Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1000 files
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Lays Of Schwarzwald B1 + Waypoints
By Smileyyy
||==================================================================
||Map name: Lays of Schwarzwald
||pk3 and its files names: lays_of_schwarzwald_b1
||Author: -)A(-WuTang**
||Version: Beta 1 (B1)
||Released: 31st August
||==================================================================
||Contacts:
|| Email: panprezident789@gmail.com
|| Discord: WuTangH#7270
|| Websites: www.moddb.com - user WuTangH
|| www.splashdamage.com - user WuTangH
||==================================================================
--------------------------------------------------------------------
============================================================================================================
About:
Lays of Schwarzwald is a custom ET map situated in the middle of nice, famous region of Blackwood (schwarzwald..)forests.
Story:
Information about advanced progress of Axis in the Rocketbomb research were true.
Allies are on a mission to ambush their Weapon factory in the middle of huge Schwarzwald forest and destroy everything whats worth.
Objectives:
Allies:
Primary Objective: Escort the Tank through the Village and destroy the Tunnel Gate.
Primary Objective: Escort the Tank through the tunnels to parmanently push Axis to the Rocket Base.
Primary Objective: Bring all four Explosion Materials to the Rocket.
Primary Objective: Build the Detonator to blow up the Rocket Base.
Primary Objective: Blow up the Rocket Base using the constructed Detonator.
Secondary Objective: Do not let Axis construct the Tank Barrier.
Secondary Objective: Construct the Command Post to take partial control over the tunnels.
Axis:
Primary Objective: Prevent Allies from completing their objective.
Secondary Objective: Construct the Tank Barrier.
Secondary Objective: Construct the Command Post.
============================================================================================================
Programs used:
GTKRadiant 1.5
Notepad++
Adobe Photoshop CC2017
Blender 2.79
MilkShape 3D
Audacity
============================================================================================================
Credits & such:
Textures: dirt_m03icmp_brown.tga - from ET:L texturepack made by Kemon.
Missing images to original ET shaders were found in custom packs..
Other than that, textures were downloaded for free, or made by me.
Websites: https://www.textures.com/
http://texturer.com/
http://mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html
Models: Rocketbomb, trees and foliage models - made by me.
Big dynamite - made by MLB guys.
Sounds: Sounds included in pk3 are made out of ET original sounds.
You can use all textures and models from this pack. Those downloaded are free, and those made by me are totally free too.
Thanks to C from UJE Clan for their tank generator.
Special thanks for help and feedback:
Kemon, Mateos, Thunder, [UJE]Niek, Ray, Loffy, Macchute, ryven, Ensiform, Aranud, Aciz, hatcher, JoNny, Old-Owl and others.
------------------------------------------------------------------------------------------------
You may not include or distribute this map in any sort of commercial product without
permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
You may not Redo/reproduce/update this map in any way without permission from the author.
This will change after map source file will be released to public.
------------------------------------------------------------------------------------------------
lays_of_schwarzwald_b1.gm lays_of_schwarzwald_b1.way lays_of_schwarzwald_b1_goals.gm
1300 downloads
Updated
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map The House Final and waypoints
By excedo
Additional Credits to : id software and Splash Damage
Beta testing: BOMBERMAN, *TDS*BERG, SPACEKEES
Also thnx to BOMBERMAN for giving some good ideas for the stuff in some rooms (especially the gallery and the bar).
================================================================
******** Play Description ***********
Operation: The House
BACKGROUND:
After a hard work of investigations the Allies found out, that the Axis captured a very strange house.
There is a Lab, with which the Axis produce some secret fluids.
Also a legend tells, that in this house there is a Power stone, which gives the Axis a lot of health.
MISSION:
Allies: Infiltrate the house and get the forward spawn in the living room. Find your way in the house using
all kind of secret ways. Don't hesitate to kill all Axis, who bars yours way.
Search for the keys, which will open you some doors for easier access the lab and the room with the power stone.
Destroy finally this lab and this power stone, so that the Axis have no benefit from them anymore.
If you have time, enjoy yourself in the swimming pool, in the labyrinth and in the gallery.
Maybe you wonna take a drink in the bar?
*Primary Objectives
1) Destroy the Power Stone with dynamite.
2) Dynamite the lab.
*Secondary Objectives
1) Capture the forward spawn.
