Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1004 files
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Breakout 2 1.4.0 - breakout2_140.pk3 and waypoints
By stabak
Download pk3 name: breakout2_140.pk3
Map name: breakout2.bsp
Author(s): 2Bit and Avoc
Allies must escort the tank to the exit rail tunnel to win, starting at a disused mine and then along the railway track to the station.
Axis will try to dynamite the footbridge over the railway to block the tank. If they do, Allies must dynamite the wreckage to clear the path.
At the station the Allies must then build a ramp to lift the tank off the rail track and into the station courtyard. Axis can construct a tank barrier just beyond this, so these objectives are fought over at the same time.
Once past the barrier the tank must go through the tunnel under the railway. Axis will try to dynamite the tunnel to block the road. If successful, Allies must dynamite the rubble to clear the way.
The road then leads into the Axis bunker - Allies must escort the tank through the bunker and out the other side.
The final chance for the Axis to block the tank is a desperate measure - they can destroy their own overhead bunker control room, so that the debris blocks the bunker exit. But this damages and buries the Axis CP located there.
If the bunker control room is destroyed, the Allies have to dynamite the debris to clear the path. This also clears the rubble from the Axis CP, allowing it to be rebuilt.
Finally the tank gets back onto the rail tracks and can escape through the exit railway tunnel.
breakout2 waypoints.rar
467 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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CTF Toxic Beta 3 - ctf_toxic_b3.pk3
By stabak
Download pk3 name: ctf_toxic_b3.pk3
Map name: ctf_toxic.bsp
Author(s): stealth'
capture the flag
272 downloads
- CTF Map
- Large Map Size
- (and 3 more)
Updated
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Facility 31 Beta 1 - facility31_b1.pk3 and waypoints
By stabak
Download pk3 name: facility31_b1.pk3
Map name: facility31_b1.bsp
The Allies have uncovered the source of an Axis chemical refining campaign. Determined to neutralize the threat, Allied forces are attempting to destroy the chemical stock pile by releasing three volumes of Axis-developed 'counter-agent' into the circulation system of the refining facility.
Objectives
Central Circulation.
Deep in the heart of Facility 31 sits the central circulation room, responsible for pumping all sorts of important things to the many underground chambers and laboratories. This room is where each volume of counter-agent must be taken. Each time the Allies capture counter-agent, 5 minutes will be added to the time limit. Once all three volumes of counter-agent have been captured, the Allies must use the panel in the nearby control room to release the counter-agent into the system and win the map. Allies beware! During this final phase, the Axis team will spawn in the nearby valve room, giving them a chance to defend the controls.
Counter-Agent Volume 1: South Laboratory
The South Laboratory is accessible by two main doors, and three holes connecting to a drainage area. The counter-agent is located in a locked vacuum chamber. Breaking the windows will allow the Allies to take the counteragent This container of counteragent is an easy capture if the Allies have taken the warehouse spawn area.
Counteragent Volume 2: Northwest Laboratory
The Northwest laboratory is accessible by one door and two drain holes connecting to the vast West chemical cistern. If the Allies can drain the West chemical cistern by turning the Drain valve, they will have a direct path between the Northwest laboratory and their constructable spawn area.
Counteragent Volume 3: East Chemical Pit
The East chemical pit is located just south of the East end of the cargo rail. There are three passages into the East chemical pit spread across two floors of metal mesh suspended above a swirling green pool of toxic doom! The fastest way into this area is also the most dangerous for the Allied team - the cargo rail. Traveling back and forth over the gorge, this equipment-moving device can just as easily carry players. But riding the rail comes at the cost of exposing yourself to enemy bullets, or worse. The metal boxes on the rail can be used as cover, and the Allies have team-only health and ammunition chests waiting for them on the East side.
The Warehouse Spawn.
The warehouse located in the middle of the map is inhabited by many boxes, as well as a spawn flag. The warehouse is where the Axis team will initially spawn. The flag can be captured by either team to claim the spawn area as there own - but should the Allies breach the warehouse wall, this spawn will be lost to the Axis permanently.
The Warehouse Wall.
To the Allies, the Warehouse wall could be more accurately described as the 'wall at the end of the garbage trench'. Whatever you want to call it, the Allies must dynamite this wall to gain permanent control of the warehouse spawn.
