Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1043 files
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Assault RC1 Final - mp_assault_rc1.pk3 and waypoints
By jaie
Assault RC1 Final
mp_assault_rc1.pk3
mp_assault_rc1.bsp
map: mp_assault_rc1longname: Assault_rc1Briefing:The Allied forces have taken over and secured what was once anAxis Communications Tower.Allies:Primary:- Defend the Communication Tower- Defend the Warehouse Door- Defend the Gate Hatch- Hold the Gate AreaAxis:Primary:- Destroy the Communication Tower- Destroy the Warehouse Door- Breach the Gate Hatch- Capture the Gate Area mp_assault_rc1 waypoints.rar
631 downloads
(0 reviews)Updated
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Lost Paradise Final - lostparadise.pk3 and waypoints
By jaie
Lost Paradise Final 1.0 lostparadise.pk3 lostparadise.bsp zip file contains map, waypoints, screenshots, and readme this is version 1.0 of the LostParadise map ++++++++++++++++++ look at: >>> http://home.vrweb.de/dahlrima/lostparadise <<< for: - Updates, another Version or maybe the editor-file of the map, - Screenshots - the Omnibot waypoint file "lostparadise.way" // Made with Omnibot ver 7.1 // included in this pk3, too ++++++++++++++++++ INFO LostParadise map is a tropical island. After its colonization, there was build some military structure. In the natur, the buildings, the towers and the airport you can find some good Sniperspots. Conquer one of the rockets for a flight to the spacestation and have a better view over the large terrain. ++++++++++++++++++ Changes since Beta 0.9 -Some structures added, like the houses, the spacestation, some in the tunnels and more. -added interaktivity to the rockets. -added some lights for the darker rooms. -inside the greater bushes are clipshots now, so you are save behind them. ++++++++++++++++++ send an email to the mapper at tipptapptopp@web.de Lostparadise is mapped by Robert Dahlenburg lostparadise waypoints.rar
469 downloads
(0 reviews)Updated
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(0 reviews)
Updated
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Lighthouse 2 - lighthouse2.pk3 and waypoints
By jaie
Lighthouse2.pk3
Lighthouse2.bsp
Lighthouse: October 2007
Note - first release of lighthouse2 was on 9.11.07
Thing is I forgot something and had to recompile.
Rerelease was on Saturday 10.11.07.
So if the version you have doesnt have this readme it's the wrong one!
Basically the pk3 updated on the 10 is the right one
email: neilrid@googlemail.com
Map details:
Allies have set up a radar command centre on a small chalkstone island,housing a lighthouse off the South coast of England.
Axis are attempting to dissable it.
Objectives:
1. Blow up Light at the top of the lighthouse tower
2. Blow up command bunker comms room
3. Blow up anti ship gun emplacement
There are also 3 entrances that need to be breached.
1. The lighthouse compound wall
2. The main entrance
3. The compound gate
Constructibles:
1. 2 Ropes for scaling the West and south cliff
2. Ropes for scaling the tower
3. Neutral Command Post
There are 32 player slots on each team although half this number of players is more than enough for this map as it is small
Many changes since last supposed 'final' version (ooops) - Main Changes are:
More cover outside for axis team
Cover fire positions made for axis covering fire
1 more set of cliff climbing ropes
New route to light tower via mast
Taken out the 'vent' route into bunker from gun area. Now axis need covert ops. to
access new passageways in.
New allied only route from allied spawn building directly to command bunker.
Whole bunch of other physical changes.
Credits:
Thanks are in order to many - to the developers/creators of RTCW, ET, RADIENT, EASY GEN
.... a long list. Thanks all for the brilliant work, resulting toys and tools.
Thanks again to those from the Splash Damage ET level design forum for their patience and help.
Many thanks again to Nick aka. Schaffer who kindly made the lighthouse Command Map...
To all the server admins and players that have tested the versions and to players who have demanded another version of the map - cheers!!
legal:
As far as copyright goes all I can say is that nearly all of this map is made using assets from ET - textures, models, sounds etc. and these belong their rightful owners.
