Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1013 files
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et carentan - et_carentan.pk3 and waypoints
By papywolf
About This File
I. A brief history
II. Creation
III. Map & objectives
IV. Credit
V. Thanks
VI. Contact
VII. Further links
VIII. Extra and known issues
IX. Copyright
I. A brief history
------------------------------
This et_carentan was originally conceived as a complete and perfect reconstruction of Carentan, in order to pay tribute to this celebrated Call of Duty multiplayer map. In the mapping process, and with the consent of VS, the idea got adapted in honor of the alliance between SLUT and VS.
The map was to be subject to a complete transformation, ultimately attempting to give the map a Vietnamese war atmosphere. Hence, the map's name became a mere "vietnamization" of Carentan: "Kha Ran Than". Evidently, the map featured the VS Vietnam mod textures and sounds. Also, beside the original Carentan setting, the map was enlarged with a beach landing and a town plaza to better suit the 40 slot VS server.
In an initial phase, Kha Ran Than was to be provided exclusively to the VS clan to use on their VETERAN SOLDIERS-VIETNAM server. Later on it would, independently of the VS Vietnam mod, be made public for others when adapted to the original CoD Carentan setting, preserving the said enlargments.
II. Creation
------------------------------
et_carentan was created by [SLUT] manwhore and [SLUT] Shagileo.
More info about them can be found on their clan's website: www.slutclan.tk or on the [SLUT] Forum: www.slutforum.tk
In the process, they received a great deal of help from other distinguished mappers, who will be thanked and credited later on in this readme.
The entire concept took about a year of weekend work to become reality, from somewhere in September 2008 to September 2009.
IMPORTANT NOTE: It must be emphasized the final result was achieved without ever decompiling anything from the original CoD map or any other map from any other game. Also, out of respect of the original creation, the map is provided with completely different textures than the CoD version.
Map structure and idea by [SLUT] manwhore
Shaders and (re-)texturing by [SLUT] manwhore
Scripting by [SLUT] Shagileo
Mapped on a:
Intel Pentium 4 ; 2.40 GHz ; Windows XP SP3 ; NVidia Gforce 4 MX 420
Radiant : 1.4
III. Map & objectives
314 downloads
Updated
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UJE skull fight b1 - UJE_skull_fight_b1.pk3 and waypoints
By papywolf
About This File
[UJE]Skull fight
Map changed by [UJE]Niek
14-10-2018
Halloween kinda map , set in a spooky ambience.
Get the skull and score at the opposite side.
----------------
More [UJE] maps:
You can see the info about our other maps on our website
-----------------
[UJE]Clan site www.ujeclan.com
-----------------
for campaigncycles the map is called UJE_skull_fight
314 downloads
Updated
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decay_b7 + waypoints
By papywolf
Author :Dynasty
The latest version of decay!
B7 Changelog
Fixed the hunkmegs. Total hunkmegs in use is now 44mb instead of 52mb. It should be good for any player to connect on the server while the map is on.
back to 15 minutes total
Added new settings for lighting and should make a difference for those complaining it was too dark.
New waypoints available.
B6 Changelog
- Lighting has been completely reworked and optimized.
- Changed the skybox.
- Map is now 20 minutes instead of 15
- Added ambient war sound at outdoor locations.
- New temporary barrier at Flag entrance. Will go down by arty and nades and is not reconstructable.
- Side gate location was retextured, added a new axis team door and more cover.
- New route to gold room for allies. Accessible after the generator is blown up or by a coverops in disguise.
- New health and ammo cabinets located between new route and gold room.
- More cover added at truck location and small bunker roof top is now easily accessible.
- Axis spawn room made a bit larger and spawn entity were spaced out.
- Many other minor fixes and details
___________________
Axis Objective Descriptions
1 "Primary Objective:**Protect the access codes"
2 "Primary Objective:**Don't let the Allies Transmit the access codes to open the main gate"
3 "Primary Objective:**Hold the forward spawn"
4 "Primary Objective:**The Allies may attempt an attack through the Side Entrance. Don't let them destroy the side gate."
