Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1000 files
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Dom Depot Beta 1 - dom_depot_beta1.pk3
By (Snake)
Download pk3 name: dom_depot_beta1.pk3
Map name: dom_depot.bsp
Author(s): Chris
Description:
The Allies and Axis are put face to face. They fight for the total control of the area,
it's Powerball! Take the ball and score it in the enemy base, but don't forget to defend
your own goal.
266 downloads
- CTF Map
- Small Map Size
- (and 6 more)
Updated
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CTF Ramp - ctf_ramp.pk3
By (Snake)
Download pk3 name: ctf_ramp.pk3
Map name: ctf_ramp.bsp
Description:
This is a fun map designed for the allies to climb the hill to see how far you can jump while grabbing the objective docs & to see if you can land in the water to survive. Can you do it?
309 downloads
- CTF Map
- Small Map Size
- (and 4 more)
Updated
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CTF King of the Hill - ctf_kothet.pk3
By (Snake)
Download pk3 name: ctf_kothet.pk3
Map name: ctf_kothet.bsp
Description:
There is one checkpoint style objective. To win, a team must hold the objective for a certain total amount of time (5 minutes, in this case). The team need not hold the objective continuously, but periods shorter than 10 seconds are not counted. Warnings are displayed as each team approaches the winning time. A click sound is made each time the allies hold the objective for 10 seconds, and a clank sound is made when the axis holds it.
249 downloads
- KOTH Map
- Small Map Size
- (and 3 more)
Updated
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Todesmarz - Todesmarz.pk3 and waypoints
By (Snake)
Download pk3 name: Todesmarz.pk3
Map name: Todesmarz.bsp
Description:
A new map for the ET community to enjoy! Both the Allies and the Axis must keep their Radio transmitters functioning to call in reinforcements, while sending out teammates to destroy the opposing teams transmitter. See the readme for more information.
todesmarz.gm todesmarz.way todesmarz_goals.gm
268 downloads
- Objective Map
- Medium Map Size
- (and 2 more)
Updated
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Road to Amiens Beta 1 - road2amiens_b1.pk3 and waypoints
By (Snake)
Download pk3 name: road2amiens_b1.pk3
Map name: road2amiens_b1.bsp
Author(s): Ray "theMaker" Jensen
Story:
Allies must sabotage the Towers guarding the Road to Amiens.
February 18, 1944.
Under cover of night, an elite Allied squad has orders to sabotage the Axis Outpost
guarding the Road to Amiens.
5km to the north, Amiens Prison holds 700 inmates, including several important
leaders in the French Resistance - 12 of whom are to be executed in 24 hours!
Allies must succeed or the French activists will be shot!
Objectives:
// Axis Objectives
1 Primary Objective:**Defend the Towers!
2 Primary Objective:**Defend the Compound Gate.
3 Primary Objective:**Defend the Side Wall.
4 Primary Objective:**Defend the Bunker Door.
5 Primary Objective:**Prevent Allies from building the Assault Ramp.
6 Secondary Objective:**Build the Cave Stairs Barrier.
7 Secondary Objective:**Build the Command Post.
8 Secondary Objective:**Prevent Allies from building a Command Post.
// Allied Objectives
1 Primary Objective:**Destroy the Towers!
2 Primary Objective:**Destroy the Side Wall.
3 Primary Objective:**Destroy the Compound Gate.
4 Primary Objective:**Destroy the Bunker Door.
5 Primary Objective:**Build the Assault Ramp.
6 Secondary Objective:**Destroy the Cave Stairs Barrier.
7 Secondary Objective:**Build the Command Post.
8 Secondary Objective:**Prevent Axis from building a Command Post.
road2amiens_b1 waypoints.rar
257 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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XSO Frag - xso_frag.pk3 and waypoints
By (Snake)
Download pk3 name: xso_frag.pk3
Map name: xso_frag.bsp
Description:
Very simple frag map, with no objective.
