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Wolfenstein: Enemy Territory Maps for Downloads.

1008 files

  1. Mario ET Beta 1 - mario_ET_b1.pk3 and waypoints

    Download pk3 name: mario_ET_b1.pk3
    Map name: mario_et_b1.bsp
     
    Map Walkthrough:
     
    http://www.youtube.com/watch?v=QRdK9v4vXdw
     
    mario_et waypoints.rar

    224 downloads

       (1 review)

    Updated

  2. Capuzzo Beta 1 - capuzzo_b1.pk3 and waypoints

    Download pk3 name: capuzzo_b1.pk3
    Map name: capuzzo_b1.bsp
    Author(s): {SSF}Sage and Pegazus
     
    January 1943 - The war in Africa is finally coming to an end. The Allied intelligence has discovered a group of Axis engineers planning a new super plane in Capuzzo Airport. Allies are attempting to break into the airport, steal the blueprints and escape with a Super marine Seafire.
    capuzzo_b1 waypoints.rar

    228 downloads

       (1 review)

    Updated

  3. TM Jungle Beta 1 - tm_jungle_b1.pk3

    Download pk3 name: tm_jungle_b1.pk3
    Map name: tm_jungle_b1.bsp
    Author(s): Tomasz Malewski
     
    Island map where Allies try to steal document from island defending by Axis.
     
    Allied objectives:
    Allies have to steal document and bring it to beach.
     
    Axis objectives:
    Axis have to defend document and middle capturable spawn point.

    113 downloads

       (0 reviews)

    Updated

  4. 1944 Nordwind Summer - 1944_nordwind_summer.pk3 and waypoints

    Download pk3 name: 1944_nordwind_summer.pk3
    Map name: 1944_nordwind_summer.bsp
     
    ***Changes***
     
    The gameplay is the same like the original. Only the textures and the tree models has been changed.
    1944_nordwind_summer waypoints.rar

    156 downloads

       (0 reviews)

    Updated

  5. 1944 Nordwind - 1944_nordwind.pk3 and waypoints

    Download pk3 name: 1944_nordwind.pk3
    Map name: 1944_nordwind.bsp
     
    Map Story
     
    The Axis have launched their counter offensive to the allied advance. The Axis Operation Nordwind seeks to capture a gold deposit located in the village. They plan on repairing a Jagdpanther and escort it to the deposit, steal the Gold, and escort the Gold-Truck to their base.
     
    Allied Objectives:

      The Jagdpanther, prevent the Axis from repairing it. The Gold, prevent the Axis from stealing it. The Truck, prevent the Axis from stealing it. The Command post. The Warehouse door, prevent the Axis from dynomiting it. The Allied Truck Blockade, construct it to prevent the truck from passing.
      Axis Objectives:

      The Jagdpanther, escort it to the truckyard to blow up the wall. The Gold, steal it and get it to the truck. The Truck, once both gold crates are loaded escort it to the Axis base. The Command post. The Warehouse door, dynamite it to access the Axis forward spawn. The Allied Truck Blockade, dynamite it to allow the truck to pass.
      1944_nordwind waypoints.rar

    500 downloads

       (0 reviews)

    Updated

  6. Pirates Final - pirates.pk3 and waypoints

    Download pk3 name: pirates.pk3
    Map name: pirates.bsp
    Author(s): FireFly
     
    Background Story:
     
    The caribbean, June 1943
     
    The Axis are guarding two gold crates inside an old pirate ship.
    The Allies must gain access to the seaport, Steal both crates from the pirate ship and secure them at the escape truck.
     
     
    Axis Objectives:
     
    The Old City: Defend our Spawn at the Old City.
    The Main Entrance: Defend the Main entrance from being breached.
    The Side Entrance: Defend the Side entrance from being breached.
    The Gold Crates: Stop the Allies from stealing both Gold Crates from the Pirate Ship.
    The Command Post: Prevent the Allies from establishing a Command Post.
    The Command Post: Establish a Command Post.
     
