Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1000 files
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Exhumed Day - ExhumedDay.pk3
By BlackBull
Download pk3 name: ExhumedDay.pk3
Map name: Exhumed.bsp
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Description:
Have you ever wanted to do something, but didn't how? This was Hitler's problem. His fascination with the occult led him to the conclusion that the Egyptians were on the right track with their burial techniques...and he wanted to be on that train! What was the dilemma that he faced? He didn't have a ticket stubb...or more to the point, the mummification technique was a mystery to the Third Reiht.
With this thought in mind, the German dictator sent his army to Egypt with orders to procur a mommy and transport it back to the Fatherland for research. The problem with secret plans is, they don't stay secret for very long...the Allies get wind of this expedition, and send their own forces to stop the Axis aggressor.
The Germans have no idea the Allies are on their way to stop them, will this fact make a difference in the grand scheme of things?
With Exhumed Day v1.0, you can expect:
New Textures New Sounds New Models
Refer to the readme for more information.
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Exhumed Day Version 1.0
Filename : ExhumedDay.pk3
Map name for campaign : Exhumed
Release date : 18.04.2007
==========================
Translated by Quebecois french:
==========================
When Hitler dies he wants to be mummified.
But the German Nazis don't know the mummification techniques.
That's why Hitler sends his brigade ( Vehrmacht) in Egypt in order to steal a mummy and conduct research on it. The Allies are informed of this and have to stop Hitler from stealing the mummy.
Only the "Vehrmacht" are not expecting to see the allies in Egypt in the middle of the desert.
Will you be able outsmart the Egypt surprises? You have to take the mummy in the heart of the pyramid.
=========
Original
=========
Decription : - Berlin 1943 -
Hitler pour sa mort veut se faire mommifier.
Seulement les chercheurs du Reich ne conaissent pas les techniques de mommifications.
C'est pour cela que le Führer décide d'envoyer une troupe de la Vehrmacht en Egypte afin d'y dérobé une mommie pour y faire des expériences sur celle-ci.
Les alliés informé de cette opération du Reich, doivent impérativement empécher le vol de la mommie.
Seulement la Vehrmacht ne s'attend pas à voir les alliés dans la même citée Egyptienne perdue au millieu du desert.
Serez-vous capable de déjouez les surprises de la citée Egyptienne, vous devez prendre la mommie au coeur du tombeau sous la pyramide.
Program : SD Radiant 1.4.0
Build time : 5 Mois
Compile time : 10 Minutes
Compile machine : AMD Athlon 64 FX-55 , 4 GO Ram
Specific : Mettre hunkmegs 128
New Textures : Yes
New Sounds : Yes
New Models : Yes
86 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Uran Project Beta 2 - uranproject_b2.pk3
By BlackBull
Download pk3 name: uranproject_b2.pk3
Map name: uranproject_b2.bsp
Author(s): ischbinzz
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Description:
Axis try to build their own nuclear weapon. They do it in a laboratory in the "Alpenfestung" (alps-fortress). They had build a small atomic reactor to get some plutonium. Allied had to enter the bunker areas and must destroy the cooling system of the reactor core to stop the axis experiments and destroy the lab-complex. To do that allies must hold the destroyed reactor core for about 1 or two minutes until the reactor is overheated. But the axis can repair the cooling system - and stop the overheating...
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nuclear power plant
beta 2
learning mapping, making this map took over 300 hours - hope you have fun with it!
if you found some bugs or have some suggestions post it in www-dark-alchemy.com forums or e-mail: ischbinzz@hotmail.com
known issues:
release 12.03.2007
1. little more light
2. new house
3. changed dynathings - funnel exit, old_bunker area
4, elavator can only used after destroying the funnnel exit
5. few other minor changes
2nd beta version!
compiled with -meta, -vis, -light -super 2 (took about 46 hours on my a64 4400@2500mhz)
89 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Gardenn Beta 3 - Gardenn_b3.pk3 and waypoints
By BlackBull
Download pk3 name: Gardenn_b3.pk3
Map name: gardenn.bsp
Author(s): Mjx - Scorp
-----------------------------------------------------------------------
Map Pour 3VS3 4vs4 ou 6Vs6 Max spawn 12/12
gardenn waypoints.rar
110 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Sandheli Alpha 1 - sandheli01a.pk3
By BlackBull
Download pk3 name: sandheli01a.pk3
Map name: sandheli01a.bsp
Author(s): Antti "seven_dc" Suuronen
-------------------------------------------------------------------
Decription :
1945, The axis has developed a new weapon: the assault helicopter.
