Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1001 files
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Library Beta 3 - library_b3.pk3 and waypoints
Download pk3 name: library_b3.pk3
Map name: library_b3.bsp
Author(s): BlAcky
Description:
The allies have to take over a flag and escort the tank to destroy the generator which will give access to the Library.
Steal the secret documents and transmit the strategic view of the surrounding mountains helping the allies forces to coordinate their attacks.
Short overview of the changes:
+ added lamps/lights
+ added details (to the whole map)
+ added sounds (generator, ocean, transmitter)
* changed the skybox
* rebuilt the flag-house
* rebuilt the roadway (1st stage)
* rebuilt the tank-barrier
* bug fix
library_b3 waypoints.rar
182 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Fueldump Revenge - fueldump_revenge.pk3 and waypoints
Download pk3 name: fueldump_revenge.pk3
Map name: fueldump_revenge.bsp
Author(s): Rod "Zer0"
Changes from original map:
Changed objectives from Allies to Axis Changed snow to summer Removed MG Nest and added a new Tower MG Allied Have an extra Spawn In The Fuel Dump Bunker Axis Command Post enable an Axis Spawn in the garage Axis MG Tower (near at axis command post changed position) New stuffs added
fueldump_revenge waypoints.rar
382 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Eagles 2 Alpha 6 - eagles2_a6.pk3 and waypoints
By Unknown
Download pk3 name: eagles2_a6.pk3
Map name: eagles2_a6.bsp
Author(s): Rikard "Drakir" Lindgren / Eagles2 remake by Scrupus
Map Info - Eagles 2
10mb
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This is a remake of Drakir's map Eagles1. It is based on the map source file release by Drakir in 2004.
Some objectives have been changed from the original version and several have been added - please check objective list and command map for details.
Architecture have been changed and some new strctures added, and game athmosphere is also changed by adjusting lightning and sound.
Thanks to Drakir for releasing the map source for this map, I hope players will enjoy this remake but credits should still go Drakir for an excellent map idea and layout.
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Map Details
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Author : Rikard "Drakir" Lindgren / Eagles2 remake by Scrupus
Map Name : Eagles2 Alpha 6
BSP Name : eagles2_a5
Release date : 2007-03-11
Release type : Alpha/Playtest
Gametime : 40 minutes (20+10+10)
Suggested teams : 6 vs 6
Max players : 20 vs 20 (40 spawnslots)
Gametypes : Objective,Campaign,Stopwatch
Gameengine : Wolfenstein: Enemy Territory
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Map Objectives
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Allies:
#. Destroy the Avalanche wall and the Side Tunnel to gain access to Werfen Village.
#. Capture the Town Spawn Flag, this will force axis back to the castle.
#. Dynamite the door to the tram station so allies can get access to the trams. This will also make the Town Spawn permanent.
#. Take the trams up to Schloss Adler (Castle of eagles) and capture the Castle Spawn Flag.
#. Steal the documents in the Castle main hall - first time allies steal them will make Castle Spawn permanent.
#. Damage the Generator to open the library doors under the main hall, for alternative attack route.
#. Bring the documents to the Bus Garage in the Werfen Village.
#. Escort the bus to the airfield.
#. Repair the bridge if the axis destroy it, so the bus can get into to the airfield.
#. Destroy the airfield radio to secure the escape from the area - this is final objective.
Axis:
#. Delay the destruction of the Avalanche wall.
#. Build the High guardtower to get better defence at the side tunnel.
#. Make sure allies don't get the forward spawnflag in the village.
#. Defend the forward spawn in the castle.
#. Defend the documents in the main hall, make sure they dont bring them to the bus.
#. Stop the allies from escorting the bus to the airfield - bus can be damaged with airstrikes and grenades.
#. Destroy the bridge to prevent the bus from reaching the airfield.