xso_frag.way
228 downloads
- Frag Map
- Small Map Size
- (and 2 more)
Updated
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Castle Trap - castle_trap.pk3 and waypoints
By (Snake)
Download pk3 name: castle_trap.pk3
Map name: castle_trap.bsp
Author(s): ETc|Gouki... and ETc|#.Jay.#
Description:
Its a nice 1 vs1 Map but you can play with more players too.
castle_trap waypoints.rar
302 downloads
- Frag Map
- Small Map Size
- (and 3 more)
Updated
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Steal V1 - steal_v1.pk3 and waypoints
By (Snake)
Download pk3 name: steal_v1.pk3
Map name: steal_v1.bsp
Author(s): 1869*_Flame a.k.a Dante
Description:
Allies want to have all 5 German gold crates, try to steal them from the Germans!
Germans want to have all 5 allied gold crates, try to steal them from the allies!
steal_v1 waypoints.rar
239 downloads
- CTF Map
- Medium Map Size
- (and 5 more)
Updated
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Black Ops House of Pain - bhop.pk3 and waypoints
By (Snake)
Download pk3 name: bhop.pk3
Map name: BHoP.bsp
Description:
Allies and Axis just have to make as many frags as possible.
bhop.way
254 downloads
- Frag Map
- Small Map Size
- (and 4 more)
Updated
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Warehouse - warehouse.pk3 and waypoints
By (Snake)
Download pk3 name: warehouse.pk3
Map name: warehouse.bsp
Author(s): zig-zag
Description:
The map supports all gametypes and it really well made just a little to dark.
The Allies have learned of a new bomb being developed by the Axis.
They must infiltrate an Axis warehouse, locate the bomb,
and destroy it.
Gametypes: Objective, Stopwatch, Last Man Standing
warehouse waypoints.rar
372 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Flag in the Middle - flag_in_the_middle.pk3 and waypoints
By (Snake)
Download pk3 name: flag_in_the_middle.pk3
Map name: flag_in_the_middle.bsp
Author(s): Kent "Loffy" Lofgren
Description:
# 6 vs. 6 map.
# Game time: 10 minutes.
# You must hold the flag when the time is over, to win the game. (The team that holds the flag when the game is over is the winner.)
# If the flag is never owned by any team (no-one touches the flagpole), the game will end after 10 mintes, and it will be a draw game.
# It has 2 bases: One Axis and one Allied. The bases are identical.
flag_in_the_middle.way
331 downloads
- KOTH Map
- Medium Map Size
- (and 5 more)
Updated
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KOTH Warehouse - psl_koth.pk3 and waypoints
By (Snake)
Download pk3 name: psl_koth.pk3
Map name: psl_koth.bsp
Author(s): Stealth'
Description:
A pure frag map, The flag has to be successfully captured and held for 3 minutes to win. A draw is also possible.
psl_koth waypoints.rar
529 downloads
- KOTH Map
- Medium Map Size
- (and 4 more)
Updated
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Goldeneye Temple V2a - ge_temple_v2a.pk3 and waypoints
By (Snake)
Download pk3 name: ge_temple_v2a.pk3
Map name: ge_temple_v2a.bsp
Primary objective Axis:
defend the Chimpokomon lunchbox (crate of gold)
Secondary objectives Axis:
defend the Tunnel Barrier
build the command post
defend the forward flag
Primary objectives Allies:
steal the Chimpokomon lunchbox (crate of gold) and return it to the Sarcophagus
Secondary objectives Allies:
destroy the Tunnel Barrier
build a command post
capture the forward flag
ge_temple_v2a waypoints.rar
265 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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KTA Massacre - kta_massacre.pk3
By (Snake)
Download pk3 name: kta_massacre.pk3
Map name: kta_massacre.bsp
Description:
Massacre has loong corridors for those with aim, and narrow corridors for those who enjoy quick and mad mayhem. Optimized for 12 vs 12 servers, but - knowing Heirpie, PoNS and the others over at Shit-Storm/=PoW= - it might be tested in an 25 vs 25 environment too, over at their massive servers (Caos and Extreme). Thus, I made sure that there are no "Hey! I can double jump up to this area!"-areas, e.g. I used plenty of Clip brushes. (They sometimes use the double jump setting on their servers - players reach any odd area like nothing.) I also included a lot of spawn-boxes.