2) Take the key 1 and open with it door 1.
3) Take the key 2 and open with it door 2.
4) Build your own Command Post in the library.
5) Blow up every other door and the shield to the basement.
- Construction -
Base : New level from scratch
Editor(s) used : Q3Radiant
Known Bugs : None.
- Copyright / Permissions -
This level is (c) 2005 highfighter.
You may not include or distribute this map in any sort of commercial product without
permission from the author.
You may not Redo/reproduce/update this map in any way without permission from the author.
thehouse waypoints.rar
293 downloads
Updated
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Green Room
By Young Fox
Hi all.
For anyone wishing to make photo or video montages, and needing a green background, I offer a "mini map" that I created, which represents a green room, specially designed for montages.
Can be read in Host or on dedicated Server.
//-----------------------------------------------//
Installation
Host game:
-Download "studio.pk3"
-Move the file to: C :/Program(x86)/Wolfenstein Enemy Territory/etmain
-Start the game
-In the console, type: /map studio
On dedicated server:
-Just add it to your maps folder
For freecam:
-Download this version of etpro: https://www.moddb.com/mods/etpro/downloads/etpro-326-last-releas
-And launched the map from ETPro mode
For delete the 2D text and HUD :
- seta cg_draw2d 0/1
Enjoy :)!
231 downloads
Updated
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Canyon_Depths_FINAL and waypoints
By -=HipKat=-
Canyon Depths Final - Downloaded from https://www.wolffiles.de/index.php?filebase&fid=4778
Other versions - https://www.wolffiles.de/index.php?Filebasesearch
This is a new and improved realease of the famous Axis-attack map, created by Yatta, Canyon Depths Final.
Storyline
A large, mysterious and heavily-armed Allied outpost has been spotted in North Africa. Rumors say there's something here the Allies want to keep secret at any cost. Unfortunately for them, Axis forces are already aware of the outpost's existence and are determined to launch their attack.
However, the German Panzer Division, sent to assault the outpost, gets caught in a vicious sand storm just before their attack, sparing only a single, supplyless Jagdpanther. There's now no other option for the Axis Assault Troops who are left, there's no way back, attack is the only option, as they fight to re-supply and fuel their last remaining tank, all the way to the bitter end.
Thanks to
Yatta would like to thank the following people:
Aimbrosia, Happykillmore, Zacky, Blord, Alex and Blackbyte for all their encouragement. The ETF community & GoC clan for testing - special thanks to Nosi and RazorSword.
The CFB and ROP clans for their tests of the crippled, early versions. The ET mappers community at the splashdamage.com forums and Chrucker for his ET scripting reference/tutorial website.
Please send any feedback regarding the map to itekimasu[at]gmail.com
Source: splatterladder.com | Yatta
canyon_depths_final waypoints.rar
297 downloads
Updated
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Mad Bunker Enemy Territory Maps - 3 Versions and waypoints
By Buckwild
Mad Bunker Enemy Territory Maps - 3 Versions
madbunker.way
346 downloads
Updated
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UJE Hell's Gate Beta 2 - UJE_hells_gate_b2.pk3 and waypoints
By ElEl
Download pk3 name: UJE_hells_gate_b2.pk3
Map name: UJE_hells_gate.bsp
Download includes bot waypoint files.
Map by [UJE]Niek
The Axis are trying to open a gate to hell and call Satan! For this they have to invade the forest with their tank to blow up the entrance to the Holy Cave Cemetery which is in control of the Allies.
uje_hells_gate waypoints.rar
463 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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UJE Halloween Beta 3 - UJE_halloween_b3.pk3 and waypoints
By ElEl
Download pk3 name: UJE_halloween_D.pk3
Map name: UJE_halloween_D.bsp
Objective:
Allies must steal 2 radar parts from the top of a Halloween ghost ride and take them to the truck.
Map made by [UJE]Niek.
uje_halloween_d waypoints.rar
274 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
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King of the Hell - ChaosTH.pk3 and waypoints
By ElEl
Download pk3 name : ChaosTH.pk3
Map name : ChaosTH.bsp
King of the Hell Chaos version / ChaosTH. Made by Saussage Warrior.
To win a team must be the first to hold the objective for a total of 5 minutes. Holding for less than 10 seconds does not count.