The Allies Command Post
It may not look like a command post, but it does the same thing - kinda'. A blue box of construction materials is waiting in the ruined West laboratory for an Allied engineer to work their magic. This is a three stage construction project; each of the first two stages will increase the recharge rate for the Allied team, while the third will create a new spawn location! The Allies would be wise to not overlook this objective!
Draining the West Chemical Cistern
The West chemical cistern is a freakin' huge underground room filled with bubbly green goo. Metal catwalks run along the top of the chamber connecting the valve room to some drainage pits and eventually up and out to the daylight. The passages that run underneath the chemical liquid connect the ruined West laboratory to the Northwest Laboratory - a direct route from the Allies forward spawn to one of the counter-agent locations. Swimming in the chemical is possible, but very dangerous. Turning the valve (in the valve room) will cause the cistern to empty, creating a new passage for the Allies.
facility31_b1 waypoints.rar
303 downloads
- Objective Map
- Large Map Size
- (and 3 more)
Updated
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Mitchell Down - mitchelldown.pk3 and waypoints
By stabak
Download pk3 name: mitchelldown.pk3
Map name: mitchelldown.bsp
Mitchell Down
The Allied bomber 'Mitchell' has been shot down on route to Berlin causing the Uranium bomb 'Little Boy' to fall into the hands of the Axis! The Allies are attempting to steal back the bomb before Axis reinforcements can arrive to secure it.
Objectives
Stealing Little Boy
The Uranium bomb 'Little Boy' has been recovered from the wreckage of Mitchell and is being held inside the Axis tank factory. The Allies must steal the bomb and take it to the waiting truck. The Axis must prevent the bomb from being stolen.
Capturing Little Boy
Once extracted from the tank factory, the Little Boy bomb must be taken by the Allies to the escape truck waiting by the hotel. The Axis must intercept the Allies objective carrier before they can reach the escape truck.
South Tank Factory Door
The entrance to the South end of the tank factory is blocked by a secure metal door. The Allied teams engineers can destroy the door with dynamite.
North Tank Factory Door
The entrance to the North end of the tank factory is blocked by a secure metal door. The Allied teams engineers can destroy the door with dynamite.
Allied Team Command Post
The Allied can establish a command post in the Southwest courtyard.
Axis Team Command Post
The Axis can establish a command post on the second floor of the Axis base.
Sewer Grate
The sewer system that runs underneath the tank factory can be very useful for the attacking Allies. The tunnel that empties out into the river is blocked by a metal grate that must be destroyed with dynamite.
Gate Flag
The flag atop the Axis gate can be captured by either team. If the Axis team controls the flag, they will be able to spawn closer to the tank factory. If the flag is captured by the Allies, the Axis will loose their ability to spawn at the gate, and will have 10 seconds added to their respawn clock. The Axis can recapture the flag to remove the additional clock time.
Church Machine Gun
The construction crates near the West wall of the church contain parts that can be assembled into a machine gun nest by an Allied engineer.
Master Lock Control
Inside the Axis base is a control panel that locks and unlocks the Axis-Only team door that leads into the tank factory. A sneaky Allied player can unlock the team door allowing any player to open it.
Church Health and Ammo
There are health and ammo cabinets inside the church.
Boiler Room Health and Ammo
There are health and ammo cabinets inside the boiler room.
mitchelldown waypoints.rar
254 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Neuschwaben Final - neuschwaben_final.pk3
By stabak
Download pk3 name: neuschwaben_final.pk3
Map name: neuschwaben_final.bsp
Author(s): FischCommand
MISSION:
1946, North Norway: Briefly after end of war, a secret SS-Command fled consisting of former coworkers Werner von Braun's to North Norway and built an enormous, self-sufficient underground aircraft factory.
The purpose was to manufacture newly developed "Reichsflugscheiben" which placed every other fighter or other missile equipped with completely new technology into the "shade". The new fuel of this so-called "Reichsflugscheibe", contained an up to then unknown
chemical-toxic substance, those the missile on the 5-fold Speed of sound brought (Mach 5).
A goal of the Allierten is it to infiltrate the SS-basis and that just finished and successfully tested prototypes of the "Reichsflugscheibe".
Destroy both Reichsflugscheiben and STEAL the Secret Documents!
The code name for this secret action reads "silver penguin".
OBJECTIVES (AXIS):
Primary objective:
- Don't let the Allies destroy both Reichsflugscheiben!