     
     
    Allied Objectives:
     
     
    The Old City: Capture the Old City.
    The Main Entrance: Destroy the Main entrance.
    The Side Entrance: Destroy the Side entrance.
    The Gold Crates: Steal Both Gold Crates from the Pirate Ship and secure them at the Escape Truck.
    The Command Post: Establish a Command Post.
    The Command Post: Prevent the Axis from establishing a Command Post.
    pirates waypoints.rar
    pirates.gm pirates.way pirates_goals.gm

    580 downloads

       (4 reviews)

    Updated

  7. PHA Chateau - pha_chateau.pk3 and waypoints

    Download pk3 name: pha_chateau.pk3
    Map name: pha_chateau.bsp
    Author(s): RiFFLeR
     
    The Axis have taken over a Chateau and are using it as a base of operations. Deep within the library of the Chateau are secret documents. The Allies need to steal those documents and transmit them as soon as possible!
     
    Allied Objectives :
     
    1 "Break into the Chateau"
    2 "Steal the Top Secret Documents"
    3 "Transmit the Top Secret Documents"
    4 "Capture the Grand Staircase"
    5 "Construct the Command Post"
     
    Axis Objective :
     
    1 "Defend the Chateau"
    2 "Defend the Top Secret Documents"
    3 "Stop the Allies from transmitting"
    4 "Hold the Grand Staircase"
    5 "Construct the Command Post"
     
    pha_chateau waypoints.rar

    143 downloads

       (0 reviews)

    Updated

  8. UFC CK - ufc_ck.pk3

    Download pk3 name: ufc_ck.pk3
    Map name: ufc_ck.bsp
    Author(s): Masterkiller
     
    neutral:
    Knife Fight 1 on 1 in the UFC Octagon (Deathmatch).
    Team whit the Most opponents kill win the match .
     
    allied:
    Try to kill the most Allies Players whit your Knife in the UFC Octagon to win the match!
     
    axis:
    Try to kill the most Axis Players whit your Knife in the UFC Octagon to win the match

    131 downloads

       (0 reviews)

    Updated

  9. UJE Room Panzer Beta 3 - UJE_room_panzer_b3.pk3 and waypoints

    Download pk3 name: UJE_room_panzer_b3.pk3
    Map name: UJE_room_panzer.bsp
    Author(s): [UJE]Niek
     
     
    This is a first playable beta version of room panzer.
    pretend yourself in my house it wouldt almost look like this.
    It's a pure funmap .
    uje_room_panzer waypoints.rar

    154 downloads

       (0 reviews)

    Updated

  10. UJE Lava Panzer Beta 1 - UJE_lava_panzer_b1.pk3 and waypoints

    Download pk3 name: UJE_lava_panzer_b1.pk3
    Map name: UJE_lava_panzer.bsp
    Author(s): [UJE]Niek
     
    a map mostly filled with containers and trucks.
    It's made for panzer war to really have a good time.
    I hope everybody has a lot of fun in this map
     
    I want to say special thanks to [uJE]C for his help with
    the script and the shaders.
    uje_lava_panzer waypoints.rar

    150 downloads

       (0 reviews)

    Updated

  11. Tram Fight Beta 2 - trmfght_beta2.pk3 and waypoints

    Download pk3 name: trmfght_beta2.pk3
    Map name: trmfght_beta2.bsp
    Author(s): FireFly
     
     
    ====================================================
    Please note: This is the second public release and may contain bugs.
     
     
    ====================================================
    title: Tramfight! beta2
    file: trmfght_beta2.pk3
    author: FireFly
    email address: dennyv@myrealbox.com
    website: http://beam.to/tramfight
    release date: September 8th 2005
     
    ====================================================
    Play Information
     
    gametype: wolfmp, wolfsw
    new sounds: yes
    new graphics: yes
    new music: no
    new models: yes
    prefabs: no
     
    ====================================================
    Construction
     
    base: scratch
    editor: GTK Radiant 1.3.13
    other programs: 3Dmax7, PhotoshopCs2
    build time: 3 months.
    total compile time: 50 mins.
    ====================================================
     
    Changes from previous tramfight! beta1 version:
     
    Gameplay:
     
    The whole erea where the wooden bridge and command post was has been replaced with an indoor structure:
    containing an old castle and a church. This forced me to make the map some 1000 units bigger.
     