However, the actual map is a creation of mine - so please DO NOT alter it without asking me first.
The map is also free for all those in the online gaming community and should not be used in any way for commercial gain.
Anyhow - I Hopy you enjoy it
Mrfin aka. Neil
lighthouse2 waypoints.rar
279 downloads
(0 reviews)Updated
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Elevated Transport - greenlee_et.pk3 and waypoints
By jaie
greenlee_et.pk3 greenlee_et.bsp map: greenlee_et longname: Elevated Transport Briefing: The Axis have fortified a Tram station that leads to a communications tower high atop the mountain. Allies must blow the fuel pump that supplies fuel to the Tram generator to prevent access to the communications tower. If the Allied forces fail to destroy the fuel pump thousands will die as the Allied team marches into Germany. Allies: Primary: - Destroy the entrance to the Center Complex to advance your spawn point - Dynamite the Axis Fuel Pump Secondary: - Breach the South wall to ease your advance on the fuel pump - Construct and defend your command post Axis: Primary: - Prevent the Allies from destroying the entrance to the Center Complex - Prevent the Allies destroying the fuel pump Secondary: - Prevent the Allies from blowing the Southern wall or risk giving them your fuel - Construct and defend your command post greenlee_et waypoints.rar
239 downloads
(0 reviews)Updated
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Goldfinger-snow - goldfinger-snow.pk3 and waypoints
By jaie
goldfinger-snow.pk3
goldfinger-snow.bsp
map: goldfinger-snow
longname: Goldfinger-snow Final
------------------------------------------------------------------------------
STATUS: Final
------------------------------------------------------------------------------
Änderungen gegenüber Goldfinger-final (normale Version):
Hauptänderungen:
+ 360° Search light hinzugefügt
+ Neue Winter Sky-Textur "graveyard" von Sock s.u.
+ Terrain jetzt mit Schnee-Textur (pong-shading)
+ Prenumbra shadows im Skybox-Shader hinzugefügt
+ Bäume angepaßt (Winter-Bäume)
Kleinere Änderungen:
+ Text in der .arena-Datei angepaßt
+ Vorschau-Bild (levelshot-screen) aktualisiert
+ Map mit patchshadows, _lightmapscale 0.125 und lightmapsize 512 compiliert
+ Shader file goldfinger-snow_ccmap in goldfinger-snow_levelshots umbenannt
+ goldfinger-snow.objdata angepaßt
+ objectives und limbo cameras angepaßt
+ /maps/goldfinger-snow/lm_xxxx.tga files hinzugefügt
(Diese fehlten in "normaler" Goldfinger.pk3)
------------------------------------------------------------------------------
Briefing:
North Sweden, 1943. The Axis have stolen two Gold crates.
The Allied ones must steal these Gold crates and escape with them
to the Truck.
Axis Objective Descriptions
1 "Primary Objective:**Protect the Gold"
2 "Primary Objective:**Construct a Command Post."
3 "Secondary Objective:**Prevent Allies Construct a Ladder to Roof."
4 "Secondary Objective:**Prevent Allies Construct a Ladder to Gold."
5 "Secondary Objective:**Prevent Allies Construct a Stair to Gold."
6 "Secondary Objective:**Construct a Guard Fence to Gold."
7 "Secondary Objective:**Construct a Guard Wall for entry on roof"
Allies Objective Descriptions
1 "Primary Objective:**Steal the Gold"
2 "Primary Objective:**Construct a Command Post."
3 "Secondary Objective:**Construct a Ladder to Roof."
4 "Secondary Objective:**Construct a Ladder to Gold."
5 "Secondary Objective:**Construct a Stair to Gold."
6 "Secondary Objective:**Prevent Axis Construct a Guard Fence to Gold."
7 "Secondary Objective:**Prevent Axis Construct a Guard Wall for entry on roof"
------------------------------------------------------------------------------
German Language (Deutsch):
Situation:
Nord Schweden, 1943. Die Axis haben 2 wertvolle Goldbarren in
ihren Besitz gebracht. Die Allierten müssen diese Goldbarren unbedingt
in ihren Besitz bringen und mit dem Gold zum LKW entkommen.
