Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1001 files
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Helicopter Assault Mission 1 - heli_m1.pk3 and waypoints
Download pk3 name: heli_m1.pk3
Map name: heli_m1.bsp
Author(s): FalX
Other issues: No command map icons for the objective and no objectives in limbo menu.
Helicopter Assault (mission 1) beta 1 made by FalX is an exclusive map with many details.
The Allies must take and hold the flag for 18 seconds. After that the Allies must with unite of two helicopters or the lift over the mountains, attack the axis and steal the gold. Several gates and barriers must be blown up away. The gold must then be taken to the base with the lorry.
heli_m1 waypoints.rar
122 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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UJE Promenade Sniper Beta 1 - UJE_promenade_sniper_b1.pk3 and waypoints
Download pk3 name: UJE_promenade_sniper_b1.pk3
Map name: UJE_promenade_sniper.bsp
Author(s): [UJE]Niek
Map UJE Promenade Sniper b1 made by [uJE] Niek - Holliday feeling time. Always want to feel how it is on some kind of robinson island? This is you're chance.
Promenade sniper is a No Crossing map so you can lean back and enjoy the good weather. You can also try and get some kills because there is another island with some enemies.
uje_promenade_sniper_b1_waypoints_0.8.zip
114 downloads
- Sniper Map
- Large Map Size
- (and 3 more)
Updated
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UJE Forest Sniper Beta 2 - UJE_forest_sniper_b2.pk3 and waypoints
By Antimony
Download pk3 name: UJE_forest_sniper_b2.pk3
Map name: UJE_forest_sniper.bsp
Author(s): [UJE]Niek
Deep down in the forest is a very nice spot. only.....
Some crazy people wandering around and shoot everyone they see.
The peaceful place has become a real war zone.
Changed stuff
* It's cross-able now
* Made the map bigger
* removed the tree models
* Lots of more forest sounds
* Animal textures
* All the lights you see are the medic and ammo supplies
uje_forest_sniper waypoints.rar
201 downloads
- Sniper Map
- Large Map Size
- (and 3 more)
Updated
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UJE Jungle Panzer Beta 1 - UJE_jungle_panzer_b1.pk3 and waypoints
By Antimony
Download pk3 name: UJE_jungle_panzer_b1.pk3
Map name: UJE_jungle_panzer.bsp
Author(s): [UJE]Niek
You can jump around whole map with a gravity of 200..
Try to get all the people that are humping around.
The trees and bush will also give you cover and some tree cabins
are in the map where you can panzer from. Some funny sounds are in the jungle so go and check them out.
uje_jungle_panzer waypoints.rar
132 downloads
- Panzer Map
- Large Map Size
- (and 3 more)
Updated
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UJE Bunker Sniper Beta 4 - UJE_bunker_sniper_b4.pk3 and waypoints
By Antimony
Download pk3 name: UJE_bunker_sniper_b4.pk3
Map name: UJE_bunker_sniper.bsp
Author(s): [UJE]Niek
2 Bunkers this time surrounded by a fence so it looks like a prison. The way to cross is there there is a nice looking terrain in the middle for nice crossing. A little river is made for a bit cover. Sometimes crossing is fun but it must go on a hard way. Lots of clip adjustments were made so you can only get IN the bunker through the gates, and it will trigger an alarm as usual haha.
The map is a bit of an conversion of rtcw ufo map.
uje_bunker_sniper waypoints.rar
114 downloads
- Sniper Map
- Large Map Size
- (and 3 more)
Updated
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Flame Guards Warzone - flame-guards.pk3 and waypoints
By Buckwild
Download pk3 name: flame-guards.pk3
Map name: flame-guards.bsp
The Axis are about to surrender to the invading Allies. Their only chance not to lose control of the last remaining rocket base is to neutralize it. Allies have to prevent Axis from taking over this strategical Factory Complex at all costs.
The layout of this map reuses some of the best features in the MLB map packs, including time extension (the total round time increases when the attacking team completes an objective). So far, it's the biggest indoor map I've made without using terrain. The Enemy Territory entity limit has been reached, meaning I couldn't extend the map much more.
