Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1000 files
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Cathedral Final - cathedral_final.pk3 and waypoints
By Waster
Download pk3 name: cathedral_final.pk3
Map name: cathedral_final.bsp
Author(s): Blushing_Bride
The Allies need to blow open the door to secure forward spawn and then try and retrieve both radar parts from the courtyard
The Axis need to stop the Allies from doing the above
cathedral_final waypoints.rar
161 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Exhumed Final - exhumed_final.pk3 and waypoints
By stabak
Download pk3 name: exhumed_final.pk3
Map name: exhumed_final.bsp
Objective:
Axis
- Destroy the Pyramide Door with the Tank
- steal the Mummy
- steal the Papyrus
- escape with the Truck
Allies
prevent this
exhumed_final waypoints.rar
177 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Lost Paradise Beta 1 - z_LostParadise_b1.pk3 and waypoints
By Baska
Download pk3 name: z_LostParadise_b1.pk3
Map name: LostParadise.bsp
Author(s): Robert Dahlenburg
Amazing Map for Jay4 Panzerwar
lostparadise.way
136 downloads
- Frag Map
- Large Map Size
- (and 3 more)
Updated
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Launch Facility - etdo_3.pk3 and waypoints
By stabak
Download pk3 name: etdo_3.pk3
Map name: etdo3.bsp
Objective:
Allies:
- Get the forward Bunker
- Dynamite the Bridge
- Dynamite the Main Gate
- Blow up the Facility
secondary Objectives:
- Build command post
Axis:
- prevent this
etdo3 waypoints.rar
119 downloads
- Objective Map
- Large Map Size
- (and 3 more)
Updated
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Mechatronics - etdo_4.pk3 and waypoints
By stabak
Download pk3 name: etdo_4.pk3
Map name: etdo4.bsp
Objective:
Allies:
- Get the forward Bunker
- Dynamite Main Gate
- Blow up the Operation Board
secondary Objectives:
- Build command post
- Blow up the Operation Board Door
Axis:
- prevent this
etdo4 waypoints.rar
160 downloads
- Objective Map
- Large Map Size
- (and 3 more)
Updated
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UJE Airport Beta 5 - UJE_airport_b5.pk3 and waypoints
Download pk3 name: UJE_airport_b5.pk3
Map name: UJE_airport_b5.bsp
Author(s): [UJE]Niek
Updated ET-Map [uJE] Airport beta 5. The allies have to break into the airfield. Once they blow up the main entrance they can destroy the flight controls and detroy the cargo of 2 airplanes stationed there.
Allies objective:
*Destroy the main entrance
*Destroy both cargoplanes
*Destroy the Flight controls
*Destroy the sidedoor for faster acces
*Fix commandpost
Axis objective:
*Defend the main entrance
*Prevent the allies from blowing up the cargoplanes
*Prevent the allies from blowing up the flight controls
*Build commandpost
*Build the side door
uje_airport_b5_waypoints.zip
160 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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UJE Convoy Final - UJE_convoy_final.pk3 and waypoints
Download pk3 name: UJE_convoy_final.pk3
Map name: UJE_convoy_final.bsp
Author(s): [UJE]Niek
The axis are escorting a convoy (the tank with 3 trucks) from the airport through a town to the faith factory. If they make it they get alot of faith for winning the war against the allies troops.
