Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1001 files
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Antarctica Final - AntarcticaFinal.pk3 and waypoints
By Zuthus
Download pk3 name: AntarcticaFinal.pk3
Map name: Antarctica.bsp
Author(s): <|PCM|>Toiletman
***Description***
Map Info =>
Type: KOTH
Timelimit: 30
AxisSpawnTime:10
AlliesSpawnTime:10
***Changes***
-Added 2 cablecars
-Brushwork
-Ice Fixed
-Replaced Flag
-Added ladders
-Wallsign Changed to 'Pleeclan'
Objective => Capture and hold 5 flags to win
antarctica waypoints.rar
antarctica.gm antarctica.way
206 downloads
- KOTH Map
- Medium Map Size
- (and 4 more)
Updated
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Supply Depot - supply.pk3 and waypoints
By hobbit
Download pk3 name: supply.pk3
Map name: supply.bsp
Competition version of supplydepot2.pk3
supply waypoints.rar
supply.gm supply.way supply_goals.gm
922 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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0815 CTF - 0815_ctf.pk3
By Zuthus
Download pk3 name: 0815_ctf.pk3
Map name: 0815_ctf.bsp
Author(s): Qualmi
***DESCRIPTION***
Small CTF Map for max 8 players.
The dev is not very forthcoming with his description but as he says it is a small 4 vs 4 ctf map with a simple layout.
This looks like it is a first map for the dev and it is important to leave feedback so they can develop there skills.
107 downloads
- CTF Map
- Small Map Size
- (and 3 more)
Updated
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Special Delivery TE - sp_delivery_te.pk3 and waypoints
By hobbit
Download pk3 name: sp_delivery_te.pk3
Map name: sp_delivery_te.bsp
Author(s): Apple & GW
Modified by: jump3r & eiM & Snake
sp_delivery_te waypoints.rar
sp_delivery_te.gm sp_delivery_te.way sp_delivery_te_goals.gm
704 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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2 Tanks 1.7.1 - 2tanks_171.pk3 and waypoints
By Zuthus
Download pk3 name: 2tanks_171.pk3
Map name: 2tanks.bsp
Author(s): 2Bit
***Description***
Both teams have the same objective:
Get your tank to the Fuel Dump before the enemy gets his there
In this version there are no fuel cans to be delivered.
If the time limit expires the winning team is the one which has made the most
progress with their tank.
Game features The ambulance truck dispenses first aid when it stops by the rail track. Once a
tank starts moving the ambulance will return to the Fuel Dump and stay there. At this
time it becomes possible to build the tank barriers, which are located just outside
the Fuel Dump.
Don't enter the rooftop V-1 launch hangar, the residual fumes are poisonous.
If your team has at least one Command Post built, it enables fire support
from your tank: that is, your tank may fire at enemy troops in its path while
on the move. The tank will try to avoid inflicting casualties on friendly troops
but this cannot be guaranteed.
2tanks waypoints.rar
2tanks.gm 2tanks.way 2tanks_goals.gm
193 downloads
- Objective Map
- Large Map Size
- (and 4 more)
Updated
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110 Factory 2.0.0 - 110_factory_200.pk3 and waypoints
By Zuthus
Download pk3 name: 110_factory_200.pk3
Map name: 110_factory.bsp
Author(s): 2Bit
***Description***
Allied raiders must get ashore from their stolen U-boat, storm the Me 110 factory and grab the secret radar components being fitted to aircraft on the production line. The Allies start inside the U-boat and must assault the forward bunker using high-speed dinghies and weather balloons. Destroying the main entrance to the airstrip will give the Allies access to the Me110 factory and the radar components within. Allies can enter the factory via the north doors or the side entrance and will need to fight their way along the production line to the south end where the radar components are kept. The radar components must be brought to the American halftrack outside the factory for an allied victory.
110_factory waypoints.rar
110_factory.gm 110_factory.way 110_factory_goals.gm
146 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Cluedo 1.3.0 - cluedo_130.pk3 and waypoints
By CSL
Download pk3 name: cluedo_130.pk3
Map name: cluedo.bsp
Author(s): 2Bit
Set in the country manor of the board game Cluedo (Clue in the U.S.), there is no real scenario - this is played just for laughs as a break between "proper" maps. Each game lasts about 10 minutes. Axis spawn in the Ballroom (centre top of the map) and Allies in the Hall (centre bottom).