Axis Objective Beschreibungen
1 "Primary Objective: Es sind 2 Goldbarren vor den Allies zu schützen"
2 "Primary Objective: Konstruiere eine Command Post."
3 "Secondary Objective: Verhindere Konstruktion der Leiter zum Dach."
4 "Secondary Objective: Verhindere Konstruktion der Leiter zum Gold."
5 "Secondary Objective: Verhindere Konstruktion der Treppe zum Gold."
6 "Secondary Objective: Konstruiere ein Schutzgitter zum Goldraum."
7 "Secondary Objective: Konstruiere eine Schutzwand vor dem Dacheingang."
Allies Objective Descriptions
1 "Primary Objective: Entwende die 2 Goldbarren und trage sie in den LKW."
2 "Primary Objective: Konstruiere eine Command Post."
3 "Secondary Objective: Konstruiere eine Leiter zum Dach."
4 "Secondary Objective: Konstruiere eine Leiter zum Gold."
5 "Secondary Objective: Konstruiere eine Treppe zum Gold."
6 "Secondary Objective: Verhindere die Konstruktion des Schutzgitters zum Gold."
7 "Secondary Objective: Verhindere die Konstruktion der Schutzwand vor dem Dacheingang"
----------------------------------------------------------------------------
Special thanks:
- Many thanks to Sock for his wonderful skybox "graveyard"
URL: http: www.planetquake.com/simland
contact: eMail: FischCommander(AT)arcor.de
Download/Infos/Screenshots: http: agent-de.org/ET/
goldfinger-snow.gm goldfinger-snow.way goldfinger-snow_goals.gm
212 downloads
(1 review)Updated
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Gold Days v4 - golddays_v4.pk3 and waypoints
By jaie
Download pk3 name: golddays_v4.pk3
Map name: golddays_v4.bsp
Author(s): die die
~~-------------------------------------------------
Basic Information
-------------------------------------------------
Author : die die
Email address : rasmuss99 at yahoo.com
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Map Information
-------------------------------------------------
Game : Return to Castle Wolfenstein: Enemy Territory
Title : golddays
Filename : golddays_v4.pk3
Release date
v2 : 2006-01-04
v3 : 2006-15-02
v4 : 2006-09-11
Program : Gtkradiant 1.4
Build time : about 1 week,another week for the final
Compile time : 25 min with the built in compiler, 8 min for v3 with the newest q3map2
: full compile on v3 1 hour 30 mins
: full compile on v4 40 mins
Compile machine : AMD 64 xp3200, 1500mb ram,x800 gto
compile machine v4: amd 64 x2 xp4400 4 gig ram x800 gto
Installation : Place the golddays_v4.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map golddays_v4
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Info!
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#. Version BETA 1 info:
my first map is done, well the beta is done.
BETA 1, is as ready as i can do it right now, so i am looking for bugs, misses and gameplay issues in this release.
Please report any bugs or if you have ideas on how to improve the map to rasmuss99@yahoo.com
#. Version B2-B3 info:
too long ago to remeber:P
#. Version v1 info:
finaly got back into mapping and spent a week fixing my first map, so i can get on with more maps:)
might release V2 of this map if its needed
#. Version v2 info:
after a hasty release of v1 and to little sleep..i found out i had some texture problems:(
#. Version v3 info:
loads of small bugfixes,doors open both ways now.the tunnel has been fixed..it looks less impressive,
but its better on the fps.secret weapon removed,
#. Version v4 info:
fixed the mine issue
#. Objectives
: Get/Defend the gold.
: Build/Destroy the Commandpost.
: Dynamite/Defend the the door n ladder.
