You can see how the port looks in the accompanying trailer: Source http://www.pcgamer.com/final-fantasy-9-is-finally-coming-to-pc/
  16. United Cup IV Playoffs Grand Final WATCH IT NOW https://www.gamestv.org/event/54244-rushit-esports-vs-playing-ducks/ LIVE NOW! http://www.twitch.tv/merl1nator
  17. File Name: Teuthonia Final File Submitter: *Teacher* File Submitted: 05 Oct 2014 File Category: Maps The final version of Teuthonia has now been released by Teuthis. === New Map Features === - A second bank entrance has now been created - There are more obstacles to provide cover at both axis spawns - There's a new tunnel system - A new balcony near axis the spawn to allow sniping (but just a bit) - Texture and script errors have been fixed - Lots of new models added too "I do not plan to come up with another version as I wanna close this chapter in order to move on with some new map projects. Nevertheless, I appreciate feedback, either positive or negative, it doesn't matter." - Teuthis -----------------------------------------> | Objectives:.. | Allies:.. | 1:..Repair the tank | 2:..Escort the Tank and destroy the tank barriers | 3:..Escort the Tank into position to blow up the bank door | 4:..Steal the gold and bring it to a nearby truck | 5:..Escort the truck | 6:..Build a Command Post for faster charge times | 7:..Stop the Axis from constructing a Command Post |-----------------------------------------> | Axis:.. | 1:..Prevent the Allies from repairing the tank | 2:..Build up the tank barriers | 3:..Prevent the Allies from blowing up the bank door | 4:..Stop the Allies from stealing the gold | 5:..Stop the Allies from escaping with the gold | 6:..Stop the Allies from constructing a Command Post | 7:..Build your Command Post for improved charge times |-----------------------------------------> Click here to download this file
  18. File Name: El Kef Final File Submitter: Unknown* File Submitted: 10 Aug 2014 File Category: Maps Map Type: OBJ Map Size: Medium Attacker: Allies Map Description: ----------------- El Kef is a city taken over by the Axis forces in order backup and cover the Tunisian coast. An allied squad is sent over to El Kef to rob a radio transmitter so Axis forces can receive the crypted messages of Axis defense points. The map is split in 2 main sections: - A first section where the aim is to rush for a forward spawn flag and destroy a main entrance gate. This section is similar to the first part of oasis because the flag and objective are close and a team door allows an attacking team covert ops to open a direct access to the final objective - A second section where the aim is to steal an objective and return it to a truck. There are several ways of reaching this objective, and an important one is a command post which provides an advanced spawn for the team that sets it up. Map Contents: ----------------- - 1 neutral command post - 3 different spawns for allies, 2 for axis - 1 objective to rob (radio transmitter) - 1 extraction point (truck) - 2 constructible defenses for the defending team (satchel breakable) - 1 health & ammo rack Click here to download this file
  19. File Name: Caen 4 Final File Submitter: Unknown* File Submitted: 10 Aug 2014 File Category: Maps Instructions: ------------- Place caen_4.pk3 into you "Wolfenstein - Enemy Territory/etmain" directory. Gamemodes supported: -------------------- Objective, stopwatch. LMS not supported OBJECTIVES (ALLIES): 1 "Primary Objective:Defend the town." 2 "Primary Objective:Prevent the Axis from repairing the tank." 3 "Primary Objective:Stop the tank from crossing the river." 4 "Primary Objective:Don't let them break into Battalion HQ." 5 "Primary Objective:Protect the maps." 6 "Primary Objective:Do not let the Axis get away with our maps." 7 "Secondary Objective:Establish a Command Post inside the town hall." 8 "Secondary Objective:Prevent the Axis from fortifying their position with a Command Post." OBJECTIVES (AXIS): 1 "Primary Objective:Take control of the town." 2 "Primary Objective:Repair the tank." 3 "Primary Objective:Escort the tank across the river." 4 "Primary Objective:Break into the Allied Battalion Headquarters." 5 "Primary Objective:Steal the maps." 6 "Primary Objective:Escape with the maps." 7 "Secondary Objective:Prevent the Allies from establishing a Command Post." 8 "Secondary Objective:Set up a Command Post inside the town hall." Change log ################### If you do not want to add additional filesize to server, use the non-pk3 version (caen_fixes.zip). If you want some visual/acoustic improvements, use the pk3. Click here to download this file
  20. Unknown