Axis objective:
*Escort the convoy to the factory
*Blow up 3 baricades
*Sachel the side door
*Fix commandpost
Allied objective:
*stop the axis convoy
*Build baricades
*Build the side door
*Build commandpost
uje_convoy_final_waypoints.zip
282 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Rock Eyes Beta 2 - rockeyes_b2.pk3 and waypoints
By Nordwolf
Download pk3 name: rockeyes_b2.pk3
Map name: rockeyes_b2.bsp
Author(s): zedd
* Known bugs
You can get crushed by truck and the materials behind
Axis objectives:
Primary
- Escort the truck with the materials
- Blow the main gate
- Construct the ramp with the materials
- Blow both radar controls
Secondary
- Construct the Command Post
- Blow the Side Wall
rockeyes_b2 waypoints.rar
149 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Escape 2 - escape2.pk3 and waypoints
By Nordwolf
Download pk3 name: escape2.pk3
Map name: escape2.bsp
Author(s): Leif "LowLife" Hansen
Description:
Allied pow's has to make an escape attempt. To do that they must either :
1. Construct an assault ramp, to gain access to the axis lookout passageway(Here axis
can setup a barrier to slow down the allied progress). The constructon of the assault ramp
will also give allied a forward spawnpoint in the lookout(Here axis probably will try to blow the
assault ramp to get the spawnpoint back .
2. Break 1 or more of the 3 fences(Here axis probably will try to rebuild some of the fences)
Get to the maingate, and blow that up. The destruction of the main gate will make the lookout
spawn permanent.
Once inside the the main camp allies should try to take control of the commandpost(on the
first floor in the feldkommandantur) and the flag outside to get another forward spawn.
To get access to the main entrance area allies have to either :
1. Steal the big shell from the ground floor in the ammo bunker, take it to the gun and fire
it to blow the wall.
2. Blow the ammo cache on the third floor in the ammobunker to get access to the tunnel
to the radio bunker.
Blowing both the wall and the ammo cache will give allies another forward spawn in the ammobunker.
There is a pile of crates and barrels at the feldkommandantur that can be stacked to form
an alternative way into the ammobunker.
With access the entrance area, all allied now have to do, is to steal a steal the codebook
from the locker on the top floor in the radio bunker. Open the gate by repairing the gate-
control, and escape with the book to truck outside the main entrance.
Plan "B" is to sneek in with a disguised covert op and an engineer through the axis teamdoors.
escape2 waypoints.rar
209 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
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Castle Eltz Beta 1 - eltz_beta1.pk3 and waypoints
By Nordwolf
Download pk3 name: eltz_beta1.pk3
Map name: eltz_beta1.bsp
Story:
Axis Scientists have been working on a Teleporter Device inside the Castle of Eltz.
This Teleporter is powered by rare pieces of crystals...
Allied Forces must Infiltrate the Castle and steal these crystals.
The crystals must be delivered at the Zeppelin
Axis Objectives:
The Tunnel Grate: Defend the Tunnel Entrance, once destroyed, The allied forces can enter the Tunnels.
The CommandPost: Building the command post will give the Allies a new spawn point.
The Generator: Do not let the allied forces destroy The Generator.
The Crystals: Defend our Teleporter.Do not let the Allies steal the Crystals.
The Zeppelin: Stop the allies from taking the Crystals to the Zeppelin.
Allied Objectives:
The Tunnel Grate: Destroy the Tunnel Entrance and gain access to the Tunnels.
The CommandPost: Building the command post will give us a new spawnpoint."
The Generator: Destroy The Generator.*Once destroyed, the East and West gate will open and we can enter the Castle.
The Crystals: Make your way to the Teleporter and steal the Crystals."
The Zeppelin: Take the crystals to the Zeppelin"
eltz_beta1 waypoints.rar
194 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
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Erdenberg Beta 3 - erdenberg_b3.pk3 and waypoints
Download pk3 name: erdenberg_b3.pk3
Map name: erdenberg_b3.bsp
Author(s): sani
After a long time since the last update, we bring you the 3rd - and probably the last - official update of Erdenberg. Most noticeable changes are a radically modifyed Forward bunker and two new axis spawn locations.
We also included the source file of this map inside the pk3 for anyone to freely browse or edit it.
