Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1043 files
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The Street - the_street.pk3 and waypoints
By stabak
Download pk3 name: the_street.pk3
Map name: the_street.bsp
Other issues: Minimap doesn't line up properly with icons, confusing objective, no lighting work so everything is fully bright.
Briefing:
Allies must infiltrate the axis held streets, and fight their way to
the bank where they must steal the gold and return it safely to the
truck.
Allies:
Primary:
- Destroy the first barrier
- Destroy the second barrier
- Construct the stairs
- Steal the gold
Axis:
Primary:
- Construct the first barrier
- Construct the second barrier
- Destroy the stairs
- Defend the gold
the_street waypoints.rar
192 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
(0 reviews)Updated
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Night of the Wolf Final v1 - notw_finalv1.pk3 and waypoints
By stabak
Download pk3 name: notw_finalv1.pk3
Map name: notw.bsp
Author(s): cyburk
Night of the Wolfes
Briefing:
Axis have to destroy their old Radio Equipment
and the Secret Documents.
Allies:
Primary:
- Defend the Documents and the Radio Station
- Defend the Town Spawn
- Defend the Town Wall
- Build the Commandpost. Destroy the Enemy`s CP!
- Build the Town Door and keep the Axis from destroying it
- Build the Barbed Pamela Hot and Spicy thing!
- Defend the Secret Documents
- Defend the Radio Equipment
Axis:
Primary:
- Destroy the Documents and the Radio Station
- Capture the Town Spawn
- Destroy the Town Wall
- Build the Commandpost. Destroy the Enemy`s CP!
- Destroy the Town Door
- Destroy the Pamela Barbed Wire Stacheldraht Hot and Spicey thing
- Dynamite the Secret Documents
- Dynamite the Radio Equipment
notw waypoints.rar
198 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
(0 reviews)Updated
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Wacht am Rhein - bulge_beta1.pk3 and waypoints
By Unknown
Download pk3 name: bulge_beta1.pk3
Map name: bulge_beta1.bsp
Game : Enemy Territory
Title : Wacht Am Rhein beta 1
Filename : bulge_beta1.pk3
Release date : 12/13/2003
Author : Tom "Menzel" Haskins
Textures : Yes.
Sounds : Yes.
Models : Yes.
--- Notes ---
The map is being released as a public beta. Please test the map and offer feedback in regards to gameplay, map layout, team balance, performance issues and any major bugs or problems found to thaskins@snet.net
--- Description ---
The Axis have begun their last major offensive in the cold snow covered woods of the Ardennes. Striking hard with armored vehicles they quickly push their way into the small Belgian towns. The allies must withstand the offensive and dig in before their lines give way to the Axis assault.
--- Game Objectives ---
Axis Objectives
Primary Objective:**Construct a Bridge over the frozen river.
Secondary Objective:**Destroy any obstacles that impede the progress of the tank.
Primary Objective:**Escort the tank into the town and destroy the Church main doors.
Primary Objective:**Escort the tank as it destroys the Church side door.
Primary Objective:**Dynomite the Allies Command HQ inside the church.
Secondary Objective:**Stop the Allies from constructing a Command Post.
Secondary Objective:**Build your Command Post for improved charge times.
Allied Objectives
Primary Objective:**Stop the Axis from building a Bridge over the frozen river.
Secondary Objective:**Place barriers to impede the progress of the tank.
Primary Objective:**Don't let the tank destroy the Church main doors.
Primary Objective:**Don't let the tank destroy the Church side door.
Primary Objective:**Defend the command HQ inside the church.
Secondary Objective:**Build a Command Post for faster charge times.
Secondary Objective:**Stop the Axis from constructing a Command Post.
---Things that are incomplete ---
*Road brushes and textures will be replaced in final, but as they are now they shouldn't affect gameplay.
*Terrain has some areas where the texturing doesn't blend correctly - will be fixed in final.
*The tank has some rough movements that shouldnt affect gameplay. These will be fixed in final.
*Some areas of the map may not be clipped properly. Please make me aware of any areas so that they may be fixed in final.
