Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1008 files
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Streets of Italy FP2 - italyfp2.pk3 and waypoints
By Chuckun
Download pk3 name: italyfp2.pk3
Map name: italyfp2.bsp
Author(s): IndyJones
Description:
Allies need to work there way around this Italian city and steal the gold from the Axis. and the Axis must protect the gold and the Axis barriers, try to destroy the Allied vehicle.
Objective info :
Allies:
1. Escort the Jeep
2. Destroy the Market Gate
3. Destroy the Jeep Barrier
4. Construct 2 Ramps
5. Steal the Gold from the Tower
6. Get the hell out of city!
OPTIONAL: Build CP
OPTIONAL: Construct Ladder
OPTIONAL: Destroy the Tower Wall
Axis:
1. Destroy the Jeep
2. Defend the Market Gate
3. Construct the Jeep Barrier
4. Don't let them construct Ramps.
5. Protect the Gold
6. Don't let them run away!
OPTIONAL: Build CP
italyfp2_mods.pk3
italyfp2 waypoints.rar
1032 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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St. Nazaire Final - stnazaire_final.pk3 and waypoints
By Chuckun
Download pk3 name: stnazaire_final.pk3
Map name: stnazaire.bsp
The map is based on the real life scenario of the commando raid on the dry dock at St Nazaire (NW France), the dry dock was essential in the plans of the Axis forces to cut off the supply routes across the Atlantic. The sister ship of the Bismark the Tirpitz was the ship capable of doing this, but the only dry dock large enough to cope with the repairs of such a ship was St Nazaire.
So in March 1942 the Allied forces came up with Operation Chariot a plan to disable the dry dock leaving the Tirpitz no safe haven. The Allied troops disguised the HMS Campbelltown as a German gun ship and sailed right up the estuary ramming the ship right into the front of the dry dock gates, the hull of the ship was filled with explosives on a delay fuse. Whilst the ship was firmly wedged into the "caisson" the troops raided the dock blowing up the winding equipment for the docks thus disabling it from use for some time.
Allied Objectives.
Spawn at either the Old Mole, the jetty or on board the HMS Campbelltown.
Troops spawning at the Campbelltown should blow the harbour wall for easier access.
The door to south winding house needs to be blown.
The South winding equipment can then be blown.
The forward spawn in the warehouse allows quicker route through.
The north winding house door can be barricaded by the Axis troops (satchel destroyable).
The north winding equipment can then be blown to win the game.
The North dock gate is control by a lever on the Axis side of the dock, sneak across to open bridge allowing easier access to North winding house.
Axis Objectives.
Spawn at either the Harbour masters house, warehouse forward spawn point or Axis Garrison.
Build the North winding house barricade.
Defend the Winding equipment on both south and north.
Defend the North dock gate controls.
Defend the warehouse forward spawn point.
There is a neutral command post for either team to control.
stnazaire_final_readme.txt
stnazaire waypoints.rar
628 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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The Station Final - the_station_final.pk3 and waypoints
By Chuckun
Download pk3 name: the_station_final.pk3
Map name: the_station.bsp
Author(s): Magic
Also attached: _the_station_textures.pk3
Its "Capture The Flag" - but its small and short spawn time - and you can't deliver the objective if the enemy got yours, and you can't secure your own flag if you got the enemy flag. This map could also fit well for 2vs2.
A real hardcore head to head CTF map!
_the_station_textures.pk3
the_station.way the_station_goals.gm
the_station_textures.pk3 the_station.way the_station_goals.gm
the_station.way the_station_goals.gm the_station_textures.pk3
356 downloads
- CTF Map
- Small Map Size
- (and 3 more)
Updated
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Transmitter Beta 2 - transmitter-beta2.pk3 and waypoints
By Chuckun
Download pk3 name: transmitter-beta2.pk3
Map name: transmitter-beta2.bsp
The Allied forces have a hard time progressing forward as civilists are resisting the invadors being manipulated by the volksempfänger's propaganda program. To break the civil resistance Allied forces have to overtake a local transmitter, which is amplifying the master-signal from Berlin for local receivers. Thus they have to rotate the transmitter's antenna, so it points towards an allied pirate sender. The pirate sender sends on a different frequency, so the allies have to manipulate the frequency by installing a radio modification kit on the transmitter electronics.
Objectives:
Allies have to...