Map Features:
6 different spawn locations for Axis
5 different spawn locations for Allies
Time Extensions upon objective completion. This avoid having a long lasting round and ends the round quickly if the Axis team can get past a specific objective
1 Neutral command post
6 MG42 gun nests
6 dynamitable Axis objectives
A time bomb on the last map section. This has been highly inspired from the MLB Daybreak map. The layout in the last section of FG Warzone makes this objective much more interesting
3 secret rooms. Note that they are in now way like the MLB secret rooms. You don access them the same way, they don give any specific bonuses and are located in map sections that aren't strategic. They therefore only act as easter eggs
A huge ET map of epic proportions! Very much like Daybreak. Axis must collect gun parts and gun ammo, Build and fire gun to advance or map ends.
flame-guards waypoints.rar
279 downloads
- Objective Map
- Large Map Size
- (and 3 more)
Updated
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Euro 2012 - euro2012.pk3
Download pk3 name: euro2012.pk3
Map name: euro2012.bsp
Author(s): lordvirus
Lordvirus published his newer version "Euro2012" of the map Euro2008 ( by master killer)
Description:
Euromap is a soccer game, 10 goals per team or higher scoreboard wins when times is up.
Respawn is 5 sec +10 sec if opposite team construct CP.
No airstrike on goal and antyspawnkilling.
If a team reach 5 goals the underdog team have new respawn at goallines and other team too.
Map got new graphics relased for this championship, new grass, barells and pictures on board
143 downloads
- CTF Map
- Medium Map Size
- (and 5 more)
Updated
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Tiger 1.1.0 - tiger_110.pk3 and waypoints
By Unknown
Download pk3 name: tiger_110.pk3
Map name: tiger.bsp
Author(s): 2Bit
File name tiger_110.pk3
Map name tiger
Version 1.1.0 (Created August 2006)
Author 2Bit (www.tibetclan.com)
Other 2Bit maps Breakout
Glider Assault
TankBuster
British Bulldog
6Flags
110 Factory
2Tanks
Ludendorff Bridge
Nbr of players Recommended 6-20 per team
Installation Put the pk3 file into the etmain folder.
Scenario Late June 1944, France. An Allied convoy must pass through a small french town as part of the push east.
Their route takes them within range of ace tank commander SS-Obersturmfuehrer Michael Wittman in his Tiger tank.
Allied infantry must attempt to neutralize the Tiger as the vehicles pass though the town.
Axis infantry must support the Tiger as it tries to destroy the Allied motorized convoy.
Allied Victory Allies win if they escort 3 of the 5 convoy trucks to safety.
Axis Victory Axis win if the Tiger destroys 3 of the 5 convoy trucks.
Gameplay The Allies must escort their convoy, one truck at a time, safely through the village to safety. The Tiger will
not hunt for a truck until it first moves from the allied spawn.
Only engineers can escort a truck (including Axis engineers, to prevent allies from playing a holdup
game and letting the timer expire without bringing out the next truck).
The Tiger tank moves independently, without player escort, and actively hunts the trucks. It is much
stronger than normal tanks, and can fire its main cannon at allied soldiers if the opportunity arises.
If the Tiger gets line of sight to a truck, is not at point-blank range and not prevented from firing (see below)
it will fire at and destroy the truck. The Tiger cannot fire behind it. A truck may find safety at a corner
because the Tiger may come across it at point-blank range and be forced to withhold fire and pass it by.
Allied Field Ops can send false radio signals to the Tiger ordering it not to fire at trucks.
Axis Field Ops can countermand the false radio signals.
Allies can destroy the radio mast. The Tiger will return to base and no further orders can be
issued to it until the mast is repaired. So it is an important allied tactic to first send the false orders.
Axis can deploy fuel into depressions in the road in the path of the trucks. Once ignited this
forms a temporary fire barrier to the trucks. But if they deliver the fuel too early to the roadside,
the allies may ignite it so that it burns out harmlessly.
When the truck advances sufficiently, an allied forward spawn flag becomes available. It is removed again
when the truck escapes or is destroyed. Also at this time, for 30 seconds, fast routes are available for the
allied players to get them back to the spawn (without having to self kill) ready for the next truck.
Each truck picks the route to follow (one of two) which is furthest from the tank's current position.
Gamemodes Objective, Stopwatch.
tiger waypoints.rar
174 downloads
- Objective Map
- Large Map Size
- (and 3 more)
Updated
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The Street - the_street.pk3 and waypoints
By stabak
Download pk3 name: the_street.pk3
Map name: the_street.bsp
Other issues: Minimap doesn't line up properly with icons, confusing objective, no lighting work so everything is fully bright.
Briefing:
Allies must infiltrate the axis held streets, and fight their way to
the bank where they must steal the gold and return it safely to the
truck.