There is a secret room, up in the north-east corner of Massacre. I just have to add these perplexing facilities in almost every map. (No, there are no such rooms in North Pole. I get that question alot.)
Massacre was made for clan kta. Just as a frag arena for them, and their servers (www.clan-kta.com). But it's for any server to download and use of course. I think I speak for many mappers when I say that the more servers that host custom maps, the better. The only visible Kta-related thing in the map, besides the name, is a small sign, (barely noticable) near the wall in a dark corner somewhere near the centre of the map.
A key feature of Massacre is the neutral flag pole. It starts un-taken by both teams. The Axis and the Allies will have to run and fight for the flag, in the centre. Hopefully, there will be a lot of crazy fragging in that area, with the flag going back and forth between the teams. The Allied forces will get permanent forward spawn (and the flag will vanish) once the big Wall is dynamited. One of the smaller gates is named Steelrat's Gate to thank Steelrat for his excellent script/flag-prefab that I used.
Although there is one main route, via the centre flag, there are also sneaky ways to go around the fragging action. Needless to say, the Axis must send some guys to the side doors/gates at match start - or else those gold thirsty Allies will steal their precious metal.
237 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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POW Escape Beta 2 - et_powescape2_b.pk3 and waypoints
By Chuckun
A big thank you to the UJE team in [UJE]Niek for the waypoint files
Download pk3 name: et_powescape_b2.pk3
Map name: et_powescape_b2.bsp
Author(s): Codey
Description:
Are you looking for a fun map to play with your friends, but still want the challenge to be there? Then this is definately the download for you! Not only do you have to complete the two main objectives (or stop them from being completed, depending on which team you're playing as) but these are randomly placed...which means, you cannot spawn, and make a bee line for the objective's location...you have to try to stay alive and search for them! If you think this offsets the balance in the game, don't despair, as the showers and taps will not just clean your hands and face, they will also give you health when turned on.
There are some important features in this map to keep in mind:
Random Objective Placement
The two main objectives, Secret Documents and Soldier activation key, are placed randomly at the beginning of the match. To provide for more varied gameplay each match.
Faucets give health
All taps and showers in the map when turned on can give out health.
Water supply pump destructible
Either Axis or ally team can destroy the water pump with TNT located at the south-east of the camp. All taps in the facility will then not function for the remainder of the match.
Alternate route out of the camp
The General's car can be driven down the hill and crashed through the fence, providing an alternate route out. But you must find the key and start it up first.
Each team has primary and seconday objectives, I think this adds to the challenge of the map, and if you're looking to have fun with the potential of some serious frag fests...then keep this in mind: the more, the merrier! The full potential of this map will be enjoyed if you have more rather then less players in the server.
Some of your objectives are:
Allies
Primary
1. Steal the top secret axis documents from the reearch facility
2. Take the documents south to the train and escape with as many pow's as you can
Secondary
1. Capture and hold the North supply room to aid escape
2. Capture and hold the Train station area to aid escape
Axis
Primary
1. Prevent Allies stealing the top secret documents from the research facility
2. Prevent Allies from escaping on the train with the documents
Secondary
1. Capture and hold the North supply room
2. Capture and hold the Train station area
et_powescape_b2_readme.txt
et_powescape_b2.gm et_powescape_b2_goals.gm
et_powescape_b2.way
275 downloads
- Objective Map
- Large Map Size
- (and 3 more)
Updated
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POW Camp Beta 5 - powcamp_b5.pk3 and waypoints
By Chuckun
Download pk3 name: powcamp_b5.pk3
Map name: powcamp_b5.bsp
Author(s): James "JAM" Meigs
Description:
The Allies have analyzed aerial recon photos and discovered the location of a notorious POW camp. A small Allied force is given the task of breaking into the camp to destroy it and liberate the prisoners from their captors.
Objectives:
Allies:
1: Fix and advance the tank to destroy the garison wall.
2: Build the Sola River bridge to move the tank across the river.