The allied haw discovered the prototype building site and they must
Destroy the axis helicopter.
79 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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British Bulldog 1.5.0 - bulldog_150.pk3 and waypoints
By BlackBull
Download pk3 name: bulldog_150.pk3
Map name: bulldog.bsp
Author(s): 2Bit
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Description:
Description The entire action centres on the race to deliver 6 gold crates into your team's vaults.
Engineers are not necessary: there are no dynamitable objectives and nothing to build.
This is a manic romp and not to be taken seriously.
GOLD CRATES
-----------
Grab each of your 6 gold crates one at a time and deliver them to the vault. Allied crates
from the East cages must go into the West vault, and vice-versa. Similarly for the Axis
crates in the North cages to the South vault and vice-versa. Arrows shown in team colours
(Allies=blue Axis=red) guide the way for the current objective.
FLAGS
-----
There are four flag poles. They are NOT forward spawn points: instead they function like
a Command Post. Each flag captured improves your team's Charge speed:
0 flags = no bonus
1 flag = small bonus
2 flags = same bonus as a Command Post, plus Cov Op landmine warnings are transmitted
3 flags = decent bonus
4 flags = great bonus
STARS
-----
Stars will drop to the ground from time to time. Grab them before they disappear to be
granted power-ups and bonuses. Notable powerups are:
Expressway - 1 star required. This provides a launch pad from the spawn point
to the opposite side of the map. Handy when the next objective is over there.
Sleigh pad - 5 stars required. This provides a jump pad (located at the snowman) up
to the flying sleigh. The pad operates only when the sleigh is overhead.
When ridden, the sleigh will launch dual panzer strikes at the enemy base.
bulldog waypoints.rar
119 downloads
- CTF Map
- Medium Map Size
- (and 6 more)
Updated
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Smash N Grab - smashngrab.pk3
By BlackBull
Download pk3 name: smashngrab.pk3
Map name: smash.bsp
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Description:
The Allies have intercepted transmissions that the Axis are coming their way and intend on looting their gold reserves.
83 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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El Kef Beta 3 - beta03_el_kef.pk3
By BlackBull
Download pk3 name: beta03_el_kef.pk3
Map name: el_kef.bsp
---------------------------------------------------------------------
El Kef - the making of:
----------------------------
Map & Script : Marko
Command map : Burniole
Testing : Burniole, Coniole, Gone, Blanchet, Kennie, Flak
Map Description:
-----------------
El Kef is a city taken over by the Allied forces in order backup and cover the Tunisian coast.
An axis squad is sent over to El Kef to rob a radio transmitter so Axis forces can receive the
crypted messages of Allied defense points.
The map is split in 2 main sections:
- A first section where the aim is to rush for a forward spawn flag and destroy a main entrance
gate. This section is similar to the first part of oasis because the flag and objective are close
and a team door allows an attacking team covert ops to open a direct access to the final objective
- A second section where the aim is to steal an objective and return it to a truck. There are several
ways of reaching this objective, and an important one is a command post which provides an advanced spawn
for the team that sets it up.
Map Contents:
-----------------
- 1 neutral command post
- 3 different spawns per team
- 1 objective to rob (radio transmitter)
- 1 extraction point (truck)
- 2 constructible defenses for the defending team (satchel breakable)
- 1 health & ammo rack
102 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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St. Nazaire FP - stnazaireFP.pk3 and waypoints
By BlackBull
Download pk3 name: stnazaireFP.pk3
Map name: stnazaire.bsp
------------------------------------------------------------------------
The Map
The map is based on the real life scenario of the commando raid on the dry dock at St Nazaire (NW France), the dry dock was essential in the plans of the Axis forces to cut off the supply routes across the Atlantic. The sister ship of the Bismark the Tirpitz was the ship capable of doing this, but the only dry dock large enough to cope with the repairs of such a ship was St Nazaire.