    The game now has 3 stages:
     
    stage1) Allies must drive the tram to the old castle:
    Once there the iron gates in the church will open where the venom cannon (objective) lies.
    The tram can not be moved untill the next stage has been completed.
     
    stage2) Allies must steal this venom cannon and deliver it to the tram.
     
    stage3) Allies must drive the tram ,containing the objective, to the second station.
     
     
    Spawns
     
    - Axis can nolonger enter the allied spawn (station1) to prevent spawnkilling
     
    - Allied spawn (station1) now has an alternate exit.
     
    - Now 24 players per team can spawn instead of 18 to avoid players to get stuck in eachother while spawning
     
    - The axis Spawn (station1) has moved to the south. Therefor Axis and Allies will nolonger spawn in the same room.
     
    - The second axis spawn (station 2) now has a third exit that will lead towards a tower (for sniping)
     
    - Different autospawns for both axis and allies.
    In beta1 the position of the tram would decide where players would autospawn.
    This caused allot of confusion with players as often the autospawns would constantly change within seconds.
    In this version players will only change spawns when allies manage to get the tram to the 'old castle'.
     
    - The constructible flag has been replaced by a normal "capture the flag" (like in railgun),
    once captured players will never autospawn at the flag, but have to pick it in the limbo menu....
     
     
    Misc
     
    - A shortcut has been created from the axis spawn towards the allied spawn to intercept the tram.
     
    - Players can now reach the courtyard by a shortcut from the west.
     
    - 1 extra mg has been added that needs to be constructed ( 2 in total: 1 for axis / 1 for allies)
     
    - Redid the sky texture: less clouded and added a sunny sunshader to it (photoshop flares included)
     
    - Overall: Redid some of the existing textures, added a bunch of new custom textures and added more details to the map.
     
    - Some new ambient sounds where added.
     
     
     
    The tram
     
    -The tram model has been rebuild from scratch: it's now 1/3 smaller and is looking more realistic by adding more details.
    The original model was way too big. I expected that the tram would be crowded with allies,
    But in fact only 1 or 2 allies would board the tram. Therefor I made it smaller.
    I also got rid of the weapon & panzerclips covering the tram windows.
    For some reason they often would not stop panzers penetrating the windows.
     
    - Tram will now cast a shadow on the ground ( thanks to Detoeni)
     
     
     
    The generator
     
    - Allies can now construct a generator that will increase the speed of the tram.
    Once build the tram will speed up from 120 units per second to 200 units per second
    (the tug in 'railgun' also has a speed of 200 units /sec) The speed increase only applies to the allied team:
    When an axis players enters the tram the speed will always remains 120 units /sec.
    When build, the axis can destroy the generator with dynamite only..
     
    Note: When the generator is constructed players can use the generator to jump on the roof section of the old castle.
     
    ==================================================================================
     
    Distribution / Permissions
     
    This is the second trial of this map and may not be modified in anyway as to appear as a
    completed map by anyone else than the author.
     
    Authors May Not decompile the BSP as a base to build additional levels.
    The possibility of using items from this map as prefabs and/ or models is possible, but you must obtain the author's written permission first.
     
    This file may not be commercially exploited in any way.
     
    ====================================================
    trmfght_beta2 waypoints.rar

    310 downloads

       (1 review)

    Updated

  12. MLB Beach - mlb_beach.pk3 and waypoints

    Download pk3 name: mlb_beach.pk3
    Map name: mlb_beach.bsp
     

    Installation:
    -------------
    extract the PK3 using WINZIP, or WINRAR into your
    Etmain folder. Something like this (C:\Program Files\Wolfenstein - Enemy
    Territory\etmain)
    Run the game, and play.
     