5 "Primary Objective:**Defend the command post."
6 "Primary Objective:**Stop the allies from destroying the generator. Defend the vault."
7 "Primary Objective:**Defend the gold crates"
8 "Primary Objective:**Prevent Allies from securing the gold crates"
Allied Objective Descriptions
1 "Primary Objective:**Steal the access codes"
2 "Primary Objective:**Transmit the access codes to open the main gate"
3 "Primary Objective:**Take control of the forward spawn"
4 "Primary Objective:**Blow open the Side Entrance to gain additional access."
5 "Primary Objective:**Construct the command post to activate a forward spawn."
6 "Primary Objective:**Blow up the generator to open the vault doors."
7 "Primary Objective:**Steal the gold crates"
8 "Primary Objective:**Secure the gold crates at the getaway Truck"
343 downloads
Updated
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Updated
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Submitted
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cm Funk Haus1 - cm_funkhaus1.pk3 and waypoints
By Blurdecai
A map I just remembered from a clan I was in a few years ago, fortunately I had it on my ET folder still, from 2016.
Small straightforward objective map, allies attack, there is a constructible for each team to assist objective(barricade/ramp), a neutral command post for faster charge times, a gate that has to be blown to get to the main objective or alternatively use a covert ops to get past the team door.
It is unknown to me if it has working waypoints, AFAIK we had bots working back then, but it should require testing.
cm_funkhaus1.gm cm_funkhaus1.way cm_funkhaus1_goals.gm
506 downloads
Updated
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Heart of Gold B12 - hog_b12.pk3 and waypoints
By BlackWolf
Heart of Gold B12.
hog_b12 waypoints.rar
488 downloads
Updated
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MP Sub (fixed) - mp_sub_rc1.pk3 and waypoints
By BlackWolf
ET version of mp_sub from RtCW.
This version has been modified from the original to ensure it is not downloaded by every client connecting to the server, even when the map is not running.
mp_sub_rc1 +waypoints.rar
389 downloads
Updated
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nQ_Chartow-beta2 and waypoints
By Xiahou Dun
So I've received this map from a guy named FILIPE. He said that he made this map from scratch for NoQuarter servers and he would like to sumbit it. He hardly speaks English, so he asked if I can submit it. So I figured, why not, someone might check it out.
A map based loosely on goldrush, with tank moving objective. No omnibot waypoints.
nq_chartow_beta2.gm nq_chartow_beta2.way nq_chartow_beta2_goals.gm
478 downloads
Updated
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Decay_b7 and waypoints
By Dynasty
The latest version of decay!
B7 Changelog
Fixed the hunkmegs. Total hunkmegs in use is now 44mb instead of 52mb. It should be good for any player to connect on the server while the map is on.
back to 15 minutes total
Added new settings for lighting and should make a difference for those complaining it was too dark.
New waypoints available.
Thank you @Smileyyy for helping me out testing and fixing it.
B6 Changelog
- Lighting has been completely reworked and optimized.
- Changed the skybox.
- Map is now 20 minutes instead of 15
- Added ambient war sound at outdoor locations.
- New temporary barrier at Flag entrance. Will go down by arty and nades and is not reconstructable.
- Side gate location was retextured, added a new axis team door and more cover.
- New route to gold room for allies. Accessible after the generator is blown up or by a coverops in disguise.
- New health and ammo cabinets located between new route and gold room.
- More cover added at truck location and small bunker roof top is now easily accessible.
- Axis spawn room made a bit larger and spawn entity were spaced out.
- Many other minor fixes and details
OBJ for allies
- transmit docs to secure forward flag spawn and open main gate.
- destroy side gate and build CP for an additional spawn point.
- dynamite the generator to access gold crates in the vault.
- deliver 2 gold crates to the truck and win.
OBJ for axis
- defend forward spawn flag and do not let allies transmit the secret docs.
- defend side gate and build CP to prevent allies from having an aditional spawn point.
- defend the generator.