#. Defend the airfield radio at all cost - this is final objective.
eagles2_a6_readme.txt
eagles2_a6 waypoints.rar
201 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
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Fort Paderborn Beta - ET_Fort_Paderborn_beta.pk3 and waypoints
Download pk3 name: ET_Fort_Paderborn_beta.pk3
Map name: fort_paderborn.bsp
Author(s): StoerFaktoR
Axis has stolen a highly secret blueprint of a new long-range rocket type called V1. Allied has to enter the fort of Paderborn and get it back.
A small note:
On etpro the secret docs are not displayed correctly on the limbomap (black+yellow square).
In all other mods, they are displayed correctly.
Greetings and thanks to:
sl.Rippchen (splatterladder.com) for testing and suggestions
d3Xter (rtcwmap.de) for testing and suggestions
Schnoog (wolffiles.de) to provide a test server
fort_paderborn waypoints.rar
149 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Codename Lachs - codename_lachs.pk3 and waypoints
By Strobel
Download pk3 name: codename_lachs.pk3
Map name: codename_lachs.bsp
Author(s): =BO= GanjaMan.
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The map is based on a real plane production site from WWII - Codenamed "Lachs" (Salmon) - at Walpersberg. For those interested in history you can find informations here:
http://www.walpersberg.de/ - English, French and German
http://de.wikipedia.org/wiki/REIMAHG - German only
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OBJECTIVES (ALLIES):
1 "Primary Objective:Repair and Escort the Tank."
2 "Primary Objective:Escort the Tank and Blow up the Main Gate for access to the Design Plans."
3 "Primary Objective:Retrieve Design Plans and return it to the Truck."
4 "Primary Objective:Escape with the truck to safety."
5 "Secondary Objective:Blow up The Main Gate."
6 "Secondary Objective:Capture the forward Flag for advanced spawn locations."
7 "Secondary Objective:Construct and Prevent the Axis from fortifying their position with a Command Post."
OBJECTIVES (AXIS):
1 "Primary Objective:Prevent the Axis from Repairing and Escorting the Tank."
2 "Primary Objective:Prevent the Axis from escorting the Tank and blowing up the Main Gate."
3 "Primary Objective:Defend The Design Plans from the Allied Troops."
4 "Primary Objective:Prevent the Allies escaping with the Truck."
5 "Secondary Objective:Prevent the Allies from blowing up the Main Gate."
6 "Secondary Objective:Defend the the forward Flag for advanced spawn locations."
7 "Secondary Objective:Construct and Prevent the Allies from fortifying their position with a Command Post."
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The map is pretty large and can be played with 16+ players pretty well.
Snipers can have their fun as well as close range fighters, engineers are needed and the wide open parts will attract a lot of artillery and airstrikes.
A little bit confusing are the doors, most of them are showing the axis team door logo but can be opened even by allies. Also there are a lot of doors that can't be opened but they don't look like that.
The runway on top of the mountain is accessible by the axis side or disguised allied cov ops.
A very important objective of this map is the neutral spawn point in the middle of the map (see command map screenshot). If not taken by allies the way to the line of skirmish really can be long. Same for the axis team when the blueprints are stolen and the allies are escaping with the truck.
codename_lachs waypoints.rar
145 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Greece - greece.pk3
By Chuckun
Download pk3 name: greece.pk3
Map name: greece6.bsp
Author(s): Lennybal
//What to do when you are on Axis side:
-Destroy the village gate
-Destroy the villa doors (This let you capture the village)
-Destroy the entrance barricade, so axis can get trough and attack
allied soldiers from the back
//What to do when you are on Allied side:
-Defend the village gate
-Defend the villa doors
-Defend the entrance barricade
Attached is a texture fix.
Greece Readme.txt
Texturefix.pk3
140 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Operation Desert - op_desert.pk3 and waypoints
Download pk3 name: op_desert.pk3
Map name: op_desert.bsp
Author(s): 'StoerFaktoR
Operation Desert by 'StoerFaktoR
The Germans have holed up in the desert after they have stolen the gold from the Americans.
The allies need to find a switch.
