Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1011 files
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Fun Beach 2 - fun_beach2.pk3
By jaie
Download pk3 name: fun_beach2.pk3
Map name: fun_beach2.bsp
Funbeach 2 Final
Fun_beach2.pk3
fun_beach2.bsp
Author: Marko
Allies:Fight your way up FUN beach, break into the ventilationsystem of the basement to reach the radar base, thendestroy the Axis radar.Primary:- Destroy the ventilation power generator- Destroy the Axis radarSecondary:- Breach the front bunker door- Breach the lower bunker door- Capture the beach bunkers' flag- Construct the assault ramp- Invade the Axis base by breaching the base wall. Axis:Annihilated the Allied assault on FUN beach & protect thebase back radar.Primary:- Defend ventilation the power generator- Defend the radarSecondary:- Don't let Allies breach the front door- Don't let Allies breach the lower bunker door- Defend the beach bunkers' flag- Don't let Allies build the assault ramp- Protect the Axis base wall breach- Defend the back base security door178 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Duel Site Final - duel_site.pk3
By jaie
Download pk3 name: duel_site.pk3
Map name: duel_site.bsp
Author(s): {SSF}Sage
Duel Site final
Duel_site.pk3
Duel_site.bsp
//===========================================>>
// Mapname: Duel Site
// Released: Final Version, 19th January 2008.
// Map made by: {SSF}Sage
// Contact Sage @ ssf@netti.fi
//===========================================>>
Introducion:
Duel Site is a small valley, with 2 cottages and a destroyed concrete building between them.
The cottages are team spawnpoints. The map has been designed for duel
(1vs1) but it can be used just to fool around with even 3vs3.
Ideas behind the map:
To produce nice look with good atmosphere on good fps. You'll be the judge.
A little more practise on making a terrain by hand.
To give both teams no advantage, the reason why it's so symmetric.
Little map with a few trickjumps..
And the most important: to have fun.
Objective system is quite simple: kill the enemy..
Tips:
Use the rocks, bushes and trees to hide your self. Rocks are good for cover.
Use the concrete building. It's a good place to go around the corners,
go in and shoot from there etc.
Credit:
Rayban for the foliage models
]UBC[ McNite and Obsidian for shader help
SD for the game etc.
169 downloads
- Frag Map
- Small Map Size
- (and 3 more)
Updated
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CTF Face Beta 1 - ctf_face_b1.pk3 and waypoints
By jaie
Download pk3 name: ctf_face_b1.pk3
Map name: ctf_face_b1.bsp
Author(s): UTR Team: ==Troy==, Broloi, Flippy
~~///////////////////////////////
// CTF_FACE_B1 README FILE //
///////////////////////////////
Basic Information
----------------- ~~
Map makers: The UTR-team:
- ==Troy== / !TROY
- Broloi / (THC)KingBroloi
- Flippy / reT!reD.Nick
Email:
- UTR team: UTR.Mapping@gmail.com
----------------------------------------
Map Information
---------------
Game: Wolfenstein - Enemy Territory
Mods: Any mod currently popular (etmain, etpro, etpub, etc)
Title: CTF_Face (b1) (^1C^7T^4F^3_^2Face^3_b1)
Filename: ctf_face_b1.pk3
BSP Name: ctf_face_b1.bsp
Version: beta 1
Release date: 27-05-2007
Players: Up to about 20 for optimized play (max 64, 32 per team).
Spawntimes: 15 seconds
Round time: 20 minutes
Installation:
Clients: Place the file 'ctf_face_b1.pk3' inside your etmain folder.
Server admins: Place the file 'ctf_face_b1.pk3' inside your server's etmain folder.
Load the map by using "/map ctf_face_b1"
---------------------------------------------
Map Description
---------------
+
This map is a remake of 'CTF-Face' from the original Unreal Tournament game.
It features fully functional Capture The Flag style of play and a realtime scoreboard
on the compass. It does not require any additional mods and will work under all
currently popular mods. (etpro, etpub, etmain etc)
---------------------------------------------
Objectives
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1. Capture the opposing team's flag and bring it back to your own!
The first team to reach a score of 4 wins the map.