Recommended for 20 or less players.
chaosth waypoints.rar
244 downloads
- KOTH Map
- Small Map Size
- (and 5 more)
Updated
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FA Fuel Dump and waypoints
By DoubleDragon
Map bsp is fa_fueldump.bsp
nav file for Waypoints and Goals have been modded please make sure to add them or the bots will get stuck in the water and they wont escort the tank with out the goals provided
user file for Bot Stuckage was minimal but still provided for gm to function properly according to what they produced during test time
{ map "fa_fueldump" longname "^w=^qF^w|^qA^w=^fFuel Dump" type "wolfmp wolfsw wolflms" timelimit 30 axisRespawnTime 30 alliedRespawnTime 20 lmsbriefing "Axis and Allies clash in the previously peaceful surroundings of a winter woodland fuel depot. The snowy wooded hills and valleys will be the scene of a mortal battle. Face to face, it's a fight to the death, only the victor will survive." briefing "The Allies are attacking an Axis fuel depot and must escort their Churchill AVRE Demolition Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives." axiswintext "Skilful victories such as this prove that it will take much more than just numbers to defeat the Axis. Their troops demonstrated a heroic determination and skill that leaves them masters of the battlefield and the Allied forces a shambolic defeated rabble. For the Allies to have any hope of eventual victory they cannot let their resolve falter so pathetically." alliedwintext "Stylish victories like this indicate that the tide appears to be turning in the Allies' favour. Superior Allied valour, aggression and expertise have left the Axis forces deservedly demoralised and defeated after their own meagre effort. The Axis must acquire the habit of repelling Allied attacks on their own doorstep or the doorstep may no longer be their own." mapposition_x 520 mapposition_y 585 } I took the liberty to prefab that churchill for oasis model if any one wants to use it
This includes the shader file used to remap tracks also the script used to remap the tank and the models used for this https://drive.google.com/open?id=1qmL4FIlOpQPdDvLoCNSlMEyzZ3KDrOLE
do note the prefab is for experts with scripting with shaders if you need assistance you can pm me
tested with no errors but saw no visual improvements at this time because bot's tend to overload my system during testing can't give a actual intel on if it improved it or not did test it against fueldump on same tests saw same performance but if there was cause of entities it has been cut down to 1/4 the size of data to render
Any problems just send me a pm
255 downloads
Updated
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FA Temple - and waypoints
By DoubleDragon
This is MLB_Temple remapped with fewer entities requested by @daredevil
Sense the source code is missing files for the terrain the map was recreated using shader blending
The zip includes ways for nav and user for bots to work this is the default mlb_temple ways but with minor changes to blocks so bots don't continue to walk in to walls
The file name had to be replaced in order to rework the change over for the shaders "big change"
This map does not rely on MLB_ Map carry over from pk3's this is self contained with it's own scripts
The sound files have been renamed to release dependency of MLB_
Secret area has been removed as well per request to reduce entity count
The entity count is 492 not whats in the picture the photo is old
You can get the source for the full blending from here https://drive.google.com/open?id=1XFI6jvxTI1k3aHR8cl4pWrKrltmEuU4w
This file will remain until google decides to purge the account.
