Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1001 files
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VS Radar Camp Beta 4 - vs_radar_camp_b4.1.pk3 and waypoints
By BlackBull
Download pk3 name: vs_radar_camp_b4.1.pk3
Map name: vs_radar_camp_b4.bsp
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Description:
Marines need to steal the Vietcongs tank to assault their camp.
Escort the tank over the barriers, blast the Radar gate and the base coordinates security room.
Steal the coordinates and transmit it with the radar radio.
Good Luck soldiers!
vs_radar_camp_b4 waypoints.rar
224 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Radar Lab Beta 1 - radarlab_b1.pk3 and waypoints
By BlackBull
Download pk3 name: radarlab_b1.pk3
Map name: radarlab_b1.bsp
Author(s): Marx
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Installations:
Please put radarlab_b1.pk3 on the your etmain folder.
Objectives:
Allies : Steal the East Radar Parts and West Radar Parts from Axis protection.
Axis : Prevent the East Radar Parts and West Radar Parts from being stolen.
radarlab_b1_readme.txt
radarlab_b1 waypoints.rar
269 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Canyon Lake - canyonlake.pk3 and waypoints
By Zuthus
Download pk3 name: canyonlake.pk3
Map name: canyonLake.bsp
Description:
Axis must protect the book from being telegraphed by the Allied forces.
canyonlake.gm canyonlake.way
215 downloads
- Objective Map
- Large Map Size
- (and 3 more)
Updated
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Byzantine - byzantine.pk3 and waypoints
By Zuthus
Download pk3 name: byzantine.pk3
Map name: byzantine.bsp
***DESCRIPTION***
NOTICE: This version fixes some bugs in the latest released final version.
General Info:
Byzantine is a large, dual-objective, city-themed map. The map offers an extensive underground, 2-level command map and two returnable objectives for each side. The original inspiration was the city of Istanbul, but it has since changed to a point where it no longer bears any resemblance to that city, save for a couple of place names. It is intended for larger servers and crowds who liked Market Garden for RTCW.
Overview:
Dual objective
City themed
Built for 20+ players (minimum)
Both sides must cap two objectives
One objective is behind a dynamitable door, the second objective is behind a constructable wall/fence and must be disassembled (1.5 chargebar) first in order to uncover the returnable objective
2 level command map
Overview graphic is included in .zip file
Recommended Player Load: 20+ players, large map. Has been tested on a 60-slot server and seems to hold up under a lot of people
byzantine-final waypoints.rar
369 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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UJE Old Skool Sniper - uje_oldskool_sniper.pk3 and waypoints
By BlackBull
Download pk3 name: uje_oldskool_sniper.pk3
Map name: UJE_oldskool_sniper.bsp
Author(s): [UJE]Niek
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This map is also beautiful all sniper fantastic!
When posting comments, you must follow these rules:
1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
5. No Attacks / Retaliation of any kind against a member, or group of members.
6. Please do not advertise for other sites or forums here.
7. Maximum of 3 smileys per regular member.
The high interactivity of this site should be considere
uje_oldskool_sniper waypoints.rar
228 downloads
- Sniper Map
- Large Map Size
- (and 3 more)
Updated
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RoN Sniper Ruine Beta 1 - ron_sniper_ruine_b1.pk3 and waypoints
By BlackBull
Download pk3 name: ron_sniper_ruine_b1.pk3
Map name: ron_sniper_ruine.bsp
Author(s): [RoN]Conflict and [UJE]Niek
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I think this is wonderful maps, all with sniper you can not go into the enemy base in midfield because there is an invisible wall. I recommend this map to anyone who wants to use the best sniper beautiful!
When posting comments, you must follow these rules:
1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
5. No Attacks / Retaliation of any kind against a member, or group of members.
6. Please do not advertise for other sites or forums here.
7. Maximum of 3 smileys per regular member.
ron_sniper_ruine_b1_readme.txt
ron_sniper_ruine.way
236 downloads
- Sniper Map
- Large Map Size
- (and 3 more)
Updated
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Netex Temple - ctf_temple_b1.pk3 and waypoints
By BlackBull
Download pk3 name: ctf_temple_b1.pk3
Map name: ctf_temple_b1.bsp
map made by: *.MB products*
map Designer: RBN.MB
Recommended for 32 players or less.
ctf_temple_b1 waypoints.rar
261 downloads
- KOTH Map
- Small Map Size
- (and 5 more)
Updated
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Base 55 Beta 1 - base55_b1.pk3 and waypoints
By BlackBull
Download pk3 name: base55_b1.pk3
Map name: base55_b1.bsp
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Betaversion 1
Timelimit: 15 min + 5 min
Axis respawntime: 15 sec
Allies respawntime: 10 sec
Allies Target
- Dynamite the Maingate.
