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Wolfenstein: Enemy Territory Maps for Downloads.

1043 files

  1. Mountain Assault Beta 1 - beta_low_mount_ass.pk3 and waypoints

    Download pk3 name: beta_low_mount_ass.pk3
    Map name: beta_low_mount_ass.bsp
    Author(s): Leif  "LowLife" Hansen
     
    Decription: A small radar relay station located in Norway is used by the Axis to transmit intelligence info about Allied troop movements. It is imperative that the Allies destroy this installation before any operations in this area can start!
     
    Objectives:
    # The Allies need to capture forward spawn location, dynamite the radio controls, dynamite the radio tower, dynamite the radar controls.
     
    # The Axis need to prevent the Allies from destroying any of the mountain installations electronics.
    beta_low_mount_ass waypoints.rar

    220 downloads

       (1 review)

    Updated

  2. Canyon Depths Beta 7 - canyon_depths_b7.pk3 and waypoints

    Download pk3 name: canyon_depths_b7.pk3
    Map name: canyon_depths_b7.bsp
    Author(s): Yatta_Yatta-O_o
     
    HUNK_MEGS Issue: com_hunkmegs needs to be at least 100.
     
    A large, mysterious, and over-armed allied outpost has been spoted in North Africa. A panzer division was sent to assault but got caught in a sand storm just before the attack, sparing a single, supplyless Jagdpanther.
    canyon_depths_b7 waypoints.rar

    187 downloads

       (0 reviews)

    Updated

  3. Bergheim Beta 2 - bergheim_beta2.pk3

    Download pk3 name: bergheim_beta2.pk3
    Map name: bergheim_b2.bsp
     
    wm_mapdescription allied "Capture the Fortress flag and defend it." wm_mapdescription axis "Defend at all costs the Fortress!" wm_mapdescription neutral "Allies have reached the small town of Bergheim that they need to take over in order to have an advanced settlement.They have to capture the Fortress flag."

    181 downloads

       (0 reviews)

    Updated

  4. Field HQ Beta 4 - field_hq_b4.pk3 and waypoints

    Download pk3 name: field_hq_b4.pk3
    Map name: field_hq_b4.bsp
     
    Allies Objectives:
    Blow Main Door
    Blow Side Door
    Build Field HQ (transmitter)
    Build CP for forward spawn 1
    Steal Key Card and Secure at door controls
    Capture Forward Bunker to gain forward spawn 2
    Steal the Documents and return them to the Field HQ (transmitter).
     
    Axis can build CP but gain no spawn. Field HQ can bestroyed with Satchel and Dyno.
    There are 3 doors that require axis uniform to enter.
    field_hq_b4 waypoints.rar
    field_hq_b4 waypoints 0.9.rar

    179 downloads

       (0 reviews)

    Updated

  5. ET Center Final - etcenter_final.pk3 and waypoints

    Download pk3 name: etcenter_final.pk3
    Map name: etcenter_final.bsp
    Author(s): Decoy
     
    Allies must repair the Door Controls to be able to open the Depot Doors.
    They must destroy the service door after capturing the Depot Flag Spawn.
    They must destroy the Storage Door or the Main Facility Door to gain access to the Radar Control Room.
    Build a Command Post to secure a forward spawn.
    Capture the Radar Parts and return them to the truck waiting at the Depot.
    (Constructible fortification available for the side door)
     
    The map looks smaller than it is on the layout screenshot.
    etcenter_final waypoints.rar

    307 downloads

       (0 reviews)

    Updated

  6. Haemar Beta 1 - Haemar_b1.pk3 and waypoints

    Download pk3 name: Haemar_b1.pk3
    Map name: Haemar_b1.bsp
    Author(s): Neel 'Dyal' Largeron
     
     
    Objectives Allies:
    Primary: Repair the Escape Truck. Primary: Escape with the Documents in the Truck. Primary: Destroy the Main Entrance. Primary: Construct an Assault Ramp up the North Side of the Ramparts. Secondary: Capture the Old City. Secondary: Destroy the Doors Controls. Secondary: Build or at least prevent the Axis from establishing a Command Post. Objectives Axis:
    Primary: Prevent the Allies from repairing the Escape Truck. Primary: Stop the Allies from escaping with the Documents. Primary: Defend the Main Entrance. Primary: Prevent the Allies from constructing an Assault Ramp and destroy it if they manage to build it. Secondary: Prevent the Allies from destroying the Doors Controls. Secondary: Build or at least prevent the Allies from establishing a Command Post. Secondary: Defend the Old City. Straight from the author's post:
     