So in March 1942 the Allied forces came up with Operation Chariot a plan to disable the dry dock leaving the Tirpitz no safe haven. The Allied troops disguised the HMS Campbelltown as a German gun ship and sailed right up the estuary ramming the ship right into the front of the dry dock gates, the hull of the ship was filled with explosives on a delay fuse. Whilst the ship was firmly wedged into the "caisson" the troops raided the dock blowing up the winding equipment for the docks thus disabling it from use for some time.
Allied Objectives.
Spawn at either the Old Mole or on board the HMS Campbelltown Troops spawning at the Campbelltown should blow the harbour wall for easier access The door to south winding house needs to be blown The South winding equipment can then be blown The forward spawn in the warehouse allows quicker route through The north winding house door can be barricaded by the Axis troops (satchel destroyable) The north winding equipment can then be blown to win the game.
Axis Objectives.
Spawn at either the warehouse forward spawn point or Axis Garrison Build the North winding house barricade Defend the Winding equipment on both south and north
stnazaire.way
121 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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ET UFO Beta 3 - et_ufo_b3.pk3 and waypoints
By BlackBull
Download pk3 name: et_ufo_b3.pk3
Map name: et_ufo_b3.bsp
Author(s): Tom "Menzel" Haskins
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----------Axis Objectives----------
Defend the main gate.
Defend the side gate.
Defend the UFO documents.
Prevent the Allies from transmitting the UFO documents.
Prevent the allies from constructiong the command post.
---------Allied Objectives---------
Destroy the main gate.
Destroy the side gate.
Get the UFO documents.
Transmit the UFO documents.
Constuct the command post.
et_ufo_b3 waypoints.rar
140 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Craterlake 2 - Craterlake_2.pk3
By BlackBull
Download pk3 name: Craterlake_2.pk3
Map name: Craterlake_2.bsp
Author(s): Cerberus
--------------------------------------------------------
Other issues: Command map is too small for the command map texture so player icons will go off the map
Map: Craterlake 2
Type of Map: Objective
99 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Decrypted 2 Beta 2 - decrypted2_b2.pk3 and waypoints
By BlackBull
Download pk3 name: decrypted2_b2.pk3
Map name: decrypted2_b2.bsp
Author(s): dFx
-------------------
OBJECTIVES
-------------------
Axis intercepted a transmission and decrypted it. Allies must send it back to their HQ to ensure of operations safety.
--------------------------------------------------------------------------
version 2_b2 :
_moved command post to improve gameplay
_added a ladder in water system
_mg42 bug fix
_reduced spawntime to 20-20
_fixed missed texture on ventilation system
_moved alled stairs into ofice
_improved graphics of lifter
_changed skybox
_fixed arena file
version 2_a :
_removed old spaw way
_added lifter
_added one canalisation to objective
_added docks way
_moved command post
_allied command post now remove the flag pole
_adapted for 6o6
movie :
_textures bug fixing
_added new textures
_added some wall trim
_added new way to the bridge
_added a pump
_removed vis optimisation for movie
final :
_added some rocks
_light bug fixing
_texture bug fixing
_model miss fixing
beta 2.2 :
_added 1 more axis way to go to the transmitter
_light bug fixing
beta 2.1 :
_added 1 more way to get back to transmitter
_added cameras for objs
_modificated script file
_ladder bug fixing
_light intensity bug fixing
beta 1.2 :
_added a new space in a wall.
_added wire on lights
_added a new sky texture
_added limbo picture
_added loaded picture
_added some green liquid in water
_modificated shaders
beta 1.1 :
_added green liquid
_added barrels
_added lights
_added crates
_added some trickjumps
_added metal trim
_removed glasses
_changed brick wall texture
_changed transmitter limbo's picture
_changed brick wall limbo's picture
_changed documents name
_changed objectives texts
decrypted2_b2 waypoints.rar
139 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Budapest Beta 1 - budapest_beta1.pk3 and waypoints
By BlackBull
Download pk3 name: budapest_beta1.pk3
Map name: budapest_beta1.bsp
Author(s): ClasShadow
///////Description:////////
main objective is to destroy a large bridge, also included are 2 elevators that are team construct/own
2 trams to ride, a forward flag with team swapping doors, an extensive sewer network with three gates
for the allies to destroy and a patrol boat with a mounted mg.