-construct a bridge
-capture the forward hut
-dynamite the serpentine barricade if built by axis
-rotate the receiving antenna located in the tower
-take the radio modification kit from the forrest hut
-dynamite the tunnel grate door OR infiltrate it with a covop
-install the modification kit in the castle
Features
-a gate that can be risen by "hand"
-a bypass tunnel with a triggerable door for the serpentine barricade
-a dynamitable teamdoor (tunnel grate door)
-a neutral command post
-(lame) custom hq voice commands
transmitter waypoints.rar
498 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
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[FuN] Fortress - fun_fortress.pk3 and waypoints
By Chuckun
Download pk3 name: fun_fortress.pk3
Map name: fun_fortress.bsp
Author(s): Marko & Svarvsven
Description:
Axis are attacking in this map. Axis must repair and escort a tank to blow the entrance to the allied base. After that, they must steal secret rocket prototype documents and finally; transmit them from the radio station which is in the dam area.
fun_fortress_readme.txt
fun_fortress.gm fun_fortress.way fun_fortress_goals.gm
fun_fortress.gm fun_fortress.way fun_fortress_goals.gm
451 downloads
- Objective Map
- Large Map Size
- (and 3 more)
Updated
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1944 Overlord - 1944_overlord.pk3 and waypoints
By Chuckun
Download pk3 name: 1944_overlord.pk3
Map name: 1944_overlord.bsp
Description:
Allies must escort the tank through the countryside to blow up the library wall.
The allies must then steal the documents from the library and get them to the transmitter.
Notes:
There are many secrets to this map (for example there is a weak area of the axis bunker wall that can be dyno'd). Should be a fun map.
Please note that this map is completely different from earlier versions of the 1944_overlord releases.
1944_overlord waypoints.rar
697 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Town Square Final - townsquare_final.pk3 and waypoints
By stabak
Download pk3 name: townsquare_final.pk3
Map name: townsquare_final.bsp
Author(s): Blushing_Bride
After the success D-Day landings the Allied forces are pushing forward on all fronts. As they advance across France each town no matter how big or small becomes a battle field. It's an all-or-nothing fight to the death.
The Axis are guarding a hoard of gold in an old palace. The Allies must blast their way inside and run off with the loot.
OBJECTIVES
AXIS:
- blow MG42
- set up command post
- blow water pump
- defend the palace gate
- defend Gold
- Prevent the gold gets to the truck
ALLIES:
- build MG42
- set up command post
- repair water pump
- blow up the palace gate
- steal the gold
- bring gold to the truck
townsquare_final waypoints.rar
311 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Vengeance Final - vengeance_final.pk3 and waypoints
By stabak
Download pk3 name: vengeance_final.pk3
Map name: vengeance_final.bsp
The Allies have captured a German V-2 base.
So that the allies could not study the V2, the axis goal is to destroy the Rockets.
Allies
1. Defend the main gate
2. secure Respawnflagge
3. build Command post
4. Protect codes
5. Prevent the use of the codes.
6. Protect the V2´s
Axis
1. Destroy the main gate.
2. secure Respawnflagge
3. build Command post
4. steal Codes (2 x).
5. use the codes.
6. destroy V2 (2 x).
vengeance_final waypoints.rar
vengeance_final.gm vengeance_final.way vengeance_final_goals.gm
369 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Steel Plant 2 - steelplant2.pk3 and waypoints
By stabak
Download pk3 name: steelplant2.pk3
Map name: steelplant2.bsp
Author(s): Rikard "Drakir" Lindgren
The mission is to steal and defend the Axis developed Prototype in the Steelplant.
OBJECTIVES
ALLIES:
- blow up tunnel grid
- steal Prototype
- escape with Prototype
- build command post
AXIS
- defend tunnel grid
- protect Prototype
- prevent escape
- build command post
steelplant2 waypoints.rar
steelplant2.gm steelplant2.way steelplant2_goals.gm
405 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Secret Bay - secret_bay_et.pk3 and waypoints
By stabak
Download pk3 name: secret_bay_et.pk3
Map name: etsbay.bsp
Author(s): [EGN]Ron-007
January 1943.
The Allies land at a secret submarine base of the Axis.
They penetrate the heavily guarded bunker. Inside, the Axis stored their gold.
The Allies steal two gold boxes and carry them to a submarine.
