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Hola peeps, here again with a new remake. This time it's goldrush(original)! I'll go over all the changes and feel free to share your opinion on it. Again I'm personally thanking people because without them I couldn't have done it. Thanks: @Vindstot @Leatherface @Cito @Patrick these @ts don't work, cheep, achilles and destiny Also thanks DD for allowing usage of testserver! Changes: - Added side door to tank compound so it's harder for allies to flank. Side door can be opened by covert ops or by constructing the Southern CP. - Changed lightning to a more "warm" feel, with that I changed skybox. - Moved 2nd Truck Barrier, 2nd Tank Barrier and 1st Tank Barrier's construction materials to give axis more cover. - Made tunnel connecting supply cabinets at Long to 3rd Arch Way. - Changed balcony completely. Big tower removed. South CP moved on top of new balcony area. - Bank Courtyard completely overhauled. More cover, more roof access etc. - Axis 2nd spawn roof changed, (compared to GALS it's easier to get to roof now.) - Added another exit out of Axis 2nd spawn to cool down on blocking. - Gold in Bank moved forward. - Added another entrance into Bank for allies to attack. - West of Bank Courtyard I opened up a house, again to help allies capture gold. - *Lots* of clipping removed, I'd say +50%. This gives a way more open feel for the player and more spots are accessible. - Interesting for DD, entities 2720 -> 1702 - MG near old 2nd Truck Barrier removed. Same goes to the one near 2nd Tank Barrier. - Supply cabs in axis spawn moved to back alley near Bank. - Lots more small changes that aren't worth naming, if u want detailed look DL map. So in short: Harder stage 1 for allies. 1st tank barrier harder for allies. 2nd tank barrier easier for allies. Gold easier for allies. Truck harder for allies. Download here.