Allies:
Primary:
- Destroy the first barrier
- Destroy the second barrier
- Construct the stairs
- Steal the gold
Axis:
Primary:
- Construct the first barrier
- Construct the second barrier
- Destroy the stairs
- Defend the gold
the_street waypoints.rar
115 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Night of the Wolf Final v1 - notw_finalv1.pk3 and waypoints
By stabak
Download pk3 name: notw_finalv1.pk3
Map name: notw.bsp
Author(s): cyburk
Night of the Wolfes
Briefing:
Axis have to destroy their old Radio Equipment
and the Secret Documents.
Allies:
Primary:
- Defend the Documents and the Radio Station
- Defend the Town Spawn
- Defend the Town Wall
- Build the Commandpost. Destroy the Enemy`s CP!
- Build the Town Door and keep the Axis from destroying it
- Build the Barbed Pamela Hot and Spicy thing!
- Defend the Secret Documents
- Defend the Radio Equipment
Axis:
Primary:
- Destroy the Documents and the Radio Station
- Capture the Town Spawn
- Destroy the Town Wall
- Build the Commandpost. Destroy the Enemy`s CP!
- Destroy the Town Door
- Destroy the Pamela Barbed Wire Stacheldraht Hot and Spicey thing
- Dynamite the Secret Documents
- Dynamite the Radio Equipment
notw waypoints.rar
136 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
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Wacht am Rhein - bulge_beta1.pk3 and waypoints
By Unknown
Download pk3 name: bulge_beta1.pk3
Map name: bulge_beta1.bsp
Game : Enemy Territory
Title : Wacht Am Rhein beta 1
Filename : bulge_beta1.pk3
Release date : 12/13/2003
Author : Tom "Menzel" Haskins
Textures : Yes.
Sounds : Yes.
Models : Yes.
--- Notes ---
The map is being released as a public beta. Please test the map and offer feedback in regards to gameplay, map layout, team balance, performance issues and any major bugs or problems found to thaskins@snet.net
--- Description ---
The Axis have begun their last major offensive in the cold snow covered woods of the Ardennes. Striking hard with armored vehicles they quickly push their way into the small Belgian towns. The allies must withstand the offensive and dig in before their lines give way to the Axis assault.
--- Game Objectives ---
Axis Objectives
Primary Objective:**Construct a Bridge over the frozen river.
Secondary Objective:**Destroy any obstacles that impede the progress of the tank.
Primary Objective:**Escort the tank into the town and destroy the Church main doors.
Primary Objective:**Escort the tank as it destroys the Church side door.
Primary Objective:**Dynomite the Allies Command HQ inside the church.
Secondary Objective:**Stop the Allies from constructing a Command Post.
Secondary Objective:**Build your Command Post for improved charge times.
Allied Objectives
Primary Objective:**Stop the Axis from building a Bridge over the frozen river.
Secondary Objective:**Place barriers to impede the progress of the tank.
Primary Objective:**Don't let the tank destroy the Church main doors.
Primary Objective:**Don't let the tank destroy the Church side door.
Primary Objective:**Defend the command HQ inside the church.
Secondary Objective:**Build a Command Post for faster charge times.
Secondary Objective:**Stop the Axis from constructing a Command Post.
---Things that are incomplete ---
*Road brushes and textures will be replaced in final, but as they are now they shouldn't affect gameplay.
*Terrain has some areas where the texturing doesn't blend correctly - will be fixed in final.
*The tank has some rough movements that shouldnt affect gameplay. These will be fixed in final.
*Some areas of the map may not be clipped properly. Please make me aware of any areas so that they may be fixed in final.
*Lighting compile is not high quality, this will be fixed in final.
*Various visual oddities in 16-bit mode.
bulge_beta1 waypoints.rar
158 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
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1944 Nordwind 2 - 1944_Nordwind2.pk3 and waypoints
Download pk3 name: 1944_Nordwind2.pk3
Map name: 1944_nordwind2.bsp
Author(s): +KOMMANDO+, Mateos
Mateos has released a newer version of 1944 Nordwind called "1944 Nordwind 2".
Description: The Axis are launching a surprise attack on allied forces.
They are using a Jagdpanther to open the Truckyard Wall to allow an escape with the Allied gold!