At expiration of roundtime, the team which is ahead wins the map.
A draw is possible.
----------------------------------------------
Bug Fixes in Beta1
---------
* Fixed the flag bug, where the flag is being returned, but never respawns. (IMPORTANT)
* Fixed some texture bugs.
+ Gravity changed to 500 by default
+ Fire is coloured accordingly to the colour of the team
+ Teleporters are now animated
+ Sound and light added to teleport activation event.
-----------------------------------------------
Word of thanks
--------------
Special thanks to:
- TopSun: For creating the original flag models.
- RayBan: For his work on the CTF script and his compass scoreboard.
Also edited the flag models.
- SplashDamage forum: For it's always helpful members. www.splashdamage.com/forums
- theXclamation clan: For testing the map, suggesting improvements, providing several textures
and giving overall motivation. www.thexclamation.com
Also thanks to chester, pokeybit, and several good tutorials including the 2BIT mapping tutorial (http://www.pythononline.co.uk/et/tutorial.htm)
-----------------------------------------------
Compass scoreboard
------------------
If you wish to use the compass scoreboard, you are free to do so.
Note that you need to include the following files in your PK3 file for it to work:
- scripts/compass_scoreboard.shader
- gfx/2d/numbers/ (entire directory)
- gfx/2d/scoreboard/ (entire directory)
The scoreboard does not use any mods and can be used in any mod that is currently popular (etpro, etpub etc.)
It works by simply changing the texture of the compass using a script command.
For more information visit www.splashdamage.org/forums and search for 'compass scoreboard'.
------------------------------------------------
Copyright © 2007
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
You may USE the script and compass scoreboard for your own
map, as long as you give credit to the original author (RayBan)
ctf-face-fp1 waypoints.rar
225 downloads
- CTF Map
- Medium Map Size
- (and 4 more)
Updated
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Valhalla Station TE - te_valhalla.pk3 and waypoints
By jaie
Download pk3 name: te_valhalla.pk3
Map name: te_valhalla.bsp
Valhallla Station
Conversion from the rtcw map of Valhalla Station.
Done by DSky Myrkky
(IRC) #d-skyline @ Qnet
Have fun and Good luck
1vs1 to 3vs3 map
te_valhalla waypoints.rar
296 downloads
- Deathmatch Map
- Small Map Size
- (and 3 more)
Updated
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Vesuvius - vesuvius.pk3 and waypoints
By Buckwild
Download pk3 name: vesuvius.pk3
Map name: vesuvius.bsp
Author(s): Neil aka. Mrfin & Denny aka. Firefly
Enemy Territory map Vesuvius
title Vesuvius
filename Vesuvius.bsp
version final
authors : Neil aka. Mrfin & Denny aka. Firefly
type Objective
spawn points supports up to 64 players, 32 per side
story 1944 Bay of Naples – Allies are advancing through a town where
Axis have been excavating Roman ruins under the streets in search of legendary relics.
Allies need to steal the discovered Urn relic from the excavations.
Meanwhile Mount Vesuvius has started erupting.
Objectives
Axis
1 Prevent the Allies from stealing the Urn.
2 Prevent the Allies from stealing the truck.
3 Prevent the Allies from breaching the South Valley Gate.
4 Prevent the Allies from breaching the East Street Gate.
5 Prevent the Allies from building the Truck Ramp over the lava flow.
6 Prevent the Allies from construction the Ruins Access Rope.
7 Prevent the Allies from breaching the West Ruins Gate.
8 Capture the Forward Flag.
Allied
1 Steal the Urn from the excavated ruins.
2 Get away with the Truck.
3 Breach the South Valley Gate.
4 Breach the East Street Gate.
5 Construct the Truck Ramp over the lava.
6 Construct the Ruins Access Rope.
7 Breach the West Ruins Gate.
8 Capture the Forward Flag
Credits
Thanks Schaffer for the command map
to Detoeni for the light model
Kenny for the Mary model
Thanks also for the playtests – hope you enjoy
Copyright © 2007 Denny & Neil
vesuvius waypoints.rar
220 downloads
- Objective Map
- Large Map Size
- (and 3 more)
Updated
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CTF Well - ctf_well.pk3
By SunLight
Download pk3 name: ctf_well.pk3
Map name: ctf_well.bsp
Author(s): Trash
Small capture the flag map for Enemy Territory
readme.txt
190 downloads
- CTF Map
- Small Map Size
- (and 3 more)
Updated
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Whoverops Pyra Beta 1 - whoverops_b1_clean.pk3
By slenderman
Download pk3 name: whoverops_b1_clean.pk3
Map name: whoverops115a.bsp
Author(s): peyote
Other issues: No objective in limbo menu and no icons on command map. Objective very unclear.
