Waypoints
Waypoints for 0.81 omni bots. Wolfenstein Enemy Territory.
187 files
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warmissile_fp4 waypoints 0.9
By papywolf
Changelog for warmissile_fp4
fixed minlight (whole map)
fixed caulk at main generator
fixed cam at main generator
added cams
fixed caulk and brush on flag allies axis
fixed light at main door
added details (whole map. trucks ect...)
added door near main generator
fixed door sound
fixed angle at door
fixed some lights
fixed minimap tracemap
fixed health ammo cabinets
fixed cmarkers on minimap
fixed models on keycard
added cmarker keycard
removed some old models
fixed textures and brushes
fixed landmines on texture grass
added fog
added ambient sounds crickets-, truck/tank-, war- and other sounds.
added rocket start sound
fixed objdata (still not final)
removed spawnflags 2 on all models and added clip
added texture obj map
0 downloads
Submitted
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New waypoints winterbase esc beta6
By papywolf
New bot file 0.9 for the winterbase_esc map
3 downloads
Submitted
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rjuken beta4 1a New waypoints 0.9
By papywolf
New Waypoints 0.9 created by Mateos
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More consistent building then triggering end stuff Roles, routing, PLANT_Explosive_Trigger_Primer, goal management & stuckages Fixed elevator logic, improved Grate #4 exit (turbines room ceiling), improved last phase goal management, couple use points, disabled riflenades, weighted routing in favour of Grate #4 above elevator When Grate #4 is destroyed, lift top-to-bottom way is closed, in order to force bots to use that faster/more attack-effective way in (lift is shoot through, it's a massacre when reaching bottom/top) Discovered only now the Explosive Caches cannot be planted/destroyed by any mean... Managed Added ATTACK nodes for Allies at Dam Top + Fixed roles for Explosive Caches - Intermediate commit before properly handling bots stranded beyond the electrified door Region Trigger beyond the Electric Fence if players get trapped (e. g. Electric Fence Controls gets built while Allied players there) - Works, now to implement the game logic First pass at managing past the Electric Fence Second pass at managing past the Electric Fence Spawns clear final area roles + Manage_Fence_Way handles region trigger 1st then goals, to not conflict if region trigger already exists + Couple (important) stuckages Final area: priorities + fixes; stuckages Cabinets above north explosives are reachable Added a waypoint at Allied Spawn entities level to avoid bots dying because landing outside cushion surface + Added remaining cover spots + Moved couple CAMP_Electric_Fence_Controls nodes (the ones getting friendly-fired by dyno/satchel) + Entry Door use point depending on who owns the Top Dam Flag Entry Door defusing disabled if on Allied side + KillTrigger's + Scripted Grate #4 to be fast + Stuckages - Release Candidate
15 downloads
Submitted
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new files quidditch_b1 waypoints
By papywolf
New files, improvement of the for scoring , the teams are more balanced.
quidditch_b1.gm quidditch_b1.way quidditch_b1_goals.gm
28 downloads
Updated
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quidditch_b1 waypoints
By papywolf
==========================================================================
Quidditch? - A Wolfenstein: Enemy Territory Legacy Map
==========================================================================
Map Name: Quidditch?
Author: Drempa?
Release Date: April 2026
Version: Beta 1
Game: Enemy Territory Legacy
Bspname: .bsp&²
Official map announcement:
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Map Description:
High above the enchanted grounds of Hogwarts, a magical competition unfolds under the sunset.
Both teams enter the arena with the same goal: capture the enchanted Quidditch ball and deliver it through the scoring rings before the opposing team does.
There are no defenders.
There is no tank.
Only speed, skill, and the chaos of magical combat as both sides race to score first.
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Installation Instructions:
1. Place quidditch_b1.pk3 in your etmain folder.
2. Launch ETLegacy and open the console (~).
3. Type `/map quidditch_b1` to start the map manually.
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Objectives:
Both Teams:
- Steal the enchanted Quidditch ball
- Deliver it through the scoring rings to win the match
A pure competitive arena — fast, chaotic, and magical.
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Special thanks:
Meli<3, Hannu, Phir0x, Aardappel, lium, kemon, aciz and everyone that helped with testings and ideas.
special thanks for the amazing 3d models and textures by the one and only mAw
ETM Discord community https://discord.gg/t5JD9Wqf
ETLegacy Discord community https://discord.gg/UBAZFys
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Contact and Feedback:
Found a bug or have suggestions? https://fearless-assassins.com/forums/topic/135642-map-release-quidditch
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IMPORTANT: HunkAllocate Error Fix for ET 2.6b users
Some players using Wolfenstein: Enemy Territory 2.6b may experience a Hunk_AllocateTempMemory error when loading custom maps. This happens when the game's memory allocation is too low for custom maps.
How to Fix the Issue:
1. Open the console (~) in ET before joining the server.
2. Type: `/com_hunkmegs 128` and press Enter.
3. Restart your game and try loading the map again.
Alternatively, use ETLegacy for better performance and memory handling: https://www.etlegacy.com
==========================================================================
Enjoy the match — and may your broomstick fly true!
LETS KEEP ET ALIVE!
==========================================================================
27 downloads
Submitted
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avalanche waypoints
By papywolf
Map made crumblycake (crumblycake@gmail.com)
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General Information:
Title: avalanche
Game: Wolfenstein - Enemy Territory
Filename: avalanche.pk3
BSP Name: avalanche.bsp
BSP Size: 22meg
Version: finale
Release date: 02/02/2026
Mods: works with standard ET and most mods ( etpro, jaymod... ect. )
Gameplay: avalanche ( steal the docs ) ( wolf_mp only, no lms )
Players: 64 player spawns ( recommended for a larger server up to 60 players )
Round time: 25 minutes
Spawntimes: 2 seconds
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Map Description:
It's a classic steam the docs map, set in and around a city inspired by the Day of Defeat map called avalanche.
on the lowest level.
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Objectives:
Allies:
blow the barrier and steam the docs.
Axis:
construct the barrier to protect the docs.
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Thanks to
the famous voice actor from the temple map!
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35 downloads
Updated
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beerrun b7a - beerrun_b7a waypoints 0.9
By papywolf
Improved, expanded way, gm and goal files.
Bots can complete objectives .
29 downloads
Submitted
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stargate 1945 - stargate_1945 waypoints 0.9
By papywolf
Waypoints files for the stargate_1945 map , new script file created by native12
47 downloads
Submitted
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Goldrush-gals waypoints
By TomekKromek
Changes:
- Added plant positions for Truck Barrier 1 & 2
- Fixed bank staircase waypoints
- Fixed SetSpawn
- Added ESCORT_tank goal
- Cleaned up mapscript code
167 downloads
Submitted
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Trigger or Treat?
By TomekKromek
Waypoints for Trigger or Treat? made by me.
Waypoints 0.91.
155 downloads
Submitted
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nuclear_delivery_b2 new waypoints 0.9
By papywolf
New waypoint files in the official SVN repository, created by Native12
43 downloads
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