*** Changelog b2 > b3 ***
= Designed the garage a bit
= Reworked the flag hall
= Blended the road textures
+ Added 2 new axis spawns
+ Added MG Nest
+ Added a damn rock behind the trench
= Open/closed windows
+ Added a rebuildable side door
erdenberg_b3 waypoints.rar
196 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Castle Attack Beta 3 - castleattack_b3.pk3 and waypoints
By Buckwild
Download pk3 name: castleattack_b3.pk3
Map name: castleattack_b3.bsp
Author(s): []v[]
************************************************
*********** Castle Attack Beta 3.0 ***********
************************************************
Enemy Territory Multiplayer Level
Release Date: 17/March/06
************************************************
file : castleattack_b3.pk3
author : []v[]
email : castleattack@mannsreality.co.uk
************************************************
Construction :
editor : GTK Radiant 1.4 and 1.5
programs : Terrain generator by Nem, easygen, Terragen
build time : too long
************************************************
Installation :
castleattack_b3.pk3 : goes in the "/etmain" folder
************************************************
Scenario :
Axis forces have set up a secret base in a castle in
the french region of Loire.Steal whatever documents you
can find and steal the radio parts to enable you to
transmit the documents. The radio is located in the village.
A group of Allied soldiers have been air-dropped into the
village, they will hope to gain the radio parts and documents,
then repair the radio and transmit the documents from the
damaged village radio.Defend the castle at all costs. And
prevent the allies from transmitting the documents.
************************************************
Objectives :
ALLIES :
******
- Destroy the first tank barrier.
- Destroy the entrance to the castle.
- Use the tank to destroy the memorial.
- Capture the radio parts.
- capture the secret documents.
- capture the forward spawn.
- Build the command Post.
AXIS :
****
- Build the first tank barrier.
- Build the second tank barrier.
- Defend the memorial in the castle.
- Defend the radio parts.
- Defend the secret documents.
- Defend the forward spawn.
- Build the command Post.
************************************************
Thanks :
- Splash Damage for making ET and the SD forums and search button.
- EB's spawn script and objective script, modified to suit.
- MrFin and Loffy for feedback
- gollums modified skeleton pack.
- kamikazee,allanon,[Cerberus],Shaderman,Codename Ty,die die : feedback and support
- plus anyone who's ever answered questions on splash damage forums.
************************************************
Changes since b2 :
- new route from bunker spawn to cave
- fixed bunker auto-spawn
- new access from castle gate too sewer
- increased lighting
- removed sewer gate
**************************************************
Copyright and permissions :
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, and
MUST include this readme file, and may NOT be modified
IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
You may not disassemble this map to form new maps.
copyright for map design and layout belongs to the author
************************************************
castleattack_b3.way
122 downloads
- Objective Map
- Large Map Size
- (and 3 more)
Updated
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Eagles 2 Ways Beta 3 - eagles_2ways_b3.pk3 and waypoints
By Gubbi
Download pk3 name: eagles_2ways_b3.pk3
Map name: eagles_2ways_b3.bsp
Author(s): Rikard "Drakir" Lindgren
The Allies attack, and the Axis defend.
Allies:
-) steal document,
-) steal the Bus Fuel (Both fuel and docs are up in the castle.),
-) take document and fuel to the bus,
-) build the bridge (near airfield),
-) drive bus to airfield,
-) take another fuel-can (more fuel!) to the plane, and
-) dynamite the hangar (to escape with the plane).
Axis:
-) Prevent all this.
Note: The bus can be damaged.
eagles_2ways_b3 waypoints.rar
227 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
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Sniper Castle Beta 2 - snipercastle_b2.pk3 and waypoints
By Chuckun
snipercastle_b2.gmsnipercastle_b2.gmsnipercastle_b2.gmDownload pk3 name: snipercastle_b2.pk3
Map name: snipercastle_b2.bsp
Author(s): Sauerlaender
A simple strategic sniper map offering some stunning sniper shoot-outs.
No objectives, just pure sniping!
BOOM Headshot!
snipercastle_b2.gm snipercastle_b2.way snipercastle_b2_goals.gm
142 downloads
- Sniper Map
- Large Map Size
- (and 3 more)
Updated
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Sniper Range ET - sniperange_et.pk3
By Chuckun
Download pk3 name: sniperange_et.pk3
Map name: sniperange_et.bsp
Train up on shooting, by yourself or with others.