///////Textures/////////excluding terrain
alpha mapped tree textures
ShareCg by fusebulb
http://www.sharecg.com/v/7205/Texture/Tree-texture-with-alpha-map
other textures
various other free/share sights and some of my own handy work, im especially proud of the man hole covers with Budapest etched on them .
///////Sounds///////
all voice chat sounds were put together using the "Free Audio Editor" from existing wolf et wav files
Free Audio Editor 2009 available at http://www.free-audio-editor.com/index.htm
a small note after struggling to get the new sounds to load, i acquired the quake3 util program fixWav from http://www.btinternet.com/~AnthonyJ/projects/FixWAV/ and that did the trick.
piano sound effect from http://www.pacdv.com/sounds/index.html
-with some small editing on my part, mainly to reduce the size.
///////Models///////
all either edited stock md3's from wolf et pk0, or my own creations. none of the static models are inculded in the pk3 so if u want them youll have to contact me.
//////Omni-bot scripts and map coding,//////////
all my own work, with help from various tutorials and forum posts.
special thanks to dood and crapshoot at the omni_bot forums for there help and clearifications
budapest_bata1_waypoints_readme.zip
141 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
-
Nightmare - nightmare.pk3 and waypoints
By BlackBull
Download pk3 name: nightmare.pk3
Map name: nightmare.bsp
Author(s): Blowfish
Nightmare
====================
The map was started two weeks before Halloween 2009, because of a joke Stealth made. Lets build a map for halloween...... sure why not. Ofcourse we didnt make it, since we normaly need about 2-3 months for a map. The reason we used some stuf from other mappers / modelmakers ...
The objectives are simple. Allies have to get the documents from the graveyard to the statue near the church. And have to blow up the generator, protecting Dracula's chest. Both can be done at the same time. There are a few hidden portals which will help you move around the map or get you out of endless tunnels.
Have fun playing it and let me (blowfish@xs4all.nl) know if you run into weard things.
==================================================================
== Map name : Nightmare ==
== version : 1.0 ==
== Made by : Blackops Clan ==
== Designed : Blowfish
== website : http://www.enemyterritory.biz ==
== Date : 11-12-2009 ==
==================================================================
Nightmare
====================
The map was started two weeks before Halloween 2009, because of a joke Stealth made. Lets build a map for halloween...... sure why not. Ofcourse we didnt make it, since we normaly need about 2-3 months for a map. The reason we used some stuf from other mappers / modelmakers ...
The objectives are simple. Allies have to get the documents from the graveyard to the statue near the church. And have to blow up the generator, protecting Dracula's chest. Both can be done at the same time. There are a few hidden portals which will help you move around the map or get you out of endless tunnels.
Have fun playing it and let me (blowfish@xs4all.nl) know if you run into weard things.
Omnibot 0.66
====================
Included in the zip file.
Special Thanks to
====================
Sylar
======================================================
Scripting, debugging, waypointing
======================================================
Stealth - Blackops Clan
======================================================
Made the castle and changed part of the church by Magic.
======================================================
Ganjaman - Blackops Clan
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Made the generator house
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Avoc
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wooden hut he made for Breakout 2
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Magic (www.magics-territory.com)
======================================================
He made the base of the nice Church and used some textures of Mitchell.
======================================================
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The designers of Enemy Territory, since I copied a few things from the original maps and modified em.
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Splashdamage forum (www.Splashdamage.com)
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For all the people helping eachother create maps.
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2Bit (http://www.pythononline.co.uk/et/tutorial.htm)
======================================================
For the great dummy proof tutorial they made. This helped me a lot !
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Berzerkr of www.wolfmap.de
=================================================
For the great resource of ET things on that website (like the good RSS feeds and prefab section).
=================================================
Erik-Ftn, ola_erik@hotmail.com
======================================================
Created the rtcw_ent_in_et_beta2.pk3 which I used for some nice extras.
======================================================
Blackops Clan
======================================================
To all who helped us testing and debugging.