    Caen 4 Final

    76 downloads

    Instructions: ------------- Place caen_4.pk3 into you "Wolfenstein - Enemy Territory/etmain" directory. Gamemodes supported: -------------------- Objective, stopwatch. LMS not supported OBJECTIVES (ALLIES): 1 "Primary Objective:Defend the town." 2 "Primary Objective:Prevent the Axis from repairing the tank." 3 "Primary Objective:Stop the tank from crossing the river." 4 "Primary Objective:Don't let them break into Battalion HQ." 5 "Primary Objective:Protect the maps." 6 "Primary Objective:Do not let the Axis get away with our maps." 7 "Secondary Objective:Establish a Command Post inside the town hall." 8 "Secondary Objective:Prevent the Axis from fortifying their position with a Command Post." OBJECTIVES (AXIS): 1 "Primary Objective:Take control of the town." 2 "Primary Objective:Repair the tank." 3 "Primary Objective:Escort the tank across the river." 4 "Primary Objective:Break into the Allied Battalion Headquarters." 5 "Primary Objective:Steal the maps." 6 "Primary Objective:Escape with the maps." 7 "Secondary Objective:Prevent the Allies from establishing a Command Post." 8 "Secondary Objective:Set up a Command Post inside the town hall." Change log ################### If you do not want to add additional filesize to server, use the non-pk3 version (caen_fixes.zip). If you want some visual/acoustic improvements, use the pk3.
  21. File Name: Sands of Time - sot_b2.pk3 File Submitter: stabak File Submitted: 29 Dec 2010 File Category: Maps Map type: OBJ Map size: Large Attacker: Allies Download pk3 name : sot_b2.pk3 Map name : Sands of Time The Axis war machine is running out of money to keep there war effort going, they have heard of a ancient temple that has a stash of gold that could keep the war going for years, allied intelligence has picked up the information thru informants and have sent a Special elite squad of allied Soldiers (Shit-Storm troopers) to stop the axis from pillaging the temples gold, allied forces have found the temple and have started to secure the area. Click here to download this file
  22. File Name: Axis Flugscheibe (Beta 1) | Axis_Flugscheibe_b1.zip File Submitter: DJ aka GDR DJ File Submitted: 21 Mar 2012 File Category: Maps The Evil Axis Scientists have developed a UFO Fleet and plan to escape to outer Space to continue their Plan for Galactic Domination. But before they can make their way into the Galaxy they must make sure the Radar Tower is working properly and can open the Loophole to the right Dimension. An Allied Special Unit has infiltrated the Facility and has orders to Destroy the Cargo onboard of one UFO and Jam the Radar Tower with some modified Radar Transmitter. To get Access to the Tower they must make their way into the Secret Base and switch on two Power Generators. When the Power Generators are working the Allies can insert the modified Transmitter and Jam the Tower. Allied Objectives: - Destroy the Main Gate to the Secret Base - Destroy the Fence to the Secret Base - Build the Assault Ramp - Destroy the Rooftop Access - Capture the Forward Spawn Location - Build the Command Post Destroy the UFO Cargo - Switch on Both Generators - Insert the Transmitter into the Radar Tower Axis Objectives: - Defend the Main Gate - Defend the Fence - Dont let them Build the Assault Ramp - Defend the Rooftop Access - Defend the Forward Spawn - Build the Command Post Destroy the UFO Cargo - Dont let the Allies turn on both Generators - Dont let the Allies Insert the Transmitter into the Tower Click here to download this file
  23. File Name: Goldrush Gals Final File Submitter: Unknown* File Submitted: 20 Mar 2012 File Category: Maps MAP: goldrush-gals ( Greater Access ) large server Mod Author: RayBan Original Map by SplashDamage. This is a modified version of Gold Rush that allows greater access to old and new area's while trying to maintain the stock look of the original map. More improvements over the previous beta 2 version which include, - More access to ledges throughout the map and not just the bank courtyard. - New area's added, once again they remain secret's and i wont say where. - Area at the entrance of the crawl-way near the command post can now be mined under the bushes, this is to offset how easy is was before when the axis coverts would use this route to blow the cp, now if they don't watch they can crawl over a mine by mistake. - One of the new area's added allows the allies another route into the bank, once again though.. this route can be easily defended by the axis on larger servers. - shutters that are in front of the new mg, plus access routes to axis spawn area, plus the way to the command post, via the light tower are now shootable instead of being able to open. once destroyed they are gone for the rest of the game. - Most of the new doors that were added have now been changed to standard et doors, with louder doors sounds to accompany them and they now swing both way's. - Other changes include repairs to the original map that had some iffy brushwork and removed and reclipped over 90% of the ceiling clip brushes. ( the changes to the brushwork managed to drop the average windings down 14 meg from the stock compile time and lower vis data... although... only mappers might appreciate that tech talk.. =) fps remains the same. - new misc repairs where i found some sloppiness in mapping on my part, caulked area's are no longer visible. other misc differences also.. to many to mention. this version is intended to hopefully solve the issue of the error MAX_GAMESTATE_CHARS when the allies win on large servers up to 60 players.for smaller servers the previous version with the elevators ( goldrush-ga ) still works fine. Hopefully the average gamer who has played gold rush will not notice anything different as that was the intention, to keep the map as original looking as possible and to stumble upon some new area and say to themselves, "i have played this map hundreds of times and never seen that before... " Why did i do this??? because on larger servers up to 40 or more players, it's near impossible for the allied team to win, and hopefully more greater access can improve their chances to win at least 50% of the time, and personally i have always thought of goldrush as a death match map and there's more humorous and ambush kill places in this one to make that happen. Click here to download this file
  24. Version zip

    44 downloads

    The waypoints for the map Pirates Final
  25. File Name: fullscreen replays menu pk3 File Submitter: SunLight File Submitted: 23 Mar 2012 File Category: Mods If you think it's annoying to have such a tiny window for choosing replays in Jaymod main menu (and maybe some other mods like etmain), and you don't wanna scroll so much all the time when you choose a demo to watch, then this little pk3 could help... Just put big_replay_menu.pk3 in your mod folder (for example, jaymod folder), and the 'replays' window in your main menu will be bigger. To go back to the default small menu, just delete the pk3 Click here to download this file

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