Includes both Axis & Allied spawns for clan training.
With a variety of static & moving targets
This map is designed both for solo practice
And also has 16 axis & 16 allied spawns for clan practice
Map source is included within the pk3.
104 downloads
- Sniper Map
- Large Map Size
- (and 4 more)
Updated
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V2 Base - v2base.pk3 and waypoints
By Chuckun
Download pk3 name: v2base.pk3
Map name: v2base.bsp
MISSION:
Axis have captured an old fortress and built a V2 Base test facility to evaluate the new V2 rockets, Allied forces have intercepted this information and are trying to steal the secret V2 Rocket design blueprints.
OBJECTIVES (ALLIES):
- Steal the V2 Rocket blueprints from the Axis base.
- Transmit the blueprints using the base radio.
- Destroy the Base Wall to get free passage into the V2 Base.
- Capture the Fortress Tower Spawn.
- Destroy the basement storage wall for additional access route.
- Construct the command post.
- Construct the Fortress ladder for optional route into the base
- Construct the field and spawn MG42's
OBJECTIVES (AXIS):
- Prevent the Allied forces from stealing the V2 Rocket blueprints (When stolen sirens turns on globally).
- Prevent the Allied forces from transmitting the documents using the base radio.
- Prevent the Allied forces from destroying the Base Wall.
- Construct the command post.
- Destroy the Fortress ladder (if constructed by Allies)
- Destroy the field MG42's (if constructed by Allies)
v2base waypoints.rar
253 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Alcazaba Asssault - alcazaba_assault.pk3 and waypoints
By Chuckun
Download pk3 name: alcazaba_assault.pk3
Map name: alcazaba_assault.bsp
Author(s): TNT*|Cinco and |HDR|ElPeortirador
Attack AXIS
Defend Allies
Escort the Tank to the hermit and blow the windown. Dynamite the Safe and steal the Secret Documents.
Build the Fieldradio to transmit the Secret Orders.
The Command Post is very important cause it activates Spawnpoints near the Bunker.
+Axis
- Destroy Tank Big Door #1
- Destroy Tank Barrier #2
- Escort the Tank to the hermit and Destroy the windown.
- Dynamite the Safe Door.
- Steal the Secret Documents.
- Build the Fieldradio and Transmit the Secret Order.
- Build the neutral Command Post to enable the CP Spawn.
+Allies
- Build/Defend Tank Big Door #1
- Build/Defend Tank Barrier #2
- Dont let the Axis blow the Bunker windown.
- Defend the Safe Door.
- Destroy the Fieldradio.
- Build the neutral Command Post to enable the CP Spawn.
Waypoints available here.
alcazaba_assault waypoints.rar
128 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Troop Train 1.2.0 - trooptrain_120.pk3 and waypoints
By BlackBull
Download pk3 name: trooptrain_120.pk3
Map name: trooptrain.bsp
Author(s): 2Bit
-----------------------------------------------------------
Axis are transporting armour reinforcements to the front line. Allies must destroy the 2 tanks on the trains before they arrive at their destination. All the action takes place on two moving trains adjacent on parallel tracks.
First objective is to blow up the crates that block the Allies path up the train. This gives them access to the midtrain flag forward spawn, and sets them up for the final push to the front of the train where the Tiger tanks are being transported.
Players can move through the carriages, or along the top or sides, and can jump from one train to the other.