======================================================
Oak (Oak@abonados.cplus.es)
=====================================================
Title : Crucified Guy
Mapobject type : Cross-attached 😜
Date : Jun 28th 2000
Filename : md3-crucified.pk3
=====================================================
Title : Impaled Skeleton
Mapobject type : Impaled Object
Date : May, 8
Filename : md3-impaled_skel.pk3
=====================================================
Title : Celtic Cross
Mapobject type : Stand still
Date : May 10th 2000
Filename : md3-celtic_cross.pk3
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Gollum (sam.a.williams@virginnet.co.uk)
======================================================
Title : Skeleton pack
Mapobject types : Skeletons in different positions
Date : August 5 - 8
====================================================
Tim Douthit (dead_gibs@yahoo.com)
====================================================
Two models:
Griffin.md3 Statue of a griffin
Fountain.md3 Fountain with two Griffins
======================================================
Jeffrey R Chaplin aka CASE (jeffrey@channel1.com)
======================================================
Spiders
MD3-CASE01.PK3, map object model
Ruilaanh Guard
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Tamara "Ophelia" Crossley (mreff@javanet.com)
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Angel statue
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Dracula by tragesser
======================================================
http://www.turbosquid.com/Search/Artists/tragesser
Bought as 3ds file and converted to md3 with Milkshape.
Do not use in map, unless you also bought the model at Turbosquid.com !!
======================================================
nightmarewaypoints.zip
185 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
-
CTF Maat Beta 1 - ctf_maat_b1.pk3 and waypoints
By BlackBull
Download pk3 name: ctf_maat_b1.pk3
Map name: ctf_maat_b1.bsp
Author(s): cyburk
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It's a CTF map where both teams have to capture up to 4 flags to win the game. When the time runs up the team with more captured flags wins. In case of a draw the game ends draw.
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Maat
Custom Enemy Territory Map.
Axis Respawn Time: 15 sec
Allied Respawn Time: 15 sec
Match Time: 25 Minutes
Filesize: 6,9 MB
Both Teams are Attacking
Story:
Deep in the Egypt Desert stands the Tempel of Maat where the Gods hold the Papyrus of the Future. Since the Future is not written yet there are two Papyrus Documents with two versions of the Future! One with the victorious Future for the Allies and one victorious for the Axis! The Team who transmitts the Documents first will prevail over the other.
130 downloads
- CTF Map
- Medium Map Size
- (and 3 more)
Updated
-
Soccer_b2 - soccer_b2.pk3 and waypoints
By BlackBull
Download pk3 name: soccer_b2.pk3
Map name: soccer_b2.bsp
-------------------
OBJECTIVES
-------------------
The team that have scored five goals or have scored the most goals when time expires wins!
Allied Objectives
1 "Primary Objective:**Steal Axis gold."
2 "Primary Objective:**Prevent the Axis from stealing Allied gold."
3 "Primary Objective**Score goals with the stolen gold."
4 "Primary Objective**Prevent the Axis from scoring goals."
5 "Secondary Objective:**Construct the Allied Radio Jammer.**This will slower the Axis recharge rate!"
6 "Secondary Objective:**Prevent the Axis from constructing there Radio Jammer."
7 "Secondary Objective:**Construct the Allied commandpost**Gain a faster recharge rate!"
8 "Secondary Objective:**Prevent the Axis from constructing there commandpost."
Axis Objectives
1 "Primary Objective:**Prevent the Allies from stealing Axis gold."
2 "Primary Objective:**Steal Allied gold."
3 "Primary Objective**Prevent the Allied from scoring goals."
4 "Primary Objective**Score goals with the stolen gold."
5 "Secondary Objective:**Prevent the Allied from constructing there Radio Jammer.**This will slower the Allied recharge rate!"
6 "Secondary Objective:**Construct the Axis Radio Jammer."
7 "Secondary Objective:**Construct the Axis commandpost**Gain a faster recharge rate!"
8 "Secondary Objective:**Prevent the Axis from constructing there commandpost."