3: Steal the Main Camp Gate Key from the Commandant quarters
4: Take the key to the control tower to access the main POW camp.
5: Blow up the Execution Wall to gain access to the crematorium/Gas Chamber
6: Take the artillery shell from the gas chamber.
7: Throw the artillery shell into the oven to blow up the crematorium.
Secondarily:
A: Build the command post
B: Capture the forward spawn flag in the main POW Camp.
😄 Build the assault ramp to have another way into the camp.
😧 Disable or destroy the gas controls
E: Build the scaffold for another way into the crematorium
F: Dyno the invasion barrier to have another path into crematorium
Axis:
1: Prevent the Allies from escorting the Tank to the garrison wall.
2: Prevent the Sola river bridge from being built.
3: Protect the gate key from being stolen
4: Don not allow Allies to take the key to the control tower.
5: Protect the execution wall from being demolished.
6: Protect the artillery shell from being stolen.
7: Prevent allies from transporting the artillery shell to the crematorium oven.
Secondarily:
A: Build the command post
B: Capture the forward spawn flag in the main POW Camp.
😄 Do not allow Allies to build the assault ramp.
😧 Build and maintain the gas controls
E: Prevent the allies from building the scaffold
F: Build and protect the invasion barrier to force allies south
powcamp_b5 waypoints.rar
263 downloads
- Objective Map
- Large Map Size
- (and 3 more)
Updated
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Raw Castle Tournament Edition - raw_te.pk3
By stabak
Download pk3 name: raw_te.pk3
Map name: raw_te.bsp
Author(s): Roger "redRum" Creus
MISSION:
The allied army has taken a farm in East Anglia.
There is a castle down the hills, the Axis is using it as their stronghold.
The fortress is strongly defended by an old big wall which the allies will have to pass through.
Valuable documents are resting into a vault, at the castle.
Will the Allies be able to steal and transmit them?
OBJECTIVES (AXIS):
1. Protect the Documents
2. Prevent allies from transmitting the Documents
3. Defend the Main Wall
4. Defend the Castle Main Door
5. Defend or construct the Vault Door guarding the Documents.
6. (Secondary) Dont let they capture the Tower Spawn
7. (Secondary) Prevent allies from destroying the Castle Side Wall
OBJECTIVES (ALLIES):
1. Steal the secret Documents
2. Transmit the Documents
3. Blow up the Main Wall and secure the Forward Spawn
4. Destroy the Castle Main Door
5. Blow up the Vault Door guarding the Documents.
6. (Secondary) Capture the Tower Spawn
7. (Secondary) Destroy the Side Wall and use it as a ramp to get access to the castle.
249 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
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Sands of Time Beta 2 - sot_b2.pk3 and waypoints
By stabak
Download pk3 name: sot_b2.pk3
Map name: sot_b2.bsp
Author(s): S.S.Pons, S.S.Darkness, Lowlife, william "neotic" buser
The Axis war machine is running out of money to keep there war effort going, they have heard of a ancient temple that has a stash of gold that could keep the war going for years, allied intelligence has picked up the information thru informants and have sent a Special elite squad of allied Soldiers (Shit-Storm troopers) to stop the axis from pillaging the temples gold, allied forces have found the temple and have started to secure the area.
sot_b2 waypoints.rar
332 downloads
- Objective Map
- Large Map Size
- (and 3 more)
Updated
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Resurrection - resurrection.pk3 and waypoints
By stabak
Download pk3 name: resurrection.pk3
Map name: resurrection.bsp
Author(s): RivrStyx
OBJECTIVES
ALLIES:
1. Destroy Main Gate power to gain access to Kreiger.
2. Steal Book of the Resurrection from Kreiger Mansion and make way to raft and escape to caves.
3. Capture flag in mansion room to advance.
4. Destroy secondary door for access into lower mansion.
5. Destroy catacomb door for access into book room.
AXIS:
Prevent all this!