*Lighting compile is not high quality, this will be fixed in final.
*Various visual oddities in 16-bit mode.
bulge_beta1 waypoints.rar
255 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
(0 reviews)Updated
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1944 Nordwind 2 - 1944_Nordwind2.pk3 and waypoints
Download pk3 name: 1944_Nordwind2.pk3
Map name: 1944_nordwind2.bsp
Author(s): +KOMMANDO+, Mateos
Mateos has released a newer version of 1944 Nordwind called "1944 Nordwind 2".
Description: The Axis are launching a surprise attack on allied forces.
They are using a Jagdpanther to open the Truckyard Wall to allow an escape with the Allied gold!
1944_nordwind2 waypoints.rar
567 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
(1 review)Updated
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Bad Place 4 Beta 4 - badplace4_beta4.pk3
Download pk3 name: badplace4_beta4.pk3
Map name: badplace4_beta4.bsp
Author(s): MaTeJ
The map Badplace 4 beta 4 is a remake by MaTej
Badplace 4 beta 4 is fragmaps without objects and used mostly for duels, challenges and for war warmup
172 downloads
- Deathmatch Map
- Small Map Size
- (and 4 more)
(0 reviews)Updated
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TWC Fragzone - twc_fragzone.pk3 and waypoints
Download pk3 name: twc_fragzone.pk3
Map name: twc_fragzone.bsp
Author(s): -TWC|Zone, -TWC|John
Map TWC-Fragzone is made by TWC|Zone, editted by TWC|John
TWC-Fragzone is fragmaps without objects and used mostly for duels, challenges and for war warmup
twc_fragzone.way
243 downloads
- Frag Map
- Medium Map Size
- (and 3 more)
(0 reviews)Updated
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Wolfenstein 3D - floor1.pk3
Download pk3 name: floor1.pk3
Map name: floor1.bsp
Gir has has released a nice map which brings us back to the good old days
of Wolfenstein 3D.
This map contains no objects but all the secret areas are includes.
283 downloads
- Frag Map
- Small Map Size
- (and 4 more)
(1 review)Updated
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Axis Flugscheibe Beta 1 - Axis_Flugscheibe_b1.pk3 and waypoints
Download pk3 name: Axis_Flugscheibe_b1.pk3
Map name: axis_flugscheibe_b1.bsp
Author(s): cyburk
The Evil Axis Scientists have developed a UFO Fleet and plan to escape to outer Space to continue their Plan for Galactic Domination. But before they can make their way into the Galaxy they must make sure the Radar Tower is working properly and can open the Loophole to the right Dimension.
An Allied Special Unit has infiltrated the Facility and has orders to Destroy the Cargo onboard of one UFO and Jam the Radar Tower with some modified Radar Transmitter. To get Access to the Tower they must make their way into the Secret Base and switch on two Power Generators. When the Power Generators are working the Allies can insert the modified Transmitter and Jam the Tower.
Allied Objectives:
- Destroy the Main Gate to the Secret Base
- Destroy the Fence to the Secret Base
- Build the Assault Ramp
- Destroy the Rooftop Access
- Capture the Forward Spawn Location
- Build the Command Post Destroy the UFO Cargo
- Switch on Both Generators
- Insert the Transmitter into the Radar Tower
Axis Objectives:
- Defend the Main Gate
- Defend the Fence
- Dont let them Build the Assault Ramp
- Defend the Rooftop Access
- Defend the Forward Spawn
- Build the Command Post Destroy the UFO Cargo
- Dont let the Allies turn on both Generators
- Dont let the Allies Insert the Transmitter into the Tower
axis_flugscheibe_b1 waypoints.rar
209 downloads
- Objective Map
- Large Map Size
- (and 3 more)
(1 review)Updated
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Goldrush GALS - goldrush-gals.pk3 and waypoints
By Unknown
Download pk3 name: goldrush-gals.pk3
Map name: goldrush-gals.bsp
Author(s): RayBan
MAP: goldrush-gals ( Greater Access ) large server
Mod Author: RayBan
Original Map by SplashDamage.