     
     
    I would just like to insist on 2 points:
    the map is smaller that it seems the gameplay is really quite complex, so don't judge it too quickly To Serveradmins
     
     
    I advise you to increase the timelimit to 14-17min on 12+ players publics servers
    and reduce the first part to 9-11min in the case allies are getting annihilated by axis,
    I left the needed code change in the .script with "PSA" on the 2 lines.
    Then you just need to put the modified file in another /map folder.
    haemar_b1 waypoints.rar

    316 downloads

       (0 reviews)

    Updated

  7. WTC Heist - wtc_heist.pk3 and waypoints

    Download pk3 name: wtc_heist.pk3
    Map name: wtc_heist.bsp
     
    The Allied Gold is located on the top of Tower 2. Each tower has 2 elevators running from street level to the 107th floor, where forward spawns are located.
    The rooftops are accessible. Travel between towers is possible via the rooftop exhaust fans. A taxicab and NYPD car patrol the streets below. The West St. entrance to the Marriott Hotel houses a neutral command post.
     
    wtc_heist waypoints.zip

    277 downloads

       (0 reviews)

    Updated

  8. Jail Bus Beta 1 - jailbus_b1.pk3

    Download pk3 name: jailbus_b1.pk3
    Map name: jailbus_b1.bsp
    Author(s): Masterkiller
     
    ==============================================
    JAILBUS_B1
    ==============================================
     
    neutral:
     
    * "Allies are in jail in the Axis city. Axis had some good time on the Bar and Allies will try to steal the Henschel Trolleybus and escape the city whit it!"
     
    allied:
     
    * "Allies need to steal the Henschel Trolleybus then make the way to leave the city."
     
    axis:
     
    * "Axis need to stop the Allies troups reaching the escape zone whit the Henschel Trolleybus."
     
    ==============================================
     
    MAP OBJECTIVES:
     
    Axis Objective Descriptions
     
    1. "Primary Objective:**Stop the Allies from stealing the Henschel Trolleybus from the Bar Station."
    2. "Primary Objective:**Disable or obstruct the Henschel Trolleybus to prevent it reaching the Escape Zone."
    3. "Primary Objective:**Construct The Trolleybus Barrier #1 to obstruct the Henschel Trolleybus."
    4. "Primary Objective:**Construct The Trolleybus Barrier #2 to obstruct the Henschel Trolleybus."
    5. "Primary Objective:**Construct The Trolleybus Barrier #3 to obstruct the Henschel Trolleybus."
    6. "Secondary Objective:**Prevent the Allies to open a way from the main Back Door and 2 Back Door and steal the Henschel Trolleybus."
    7. "Secondary Objective:**Contruct or destroy the MG gun in the city."
    8. "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Hotel SleepWell."
     
     
     
    Allied Objective Descriptions
     
    1. "Primary Objective:**Steal a Tank from the Axis Tank Depot."
    2. "Primary Objective:**Protect the Henschel Trolleybus and escort it to the Escape Zone."
    3. "Primary Objective:**Destroy The Trolleybus Barrier #1 if obstruct the Henschel Trolleybus."
    4. "Primary Objective:**Destroy The Trolleybus Barrier #2 if obstruct the Henschel Trolleybus."
    5. "Primary Objective:**Destroy The Trolleybus Barrier #3 if obstruct the Henschel Trolleybus."
    6. "Secondary Objective:**Destroy the main Back Door and 2 Back Door to open a way to steal the Henschel Trolleybus."
    7. "Secondary Objective:**Contruct or destroy the MG gun in the city."
    8. "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Hotel SleepWell.