- Send the secret docs to the british headquarter.
- Destroy the V2 controlpanel with dynamite.
- Destroy the Depot Defenses to get into the Control Bunker.
- Dynamite the Sideentrance.
- Destroy the Axis Command Post.
- Build a Command Post.
Axis Target
- Defend the Maingate.
- Defend the secret docs before the Allies can send it.
- Prevent the Allies for destroying the V2 controlpanel.
- Build the Depot Defenses to protect the Control Bunker.
- Defend the Sideentrance.
- Build a Command Post.
- Destroy the Allied Command Post.
base55 waypoints.rar
248 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Closer - closer.pk3 and waypoints
By BlackBull
Download pk3 name: closer.pk3
Map name: closer.bsp
Author(s): Ray "theMaker" Jensen
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Title : Closer
Filename : closer.pk3
Date : 2009.01.01
Map File : closer.bsp
Script File : closer.script
Release Date : 2009.06.01
Gametype : Objective, SW, Campaign
Maximum Players : 32
Recommended Players : 12
closer.way
312 downloads
- CTF Map
- Small Map Size
- (and 3 more)
Updated
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Rizeur - rizeur.pk3
By BlackBull
Download pk3 name: rizeur.pk3
Map name: rizeur.bsp
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When posting comments, you must follow these rules:
1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
5. No Attacks / Retaliation of any kind against a member, or group of members.
6. Please do not advertise for other sites or forums here.
7. Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
Now enjoy yourself and behave!
262 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Super Goldrush Final - SuperGoldrush_Final.pk3 and waypoints
By BlackBull
Download pk3 name: SuperGoldrush_Final.pk3
Map name: SuperGoldrush_Final.bsp
Author(s): NullZilla
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I think this map is long, but I find it very beautiful.
What's new in this version (SuperGoldrush_Final, the prettier version):
• The starting time limit is now 8 minutes. When the Allies steal the tank, the time limit will be extended to 20 minutes. When the tank gets past the first barrier, the time will be extended to 25 minutes. When the tank gets into the bank courtyard, the time limit will be extended to 30 minutes. This makes it for the Allies have to steal the tank quickly, but once they get it in the courtyard they have much more time to get the gold.
• Tons of things are now buttons you can press, and something (funny) will happen. See something that is by itself, or something that catches the eye? Try going up to it and pressing activate. Something might happen!
• Allies can flood the bank by pressing a button in the "Control Room". They can only press this button every 2 minutes. Flooding the bank will kill most people inside. Although this will kill people inside, while the bank is flooding no one can get into the bank. So use it when the time is right. Only Allies can press this button.
• Allies OR Axis can kill people in the bank entrance by pressing a button in the "Control Room". This will make a few spikes drop down from the ceiling killing anyone in their path. This button can only be pressed every 60 seconds.
• Improved lighting
• New textures in a few places
• You can now plant landmines on the bridge.
• There is now a room up high I now dub "the control room". Inside is a table and when you press a button a few special things will spawn on the table. There is also monitors there showing different parts of the bank. Also there are now buttons there that activate traps in the bank and you can see the traps in the monitors. (Great Fun!!)
• Most chicks taken out due to request by a few servers that wanted to run the map. In place of them are either new passages or new pictures.
• Easier to get inside the bridge
• MG nest by the 2nd tank barrier has been re-made
• A few buildings taken out
• Even MORE rooms and paths
• All bugs fixed (I Hope, since this if the final version and I won't be able to fix any after this)
• Tons of useless "decorative" structures removed to speed up compile time and to better FPS.
• Tons of stuff now caulked, even more caulk then the original goldrush so FPS *should* be better.
• Almost every clip (prevents people from walking or flying somewhere) removed; except for ones that are nessesary, like on stairs. This will allow you to go almost anywhere you desire but the downside is if you go up too high you will see much of the map invisible due to caulking.
• I included the .map file in the pk3 if you want to see how anything is done. I thought, well if the original goldrush is going to be open source then why not SuperGoldrush? Feel free to use anything I made in it as long as you give me credit in your readme (like I am giving credit to people).
Known Bugs:
• There are a few spots in which the FPS rate drops low. I have tried everything possible and no matter what I do this is not fixed.
• In one of the hidden underground tunnels, there is a spot that has a hall-of-mirrors effect. I have no clue what the heck is causing it. There is nothing there at all except what should be there.