This is a modified version of Gold Rush that allows greater access to
old and new area's while trying to maintain the stock look of the original map.
More improvements over the previous beta 2 version which include,
- More access to ledges throughout the map and not just the bank courtyard.
- New area's added, once again they remain secret's and i wont say where.
- Area at the entrance of the crawl-way near the command post can now be
mined under the bushes, this is to offset how easy is was before when the axis
coverts would use this route to blow the cp, now if they don't watch they can
crawl over a mine by mistake.
- One of the new area's added allows the allies another route into the bank, once
again though.. this route can be easily defended by the axis on larger servers.
- shutters that are in front of the new mg, plus access routes to axis spawn area,
plus the way to the command post, via the light tower are now shootable instead of
being able to open. once destroyed they are gone for the rest of the game.
- Most of the new doors that were added have now been changed to standard et doors,
with louder doors sounds to accompany them and they now swing both way's.
- Other changes include repairs to the original map that had some iffy brushwork and
removed and reclipped over 90% of the ceiling clip brushes. ( the changes to the brushwork
managed to drop the average windings down 14 meg from the stock compile time and lower vis
data... although... only mappers might appreciate that tech talk.. ? fps remains the same.
- new misc repairs where i found some sloppiness in mapping on my part, caulked area's are
no longer visible. other misc differences also.. to many to mention.
this version is intended to hopefully solve the issue of the error MAX_GAMESTATE_CHARS when
the allies win on large servers up to 60 players.for smaller servers the previous version with
the elevators ( goldrush-ga ) still works fine.
Hopefully the average gamer who has played gold rush will not notice anything different as
that was the intention, to keep the map as original looking as possible and to stumble upon
some new area and say to themselves,
"i have played this map hundreds of times and never seen that before... "
Why did i do this??? because on larger servers up to 40 or more players, it's near impossible
for the allied team to win, and hopefully more greater access can improve their chances to win
at least 50% of the time, and personally i have always thought of goldrush as a death match map
and there's more humorous and ambush kill places in this one to make that happen.
goldrush-gals waypoints.rar
428 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
(0 reviews)Updated
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Rhine Bridge 2 - rhine2.pk3 and waypoints
By Unknown
Download pk3 name: rhine2.pk3
Map name: rhine2.bsp
Author(s): Rikard "Drakir" Lindgren
Title : Rhine Bridge 2
Filename : rhine2.pk3
Release date : 2003-07-22
Decription : 1945, Southern Germany. Allied forces are trying to cross the Rhine river
at the last functional bridge. Axis forces are struggling to keep them from
crossing, if the Allied forces succed it may be the turning point of the war."
Program : SD Radiant 1.3.8
Build time : 2 week off an on.
Compile time : 45 minutes
Compile machine : AMD Athlon 2200, 512mb
Installation : Place the rhine2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map rhine.
Textures : I have made a bunch of new textures, provided with shaders in the pk3 file.
Sounds : 1 new sound is provided to give briefing.
-------------------------------------------------
New in version 2
-------------------------------------------------
#.Added a forward spawn flag that both teams can capture to gain closer spawning to the enemy.
#.Moved the Axis spawning place further away, and remade the spawn area so you cannot get trapped inside the bars.
#.Made the bridge construct zone larger. Removed alot of doors.
#.Remade the textures that had Nazi symbols on them so that german servers wont get in trouble.
#.Added Stairs on the other side for Axis to build.
#.Added a ladder on the Allies side buildable, goes to a new created bunker in the middle mountain.
#.Moved the Ammo and Health cabinets up to the new created Allied bunker.
#.Many small alterations on several places.
#.Made some alterations to the caves.
#.Fixed the Black/yellow icons showing up on the Commandmap by making my own images of the actual things.
P.S
I played this map, should be fun.
rhine_bridge waypoints.rar
358 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
(0 reviews)Updated
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Fuel Depot - etdo_fueldepot.pk3 and waypoints
By (Snake)
Download pk3 name: etdo_fueldepot.pk3
Map name: etdo1.bsp
Allied objectives
1 "Primary Objective:
Destroy the Fuel Depot."