    341 downloads

       (1 review)

    Updated

  9. V1 Rocket Beta 2 - v1rocket_b2.pk3 and waypoints

    Download pk3 name: v1rocket_b2.pk3
    Map name: v1rocket_b2.bsp
    Author(s): FireFly
     
    Allies:
     
    - Escort the Lorraine carrying the V1 Rocket
    - Repair the bridge
    - Destroy the main entrance
    - Secure the rocket onto the train cart
    - Steal fuel for the rocket and launch it
    v1rocket_b2 waypoints.rar

    190 downloads

       (0 reviews)

    Updated

  10. Summer Palace Beta 1 - summer_palace_b1.pk3 and waypoints

    Download pk3 name: summer_palace_b1.pk3
    Map name: summer_palace_b1.bsp
    Author(s): Blushing_Bride
     
    Summer Palace Description
     
     
    I've not seen this map on any other server, but I enjoy it. I've uploaded the version I have, however at the moment it's not wanting to open locally. Claiming it can't find the .bsp which is clearly zipped up inside. I'd be curious if anyone else has issues with it. I know it USED to work.
    summer_palace_b1 waypoints.rar

    265 downloads

       (0 reviews)

    Updated

  11. Mario ET Beta 1 - mario_ET_b1.pk3 and waypoints

    Download pk3 name: mario_ET_b1.pk3
    Map name: mario_et_b1.bsp
     
    Map Walkthrough:
     
    http://www.youtube.com/watch?v=QRdK9v4vXdw
     
    mario_et waypoints.rar

    282 downloads

       (1 review)

    Updated

  12. Capuzzo Beta 1 - capuzzo_b1.pk3 and waypoints

    Download pk3 name: capuzzo_b1.pk3
    Map name: capuzzo_b1.bsp
    Author(s): {SSF}Sage and Pegazus
     
    January 1943 - The war in Africa is finally coming to an end. The Allied intelligence has discovered a group of Axis engineers planning a new super plane in Capuzzo Airport. Allies are attempting to break into the airport, steal the blueprints and escape with a Super marine Seafire.
    capuzzo_b1 waypoints.rar

    286 downloads

       (1 review)

    Updated

  13. TM Jungle Beta 1 - tm_jungle_b1.pk3

    Download pk3 name: tm_jungle_b1.pk3
    Map name: tm_jungle_b1.bsp
    Author(s): Tomasz Malewski
     
    Island map where Allies try to steal document from island defending by Axis.
     
    Allied objectives:
    Allies have to steal document and bring it to beach.
     
    Axis objectives:
    Axis have to defend document and middle capturable spawn point.

    144 downloads

       (0 reviews)

    Updated

  14. 1944 Nordwind Summer - 1944_nordwind_summer.pk3 and waypoints

    Download pk3 name: 1944_nordwind_summer.pk3
    Map name: 1944_nordwind_summer.bsp
     
    ***Changes***
     
    The gameplay is the same like the original. Only the textures and the tree models has been changed.
    1944_nordwind_summer waypoints.rar

    208 downloads

       (0 reviews)

    Updated

  15. 1944 Nordwind - 1944_nordwind.pk3 and waypoints

    Download pk3 name: 1944_nordwind.pk3
    Map name: 1944_nordwind.bsp
     
    Map Story
     
    The Axis have launched their counter offensive to the allied advance. The Axis Operation Nordwind seeks to capture a gold deposit located in the village. They plan on repairing a Jagdpanther and escort it to the deposit, steal the Gold, and escort the Gold-Truck to their base.
     
    Allied Objectives:

      The Jagdpanther, prevent the Axis from repairing it. The Gold, prevent the Axis from stealing it. The Truck, prevent the Axis from stealing it. The Command post. The Warehouse door, prevent the Axis from dynomiting it. The Allied Truck Blockade, construct it to prevent the truck from passing.
      Axis Objectives:

      The Jagdpanther, escort it to the truckyard to blow up the wall. The Gold, steal it and get it to the truck. The Truck, once both gold crates are loaded escort it to the Axis base. The Command post. The Warehouse door, dynamite it to access the Axis forward spawn. The Allied Truck Blockade, dynamite it to allow the truck to pass.
      1944_nordwind waypoints.rar

    548 downloads

       (0 reviews)

    Updated

  16. Pirates Final - pirates.pk3 and waypoints

    Download pk3 name: pirates.pk3
    Map name: pirates.bsp
    Author(s): FireFly
     
    Background Story:
     
    The caribbean, June 1943
     
    The Axis are guarding two gold crates inside an old pirate ship.
    The Allies must gain access to the seaport, Steal both crates from the pirate ship and secure them at the escape truck.
     
     
    Axis Objectives:
     
    The Old City: Defend our Spawn at the Old City.
    The Main Entrance: Defend the Main entrance from being breached.
    The Side Entrance: Defend the Side entrance from being breached.
    The Gold Crates: Stop the Allies from stealing both Gold Crates from the Pirate Ship.
    The Command Post: Prevent the Allies from establishing a Command Post.
    The Command Post: Establish a Command Post.
     