Spawntimes:
Allies 16
Axis 16
=======================================================
Prefab Acknowledgements
=======================================================
Special thanks to:
http://www.pythononline.co.uk/et/tutorial.htm'>http://www.pythononline.co.uk/et/tutorial.htm
=======================================================
Tutorials
=======================================================
http://www.pythononline.co.uk/et/tutorial.htm
http://4newbies.planetwolfenstein.gamespy.com/tutorials.php
=======================================================
Known Bugs
=======================================================
-On the commandmap it looks like players are walking backwards when they don't.
-Some textures on the ground floor (paintball room) don't load. See-through from one side.
=======================================================
Thanks
=======================================================
I want to thank the people who made the tutorials, without it I couldn't make the map!
Also thanks to the Splashdamage forums!
EEFclan.nl for hosting my map, for testing & helping with bug fixes!
=======================================================
Programs used
=======================================================
- Enemy Territory (ETPro)
- GtkRadient 1.3.8
- Adobe Photoshop CS4
- WinRAR
- PakScape
=======================================================
Change log
=======================================================
Finished Soccer_b2 17-02-2010
Bug fix textures 24-02-2010
------------------------------------------------------------------------------------------
In this file find the waypoints file to run the score of the game of football game:
http://www.mediafire.com/?dcc0dj9krie13ky
soccer_b2 waypoints.rar
8 downloads
Updated
-
War in 058 - WarIn058fix.pk3
By BlackBull
Download pk3 name: WarIn058fix.pk3
Map name: WarIn058.bsp
Author(s): NightMare058 & Scorpio!
-------------------
OBJECTIVES
-------------------
Axis must fight against Allies. Both teams have their own base.
106 downloads
- Frag Map
- Small Map Size
- (and 4 more)
Updated
-
UJE Mountain Sniper NC | UJE_mountain_sniper_nc.pk3 and waypoints
Download pk3 name: UJE_mountain_sniper_nc.pk3
Map name: UJE_mountain_sniper_nc.bsp
Author(s): [UJE]Niek
No crossing versions of UJE Mountain Sniper NC map.
Map have way points inclusive.
uje_mountain_sniper_nc_waypoints.zip
103 downloads
- Sniper Map
- Large Map Size
- (and 3 more)
Updated
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UJE Kitchen Sniper NC - UJE_kitchen_sniper_nc.pk3 and waypoints
Download pk3 name: UJE_kitchen_sniper_nc.pk3
Map name: UJE_kitchen_sniper_nc.bsp
Author(s): [UJE]Niek
No crossing versions of UJE Kitchen Sniper NC map
map have way points inclusive.
uje_kitchen_sniper_nc_waypoints.zip
116 downloads
- Sniper Map
- Large Map Size
- (and 3 more)
Updated
-
UJE Flat Sniper NC - UJE_flat_sniper_nc.pk3 and waypoints
Download pk3 name: UJE_flat_sniper_nc.pk3
Map name: UJE_flat_sniper_nc.bsp
Author(s): [UJE]Niek
No crossing versions of UJE Flat Sniper NC map .
All maps have way points inclusive.
uje_flat_sniper__nc_waypoints.zip
150 downloads
- Sniper Map
- Large Map Size
- (and 3 more)
Updated
-
Rushers 11 Beta 2 - rushers11_b2.pk3 and waypoints
By nani*
Download pk3 name: rushers11_b2.pk3
Map name: rushers11.bsp
Author(s): Atari"ET.Atlas"
The Allies have to Rush the Gizeh City and Destroy the Axis Generator before the Allies start their Air Attack. The German Afrika Korps has to be stopped from threatening the vital British supply line across the Suez Canal.
Objectives:
Allies:
- Construct the Bridge.
- Escort the tank to the Depot2.
- Destroy the Axis Generator.
- Infiltrate through the Depot1 gate.
- Capture the Forward Depot1 from the Axis. Keep the attack rolling!
- Destroy the Bridg gate.
- Stop the Axis from constructing a Command Post .
Axis:
- Prevent the Allies from building the Bridge.
- Don't let the Allies Destroy the Generator.
- Prevent the Allies from Overtake Depot2.
- Prevent allied escorting the tank to the Bridge Gate.
- Defend the Depot1 from the Allies.
- Stop the Tank from reaching ther Depot2.
- Stop the Allies from constructing a Command Post.