2 "Secondary Objective:
Destroy the Depot Defense by the Satchel Charge."
3 "Secondary Objective:
Destroy the Generator to open the Back Doors."
4 "Secondary Objective:
Capture the Forward Bunker and secure from the Axis reclaimings."
5 "Secondary Objective:
Construct an Assault Ramp up to the Axis Forward Bunker."
6 "Secondary Objective:
Prevent the Axis from establishing a Command Post."
7 "Secondary Objective:
Establish a Command Post to increase a charge speed."
Axis objectives
1 "Primary Objective:
Defend the Fuel Depot."
2 "Secondary Objective:
Construct the Depot Defense to prevent Allies from the Axis Fuel Depot."
3 "Secondary Objective:
Defend the Generator which holds the Back Doors shut from the Allies."
4 "Secondary Objective:
Defend either reclaim the Forward Bunker from the Allies."
5 "Secondary Objective:
Prevent the Allies from constructing an Assault Ramp up to the Forward Bunker."
6 "Secondary Objective:
Establish a Command Post to increase a charge speed."
7 "Secondary Objective:
Prevent the Allies from establishing a Command Post."
etdo1 waypoints.rar
647 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
(2 reviews)Updated
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Ice Sniper - ice_sniper.pk3 and waypoints
By Joker
Download pk3 name: ice_sniper.pk3
Map name: ice_sniper.bsp
Two seperated side, covered with snow. Many sniping spots, perfect for sniperwar.
ice_sniper waypoints.rar
234 downloads
- Sniper Map
- Large Map Size
- (and 4 more)
(0 reviews)Updated
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UJE Sniper - UJE_sniper.pk3 and waypoints
By Joker
Download pk3 name: UJE_sniper.pk3
Map name: UJE_sniper.bsp
Author(s): [UJE]Niek
A great sniping map. Two seperated side, equal chances. Let the fun begin.
No objective, perfect map for sniperwar.
uje_sniper waypoints.rar
225 downloads
- Sniper Map
- Large Map Size
- (and 3 more)
(0 reviews)Updated
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Basket Panzer - basket_panzer.pk3 and waypoints
By Joker
Download pk3 name: basket_panzer.pk3
Map name: basket_panzer.bsp
"It is the victory of the team which got more scores."
Allies objectives:
Dunk as many objective as possible.
Prevent Axis from scoring!
Axis objectives:
Dunk as many objective as possible.
Prevent Allies from scoring!
Could copy waypoints from golden dunk, rename them and see if that works?
basket_panzer.gm basket_panzer.way
234 downloads
- Panzer Map
- CTF Map
- (and 4 more)
(0 reviews)Updated
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UJE Pool Panzer - UJE_pool_panzer.pk3
By Joker
Download pk3 name: UJE_pool_panzer.pk3
Map name: ctf_pool_v2.bsp
Author(s): Red (J.Le' Vesconte)
It's Do or Die , take the other teams gold before they take yours!!
Allies objective:
- Steal the gold crates.
- Prevent axis from stealing the gold crates.
Axis objective:
- Steal the gold crates.
- Prevent allies from stealing the gold crates.
192 downloads
- Panzer Map
- CTF Map
- (and 5 more)
(0 reviews)Updated
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Goldrush GA - goldrush_ga.pk3 and waypoints
By Unknown
Download pk3 name: goldrush-ga.pk3
Map name: Goldrush-GA.bsp
Author(s): RayBan
This is a modified version of Gold Rush that allows greater access to
old and new area's while trying to maintain the stock look of the original map.
More improvements over the previous beta 2 version which include,
- More access to ledges throughout the map and not just the bank courtyard.
- New area's added, once again they remain secret's and i wont say where.
- Area at the entrance of the crawl-way near the command post can now be
mined under the bushes, this is to offset how easy is was before when the axis
coverts would use this route to blow the cp, now if they don't watch they can
crawl over a mine by mistake.