- defend the gold and do not let allies deliver the gold crates to the truck.
decay_b7.gm decay_b7.way decay_b7_goals.gm
853 downloads
Updated
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UJE Fueldump CP and waypoints
By Smileyyy
--UJE_fueldump --
This is an adjusted version of Fueldump. Because the map couldn't be played on no quarter.
Ambient is changed to summer ,trees are replaced and alot of patch brushes are deleted. Also a door at the fueldump is added and commandpoast spawn is there.
// Axis Objective Descriptions
1 "Primary Objective:**Prevent the Allies from constructing and reinforcing a Bridge over the frozen river."
2 "Primary Objective:**Prevent the Allied Tank from destroying the Tunnel Doors."
3 "Primary Objective:**Disable the Allied Tank before it can blow open the Depot Gates."
4 "Primary Objective:**Defend the Depot Fuel Dump."
5 "Secondary Objective:**Defend the damaged Side Wall."
6 "Secondary Objective:**Build your Command Post for improved charge times."
7 "Secondary Objective:**Stop the Allies from constructing a Command Post."
// Allied Objective Descriptions
1 "Primary Objective:**Construct and reinforce a Bridge over the frozen river."
2 "Primary Objective:**Escort the Tank over the Bridge to destroy the Tunnel Doors."
3 "Primary Objective:**Cover the Tank as it destroys the Axis Depot Gates."
4 "Primary Objective:**Dynamite the Axis Fuel Dump."
5 "Secondary Objective:**Escort the Tank to destroy the Side Wall to the rear of the Depot."
6 "Secondary Objective:**Stop the Axis from constructing a Command Post."
7 "Secondary Objective:**Build a Command Post for faster charge times."
777 downloads
Updated
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=F|A= Oasis - fa_oasis_b3.pk3 and waypoints
By Smileyyy
/////////////////////
// FA oasis //
/////////////////////
B1
- Changed lighting.
- Changed skybox.
- Retextured garrison.
- Retextured various brushes.
- Added tons of clipping to smoothen movement.
- Closed hole in wooden floor.
- Added wooden planks for easier access near patched up wooden floor.
- Removed wall West of flag to minimize blocking.
- Removed various entities.
- Added side gate at last stage.
- Removed MG near flag.
- Removed MG at garrison.
- Moved boxes around near flag.
- Removed and adjusted numerous brushes to smoothen movement.
- Smoothened terrain when comming out of cave.
- Fixed weapon clips for canopies.
- Raised floor of cave to stop water from hindering movement.
- Changed spawn positions Axis Garrison.
- Added forward spawn for allies connected to CP.
- Removed various clip brushes to allow access to new spots.
- Added an Allied Cave Entrance spawn to allow faster route through caves.
- Moved first Allied spawn closer to "the action".
- Opened up room near new Axis Garrison spawn with health and ammo cabinets.
- Added hatch under turret arches.
- Added boxes to make window in little room next to City Wall useable.
- Added ropes to climb to new area near first allied spawn.
Thank you,
@Cheep - Moral Support, giving input on lighting and many other things.
@Dynasty - Giving input on retexturing garrison.
@TheWolfTeam Discord Channel - Map related input.
Many others helping with playtesting the maps!
COMPILE OPTIONS:
-meta -mv 1024 -mi 6144 "
-vis -saveprt
-light -fast -samples 2 -filter -exposure 200 -gamma .8 -bounce 8 -external -lightmapsize 256
fa_oasis_b3 waypoints.rar
1126 downloads
Updated
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eagles 2ways b3 - eagles_2ways_b3.pk3 and waypoints
By Buckwild
eagles_2ways_b3 ET Map
-------------------------------------------------
Basic Information
-------------------------------------------------
Remake in March 2006 by Loffy, of Drakir's map "Eagles" from April 2004.
Original author:
Rikard "Drakir" Lindgren (lindgrenrikard@hotmail.com), web-page : http://www.drakir.tk.
Game:
Return to Castle Wolfenstein: Enemy Territory.
The map's title:
Eagles 2 ways beta 2 (filename: 'eagles_2ways_b3.pk3').
Release date:
March, 2006.