resurrection waypoints.rar
458 downloads
- Objective Map
- Large Map Size
- (and 4 more)
Updated
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Osiris Final - osiris_final.pk3 and waypoints
By stabak
Download pk3 name: osiris_final.pk3
Map name: osiris_final.bsp
Author(s): mel0ne
small map
steal the 3 goldbars from your opponents
osiris_final.way
291 downloads
- CTF Map
- Small Map Size
- (and 3 more)
Updated
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Oasis Winter - oasis_winter.pk3 and waypoints
By stabak
Download pk3 name: oasis_winter.pk3
Map name: oasis_winter.bsp
Author(s): Molotov
as the name of the map says: oasis in winter dress;)
oasis_winter waypoints.rar
415 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
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Breakout 2 1.4.0 - breakout2_140.pk3 and waypoints
By stabak
Download pk3 name: breakout2_140.pk3
Map name: breakout2.bsp
Author(s): 2Bit and Avoc
Allies must escort the tank to the exit rail tunnel to win, starting at a disused mine and then along the railway track to the station.
Axis will try to dynamite the footbridge over the railway to block the tank. If they do, Allies must dynamite the wreckage to clear the path.
At the station the Allies must then build a ramp to lift the tank off the rail track and into the station courtyard. Axis can construct a tank barrier just beyond this, so these objectives are fought over at the same time.
Once past the barrier the tank must go through the tunnel under the railway. Axis will try to dynamite the tunnel to block the road. If successful, Allies must dynamite the rubble to clear the way.
The road then leads into the Axis bunker - Allies must escort the tank through the bunker and out the other side.
The final chance for the Axis to block the tank is a desperate measure - they can destroy their own overhead bunker control room, so that the debris blocks the bunker exit. But this damages and buries the Axis CP located there.
If the bunker control room is destroyed, the Allies have to dynamite the debris to clear the path. This also clears the rubble from the Axis CP, allowing it to be rebuilt.
Finally the tank gets back onto the rail tracks and can escape through the exit railway tunnel.
breakout2 waypoints.rar
429 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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CTF Toxic Beta 3 - ctf_toxic_b3.pk3
By stabak
Download pk3 name: ctf_toxic_b3.pk3
Map name: ctf_toxic.bsp
Author(s): stealth'
capture the flag
252 downloads
- CTF Map
- Large Map Size
- (and 3 more)
Updated
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Facility 31 Beta 1 - facility31_b1.pk3 and waypoints
By stabak
Download pk3 name: facility31_b1.pk3
Map name: facility31_b1.bsp
The Allies have uncovered the source of an Axis chemical refining campaign. Determined to neutralize the threat, Allied forces are attempting to destroy the chemical stock pile by releasing three volumes of Axis-developed 'counter-agent' into the circulation system of the refining facility.
Objectives
Central Circulation.
Deep in the heart of Facility 31 sits the central circulation room, responsible for pumping all sorts of important things to the many underground chambers and laboratories. This room is where each volume of counter-agent must be taken. Each time the Allies capture counter-agent, 5 minutes will be added to the time limit. Once all three volumes of counter-agent have been captured, the Allies must use the panel in the nearby control room to release the counter-agent into the system and win the map. Allies beware! During this final phase, the Axis team will spawn in the nearby valve room, giving them a chance to defend the controls.
Counter-Agent Volume 1: South Laboratory
The South Laboratory is accessible by two main doors, and three holes connecting to a drainage area. The counter-agent is located in a locked vacuum chamber. Breaking the windows will allow the Allies to take the counteragent This container of counteragent is an easy capture if the Allies have taken the warehouse spawn area.
Counteragent Volume 2: Northwest Laboratory
The Northwest laboratory is accessible by one door and two drain holes connecting to the vast West chemical cistern. If the Allies can drain the West chemical cistern by turning the Drain valve, they will have a direct path between the Northwest laboratory and their constructable spawn area.
Counteragent Volume 3: East Chemical Pit
The East chemical pit is located just south of the East end of the cargo rail. There are three passages into the East chemical pit spread across two floors of metal mesh suspended above a swirling green pool of toxic doom! The fastest way into this area is also the most dangerous for the Allied team - the cargo rail. Traveling back and forth over the gorge, this equipment-moving device can just as easily carry players. But riding the rail comes at the cost of exposing yourself to enemy bullets, or worse. The metal boxes on the rail can be used as cover, and the Allies have team-only health and ammunition chests waiting for them on the East side.