1944_nordwind2 waypoints.rar
493 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Bad Place 4 Beta 4 - badplace4_beta4.pk3
Download pk3 name: badplace4_beta4.pk3
Map name: badplace4_beta4.bsp
Author(s): MaTeJ
The map Badplace 4 beta 4 is a remake by MaTej
Badplace 4 beta 4 is fragmaps without objects and used mostly for duels, challenges and for war warmup
113 downloads
- Deathmatch Map
- Small Map Size
- (and 4 more)
Updated
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TWC Fragzone - twc_fragzone.pk3 and waypoints
Download pk3 name: twc_fragzone.pk3
Map name: twc_fragzone.bsp
Author(s): -TWC|Zone, -TWC|John
Map TWC-Fragzone is made by TWC|Zone, editted by TWC|John
TWC-Fragzone is fragmaps without objects and used mostly for duels, challenges and for war warmup
twc_fragzone.way
150 downloads
- Frag Map
- Medium Map Size
- (and 3 more)
Updated
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Wolfenstein 3D - floor1.pk3
Download pk3 name: floor1.pk3
Map name: floor1.bsp
Gir has has released a nice map which brings us back to the good old days
of Wolfenstein 3D.
This map contains no objects but all the secret areas are includes.
179 downloads
- Frag Map
- Small Map Size
- (and 4 more)
Updated
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Axis Flugscheibe Beta 1 - Axis_Flugscheibe_b1.pk3 and waypoints
Download pk3 name: Axis_Flugscheibe_b1.pk3
Map name: axis_flugscheibe_b1.bsp
Author(s): cyburk
The Evil Axis Scientists have developed a UFO Fleet and plan to escape to outer Space to continue their Plan for Galactic Domination. But before they can make their way into the Galaxy they must make sure the Radar Tower is working properly and can open the Loophole to the right Dimension.
An Allied Special Unit has infiltrated the Facility and has orders to Destroy the Cargo onboard of one UFO and Jam the Radar Tower with some modified Radar Transmitter. To get Access to the Tower they must make their way into the Secret Base and switch on two Power Generators. When the Power Generators are working the Allies can insert the modified Transmitter and Jam the Tower.
Allied Objectives:
- Destroy the Main Gate to the Secret Base
- Destroy the Fence to the Secret Base
- Build the Assault Ramp
- Destroy the Rooftop Access
- Capture the Forward Spawn Location
- Build the Command Post Destroy the UFO Cargo
- Switch on Both Generators
- Insert the Transmitter into the Radar Tower
Axis Objectives:
- Defend the Main Gate
- Defend the Fence
- Dont let them Build the Assault Ramp
- Defend the Rooftop Access
- Defend the Forward Spawn
- Build the Command Post Destroy the UFO Cargo
- Dont let the Allies turn on both Generators
- Dont let the Allies Insert the Transmitter into the Tower
axis_flugscheibe_b1 waypoints.rar
139 downloads
- Objective Map
- Large Map Size
- (and 3 more)
Updated
-
Goldrush GALS - goldrush-gals.pk3 and waypoints
By Unknown
Download pk3 name: goldrush-gals.pk3
Map name: goldrush-gals.bsp
Author(s): RayBan
MAP: goldrush-gals ( Greater Access ) large server
Mod Author: RayBan
Original Map by SplashDamage.
This is a modified version of Gold Rush that allows greater access to
old and new area's while trying to maintain the stock look of the original map.
More improvements over the previous beta 2 version which include,
- More access to ledges throughout the map and not just the bank courtyard.
- New area's added, once again they remain secret's and i wont say where.
- Area at the entrance of the crawl-way near the command post can now be
mined under the bushes, this is to offset how easy is was before when the axis
coverts would use this route to blow the cp, now if they don't watch they can
crawl over a mine by mistake.
- One of the new area's added allows the allies another route into the bank, once
again though.. this route can be easily defended by the axis on larger servers.
- shutters that are in front of the new mg, plus access routes to axis spawn area,
plus the way to the command post, via the light tower are now shootable instead of
being able to open. once destroyed they are gone for the rest of the game.
- Most of the new doors that were added have now been changed to standard et doors,
with louder doors sounds to accompany them and they now swing both way's.
- Other changes include repairs to the original map that had some iffy brushwork and
removed and reclipped over 90% of the ceiling clip brushes. ( the changes to the brushwork
managed to drop the average windings down 14 meg from the stock compile time and lower vis
data... although... only mappers might appreciate that tech talk.. 😃 fps remains the same.
- new misc repairs where i found some sloppiness in mapping on my part, caulked area's are
no longer visible. other misc differences also.. to many to mention.
this version is intended to hopefully solve the issue of the error MAX_GAMESTATE_CHARS when
the allies win on large servers up to 60 players.for smaller servers the previous version with
the elevators ( goldrush-ga ) still works fine.