A flag then randomly spawns in one of the seven other rooms. The upper edge of the room's walls glow white when the flag is active inside.
The flag can be captured by either team, giving the white glow an inner blue (allies) or red (axis) core to show the current possessor. When the flag is held for a total of 90 seconds by a team it is secured and removed from the map. The white glow is removed and the inner core remains to show that the room has been fought over and which team secured it.
This process is repeated until one team has secured four flags and is victorious.
Players can move freely between the rooms and enter the cellar. The doors are glass lined so that players are aware of anyone camping the other side, which is legitimate and likely to be the case.
Each room can be entered or exited through its windows, and the four corner rooms have secret passages which link them. Players can also move around and over the building.
Each of the seven flag rooms has a trap which is activated by the lever in the corridor outside the room. Once a trap is activated it cannot be re-used for 30 seconds.
The traps make the interior of the room uncomfortable or downright dangerous for its occupants, which helps to shift players camping the flag. The player activating a trap is teleported to a location outside the room, so he can witness the carnage he has caused.
To make things even more lively, the players will find there are all sorts of places that engineers can plant mines to surprise the unwary...
The action is fast and frantic, with low respawn times to ensure all the players stay in the thick of it.
Recommended for teams of between 2 and 12 per team.
cluedo waypoints.rar
cluedo.gm cluedo.way cluedo_goals.gm
198 downloads
- KOTH Map
- Small Map Size
- (and 5 more)
Updated
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Vesuvius - vesuvius_rev.pk3 and waypoints
By (Snake)
Download pk3 name: vesuvius_rev.pk3
Map name: vesuvius_rev.bsp
Objectives
Axis
1 Prevent the Allies from stealing the gold urn
2 Prevent the Allies from stealing the truck
3 Prevent the Allies from breaching the South gate
4 Prevent the Allies from breaching the second South gate
5 Prevent the Allies from building the bridge over the gorge
6 Prevent the Allies from construction the ruins access rope
7 Prevent the Allies from breaching the North ruins gate
8 Capture the forward flag in the church
Allied
1 Steal the urn from the excavated ruins
2 Get away with the truck
3 Breach the South gate
4 Breach the second South gate
5 Construct the bridge over the gorge
6 Construct the ruins access rope
7 Breach the North ruins gate
8 Capture the forward flag in the church
vesuvius waypoints.rar
vesuvius_rev.gm vesuvius_rev.way vesuvius_rev_goals.gm
348 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Ruine Castle - ruine_castle.pk3
By Chuckun
Download PK3 Name: ruine_castle.pk3
Map Name: ruine_castle.bsp
Author(s): Wezelkrozum (Wessel Kroos)
Southern France, 1942. The Axis found a ruine which can be used perfect as headquarter. The Allies noticed the movement of the Axis soldiers towards this ruine and try to prevent them from capturing this place. Kill the Enemy and you will have victory!
Another real WWII map!
GameTypes : Objective
: Deathmatch
: LMS
: NOTICE! This map has no objectives and will run like a deathmatch gametype. Even if it's running in objective mode.
Note: Very small map - not suitable for the main F|A servers.
119 downloads
- Frag Map
- Small Map Size
- (and 3 more)
Updated
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Karsiah TE 2 - karsiah_te2.pk3 and waypoints
By (Snake)
Download pk3 name: karsiah_te2.pk3
Map name: Karsiah_te2.bsp
Author(s): Henri 'Nenquel' Karhula
Objective:
The Axis Forces have built up a base in the Center of Karsiah. They also have their Main Base there. The Allied Forces have the Mission to steal all Secret Axis Documents and transmit them to overrun the Axis Forces in the South.
karsiah_te2.rar
karsiah_te2.gm karsiah_te2.way karsiah_te2_goals.gm
468 downloads
- Objective Map
- Small Map Size
- (and 4 more)
Updated
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MLB Daybreak - mlb_daybreak.pk3 and waypoints
By Saizou
Download pk3 name: mlb_daybreak.pk3
Map name: mlb_daybreak.bsp
Level info:
Axis have to prevent Allies from launching the rocket. First they have to repair and escort the tank through 2 tank barriers to the main gates. Then they have to blow the generator, dam gates and rocket bay gates. They have to steal the pass card to unlock the armory, deliver 5 dynamites to the detonator and activate the detonator to destroy the rocket. Axis can build a spawn and CP once they have passed the main gates.