In order to open a door for a few seconds.
The gold will be brought back to the American Truck.
The Secured Door is open only for a few seconds.
Then the door locked again
and you have to press the button again.
You can do it alone if you're fast.
But a second team mate would be advisable
he presses this button so the door opens again.
opdesreadme.txt
op_desert waypoints.rar
118 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Wurttemburg Beta 2 - wurttemberg_b2.pk3
By Papito
Download pk3 name: wurttemberg_b2.pk3
Map name: wurttemberg_b2.bsp
Author(s): spaffdog
- Allies spawn slightly further away from the tank than axis. it's a rush to either build or setup for a defense.
- once the allies have repaired the tank the axis spawn now becomes the allies spawn and forces teh axis back to the factory.
- The allies must continue to move the tank forward towards the factory gates
- Allies must repair the bridge to advance to the factory gates
- Blow the factory gates
- Advance the tank to the side and blast through the wall
- Allies CP spawn upon repair/construction
- H/A crates available near teh allies cp to help with the push towards the gates and ultimately inside
- Once the gate and the side wall have been blown it's time to steal teh docs and run them back to the transmitter (in an abandonded house near the intitial tank start.
103 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Stukton - stukton.pk3 and waypoints
Download pk3 name: stukton.pk3
Map name: stukton.bsp
Author(s): Melv "Stukatto" Miller
Welcome to Stukton.The map is set in a small english village/town,it's taken a few months on and off to build. The map is primarily designed for In2tagib or Disintigration games, but accomodates all game modes except CTF. Theres new sounds,textures,shaders and contributed models and textures.
stukton_waypoints.zip
123 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Goldrush London - Goldrush_London.pk3 and waypoints
Download pk3 name: Goldrush_London.pk3
Map name: goldrush_london.bsp
Author(s): StoerFaktoR
Goldrush London puts the Map Goldrush into an a gloomy atmosphere - This map is only re-textured to an anno 1880 London Style. The gameplay is the same as the original map.
Attention! This map uses a lot of FPS!!! Not suitable for slow computers or graphic cards!
Goldrush_London_waypoints.zip
173 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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#gTh Frag Map - gth_fragmap.pk3 and waypoints
Download pk3 name: gth_fragmap.pk3
Map name: gth_fragmap.bsp
Author(s): Diabolos
Although the name suggests it, it´s not a pure Fragmap.
Both teams are separated by a wall. One can this wall overcome little loop way or an activity about one, to come onto the enemy side. Also the engineer and cover ops are used on the map.
gth_fragmap_ReadMe.txt
gth_fragmap_waypoints.zip
209 downloads
- Frag Map
- Small Map Size
- (and 3 more)
Updated
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Raw Castle TE Final - raw_te_final.pk3 and waypoints
Download pk3 name: raw_te_final.pk3
Map name: raw_te_final.bsp
Author(s): Roger "redRum" Creus
The allied army has taken a farm in East Anglia. There is a castle down the hill, the Axis are using it as their stronghold.
The fortress is strongly defended by an old big wall which the Allies will have to pass through.
Valuable documents are resting in a vault inside the castle. Will the Allies be able to steal and transmit them?
Allies:
1 .Primary : Steal the secret Documents.
2 .Primary : Transmit the Documents.
3 .Primary : Blow up the Main Wall and secure the Forward Spawn.
4 .Primary : Destroy the Castle Main Door.
5 .Primary : Blow up the Vault Door guarding the Documents.
6 ..Secondary : Capture the Tower Spawn.
7 ..Secondary : Destroy the Side Wall and get easier access to the Axis Castle.
8 ..Secondary : Construct the Command Post.
Axis:
1 .Primary : Protect the Documents.
2 .Primary : Prevent Allies from transmitting the Documents.
3 .Primary : Defend the Main Wall.
