Jump to content

Wolfenstein: Enemy Territory Maps for Downloads.

1001 files

  1. AE Wizerness Final - ae_wizerness_final.pk3 and waypoints

    Download pk3 name: ae_wizerness_final.pk3
    Map name: ae_wizerness_final.bsp
     
    Objectives:
     
    # The Axis/Allies need to blow open the back door that leads to upper hallway for a secondary route into the enemy base.
    # The Axis/Allies need to get to the opposing forces V2 Rocket Control Center and blow the rocket controls.
    ae_wizerness_final waypoints.rar

    307 downloads

       (1 review)

    Updated

  2. Dom Depot Beta 1 - dom_depot_beta1.pk3

    Download pk3 name: dom_depot_beta1.pk3
    Map name: dom_depot.bsp
    Author(s): Chris
     
    Description:
     
    The Allies and Axis are put face to face. They fight for the total control of the area,
    it's Powerball! Take the ball and score it in the enemy base, but don't forget to defend
    your own goal.

    268 downloads

       (1 review)

    Updated

  3. CTF Ramp - ctf_ramp.pk3

    Download pk3 name: ctf_ramp.pk3
    Map name: ctf_ramp.bsp
     
    Description:
     
    This is a fun map designed for the allies to climb the hill to see how far you can jump while grabbing the objective docs & to see if you can land in the water to survive. Can you do it?

    310 downloads

       (1 review)

    Updated

  4. CTF King of the Hill - ctf_kothet.pk3

    Download pk3 name: ctf_kothet.pk3
    Map name: ctf_kothet.bsp
    Description:
     
    There is one checkpoint style objective. To win, a team must hold the objective for a certain total amount of time (5 minutes, in this case). The team need not hold the objective continuously, but periods shorter than 10 seconds are not counted. Warnings are displayed as each team approaches the winning time. A click sound is made each time the allies hold the objective for 10 seconds, and a clank sound is made when the axis holds it.

    250 downloads

       (1 review)

    Updated

  5. Todesmarz - Todesmarz.pk3 and waypoints

    Download pk3 name: Todesmarz.pk3
    Map name: Todesmarz.bsp
     
    Description:
     
    A new map for the ET community to enjoy! Both the Allies and the Axis must keep their Radio transmitters functioning to call in reinforcements, while sending out teammates to destroy the opposing teams transmitter. See the readme for more information.
     
    todesmarz.gm todesmarz.way todesmarz_goals.gm

    269 downloads

       (2 reviews)

    Updated

  6. Road to Amiens Beta 1 - road2amiens_b1.pk3 and waypoints

    Download pk3 name: road2amiens_b1.pk3
    Map name: road2amiens_b1.bsp
    Author(s): Ray "theMaker" Jensen
     
    Story:
    Allies must sabotage the Towers guarding the Road to Amiens.
     
    February 18, 1944.
     
    Under cover of night, an elite Allied squad has orders to sabotage the Axis Outpost
    guarding the Road to Amiens.
     
    5km to the north, Amiens Prison holds 700 inmates, including several important
    leaders in the French Resistance - 12 of whom are to be executed in 24 hours!
     
    Allies must succeed or the French activists will be shot!
     
    Objectives:
     
    // Axis Objectives
    1 Primary Objective:**Defend the Towers!
    2 Primary Objective:**Defend the Compound Gate.
    3 Primary Objective:**Defend the Side Wall.
    4 Primary Objective:**Defend the Bunker Door.
    5 Primary Objective:**Prevent Allies from building the Assault Ramp.
    6 Secondary Objective:**Build the Cave Stairs Barrier.
    7 Secondary Objective:**Build the Command Post.
    8 Secondary Objective:**Prevent Allies from building a Command Post.
     