Passing overhead gantries and bridges help to prevent sniper domination, and quick respawn times mean players are never missing from the action for long. The straightforward layout also means it's quick to learn and no-one gets lost. With a 10 minute map time limit, I believe it is best played in stopwatch mode.
trooptrain waypoints.rar
183 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Town Square Beta - TownSquare.pk3 and waypoints
By BlackBull
Download pk3 name: TownSquare.pk3
Map name: TownSquare.bsp
Author(s): Blushing_Bride
--------------------------------------------------------------
Map Size: Small map for ET ~ 8-16 players
Objective: The allies must bust open the door and steal the gold while the axis have to stop them
Note: It's not been properly tested yet so any comments are welcome. Also if i need to make a final version then i want to give it a more interesting name so any ideas on that front will be welcome.
townsquare_final waypoints.rar
130 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Total Tankrace Beta 2 - total_tankrace_beta2.pk3
By BlackBull
Download pk3 name: total_tankrace_beta2.pk3
Map name: total_tankrace_beta2.bsp
Author(s): Kent "Loffy" Lofgren
-----------------------------------------------------------------------
Description
This map has identical bases, tanks, trucks and gold-boxes for Axis and Allies. It is a mirrored map.
The objective for both teams is to dynamite the tank garage, steal the tank, drive it to through two steel gates, reach the bank, park the tank, and get access to the bank.
The tank will blast the bank door, but it is also possible to gain access to the gold by dynamiting a bank-door. This door is re-buildable.
The main objective is to steal two boxes of gold (while stopping the enemy from doing the same).
Both boxes must be carried to the team's truck, and the truck must be driven to victory.
Each team will receive 1 point for the following (in any order):
- tank through first steel gate
- tank through second steel gate
- first gold box is secured on truck
- second gold box is secured on truck
- truck passes first truck-barrier
- truck passes second truck-barrier
- truck reaches its goal (a tunnel).
All in all, 7 points. There are score-boards all over the map so you can keep track of who is in the lead at any given time.
To win, a team must:
a) drive truck (with both gold boxes) to its goal (the tunnel), or
be in the lead when the timelimit is reached. Timelimit: 30 minutes.
In other words, if the score is Axis 4 - Alies 2 when the game is over, Axis will win.
Note:
- If the score is tied (0-0, 1-1, 2-2 et cetera
when the game is over, it will be a draw.
- You do not need 7 points to win: All it takes, is driving the truck to its goal.
122 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Toaster Beta 5 - toaster.pk3 and waypoints
By BlackBull
Download pk3 name: toaster.pk3
Map name: toaster.bsp
Author(s): B0n3g1b
--------------------------------------------------------------
Missions:
Axis/Allies:
- Construct the Command Post;
- Do not let enemy to reach a Gun.
------------
Time Limit: 30 min
Axis Respawn Time: 5 sec
Allies Respawn Time: 5 sec
===============
------------
Instructions: Place "toaster.pk3" into your ET/etmain/
------------
toaster.gm toaster.way toaster_goals.gm
115 downloads
- Frag Map
- Medium Map Size
- (and 4 more)
Updated
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The Rock - therock.pk3 and waypoints
By BlackBull
Download pk3 name: therock.pk3
Map name: therock.bsp
Author(s): DiabLo[PooL]
----------------------------------------------------------------------
The Allies must prevent the documents from being stolen.
139 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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6 Flags 1.1.0 - 6flags_110.pk3 and waypoints
By BlackBull
Download pk3 name: 6flags_110.pk3
Map name: 6flags.bsp
Author(s): 2Bit
-------------------------------------------------------------
Optimum number
of players At least 12. Plays well with 24+.
Installation Put the pk3 file into the etmain folder.
Description For either team to win:
Capture both base flags and hold them for 2 minutes
== or ==
Control all 6 flags
If the time limit expires the winning team is the one which controls the most flags.
Gamemodes Objective, Stopwatch.
Thanks to Splash Damage and Activision.
Drakir and Iffy for various neat prefabs.
Heckl3r and Marko/Lowlife/Bob Le Roux for some great textures and sound files.
Amethyst7 for his great skybox.
TibeT Clan for invaluable testing and feedback.
6flags.way
137 downloads
- KOTH Map
- Large Map Size
- (and 3 more)
Updated
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Den of Lions Dual Objective - denoflions_etdual.pk3 and waypoints
By BlackBull
Download pk3 name: denoflions_etdual.pk3
Map name: denoflions_etdual.bsp
Author(s): Dan "RivrStyx" Dorn
===============================================================
******** Play Description ***********
"**Dual Objective Map**.The Axis and Allied forces have setup a swap. Each side is acting alone without headquarters knowledge.
