Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1008 files
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Mario ET Beta 1 - mario_ET_b1.pk3 and waypoints
By puRpish
Download pk3 name: mario_ET_b1.pk3
Map name: mario_et_b1.bsp
Map Walkthrough:
http://www.youtube.com/watch?v=QRdK9v4vXdw
mario_et waypoints.rar
224 downloads
- CTF Map
- Medium Map Size
- (and 5 more)
Updated
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Capuzzo Beta 1 - capuzzo_b1.pk3 and waypoints
By Nordwolf
Download pk3 name: capuzzo_b1.pk3
Map name: capuzzo_b1.bsp
Author(s): {SSF}Sage and Pegazus
January 1943 - The war in Africa is finally coming to an end. The Allied intelligence has discovered a group of Axis engineers planning a new super plane in Capuzzo Airport. Allies are attempting to break into the airport, steal the blueprints and escape with a Super marine Seafire.
capuzzo_b1 waypoints.rar
228 downloads
- Objective Map
- Large Map Size
- (and 3 more)
Updated
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TM Jungle Beta 1 - tm_jungle_b1.pk3
By nani*
Download pk3 name: tm_jungle_b1.pk3
Map name: tm_jungle_b1.bsp
Author(s): Tomasz Malewski
Island map where Allies try to steal document from island defending by Axis.
Allied objectives:
Allies have to steal document and bring it to beach.
Axis objectives:
Axis have to defend document and middle capturable spawn point.
113 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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1944 Nordwind Summer - 1944_nordwind_summer.pk3 and waypoints
By nani*
Download pk3 name: 1944_nordwind_summer.pk3
Map name: 1944_nordwind_summer.bsp
***Changes***
The gameplay is the same like the original. Only the textures and the tree models has been changed.
1944_nordwind_summer waypoints.rar
156 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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1944 Nordwind - 1944_nordwind.pk3 and waypoints
By nani*
Download pk3 name: 1944_nordwind.pk3
Map name: 1944_nordwind.bsp
Map Story
The Axis have launched their counter offensive to the allied advance. The Axis Operation Nordwind seeks to capture a gold deposit located in the village. They plan on repairing a Jagdpanther and escort it to the deposit, steal the Gold, and escort the Gold-Truck to their base.
Allied Objectives:
The Jagdpanther, prevent the Axis from repairing it. The Gold, prevent the Axis from stealing it. The Truck, prevent the Axis from stealing it. The Command post. The Warehouse door, prevent the Axis from dynomiting it. The Allied Truck Blockade, construct it to prevent the truck from passing.
Axis Objectives:
The Jagdpanther, escort it to the truckyard to blow up the wall. The Gold, steal it and get it to the truck. The Truck, once both gold crates are loaded escort it to the Axis base. The Command post. The Warehouse door, dynamite it to access the Axis forward spawn. The Allied Truck Blockade, dynamite it to allow the truck to pass.
1944_nordwind waypoints.rar
500 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Pirates Final - pirates.pk3 and waypoints
By daredevil
Download pk3 name: pirates.pk3
Map name: pirates.bsp
Author(s): FireFly
Background Story:
The caribbean, June 1943
The Axis are guarding two gold crates inside an old pirate ship.
The Allies must gain access to the seaport, Steal both crates from the pirate ship and secure them at the escape truck.
Axis Objectives:
The Old City: Defend our Spawn at the Old City.
The Main Entrance: Defend the Main entrance from being breached.
The Side Entrance: Defend the Side entrance from being breached.
The Gold Crates: Stop the Allies from stealing both Gold Crates from the Pirate Ship.
The Command Post: Prevent the Allies from establishing a Command Post.
The Command Post: Establish a Command Post.
Allied Objectives:
The Old City: Capture the Old City.
The Main Entrance: Destroy the Main entrance.
The Side Entrance: Destroy the Side entrance.
The Gold Crates: Steal Both Gold Crates from the Pirate Ship and secure them at the Escape Truck.
The Command Post: Establish a Command Post.
The Command Post: Prevent the Axis from establishing a Command Post.
pirates waypoints.rar
pirates.gm pirates.way pirates_goals.gm
580 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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PHA Chateau - pha_chateau.pk3 and waypoints
By puRpish
Download pk3 name: pha_chateau.pk3
Map name: pha_chateau.bsp
Author(s): RiFFLeR
The Axis have taken over a Chateau and are using it as a base of operations. Deep within the library of the Chateau are secret documents. The Allies need to steal those documents and transmit them as soon as possible!