- Don't let the Allies steal the Secret Documents
Secondary Objective:
- Defend the Forward Spawn in stockroom/warehouse
- Don't let the Allies destroy the Guard Wall for air duct
- Don't let the Allies construct a Ladder/Elevator to Ground Zero
- Construct a Guard Door for the lower Entry
- Construct a Safe Door for Secret Documents
- Don't let the Allies build a command post
- Turn the valve to enable toxic water and destroy ladder to objective
OBJECTIVES (ALLIES):
Primary objective:
- Destroy both Reichsflugscheiben of the Axis
- Steal the Secret Documents of Reichsflugscheibe
Secondary Objective:
- Capture the Forward Spawn in stockroom/warehouse
- Destroy the Guard Wall for air duct
- Construct a Ladder/Elevator to Ground Zero
- Destroy the Guard Door for the lower Entry
- Destroy the Safe Door for Secret Documents
- Construct a Command Post
- Turn the valve to disable toxic water and build a ladder to objective
241 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
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Lighthouse - lighthouse.pk3 and waypoints
By stabak
Download pk3 name: lighthouse.pk3
Map name: lighthouse.bsp
Author(s): mrfin
Allies have set up a command centre on a small chalkstone island, housing a lighthouse off the South coast of England. Axis are attempting to dissable it.
OBJECTIVES (ALLIES):
1. Blow up Light at the top of the lighthouse tower
2. Blow up command bunker comms room
3. Blow up anti ship gun emplacement
There are also 3 entrances that need to be breached.
1. The lighthouse compound wall
2. The main entrance
3. The compound gate
Constructibles:
1. Ropes for scaling the West south cliff
2. Ropes for scaling the tower
3. Neutral Command Post
lighthouse waypoints.rar
664 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Dead Cold Beta 1 - deadcold_b1.pk3 and waypoints
By stabak
Download pk3 name: deadcold_b1.pk3
Map name: deadcold_b1.bsp
Axis and Allied forces are facing off in a snow covered cemetery. Each team must steal and secure a crate of valuable gold bars from the enemy. The gold crates have been sealed within mausoleums that must be first breached with dynamite before the gold can be extracted.
Objectives (Axis & Allies)
- Breach the enemy's mausoleum with dynamite.
- Steal the gold crate and escort it back to your spawn area.
- Construct a command post.
deadcold_b1 waypoints.rar
275 downloads
- Objective Map
- Large Map Size
- (and 4 more)
Updated
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Adlerhorst - adlerhorst.pk3
By stabak
Download pk3 name: adlerhorst.pk3
Map name: adlerhorst.bsp
The Allies are attacking the Adlerhorst and must escort their Sherman M4A3 Tank as it blasts through
the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives.
249 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Bramburg Dam Beta 1 - et_dam_b1.pk3 and waypoints
By stabak
Download pk3 name: et_dam_b1.pk3
Map name: et_dam_b1.bsp
Author(s): pr0t3st a.k.a. Ramon
Bramburg Dam (et_dam) Beta 1 for ET
This is a conversion of Bramburg Dam (mp_dam) designed and released by Splashdamage for Return to Castle Wolfenstein. It is based on the corresponding map 'dam' which was part of RTCW 1.0 single player campaign. All credits go to the developers at Splashdamage who designed this great map for RTCW, so in no way you are allowed to make money with it. I left layout and gameplay widely untouched. This map conversion was built for fun only, so don’t expect much from it. I’m just a hobby mapper.
Probably best played with a maximum of 6-8 players per team, as the map isn't very large and gameplay extends only to a limited part of it (most of the axis side of the dam isn't really involved). The map surely isn’t suitable for large public servers with 30+ players. Stopwatch-mode should be cool, having map concept and objectives layout in mind.
Few notes:
1) There is a map-entry called "et_dam" in the database of splatterladder.com, however, there is no info or download-link and I have never ever heard of such a map before or seen it somewhere for ET. So, if there's a conversion out already that I'm not aware of ... here's another. So what, it's just a fun project anyway.
2) Yes, this map is dark. So was mp_dam.
4) Changes:
- mapscript & several entities related to spawning reworked to fit ET needs.
- timelimit raised by 5 min to 15 min.
- some RTCW-only textures replaced by ET-textures
- most RTCW-sounds replaced with comparable stock ET-sounds
- most RTCW-models replaced with comparable stock ET-models
- terrain re-textured using DotProduct2 shader + Alpha Fade system. Credits to Simon "Sock" O'Callaghan.
Why a beta?