• When the bank is flooding, if you are behind the bank and look up you can see the water rising into the air. LOL.
• When you flood the bank the announcer says the bank is flooding TWICE. Don't know why it does this it should only play once.
What was new in the previous version (SuperGoldrush2, the funner version):
• That middle tower thing is now hollow on the inside and you can climb up it.
• New spiral stairs in the bank
• New air vent in bank
• More tunnels with a few surprises
• A teleporter somewhere in the caves in a hard to get to spot that teleports your right behind the bank.
• Many more rooms and paths
• A few bugs fixed
• New Lights in some of the darker rooms
• An even more efficient map which will give you lower FPS then even the original goldrush
• Better lighting even more then the original goldrush
• Slightly more efficient scripting here and there
• More realistic placing of the ambient music in the map (pvs)
• Allies can dynamite a "back door" in the bank to get the crates and escape easier.
• After truck reaches final spot game waits a few more seconds then normal before ending.
• New sniping spots
• You can get INSIDE the bridge and shoot from there.
• Random decor here and there.
• New underground tunnels
• Even more stuff I can't think of right now
What was new in the first version (SuperGoldrush, the fun version):
• More rooms than original goldrush
• Some clips removed
• Better lighting
• Some fun things like "you are an idiot."
• New paths
• Underground tunnels.
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Hints, Tips Tricks, and more:
• The "Back Door" in the bank can be dynamited from the inside by allies. And the bank can be flooded by allies by pushing a button.
• People say Oh great just what goldrush needs, more MGs for axis. This map maker is a moron. But little does this idiot know, the allies can use these MGs as well . Infact the new MG near the original axis spawn is useful for raping the axis as they come out of their spawn. Also to stop axis from getting to the tank allowing allies to repair it.
• Second balcony on bank does make getting the gold harder. This is why I made a back door the allies can dynamite to get the gold easier and escaping easier. Though some may argue dynamiting this door will even be harder then just grabbing the gold and running, what it does do is distracts the axis's attention from the gold. While they are disarming the dynamite, grab the gold, and vice versa.
• The new up-high sniping ledges are there for a reason. Use them.
• Crouch and get into a window and shoot from there. Chances are the enemy won't see you, and even if they do it will be too late.
• Somewhere in the tunnels there is a teleporter that will teleport you right behind the bank. Though this does come at a cost as getting to that teleporter you will be injured. So Guess what, there is health and ammo cabinets right by the bank. Use them.
• Explore the map before playing seriously. There are so many new camping spots like in the tall tower. It's there for a reason, use it!
• MGs can be damaged with bullets and even a knife. Is that second MG making getting to the tank hard Shoot it (with the tank's turret) and make 'er smoke!
• USE THE NEW PATHS!
supergoldrush_final waypoints.rar
785 downloads
- Objective Map
- Large Map Size
- (and 4 more)
Updated
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Dover Bridge Final - doverbridge_final.pk3 and waypoints
By (Snake)
Download pk3 name: doverbridge_final.pk3
Map name: doverbridge_final.bsp
Author(s): eddie
Briefing:
A renegade ss troop of axis have made it to the UK under to cover of darkness ....
Both teams must transmit this information to their superiors. Each team must defend their radio equipment at all costs.
If the other team mangages to cross the Doverbridge and dynamite the radio equipment they will win the war !
Allies:
Primary Objective: Establish a Command Post to increase your charge speed
Secondary Objective: Blow the axis main door to gain access to their Radio Equipment
Third Objective: Blow the Axis Radio Equipment
Forth Objective: Be nice and friendly this is a happy server
Axis:
Primary Objective: Establish a Command Post to increase your charge speed."
Secondary Objective: Blow the Allies main door to gain access to their Radio Equipment."
Third Objective: Blow the Allies Radio Equipment."
Forth Objective: Be nice and friendly this is a happy server."
doverbridge_final waypoints.rar
439 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Base 12 FP - base12_fp.pk3
By (Snake)
Download pk3 name: base12_fp.pk3
Map name: base12_fp.bsp
Description:
The axis are hideing new prototype rocket in the base and are almost ready to transport it to more secure place. Axis must defend it until the transport arrives while allies forces must destroy it before it will be tranported to more secure base.
233 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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The River 2 Redux - theriver2redux.pk3 and waypoints
By Zuthus
Download pk3 name: theriver2redux.pk3
Map name: theriver2redux.bsp
Author(s): ]UBC[ McNite & ]UBC[ Kach-->
***DESCRIPTION***
Spring 1945: Allied Intelligence reports that the Axis is using Castle Silbereck
and its old silver mines as a bunker complex to hoard treasure looted from
occupied Europe...