Included file fixes command map icons for ETPro servers.
raw_te_ETPRO.pk3
raw_te_final.gm raw_te_final.way raw_te_final_goals.gm
160 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
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Supply Depot 2 Desert - supply_desert.pk3 and waypoints
Download pk3 name: supply_desert.pk3
Map name: supply_desert.bsp
Author(s): 'StoerFaktoR
This map is only re-textured to an desert version.
The gameplay is the same as the original map.
supply_desert_waypoints.zip
140 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Love Duel - love_duel.pk3
Download pk3 name: love_duel.pk3
Map name: love_duel.bsp
Author(s): {SSF}Sage
Love duel is a small valley in desert. No objective! Just frag! Intended for 1 on 1, but suitable for small teams aswell.
If you get bored of serious duels, you can just fool around, play hide and seek or just gather a few friends and play a game of riflenade war. You decide! Have fun!
112 downloads
- Frag Map
- Small Map Size
- (and 3 more)
Updated
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La Rochelle Beta 2 - rochelle_b2.pk3 and waypoints
By Strobel
Download pk3 name: rochelle_b2.pk3
Map name: rochelle_b2.bsp
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Info from the readme:
Author: Ifurita and Brevik
Build Time: ~110 Hours
Status: Beta 2
Number of Players: 12+
Credits
Detoeni: Torpedo and submarine models:
Midnight Oil and the rest of the WolfProject crew: Locomotive, coal car prefabs)
Brevik: Submarine Pen, overall architechtural design
Leno: Flak 37 model
Chruker: Garage doors and tags for sub model
Hummer and Shield: Command map icons for crane and hand, as well as scripting guidance for the crane
ShitStorm and the numerous clans affiliated with www.et1337.net for extensive testing, scrimming, and feedback
Scenario:
"The US 8th Air Force has failed to take the heavily fortified U-Boat pens at La Rochelle out of the war so the Resistance has smuggled a strike team into the base to destroy the target from the inside.
The team must take the crane control module from the loading docks to the control room on the middle platform, use the crane to transfer explosives from a munitions train to the submarine, and use them to destroy the two submarines inside."
Objectives:
Phase 1: (Starts completed if playing Stopwatch)
- Activate the crane controls by taking code module from Loading Docks (1) to Railyard Control Building (2)
Phase 2:
- Control the switch in the Railyard Control Building (2) long enough to move the pallet of explosives from the munitions train (3) to the submarine pen (6)
Phase 3:
- Dynamite the two submarines docked inside the submarine pen
Other Notes:
- If the allies build the CP, they will gain access to the sub pen via the loading docks
- If the axis build the CP, they will be able to spawn in the east pen barrack room
Changelog:
B1 to B2
- Dyno lights sub properly
- Reduce height of railings slightly, so that you can shoot over them easier
- Move controls building a smidge closer to allied spawn
- Move north supports by controls building a bit to block shots from the axis spawn
- Added voice announcements "switch lowered' and "switch raised"
- Rearranged some cover by the first platform
- Added dyno side door to building 3 (the first one by allied spawn)
- Changed arrangement of some train cars
- Think any issues with dyno falling thru sub are fixed
- Moved CP into a side room so that it cannot be dyno'd from the catwalk
- Added ammo and health racks in Workshop 2, only available in Campaign and Objective
- Moved North rail supports to partially block direct fire from Axis spawn into control bunker
- Added target_locations
A2 to B1
- Added some sounds
- Fixed crane path moving thru the wall
- Made gameplay dependant on gametype; Phase 1 (cap) starts completed and timelimit goes to 15 for stopwatch only
rochelle_b2 waypoints.rar
206 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Spear of Destiny 2 Xmas - sod2_xmas.pk3 and waypoints
Download pk3 name: sod2_xmas.pk3
Map name: sod2_xmas.bsp
Author(s): -=AN=-Duke
It’s a Xmas Edition (with waypoints) of the old map Spear of Destiny II - Last time the Allies were success full in stealing The Spear of Destiny. The Axis HQ have learned where the Allies keep Duke´s knife and gone try to steal it back.