Be sure to use a clean install of GTK Radiant and to remove and replace the scripts folder for the one provided in the zip
map file name is fa_temple.bsp
or
{
map "fa_temple"
longname "^w=^qF^w|^qA^w=^fTemple"
type "wolfmp"
timelimit 32
axisRespawnTime 13
alliedRespawnTime 12
briefing "Allied forces are attempting to fight their way to a Temple in order to steal some gold relics from the sarcophagus room. Visit us at https://fearless-assassins.com/ "
axiswintext "Major Defeat for Allies"
alliedwintext "Major Defeat for Axis"
mapposition_x 160
mapposition_y 960
}
Any questions comments or bugs that need to be reported please post it here thanks
355 downloads
Updated
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MLB Egypt 2 fixed version and waypoints
By DoubleDragon
This is a rework of the source file for this map requested by @daredevil
{
map "mlb_egypt2"
longname "^1M^2L^dB^0 ^8E^7gypt ^82"
type "wolfmp"
timelimit 20
axisRespawnTime 10
alliedRespawnTime 20
briefing "Map by ^1Marko^7-^2Lowlife^7-^dBobLeRoux *Entities reduced to improve server performance **MLB Map rework @ https://fearless-assassins.com"
axiswintext "Axis win"
alliedwintext "Allies win"
mapposition_x 980
mapposition_y 990
}
Entity count was reduced from 839 to 550 technically 472 from what radiant displays before compile
Also reworked the map shaders the skybox and script to meet the maps changes
You can find the videos here were I modified it https://youtu.be/m-rNVUuae7c
Sorry I didn't get to save the final render for skybox , entities and script it crashed during render and lost the video
Zip includes fixed waypoints goals and gm
no visual difference don't think you will notice any but this a test video
mlb_temple waypoints.rar
mlb_temple waypoints.rar
294 downloads
Updated
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Return to the Radar Beta 2 and waypoints
By DoubleDragon
========================================================================
|RETURN TO THE RADAR BETA 2|
========================================================================
Game : Wolfenstein Enemy Territory
Title : return to the radar beta2
Date : 04/Oct/2005 18:24
pk3 name : rttr_b2.pk3
Filename : rttr_b2.bsp
Email Address : kermo.r@gmail.com ( feedback on the playability & bugs is very welcome )
========================================================================
objective description:
----------------------
//OBJECTIVES (AXIS):
- Defend the Radar Installation's Main and Side Doors.
- Defend both radars.
- Defend the Forward Bunker from the Allies.
- Build a Command Post in the Side Bunker.
- Stop the Allies from constructing a Command Post in the Side Bunker.
//OBJECTIVES (ALLIES):
- Dynamite the Radar Installation Doors.
- Dynamite both of the Würzburg Radars.
- Capture the Forward Bunker from the Axis.
- Stop the Axis from constructing a Command Post in the Side Bunker.
- Build a Command Post in the Side Bunker.
========================================================================
info:
-----
"Return to the radar" is not original map. The original map is
"Würzburg Radar"
========================================================================
Improvements since beta 1:
--------------------------
-some clip problems are now fixed
-some models are now added
-some textures are now fixed
rttr_b2.way
256 downloads
Updated
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Springfield PB and waypoints
By DoubleDragon
Navigation files included and goals for omni-bots encase your missing them
Idea for a fun map does not have the Simpsons skins unfortunately
map "springfield_pb"
longname "Springfield PB"
type "wolfmp"
timelimit 25
axisRespawnTime 12
alliedRespawnTime 10
briefing "Freiburg, February 1945: Some crazy german scientists opend a portal to a strange city called Springfield. The Axis found some Plutonium at the local powerplant. The Allies can not permit that they use it. What they have to do is steal the Plutonium and get the hell out of there!"
axiswintext "Major Defeat for Allies"
alliedwintext "Major Defeat for Axis"
Map tested and repaired for use with ETL 2.76 with mods Jaymod 2.2.0, Silent 0.9.0, NQ 1.2.9, N!tmod 2.3.1
Map also repaired for W:ET 2.60b with no mods cause there was shader errors
It does have a WARNING: CM_GridPlane unresolvable on load which is related to degenerate patches from what I recall - a plugin inside radiant called bobtoolz brush cleanup should have been performed before final build it can be ignored can recall cortexbeta_who_cf.pk3 has this same issue no biggie.
Map has a some what suspicious loading time that is related to sound files loading can be ignored
if you experience a hunk allocation error and game crashes do set com_humkmegs 256 or higher and restart the game this does throw this problem have tested no solution to resolve it
There is no source file online for this pk3 cause it has been heavily modified and not available on this site
there is a standard version available here https://www.wolffiles.de/index.php?filebase&fid=844 its rated below Venice which is underrated for performance my opinion
springfield_pb waypoints.rar
275 downloads
Updated
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Baserace Desert Fixed and waypoints
By DoubleDragon
To many changes to list them all and definitely couldn't patch it you'll see if you open this box of candies up
Changes if your curious
baserace_desert.script was replaced with a edited version by me of course
scroreboard.shader trashed not used properly deleted associated textures as well
baserace_desert.shader called for 100 images that were not properly used trashed it went back to basics
gfx/2d remaped shaders with new shaders using remapshaderflush all hand made from the first compass already made
dumped gfx/2d/scoreboard was a waste of space for the intent of the build
did a clean up on isle 3 cptnt_baseracebeta3.shader env was not functioning guess to many typo's by the author
textures/lights/light_m1r.tga and textures/lights/light_m1r.tga was missing to just dropped a deuce on it XD
Total time to trace fixes about 6 hrs
Technical issue was here to explain the author wanted to do a scoreboard that wasn't being properly used
it was maxed out on 6 on each side was no need for so many scripts and shaders so it was semperfi'ed
Tho I dumped the old stuff I did however edit the shader for the textures above that are being remapshaderflush it wasn't required but for cleanness I did add the correct shader format for it encase other maps get involved in the future this will lock them out
This includes way and goals for bots enjoy
baserace_desert waypoints.rar
344 downloads
Updated
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Hotchkiss.pk3
By Buckwild
map "hotchkiss"
longname "Hotchkiss Factory"
type "wolfmp"
timelimit 30
axisRespawnTime 20
alliedRespawnTime 20
Briefing: "1939: To prevent the capture of the missile factory by Axis,
allied headquarters has send a squad of troops to Saint-Denis, France,
to help defend the latest missile prototype which very well could be
the weapon that wins the war...