    // Allied Objectives
    1 Primary Objective:**Destroy the Towers!
    2 Primary Objective:**Destroy the Side Wall.
    3 Primary Objective:**Destroy the Compound Gate.
    4 Primary Objective:**Destroy the Bunker Door.
    5 Primary Objective:**Build the Assault Ramp.
    6 Secondary Objective:**Destroy the Cave Stairs Barrier.
    7 Secondary Objective:**Build the Command Post.
    8 Secondary Objective:**Prevent Axis from building a Command Post.
    road2amiens_b1 waypoints.rar

    259 downloads

       (1 review)

    Updated

  7. XSO Frag - xso_frag.pk3 and waypoints

    Download pk3 name: xso_frag.pk3
    Map name: xso_frag.bsp
     
    Description:
     
    Very simple frag map, with no objective.
    xso_frag.way

    229 downloads

       (1 review)

    Updated

  8. Castle Trap - castle_trap.pk3 and waypoints

    Download pk3 name: castle_trap.pk3
    Map name: castle_trap.bsp
    Author(s): ETc|Gouki... and ETc|#.Jay.#
     
    Description:
     
    Its a nice 1 vs1 Map but you can play with more players too.
    castle_trap waypoints.rar

    303 downloads

       (1 review)

    Updated

  9. Steal V1 - steal_v1.pk3 and waypoints

    Download pk3 name: steal_v1.pk3
    Map name: steal_v1.bsp
    Author(s): 1869*_Flame a.k.a Dante
     
    Description:
     
    Allies want to have all 5 German gold crates, try to steal them from the Germans!
     
    Germans want to have all 5 allied gold crates, try to steal them from the allies!
    steal_v1 waypoints.rar

    241 downloads

       (1 review)

    Updated

  10. Black Ops House of Pain - bhop.pk3 and waypoints

    Download pk3 name: bhop.pk3
    Map name: BHoP.bsp
     
    Description:
     
    Allies and Axis just have to make as many frags as possible.
    bhop.way

    255 downloads

       (1 review)

    Updated

  11. Warehouse - warehouse.pk3 and waypoints

    Download pk3 name: warehouse.pk3
    Map name: warehouse.bsp
    Author(s): zig-zag
     
    Description:
    The map supports all gametypes and it really well made just a little to dark.
     
    The Allies have learned of a new bomb being developed by the Axis.
    They must infiltrate an Axis warehouse, locate the bomb,
    and destroy it.
     
    Gametypes: Objective, Stopwatch, Last Man Standing
    warehouse waypoints.rar

    374 downloads

       (1 review)

    Updated

  12. Flag in the Middle - flag_in_the_middle.pk3 and waypoints

    Download pk3 name: flag_in_the_middle.pk3
    Map name: flag_in_the_middle.bsp
    Author(s): Kent "Loffy" Lofgren
     
    Description:
     
    # 6 vs. 6 map.
    # Game time: 10 minutes.
    # You must hold the flag when the time is over, to win the game. (The team that holds the flag when the game is over is the winner.)
    # If the flag is never owned by any team (no-one touches the flagpole), the game will end after 10 mintes, and it will be a draw game.
    # It has 2 bases: One Axis and one Allied. The bases are identical.
    flag_in_the_middle.way

    332 downloads

       (1 review)

    Updated

  13. KOTH Warehouse - psl_koth.pk3 and waypoints

    Download pk3 name: psl_koth.pk3
    Map name: psl_koth.bsp
    Author(s): Stealth'
     
    Description:
     
    A pure frag map, The flag has to be successfully captured and held for 3 minutes to win. A draw is also possible.
    psl_koth waypoints.rar

    532 downloads

       (1 review)

    Updated

  14. Goldeneye Temple V2a - ge_temple_v2a.pk3 and waypoints

    Download pk3 name: ge_temple_v2a.pk3
    Map name: ge_temple_v2a.bsp
     
    Primary objective Axis:
    defend the Chimpokomon lunchbox (crate of gold)
     