The attacking team is determined by whoever captures the flag first. They must then proceed to snatch the Book of the Dead and take it to the truck located outside. The defending team must prevent this happening at all costs.
159 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Stronghold Beta 1 - stronghold_b1.pk3
By slenderman
Download pk3 name: stronghold_b1.pk3
Map name: stronghold_b1.bsp
Other issues: No objective in limbo menu and no objective markers on command map.
Allies must steal secret documents and Axis have to prevent this.
148 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Quotidian Beta 1 - quotidian_b1.pk3 and waypoints
By slenderman
Download pk3 name: quotidian_b1.pk3
Map name: quotidian_b1.bsp
Author(s): Avoc and Sage
allies must capture a train station and destroy a few objectives such as fuel trucks
Readme.txt
quotidian_b1 waypoints.rar
177 downloads
- Objective Map
- Large Map Size
- (and 4 more)
Updated
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Ramelle Beta 1 - Ramelle_b1.pk3 and waypoints
By slenderman
Download pk3 name: Ramelle_b1.pk3
Map name: ramelle_b1.bsp
Axis are attacking the small town of Ramelle after it was taken from them by allied paratroopers in the days following D-day. Almost completely based on the final battle scene from the movie "Saving Private Ryan".
Both teams must fight to capture all 4 areas of the city, the team with the most areas at the end of the map wins. If at the round end both teams have only 2 flags it will end in a tie.
The map is made almost completely with custom textures.
ramelle_b1 waypoints.rar
192 downloads
- KOTH Map
- Small Map Size
- (and 5 more)
Updated
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Goldrush Easter Beta 1 - g0ldrush_b1.pk3 and waypoints
By slenderman
Download pk3 name: g0ldrush_b1.pk3
Map name: goldrushtest.bsp
Author(s): Zer0Cool
There are number of eggs in the map (in this case 20) which can be taken by both teams and have to be brought to the nests of the teams. After all 20 eggs have been taken 3 new spawn randomly. Every time when one of the 3 eggs is captured, a new one spawns, so there are always 3 eggs in the map till map ends. There can be taken up to 120 eggs per team atm. The team with the most eggs in the end wins.
readme.txt
goldrushtest.gm goldrushtest.way goldrushtest_goals.gm
190 downloads
- CTF Map
- Medium Map Size
- (and 5 more)
Updated
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ET Tower Beta 27j - ET_Tower_b27j.pk3 and waypoints
By slenderman
Download pk3 name: ET_Tower_b27j.pk3
Map name: Tower_b27j.bsp
Author(s): Bulletbait
Tower -- Allies and Axis battle to control the roof of a tower. Why? Who knows?!
Tower_Readme.txt
tower_b27j.way tower_b27j_goals.gm
300 downloads
- KOTH Map
- Medium Map Size
- (and 5 more)
Updated
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UJE_CLV Final - UJE_CLV.pk3 and waypoints
By slenderman
Download pk3 name: UJE_CLV.pk3
Map name: UJE_CLV.bsp
Author(s): [UJE]Happy
Axis must escort the tank and get the dynamite to blow up the gas controls, so they can reach their fuel. Bring the fuel to the other tank so it can blow up the first escorted tank and then the Axis need to steal the gold bar. The Allies must prevent this.
readme.txt
uje_clv.rar
150 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Wodanfires Assault 2 - WodanfiresAssault_2.pk3 and waypoints
By slenderman
Download pk3 name: WodanfiresAssault_2.pk3
Map name: WodanfiresAssault_2.bsp
Author(s): Wodan, Tim =WF= Pigg
The mighty Axis have stolen the Secret Wodanfire Documents from the Allies. The Axis must protect the Documents from Allied attempts to recover them.