Additional information:
Type : Objective, Campaign, Stopwatch
Spawn Points : supports up to 32 players, 16 per side
rushers11 waypoints.rar
144 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
-
Midnight Raid Beta 1 - midnightraid_b1.pk3 and waypoints
By nani*
Download pk3 name: midnightraid_b1.pk3
Map name: midnightraid_b1.bsp
Author(s): Benfun7
The Allies have made their way into the Mountains to destroy the Axis fuel supply.
Objectives:
Allies:
- Destroy the West Fuel Supply before axis reinforcements arrive.
- Destroy the East Fuel Supply before axis reinforcements arrive.
- Destroy the main gate.
- Open the depot gates.
- Set up a Command Post.
Axis:
- Prevent Allies in the implementation of the above.
midnightraid_b1 waypoints.rar
108 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
-
Jail Bus Beta 2 - jailbus_b2.pk3 and waypoints
By nani*
Download pk3 name: jailbus_b2.pk3
Map name: jailbus_b2.bsp
Author(s): Masterkiller
Allies are in jail in the Axis city department. Axis had some good time on the Bar and Allies will try to steal the Henschel Trolleybus and escape whit it.
Objectives:
Allied:
- Steal the key and bring it to the trolleybus .
- Protect the Henschel Trolleybus and escort it to the Escape Zone.
- Destroy The Trolleybus Barriers #1-#2 if obstruct the Henschel Trolleybus. Lift the track switch.
- Engineers destroy the Back Doors by dynamite to open a way to steal the Henschel Trolleybus.
- Construct or destroy the MG gun in the city.
- Prevent the Axis from fortifying their position with a command post inside the Hotel SleepWell.
Axis:
- Prevent Allies from stealing the key.
- Don´t let allies steal the Bus.
- Build the barriers to stop the bus.
- Build a command post inside the Hotel Sleepwell.
- Construct or destroy the MG gun in the city.
jailbus_b2 waypoints.rar
130 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Caha Tavern Beta 2 - caha_tavern_b2.pk3 and waypoints
By nani*
Download pk3 name: caha_tavern_b2.pk3
Map name: caha_tavern_b2.bsp
Author(s): Roger "redRum" Creus
1942. China. Province of Liaoning. The well known tavern Fire Garden has been taken by an allied squad.
They are using it as a document depot, and have set two security system levels to ensure the spy lists inside it are safe. A german squad has found out the allied shellac. They get ready for battle and rush into the building.
Objectives:
Axis:
- Primary: Destroy the security power generator B.
- Primary: Destroy the security power generator A.
- Primary: Steal the spy lists.
- Primary: Escape with the lists through the sewers.
- Secondary: Destroy the cellar wall to open an escape route; you must have destroyed the generator A to get access to the cellar.
- Secondary: Destroy the 3rd floor stairs wall and get faster acces to the top floors.
Allies:
- Prevent Axis in the implementation of the above.
Additional information:
. gametype : objective, stopwatch, campaign
. mines : disabled
. max. players : 12 per team aprox.
. known Issues: one layer command map; Allies can't spawn at the 1st. floor but it's shown as a spawn in the command map.
caha_tavern_b2 waypoints.rar
128 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
-
Radar Laboratory - etdo_radarlaboratory.pk3 and waypoints
By stabak
Download pk3 name: etdo_radarlaboratory.pk3
Map name: etdo2.bsp
Objective:
Allies:
- leave the spawn
- Dynamite Main Gate
- Steal both Radar parts
- Escape with the Truck
- also you can build the 2. Entry
Axis:
- prevent this
both:
Build and defend the command Post
etdo2.way etdo2.gm
142 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
-
Madbunker Reloaded Beta Fixed - madbunker_reloaded_beta_fixed.pk3 and waypoints
Download pk3 name: madbunker_reloaded_beta_fixed.pk3
Map name: madbunker_reloaded.bsp
Author(s): mad.et|Cambo
It`s a team deathmatch map. Highest Fragger wins! Allies and Axis Objective: 1. Kill the enemy! 2. Stay alive! 3. See rule 1.
madbunker_reloaded.way
149 downloads
- Frag Map
- Small Map Size
- (and 4 more)
Updated
-
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