    Beach - the making of:
    ----------------------------
     
    Conversion by Marko, Lowlife and Bob le Roux of the [FuN] Beach map (orgininally made by Marko)
     
    More information and screenshots available on http://marko.hd.free.fr
     
    Lefty - Custom Voices / GertH - Command map maker
     
    Sponsors:
    ----------------------------
    MLB is sponsored by X3M servers (http://www.x3mservers.net).
     

    Testing Team:
    --------------
     
    -7Co- guys: Burniole, Chef Chaudard, Tassin, Oui Oui, Blanchet, Gone, Pithiviers, Utopik, Capitaine Dumont
     
    [fP] guys: Kennie, Kat, Flak, Shynna, Lead, Dictator, Slayer, Viper, Global, Smudge
     
    [FUN] guys: Scott, Marty, Cedox, Capt Darling, Armistice, Hordak, Jaysi, SenecaWolf, Whatever, Choller (http://www.clan-fun.com)
     
    M8D guys: Dr. Stock, DukeRespawn, Jonon, Brentwood & Nephlim (http://www.m8d-clan.com)
     
    Logan, Chris-s, Lowlife, CrAzY-NuTTeR, Heirpie, Darkfire, KN1GHTMAR3, Humpty-Dumpty, LdysMn317, Siffer, SilverSurfer, S.S. PoNS, c0s7, CrazyMexican, Yhcir, Lethal Banana, Wakka, S-Fos Skalman, Bouncer & Mr Battery
     

    Map Description:
    -------------
     
    MLB_Beach is an upgrade of Marko's [FuN] Beach map. Lowlife ripped the entire terrain and remade
    it from scratch, adding a nice sandy beach texture in addition to smooth sea water with an opacity
    gradient. He also focused on altering structures to gain FPS on the beach landing section. Marko
    fixed a few bugs and focused on improving the gameplay on the last section of the map. Bob fixed
    the scripting bugs, mainly the command post one that was a flaw in fun beach final....
     
    MLB beach is a map designed for large scale carnage over the D Day Theme. Allies spawn on the left
    part of the map above in the landing crafts and have to fight their way up the beach.They have 2
    bunker doors that they can blast to enter the Axis beach base. Once in the enemy base, they can
    capture a forward spawn flag which will let them spawn closer the the first primry objective: a
    ventilation power generator. Breaching it will stop the fans from rotating and let the whole
    team infiltrate into the Axis back base. The last section of the map is a fight to destroy a
    radar located behind the beach defenses. Allies have several ways of getting up there and can
    capture a forward spawn area to increase their offensive power...
    mlb_beach waypoints.rar

    206 downloads

       (0 reviews)

    Updated

  13. NFL Beta 2 - nfl_b2.pk3 and waypoints

    Download pk3 name: nfl_b2.pk3
    Map name: nfl_b2.bsp
    Author(s): masterkiller(QC)
     
    NFL map wET
    nfl_b2 waypoints.rar

    147 downloads

       (0 reviews)

    Updated

  14. Al Kad Beta 2 - al_kad_b2.pk3 and waypoints

    Download pk3 name: al_kad_b2.pk3
    Map name: al_kad_b2.bsp
    Author(s): Cube and d00d
     
    Al Kad has quite different game play than Ammo Bunker 2. Allies has to capture the holy relic and return it to a house near the beach. Only then the doors will be opened to Kadesh where the rocket is hidden.
     
     
     
     
    Tips : Axis can get a second spawnpoint closer to the rocket if a: allies has returned the relic b: axis have build command post.
     
    -------------------------------------------------
    Objectives:
    -------------------------------------------------
     
    Primary :
     
    1. Destroy / protect the coffin lit
    2. Deliver / prevent the return of the holy relic
    3. Destroy / protect the rocket
     
    Secondery :
     
    1. Build command post
    2. Destroy / protect the bath house door
    2. Destroy / protect the Bazaar back door
     
    -------------------------------------------------
    Tips:
    -------------------------------------------------
    When/if allies return the relic axis can chose the second spawnpoint near the rocket from the limbo menu.
     
    al_kad_b2 waypoints.rar

    191 downloads

       (0 reviews)