    Secondary objectives Axis:
    defend the Tunnel Barrier
    build the command post
    defend the forward flag
    Primary objectives Allies:
    steal the Chimpokomon lunchbox (crate of gold) and return it to the Sarcophagus
    Secondary objectives Allies:
    destroy the Tunnel Barrier
    build a command post
    capture the forward flag
    ge_temple_v2a waypoints.rar
    ge_temple_v2a.gm ge_temple_v2a.way ge_temple_v2a_goals.gm

    267 downloads

       (1 review)

    Updated

  15. KTA Massacre - kta_massacre.pk3

    Download pk3 name: kta_massacre.pk3
    Map name: kta_massacre.bsp
     
    Description:
     
    Massacre has loong corridors for those with aim, and narrow corridors for those who enjoy quick and mad mayhem. Optimized for 12 vs 12 servers, but - knowing Heirpie, PoNS and the others over at Shit-Storm/=PoW= - it might be tested in an 25 vs 25 environment too, over at their massive servers (Caos and Extreme). Thus, I made sure that there are no "Hey! I can double jump up to this area!"-areas, e.g. I used plenty of Clip brushes. (They sometimes use the double jump setting on their servers - players reach any odd area like nothing.) I also included a lot of spawn-boxes.
     
    There is a secret room, up in the north-east corner of Massacre. I just have to add these perplexing facilities in almost every map. (No, there are no such rooms in North Pole. I get that question alot.)
     
    Massacre was made for clan kta. Just as a frag arena for them, and their servers (www.clan-kta.com). But it's for any server to download and use of course. I think I speak for many mappers when I say that the more servers that host custom maps, the better. The only visible Kta-related thing in the map, besides the name, is a small sign, (barely noticable) near the wall in a dark corner somewhere near the centre of the map.
     
    A key feature of Massacre is the neutral flag pole. It starts un-taken by both teams. The Axis and the Allies will have to run and fight for the flag, in the centre. Hopefully, there will be a lot of crazy fragging in that area, with the flag going back and forth between the teams. The Allied forces will get permanent forward spawn (and the flag will vanish) once the big Wall is dynamited. One of the smaller gates is named Steelrat's Gate to thank Steelrat for his excellent script/flag-prefab that I used.
     
    Although there is one main route, via the centre flag, there are also sneaky ways to go around the fragging action. Needless to say, the Axis must send some guys to the side doors/gates at match start - or else those gold thirsty Allies will steal their precious metal.

    238 downloads

       (1 review)

    Updated

  16. POW Escape Beta 2 - et_powescape2_b.pk3 and waypoints

    A big thank you to the UJE team in  [UJE]Niek  for the waypoint files
     
    Download pk3 name: et_powescape_b2.pk3
    Map name: et_powescape_b2.bsp
    Author(s): Codey
     
    Description:
     
    Are you looking for a fun map to play with your friends, but still want the challenge to be there? Then this is definately the download for you! Not only do you have to complete the two main objectives (or stop them from being completed, depending on which team you're playing as) but these are randomly placed...which means, you cannot spawn, and make a bee line for the objective's location...you have to try to stay alive and search for them! If you think this offsets the balance in the game, don't despair, as the showers and taps will not just clean your hands and face, they will also give you health when turned on.
     
    There are some important features in this map to keep in mind:
     
    Random Objective Placement
    The two main objectives, Secret Documents and Soldier activation key, are placed randomly at the beginning of the match. To provide for more varied gameplay each match.
     
    Faucets give health
    All taps and showers in the map when turned on can give out health.
     
    Water supply pump destructible
     
     
    Either Axis or ally team can destroy the water pump with TNT located at the south-east of the camp. All taps in the facility will then not function for the remainder of the match.
     
    Alternate route out of the camp
    The General's car can be driven down the hill and crashed through the fence, providing an alternate route out. But you must find the key and start it up first.
     