OBJECTIVES (ALLIES):
- build a bridge to the rear U-boat
- building water pump
- construct the East and West AssaultRamp
- destroy the main entrance
- destroy the side entrance
- secure the spawn in the Forward Bunker
- Setting up the Command Post
- blasting the Bank Door
- theft of the gold boxes 2x
- Back up the gold crates on the U-boat
OBJECTIVES (AXIS):
- destroy the Bridge to the rear U-boat
- destroy/prevent water pump
- dont let them build the East and West AssaultRamp
- dont let them destroy the main entrance
- dont let them destroy the side entrance
- dont let them capture the forward Bunker
- Setting up the Command Post
- Securing the Bank Door
- guarding the gold crates 2x
- prevent the transport of the gold boxes for the U-boat
etsbay.gm etsbay.way etsbay_goals.gm
etsbay.gm etsbay.way etsbay_goals.gm
510 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Necrology Final - necrology_final.pk3 and waypoints
By stabak
Download pk3 name: necrology_final.pk3
Map name: necrology_final.bsp
August 1945
End of second world war is near, but Axis and Allies need to fight for the last time.
This last combat is to hold dead teammate lost in combat and transport bones in sanctuary to resurrect soul.
Axis and Allies need to secure bones in sanctuary, in total of 8. When time finished the team have secure more bones as the other team win.
In the abbey zone you have for healing blood fountain and for ammo poison fountain.
Objective
Axis
- Construct resurrector (in axis spawn zone)
- Construct command post (in the abbey zone) for opening crypt door (in crypt zone)
- Take bones in crypt zone and secure in sanctuary zone
Allies
- Construct resurrector (in allies spawn zone)
- Construct command post (in the abbey zone) for opening door (in crypt zone)
- Take bones in crypt zone ans secure in sanctuary zone
necrology_final waypoints.rar
388 downloads
- CTF Map
- Medium Map Size
- (and 5 more)
Updated
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Nachteinbruch - Nachteinbruch.pk3 and waypoints
By stabak
Download pk3 name: Nachteinbruch.pk3
Map name: nachteinbruch.bsp
Author(s): Yves "evillair" Allaire
Axis have received some prototype ammo to be used by their PAK Cannon. Allies want to destroy both of them.
Axis:
1. Defend the forward spawn
2. Defend the main door
3. Defend Side Gate
4. Stop allies from build a command post
5. Build ammo Gate
6. Repair PAK Cannon
7. Defend ammo suplies
Allies
1. Capture the forward spawn
2. Dynamite main door
3. Destroy Side Gate
4. Build command Post
5. Destroy PAK Cannon
6. Destroy the ammo Gate
7. Dynamite ammo suplies
nachteinbruch waypoints.rar
nachteinbruch.gm nachteinbruch.way nachteinbruch_goals.gm
320 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Cortex Who Beta - cortexbeta_who.pk3 and waypoints
By stabak
Download pk3 name: cortexbeta_who.pk3
Map name: cortex_who.bsp
Author(s): cortex
MISSION:
There are 4 CDs hidden in that house.
Second floor at the shelf
First floor in the stereo system. Press the remote control to open the CD bay
In the room \"Minus\" in the CD player
In the room \"Cortex\" in the portable CD player
OBJECTIVES (AXIS):
Axis must pick up this CDs and bring them to the computer (put the CD's in the drive). At the computer there's also the flag. Axis should conquer this flag which makes it easier for them.
At the monitor you see the current status which CD's are still missing. When Axis took the flag they are able to use the remote control (in this room in the bin) to move the helicopter which is floating on the table next to the flag. This helicopter will pick up the fourth CD in the Cortex room.
OBJECTIVES (ALLIES):
Allies have to defense the four CD's. Best way is to take care that Axis are not able to capture the flag.
cortex_who waypoints.rar
550 downloads
- Objective Map
- Large Map Size
- (and 4 more)
Updated
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Industry 2 Final - industry2_final.pk3 and waypoints
By Txok0
Download pk3 name: industry2_final.pk3
Map name: industry2.bsp
Author(s): cyburk
Changes from industry1 map
- game time is set to 30 Minutes
- tank barrier 1 has to be build from the start
- no allied team door
- health and ammo cabinet
- little bit more cover here and there
- second spawns for allies and axis
- more ways
- sounds for tank damage/repair
Main:
Escort the Tank to the Bunker and blow the Doors. Dynamite the Safe and steal the Secret Documents.
Build the Fieldradio to transmit the Secret Orders.
In this Mission the Command Post is very important cause it activates Spawnpoints near the Bunker.
+Axis
- Destroy Tank Barrier #1
- Destroy Tank Barrier #2
- Escort the Tank to the Bunker and Destroy the Doors.
- Dynamite the Safe Door.
- Steal the Secret Documents.