     
     
    Allied Objectives:
     
     
    The Old City: Capture the Old City.
    The Main Entrance: Destroy the Main entrance.
    The Side Entrance: Destroy the Side entrance.
    The Gold Crates: Steal Both Gold Crates from the Pirate Ship and secure them at the Escape Truck.
    The Command Post: Establish a Command Post.
    The Command Post: Prevent the Axis from establishing a Command Post.
    pirates waypoints.rar
    pirates.gm pirates.way pirates_goals.gm

    732 downloads

       (4 reviews)

    Updated

  17. PHA Chateau - pha_chateau.pk3 and waypoints

    Download pk3 name: pha_chateau.pk3
    Map name: pha_chateau.bsp
    Author(s): RiFFLeR
     
    The Axis have taken over a Chateau and are using it as a base of operations. Deep within the library of the Chateau are secret documents. The Allies need to steal those documents and transmit them as soon as possible!
     
    Allied Objectives :
     
    1 "Break into the Chateau"
    2 "Steal the Top Secret Documents"
    3 "Transmit the Top Secret Documents"
    4 "Capture the Grand Staircase"
    5 "Construct the Command Post"
     
    Axis Objective :
     
    1 "Defend the Chateau"
    2 "Defend the Top Secret Documents"
    3 "Stop the Allies from transmitting"
    4 "Hold the Grand Staircase"
    5 "Construct the Command Post"
     
    pha_chateau waypoints.rar

    211 downloads

       (0 reviews)

    Updated

  18. UFC CK - ufc_ck.pk3

    Download pk3 name: ufc_ck.pk3
    Map name: ufc_ck.bsp
    Author(s): Masterkiller
     
    neutral:
    Knife Fight 1 on 1 in the UFC Octagon (Deathmatch).
    Team whit the Most opponents kill win the match .
     
    allied:
    Try to kill the most Allies Players whit your Knife in the UFC Octagon to win the match!
     
    axis:
    Try to kill the most Axis Players whit your Knife in the UFC Octagon to win the match

    211 downloads

       (0 reviews)

    Updated

  19. UJE Room Panzer Beta 3 - UJE_room_panzer_b3.pk3 and waypoints

    Download pk3 name: UJE_room_panzer_b3.pk3
    Map name: UJE_room_panzer.bsp
    Author(s): [UJE]Niek
     
     
    This is a first playable beta version of room panzer.
    pretend yourself in my house it wouldt almost look like this.
    It's a pure funmap .
    uje_room_panzer waypoints.rar

    211 downloads

       (0 reviews)

    Updated

  20. UJE Lava Panzer Beta 1 - UJE_lava_panzer_b1.pk3 and waypoints

    Download pk3 name: UJE_lava_panzer_b1.pk3
    Map name: UJE_lava_panzer.bsp
    Author(s): [UJE]Niek
     
    a map mostly filled with containers and trucks.
    It's made for panzer war to really have a good time.
    I hope everybody has a lot of fun in this map
     
    I want to say special thanks to [uJE]C for his help with
    the script and the shaders.
    uje_lava_panzer waypoints.rar

    225 downloads

       (0 reviews)

    Updated

  21. Tram Fight Beta 2 - trmfght_beta2.pk3 and waypoints

    Download pk3 name: trmfght_beta2.pk3
    Map name: trmfght_beta2.bsp
    Author(s): FireFly
     
     
    ====================================================
    Please note: This is the second public release and may contain bugs.
     
     
    ====================================================
    title: Tramfight! beta2
    file: trmfght_beta2.pk3
    author: FireFly
    email address: dennyv@myrealbox.com
    website: http://beam.to/tramfight
    release date: September 8th 2005
     
    ====================================================
    Play Information
     
    gametype: wolfmp, wolfsw
    new sounds: yes
    new graphics: yes
    new music: no
    new models: yes
    prefabs: no
     
    ====================================================
    Construction
     
    base: scratch
    editor: GTK Radiant 1.3.13
    other programs: 3Dmax7, PhotoshopCs2
    build time: 3 months.
    total compile time: 50 mins.
    ====================================================
     
    Changes from previous tramfight! beta1 version:
     
    Gameplay:
     
    The whole erea where the wooden bridge and command post was has been replaced with an indoor structure:
    containing an old castle and a church. This forced me to make the map some 1000 units bigger.
     