The Warehouse Spawn.
The warehouse located in the middle of the map is inhabited by many boxes, as well as a spawn flag. The warehouse is where the Axis team will initially spawn. The flag can be captured by either team to claim the spawn area as there own - but should the Allies breach the warehouse wall, this spawn will be lost to the Axis permanently.
The Warehouse Wall.
To the Allies, the Warehouse wall could be more accurately described as the 'wall at the end of the garbage trench'. Whatever you want to call it, the Allies must dynamite this wall to gain permanent control of the warehouse spawn.
The Allies Command Post
It may not look like a command post, but it does the same thing - kinda'. A blue box of construction materials is waiting in the ruined West laboratory for an Allied engineer to work their magic. This is a three stage construction project; each of the first two stages will increase the recharge rate for the Allied team, while the third will create a new spawn location! The Allies would be wise to not overlook this objective!
Draining the West Chemical Cistern
The West chemical cistern is a freakin' huge underground room filled with bubbly green goo. Metal catwalks run along the top of the chamber connecting the valve room to some drainage pits and eventually up and out to the daylight. The passages that run underneath the chemical liquid connect the ruined West laboratory to the Northwest Laboratory - a direct route from the Allies forward spawn to one of the counter-agent locations. Swimming in the chemical is possible, but very dangerous. Turning the valve (in the valve room) will cause the cistern to empty, creating a new passage for the Allies.
facility31_b1 waypoints.rar
283 downloads
- Objective Map
- Large Map Size
- (and 3 more)
Updated
-
Mitchell Down - mitchelldown.pk3 and waypoints
By stabak
Download pk3 name: mitchelldown.pk3
Map name: mitchelldown.bsp
Mitchell Down
The Allied bomber 'Mitchell' has been shot down on route to Berlin causing the Uranium bomb 'Little Boy' to fall into the hands of the Axis! The Allies are attempting to steal back the bomb before Axis reinforcements can arrive to secure it.
Objectives
Stealing Little Boy
The Uranium bomb 'Little Boy' has been recovered from the wreckage of Mitchell and is being held inside the Axis tank factory. The Allies must steal the bomb and take it to the waiting truck. The Axis must prevent the bomb from being stolen.
Capturing Little Boy
Once extracted from the tank factory, the Little Boy bomb must be taken by the Allies to the escape truck waiting by the hotel. The Axis must intercept the Allies objective carrier before they can reach the escape truck.
South Tank Factory Door
The entrance to the South end of the tank factory is blocked by a secure metal door. The Allied teams engineers can destroy the door with dynamite.
North Tank Factory Door
The entrance to the North end of the tank factory is blocked by a secure metal door. The Allied teams engineers can destroy the door with dynamite.
Allied Team Command Post
The Allied can establish a command post in the Southwest courtyard.
Axis Team Command Post
The Axis can establish a command post on the second floor of the Axis base.
Sewer Grate
The sewer system that runs underneath the tank factory can be very useful for the attacking Allies. The tunnel that empties out into the river is blocked by a metal grate that must be destroyed with dynamite.
Gate Flag
The flag atop the Axis gate can be captured by either team. If the Axis team controls the flag, they will be able to spawn closer to the tank factory. If the flag is captured by the Allies, the Axis will loose their ability to spawn at the gate, and will have 10 seconds added to their respawn clock. The Axis can recapture the flag to remove the additional clock time.
Church Machine Gun
The construction crates near the West wall of the church contain parts that can be assembled into a machine gun nest by an Allied engineer.
Master Lock Control
Inside the Axis base is a control panel that locks and unlocks the Axis-Only team door that leads into the tank factory. A sneaky Allied player can unlock the team door allowing any player to open it.
Church Health and Ammo
There are health and ammo cabinets inside the church.
Boiler Room Health and Ammo
There are health and ammo cabinets inside the boiler room.
mitchelldown waypoints.rar
239 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
-
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