    Updated

  15. Silly CTF - mp_sillyctf.pk3 and waypoints

    Download pk3 name: mp_sillyctf.pk3
    Map name: mp_sillyctf.bsp
    Author(s): Lanz
     
    The aim for this map has been to create a fast fun map and not spend time on inventing
    a new look, it has a classic base feel over it and has been inspired from mp_ctfmultidemo,
    has a lot of good and fun action for 1on1 play. This map however is aimed for a higher
    player count, 3 per side is great fun but works well with 2on2 also. So here it
    is, Silly CTF, Best played without air strikes, artillery strikes and panzerfausts.
    mp_sillyctf waypoints.rar

    268 downloads

       (0 reviews)

    Updated

  16. Fifa World Cup Beach Beta - fifa_beachbeta.pk3

    Download pk3 name: fifa_beachbeta.pk3
    Map name: Fifa_beach.bsp
    Author(s): SEKoner + Jaba
     
    It is like the legendary original Map from RTCW , the objectives has not changed but design.
     
    Allied forces are attempting to steal soccer rules from an Axis beach
    installation and transmit it to her base.
     
    Map Objectives
     
    Allied objectives:
    *Destroy the Sea Wall
    *Steal the soccer rules
    *Transmit the soccer rules
    Optional:
    *Capture the Forward Bunker
    *Destroy the Side Entrance
     
    Axis objectives:
    *Defend the Sea Wall
    *Defend the soccer rules
    *Stop the Allies from Transmitting
    Optional:
    *Hold the Forward Bunker
    *Defend the Side Entrance

    115 downloads

       (0 reviews)

    Updated

  17. Sick City - sickre.pk3

    Download pk3 name: sickre.pk3
    Map name: sickre.bsp
     
     
    No description.

    112 downloads

       (0 reviews)

    Updated

  18. Pirates Beta 1 - pirates_b1.pk3 and waypoints

    Download pk3 name: pirates_b1.pk3
    Map name: pirates_b1.bsp
    Author(s): FireFly
     
    Axis Objectives:
     
    The Old City: Defend our Spawn at the Old City.
    The Main Entrance: Defend the Main entrance from being breached.
    The Side Entrance: Defend the Side entrance from being breached.
    The Gold Crates: Stop the Allies from stealing both Gold Crates from the Pirate Ship.
    The Command Post: Prevent the Allies from establishing a Command Post.
    The Command Post: Establish a Command Post.
     
     
     
    Allied Objectives:
     
     
    The Old City: Capture the Old City.
    The Main Entrance: Destroy the Main entrance.
    The Side Entrance: Destroy the Side entrance.
    The Gold Crates: Steal Both Gold Crates from the Pirate Ship and secure them at the Escape Truck.
    The Command Post: Establish a Command Post.
    The Command Post: Prevent the Axis from establishing a Command Post.
    pirates_b1 waypoints.rar

    146 downloads

       (0 reviews)

    Updated

  19. Castle Beta 1a - castle_b1a.pk3

    Download pk3 name: castle_b1a.pk3
    Map name: castle_b1a.bsp
     
    Allied objectives
     
    1"Capture the forward spawn from the Axis."
    2"Dynamite the main entrance."
    3"Construct the bridge to gain access to the side entrance."
    4"Stop Axis engineers from building the command post."
    5"Destroy the West Anti-Aircraft Gun using the explosive charges."
    6"Destroy the East Anti-Aircraft Gun using the explosive charges."
     
    Axis objectives
     
    1"Defend the forward spawn from invading Allied forces."
    2"Prevent the Allies from destroying the main entrance."
    3"Defend the side entrance from Allied engineers"
    4"Stop Allied engineers from building the command post."
    5"Defend the West Anti-Aircraft Gun."
    6"Defend the East Anti-Aircraft Gun."

    96 downloads

       (0 reviews)

    Updated

  20. Tounine beta 1 - tounine_b1.pk3

    Download pk3 name: tounine_b1.pk3
    Map name: tounine_b1.bsp
    Author(s): eiM
     
    Allied objectives
     
    1"Primary Objective:
    Steal the Tank."
    2"Primary Objective:
    Escort the Tank to the Bunker."
    3"Primary Objective:
    Steal and escape with the Seccret Documents."
    4"Secondary Objective:
    Destroy the Tank Barrier."
    5"Secondary Objective:
    Bring the Commandpost under your control."
     