The Axis need to repair the tank, take control over the city and use the tank to break into the bank. If the Axis are successful then the train stands ready to bring them to safety.
sod2_xmas.way
157 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
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CTF Maat Final - ctf_maat_final.pk3 and waypoints
Download pk3 name: ctf_maat_final.pk3
Map name: ctf_maat_final.bsp
Author(s): cyburk
Maat Final is a CTF (Capture The Flag) map - Both teams must take 4 flags to win. If the time should have passed, the team wins with most flags.
Map type: Fun / Map time: 30 minutes / Respawn Time: 5 Seconds both teams.
ctf_maat_final waypoints.rar
121 downloads
- CTF Map
- Medium Map Size
- (and 3 more)
Updated
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UJE Amsterdam Xmas - UJE_amsterdam_xmas.pk3 and waypoints
Download pk3 name: UJE_amsterdam_xmas.pk3
Map name: UJE_amsterdam_xmas.bsp
Author(s): [UJE]Niek
Objectmap UJE Amsterdam Xmas version - The axis have to escort the tank through the streets of volendam to blow up the bankdoors and to get the secret documents to transmit them. It will not get easy for them because of the narrow streets and the buildings surrounded by water. There are alot of paths in this map also by boat some cruise ships will pass by for escort.
uje_amsterdam_xmas_waypoints.zip
186 downloads
- Objective Map
- Medium Map Size
- (and 6 more)
Updated
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UJE Amsterdam Final - UJE_amsterdam_final.pk3 and waypoints
Download pk3 name: UJE_amsterdam_final.pk3
Map name: UJE_amsterdam_final.bsp
Author(s): [UJE]Niek
Objectmap UJE Amsterdam final - The axis have to escort the tank through the streets of volendam to blow up the bankdoors and to get the secret documents to transmit them. It will not get easy for them because of the narrow streets and the buildings surrounded by water. There are alot of paths in this map also by boat some cruise ships will pass by for escort.
uje_amsterdam_final_waypoints.zip
156 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
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UJE Xmas Town Sniper Beta 1 - UJE_xmastown_sniper_b1.pk3 and waypoints
Download pk3 name: UJE_xmastown_sniper_b1.pk3
Map name: UJE_xmastown_sniper.bsp
Author(s): [UJE]Niek
Snipermap UJE Xmas Town Sniper b1 - It's Christmas time. Just around christmas we all want to have a good time, so my present to everyone is this christmas spirit snipermap. It's just a funmap no realism in this one so have fun with it.
I wanne wish everyone a merry christmas and a happy newyear!
uje_xmas_town_sniper_b1_waypoints.zip
137 downloads
- Sniper Map
- Large Map Size
- (and 5 more)
Updated
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Adlernest 1 on 1 - adlernest1o1.pk3
Download pk3 name: adlernest1o1.pk3
Map name: adlernest1o1.bsp
The fight is in the base, this one is closed on both sides.
Missing textures should be easy to fix - on to-do list.
129 downloads
- Deathmatch Map
- Small Map Size
- (and 2 more)
Updated
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Gamma Mill Beta 4 - gamma_mill_b4.pk3
Download pk3 name: gamma_mill_b4.pk3
Map name: gamma_mill_b4.bsp
Author(s): mlyn3k
mlyn3k has made an update of his trickjump map Gamma Mill (beta4) - Almost all 'jumps' are from other mappers maps. Mine are just noob jumps.
266 downloads
- Trickjump Map
- Large Map Size
- (and 4 more)
Updated
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UJE Snow Patrol Beta 1 - UJE_snow_patrol_b1.pk3 and waypoints
Download pk3 name: UJE_snow_patrol_b1.pk3
Map name: uje_snow_patrol.bsp
Author(s): [UJE]Niek
Axis objective map. The Axis have one big objective this Christmas , steal all the Xmas presents from the factory.
First they have to escort the tank that will be followed by alot of trucks to load the presents in. On theire way to the Factory they will have to go over a frozen river and through a snowy Town. Allies have to try and stop them to safe Christmas this year.