The allies are to exchange a high ranking prisoner they have captured for a large quantity of gold the axis had stolen in a raid.
The exchange is to take place at noon. Each side has decided to abandon the deal and secure their objectives before the exchange is to take place."
// Allied Objective Descriptions
wm_objective_allied_desc 1 "Primary Objective:**Destroy Axis safe door to gain entry."
wm_objective_allied_desc 2 "Primary Objective:**Defend cell door from Axis entry."
wm_objective_allied_desc 3 "Primary Objective:**Steal the gold and get away in the truck waiting at your base."
wm_objective_allied_desc 4 "Primary Objective:**Guard the prisoner."
wm_objective_allied_desc 5 "primary Objective:**Destroy the axis Command Post."
wm_objective_allied_desc 6 "Secondary Objective:**Build the Command Post."
wm_objective_allied_desc 7 "Secondary Objective:**Get forward flag."
// Axis Objective Descriptions
wm_objective_axis_desc 1 "Primary Objective:**Defend safe door from Allied entry."
wm_objective_axis_desc 2 "Primary Objective:**Destroy cell door to gain entry."
wm_objective_axis_desc 3 "Primary Objective:**Guard the gold."
wm_objective_axis_desc 4 "Primary Objective:**Breakout the prisoner and get him to the Red Cross for treatment."
wm_objective_axis_desc 5 "Secondary Objective:**Build the Command Post."
wm_objective_axis_desc 6 "Primary Objective:**Destroy the allied Command Post."
wm_objective_axis_desc 7 "Secondary Objective:**Get forward flag."
denoflions_etdual waypoints.rar
150 downloads
- Objective Map
- Large Map Size
- (and 3 more)
Updated
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Praetoria Mission One: Bunker Hill - praetoria_m1.pk3 and waypoints
By BlackBull
Download pk3 name: praetoria_m1.pk3
Map name: praetoria_m1.bsp
Author(s): Diego
---------------------------------------------------------------------
Description:
Mission One: "Allied Paratroopers are enroute to capture a nazi airfield in northern Italy.
An advance allied ground force must destroy the Radar Control Center inside a heavily defended bunker
to allow their airborne forces to slip through the Axis Anti-Air defenses undetected."
Praetoria-Mission One: Bunker Hill
praetoria_m1.bsp
by Diego (aka Subsurface Scattering) Contact: dt3d@hotmail.com
/////////////////////////////////////////////////////////////////////////////////////
-------------------------------------------------------------
Installation:
-------------
This map will not conflict with version 1.0 (praetoria_one.bsp). However, it is recommended
that you remove the old PK3 file from your etmain directory as that map is now obsolete.
Extract the PK3 file from the .ZIP file using WINZIP, or WINRAR into your Etmain folder.
Praetoria-Mission One: Bunker Hill. Objective map for Wolf ET. Version 2.0 replaces previous releases. Contains bugfixes, gamestate usage improvements and slightly adjusted environment and spawns. Also adjusted to provide compatability with the forthcoming Mission Two.
Version Info:
-------------
2.0 (8-5-2009)
This update is to make the map compatable with the next Praetoria missions, and to add Gamestate
improvements that I have learned while working on Mission Two.
Known Bugs:
No valid command map layer for z error sometimes appears in console. Still haven't figured this
one out. It is most likely caused by the 2 layer command map.
Gameplay Changes:
--Bridge bunker has been expanded in size and a doorway was added that leads to the health kits.
--Final primary Allied spawn point has been moved here to bridge bunker that allies spawn closer
to the surface and can put more pressure on the front entrance.
--Allied spawn at the Axis CP bunker has been removed.
--Neither team receives a spawn time bonus when building their CP.
--Axis default spawntime set to 20 seconds. 18 seconds after the Tunnel Doors are blown by the tank.