**Map by Marko, Bob Le Roux and Lowlife
Special thanks to the -7Co- clan guys for main testing, bug reporting & feedback"
427 downloads
Updated
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bba0-beta2_patch fixed v2 and waypoints
By DoubleDragon
This has to be placed in the same directory as the bba0-beta2.bsp location
This was made to fix errors for CTF sounds Capture, Returned, Dropped, Scored
New has been fixed the scripted was reading for file bba0-beta1 just switched it to bba0-beta2
Had to rewrite maps/bba0-beta2.script and sounds/bba0-beta2.sounds
Added folder sound\vo\ctf **Used Sounds to fix missing sound files from https://www.wolffiles.de/index.php?filebase&fid=1402
This will remove all sound errors but their leaves a entity warning but is null
ETL warnings
spec_neutral is missing a target it is present but not read
WARNING G_PickTarget: target spec_neutral not found or isn't in use - this might be a bug (returning NULL) it is supposed to connect to this entity which is supposed be a info_null entity with targetname t1272
WARNING G_PickTarget: target t1272 not found or isn't in use - this might be a bug (returning NULL)
it can't be manually added to the .bsp because it messes up triangles but these warning will not effect the server in any way
This patch also includes the previous patch addition for objective being removed from player after it is taken into the secret room from here https://enemyterritory-stuff.net/files/file/807-bba0-beta2-z_-bbao_-beta2-patch-map-script-waypoints-named-aswell-castle-ctf/
This also includes a fix for hbot_head.md3 apparently the model .md3 used for this was corrupt and was replaced with
pak0.pk3\models\players\hud\head.md3 and just renamed to hbot_head.md3
LOADING... - server models - Warning R_LoadMD3: model models/mapobjects/hbot/hbot_head.md3 surf num [0] is using default shader Warning R_LoadMD3: model models/mapobjects/hbot/hbot_head.md3 surf num [0] is using default shader Warning R_LoadMD3: model models/mapobjects/hbot/hbot_head.md3 surf num [0] is using default shader Warning R_LoadMD3: model models/mapobjects/hbot/hbot_head.md3 surf num [0] is using default shader
The reason for v2 on the name of the file is because it is to replace the previous patch that was updated
It is a bigger patch because it includes the sounds and models used to fix the pk3 1.2mb technically 1.15mb
bba0-beta2 waypoints.rar
407 downloads
Updated
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Xposed Patch
By DoubleDragon
This file has to be placed in etmain where the xposed.pk3 is located to fix
^3WARNING: unknown dst blend mode 'gl_dst_color' in shader 'textures/xposed/burn@ringa', substituting GL_ONE
&
Can't read sound file sound/vo/general/axis/hq_tankbridge.wav
This will repair and replace two script lines in two scripts
goldrush_allies_tank_steal is called 3 times from maps\xposed.script in xposed.pk3 the fix was repaired in
sound/scripts/xposed.sound the sound for hq_tankbridge.wav by default values from pak0.pk3 directory located at sound/vo/fueldump/axis/hq_tankbridge.wav
As for the shader hitch warning from console the gl_dst_color was replaced with GL_ONE to default values
This should in theory reduce server log data size to a more reasonable data stack if logging is enabled on the server
The fix was brought to attention on this topic https://fearless-assassins.com/topic/105508-etl-client-crash/page/3/#comment-869886
225 downloads
Submitted
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Submitted
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Mountainradio b1 - Mountainradio_b1.pk3 and waypoints
By Vindstot
Mountain Radio README
Author: errol (IRE)
Last Updated: 01/11/05
Version: b1