Axis objective:
* Escort the trucks to the factory
* Blow up 3 baricades
* Sachel the side door
* Fix commandpost
Allied objective:
* stop the trucks
* Build baricades
* Build the side door
* Build commandpost
uje_snow_patrol_b1_waypoints.zip
151 downloads
- Objective Map
- Medium Map Size
- (and 6 more)
Updated
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Praetoria Mission Two: Hell on Wheels - praetoria_m2.pk3 and waypoints
By Nordwolf
Download pk3 name: praetoria_m2.pk3
Map name: praetoria_m2.bsp
Author(s): Diego
Version 1.1
-----------------
Overview:
-----------------
Mission Two: "**The Allied Armor Forces are running low on fuel. They must use the tank
to breach the Praetoria Depot Defenses, replenish their supplies, and escape to the tunnel
that leads to the airfield"
Map Objectives:
-----------------
Axis:
-----------------
1 "Primary Objective:**Stop the Allies from breaching the Depot Defenses."
2 "Primary Objective:**Don't let the Allies reinforce the Tank at the Repair Depot."
3 "Primary Objective:**Protect the Fuel."
4 "Primary Objective:**Stop the Allies from escaping to the Tunnel that leads to the Airfield."
5 "Secondary Objective:**Defend the Side Entrance."
6 "Secondary Objective:**Protect the Side Wall."
7 "Secondary Objective:**Protect the Gun Controls"
8 "Secondary Objective:**Build a Command Post"
-----------------
Allies:
-----------------
1 "Primary Objective:**Use the Tank to breach the Depot Gates."
2 "Primary Objective:**Reinforce the Tank at the Tank Repair Depot."
3 "Primary Objective:**Steal the Fuel for the Tank.."
4 "Primary Objective:**Escape to the Tunnel that leads to the Airfield."
5 "Secondary Objective:**Destroy the Side Entrance."
6 "Secondary Objective:**Destroy the Side Wall."
7 "Secondary Objective:**Destroy the Gun Controls"
8 "Secondary Objective:**Build a Command Post"
praetoria_m2 waypoints.rar
355 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Chateau Voilegarde Beta 3 - voilegarde_b3.pk3 and waypoints
By Nordwolf
Download pk3 name: voilegarde_b3.pk3
Map name: voilegarde_b3.bsp
Author(s): Tasian
Objectives:
Allies
- Gain Access to the Castle by Destroying the Main Entrance, Building the Assault Ramp on the East Side, and/or Destroying the Side Gate in the Basement Warehouse of the Chateau
- Capture the Forward Spawn in the Castle Courtyard shed to make the assault that much easier.
- Dynamite the Generator (located in the courtyard) to gain access to the research facility and to secure the Courtyard Spawn.
- Disable the Electric Floor Controls to gain access to the radar part. Otherwise, anyone stepping into the radar room will get a "shocking" surprise.
- Take the Radar Part and secure it to the truck outside the castle wall, near the main gate.
- If constructed, dynamite the Truck Barrier, and escort that truck out of there to win the match.
- Build a Command Post, located very close to the western wall on the first floor.
Axis
- Defend the Castle's Walls by preventing the destruction of the Main Entrance, rebuilding the Side Gate if compromised, and destroying the Assault Ramp if constructed.
- Defend the Forward Spawn in the Castle Courtyard shed to continue defending the castle walls.
- Prevent the destruction of the generator (located in the courtyard) to keep the facility within the castle locked down and the Courtyard Spawn under Axis control (if captured, of course).
- Maintain the Electric Floor Controls so the Allies can not take the Radar Part.
- Don't let the Allies steal the Radar Part and take it to the truck outside the castle, near the main gate.
- Disable the truck and build the truck barrier to prevent the Allies from escaping with the Radar Part.
- Build a Command Post, located very close to the western wall on the first floor.
voilegarde_b3 waypoints.rar
179 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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