Program:
SD Radiant 1.4.
Installation:
Place the eagles_2ways_b3.pk3 in your etmain folder, select it from the menu or
bring down the console and type: /map eagles_2ways_b3 (then hit ENTER).
-------------------------------------------------
Map Information
-------------------------------------------------
The Allies attack, and the Axis defend.
The main objective for the Allies is to steal 1 document, take it to the bus
, drive the bus over a bridge and dynamite the bridge.
Allies must:
a) steal document,
b) steal the Bus Fuel (Both fuel and docs are up in the castle.),
c) take document and fuel to the bus,
d) build the bridge (near airfield),
e) drive bus to airfield,
f) take another fuel-can (more fuel!) to the plane, and
g) dynamite the hangar (to escape with the plane).
Axis will fight hard to prevent all this.
The bus can be damaged.
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
In the 2004 version of this map (eagles beta 1), Drakir thanked the two clans 'M8D International' and 'CSC' and Shaffer.
In this March-2006-b3-version, I want to thank the admins and the players at the server Tonto's Place, for playtesting and great fun.
//Loffy
eagles_2ways_b3 waypoints.rar
419 downloads
Updated
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Lays Of Schwarzwald B1 + Waypoints
By Smileyyy
||==================================================================
||Map name: Lays of Schwarzwald
||pk3 and its files names: lays_of_schwarzwald_b1
||Author: -)A(-WuTang**
||Version: Beta 1 (B1)
||Released: 31st August
||==================================================================
||Contacts:
|| Email: panprezident789@gmail.com
|| Discord: WuTangH#7270
|| Websites: www.moddb.com - user WuTangH
|| www.splashdamage.com - user WuTangH
||==================================================================
--------------------------------------------------------------------
============================================================================================================
About:
Lays of Schwarzwald is a custom ET map situated in the middle of nice, famous region of Blackwood (schwarzwald..)forests.
Story:
Information about advanced progress of Axis in the Rocketbomb research were true.
Allies are on a mission to ambush their Weapon factory in the middle of huge Schwarzwald forest and destroy everything whats worth.
Objectives:
Allies:
Primary Objective: Escort the Tank through the Village and destroy the Tunnel Gate.
Primary Objective: Escort the Tank through the tunnels to parmanently push Axis to the Rocket Base.
Primary Objective: Bring all four Explosion Materials to the Rocket.
Primary Objective: Build the Detonator to blow up the Rocket Base.
Primary Objective: Blow up the Rocket Base using the constructed Detonator.
Secondary Objective: Do not let Axis construct the Tank Barrier.
Secondary Objective: Construct the Command Post to take partial control over the tunnels.
Axis:
Primary Objective: Prevent Allies from completing their objective.
Secondary Objective: Construct the Tank Barrier.
Secondary Objective: Construct the Command Post.
============================================================================================================
Programs used:
GTKRadiant 1.5
Notepad++
Adobe Photoshop CC2017
Blender 2.79
MilkShape 3D
Audacity
============================================================================================================
Credits & such:
Textures: dirt_m03icmp_brown.tga - from ET:L texturepack made by Kemon.
Missing images to original ET shaders were found in custom packs..
Other than that, textures were downloaded for free, or made by me.
Websites: https://www.textures.com/
http://texturer.com/
http://mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html
Models: Rocketbomb, trees and foliage models - made by me.
Big dynamite - made by MLB guys.
Sounds: Sounds included in pk3 are made out of ET original sounds.
You can use all textures and models from this pack. Those downloaded are free, and those made by me are totally free too.
Thanks to C from UJE Clan for their tank generator.
Special thanks for help and feedback:
Kemon, Mateos, Thunder, [UJE]Niek, Ray, Loffy, Macchute, ryven, Ensiform, Aranud, Aciz, hatcher, JoNny, Old-Owl and others.
------------------------------------------------------------------------------------------------
You may not include or distribute this map in any sort of commercial product without
permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
You may not Redo/reproduce/update this map in any way without permission from the author.
This will change after map source file will be released to public.