: Build/dynamite the second entrance to the house
: Build/destroy the sniper tower
: Build/destroy the the allied basement wall
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Special thanks and Credits to:
-------------------------------------------------
Drakir for prefabs n some scripts
Bubba for prefabs
tbh Bloodwire for some scripts
everyone at the sd forum http://www.splashdamage.com/
sd for compost n misc texture and making this incredible game:D
everyone thats not a noob at arctic warfare server 129.242.80.58
http://www.student.uit.no/~paalde/games/aw/forums.php
anyone i`ve forgot
golddays_v4 waypoints.rar
golddays_v4.gm golddays_v4.way golddays_v4_goals.gm
237 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
(0 reviews)Updated
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Fun Beach 2 - fun_beach2.pk3
By jaie
Download pk3 name: fun_beach2.pk3
Map name: fun_beach2.bsp
Funbeach 2 Final
Fun_beach2.pk3
fun_beach2.bsp
Author: Marko
Allies:Fight your way up FUN beach, break into the ventilationsystem of the basement to reach the radar base, thendestroy the Axis radar.Primary:- Destroy the ventilation power generator- Destroy the Axis radarSecondary:- Breach the front bunker door- Breach the lower bunker door- Capture the beach bunkers' flag- Construct the assault ramp- Invade the Axis base by breaching the base wall. Axis:Annihilated the Allied assault on FUN beach & protect thebase back radar.Primary:- Defend ventilation the power generator- Defend the radarSecondary:- Don't let Allies breach the front door- Don't let Allies breach the lower bunker door- Defend the beach bunkers' flag- Don't let Allies build the assault ramp- Protect the Axis base wall breach- Defend the back base security door201 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
(1 review)Updated
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Duel Site Final - duel_site.pk3
By jaie
Download pk3 name: duel_site.pk3
Map name: duel_site.bsp
Author(s): {SSF}Sage
Duel Site final
Duel_site.pk3
Duel_site.bsp
//===========================================>>
// Mapname: Duel Site
// Released: Final Version, 19th January 2008.
// Map made by: {SSF}Sage
// Contact Sage @ ssf@netti.fi
//===========================================>>
Introducion:
Duel Site is a small valley, with 2 cottages and a destroyed concrete building between them.
The cottages are team spawnpoints. The map has been designed for duel
(1vs1) but it can be used just to fool around with even 3vs3.
Ideas behind the map:
To produce nice look with good atmosphere on good fps. You'll be the judge.
A little more practise on making a terrain by hand.
To give both teams no advantage, the reason why it's so symmetric.
Little map with a few trickjumps..
And the most important: to have fun.
Objective system is quite simple: kill the enemy..
Tips:
Use the rocks, bushes and trees to hide your self. Rocks are good for cover.
Use the concrete building. It's a good place to go around the corners,
go in and shoot from there etc.
Credit:
Rayban for the foliage models
]UBC[ McNite and Obsidian for shader help
SD for the game etc.
203 downloads
- Frag Map
- Small Map Size
- (and 3 more)
(0 reviews)Updated
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CTF Face Beta 1 - ctf_face_b1.pk3 and waypoints
By jaie
Download pk3 name: ctf_face_b1.pk3
Map name: ctf_face_b1.bsp
Author(s): UTR Team: ==Troy==, Broloi, Flippy
~~///////////////////////////////
// CTF_FACE_B1 README FILE //
///////////////////////////////
Basic Information
----------------- ~~
Map makers: The UTR-team:
- ==Troy== / !TROY
- Broloi / (THC)KingBroloi
- Flippy / reT!reD.Nick
Email:
- UTR team: UTR.Mapping@gmail.com
----------------------------------------
Map Information
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Game: Wolfenstein - Enemy Territory
Mods: Any mod currently popular (etmain, etpro, etpub, etc)
Title: CTF_Face (b1) (^1C^7T^4F^3_^2Face^3_b1)
Filename: ctf_face_b1.pk3
BSP Name: ctf_face_b1.bsp
Version: beta 1
Release date: 27-05-2007
Players: Up to about 20 for optimized play (max 64, 32 per team).
Spawntimes: 15 seconds
Round time: 20 minutes
Installation:
Clients: Place the file 'ctf_face_b1.pk3' inside your etmain folder.