--Allies spawn time changed to 15 seconds.
--North Doors have been linked to the generator. They will automatically open when the generator
is blown. However, they must still be closed manually by the axis.
Model Changes:
New version of Chavo One's boat model created so that I do not have to use remap shaders on it.
New versions of Lamp models created so I can remove remap shader calls within each model.
New version of Tank model to reduce remap shader calls.
New Radar and Generator Console shaders based off model shaders. New Generator Model.
Gamestate Improvements:
New Generator Model uses script mover to reduce gamestate.
New CP models now use script movers to reduce gamestate.
Removed some static debris geometry to reduce gamestate.
Complete overhaul of the Texture and Shader library. (search and replace is my new best friend)
Reduced character usage in scriptblocks, entities, and sound files to reduce gamestate chars.
Previous Gamestate usage on my computer: 65-72%
Current Gamestate usage on my computer: 58-65%
Bug Fixes:
Added player clip to South Defenses MG.
Fixed a script bug that gave Axis faster charge times at the start as if CP was already built.
Fixed a bug in the safety glass windows above the radar controls that allowed players to shoot through them.
Reassigned a terrain shader that was looking for grass models.
Fixed Setstate Errors on Target Debris
-------------
1.0 (04-15-2007)
First public release.
Fixed the rooftop visibility bug.
Fixed the mg nest sandbag texture bug.
Fixed the various terrain seams and texture issues.
Added a multilayer command map with bunker schematics for level one and level two.
Increased spawn support from 24 to 32 players (16 per side)
0.99 BETA
Private Beta Test version.
Known Bugs: Some building rooftops visibility turns off and on when seen from the main bunker.
Visible seam in the cliff wall by the wooden bridge.
/////////////////////////////////////////////////////////////////////////////////////
-------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////
-------------------------------------------------------------
MISSION DETAILS
/////////////////////////////////////////////////////////////////////////////////////
-------------------------------------------------------------
Mission Time: 30 Minutes
Spawn Times: Axis 20 Seconds (18 after tunnel doors destroyed)
Allies 12 Seconds
-----------------
Overview:
-----------------
Mission One: "Allied Paratroopers are enroute to capture a nazi airfield in northern Italy.
An advance allied ground force must destroy the Radar Control Center inside a heavily defended bunker
to allow their airborne forces to slip through the Axis Anti-Air defenses undetected."
Map Objectives:
-----------------
ALLIES
-----------------
Primary Objectives:
1 "Use your Churchill Tank to Breach the Tunnel Doors of the Main Bunker."
2 "Destroy the Power Generator to release the magnetic locks on the Radar Blast doors."
Secondary Objectives
1 "Destroy the South Entrance of the Main Bunker."
2 "Capture the City Garrison to use as a forward spawnpoint."
3 "Breach the Storage Room Entrance."
4 "Breach the South Bunker Wall."
7 "Establish a Command Post inside the Old Church."
8 "Stop the Axis from Building a Command Post in the Forward Bunker."
-----------------
AXIS
-----------------
Primarmy Objectives:
1 "Stop the Churchill Tank from Breaching the Tunnel Doors of the Main Bunker."
2 "Protect the Generator that powers the magnetic locks on the Radar Blast Doors."
Secondary Objectives:
3 "Don't let the allies destroy the South Entrance of the Main Bunker."
4 "Defend the City Garrison."
5 "Defend the Storage Room Entrance."
6 "Don't let the allies breach the South Bunker Wall."
7 "Prevent the Allies from constructing the Command Post in the Church."
8 "Set up a Command Post inside the Forward Bunker."
/////////////////////////////////////////////////////////////////////////////////////
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CREDITS
-------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////
Map Construction: Diego
Command map : Diego
Scripting: Diego (With lots of help)
Contributors:
EB Prefab script, entity setup, and lot of tutorials to help me along the way.
http://www.spyjuice.com/
Chrucker Prefab setup of the churchill tank.
http://games.chruker.dk/enemy_territory/
Marko Continuous scripting help. Debugging a multitude of compile and runtime errors.