Allied Objectives :
1 "Break into the Chateau"
2 "Steal the Top Secret Documents"
3 "Transmit the Top Secret Documents"
4 "Capture the Grand Staircase"
5 "Construct the Command Post"
Axis Objective :
1 "Defend the Chateau"
2 "Defend the Top Secret Documents"
3 "Stop the Allies from transmitting"
4 "Hold the Grand Staircase"
5 "Construct the Command Post"
pha_chateau waypoints.rar
143 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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UFC CK - ufc_ck.pk3
By Baska
Download pk3 name: ufc_ck.pk3
Map name: ufc_ck.bsp
Author(s): Masterkiller
neutral:
Knife Fight 1 on 1 in the UFC Octagon (Deathmatch).
Team whit the Most opponents kill win the match .
allied:
Try to kill the most Allies Players whit your Knife in the UFC Octagon to win the match!
axis:
Try to kill the most Axis Players whit your Knife in the UFC Octagon to win the match
131 downloads
- Deathmatch Map
- Small Map Size
- (and 3 more)
Updated
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UJE Room Panzer Beta 3 - UJE_room_panzer_b3.pk3 and waypoints
By Baska
Download pk3 name: UJE_room_panzer_b3.pk3
Map name: UJE_room_panzer.bsp
Author(s): [UJE]Niek
This is a first playable beta version of room panzer.
pretend yourself in my house it wouldt almost look like this.
It's a pure funmap .
uje_room_panzer waypoints.rar
154 downloads
- Panzer Map
- Large Map Size
- (and 3 more)
Updated
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UJE Lava Panzer Beta 1 - UJE_lava_panzer_b1.pk3 and waypoints
By Baska
Download pk3 name: UJE_lava_panzer_b1.pk3
Map name: UJE_lava_panzer.bsp
Author(s): [UJE]Niek
a map mostly filled with containers and trucks.
It's made for panzer war to really have a good time.
I hope everybody has a lot of fun in this map
I want to say special thanks to [uJE]C for his help with
the script and the shaders.
uje_lava_panzer waypoints.rar
150 downloads
- Panzer Map
- Large Map Size
- (and 4 more)
Updated
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Tram Fight Beta 2 - trmfght_beta2.pk3 and waypoints
Download pk3 name: trmfght_beta2.pk3
Map name: trmfght_beta2.bsp
Author(s): FireFly
====================================================
Please note: This is the second public release and may contain bugs.
====================================================
title: Tramfight! beta2
file: trmfght_beta2.pk3
author: FireFly
email address: dennyv@myrealbox.com
website: http://beam.to/tramfight
release date: September 8th 2005
====================================================
Play Information
gametype: wolfmp, wolfsw
new sounds: yes
new graphics: yes
new music: no
new models: yes
prefabs: no
====================================================
Construction
base: scratch
editor: GTK Radiant 1.3.13
other programs: 3Dmax7, PhotoshopCs2
build time: 3 months.
total compile time: 50 mins.
====================================================
Changes from previous tramfight! beta1 version:
Gameplay:
The whole erea where the wooden bridge and command post was has been replaced with an indoor structure:
containing an old castle and a church. This forced me to make the map some 1000 units bigger.
The game now has 3 stages:
stage1) Allies must drive the tram to the old castle:
Once there the iron gates in the church will open where the venom cannon (objective) lies.
The tram can not be moved untill the next stage has been completed.
stage2) Allies must steal this venom cannon and deliver it to the tram.
stage3) Allies must drive the tram ,containing the objective, to the second station.
Spawns
- Axis can nolonger enter the allied spawn (station1) to prevent spawnkilling
- Allied spawn (station1) now has an alternate exit.
- Now 24 players per team can spawn instead of 18 to avoid players to get stuck in eachother while spawning
- The axis Spawn (station1) has moved to the south. Therefor Axis and Allies will nolonger spawn in the same room.
- The second axis spawn (station 2) now has a third exit that will lead towards a tower (for sniping)
- Different autospawns for both axis and allies.
In beta1 the position of the tram would decide where players would autospawn.
This caused allot of confusion with players as often the autospawns would constantly change within seconds.
In this version players will only change spawns when allies manage to get the tram to the 'old castle'.
- The constructible flag has been replaced by a normal "capture the flag" (like in railgun),
once captured players will never autospawn at the flag, but have to pick it in the limbo menu....
Misc
- A shortcut has been created from the axis spawn towards the allied spawn to intercept the tram.