Server admins: Place the file 'ctf_face_b1.pk3' inside your server's etmain folder.
Load the map by using "/map ctf_face_b1"
---------------------------------------------
Map Description
---------------
+
This map is a remake of 'CTF-Face' from the original Unreal Tournament game.
It features fully functional Capture The Flag style of play and a realtime scoreboard
on the compass. It does not require any additional mods and will work under all
currently popular mods. (etpro, etpub, etmain etc)
---------------------------------------------
Objectives
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1. Capture the opposing team's flag and bring it back to your own!
The first team to reach a score of 4 wins the map.
At expiration of roundtime, the team which is ahead wins the map.
A draw is possible.
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Bug Fixes in Beta1
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* Fixed the flag bug, where the flag is being returned, but never respawns. (IMPORTANT)
* Fixed some texture bugs.
+ Gravity changed to 500 by default
+ Fire is coloured accordingly to the colour of the team
+ Teleporters are now animated
+ Sound and light added to teleport activation event.
-----------------------------------------------
Word of thanks
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Special thanks to:
- TopSun: For creating the original flag models.
- RayBan: For his work on the CTF script and his compass scoreboard.
Also edited the flag models.
- SplashDamage forum: For it's always helpful members. www.splashdamage.com/forums
- theXclamation clan: For testing the map, suggesting improvements, providing several textures
and giving overall motivation. www.thexclamation.com
Also thanks to chester, pokeybit, and several good tutorials including the 2BIT mapping tutorial (http://www.pythononline.co.uk/et/tutorial.htm)
-----------------------------------------------
Compass scoreboard
------------------
If you wish to use the compass scoreboard, you are free to do so.
Note that you need to include the following files in your PK3 file for it to work:
- scripts/compass_scoreboard.shader
- gfx/2d/numbers/ (entire directory)
- gfx/2d/scoreboard/ (entire directory)
The scoreboard does not use any mods and can be used in any mod that is currently popular (etpro, etpub etc.)
It works by simply changing the texture of the compass using a script command.
For more information visit www.splashdamage.org/forums and search for 'compass scoreboard'.
------------------------------------------------
Copyright © 2007
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
You may USE the script and compass scoreboard for your own
map, as long as you give credit to the original author (RayBan)
ctf-face-fp1 waypoints.rar
293 downloads
- CTF Map
- Medium Map Size
- (and 4 more)
(0 reviews)Updated
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Valhalla Station TE - te_valhalla.pk3 and waypoints
By jaie
Download pk3 name: te_valhalla.pk3
Map name: te_valhalla.bsp
Valhallla Station
Conversion from the rtcw map of Valhalla Station.
Done by DSky Myrkky
(IRC) #d-skyline @ Qnet
Have fun and Good luck
1vs1 to 3vs3 map
te_valhalla waypoints.rar
352 downloads
- Deathmatch Map
- Small Map Size
- (and 3 more)
(0 reviews)Updated
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Vesuvius - vesuvius.pk3 and waypoints
By Buckwild
Download pk3 name: vesuvius.pk3
Map name: vesuvius.bsp
Author(s): Neil aka. Mrfin & Denny aka. Firefly
Enemy Territory map Vesuvius
title Vesuvius
filename Vesuvius.bsp
version final
authors : Neil aka. Mrfin & Denny aka. Firefly
type Objective
spawn points supports up to 64 players, 32 per side
story 1944 Bay of Naples – Allies are advancing through a town where
Axis have been excavating Roman ruins under the streets in search of legendary relics.
Allies need to steal the discovered Urn relic from the excavations.
Meanwhile Mount Vesuvius has started erupting.