Simple: I have no clanmates for map-testing as I have no clan. You’re the guinea-pigs.
Ah yes, the commandmap is crappy, no doubt. If you’re a Photoshop-guru and want to help out: you are welcome, I'll send you the tracemap! (I’m serious!)
If there's no input at all, I'll just see what errors I can find myself and throw out a 'final'.
Contact me for error reports or suggestions: urachus@web.de
Cheers,
pr0t3st a.k.a. Ramon
To-Do list:
- add splashdamage-logo (poster?)
- fix textures here and there
- Add texture-layer (moon) to sky-shader?
- do better terrain lightening/alpha- and phong-shading, maybe
- get a better command map … hmmh
- fix camerascript for the spotlights at the dam towers. They do some
weired movements at mapstart.
et_dam_b1 waypoints.rar
301 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Ammo Depot - ammodepot.pk3 and waypoints
By stabak
Download pk3 name: ammodepot.pk3
Map name: ammodepot.bsp
Artist(s): Storm Rising (Marco Valenzuela)
In this map the Axis hold a secret Ammo Depot called cement island, Allies will try to
get inside and blow both the radio anttena and a stack of ammo boxes.
ammodepot waypoints.rar
411 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Toaster Beta 4 - toaster.pk3 and waypoints
By (Snake)
Download pk3 name: toaster.pk3
Map name: toaster.bsp
Author(s): B0n3g1b
Axis/Allies:
- Construct the Command Post
- Do not let enemy to reach a Bunker
- Do not let enemy to reach a Gun
Time Limit: 30 min
Axis Respawn Time: 5 sec
Allies Respawn Time: 5 sec
toaster waypoints.rar
314 downloads
- Frag Map
- Small Map Size
- (and 4 more)
Updated
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The Town - the_town.pk3 and waypoints
By (Snake)
Download pk3 name: the_town.pk3
Map name: the_town.bsp
Description:
The Allies have infiltrated an Axis held Town. They have recieved information regarding Axis plans for a new Super Weapon. The allies must Steal the documents,and prevent the Axis from continuing their plans for this new weapon.
the_town waypoints.rar
312 downloads
- Objective Map
- Small Map Size
- (and 5 more)
Updated
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Pacman V1 - pacman_v1.pk3
By (Snake)
Download pk3 name: pacman_v1.pk3
Map name: pacman_v1.bsp
Author(s): paal d. ekran ([tbh]bloodwire)
Description: It is time to lighten up, here comes a fun map! allies and axis start on each their side of the playfield. the objective is in the center, a simple flag. the team that is holding the flag when the time has run out, is the victorous. the map is complete with teleporters and powerups (giving ammo and HP)
269 downloads
- KOTH Map
- Small Map Size
- (and 4 more)
Updated
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Radar Summer 1.3.0 - radar_summer_130.pk3 and waypoints
By Chuckun
Download pk3 name: radar_summer_130.pk3
Map name: radar_summer.bsp
Author(s): 2Bit
Also attached: z_radar_summer_130.pk3 (texture / gamma fix - readme included)
Description:
The Allies are attempting to sabotage components of the new W�rzburg radar! Don't let them steal the radar components and destroy the radar stations!
v1.3.0 Changes include new passage from bunker to main radar compound. Need to blow generator to open the door.
All 4 objectives are needed for allies to win.
z_radar-summer_130.pk3
radar_summer waypoints.rar
388 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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River War V2 - Riverwar_V2.pk3 and waypoints
By Chuckun
Download pk3 name: Riverwar_V2.pk3
Map name: reriver.bsp
Author(s): Extra (Johnny Hadley)
Description:
The Allies are attempting to destroy the prototype heavy water processing control system.
The Axis must guard their prototype heavy water processing control system.
reriver.gm reriver.way reriver_goals.gm
455 downloads
- Objective Map
- Small Map Size
- (and 1 more)
Updated
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American Elite Sniper Night - ae_sniper_night.pk3 and waypoints
By Chuckun
Download pk3 name: ae_sniper_night.pk3
Map name: ae_sniper_night.bsp
American Elite Clan Sniper Challenge (Night Time Version). Axis and Allies are at a standoff to hold a blown bridge so neither side can rebuild it to cross into enemy territory and to help further win the war! supplies are low and the only available ammunition left is sniper rounds. you must do your best to defeat the enemy with this covert rifle.... one shot, one kill.