Mountain Radio is a small teams / warmup intended, dual objective map for Wolfenstein: Enemy Territory. Both teams must steal and transmit 3 of their opponent's secret documents to win. The time limit is set to 10 minutes, but no-one will win until one team has successfully transmitted 3 documents. It's designed for clan warmups and times when your server is quiet. The map has been tested for 1v1 to 4v4 and has resulted in fast-paced, fun-packed games. I dont think it would function well with anything over those numbers, but I could be wrong! 😛
Time limit: 10 minutes
Allies Spawn Time: 15 seconds
Axis spawn Time: 15 seconds
Objectives: Dual obj - steal 3 of your opponent's secret documents and transmit them at your base radio
Gametypes: mp, obj & sw
Credits:
* Thanks to Drakir for the lovely Radar prefab
* Thanks to Lanz and his Silly_CTF script, this really made my script easier to write
* Thanks to all the testers on the Bolthole. All my VPL clan buds & M4X spankage, :RedleB:, xOr, HumanCanniBal, BenMcDermott, Dazza, WatchYourBack:-), PapaSchlumpf & cadea.
Notes:
* 2 textures (the team signs / flags) & 1 sound (allies alarm) from Wolf: ET have been modified & renamed by me and included in the pk3. I don't claim to have created these textures / sounds. It was the only way I could figure to best use them in my map.
* If you would like to add this map to any script, the (bsp) name is mountainradio_b1.
Known Issues in b1:
* Team members seem to spawn into the same spawn point / spawn on top of each other (fixed for b2)
* Mortar 'allegedly' seems to go through the sky at times 😛 (I still say this is lies!)
*****
*****
Please leave any feedback, bugs or suggestions at http://www.vplclan.org/forum/viewtopic.php?t=749
Have fun!
mountainradio_b1.way mountainradio_b1_goals.gm
257 downloads
Updated
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TRAINING PIT 01 - TRAINING_PIT_01.pk3 and waypoints
By Vindstot
No description available
training_pit_01.way
229 downloads
Updated
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CTF Well
By Vindstot
CFT_Well By Trash
°°°°°°°°°°°°°°°°°
Try to capture the enemy objectives 3 times.
First team to secure all 3 objectives wins.
Installation
°°°°°°°°°°°°°
Extract the "ctf_well.pk3"-file into your ETmain folder
Contact information
°°°°°°°°°°°°°°°°°°°
Trash
trash@brock.be
irc: #-=[bzz]=-
url: http://boozze.brock.be || own website soon
Special thanks
°°°°°°°°°°°°°°
Brock aka BroQ for supporting me and giving me some ideas.
fretn for solving the major problem
Tziek for extensive testing
Clan BooZZe for testing this map
217 downloads
Submitted
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Submitted
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Deathshaft - Deathshaft.pk3 and waypoints
By Vindstot
_/_/_/_/_/_/_/_/_/
_/ _/
_/ DeathShaft _/
_/ _/
_/_/_/_/_/_/_/_/_/
I do not allow changes in this map.
Map created by 'Just!ce. This is my second map.
Special thanks to:
- Yodh
and
- [NM]
- wezelkrozum
- {SSF}Sage
At the Splash Damage forum.
Contact:
MSN: antonh_8@hotmail.com
Xfire: antonh1
deathshaft.way
236 downloads
Updated
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Submitted
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FastFrag b3 - FastFrag_b3.pk3 and waypoints
By Vindstot
_/_/_/_/_/_/_/_/
_/ _/
_/ FastFrag _/
_/ _/
_/_/_/_/_/_/_/_/
Most textures are not made by me and are ripped from other maps.
I do not allow changes in this map.
I used Purefrag as my example.
Special thanks to Anfi and Yodh, without them this would have been a box with 2 spawns.
Map created by 'Just!ce. This is my first map.
Contact:
MSN: antonh_8@hotmail.com
Xfire: antonh1
fastfrag_b3.way
241 downloads
Updated
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