Objectives
Axis
1 Prevent the Allies from stealing the Urn.
2 Prevent the Allies from stealing the truck.
3 Prevent the Allies from breaching the South Valley Gate.
4 Prevent the Allies from breaching the East Street Gate.
5 Prevent the Allies from building the Truck Ramp over the lava flow.
6 Prevent the Allies from construction the Ruins Access Rope.
7 Prevent the Allies from breaching the West Ruins Gate.
8 Capture the Forward Flag.
Allied
1 Steal the Urn from the excavated ruins.
2 Get away with the Truck.
3 Breach the South Valley Gate.
4 Breach the East Street Gate.
5 Construct the Truck Ramp over the lava.
6 Construct the Ruins Access Rope.
7 Breach the West Ruins Gate.
8 Capture the Forward Flag
Credits
Thanks Schaffer for the command map
to Detoeni for the light model
Kenny for the Mary model
Thanks also for the playtests – hope you enjoy
Copyright © 2007 Denny & Neil
vesuvius waypoints.rar
295 downloads
- Objective Map
- Large Map Size
- (and 3 more)
(0 reviews)Updated
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CTF Well - ctf_well.pk3
By SunLight
Download pk3 name: ctf_well.pk3
Map name: ctf_well.bsp
Author(s): Trash
Small capture the flag map for Enemy Territory
readme.txt
250 downloads
- CTF Map
- Small Map Size
- (and 3 more)
(0 reviews)Updated
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Whoverops Pyra Beta 1 - whoverops_b1_clean.pk3
By slenderman
Download pk3 name: whoverops_b1_clean.pk3
Map name: whoverops115a.bsp
Author(s): peyote
Other issues: No objective in limbo menu and no icons on command map. Objective very unclear.
The attacking team is determined by whoever captures the flag first. They must then proceed to snatch the Book of the Dead and take it to the truck located outside. The defending team must prevent this happening at all costs.
211 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
(0 reviews)Updated
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Stronghold Beta 1 - stronghold_b1.pk3
By slenderman
Download pk3 name: stronghold_b1.pk3
Map name: stronghold_b1.bsp
Other issues: No objective in limbo menu and no objective markers on command map.
Allies must steal secret documents and Axis have to prevent this.
181 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
(0 reviews)Updated
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Quotidian Beta 1 - quotidian_b1.pk3 and waypoints
By slenderman
Download pk3 name: quotidian_b1.pk3
Map name: quotidian_b1.bsp
Author(s): Avoc and Sage
allies must capture a train station and destroy a few objectives such as fuel trucks
Readme.txt
quotidian_b1 waypoints.rar
215 downloads
- Objective Map
- Large Map Size
- (and 4 more)
(0 reviews)Updated
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Ramelle Beta 1 - Ramelle_b1.pk3 and waypoints
By slenderman
Download pk3 name: Ramelle_b1.pk3
Map name: ramelle_b1.bsp
Axis are attacking the small town of Ramelle after it was taken from them by allied paratroopers in the days following D-day. Almost completely based on the final battle scene from the movie "Saving Private Ryan".
Both teams must fight to capture all 4 areas of the city, the team with the most areas at the end of the map wins. If at the round end both teams have only 2 flags it will end in a tie.
The map is made almost completely with custom textures.
ramelle_b1 waypoints.rar
232 downloads
- KOTH Map
- Small Map Size
- (and 5 more)
(0 reviews)Updated
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Goldrush Easter Beta 1 - g0ldrush_b1.pk3 and waypoints
By slenderman
Download pk3 name: g0ldrush_b1.pk3
Map name: goldrushtest.bsp
Author(s): Zer0Cool
There are number of eggs in the map (in this case 20) which can be taken by both teams and have to be brought to the nests of the teams. After all 20 eggs have been taken 3 new spawn randomly. Every time when one of the 3 eggs is captured, a new one spawns, so there are always 3 eggs in the map till map ends. There can be taken up to 120 eggs per team atm. The team with the most eggs in the end wins.
readme.txt
goldrushtest.gm goldrushtest.way goldrushtest_goals.gm
229 downloads
- CTF Map
- Medium Map Size
- (and 5 more)
(0 reviews)Updated
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ET Tower Beta 27j - ET_Tower_b27j.pk3 and waypoints
By slenderman
Download pk3 name: ET_Tower_b27j.pk3
Map name: Tower_b27j.bsp
Author(s): Bulletbait
Tower -- Allies and Axis battle to control the roof of a tower. Why? Who knows?!