wodanfiresassault_2.txt
z_WodanfiresAssault_2_textures.pk3
wodanfiresassault_2 waypoints.rar
158 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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AA Guns - aa-guns_better_fps.pk3 and waypoints
By slenderman
Download pk3 name: aa-guns_better_fps.pk3
Map name: aa-guns.bsp
The allies must destroy the AA-Guns before aircrafts can send some food for the soldiers behind the lines.
aa-guns waypoints.rar
160 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Villa Gun Alpha 2b - boromir_a2b.pk3 and waypoints
Download pk3 name: boromir_a2b.pk3
Map name: boromir_a2.bsp
Author(s): islander
Villa Gun Alpha2b is an Allies objective map created by -)A(-islander .
The Axis are holding the massive Anti-Aircraft gun in front of the Villa preventing Allied aircrafts from bombing the city.
Allies must gain access to the Villa and dynamite the Gun.
Allied objectives:
Destroy the Side Warehouse Entrance to gain a new way to the Villa Gun!
Destroy the Villa Gate and reach the Villa Gun area!
Destroy the Villa Gun to let our aircrafts start bombing the city!
Axis Objectives:
Don't let them dynamite the Side Warehouse Entrance!
Don't let them destroy the Villa Gate and rebuild it as fast as it's possible!
Defend the Villa Gun at all costs!
readme.txt
boromir_a2 waypoints.rar
185 downloads
- Objective Map
- Small Map Size
- (and 4 more)
Updated
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ES Ziggurath Sniper Night Beta 2 - ES_Ziggurath_Sniper_Night_B2.pk3 and waypoints
Download pk3 name: ES_Ziggurath_Sniper_Night_B2.pk3
Map name: ES_Ziggurath_Sniper_Night_B2.bsp
Author(s): |ES|LorenZ
Map ES Ziggurath Sniper Night (beta 2) by |ES|LorenZ - This is my first map, made for fun. Many thanks to |ES|Hardstyler and |ES|Grand-Dad for their help.
ES_Ziggurath_Sniper_Night_B2_waypoints.rar
190 downloads
- Sniper Map
- Large Map Size
- (and 3 more)
Updated
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UJE Parking Sniper - UJE_parking_sniper.pk3 and waypoints
Download pk3 name: UJE_parking_sniper.pk3
Map name: UJE_parking_sniper.bsp
Author(s): [UJE]Niek
Snipermap UJE_parking_sniper made by [uJE] Niek - 2 Parking places in the middle of the city. Both are opponents of eachother so.. Let the best side win ! It's a no crossing map so have alot of fun
uje_parking_sniper_waypoints.zip
168 downloads
- Sniper Map
- Large Map Size
- (and 4 more)
Updated
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Transylvania Beta 2 Fixed - transylvania_beta2_fixed.pk3 and waypoints
By slenderman
Download pk3 name: transylvania_beta2_fixed.pk3
Map name: transylvania_beta2.bsp
Author(s): sadness
allies must gain entrance to castle dracula. Find a way to the underworld (watch out for traps). Find the spike in the church and bring it to dracula's grave. While the axis has to prevent the allies from entering the castle, protect the entrance to the underworld and dont let them put the spike in dracula's heart.
transylvania_beta2 waypoints.rar
166 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
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The Port Beta 1 - the_port_b1.pk3 and waypoints
By slenderman
Download pk3 name: the_port_b1.pk3
Map name: the_port_b1.bsp
Author(s): Magic
Description:
(the readme file)
-------------------------------------------------------------------------------------------------------------
Bloody Territory : The Port
-------------------------------------------------------------------------------------------------------------
Author : Magic
Location : Orkdalen/Norway
Release : 31-05-08
-------------------------------------------------------------------------------------------------------------
Game Information.
-------------------------------------------------------------------------------------------------------------
Game : Return to Castle Wolfenstein: Enemy Territory
File name : the_port_b1.pk3
Menu name : The Port b1
Game modes : wolfmp wolfsw.