This map is for those who enjoy a good night time hunt!
ae_sniper_night waypoints.rar
275 downloads
- Sniper Map
- Medium Map Size
- (and 4 more)
Updated
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American Elite Sniper Challenge - ae_sniper_challenge.pk3 and waypoints
By Chuckun
Download pk3 name: ae_sniper_challenge.pk3
Map name: ae_sniper_challenge.bsp
American Elite Clan Sniper Challenge. Axis and Allies are at a standoff to hold a blown bridge so neither side can rebuild it to cross into enemy territory and to help further win the war! supplies are low and the only available ammunition left is sniper rounds. you must do your best to defeat the enemy with this covert rifle.... one shot, one kill.
This is (in my opinion) a superior map to AE Sniper Practice, but others may disagree
ae_sniper_challenge waypoints.rar
404 downloads
- Sniper Map
- Medium Map Size
- (and 4 more)
Updated
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Road to Amiens Beta 2 - road2amiens_b2.pk3 and waypoints
By Chuckun
Download pk3 name: road2amiens_b2.pk3
Map name: road2amiens_b2.bsp
Author(s): theMaker
Allies must sabotage the Tower guarding the Road to Amiens.
February 18, 1944.
Under cover of night, an elite Allied squad has orders to sabotage the Axis Sniper Tower guarding the Road to Amiens.
5km to the north, Amiens Prison holds 700 inmates, including several important leaders in the French Resistance - 12 of whom are to be executed in 24 hours! Allies must succeed or the French activists will be shot!
road2amiens_b2 waypoints.rar
road2amiens_b2_old_waypoints.zip
265 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Rhineland Bridge 4 - rhineland_bridge_4.pk3 and waypoints
By Chuckun
Download pk3 name: rhineland_bridge_4.pk3
Map name: rhineland_bridge_4.bsp
Author(s): Rikard "Drakir" Lindgren, Sid & Etch
1945, Southern Germany. Allied forces are trying to cross the Rhine river at the last functional bridge. Axis forces are struggling to keep them from crossing, if the Allied forces succeed it may be the turning point of the war.
rhineland_bridge_4 waypoints.rar
346 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Rovaniemi Farm Beta 2 - rfarm_b2.pk3 and waypoints
By Chuckun
Download pk3 name: rfarm_b2.pk3
Map name: rfarm_b2.bsp
Author(s): Antti "Seven_dc" Suuronen
The axis forces are retreiving in Northern Finland and They have
Their field office at the town called Rovaniemi. Finland
freedom fighters are raiding the nearby farm and are trying
to steal the Truck and Explosives that axis are keeping in the town.
Axis will have their hands full defending the Explosives and the Truck.
Allies must:
1. Steal the truck from axis farm
2. Escort the truck into and through the town
3. Steal the explosives into truck
4. Build command post
rfarm_b2.way
rfarm_b2.gm rfarm_b2.way rfarm_b2_goals.gm
339 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
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Stalingrad - stalingrad.pk3 and waypoints
By Chuckun
Download pk3 name: stalingrad.pk3
Map name: stalingrad.bsp
Author(s): Justin "StormShadow" Ingels
The Axis have taken control over large portions of the Russian city of Stalingrad. In order to re-take the city, the Allies must gain control of a small neighborhood on the western side of the city. This area is a key strategic position, from which the allies hope to launch further missions deeper into the city. However, being aware of the importance of this area, the axis have placed two jagdpanther tanks somewhere within this area, which must be destroyed in order for the allies to move in their own tanks, and secure the area.
Objectives:
Allies:
1) capture munitions depot spawn
2) build command post
3) destroy upper wall
4) destroy main gate to secure munitions depot spawn
5) destroy east tank
6) destroy west tank
7) prevent axis from building ccommand post/destroy axis command post
Axis:
1) defend forward spawn
2) prevent allies from building command post
3) defend uper wall
4) defend main gate
5) defend east tank
6) defend west tank
7) build axis command post
stalingrad waypoints.rar
797 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
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Streets of Italy FP2 - italyfp2.pk3 and waypoints
By Chuckun
Download pk3 name: italyfp2.pk3
Map name: italyfp2.bsp
Author(s): IndyJones
Description:
Allies need to work there way around this Italian city and steal the gold from the Axis. and the Axis must protect the gold and the Axis barriers, try to destroy the Allied vehicle.