------------------------------------------------------------------------------------------------
lays_of_schwarzwald_b1.gm lays_of_schwarzwald_b1.way lays_of_schwarzwald_b1_goals.gm
lays_of_schwarzwald_b1 waypoints 0.9.rar
11160 downloads
Updated
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map The House Final and waypoints
By excedo
Additional Credits to : id software and Splash Damage
Beta testing: BOMBERMAN, *TDS*BERG, SPACEKEES
Also thnx to BOMBERMAN for giving some good ideas for the stuff in some rooms (especially the gallery and the bar).
================================================================
******** Play Description ***********
Operation: The House
BACKGROUND:
After a hard work of investigations the Allies found out, that the Axis captured a very strange house.
There is a Lab, with which the Axis produce some secret fluids.
Also a legend tells, that in this house there is a Power stone, which gives the Axis a lot of health.
MISSION:
Allies: Infiltrate the house and get the forward spawn in the living room. Find your way in the house using
all kind of secret ways. Don't hesitate to kill all Axis, who bars yours way.
Search for the keys, which will open you some doors for easier access the lab and the room with the power stone.
Destroy finally this lab and this power stone, so that the Axis have no benefit from them anymore.
If you have time, enjoy yourself in the swimming pool, in the labyrinth and in the gallery.
Maybe you wonna take a drink in the bar?
*Primary Objectives
1) Destroy the Power Stone with dynamite.
2) Dynamite the lab.
*Secondary Objectives
1) Capture the forward spawn.
2) Take the key 1 and open with it door 1.
3) Take the key 2 and open with it door 2.
4) Build your own Command Post in the library.
5) Blow up every other door and the shield to the basement.
- Construction -
Base : New level from scratch
Editor(s) used : Q3Radiant
Known Bugs : None.
- Copyright / Permissions -
This level is (c) 2005 highfighter.
You may not include or distribute this map in any sort of commercial product without
permission from the author.
You may not Redo/reproduce/update this map in any way without permission from the author.
thehouse waypoints.rar
403 downloads
Updated
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Green Room
By Young Fox
Hi all.
For anyone wishing to make photo or video montages, and needing a green background, I offer a "mini map" that I created, which represents a green room, specially designed for montages.
Can be read in Host or on dedicated Server.
//-----------------------------------------------//
Installation
Host game:
-Download "studio.pk3"
-Move the file to: C :/Program(x86)/Wolfenstein Enemy Territory/etmain
-Start the game
-In the console, type: /map studio
On dedicated server:
-Just add it to your maps folder
For freecam:
-Download this version of etpro: https://www.moddb.com/mods/etpro/downloads/etpro-326-last-releas
-And launched the map from ETPro mode
For delete the 2D text and HUD :
- seta cg_draw2d 0/1
Enjoy :)!
341 downloads
Updated
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Canyon_Depths_FINAL and waypoints
By -=HipKat=-
Canyon Depths Final - Downloaded from https://www.wolffiles.de/index.php?filebase&fid=4778
Other versions - https://www.wolffiles.de/index.php?Filebasesearch
This is a new and improved realease of the famous Axis-attack map, created by Yatta, Canyon Depths Final.
Storyline
A large, mysterious and heavily-armed Allied outpost has been spotted in North Africa. Rumors say there's something here the Allies want to keep secret at any cost. Unfortunately for them, Axis forces are already aware of the outpost's existence and are determined to launch their attack.
However, the German Panzer Division, sent to assault the outpost, gets caught in a vicious sand storm just before their attack, sparing only a single, supplyless Jagdpanther. There's now no other option for the Axis Assault Troops who are left, there's no way back, attack is the only option, as they fight to re-supply and fuel their last remaining tank, all the way to the bitter end.
Thanks to
Yatta would like to thank the following people:
Aimbrosia, Happykillmore, Zacky, Blord, Alex and Blackbyte for all their encouragement. The ETF community & GoC clan for testing - special thanks to Nosi and RazorSword.