    The game now has 3 stages:
     
    stage1) Allies must drive the tram to the old castle:
    Once there the iron gates in the church will open where the venom cannon (objective) lies.
    The tram can not be moved untill the next stage has been completed.
     
    stage2) Allies must steal this venom cannon and deliver it to the tram.
     
    stage3) Allies must drive the tram ,containing the objective, to the second station.
     
     
    Spawns
     
    - Axis can nolonger enter the allied spawn (station1) to prevent spawnkilling
     
    - Allied spawn (station1) now has an alternate exit.
     
    - Now 24 players per team can spawn instead of 18 to avoid players to get stuck in eachother while spawning
     
    - The axis Spawn (station1) has moved to the south. Therefor Axis and Allies will nolonger spawn in the same room.
     
    - The second axis spawn (station 2) now has a third exit that will lead towards a tower (for sniping)
     
    - Different autospawns for both axis and allies.
    In beta1 the position of the tram would decide where players would autospawn.
    This caused allot of confusion with players as often the autospawns would constantly change within seconds.
    In this version players will only change spawns when allies manage to get the tram to the 'old castle'.
     
    - The constructible flag has been replaced by a normal "capture the flag" (like in railgun),
    once captured players will never autospawn at the flag, but have to pick it in the limbo menu....
     
     
    Misc
     
    - A shortcut has been created from the axis spawn towards the allied spawn to intercept the tram.
     
    - Players can now reach the courtyard by a shortcut from the west.
     
    - 1 extra mg has been added that needs to be constructed ( 2 in total: 1 for axis / 1 for allies)
     
    - Redid the sky texture: less clouded and added a sunny sunshader to it (photoshop flares included)
     
    - Overall: Redid some of the existing textures, added a bunch of new custom textures and added more details to the map.
     
    - Some new ambient sounds where added.
     
     
     
    The tram
     
    -The tram model has been rebuild from scratch: it's now 1/3 smaller and is looking more realistic by adding more details.
    The original model was way too big. I expected that the tram would be crowded with allies,
    But in fact only 1 or 2 allies would board the tram. Therefor I made it smaller.
    I also got rid of the weapon & panzerclips covering the tram windows.
    For some reason they often would not stop panzers penetrating the windows.
     
    - Tram will now cast a shadow on the ground ( thanks to Detoeni)
     
     
     
    The generator
     
    - Allies can now construct a generator that will increase the speed of the tram.
    Once build the tram will speed up from 120 units per second to 200 units per second
    (the tug in 'railgun' also has a speed of 200 units /sec) The speed increase only applies to the allied team:
    When an axis players enters the tram the speed will always remains 120 units /sec.
    When build, the axis can destroy the generator with dynamite only..
     
    Note: When the generator is constructed players can use the generator to jump on the roof section of the old castle.
     
    ==================================================================================
     
    Distribution / Permissions
     
    This is the second trial of this map and may not be modified in anyway as to appear as a
    completed map by anyone else than the author.
     
    Authors May Not decompile the BSP as a base to build additional levels.
    The possibility of using items from this map as prefabs and/ or models is possible, but you must obtain the author's written permission first.
     
    This file may not be commercially exploited in any way.
     
    ====================================================
    trmfght_beta2 waypoints.rar

    373 downloads

       (1 review)

    Updated

  22. MLB Beach - mlb_beach.pk3 and waypoints

    Download pk3 name: mlb_beach.pk3
    Map name: mlb_beach.bsp
     

    Installation:
    -------------
    extract the PK3 using WINZIP, or WINRAR into your
    Etmain folder. Something like this (C:\Program Files\Wolfenstein - Enemy
    Territory\etmain)
    Run the game, and play.
     
    Beach - the making of:
    ----------------------------
     
    Conversion by Marko, Lowlife and Bob le Roux of the [FuN] Beach map (orgininally made by Marko)
     
    More information and screenshots available on http://marko.hd.free.fr
     
    Lefty - Custom Voices / GertH - Command map maker
     
    Sponsors:
    ----------------------------
    MLB is sponsored by X3M servers (http://www.x3mservers.net).
     