The Allies launch a daring raid to steal the treasure list and escape to a
waiting truck.
Axis forces located in a guard house and the bunker complex defend the
Tram Station and the Castle bunker.
this turns Castle Silbereck into a place of furious battle...
theriver2redux waypoints.rar
330 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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LOL Funpark - LOL_FUNPARK.pk3
By Zuthus
Download pk3 name: LOL_FUNPARK.pk3
Map name: LOL_FUNPARK.bsp
Author(s): Nullzilla
***DESCRIPTION***
This is a very fun map to play even if your alone . The gravity is also really low so you can jump high but remember you can get hurt when falling from high places .
PS : the map supports DM , TDM , and Stopwatch.
217 downloads
- Large Map Size
- Both Sides Attack
- (and 1 more)
Updated
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UJE Space Panzer - UJE_space_panzer.pk3 and waypoints
By Zuthus
Download pk3 name: UJE_space_panzer.pk3
Map name: UJE_space_panzer.bsp
Author(s): [UJE]Niek
***DESCRIPTION***
This is a fun map for panzerwar. The gravity is set to 200so that you can go everywhere. Almost all the platforms are moving so it really looks like space. At the bottom of the map is a jump platform that launches you back. It's pure for fun so have some.
uje_space_panzer_waypoints.zip
310 downloads
- Panzer Map
- Medium Map Size
- (and 4 more)
Updated
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Glider Panzerduel 1.0.1 - glider_panzerduel_101.pk3 and waypoints
By Zuthus
Download pk3 name: glider_panzerduel_101.pk3
Map name: glider_panzerduel.bsp
Author(s): 2Bit
***DESCRIPTION***
There are no objectives, this map is intended for team panzer deathmatch. Each team can select any of their 5 spawn points, some of which are shared with the enemy. Respawn times are set to 12 secs for both teams, and recharge times are twice as quick than usual. There are unlimited ammo boxes dotted around the map to provide constant ammo supply. There are no obstructive doors, and nothing to build. The glider is pre-built. It has been provided with an entrance on both sides. The glider can be flown by anyone, and can be shot down by any weapon. When it completes its flight a new one is immediately created at the outpost. The slope has been modified at the ruins to allow players to climb up. Also the ramp is pre-built. The map time limit is arbitrarily set to 30 mins, and will end with an Axis victory.
glider_panzerduel waypoints.rar
236 downloads
- Panzer Map
- Large Map Size
- (and 5 more)
Updated
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UJE Bathroom Panzer Beta 1 - UJE_bathroom_panzer_b1.pk3 and waypoints
By Zuthus
Download pk3 name: UJE_bathroom_panzer_b1.pk3
Map name: UJE_bathroom_panzer.bsp
Author(s): [UJE]Niek
***DESCRIPTION***
It's a giant bathroom where you can jump around. There are lot's of hidden teleporters to get you on the closets and
jumppads to fly high .The gravity is set to 200 for gameplay.
uje_bathroom_panzer waypoints.rar
280 downloads
- Panzer Map
- Large Map Size
- (and 3 more)
Updated
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Ammo Bunker 2 - ammo_bunker2.pk3 and waypoints
By (Snake)
Download pk3 name: ammo_bunker2.pk3
Map name: ammo_bunker2_b1.bsp
Author(s): Seven_dc and Joop Sloop, Cube
Description:
By the beginning of March 1943 the Eighth Army, advancing westwards along the North African coast, had reached the Tunisian border and Axis found themselves in an Allied two army pincer. They were outflanked, outmaned and outguned. The British Eighth Army shattered the Axis defense on the Mareth Line in late March and First Army in central Tunisia launched their main offensive in mid April. The axis are regathering there forces in north Africa to Tunisia where they have an ammo bunker and newly developed rocket. They have been given the order to launch the rocket on allied headquarters and hold the perimeter until reinforcements arrive. The allied forces have landed in Tunisia and are about to destroy this low guarded axis ammunition bunker and the rocket.
ammo_bunker2_b1 waypoints.rar
242 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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ACI Marrakech Streets - aci_mor_mod1.pk3
By (Snake)
Download pk3 name: aci_mor_mod1.pk3
Map name: aci_mor_mod1.bsp
Author(s): Fix
Important:
This map has been updated to fix (clip) seem leaks in the two pillars near the tank ramp, clip the overhead section on the town side of the front gate, added wm_set_round_timelimit in script, and re-named et_mor files to aci_mor_mod1 for co-existence. {STS103} DC9 CAN.