Ammo & Health cabinet prefab. http://www.gamedesign-online.com/
Sock dotproduct shaders, terrain textures modified from his terrain example.
http://simland.planetquake.gamespy.com/
Xenon Spawn exchange scripting. Tank scripting assistance.
http://carbon.rtcwfiles.com/
Chris MG nest prefab
Loffy Passing airplanes prefab used as a basis for my flyover sequences. (loffyswe@yahoo.se)
thegnat Security Door switch scripting based off the ladder script from the map "Transmitter".
SD Command post entities and scripting taken from the Splash Damage map "Radar".
Radar Door/Power Generator linking script adapted from the setup in "Seawall Battery".
-------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////
Custom Models:
----------------------------------------------------
C47 and P40 models: Diego (Models and Textures)
Venice Speedboat: Chavo-One (Alternate model converted and retextured by Diego)
FPS models: http://www.wemakemaps.com/
----------------------------------------------------
Egyptian lamp: Arcana (Texture modified and remapped by Diego)
Gothic lamps: Maverick (Texture modified and remapped by Diego)
Tombstones: Arcana (Robbie Powell - arcana@fantaseum.com)
-------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////
Textures and Sound:
-------------
Some custom textures and sounds are from outside sources. In many instances, these textures have
been modified by either color manipulation, layer compositing with other textures, or by assembling a
completely new texture with parts of existing ones. All VO commands are re-edited variations of the stock
ET sounds. Additional sound are remixed effects from outside sources.
-------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////
-------------------------------------------------------------
PERMISSIONS
/////////////////////////////////////////////////////////////////////////////////////
-------------------------------------------------------------
-----------------------------------------
Copyright © 2007 Don Taylor
-----------------------------------------
You may NOT modify, redo, reproduce this map in any way without permission from the author.
You may NOT include or distribute this map in whole or in part in any sort of commercial product.
You may NOT mass distribute this level via any non-electronic means, including but not limited to compact disks.
You may NOT use custom textures from this file.
You may NOT use the custom models from this file. The lamps and tombstones are freely available from the FPS website
listed above. I will make my airplane models available for download in a separate file at a later time.
Contact Chavo-One if you are interested in using his speedboat model.
You may use the edited VO sounds found in this file. But not the sounds for the victory sequences.
You may distribute this PK3 through any electronic network, provided you include this file and leave the archive intact.
---------------------
Note from the Author:
---------------------
Praetoria was the name of an ancient Roman Garrison in northern Italy several centuries ago. It
sounded cool so I decided to use the name for my fictional location.
This map was begun in 2004 originally as a Deathmatch map for MOHAA. By the time I decided to make it
an objective map (Sometime in 2005) I had become somewhat disenchanted with the compiling limitations
found in MOHAA's compiler. I decided at that point to migrate all of the work that I had done over to
Enemy Territory.
The Praetoria campaign was originally conceived as one complete map that would contain just about
every type of objective that could be dreamed up. After months of struggling with engine and compiling
limitations, I finally decided to break the map into a 3 part campaign. In my original design, the allies
would capture the Axis Main Bunker once the tunnel doors were blown and then continue to escort the tank
to the next objective. However, after splitting out the second section ofthe map, I decided that
"Bunker Hill" would need a much more interesting final objective for the allies to tackle. After
weeks of brainstorming and mapping, the Radar Control Center was born. I hope you enjoy destroying
it as much as I do.
UPDATE: 8/3/2009
The primary reason for this update was to make Mission One compatabile with the forthcoming Mission Two.
However, while I was in the conversion process, there were a handful of bugs reported that I had decided to
fix. I also found quite a few that I never knew about. More importantly, I was able to apply some techniques
that I learned while working on Mission Two that could be used to slightly improve the Gamestate usage on this
map. Hopefully that will be enough to allow it to run on slightly larger servers. If not, a little extra
breathing room can't hurt.
-------------------------------------------------------
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