Allies have to prevent Axis from completing their objective. They can build 2 tank barriers to slow Axis down, build the CP and destroy the spawn Axis built.
Allies: Don't let axis fight their way across the battle field. They must not get away with blowing up the rocket. Primary: - Don't let axis repair & rob the tank - Don't let the tank blow the main gate - Stop Axis from building a forward spawn - Protect the storage gate generator - Protect the dam access gate - Defend the rocket base entrance gate - Don't let Axis get the keycard - Don't let Axis place charges at the rocket Axis: Get hold of a damaged tank, repair it as use it to blast the main entrance of the Allied Fortress. Then infiltrate, get the keycard and get the 5 charges to the rocket to blow it up. mlb_daybreak waypoints.rar
717 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
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MLB Carnage - mlb_carnage.pk3 and waypoints
By Saizou
Download pk3 name: mlb_carnage.pk3
Map name: mlb_carnage.bsp
Level info:
Allies have to blow the beach bunker door, capture the flag to enable second spawn, blow the main gates and the bunker doors, construct the radio to call in B-17 to gain access to the generator and battery, blow the generator and blow the battery, the final objective.
Axis have to stop them by building MG nests and CP. Also landmines can be placed in trenches to slow down the Allies.
mlb_carnage waypoints.rar
mlb_carnage.gm mlb_carnage.way mlb_carnage_goals.gm
172 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Desert Rats - desertrats.pk3 and waypoints
By (Snake)
Download pk3 name: desertrats.pk3
Map name: desertrats.bsp
Author(s): Sylar and Blowfish
Description:
The 7th Armoured Division was a British armoured division which saw service during the Second World War where its exploits made it famous as the Desert Rats.
After the Munich Crisis, the division was formed in Egypt during 1938 as the Mobile Division (Egypt) and its first divisional commander was the acclaimed tank theorist Major-General Sir Percy Hobart. During January 1940, the name of the unit was changed to the 7th Armoured Division. It was during this period that the nickname "Desert Rats" was coined.
The division fought in every major battle during the North African Campaign; later it would land and fight in Italy before being withdrawn to the United Kingdom where it prepared to fight in North West Europe. It began landing in Normandy during the afternoon of June 6 and fought its way across Europe ending the war in Kiel and Hamburg, Germany. The 7th Armoured Brigade was detached from the division during early 1942 and fought the Japanese during the fighting in Burma before it returned to the Mediterranean Theatre and fought in Italy.
Although the division was disbanded during the 1950s, the history, name and the famous 'Desert Rat' flash is carried on by the 7th Armoured Brigade.
Allies:
Have to defend the water supply to the fort and the two 75 mm guns that protect it from the Axis navy.
Axis:
Have to cut of the water supply to the Allied fort and destroy the two 75mm guns, so that their navy can attack it from sea.
desertrats waypoints.rar
desertrats waypoints.rar
desertrats.gm desertrats.way desertrats_goals.gm
395 downloads
- Objective Map
- Small Map Size
- (and 4 more)
Updated
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Snatch 3 - snatch3.pk3 and waypoints
By (Snake)
Download pk3 name: snatch3.pk3
Map name: snatch3.bsp
Author(s): SteelRat
Story:
June 1943: The Axis have a small but vital communication outpost, which controls the Blitzkrieg on all major frontlines. This outpost is equipped with the new radar technology and the Allies are planning an attack (codename: Snatch). The aim is to steal a radar part which in turn will give the Allies crucial electronical know-how.
Will the Axis defend the outpost or will Operation Snatch be a success for the Allied Forces
snatch3 waypoints.rar
snatch3.gm snatch3.way snatch3_goals.gm
439 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Glider 3.0.2 - glider_302.pk3 and waypoints
Download pk3 name: glider_302.pk3
Map name: glider.bsp
Author(s): 2Bit
Title Glider Assault
File name glider_302.pk3
Map name glider
Version 3.0.2 (Created May, 2007)
Nbr of players Any
Author 2Bit (www.tibetclan.com)
Major changes to spawning, including when the allies take the outpost, the axis paratroopers can try to get it back; new axis spawn at centre of map; new allied spawn in tank garage; and when the tank reaches the guardpost the allied spawn is set there.