- Build the Fieldradio and Transmit the Secret Order.
- Build the neutral Command Post to enable the CP Spawn near the Bunker.
+Allies
- Build/Defend Tank Barrier #1
- Build/Defend Tank Barrier #2
- Dont let the Axis blow the Bunker Door.
- Defend the Safe Door.
- Destroy the Fieldradio.
- Build the neutral Command Post to enable the CP Spawn near the Bunker.
industry2 waypoints.rar
726 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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El Kef Greater Access - GA_El_Kef.pk3 and waypoints
By Txok0
Download pk3 name: GA_El_Kef.pk3
Map name: ga_el_kef.bsp
El Kef is a city taken over by the Axis forces in order backup and cover the Tunisian coast.
An allied squad is sent over to El Kef to rob a radio transmitter so Axis forces can receive the
crypted messages of Axis defense points.
The map is split in 2 main sections:
- A first section where the aim is to rush for a forward spawn flag and destroy a main entrance
gate. This section is similar to the first part of oasis because the flag and objective are close
and a team door allows an attacking team covert ops to open a direct access to the final objective
- A second section where the aim is to steal an objective and return it to a truck. There are several
ways of reaching this objective, and an important one is a command post which provides an advanced spawn
for the team that sets it up.
ga_el_kef waypoints.rar
307 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Goldendunk Alpha 2 - goldendunk_a2.pk3 and waypoints
By Txok0
Download pk3 name: goldendunk_a2.pk3
Map name: goldendunk_a2.bsp
You can play basket while you play wolfenstein enemy territory.
Its other fun map
goldendunk_a2 waypoints.rar
goldendunk_a2.gm goldendunk_a2.vis goldendunk_a2.way
770 downloads
- CTF Map
- Medium Map Size
- (and 4 more)
Updated
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Inverted Goldrush Beta 1 - invertedgoldrush_b1.pk3 and waypoints
By Txok0
Download pk3 name: invertedgoldrush_b1.pk3
Map name: invertedgoldrush_b1.bsp
Its the same map like original gold rush but inverted like a mirror.
It has many bugs but its a funny map to play sometimes.
invertedgoldrush_b1 waypoints.rar
288 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Halloween KOTH Beta 2 - tm_halloween1_b2.pk3 and waypoints
By stabak
Download pk3 name: tm_halloween1_b2.pk3
Map name: tm_halloween1.bsp
Halloween map.
Objective:
King Of The Hill in a cemetery.
Hold the flag in the middle building for 5 minutes.
tm_halloween1.way
328 downloads
- KOTH Map
- Medium Map Size
- (and 4 more)
Updated
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The Holy Grail - vio_grail.pk3 and waypoints
By nani*
Download pk3 name: vio_grail.pk3
Map name: vio_grail.bsp
Author(s): [TFA]Violator
Based extremely vaguely on Monty Python and the Holy Grail (well its got a grail and a holy hand grenade in it). Allies on the attack, Axis defending. Docs style map (2 stages of docs).
1) Allies should blow (dyno) main entrance and/or cloister door to gain access to cathedral
2) Then they should blow casket in chapter house housing the holy hand grenade of Antioch (satchel)
3) Take said Grenade to tower door where it will explode in 3 seconds (that being the number between 2 and 4, 5 is right out!)
4) Allies should then grab the grail and return it to there base.
Additionally, allies can build a bridge over the graveyard area to an axis teamdoor with a uni to gain access to the top level of the cathedral
There is a fightable flag midway between the two doors (initially pwned by Axis)
A simple obj map of medium size for around 6-12 players / side ideally.
Fixed in this version:
Much better lighting!
More clutter in the alternate grail exit
Fixed sun to be the right way round
vio_grail waypoints.rar
vio_grail.gm vio_grail.way vio_grail_goals.gm
746 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Stargate Center 1945 Final Fixed - SG_1945_final_fix_repacked.pk3 and waypoints
By nani*
Download pk3 name: SG_1945_final_fix_repacked.pk3
Map name: StarGate_1945.bsp
Author(s): AKE, Fynbos
The Axis have infiltrated the Stargate Center in the Rockies near the Colorado River to steal two boxes of high explosive Naquada which is supposed for an air strike over Hamburg (Germany). Axis have to hold the base till they can establish a wormhole to the other gate in the infiltrated Russia in order to escape. Allies must infiltrate the Stargate Center and secure the Naquada with a truck.
**Changes**
- It has taken the scriptfix of the original map and have overwritten the broken files, so the scriptfix will be included automaticaly now.