Description : Allied intelligence has learned of the existence of Operation Hitlers Beard, a top secret project that the Axis top minds have been working on. If the Allied command could get there hands on the information contained within these files it would help them plan for a swifter and more decisive victory in the entire North Africa campaign. The Allies have put together a small strike force to attempt to break through the Axis defenses and steal the documents they are guarding. Needless to say, the Axis soldiers can not allow this to happen, and must defend the town at all costs.
Objectives :
Allies;
1, Escort the tank passed the barrier
2, Escort the tank to the town gate and destroy them
3, Destroy the entrance to the laboratory and get the document case
4, Take the documents back out through the gate to a waiting truck
: Axis;
1, Don't let the tank get passed the barrier
2, Stop the Allies from destroying the town gate
3, Guard the laboratory entrance
4, Don't let the Allies escape with the document case
309 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Arha Beach TE Final - arhabeach_te.pk3 and waypoints
By (Snake)
Download pk3 name: arhabeach_te.pk3
Map name: arhabeach_te.bsp
Author(s): B0n3g1b
Missions:
Axis:
-Defend the Beach Wall;
-Defend the Side Wall;
-Protect the West Gun.
Allies:
-Destroy the Beach Wall;
-Destroy the Side Wall;
-Destroy the West Gun.
arhabeach waypoints.rar
241 downloads
- Objective Map
- Small Map Size
- (and 3 more)
Updated
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Operation Marrakech - et_mor_pro.pk3 and waypoints
By Chuckun
Download pk3 name: et_mor_pro.pk3
Map name: et_mor_pro.bsp
Author(s): eTTp`Igloo
Description:
An abandoned area on the outskirts of Marrakech is the localization of the Nazi' secret bank. There are missing gold bars which were lost by Allied forces during fights in the Northwest Africa. Now a new battle must take place to decide finally who becomes the new leader of World War 2!
Objectives :
Allies
1, Build the bridge and move the tank over to the main gate
2, Let the tank blow up the town's main gate
3, Dynamite the East Gate
4, Activate the Door Controls using the Key Card (their icons are on the map)
5, Blow up the defences by the Bank's entrance
6, Escape with the Nazi gold
Axis
1, Don't let the Allies get the tank over the bridge
2, Protect the town's main gate
3, Protect the town's East gate
4, Prevent the Allies from accessing the Door Controls
5, Protect the Bank's entrance
6, Don't let the Allies to escape with the gold
et_mor_pro waypoints.rar
334 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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MLB D-Day - mlb_d_day.pk3 and waypoints
By Antimony
Download pk3 name: mlb_d_day.pk3
Map name: mlb_d_day.bsp
Description :
MLB D Day is a remake of the "D Day" map originally created by Marko for RTCW.
Just like the previous versions, allies attack on this map. They spawn on landing crafts and have
to make their way up the beach. They have 3 different ways into the enemy base :
- a side door that leads to a bunker with a forward spawn flag inside it
- a main gate located below an mg42 gun nest
- a damaged wall that can be breached with dynamite
Once the flag is captured, both teams spawn in the outdoor section of the axis base. They then have to fight their way indoors to the war room where the secret documents are stored. If the allies get hold of the documents, they have to take them back to the beach to trasmit them...
mlb_d_day waypoints.rar
257 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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MLB Bayraid - mlb_bayraid.pk3 and waypoints
By Antimony
Download pk3 name: mlb_bayraid.pk3
Map name: mlb_bayraid.bsp
Description :
MLB Bayraid is an upgrade of Lowlife's original map known as Bayraid.
Axis attack on this map and the main objective is to push allies back to the sea front and hold them there in order to set up a radio chain composed of 2 command posts, a generator and an amplifier.
mlb_bayraid waypoints.rar
289 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Operation Gunfire - opgunfire.pk3
By Chuckun
Download pk3 name: opgunfire.pk3
Map name: alley.bsp
Author(s): Blockbuster
Description:
The allies are in need of ammo and food supplies which only can be brought by plane,
But with all the roads blocked and no time to clear the roads and the axis flak close-by.
The supply plane cant come near the drop-zone and the allies need to take out the flak,
The axis need to hold the flak cannon at all cost, and destroy the bridge to stop the allied forces.
Map objectives:
allies:
defend the bridge
destroy the flak cannon
axis:
defend the flak cannon
destroy the bridge
operationgunfire_readme.doc
225 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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