- One of the new area's added allows the allies another route into the bank, once
again though.. this route can be easily defended by the axis on larger servers.
- Most of the new doors that were added have now been changed to standard et doors,
with louder doors sounds to accompany them and they now swing both way's. The doors
inside the bank remain the same in that they will stay open until shut manually,
and they only open/close one way as before. The doors that were changed over still
will show no icons to indicate they can be used.. trial and error and you will find
them all. 8 of the original doors in gold rush that were once just for looks can
be used in this mod. other new doors are added in new area's.
- Elevator sounds are louder, since they were hardly noticable in gameplay with the
sounds of war fighting all around.
- Other changes include repairs to the original map that had some iffy brushwork and
removed and reclipped over 90% of the ceiling clip brushes. ( the changes to the brushwork
managed to drop the average windings down 14 meg from the stock compile time and lower vis
data... although... only mappers might appreciate that tech talk.. ? fps remains the same.
This will probably be the final version i will do, since a major overhaul of the original
map would be needed to add any more area's, and im not in the mood to go that route.
Hopefully the average gamer who has played gold rush will not notice anything different as
that was the intention, to keep the map as original looking as possible and to stumble upon
some new area and say to themselves,
"i have played this map hundreds of times and never seen that before... "
Why did i do this??? because on larger servers up to 40 or more players, it's near impossible
for the allied team to win, and hopefully more greater access can improve their chances to win
at least 50% of the time, and personally i have always thought of goldrush as a death match map
and there's more humorous and ambush kill places in this one to make that happen.
goldrush-ga waypoints.rar
343 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
(0 reviews)Updated
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Snatch 3 - snatch3.pk3 and waypoints
By Unknown
Download pk3 name: snatch3.pk3
Map name: snatch3.bsp
Author(s): SteelRat
Map Objectives
---------------------
Allied Objectives
Primary objectives:
*Steal the Radar Parts from the radar tower.
*Steal the Truck and escape with the Radar Parts.
Secondary Objectives:
*Destroy the Main Gate.
*Construct the Command Post.
*Destroy the Axis Command Post.
*Destroy the Radio Wall.
Axis Objectives:
Primary objectives:
*Stop the Allied forces from stealing the Radar Parts!
*Prevent the Allies from stealing the Truck!
*Prevent the Allies from escaping with the Truck!
Secondary objectives:
*Prevent the Allies from detroying the Main Gate.
*Destroy the Allied Command Post.
*Construct the Command Post.
*Prevent the Allies from detroying the Radio Wall.
snatch3 waypoints.rar
337 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
(1 review)Updated
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Library Beta 3 - library_b3.pk3 and waypoints
Download pk3 name: library_b3.pk3
Map name: library_b3.bsp
Author(s): BlAcky
Description:
The allies have to take over a flag and escort the tank to destroy the generator which will give access to the Library.
Steal the secret documents and transmit the strategic view of the surrounding mountains helping the allies forces to coordinate their attacks.
Short overview of the changes:
+ added lamps/lights
+ added details (to the whole map)
+ added sounds (generator, ocean, transmitter)
* changed the skybox
* rebuilt the flag-house
* rebuilt the roadway (1st stage)
* rebuilt the tank-barrier
* bug fix
library_b3 waypoints.rar
269 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
(0 reviews)Updated
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Fueldump Revenge - fueldump_revenge.pk3 and waypoints
Download pk3 name: fueldump_revenge.pk3
Map name: fueldump_revenge.bsp
Author(s): Rod "Zer0"
Changes from original map:
Changed objectives from Allies to Axis Changed snow to summer Removed MG Nest and added a new Tower MG Allied Have an extra Spawn In The Fuel Dump Bunker Axis Command Post enable an Axis Spawn in the garage Axis MG Tower (near at axis command post changed position) New stuffs added
fueldump_revenge waypoints.rar
563 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
(2 reviews)Updated
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Eagles 2 Alpha 6 - eagles2_a6.pk3 and waypoints
By Unknown
Download pk3 name: eagles2_a6.pk3
Map name: eagles2_a6.bsp
Author(s): Rikard "Drakir" Lindgren / Eagles2 remake by Scrupus
Map Info - Eagles 2
10mb
-------------------------------------------------
This is a remake of Drakir's map Eagles1. It is based on the map source file release by Drakir in 2004.