Hopefully the average gamer who has played gold rush will not notice anything different as
that was the intention, to keep the map as original looking as possible and to stumble upon
some new area and say to themselves,
"i have played this map hundreds of times and never seen that before... "
Why did i do this??? because on larger servers up to 40 or more players, it's near impossible
for the allied team to win, and hopefully more greater access can improve their chances to win
at least 50% of the time, and personally i have always thought of goldrush as a death match map
and there's more humorous and ambush kill places in this one to make that happen.
goldrush-gals waypoints.rar
335 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
-
Rhine Bridge 2 - rhine2.pk3 and waypoints
By Unknown
Download pk3 name: rhine2.pk3
Map name: rhine2.bsp
Author(s): Rikard "Drakir" Lindgren
Title : Rhine Bridge 2
Filename : rhine2.pk3
Release date : 2003-07-22
Decription : 1945, Southern Germany. Allied forces are trying to cross the Rhine river
at the last functional bridge. Axis forces are struggling to keep them from
crossing, if the Allied forces succed it may be the turning point of the war."
Program : SD Radiant 1.3.8
Build time : 2 week off an on.
Compile time : 45 minutes
Compile machine : AMD Athlon 2200, 512mb
Installation : Place the rhine2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map rhine.
Textures : I have made a bunch of new textures, provided with shaders in the pk3 file.
Sounds : 1 new sound is provided to give briefing.
-------------------------------------------------
New in version 2
-------------------------------------------------
#.Added a forward spawn flag that both teams can capture to gain closer spawning to the enemy.
#.Moved the Axis spawning place further away, and remade the spawn area so you cannot get trapped inside the bars.
#.Made the bridge construct zone larger. Removed alot of doors.
#.Remade the textures that had Nazi symbols on them so that german servers wont get in trouble.
#.Added Stairs on the other side for Axis to build.
#.Added a ladder on the Allies side buildable, goes to a new created bunker in the middle mountain.
#.Moved the Ammo and Health cabinets up to the new created Allied bunker.
#.Many small alterations on several places.
#.Made some alterations to the caves.
#.Fixed the Black/yellow icons showing up on the Commandmap by making my own images of the actual things.
P.S
I played this map, should be fun.
rhine_bridge waypoints.rar
237 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
-
Fuel Depot - etdo_fueldepot.pk3 and waypoints
By (Snake)
Download pk3 name: etdo_fueldepot.pk3
Map name: etdo1.bsp
Allied objectives
1 "Primary Objective:
Destroy the Fuel Depot."
2 "Secondary Objective:
Destroy the Depot Defense by the Satchel Charge."
3 "Secondary Objective:
Destroy the Generator to open the Back Doors."
4 "Secondary Objective:
Capture the Forward Bunker and secure from the Axis reclaimings."
5 "Secondary Objective:
Construct an Assault Ramp up to the Axis Forward Bunker."
6 "Secondary Objective:
Prevent the Axis from establishing a Command Post."
7 "Secondary Objective:
Establish a Command Post to increase a charge speed."
Axis objectives
1 "Primary Objective:
Defend the Fuel Depot."
2 "Secondary Objective:
Construct the Depot Defense to prevent Allies from the Axis Fuel Depot."
3 "Secondary Objective:
Defend the Generator which holds the Back Doors shut from the Allies."
4 "Secondary Objective:
Defend either reclaim the Forward Bunker from the Allies."
5 "Secondary Objective:
Prevent the Allies from constructing an Assault Ramp up to the Forward Bunker."
6 "Secondary Objective:
Establish a Command Post to increase a charge speed."
7 "Secondary Objective:
Prevent the Allies from establishing a Command Post."
etdo1 waypoints.rar
475 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
-
Ice Sniper - ice_sniper.pk3 and waypoints
By Joker
Download pk3 name: ice_sniper.pk3
Map name: ice_sniper.bsp
Two seperated side, covered with snow. Many sniping spots, perfect for sniperwar.
ice_sniper waypoints.rar
156 downloads
- Sniper Map
- Large Map Size
- (and 4 more)
Updated
-
UJE Sniper - UJE_sniper.pk3 and waypoints
By Joker
Download pk3 name: UJE_sniper.pk3
Map name: UJE_sniper.bsp
Author(s): [UJE]Niek
A great sniping map. Two seperated side, equal chances. Let the fun begin.