Objective info :
Allies:
1. Escort the Jeep
2. Destroy the Market Gate
3. Destroy the Jeep Barrier
4. Construct 2 Ramps
5. Steal the Gold from the Tower
6. Get the hell out of city!
OPTIONAL: Build CP
OPTIONAL: Construct Ladder
OPTIONAL: Destroy the Tower Wall
Axis:
1. Destroy the Jeep
2. Defend the Market Gate
3. Construct the Jeep Barrier
4. Don't let them construct Ramps.
5. Protect the Gold
6. Don't let them run away!
OPTIONAL: Build CP
italyfp2_mods.pk3
italyfp2 waypoints.rar
957 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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St. Nazaire Final - stnazaire_final.pk3 and waypoints
By Chuckun
Download pk3 name: stnazaire_final.pk3
Map name: stnazaire.bsp
The map is based on the real life scenario of the commando raid on the dry dock at St Nazaire (NW France), the dry dock was essential in the plans of the Axis forces to cut off the supply routes across the Atlantic. The sister ship of the Bismark the Tirpitz was the ship capable of doing this, but the only dry dock large enough to cope with the repairs of such a ship was St Nazaire.
So in March 1942 the Allied forces came up with Operation Chariot a plan to disable the dry dock leaving the Tirpitz no safe haven. The Allied troops disguised the HMS Campbelltown as a German gun ship and sailed right up the estuary ramming the ship right into the front of the dry dock gates, the hull of the ship was filled with explosives on a delay fuse. Whilst the ship was firmly wedged into the "caisson" the troops raided the dock blowing up the winding equipment for the docks thus disabling it from use for some time.
Allied Objectives.
Spawn at either the Old Mole, the jetty or on board the HMS Campbelltown.
Troops spawning at the Campbelltown should blow the harbour wall for easier access.
The door to south winding house needs to be blown.
The South winding equipment can then be blown.
The forward spawn in the warehouse allows quicker route through.
The north winding house door can be barricaded by the Axis troops (satchel destroyable).
The north winding equipment can then be blown to win the game.
The North dock gate is control by a lever on the Axis side of the dock, sneak across to open bridge allowing easier access to North winding house.
Axis Objectives.
Spawn at either the Harbour masters house, warehouse forward spawn point or Axis Garrison.
Build the North winding house barricade.
Defend the Winding equipment on both south and north.
Defend the North dock gate controls.
Defend the warehouse forward spawn point.
There is a neutral command post for either team to control.
stnazaire_final_readme.txt
stnazaire waypoints.rar
515 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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The Station Final - the_station_final.pk3 and waypoints
By Chuckun
Download pk3 name: the_station_final.pk3
Map name: the_station.bsp
Author(s): Magic
Also attached: _the_station_textures.pk3
Its "Capture The Flag" - but its small and short spawn time - and you can't deliver the objective if the enemy got yours, and you can't secure your own flag if you got the enemy flag. This map could also fit well for 2vs2.
A real hardcore head to head CTF map!
_the_station_textures.pk3
the_station.way the_station_goals.gm
the_station_textures.pk3 the_station.way the_station_goals.gm
the_station.way the_station_goals.gm the_station_textures.pk3
320 downloads
- CTF Map
- Small Map Size
- (and 3 more)
Updated
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Transmitter Beta 2 - transmitter-beta2.pk3 and waypoints
By Chuckun
Download pk3 name: transmitter-beta2.pk3
Map name: transmitter-beta2.bsp
The Allied forces have a hard time progressing forward as civilists are resisting the invadors being manipulated by the volksempfänger's propaganda program. To break the civil resistance Allied forces have to overtake a local transmitter, which is amplifying the master-signal from Berlin for local receivers. Thus they have to rotate the transmitter's antenna, so it points towards an allied pirate sender. The pirate sender sends on a different frequency, so the allies have to manipulate the frequency by installing a radio modification kit on the transmitter electronics.
Objectives:
Allies have to...
-construct a bridge
-capture the forward hut
-dynamite the serpentine barricade if built by axis
-rotate the receiving antenna located in the tower
-take the radio modification kit from the forrest hut
-dynamite the tunnel grate door OR infiltrate it with a covop
-install the modification kit in the castle
Features
-a gate that can be risen by "hand"
-a bypass tunnel with a triggerable door for the serpentine barricade
-a dynamitable teamdoor (tunnel grate door)
-a neutral command post
-(lame) custom hq voice commands
transmitter waypoints.rar
409 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
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