The CFB and ROP clans for their tests of the crippled, early versions. The ET mappers community at the splashdamage.com forums and Chrucker for his ET scripting reference/tutorial website.
Please send any feedback regarding the map to itekimasu[at]gmail.com
Source: splatterladder.com | Yatta
canyon_depths_final waypoints.rar
423 downloads
Updated
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Mad Bunker Enemy Territory Maps - 3 Versions and waypoints
By Buckwild
Mad Bunker Enemy Territory Maps - 3 Versions
madbunker.way
609 downloads
Updated
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UJE Hell's Gate Beta 2 - UJE_hells_gate_b2.pk3 and waypoints
By ElEl
Download pk3 name: UJE_hells_gate_b2.pk3
Map name: UJE_hells_gate.bsp
Download includes bot waypoint files.
Map by [UJE]Niek
The Axis are trying to open a gate to hell and call Satan! For this they have to invade the forest with their tank to blow up the entrance to the Holy Cave Cemetery which is in control of the Allies.
uje_hells_gate waypoints.rar
609 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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UJE Halloween Beta 3 - UJE_halloween_b3.pk3 and waypoints
By ElEl
Download pk3 name: UJE_halloween_D.pk3
Map name: UJE_halloween_D.bsp
Objective:
Allies must steal 2 radar parts from the top of a Halloween ghost ride and take them to the truck.
Map made by [UJE]Niek.
uje_halloween_d waypoints.rar
510 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
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King of the Hell - ChaosTH.pk3 and waypoints
By ElEl
Download pk3 name : ChaosTH.pk3
Map name : ChaosTH.bsp
King of the Hell Chaos version / ChaosTH. Made by Saussage Warrior.
To win a team must be the first to hold the objective for a total of 5 minutes. Holding for less than 10 seconds does not count.
Recommended for 20 or less players.
chaosth waypoints.rar
chaosth.gm chaosth.way chaosth_goals.gm
499 downloads
- KOTH Map
- Small Map Size
- (and 5 more)
Updated
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FA Fuel Dump and waypoints
By DoubleDragon
Map bsp is fa_fueldump.bsp
nav file for Waypoints and Goals have been modded please make sure to add them or the bots will get stuck in the water and they wont escort the tank with out the goals provided
user file for Bot Stuckage was minimal but still provided for gm to function properly according to what they produced during test time
{ map "fa_fueldump" longname "^w=^qF^w|^qA^w=^fFuel Dump" type "wolfmp wolfsw wolflms" timelimit 30 axisRespawnTime 30 alliedRespawnTime 20 lmsbriefing "Axis and Allies clash in the previously peaceful surroundings of a winter woodland fuel depot. The snowy wooded hills and valleys will be the scene of a mortal battle. Face to face, it's a fight to the death, only the victor will survive." briefing "The Allies are attacking an Axis fuel depot and must escort their Churchill AVRE Demolition Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives." axiswintext "Skilful victories such as this prove that it will take much more than just numbers to defeat the Axis. Their troops demonstrated a heroic determination and skill that leaves them masters of the battlefield and the Allied forces a shambolic defeated rabble. For the Allies to have any hope of eventual victory they cannot let their resolve falter so pathetically." alliedwintext "Stylish victories like this indicate that the tide appears to be turning in the Allies' favour. Superior Allied valour, aggression and expertise have left the Axis forces deservedly demoralised and defeated after their own meagre effort. The Axis must acquire the habit of repelling Allied attacks on their own doorstep or the doorstep may no longer be their own." mapposition_x 520 mapposition_y 585 } I took the liberty to prefab that churchill for oasis model if any one wants to use it
This includes the shader file used to remap tracks also the script used to remap the tank and the models used for this https://drive.google.com/open?id=1qmL4FIlOpQPdDvLoCNSlMEyzZ3KDrOLE
do note the prefab is for experts with scripting with shaders if you need assistance you can pm me
tested with no errors but saw no visual improvements at this time because bot's tend to overload my system during testing can't give a actual intel on if it improved it or not did test it against fueldump on same tests saw same performance but if there was cause of entities it has been cut down to 1/4 the size of data to render
Any problems just send me a pm
500 downloads
Updated
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FA Temple - and waypoints
By DoubleDragon
This is MLB_Temple remapped with fewer entities requested by @daredevil
Sense the source code is missing files for the terrain the map was recreated using shader blending
The zip includes ways for nav and user for bots to work this is the default mlb_temple ways but with minor changes to blocks so bots don't continue to walk in to walls
The file name had to be replaced in order to rework the change over for the shaders "big change"
This map does not rely on MLB_ Map carry over from pk3's this is self contained with it's own scripts
The sound files have been renamed to release dependency of MLB_
Secret area has been removed as well per request to reduce entity count
The entity count is 492 not whats in the picture the photo is old
You can get the source for the full blending from here https://drive.google.com/open?id=1XFI6jvxTI1k3aHR8cl4pWrKrltmEuU4w
This file will remain until google decides to purge the account.