The parachute spawns are removed once the allied CP is built.
The 2nd tank barrier has been moved to be closer to the outpost.
Axis CP moved to the outpost.
Axis compound spawn enlarged to give more shoulder room
Other maps Breakout
TankBuster
British Bulldog
2tanks
6flags
110 Factory
Available from www.pythononline.co.uk/et or www.tibetclan.com
Installation Put the pk3 file into the etmain folder.
The Story Spring 1943, the Austrian Alps: Allied Intelligence has reported that the enemy are developing a
powerful new tank in a secure research facility. It is vital that one of the prototype Jagdpanther
models be photographed for assessment.
Some Allied 'Horsa' gliders are in enemy hands and are crated in a nearby Axis outpost: capture the
outpost and use the gliders to assist in the operation.
Description The Allies are dropped in by parachute and must assault the Outpost in order to gain access to
the gliders crated there. They must then fly at least one glider from the Outpost to a hilltop
overlooking the research facility. From there they will be able to destroy the generator, which
opens the sealed door of the tank storage building.
They must steal the tank and transport it to the Outpost, where a Photo Reconnaissance Spitfire
will be able to take photographs of it.
Operation of Glider
It is vital for the Allies to fly at least one glider to the hilltop overlooking the compound -
the Generator cannot otherwise be destroyed (the Axis door to the Generator room is secure against
Allied Covert Ops). Multiple soldiers can be transported in each glider.
Gliders require steam power for launching, which is only available if the Hopper Pump is
operational, so this must be repaired first.
To fly a glider, any type of Allied soldier must go into the cockpit. Thereafter the glider will
fly to the hilltop unless shot down. A glider can only be shot down using explosive weapons.
A glider crash can be survivable by occupants depending on the angle of the crash and what the
glider collides with. Baling out is often a safer option.
Operation of Nebelwerfer (multiple rocket launcher)
The Nebelwerfer can be loaded from the cart adjacent to it. A maximum of 6 rockets can be loaded,
but it can be fired with less.
The rockets are not 100% accurate, so the more rockets fired at one time, the greater the chance
of a hit. 3 rocket/panzer hits will down a glider.
The cart can be resupplied by an Axis Field Ops. When resupply is possible (the cart has less
than 6 rockets in it) a red triangle illuminates showing where the Field Ops must stand to
resupply the cart. The Field Ops can resupply one rocket every 3 seconds.
Resupplying the cart is possible when the Nebelwerfer is firing, but otherwise only one action
can be performed at a time.
Spitfire The Spitfire will fly overhead when the tank passes the Guardpost, and then await its arrival
at the Outpost.
ME109s An Axis Field Op can call in ME109 airstrikes on the tank. To do this he must approach the radio
in the Outpost any time after the tank has passed barrier #2, and before the tank reaches the
Outpost. The ME109s will drop HE bombs, deadly to the tank and any escorting infantry.
Gamemodes Objective, Stopwatch.
glider waypoints.rar
glider.gm glider.way glider_goals.gm
366 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Marrakech Streets 2 Night Final - et_mor2_night_final.pk3 and waypoints
Download pk3 name: et_mor2_night_final.pk3
Map name: et_mor2_night_final.bsp
Author(s): Fix, {STS103} DC9 CAN, Avoc
===================================================
Title : Marrakech Streets 2 - By Night [FINAL]
OrigMapDate : 27/8/04
ModDate : 19/03/06
2nd ModDate : 15/10/08
Orig. Filename : et_mor.bsp
Original Author : Fix
Email :
Orig. Mod. Author : {STS103} DC9 CAN
Email : ggerrow@rogers.com
Modified Mapname : et_mor2.bsp
Night Mod. Author : Avoc
Email : nedim@husic.dk
Night Mod. Filename : et_mor2_night_final
*** Night Edit Note ***
// FINAL NOTES Oktober 2008 //
The night version has reached its final version.
A few new areas have been opened up, most significantly the new entrance to the lab and a new "upper" area has been opened by the axis backdoor.
The barb swing gate has been changed into a "neutral barricade" - when axis construct it, it will be a barbwire. When the allies construct it, it will be wooden wall, blocking the way down the road to the lab, providing valuble cover.
The truck has been moved to the left of the tunnel exit giving the axis a better chance to intercept the allies when they steal the objectives.