Some objectives have been changed from the original version and several have been added - please check objective list and command map for details.
Architecture have been changed and some new strctures added, and game athmosphere is also changed by adjusting lightning and sound.
Thanks to Drakir for releasing the map source for this map, I hope players will enjoy this remake but credits should still go Drakir for an excellent map idea and layout.
-------------------------------------------------
Map Details
-------------------------------------------------
Author : Rikard "Drakir" Lindgren / Eagles2 remake by Scrupus
Map Name : Eagles2 Alpha 6
BSP Name : eagles2_a5
Release date : 2007-03-11
Release type : Alpha/Playtest
Gametime : 40 minutes (20+10+10)
Suggested teams : 6 vs 6
Max players : 20 vs 20 (40 spawnslots)
Gametypes : Objective,Campaign,Stopwatch
Gameengine : Wolfenstein: Enemy Territory
-------------------------------------------------
Map Objectives
-------------------------------------------------
Allies:
#. Destroy the Avalanche wall and the Side Tunnel to gain access to Werfen Village.
#. Capture the Town Spawn Flag, this will force axis back to the castle.
#. Dynamite the door to the tram station so allies can get access to the trams. This will also make the Town Spawn permanent.
#. Take the trams up to Schloss Adler (Castle of eagles) and capture the Castle Spawn Flag.
#. Steal the documents in the Castle main hall - first time allies steal them will make Castle Spawn permanent.
#. Damage the Generator to open the library doors under the main hall, for alternative attack route.
#. Bring the documents to the Bus Garage in the Werfen Village.
#. Escort the bus to the airfield.
#. Repair the bridge if the axis destroy it, so the bus can get into to the airfield.
#. Destroy the airfield radio to secure the escape from the area - this is final objective.
Axis:
#. Delay the destruction of the Avalanche wall.
#. Build the High guardtower to get better defence at the side tunnel.
#. Make sure allies don't get the forward spawnflag in the village.
#. Defend the forward spawn in the castle.
#. Defend the documents in the main hall, make sure they dont bring them to the bus.
#. Stop the allies from escorting the bus to the airfield - bus can be damaged with airstrikes and grenades.
#. Destroy the bridge to prevent the bus from reaching the airfield.
#. Defend the airfield radio at all cost - this is final objective.
eagles2_a6_readme.txt
eagles2_a6 waypoints.rar
302 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
(1 review)Updated
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Fort Paderborn Beta - ET_Fort_Paderborn_beta.pk3 and waypoints
Download pk3 name: ET_Fort_Paderborn_beta.pk3
Map name: fort_paderborn.bsp
Author(s): StoerFaktoR
Axis has stolen a highly secret blueprint of a new long-range rocket type called V1. Allied has to enter the fort of Paderborn and get it back.
A small note:
On etpro the secret docs are not displayed correctly on the limbomap (black+yellow square).
In all other mods, they are displayed correctly.
Greetings and thanks to:
sl.Rippchen (splatterladder.com) for testing and suggestions
d3Xter (rtcwmap.de) for testing and suggestions
Schnoog (wolffiles.de) to provide a test server
fort_paderborn waypoints.rar
219 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
(0 reviews)Updated
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Codename Lachs - codename_lachs.pk3 and waypoints
By Strobel
Download pk3 name: codename_lachs.pk3
Map name: codename_lachs.bsp
Author(s): =BO= GanjaMan.
-------------------------------------------------
The map is based on a real plane production site from WWII - Codenamed "Lachs" (Salmon) - at Walpersberg. For those interested in history you can find informations here:
http://www.walpersberg.de/ - English, French and German
http://de.wikipedia.org/wiki/REIMAHG - German only
-------------------------------------------------
OBJECTIVES (ALLIES):
1 "Primary Objective:Repair and Escort the Tank."