- Players can now reach the courtyard by a shortcut from the west.
- 1 extra mg has been added that needs to be constructed ( 2 in total: 1 for axis / 1 for allies)
- Redid the sky texture: less clouded and added a sunny sunshader to it (photoshop flares included)
- Overall: Redid some of the existing textures, added a bunch of new custom textures and added more details to the map.
- Some new ambient sounds where added.
The tram
-The tram model has been rebuild from scratch: it's now 1/3 smaller and is looking more realistic by adding more details.
The original model was way too big. I expected that the tram would be crowded with allies,
But in fact only 1 or 2 allies would board the tram. Therefor I made it smaller.
I also got rid of the weapon & panzerclips covering the tram windows.
For some reason they often would not stop panzers penetrating the windows.
- Tram will now cast a shadow on the ground ( thanks to Detoeni)
The generator
- Allies can now construct a generator that will increase the speed of the tram.
Once build the tram will speed up from 120 units per second to 200 units per second
(the tug in 'railgun' also has a speed of 200 units /sec) The speed increase only applies to the allied team:
When an axis players enters the tram the speed will always remains 120 units /sec.
When build, the axis can destroy the generator with dynamite only..
Note: When the generator is constructed players can use the generator to jump on the roof section of the old castle.
==================================================================================
Distribution / Permissions
This is the second trial of this map and may not be modified in anyway as to appear as a
completed map by anyone else than the author.
Authors May Not decompile the BSP as a base to build additional levels.
The possibility of using items from this map as prefabs and/ or models is possible, but you must obtain the author's written permission first.
This file may not be commercially exploited in any way.
====================================================
trmfght_beta2 waypoints.rar
310 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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MLB Beach - mlb_beach.pk3 and waypoints
Download pk3 name: mlb_beach.pk3
Map name: mlb_beach.bsp
Installation:
-------------
extract the PK3 using WINZIP, or WINRAR into your
Etmain folder. Something like this (C:\Program Files\Wolfenstein - Enemy
Territory\etmain)
Run the game, and play.
Beach - the making of:
----------------------------
Conversion by Marko, Lowlife and Bob le Roux of the [FuN] Beach map (orgininally made by Marko)
More information and screenshots available on http://marko.hd.free.fr
Lefty - Custom Voices / GertH - Command map maker
Sponsors:
----------------------------
MLB is sponsored by X3M servers (http://www.x3mservers.net).
Testing Team:
--------------
-7Co- guys: Burniole, Chef Chaudard, Tassin, Oui Oui, Blanchet, Gone, Pithiviers, Utopik, Capitaine Dumont
[fP] guys: Kennie, Kat, Flak, Shynna, Lead, Dictator, Slayer, Viper, Global, Smudge
[FUN] guys: Scott, Marty, Cedox, Capt Darling, Armistice, Hordak, Jaysi, SenecaWolf, Whatever, Choller (http://www.clan-fun.com)
M8D guys: Dr. Stock, DukeRespawn, Jonon, Brentwood & Nephlim (http://www.m8d-clan.com)
Logan, Chris-s, Lowlife, CrAzY-NuTTeR, Heirpie, Darkfire, KN1GHTMAR3, Humpty-Dumpty, LdysMn317, Siffer, SilverSurfer, S.S. PoNS, c0s7, CrazyMexican, Yhcir, Lethal Banana, Wakka, S-Fos Skalman, Bouncer & Mr Battery
Map Description:
-------------
MLB_Beach is an upgrade of Marko's [FuN] Beach map. Lowlife ripped the entire terrain and remade
it from scratch, adding a nice sandy beach texture in addition to smooth sea water with an opacity
gradient. He also focused on altering structures to gain FPS on the beach landing section. Marko
fixed a few bugs and focused on improving the gameplay on the last section of the map. Bob fixed
the scripting bugs, mainly the command post one that was a flaw in fun beach final....
