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Found 7 results

  1. Hola peeps, here again with a new remake. This time it's goldrush(original)! I'll go over all the changes and feel free to share your opinion on it. Again I'm personally thanking people because without them I couldn't have done it. Thanks: @Vindstot @Leatherface @Cito @Patrick these @ts don't work, cheep, achilles and destiny Also thanks DD for allowing usage of testserver! Changes: - Added side door to tank compound so it's harder for allies to flank. Side door can be opened by covert ops or by constructing the Southern CP. - Changed lightning to a more "warm" feel, with that I changed skybox. - Moved 2nd Truck Barrier, 2nd Tank Barrier and 1st Tank Barrier's construction materials to give axis more cover. - Made tunnel connecting supply cabinets at Long to 3rd Arch Way. - Changed balcony completely. Big tower removed. South CP moved on top of new balcony area. - Bank Courtyard completely overhauled. More cover, more roof access etc. - Axis 2nd spawn roof changed, (compared to GALS it's easier to get to roof now.) - Added another exit out of Axis 2nd spawn to cool down on blocking. - Gold in Bank moved forward. - Added another entrance into Bank for allies to attack. - West of Bank Courtyard I opened up a house, again to help allies capture gold. - *Lots* of clipping removed, I'd say +50%. This gives a way more open feel for the player and more spots are accessible. - Interesting for DD, entities 2720 -> 1702 - MG near old 2nd Truck Barrier removed. Same goes to the one near 2nd Tank Barrier. - Supply cabs in axis spawn moved to back alley near Bank. - Lots more small changes that aren't worth naming, if u want detailed look DL map. So in short: Harder stage 1 for allies. 1st tank barrier harder for allies. 2nd tank barrier easier for allies. Gold easier for allies. Truck harder for allies. Download here.
  2. Hi guys and girls, I just want to know if there is anything possible to make some maps more even and fun to play on the server silent1. It could be very good for the game and we maybe would have less mass quit when these maps are played. In nthe moment, people vote for these maps but then they want to get to the easy side of the map, the teams are getting uneven and there is frustration around players. Its fun to frag but its also fun to win maps. By anything possible, i mean change the spawn time or take another version of the map. (if you have other ideas, would be great to share). Particular maps i saw are all dominated by axis: Snatch, Goldrush and Oasis as example are near unwinable by allies, (Snatch) i saw allies win it 1 time in like 50-60 maybe more times i played it. Maybe we can find a way to make these maps more playable, more even and to ultimately have more fun. Thanks for your help
  3. Hello. My good friend is getting this error c:/pfile/W:ET/Etmain/ga.pk3 not on the pure list ... and was unable to play on silent1.clan-fa.com due to this. He has tried installing and re-installing the game, but he had no success with that. Does anyone have any related experience with this error? If you need more information, please let me know. Thank you very much for helping. EDIT: I've just received word that my friend is not just getting ga.pk3 only, but is also getting other maps as being unpure.
  4. File Name: Axis Flugscheibe (Beta 1) | Axis_Flugscheibe_b1.zip File Submitter: DJ aka GDR DJ File Submitted: 21 Mar 2012 File Category: Maps The Evil Axis Scientists have developed a UFO Fleet and plan to escape to outer Space to continue their Plan for Galactic Domination. But before they can make their way into the Galaxy they must make sure the Radar Tower is working properly and can open the Loophole to the right Dimension. An Allied Special Unit has infiltrated the Facility and has orders to Destroy the Cargo onboard of one UFO and Jam the Radar Tower with some modified Radar Transmitter. To get Access to the Tower they must make their way into the Secret Base and switch on two Power Generators. When the Power Generators are working the Allies can insert the modified Transmitter and Jam the Tower. Allied Objectives: - Destroy the Main Gate to the Secret Base - Destroy the Fence to the Secret Base - Build the Assault Ramp - Destroy the Rooftop Access - Capture the Forward Spawn Location - Build the Command Post Destroy the UFO Cargo - Switch on Both Generators - Insert the Transmitter into the Radar Tower Axis Objectives: - Defend the Main Gate - Defend the Fence - Dont let them Build the Assault Ramp - Defend the Rooftop Access - Defend the Forward Spawn - Build the Command Post Destroy the UFO Cargo - Dont let the Allies turn on both Generators - Dont let the Allies Insert the Transmitter into the Tower Click here to download this file
  5. File Name: Goldrush Gals Final File Submitter: Unknown* File Submitted: 20 Mar 2012 File Category: Maps MAP: goldrush-gals ( Greater Access ) large server Mod Author: RayBan Original Map by SplashDamage. This is a modified version of Gold Rush that allows greater access to old and new area's while trying to maintain the stock look of the original map. More improvements over the previous beta 2 version which include, - More access to ledges throughout the map and not just the bank courtyard. - New area's added, once again they remain secret's and i wont say where. - Area at the entrance of the crawl-way near the command post can now be mined under the bushes, this is to offset how easy is was before when the axis coverts would use this route to blow the cp, now if they don't watch they can crawl over a mine by mistake. - One of the new area's added allows the allies another route into the bank, once again though.. this route can be easily defended by the axis on larger servers. - shutters that are in front of the new mg, plus access routes to axis spawn area, plus the way to the command post, via the light tower are now shootable instead of being able to open. once destroyed they are gone for the rest of the game. - Most of the new doors that were added have now been changed to standard et doors, with louder doors sounds to accompany them and they now swing both way's. - Other changes include repairs to the original map that had some iffy brushwork and removed and reclipped over 90% of the ceiling clip brushes. ( the changes to the brushwork managed to drop the average windings down 14 meg from the stock compile time and lower vis data... although... only mappers might appreciate that tech talk.. =) fps remains the same. - new misc repairs where i found some sloppiness in mapping on my part, caulked area's are no longer visible. other misc differences also.. to many to mention. this version is intended to hopefully solve the issue of the error MAX_GAMESTATE_CHARS when the allies win on large servers up to 60 players.for smaller servers the previous version with the elevators ( goldrush-ga ) still works fine. Hopefully the average gamer who has played gold rush will not notice anything different as that was the intention, to keep the map as original looking as possible and to stumble upon some new area and say to themselves, "i have played this map hundreds of times and never seen that before... " Why did i do this??? because on larger servers up to 40 or more players, it's near impossible for the allied team to win, and hopefully more greater access can improve their chances to win at least 50% of the time, and personally i have always thought of goldrush as a death match map and there's more humorous and ambush kill places in this one to make that happen. Click here to download this file
  6. File Name: fullscreen replays menu pk3 File Submitter: SunLight File Submitted: 23 Mar 2012 File Category: Mods If you think it's annoying to have such a tiny window for choosing replays in Jaymod main menu (and maybe some other mods like etmain), and you don't wanna scroll so much all the time when you choose a demo to watch, then this little pk3 could help... Just put big_replay_menu.pk3 in your mod folder (for example, jaymod folder), and the 'replays' window in your main menu will be bigger. To go back to the default small menu, just delete the pk3 Click here to download this file
  7. Version pk3