    Each team has primary and seconday objectives, I think this adds to the challenge of the map, and if you're looking to have fun with the potential of some serious frag fests...then keep this in mind: the more, the merrier! The full potential of this map will be enjoyed if you have more rather then less players in the server.
     
    Some of your objectives are:
    Allies
    Primary
    1. Steal the top secret axis documents from the reearch facility
    2. Take the documents south to the train and escape with as many pow's as you can
     
    Secondary
    1. Capture and hold the North supply room to aid escape
    2. Capture and hold the Train station area to aid escape
     
    Axis
    Primary
    1. Prevent Allies stealing the top secret documents from the research facility
    2. Prevent Allies from escaping on the train with the documents
     
    Secondary
    1. Capture and hold the North supply room
    2. Capture and hold the Train station area
     
    et_powescape_b2_readme.txt
    et_powescape_b2.gm et_powescape_b2_goals.gm
    et_powescape_b2.way

    276 downloads

       (1 review)

    Updated

  17. POW Camp Beta 5 - powcamp_b5.pk3 and waypoints

    Download pk3 name: powcamp_b5.pk3
    Map name: powcamp_b5.bsp
    Author(s): James "JAM" Meigs
     
    Description:
     
    The Allies have analyzed aerial recon photos and discovered the location of a notorious POW camp. A small Allied force is given the task of breaking into the camp to destroy it and liberate the prisoners from their captors.
     
    Objectives:
     
    Allies:
    1: Fix and advance the tank to destroy the garison wall.
    2: Build the Sola River bridge to move the tank across the river.
    3: Steal the Main Camp Gate Key from the Commandant quarters
    4: Take the key to the control tower to access the main POW camp.
    5: Blow up the Execution Wall to gain access to the crematorium/Gas Chamber
    6: Take the artillery shell from the gas chamber.
    7: Throw the artillery shell into the oven to blow up the crematorium.
     
    Secondarily:
    A: Build the command post
    B: Capture the forward spawn flag in the main POW Camp.
    😄 Build the assault ramp to have another way into the camp.
    😧 Disable or destroy the gas controls
    E: Build the scaffold for another way into the crematorium
    F: Dyno the invasion barrier to have another path into crematorium
     
    Axis:
    1: Prevent the Allies from escorting the Tank to the garrison wall.
    2: Prevent the Sola river bridge from being built.
    3: Protect the gate key from being stolen
    4: Don not allow Allies to take the key to the control tower.
    5: Protect the execution wall from being demolished.
    6: Protect the artillery shell from being stolen.
    7: Prevent allies from transporting the artillery shell to the crematorium oven.
     
    Secondarily:
    A: Build the command post
    B: Capture the forward spawn flag in the main POW Camp.
    😄 Do not allow Allies to build the assault ramp.
    😧 Build and maintain the gas controls
    E: Prevent the allies from building the scaffold
    F: Build and protect the invasion barrier to force allies south
    powcamp_b5 waypoints.rar

    265 downloads

       (1 review)

    Updated

  18. Raw Castle Tournament Edition - raw_te.pk3

    Download pk3 name: raw_te.pk3
    Map name: raw_te.bsp
    Author(s): Roger "redRum" Creus
     
    MISSION:
    The allied army has taken a farm in East Anglia.
    There is a castle down the hills, the Axis is using it as their stronghold.
    The fortress is strongly defended by an old big wall which the allies will have to pass through.
    Valuable documents are resting into a vault, at the castle.
    Will the Allies be able to steal and transmit them?
     
    OBJECTIVES (AXIS):
    1. Protect the Documents
    2. Prevent allies from transmitting the Documents
    3. Defend the Main Wall
    4. Defend the Castle Main Door
    5. Defend or construct the Vault Door guarding the Documents.
    6. (Secondary) Dont let they capture the Tower Spawn
    7. (Secondary) Prevent allies from destroying the Castle Side Wall
     
    OBJECTIVES (ALLIES):
    1. Steal the secret Documents
    2. Transmit the Documents
    3. Blow up the Main Wall and secure the Forward Spawn
    4. Destroy the Castle Main Door
    5. Blow up the Vault Door guarding the Documents.
    6. (Secondary) Capture the Tower Spawn
    7. (Secondary) Destroy the Side Wall and use it as a ramp to get access to the castle.