Tower_Readme.txt
tower_b27j.way tower_b27j_goals.gm
343 downloads
- KOTH Map
- Medium Map Size
- (and 5 more)
(0 reviews)Updated
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UJE_CLV Final - UJE_CLV.pk3 and waypoints
By slenderman
Download pk3 name: UJE_CLV.pk3
Map name: UJE_CLV.bsp
Author(s): [UJE]Happy
Axis must escort the tank and get the dynamite to blow up the gas controls, so they can reach their fuel. Bring the fuel to the other tank so it can blow up the first escorted tank and then the Axis need to steal the gold bar. The Allies must prevent this.
readme.txt
uje_clv.rar
183 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
(0 reviews)Updated
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Wodanfires Assault 2 - WodanfiresAssault_2.pk3 and waypoints
By slenderman
Download pk3 name: WodanfiresAssault_2.pk3
Map name: WodanfiresAssault_2.bsp
Author(s): Wodan, Tim =WF= Pigg
The mighty Axis have stolen the Secret Wodanfire Documents from the Allies. The Axis must protect the Documents from Allied attempts to recover them.
wodanfiresassault_2.txt
z_WodanfiresAssault_2_textures.pk3
wodanfiresassault_2 waypoints.rar
205 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
(0 reviews)Updated
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AA Guns - aa-guns_better_fps.pk3 and waypoints
By slenderman
Download pk3 name: aa-guns_better_fps.pk3
Map name: aa-guns.bsp
The allies must destroy the AA-Guns before aircrafts can send some food for the soldiers behind the lines.
aa-guns waypoints.rar
212 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
(0 reviews)Updated
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Villa Gun Alpha 2b - boromir_a2b.pk3 and waypoints
Download pk3 name: boromir_a2b.pk3
Map name: boromir_a2.bsp
Author(s): islander
Villa Gun Alpha2b is an Allies objective map created by -)A(-islander .
The Axis are holding the massive Anti-Aircraft gun in front of the Villa preventing Allied aircrafts from bombing the city.
Allies must gain access to the Villa and dynamite the Gun.
Allied objectives:
Destroy the Side Warehouse Entrance to gain a new way to the Villa Gun!
Destroy the Villa Gate and reach the Villa Gun area!
Destroy the Villa Gun to let our aircrafts start bombing the city!
Axis Objectives:
Don't let them dynamite the Side Warehouse Entrance!
Don't let them destroy the Villa Gate and rebuild it as fast as it's possible!
Defend the Villa Gun at all costs!
readme.txt
boromir_a2 waypoints.rar
222 downloads
- Objective Map
- Small Map Size
- (and 4 more)
(0 reviews)Updated
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ES Ziggurath Sniper Night Beta 2 - ES_Ziggurath_Sniper_Night_B2.pk3 and waypoints
Download pk3 name: ES_Ziggurath_Sniper_Night_B2.pk3
Map name: ES_Ziggurath_Sniper_Night_B2.bsp
Author(s): |ES|LorenZ
Map ES Ziggurath Sniper Night (beta 2) by |ES|LorenZ - This is my first map, made for fun. Many thanks to |ES|Hardstyler and |ES|Grand-Dad for their help.
ES_Ziggurath_Sniper_Night_B2_waypoints.rar
244 downloads
- Sniper Map
- Large Map Size
- (and 3 more)
(0 reviews)Updated
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UJE Parking Sniper - UJE_parking_sniper.pk3 and waypoints
Download pk3 name: UJE_parking_sniper.pk3
Map name: UJE_parking_sniper.bsp
Author(s): [UJE]Niek
Snipermap UJE_parking_sniper made by [uJE] Niek - 2 Parking places in the middle of the city. Both are opponents of eachother so.. Let the best side win ! It's a no crossing map so have alot of fun
uje_parking_sniper_waypoints.zip
227 downloads
- Sniper Map
- Large Map Size
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