Players : 10-12 per team
Version : Beta 1
Attacking : Allies
Timelimit : 30
Spawntimes : Axis 20 / Allies 15
Install : Put the pk3 file into the etmain folder.
-------------------------------------------------------------------------------------------------------------
Description
-------------------------------------------------------------------------------------------------------------
The allied forces has to take control over the port bunker and blow the gate that leads to the main area.
Axis has to defend the station building and prevent the allies from stealing the gold and the radar system.
Allies has to deliver the radar and gold to the truck in the garage,
escape with the truck to win the map , axis can prevent a fast escape with constructing 2 truck barrieres.
Axis objectives :
1. Prevent the Allies from taking control of the port and blowing up the gate.
2. Guard the station building and the key to the garage.
3. Build your Command Post for improved charge times.
4. Dont let them blow up the train gate.
5. Defend the gold and the radar part.
6. Build the first truck barriere.
7. Build the second truck barriere.
8. Dont let the allies get away with the truck.
Allied objectives :
1. Take control of the port and blow the gate.
2. Steal the key and open the garage door.
3. Build your Command Post for improved charge times.
4. Blow up the train gate.
5. Steal the gold and radarpart and deliver at truck in the garage.
6. Destroy the first truck barriere.
7. Destroy the second truck barriere.
8. Bring the goodies home by escaping with the truck from the garage.
-------------------------------------------------------------------------------------------------------------
the_port_b1_fix.pk3
the_port_b1_waypoints.zip
209 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Mine Assault Beta 1 - mines_b1_womap.pk3
By slenderman
Download pk3 name: mines_b1_womap.pk3
Map name: mines_b1.bsp
The Allies try to destroy some material crates the Axis have moved into this abandoned mine to protect them.
168 downloads
- Objective Map
- Small Map Size
- (and 2 more)
Updated
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HMS Superior 1.1 - superior_v11.pk3 and waypoints
By slenderman
Download pk3 name: superior_v11.pk3
Map name: superior.bsp
Author(s): von Sternschubser
The Germans try to sink the English carrier HMS Superior.
superior.gm superior.way superior_goals.gm
229 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Tundra Beta 4a - et_tundra_beta4a.pk3 and waypoints
By daredevil
Download pk3 name: et_tundra_beta4a.pk3
Map name: et_tundra_beta4a.bsp
Author(s): Tom "Menzel" Haskins, ChumChum
et_tundra_beta4a waypoints.rar
172 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Coast Beta 1 - coast_b1.pk3 and waypoints
By Jopa
Download pk3 name: coast_b1.pk3
Map name: coast_b1.bsp
Author(s): eiM
(the readme file)
=====================
=General information=
=====================
Wolfenstein: Enemy Territory
Custom multiplayer map
Name: Coast
Version: Beta1
Shortname: coast_b1
Release date: 15.12.2009
Teamsize: 5 vs 5
Map by: eiM
============
=Tools Used=
============
GTK Radiant 1.5RC1 & GTK Radiant 1.4
Q3Map2 2.5.16
Q3Map2 GUI
Notepad
Adobe Photoshop CS
Enemy Territory
coast_b1 waypoints.rar
172 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
-
UJE The Beast Beta 5 - UJE_the_beast_b5.pk3 and waypoints
Download pk3 name: UJE_the_beast_b5.pk3
Map name: UJE_the_beast.bsp
Author(s): [UJE]Niek
Map UJE_the_beast b5 made by [uJE]Niek modelling of the beast by [uJE]ischbinz.
Axis objective map - The war is almost lost for axis ,this will be one of the last tries to win the war. The axis will try to get access to the main base of the allied forces and try to free the zombies that helped the axis in the war against the allies.
Axis got the help of the Beast this time to get access to the base. If they make it to escort the beast to the gate ,then the beast will destroy it. Axis have to blow up two generators to free the zombies. Allies have to stop the beast en defend the generators.
Changed stuff:
* Trigger for the beast in front of the gate that prevents the door bug
* Axis last spawn changed for gameplay
* The beast gets caught in a prison
* zombies models and sound are gone when objective is done
* and some minor things
uje_the_beast_b5_waypoints.zip
184 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
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