    251 downloads

       (0 reviews)

    Updated

  19. Sands of Time Beta 2 - sot_b2.pk3 and waypoints

    Download pk3 name: sot_b2.pk3
    Map name: sot_b2.bsp
    Author(s): S.S.Pons, S.S.Darkness, Lowlife, william "neotic" buser
     
    The Axis war machine is running out of money to keep there war effort going, they have heard of a ancient temple that has a stash of gold that could keep the war going for years, allied intelligence has picked up the information thru informants and have sent a Special elite squad of allied Soldiers (Shit-Storm troopers) to stop the axis from pillaging the temples gold, allied forces have found the temple and have started to secure the area.
    sot_b2 waypoints.rar

    337 downloads

       (1 review)

    Updated

  20. Resurrection - resurrection.pk3 and waypoints

    Download pk3 name: resurrection.pk3
    Map name: resurrection.bsp
    Author(s): RivrStyx
     
    OBJECTIVES
     
    ALLIES:
    1. Destroy Main Gate power to gain access to Kreiger.
    2. Steal Book of the Resurrection from Kreiger Mansion and make way to raft and escape to caves.
    3. Capture flag in mansion room to advance.
    4. Destroy secondary door for access into lower mansion.
    5. Destroy catacomb door for access into book room.
     
     
    AXIS:
    Prevent all this!
    resurrection waypoints.rar

    463 downloads

       (1 review)

    Updated

  21. Osiris Final - osiris_final.pk3 and waypoints

    Download pk3 name: osiris_final.pk3
    Map name: osiris_final.bsp
    Author(s): mel0ne
     
    small map
     
    steal the 3 goldbars from your opponents
    osiris_final.way

    302 downloads

       (0 reviews)

    Updated

  22. Oasis Winter - oasis_winter.pk3 and waypoints

    Download pk3 name: oasis_winter.pk3
    Map name: oasis_winter.bsp
    Author(s): Molotov
     
     
     
    as the name of the map says: oasis in winter dress;)
    oasis_winter waypoints.rar

    418 downloads

       (0 reviews)

    Updated

  23. Breakout 2 1.4.0 - breakout2_140.pk3 and waypoints

    Download pk3 name: breakout2_140.pk3
    Map name: breakout2.bsp
    Author(s): 2Bit and Avoc
     
    Allies must escort the tank to the exit rail tunnel to win, starting at a disused mine and then along the railway track to the station.
    Axis will try to dynamite the footbridge over the railway to block the tank. If they do, Allies must dynamite the wreckage to clear the path.
     
    At the station the Allies must then build a ramp to lift the tank off the rail track and into the station courtyard. Axis can construct a tank barrier just beyond this, so these objectives are fought over at the same time.
     
    Once past the barrier the tank must go through the tunnel under the railway. Axis will try to dynamite the tunnel to block the road. If successful, Allies must dynamite the rubble to clear the way.
     
    The road then leads into the Axis bunker - Allies must escort the tank through the bunker and out the other side.
    The final chance for the Axis to block the tank is a desperate measure - they can destroy their own overhead bunker control room, so that the debris blocks the bunker exit. But this damages and buries the Axis CP located there.
     
    If the bunker control room is destroyed, the Allies have to dynamite the debris to clear the path. This also clears the rubble from the Axis CP, allowing it to be rebuilt.
     