No objective, perfect map for sniperwar.
uje_sniper waypoints.rar
137 downloads
- Sniper Map
- Large Map Size
- (and 3 more)
Updated
-
Basket Panzer - basket_panzer.pk3 and waypoints
By Joker
Download pk3 name: basket_panzer.pk3
Map name: basket_panzer.bsp
"It is the victory of the team which got more scores."
Allies objectives:
Dunk as many objective as possible.
Prevent Axis from scoring!
Axis objectives:
Dunk as many objective as possible.
Prevent Allies from scoring!
Could copy waypoints from golden dunk, rename them and see if that works?
basket_panzer.gm basket_panzer.way
161 downloads
- Panzer Map
- CTF Map
- (and 4 more)
Updated
-
UJE Pool Panzer - UJE_pool_panzer.pk3
By Joker
Download pk3 name: UJE_pool_panzer.pk3
Map name: ctf_pool_v2.bsp
Author(s): Red (J.Le' Vesconte)
It's Do or Die , take the other teams gold before they take yours!!
Allies objective:
- Steal the gold crates.
- Prevent axis from stealing the gold crates.
Axis objective:
- Steal the gold crates.
- Prevent allies from stealing the gold crates.
114 downloads
- Panzer Map
- CTF Map
- (and 5 more)
Updated
-
Goldrush GA - goldrush_ga.pk3 and waypoints
By Unknown
Download pk3 name: goldrush-ga.pk3
Map name: Goldrush-GA.bsp
Author(s): RayBan
This is a modified version of Gold Rush that allows greater access to
old and new area's while trying to maintain the stock look of the original map.
More improvements over the previous beta 2 version which include,
- More access to ledges throughout the map and not just the bank courtyard.
- New area's added, once again they remain secret's and i wont say where.
- Area at the entrance of the crawl-way near the command post can now be
mined under the bushes, this is to offset how easy is was before when the axis
coverts would use this route to blow the cp, now if they don't watch they can
crawl over a mine by mistake.
- One of the new area's added allows the allies another route into the bank, once
again though.. this route can be easily defended by the axis on larger servers.
- Most of the new doors that were added have now been changed to standard et doors,
with louder doors sounds to accompany them and they now swing both way's. The doors
inside the bank remain the same in that they will stay open until shut manually,
and they only open/close one way as before. The doors that were changed over still
will show no icons to indicate they can be used.. trial and error and you will find
them all. 8 of the original doors in gold rush that were once just for looks can
be used in this mod. other new doors are added in new area's.
- Elevator sounds are louder, since they were hardly noticable in gameplay with the
sounds of war fighting all around.
- Other changes include repairs to the original map that had some iffy brushwork and
removed and reclipped over 90% of the ceiling clip brushes. ( the changes to the brushwork
managed to drop the average windings down 14 meg from the stock compile time and lower vis
data... although... only mappers might appreciate that tech talk.. 😃 fps remains the same.
This will probably be the final version i will do, since a major overhaul of the original
map would be needed to add any more area's, and im not in the mood to go that route.
Hopefully the average gamer who has played gold rush will not notice anything different as
that was the intention, to keep the map as original looking as possible and to stumble upon
some new area and say to themselves,
"i have played this map hundreds of times and never seen that before... "
Why did i do this??? because on larger servers up to 40 or more players, it's near impossible
for the allied team to win, and hopefully more greater access can improve their chances to win
at least 50% of the time, and personally i have always thought of goldrush as a death match map
and there's more humorous and ambush kill places in this one to make that happen.
goldrush-ga waypoints.rar
248 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
-
Snatch 3 - snatch3.pk3 and waypoints
By Unknown
Download pk3 name: snatch3.pk3
Map name: snatch3.bsp
Author(s): SteelRat
Map Objectives
---------------------
Allied Objectives
Primary objectives:
*Steal the Radar Parts from the radar tower.
*Steal the Truck and escape with the Radar Parts.
Secondary Objectives:
*Destroy the Main Gate.
*Construct the Command Post.
*Destroy the Axis Command Post.
*Destroy the Radio Wall.
Axis Objectives:
Primary objectives:
*Stop the Allied forces from stealing the Radar Parts!
*Prevent the Allies from stealing the Truck!
*Prevent the Allies from escaping with the Truck!
Secondary objectives:
*Prevent the Allies from detroying the Main Gate.
*Destroy the Allied Command Post.
*Construct the Command Post.
*Prevent the Allies from detroying the Radio Wall.
snatch3 waypoints.rar
210 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
-
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