Be sure to use a clean install of GTK Radiant and to remove and replace the scripts folder for the one provided in the zip
map file name is fa_temple.bsp
or
{
map "fa_temple"
longname "^w=^qF^w|^qA^w=^fTemple"
type "wolfmp"
timelimit 32
axisRespawnTime 13
alliedRespawnTime 12
briefing "Allied forces are attempting to fight their way to a Temple in order to steal some gold relics from the sarcophagus room. Visit us at https://fearless-assassins.com/ "
axiswintext "Major Defeat for Allies"
alliedwintext "Major Defeat for Axis"
mapposition_x 160
mapposition_y 960
}
Any questions comments or bugs that need to be reported please post it here thanks
499 downloads
Updated
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MLB Egypt 2 fixed version and waypoints
By DoubleDragon
This is a rework of the source file for this map requested by @daredevil
{
map "mlb_egypt2"
longname "^1M^2L^dB^0 ^8E^7gypt ^82"
type "wolfmp"
timelimit 20
axisRespawnTime 10
alliedRespawnTime 20
briefing "Map by ^1Marko^7-^2Lowlife^7-^dBobLeRoux *Entities reduced to improve server performance **MLB Map rework @ https://fearless-assassins.com"
axiswintext "Axis win"
alliedwintext "Allies win"
mapposition_x 980
mapposition_y 990
}
Entity count was reduced from 839 to 550 technically 472 from what radiant displays before compile
Also reworked the map shaders the skybox and script to meet the maps changes
You can find the videos here were I modified it https://youtu.be/m-rNVUuae7c
Sorry I didn't get to save the final render for skybox , entities and script it crashed during render and lost the video
Zip includes fixed waypoints goals and gm
no visual difference don't think you will notice any but this a test video
mlb_temple waypoints.rar
mlb_temple waypoints.rar
423 downloads
Updated
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Return to the Radar Beta 2 and waypoints
By DoubleDragon
========================================================================
|RETURN TO THE RADAR BETA 2|
========================================================================
Game : Wolfenstein Enemy Territory
Title : return to the radar beta2
Date : 04/Oct/2005 18:24
pk3 name : rttr_b2.pk3
Filename : rttr_b2.bsp
Email Address : kermo.r@gmail.com ( feedback on the playability & bugs is very welcome )
========================================================================
objective description:
----------------------
//OBJECTIVES (AXIS):
- Defend the Radar Installation's Main and Side Doors.
- Defend both radars.
- Defend the Forward Bunker from the Allies.
- Build a Command Post in the Side Bunker.
- Stop the Allies from constructing a Command Post in the Side Bunker.
//OBJECTIVES (ALLIES):
- Dynamite the Radar Installation Doors.
- Dynamite both of the Würzburg Radars.
- Capture the Forward Bunker from the Axis.
- Stop the Axis from constructing a Command Post in the Side Bunker.
- Build a Command Post in the Side Bunker.
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info:
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"Return to the radar" is not original map. The original map is
"Würzburg Radar"
========================================================================
Improvements since beta 1:
--------------------------
-some clip problems are now fixed
-some models are now added
-some textures are now fixed
rttr_b2.way
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