    117 downloads

    MAP: goldrush-gals ( Greater Access ) large server Mod Author: RayBan Original Map by SplashDamage. This is a modified version of Gold Rush that allows greater access to old and new area's while trying to maintain the stock look of the original map. More improvements over the previous beta 2 version which include, - More access to ledges throughout the map and not just the bank courtyard. - New area's added, once again they remain secret's and i wont say where. - Area at the entrance of the crawl-way near the command post can now be mined under the bushes, this is to offset how easy is was before when the axis coverts would use this route to blow the cp, now if they don't watch they can crawl over a mine by mistake. - One of the new area's added allows the allies another route into the bank, once again though.. this route can be easily defended by the axis on larger servers. - shutters that are in front of the new mg, plus access routes to axis spawn area, plus the way to the command post, via the light tower are now shootable instead of being able to open. once destroyed they are gone for the rest of the game. - Most of the new doors that were added have now been changed to standard et doors, with louder doors sounds to accompany them and they now swing both way's. - Other changes include repairs to the original map that had some iffy brushwork and removed and reclipped over 90% of the ceiling clip brushes. ( the changes to the brushwork managed to drop the average windings down 14 meg from the stock compile time and lower vis data... although... only mappers might appreciate that tech talk.. =) fps remains the same. - new misc repairs where i found some sloppiness in mapping on my part, caulked area's are no longer visible. other misc differences also.. to many to mention. this version is intended to hopefully solve the issue of the error MAX_GAMESTATE_CHARS when the allies win on large servers up to 60 players.for smaller servers the previous version with the elevators ( goldrush-ga ) still works fine. Hopefully the average gamer who has played gold rush will not notice anything different as that was the intention, to keep the map as original looking as possible and to stumble upon some new area and say to themselves, "i have played this map hundreds of times and never seen that before... " Why did i do this??? because on larger servers up to 40 or more players, it's near impossible for the allied team to win, and hopefully more greater access can improve their chances to win at least 50% of the time, and personally i have always thought of goldrush as a death match map and there's more humorous and ambush kill places in this one to make that happen.

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