    Finally the tank gets back onto the rail tracks and can escape through the exit railway tunnel.
    breakout2 waypoints.rar

    430 downloads

       (0 reviews)

    Updated

  24. CTF Toxic Beta 3 - ctf_toxic_b3.pk3

    Download pk3 name: ctf_toxic_b3.pk3
    Map name: ctf_toxic.bsp
    Author(s): stealth'
     
     
    capture the flag

    254 downloads

       (0 reviews)

    Updated

  25. Facility 31 Beta 1 - facility31_b1.pk3 and waypoints

    Download pk3 name: facility31_b1.pk3
    Map name: facility31_b1.bsp
     
     
     
    The Allies have uncovered the source of an Axis chemical refining campaign. Determined to neutralize the threat, Allied forces are attempting to destroy the chemical stock pile by releasing three volumes of Axis-developed 'counter-agent' into the circulation system of the refining facility.
     
     
    Objectives
     
    Central Circulation.
    Deep in the heart of Facility 31 sits the central circulation room, responsible for pumping all sorts of important things to the many underground chambers and laboratories. This room is where each volume of counter-agent must be taken. Each time the Allies capture counter-agent, 5 minutes will be added to the time limit. Once all three volumes of counter-agent have been captured, the Allies must use the panel in the nearby control room to release the counter-agent into the system and win the map. Allies beware! During this final phase, the Axis team will spawn in the nearby valve room, giving them a chance to defend the controls.
     
    Counter-Agent Volume 1: South Laboratory
    The South Laboratory is accessible by two main doors, and three holes connecting to a drainage area. The counter-agent is located in a locked vacuum chamber. Breaking the windows will allow the Allies to take the counteragent This container of counteragent is an easy capture if the Allies have taken the warehouse spawn area.
     
    Counteragent Volume 2: Northwest Laboratory
    The Northwest laboratory is accessible by one door and two drain holes connecting to the vast West chemical cistern. If the Allies can drain the West chemical cistern by turning the Drain valve, they will have a direct path between the Northwest laboratory and their constructable spawn area.
     
    Counteragent Volume 3: East Chemical Pit
    The East chemical pit is located just south of the East end of the cargo rail. There are three passages into the East chemical pit spread across two floors of metal mesh suspended above a swirling green pool of toxic doom! The fastest way into this area is also the most dangerous for the Allied team - the cargo rail. Traveling back and forth over the gorge, this equipment-moving device can just as easily carry players. But riding the rail comes at the cost of exposing yourself to enemy bullets, or worse. The metal boxes on the rail can be used as cover, and the Allies have team-only health and ammunition chests waiting for them on the East side.
     
    The Warehouse Spawn.
    The warehouse located in the middle of the map is inhabited by many boxes, as well as a spawn flag. The warehouse is where the Axis team will initially spawn. The flag can be captured by either team to claim the spawn area as there own - but should the Allies breach the warehouse wall, this spawn will be lost to the Axis permanently.
     
    The Warehouse Wall.
    To the Allies, the Warehouse wall could be more accurately described as the 'wall at the end of the garbage trench'. Whatever you want to call it, the Allies must dynamite this wall to gain permanent control of the warehouse spawn.
     
    The Allies Command Post
    It may not look like a command post, but it does the same thing - kinda'. A blue box of construction materials is waiting in the ruined West laboratory for an Allied engineer to work their magic. This is a three stage construction project; each of the first two stages will increase the recharge rate for the Allied team, while the third will create a new spawn location! The Allies would be wise to not overlook this objective!
     
    Draining the West Chemical Cistern
    The West chemical cistern is a freakin' huge underground room filled with bubbly green goo. Metal catwalks run along the top of the chamber connecting the valve room to some drainage pits and eventually up and out to the daylight. The passages that run underneath the chemical liquid connect the ruined West laboratory to the Northwest Laboratory - a direct route from the Allies forward spawn to one of the counter-agent locations. Swimming in the chemical is possible, but very dangerous. Turning the valve (in the valve room) will cause the cistern to empty, creating a new passage for the Allies.
    facility31_b1 waypoints.rar

    285 downloads

       (0 reviews)

    Updated


×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.