MLB beach is a map designed for large scale carnage over the D Day Theme. Allies spawn on the left
part of the map above in the landing crafts and have to fight their way up the beach.They have 2
bunker doors that they can blast to enter the Axis beach base. Once in the enemy base, they can
capture a forward spawn flag which will let them spawn closer the the first primry objective: a
ventilation power generator. Breaching it will stop the fans from rotating and let the whole
team infiltrate into the Axis back base. The last section of the map is a fight to destroy a
radar located behind the beach defenses. Allies have several ways of getting up there and can
capture a forward spawn area to increase their offensive power...
mlb_beach waypoints.rar
206 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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NFL Beta 2 - nfl_b2.pk3 and waypoints
By Dougl@s
Download pk3 name: nfl_b2.pk3
Map name: nfl_b2.bsp
Author(s): masterkiller(QC)
NFL map wET
nfl_b2 waypoints.rar
147 downloads
- CTF Map
- Medium Map Size
- (and 4 more)
Updated
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Al Kad Beta 2 - al_kad_b2.pk3 and waypoints
By Baska
Download pk3 name: al_kad_b2.pk3
Map name: al_kad_b2.bsp
Author(s): Cube and d00d
Al Kad has quite different game play than Ammo Bunker 2. Allies has to capture the holy relic and return it to a house near the beach. Only then the doors will be opened to Kadesh where the rocket is hidden.
Tips : Axis can get a second spawnpoint closer to the rocket if a: allies has returned the relic b: axis have build command post.
-------------------------------------------------
Objectives:
-------------------------------------------------
Primary :
1. Destroy / protect the coffin lit
2. Deliver / prevent the return of the holy relic
3. Destroy / protect the rocket
Secondery :
1. Build command post
2. Destroy / protect the bath house door
2. Destroy / protect the Bazaar back door
-------------------------------------------------
Tips:
-------------------------------------------------
When/if allies return the relic axis can chose the second spawnpoint near the rocket from the limbo menu.
al_kad_b2 waypoints.rar
191 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Silly CTF - mp_sillyctf.pk3 and waypoints
Download pk3 name: mp_sillyctf.pk3
Map name: mp_sillyctf.bsp
Author(s): Lanz
The aim for this map has been to create a fast fun map and not spend time on inventing
a new look, it has a classic base feel over it and has been inspired from mp_ctfmultidemo,
has a lot of good and fun action for 1on1 play. This map however is aimed for a higher
player count, 3 per side is great fun but works well with 2on2 also. So here it
is, Silly CTF, Best played without air strikes, artillery strikes and panzerfausts.
mp_sillyctf waypoints.rar
268 downloads
- CTF Map
- Small Map Size
- (and 4 more)
Updated
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Fifa World Cup Beach Beta - fifa_beachbeta.pk3
Download pk3 name: fifa_beachbeta.pk3
Map name: Fifa_beach.bsp
Author(s): SEKoner + Jaba
It is like the legendary original Map from RTCW , the objectives has not changed but design.
Allied forces are attempting to steal soccer rules from an Axis beach
installation and transmit it to her base.
Map Objectives
Allied objectives:
*Destroy the Sea Wall
*Steal the soccer rules
*Transmit the soccer rules
Optional:
*Capture the Forward Bunker
*Destroy the Side Entrance
Axis objectives:
*Defend the Sea Wall
*Defend the soccer rules
*Stop the Allies from Transmitting
Optional:
*Hold the Forward Bunker
*Defend the Side Entrance
115 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
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Sick City - sickre.pk3
By Zuthus
Download pk3 name: sickre.pk3
Map name: sickre.bsp
No description.
112 downloads
- Frag Map
- Small Map Size
- (and 3 more)
Updated
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Pirates Beta 1 - pirates_b1.pk3 and waypoints
Download pk3 name: pirates_b1.pk3
Map name: pirates_b1.bsp
Author(s): FireFly
Axis Objectives:
The Old City: Defend our Spawn at the Old City.
The Main Entrance: Defend the Main entrance from being breached.
The Side Entrance: Defend the Side entrance from being breached.
The Gold Crates: Stop the Allies from stealing both Gold Crates from the Pirate Ship.
The Command Post: Prevent the Allies from establishing a Command Post.
The Command Post: Establish a Command Post.
Allied Objectives:
The Old City: Capture the Old City.
The Main Entrance: Destroy the Main entrance.
The Side Entrance: Destroy the Side entrance.
The Gold Crates: Steal Both Gold Crates from the Pirate Ship and secure them at the Escape Truck.
The Command Post: Establish a Command Post.
The Command Post: Prevent the Axis from establishing a Command Post.
pirates_b1 waypoints.rar
146 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Castle Beta 1a - castle_b1a.pk3
Download pk3 name: castle_b1a.pk3
Map name: castle_b1a.bsp
Allied objectives
1"Capture the forward spawn from the Axis."
2"Dynamite the main entrance."
3"Construct the bridge to gain access to the side entrance."
4"Stop Axis engineers from building the command post."