2 "Primary Objective:Escort the Tank and Blow up the Main Gate for access to the Design Plans."
3 "Primary Objective:Retrieve Design Plans and return it to the Truck."
4 "Primary Objective:Escape with the truck to safety."
5 "Secondary Objective:Blow up The Main Gate."
6 "Secondary Objective:Capture the forward Flag for advanced spawn locations."
7 "Secondary Objective:Construct and Prevent the Axis from fortifying their position with a Command Post."
OBJECTIVES (AXIS):
1 "Primary Objective:Prevent the Axis from Repairing and Escorting the Tank."
2 "Primary Objective:Prevent the Axis from escorting the Tank and blowing up the Main Gate."
3 "Primary Objective:Defend The Design Plans from the Allied Troops."
4 "Primary Objective:Prevent the Allies escaping with the Truck."
5 "Secondary Objective:Prevent the Allies from blowing up the Main Gate."
6 "Secondary Objective:Defend the the forward Flag for advanced spawn locations."
7 "Secondary Objective:Construct and Prevent the Allies from fortifying their position with a Command Post."
-------------------------------------------------
The map is pretty large and can be played with 16+ players pretty well.
Snipers can have their fun as well as close range fighters, engineers are needed and the wide open parts will attract a lot of artillery and airstrikes.
A little bit confusing are the doors, most of them are showing the axis team door logo but can be opened even by allies. Also there are a lot of doors that can't be opened but they don't look like that.
The runway on top of the mountain is accessible by the axis side or disguised allied cov ops.
A very important objective of this map is the neutral spawn point in the middle of the map (see command map screenshot). If not taken by allies the way to the line of skirmish really can be long. Same for the axis team when the blueprints are stolen and the allies are escaping with the truck.
codename_lachs waypoints.rar
221 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
(0 reviews)Updated
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Greece - greece.pk3
By Chuckun
Download pk3 name: greece.pk3
Map name: greece6.bsp
Author(s): Lennybal
//What to do when you are on Axis side:
-Destroy the village gate
-Destroy the villa doors (This let you capture the village)
-Destroy the entrance barricade, so axis can get trough and attack
allied soldiers from the back
//What to do when you are on Allied side:
-Defend the village gate
-Defend the villa doors
-Defend the entrance barricade
Attached is a texture fix.
Greece Readme.txt
Texturefix.pk3
240 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
(0 reviews)Updated
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Operation Desert - op_desert.pk3 and waypoints
Download pk3 name: op_desert.pk3
Map name: op_desert.bsp
Author(s): 'StoerFaktoR
Operation Desert by 'StoerFaktoR
The Germans have holed up in the desert after they have stolen the gold from the Americans.
The allies need to find a switch.
In order to open a door for a few seconds.
The gold will be brought back to the American Truck.
The Secured Door is open only for a few seconds.
Then the door locked again
and you have to press the button again.
You can do it alone if you're fast.
But a second team mate would be advisable
he presses this button so the door opens again.
opdesreadme.txt
op_desert waypoints.rar
189 downloads
- Objective Map
- Medium Map Size
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Wurttemburg Beta 2 - wurttemberg_b2.pk3
By Papito
Download pk3 name: wurttemberg_b2.pk3
Map name: wurttemberg_b2.bsp
Author(s): spaffdog
- Allies spawn slightly further away from the tank than axis. it's a rush to either build or setup for a defense.
- once the allies have repaired the tank the axis spawn now becomes the allies spawn and forces teh axis back to the factory.
- The allies must continue to move the tank forward towards the factory gates
- Allies must repair the bridge to advance to the factory gates
- Blow the factory gates
- Advance the tank to the side and blast through the wall
- Allies CP spawn upon repair/construction
- H/A crates available near teh allies cp to help with the push towards the gates and ultimately inside
- Once the gate and the side wall have been blown it's time to steal teh docs and run them back to the transmitter (in an abandonded house near the intitial tank start.
196 downloads
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- Medium Map Size
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