    Axis objectives
     
    1"Primary Objective:
    Defend the Tank and do not let Allies steal it."
    2"Primary Objective:
    Prevent the Allies from escorting the Tank to the Bunker."
    3"Primary Objective:
    Stop Allies from stealing and escaping with the Secret Documents."
    4"Secondary Objective:
    Do not let Allies destroy the Tank Barrier"
    5"Secondary Objective:
    Bring the Commandpost under your control."

    125 downloads

       (0 reviews)

    Updated

  21. Bergen Beta 4 - mc_bergen_beta4.pk3

    Download pk3 name: mc_bergen_beta4.pk3
    Map name: mc_bergen_beta_a4.bsp
    Author(s): Grizzlybear, Konigstiger, MuffinMan, Uberdave & Detoeni.
     
    Description:
     
    Allied:
    "As part of Operation Archery your squad must destroy the transmitter at the submarine base located west of the town."
    Axis:
    "The Allies have attacked the local town. Stay alert and defend the transmitter at all costs until reinforcements arrive."
    Neutral:
    "Operation Archery. The commando raid in the Bergen area of Norway"

    130 downloads

       (0 reviews)

    Updated

  22. City Contest - citycontest.pk3 and waypoints

    Download pk3 name: citycontest.pk3
    Map name: citycontest.bsp
    Author(s): Hank_officer
     
    Axis :
    [Primary Objective]
    1. Escort the truck.
    2. Turn on the band.
    3. Open the gate.
    4. Build the camp
     
    [secondary Objective]
    1. Reclaim the city.
    2. Construct the command post.
    3. Disable enemy's command post.
     
    Allies :
    [Primary Objective]
    1. Stop the truck.
    2. Stop enemy turn on the band.
    3. Close the gate.
    4. Stop enemy to build the camp
     
    [secondary Objective]
    1. Capture the city.
    2. Disable enemy's command post.
    3. Construct the command post.
    citycontest waypoints.rar

    140 downloads

       (0 reviews)

    Updated

  23. King of the Radio Final - kotr.pk3

    Download pk3 name: kotr.pk3
    Map name: kotr.bsp
    Author(s): B0n3g1b
     
    Description:
     
    Axis/Allies:
     
    - Destroy Enemy Radio Controller
    - Protect your Radio Controller

    107 downloads

       (0 reviews)

    Updated

  24. V2 Factory - v2_factory.pk3 and waypoints

    Download pk3 name: v2_factory.pk3
    Map name: v2_factory.bsp
     
    Description: It is the spring of 1943, and the immense Blockhaus near Watten is nearly complete. The Axis have geared up production on the V-2 rocket but continue to fire them from a remote launch site. The Allies must destroy the production of the next V-2 before any more terror can be rained down on England.
     
    Objectives: Axis have to produce a V-2. All factory machines must run 15 minutes to construct a V-2. Allies can halt production by damaging the machines. If the Axis repair the machines, then the time build continues. If all threee machines are damaged in an overlapping period, Allies win the map. If the V2 is produced, then the Axis must deliver it to safety via a train.
    v2_factory waypoints.rar

    267 downloads

       (0 reviews)

    Updated

  25. Eiffel Tower Final - eiffel_tower_final.pk3 and waypoints

    Download pk3 name: eiffel_tower_final.pk3
    Map name: eiffel_tower.bsp
     
    Paris 1944, the allied company has landed in Paris. Heavy fog interupts allied airplanes from destroying the radar on top of the eiffel tower. Special forces were dropped at the Seine to find a way to the top and destroy the radar...
     
     
    Allied:
    "Gain entrance to the eiffel tower. Find a way up to the radar and destroy it"
    Axis:
    "Prevent allies taking over the eiffel tower. Protect the radar"
    eiffel_tower waypoints.rar

    200 downloads

       (0 reviews)

    Updated


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