    Testing Team:
    --------------
     
    -7Co- guys: Burniole, Chef Chaudard, Tassin, Oui Oui, Blanchet, Gone, Pithiviers, Utopik, Capitaine Dumont
     
    [fP] guys: Kennie, Kat, Flak, Shynna, Lead, Dictator, Slayer, Viper, Global, Smudge
     
    [FUN] guys: Scott, Marty, Cedox, Capt Darling, Armistice, Hordak, Jaysi, SenecaWolf, Whatever, Choller (http://www.clan-fun.com)
     
    M8D guys: Dr. Stock, DukeRespawn, Jonon, Brentwood & Nephlim (http://www.m8d-clan.com)
     
    Logan, Chris-s, Lowlife, CrAzY-NuTTeR, Heirpie, Darkfire, KN1GHTMAR3, Humpty-Dumpty, LdysMn317, Siffer, SilverSurfer, S.S. PoNS, c0s7, CrazyMexican, Yhcir, Lethal Banana, Wakka, S-Fos Skalman, Bouncer & Mr Battery
     

    Map Description:
    -------------
     
    MLB_Beach is an upgrade of Marko's [FuN] Beach map. Lowlife ripped the entire terrain and remade
    it from scratch, adding a nice sandy beach texture in addition to smooth sea water with an opacity
    gradient. He also focused on altering structures to gain FPS on the beach landing section. Marko
    fixed a few bugs and focused on improving the gameplay on the last section of the map. Bob fixed
    the scripting bugs, mainly the command post one that was a flaw in fun beach final....
     
    MLB beach is a map designed for large scale carnage over the D Day Theme. Allies spawn on the left
    part of the map above in the landing crafts and have to fight their way up the beach.They have 2
    bunker doors that they can blast to enter the Axis beach base. Once in the enemy base, they can
    capture a forward spawn flag which will let them spawn closer the the first primry objective: a
    ventilation power generator. Breaching it will stop the fans from rotating and let the whole
    team infiltrate into the Axis back base. The last section of the map is a fight to destroy a
    radar located behind the beach defenses. Allies have several ways of getting up there and can
    capture a forward spawn area to increase their offensive power...
    mlb_beach waypoints.rar

    276 downloads

       (0 reviews)

    Updated

  23. NFL Beta 2 - nfl_b2.pk3 and waypoints

    Download pk3 name: nfl_b2.pk3
    Map name: nfl_b2.bsp
    Author(s): masterkiller(QC)
     
    NFL map wET
    nfl_b2 waypoints.rar

    198 downloads

       (0 reviews)

    Updated

  24. Al Kad Beta 2 - al_kad_b2.pk3 and waypoints

    Download pk3 name: al_kad_b2.pk3
    Map name: al_kad_b2.bsp
    Author(s): Cube and d00d
     
    Al Kad has quite different game play than Ammo Bunker 2. Allies has to capture the holy relic and return it to a house near the beach. Only then the doors will be opened to Kadesh where the rocket is hidden.
     
     
     
     
    Tips : Axis can get a second spawnpoint closer to the rocket if a: allies has returned the relic b: axis have build command post.
     
    -------------------------------------------------
    Objectives:
    -------------------------------------------------
     
    Primary :
     
    1. Destroy / protect the coffin lit
    2. Deliver / prevent the return of the holy relic
    3. Destroy / protect the rocket
     
    Secondery :
     
    1. Build command post
    2. Destroy / protect the bath house door
    2. Destroy / protect the Bazaar back door
     
    -------------------------------------------------
    Tips:
    -------------------------------------------------
    When/if allies return the relic axis can chose the second spawnpoint near the rocket from the limbo menu.
     
    al_kad_b2 waypoints.rar

    252 downloads

       (0 reviews)

    Updated

  25. Silly CTF - mp_sillyctf.pk3 and waypoints

    Download pk3 name: mp_sillyctf.pk3
    Map name: mp_sillyctf.bsp
    Author(s): Lanz
     
    The aim for this map has been to create a fast fun map and not spend time on inventing
    a new look, it has a classic base feel over it and has been inspired from mp_ctfmultidemo,
    has a lot of good and fun action for 1on1 play. This map however is aimed for a higher
    player count, 3 per side is great fun but works well with 2on2 also. So here it
    is, Silly CTF, Best played without air strikes, artillery strikes and panzerfausts.
    mp_sillyctf waypoints.rar

    352 downloads

       (0 reviews)

    Updated


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