- It has deleted the Campaignfile that was included.
stargate_1945 waypoints.rar
578 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Madbunker v2.0 - madbunker_v20.pk3 and waypoints
By nani*
Download pk3 name: madbunker.pk3
Map name: madbunker.bsp
Author(s): Cambo aka "M|A|D [Cambo]"
The Madbunker. To win the map you have to be the team with most kills. Have fun!
madbunker.way
madbunker.way
299 downloads
- Frag Map
- Small Map Size
- (and 4 more)
Updated
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Holy Grail - Holy_Grail.pk3
By nani*
Download pk3 name: Holy_Grail.pk3
Map name: Holy_Grail.bsp
An Axis archeology team has according to Allied intelligence found the Grail in a hidden temple in Venezuela, as the Axis wait on proper transport for the Grail, the Allied has send a squad to steal the Grail!
// Axis Objective Descriptions
wm_objective_axis_desc 1 "Primary: Stop the Allies from breaching the Walls with dynamite."
wm_objective_axis_desc 2 "Primary: Stop the Allies from stealing the treasure gold box."
wm_objective_axis_desc 3 "Primary: Stop the Allies from securing the treasure in the truck."
wm_objective_axis_desc 4 "Primary: Build a command post, and do not allow the allies to do the same."
// Allied Objective Descriptions
wm_objective_allied_desc 1 "Primary: Breach the Walls with dynamite."
wm_objective_allied_desc 2 "Primary: Steal the treasure gold box witch containes the Holy Grail."
wm_objective_allied_desc 3 "Primary: Secure the treasure in the truck."
wm_objective_allied_desc 4 "Primary: Build a command post, and do not allow the axis to do the same."
262 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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El Kef Stopwatch - sw_el_kef.pk3 and waypoints
By nani*
Download pk3 name: sw_el_kef.pk3
Map name: sw_el_kef.bsp
El Kef is a city taken over by the Axis forces in order backup and cover the Tunisian coast.
An allied squad is sent over to El Kef to rob a radio transmitter so Axis forces can receive the
crypted messages of Axis defense points.
The map is split in 2 main sections:
- A first section where the aim is to rush for a forward spawn flag and destroy a main entrance
gate. This section is similar to the first part of oasis because the flag and objective are close
and a team door allows an attacking team covert ops to open a direct access to the final objective
- A second section where the aim is to steal an objective and return it to a truck. There are several
ways of reaching this objective, and an important one is a command post which provides an advanced spawn
for the team that sets it up.
Map Contents:
-----------------
- 1 neutral command post
- 3 different spawns for allies, 2 for axis
- 1 objective to rob (radio transmitter)
- 1 extraction point (truck)
- 2 constructible defenses for the defending team (satchel breakable)
- 2 health & ammo racks
Changes since previous version:
---------------------------------
- spawn times changed from 20/25 to 15/25
- new ammo rack for allies in the first section of the map
- new side path to the objective courtyard. This should help split the defense
- added crates around command post area to provide more shelter
- woodden shelters around spawns to avoid artillery spamming
- fixed texture bugs, texture alignments, and struture bugs
- fixed the forward spawn flag issue
- changed charge bar required for shatchel-breakable objectives (1.5 Charge Bar needed now)
- removed the roof access abive the main gate courtyard to reduce defense camping
sw_el_kef waypoints.rar
349 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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C2 Missile Beta 3 - missile_b3.pk3 and waypoints
By nani*
Download pk3 name: missile_b3.pk3
Map name: missile_b3.bsp
Author(s): eiM & xeoxis
A C2 Missile is about to be launched by the axis forces. The allies are trying to break into their base and try to prevent the rocket from launching.
missile_b3 waypoints.rar
missile_b3.gm missile_b3.way missile_b3_goals.gm
742 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Negoshk Beta 1 - negoshk_b1.pk3 and waypoints
By Chuckun
Download pk3 name: negoshk_b1.pk3
Map name: negoshk_b1.bsp
Author(s): Henri 'Nenquel' Karhula
The town of Negoshk is the mainpoint of the Axis Supplement Routes in the North. Therefore the Allied Forces plan to destroy their ammo depots. To be successful the Allied Forces have to steal a tank right out of an Axis City Outpost to destroy the City Gates to enter the Inner City and destroy the Ammo Depots.
negoshk_b1 waypoints.rar
negoshk_b1.gm negoshk_b1.way negoshk_b1_goals.gm
341 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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