Apart from that, a few new objects have been placed and some new aesthetical elements aswell.
Nedim @ eft-clan.com
April 2007
This map has been updated and modified in order to provide some new gameplay dynamics.
First and foremost, the tank has been made indestructible in order to prevent the sometimes impossible task of escorting it to the town gates. The tents near the tunnel exit have been replaced by ruins.
An alternative route has been made that allows the allies to go around the main route. And of course, most obviously, the setting has been made into a night map.
Apart from that, everything is still the same.
Thanks to DC9 CAN for allowing me to modify his modification of the map, and to Fix for creating this wonderful map in the first place.
Nedim @ eft-clan.com
Textures: LightedWindows and nightsky made by me, Nightsky is also used the "Quotidian" map.
****************
*** EDIT NOTE ***
March 2006
This map has been updated to repair (clip) seam leaks in the four pillars near the tank ramp, clip the overhead section on the town side of the front gate, added wm_set_round_timelimit in script, and re-named et_mor files to et_mor2 for co-existence. A new Allied objective "destroy the back door", additional building structures, texture repairs, and affects have been added to improve gameplay. The tank speed has been adjusted to move the Allied team to the front gates quicker.
Thanks to "Fix" for allowing me to make these modifications and providing the alpha maps (.pcx files) so that this modification could have the same terrain as the original.
{STS103} DC9 CAN.
*****************
Objectives : Allies;
1, Escort the tank passed the barrier
2, Escort the tank to the town gate and destroy them
3, Destroy the back door entrance *** New objective ***
4, Destroy the entrance to the laboratory and get the document case
5, Take the documents back out through the gate to a waiting truck
: Axis;
1, Don't let the tank get passed the barrier
2, Stop the Allies from destroying the town gate
3, Protect the back door entrance *** New objective ***
4, Guard the laboratory entrance
5, Don't let the Allies escape with the document case
Notes : This is my first time mapping for Wolfenstein - Enemy Territory, so I might not have got every thing working in the way it should, and it is probably not balanced totally equally But it has been tested a lot, so I am fairly sure it is without bugs and runs quite well.
* Permissions*
All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.
et_mor2_night_final waypoints.rar
et_mor2_night_final.gm et_mor2_night_final.way et_mor2_night_final_goals.gm
408 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Airfield Assault FP1 - airassault_fp1.pk3 and waypoints
Download pk3 name: airassault_fp1.pk3
Map name: airassfp1.bsp
Author(s): MadMaximus
winter map set at night, allies trying to destroy 2 trucks at the
end of an airfield.
====================================================
important information
this is the first playable test only, it is complete enough to run on a server, and is meant as a test
of playability only. you will see a lot of things not finished such as the buildings in town, and not much
detail or full lighting in a lot of places. there are things scheduled to be removed and put in once there
is enough feedback on what is needed or should be removed, some things are as follows,
- some terrain will be removed and redone in places, ie. the allied spawn and around the airstrip.
- windows and top/bottom trim on the buildings in town.
- more lighting in quite a few places.
- textures on a lot of buildings in both the town and especially the axis base need to be aligned.
- some buuilding interiors will be redone.
- the damaged and decrepid building that the allies use as a second entrance in town still needs to be finished.
- the blimp is just a trial test, it may be removed, but if it is kept in after feedback, it will be redesigned, plus
it's movements won't be so silly looking. ( you will see some of those when it returns.)
- the side door may be removed.
what is really needed is feedback on the playability, if its to easy for the allies to win, or the axis to defend.
there are other things i have not mentioned that are to be redone, so if you see something out of the ordinary
be shure to mention it, all comments are welcome and appreciated.
e-mail at madmaximujs@yahoo.com or pm me in the splashdamage forum
madmaximus www.splashdamage.com
====================================================
airassault_fp1 waypoints.rar
airassfp1.gm airassfp1.way airassfp1_goals.gm
205 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
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Baserace Desert - baserace_desert.pk3 and waypoints
Download pk3 name: baserace_desert.pk3
Map name: baserace_desert.bsp
Desert version of the original baserace map. Features a secret room.