5"Destroy the West Anti-Aircraft Gun using the explosive charges."
6"Destroy the East Anti-Aircraft Gun using the explosive charges."
Axis objectives
1"Defend the forward spawn from invading Allied forces."
2"Prevent the Allies from destroying the main entrance."
3"Defend the side entrance from Allied engineers"
4"Stop Allied engineers from building the command post."
5"Defend the West Anti-Aircraft Gun."
6"Defend the East Anti-Aircraft Gun."
96 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Tounine beta 1 - tounine_b1.pk3
Download pk3 name: tounine_b1.pk3
Map name: tounine_b1.bsp
Author(s): eiM
Allied objectives
1"Primary Objective:
Steal the Tank."
2"Primary Objective:
Escort the Tank to the Bunker."
3"Primary Objective:
Steal and escape with the Seccret Documents."
4"Secondary Objective:
Destroy the Tank Barrier."
5"Secondary Objective:
Bring the Commandpost under your control."
Axis objectives
1"Primary Objective:
Defend the Tank and do not let Allies steal it."
2"Primary Objective:
Prevent the Allies from escorting the Tank to the Bunker."
3"Primary Objective:
Stop Allies from stealing and escaping with the Secret Documents."
4"Secondary Objective:
Do not let Allies destroy the Tank Barrier"
5"Secondary Objective:
Bring the Commandpost under your control."
125 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Bergen Beta 4 - mc_bergen_beta4.pk3
By Scream
Download pk3 name: mc_bergen_beta4.pk3
Map name: mc_bergen_beta_a4.bsp
Author(s): Grizzlybear, Konigstiger, MuffinMan, Uberdave & Detoeni.
Description:
Allied:
"As part of Operation Archery your squad must destroy the transmitter at the submarine base located west of the town."
Axis:
"The Allies have attacked the local town. Stay alert and defend the transmitter at all costs until reinforcements arrive."
Neutral:
"Operation Archery. The commando raid in the Bergen area of Norway"
130 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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City Contest - citycontest.pk3 and waypoints
Download pk3 name: citycontest.pk3
Map name: citycontest.bsp
Author(s): Hank_officer
Axis :
[Primary Objective]
1. Escort the truck.
2. Turn on the band.
3. Open the gate.
4. Build the camp
[secondary Objective]
1. Reclaim the city.
2. Construct the command post.
3. Disable enemy's command post.
Allies :
[Primary Objective]
1. Stop the truck.
2. Stop enemy turn on the band.
3. Close the gate.
4. Stop enemy to build the camp
[secondary Objective]
1. Capture the city.
2. Disable enemy's command post.
3. Construct the command post.
citycontest waypoints.rar
140 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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King of the Radio Final - kotr.pk3
Download pk3 name: kotr.pk3
Map name: kotr.bsp
Author(s): B0n3g1b
Description:
Axis/Allies:
- Destroy Enemy Radio Controller
- Protect your Radio Controller
107 downloads
- Objective Map
- Small Map Size
- (and 4 more)
Updated
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V2 Factory - v2_factory.pk3 and waypoints
By Belo
Download pk3 name: v2_factory.pk3
Map name: v2_factory.bsp
Description: It is the spring of 1943, and the immense Blockhaus near Watten is nearly complete. The Axis have geared up production on the V-2 rocket but continue to fire them from a remote launch site. The Allies must destroy the production of the next V-2 before any more terror can be rained down on England.
Objectives: Axis have to produce a V-2. All factory machines must run 15 minutes to construct a V-2. Allies can halt production by damaging the machines. If the Axis repair the machines, then the time build continues. If all threee machines are damaged in an overlapping period, Allies win the map. If the V2 is produced, then the Axis must deliver it to safety via a train.
v2_factory waypoints.rar
267 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Eiffel Tower Final - eiffel_tower_final.pk3 and waypoints
By Belo
Download pk3 name: eiffel_tower_final.pk3
Map name: eiffel_tower.bsp
Paris 1944, the allied company has landed in Paris. Heavy fog interupts allied airplanes from destroying the radar on top of the eiffel tower. Special forces were dropped at the Seine to find a way to the top and destroy the radar...
Allied:
"Gain entrance to the eiffel tower. Find a way up to the radar and destroy it"
Axis:
"Prevent allies taking over the eiffel tower. Protect the radar"
eiffel_tower waypoints.rar
200 downloads
- Objective Map
- Large Map Size
- (and 4 more)
Updated
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