Known issue: The mini-map is unusable if bba0-beta2.pk3 is in the server's ETMain folder.
baserace_desert waypoints.rar
baserace_desert.gm baserace_desert.way baserace_desert_goals.gm
347 downloads
- Objective Map
- CTF Map
- (and 6 more)
Updated
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Caen - caen.pk3 and waypoints
By Chuckun
Download PK3 Name: caen.pk3
Map Name: Caen.bsp
Author(s): Zig-Zag
The Allies have occupied the town of Caen and have set up a Battalion headquarters.
The Axis must push the Allies back across the river, get a tank across to break into the battalion headquarters, and steal their maps.
caen waypoints.rar
caen.gm caen.way
510 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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UJE The Ghetto Beta 6 - UJE_the_ghetto_b6.pk3 and waypoints
By Chuckun
Download PK3 Name: UJE_the_ghetto_b6.pk3
Map Name: UJE_the_ghetto.bsp
Author(s): [UJE]Niek
The Allies have occupied the Ghetto and have set up a Ganghouse and The Axis must push the Allies back to the Ganghouse, get a tank there to break into the Ganghouse, and steal their Combat maps.
All in all a fun map!
uje_the_ghetto_waypoints.zip
uje_the_ghetto.gm uje_the_ghetto.way uje_the_ghetto_goals.gm
152 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Sniper Marina Beta 1 - sniper_marina_b1.pk3
By Chuckun
Download PK3 Name: sniper_marina_b1.pk3
Map Name: sniper_marina_b1.bsp
Author(s): RiFFLeR
Lots of missing textures - use version b2 instead.
Axis and Allies have found a mediteranean heaven somewhere north of Morocco.
A fight started to claim territory. Only Snipers are involved in this mission.
123 downloads
- Sniper Map
- Large Map Size
- (and 4 more)
Updated
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UJE Cartoon Sniper Beta 2 - UJE_cartoon_sniper_b2.pk3 and waypoints
By Chuckun
Download PK3 name: UJE_cartoon_sniper_b2.pk3
Map name: UJE_cartoon_sniper.bsp
Author(s): [UJE]Niek
Description: A fun sniper map in a cartoon theme. Ever wanted to battle it out on the streets of the simpsons? Then this is the map for you!
Fun, and different from other maps Intended as a sniper map!
uje_cartoon_sniper_waypoints.zip
204 downloads
- Sniper Map
- Large Map Size
- (and 4 more)
Updated
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SOS Secret Weapon - sos_secret_weapon.pk3 and waypoints
By Tonka
Download pk3 name: sos_secret_weapon.pk3
Map name: sos_secret_weapon.bsp
Allies must steal the secret weapon, construct the radio to signal the plane and escape.
sos_secret_weapon waypoints.rar
sos_secret_weapon.gm sos_secret_weapon.way sos_secret_weapon_goals.gm
466 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Caen 2 - caen2.pk3 and waypoints
By Tonka
Download pk3 name: caen2.pk3
Map name: caen2.bsp
Axis must steal a tank, then escort it to break into allies vault where they have secret documents, then get them to an escape boat.
caen2 waypoints.rar
caen2.gm caen2.way caen2_goals.gm
241 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Chartwell 1.4.0 - chartwell_140.pk3 and waypoints
By Chuckun
Download pk3 name: chartwell_140.pk3
Map name: chartwell.bsp
Author(s): 2Bit
Chartwell, England, 1943.
Axis have launched a surprise paratrooper attack on Chartwell, the home of Winston Churchill, to steal the plans for the D-Day invasion.
- Axis win if they successfully steal and transmit the D-Day plans before the map timer expires.
Axis initial spawn is at the the buildings in the grounds of the house.
If they destroy the AA gun or the AA gun controls then the Axis spawn changes randomly for every Axis spawn, with the spawners arriving at any part of the map. Allies must repair both in order to prevent Axis paratroopers. This makes the Axis attack easier as they can attack from any direction.
To enter the house Axis must destroy the Main door or either of the side doors.
Axis must grab the key from the Dining Room and take it to the Safe in the Study. Either of the Study doors must be destroyed to get in (one needs dyna, one needs satchel).
Once the Safe is opened, take the D-Day plans to the Command Post for victory.
Axis Cov Ops can booby trap the entrances to the AA gun and AA gun controls, by standing nearby for a few seconds.
Allied Cov Ops can defuse them in the same way. Booby traps show as faint transparent bars, and are set off if an allied soldier touches them.
chartwell waypoints.rar
chartwell.gm chartwell.way chartwell_goals.gm
266 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
-
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