Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1001 files
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Neko Jump 4
By Shana
Trickjump map.
Allies
-easier jumps, and they are getting harder with each next jump(part)
-after allies finish all their jumps, they can go through harder jumps from axis.
Axis
- Hard jumps from start, they don't have to make all allies easier jumps.
Strafing/Ice/Vertical walls
236 downloads
Submitted
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Piyo-FunJumps_R2
By Shana
Trickjump map.
Allies:
-Easy jumps, great for starters.
-Medium jumps, for those who know how to trickjump.
Axis:
-Insane & Something, for those who like challenge.
Strafing/Ice/vertical walls
298 downloads
Updated
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Teuthonia Final - teuthonia_final.pk3 and waypoints
By Unknown
The final version of Teuthonia has now been released by Teuthis.
=== New Map Features ===
- A second bank entrance has now been created
- There are more obstacles to provide cover at both axis spawns
- There's a new tunnel system
- A new balcony near axis the spawn to allow sniping (but just a bit)
- Texture and script errors have been fixed
- Lots of new models added too
"I do not plan to come up with another version as I wanna close this chapter in order to move on with some new map projects. Nevertheless, I appreciate feedback, either positive or negative, it doesn't matter." - Teuthis
----------------------------------------->
| Objectives:..
| Allies:..
| 1:..Repair the tank
| 2:..Escort the Tank and destroy the tank barriers
| 3:..Escort the Tank into position to blow up the bank door
| 4:..Steal the gold and bring it to a nearby truck
| 5:..Escort the truck
| 6:..Build a Command Post for faster charge times
| 7:..Stop the Axis from constructing a Command Post
|----------------------------------------->
| Axis:..
| 1:..Prevent the Allies from repairing the tank
| 2:..Build up the tank barriers
| 3:..Prevent the Allies from blowing up the bank door
| 4:..Stop the Allies from stealing the gold
| 5:..Stop the Allies from escaping with the gold
| 6:..Stop the Allies from constructing a Command Post
| 7:..Build your Command Post for improved charge times
|----------------------------------------->
teuthonia_final waypoints.rar
527 downloads
Updated
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ET-Assault Beta 4 - et_assault_beta4.pk3 and waypoints
By Unknown
Rating ENABLED for this map. Map Type: OBJ Map Size: Large
This map was inspired by the map mp_Assault of Return To Castle
Wolfenstein by Id/Nerve.
In the beginning this map was just thought as some kind of test
map for Enemy Territory Editing for myself. But when progress
went on people who have seen the map convinced me to finish it
and make it official.
The map and pk3 include a few textures and models taken from
rtcw, hope nobody will be too mad about me using them, but
actually i'm not having the neccessary knowledge of making my
own models.
Thanks to everbody who helped me out when i had some ugly
problems/bugs and thanks to n0Lame for beta testing
et_assault_beta4 waypoints.rar
392 downloads
- assault
- et-assault
- (and 3 more)
Updated
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rocketrace_final2 pk3 and waypoints
By Syroox
Axis:
Primary objective:
- Steal ALL construction materials for the Rocket stages and escape
with it to the room behind the MG Wallhole near Command Post
Secondary Objective:
- Construct a command post
- Take the forward spawn for a shorter way to construction materials
Allies:
Primary objective:
- Steal ALL construction materials for the Rocket stages and escape
with it to the room behind the MG Wallhole near Command Post
Secondary Objective:
- Construct a command post
- Take the Forward spawn for a shorter way to construction materials
*Screenshots are coming soon*
rocketrace_final2.way
230 downloads
Updated
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monkey_island and waypoints
By hobbit
-------------------------------------------------
Basic Information
-------------------------------------------------
Author : Rolator
Email address : kaffeejunkie@gmx.de
Webpage : http://www.rolator.de.vu
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Map Information
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Game : Return to Castle Wolfenstein: Enemy Territory
Title : Monkey Island Final
Filename : monkey_island.pk3
Release date : 2004-04-01
Decription :
Program : SD Radiant 1.4.0-rc2
q3map2 parameter: (Final) BSP -meta, -vis, -light -fast - filter -samples 2 -bounce 8
Build time : (with breaks) 5month
Compile time : 20 minutes
Compile machine : AMD Athlon XP2800, 512mb
Installation : Place the monkey_island.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map monkey_island.
Custom Textures : no
Sounds : the monkey;)
Custom Models : no
Patrol Points : yes
-------------------------------------------------
Info!
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Release note Final:
It`s done... the f***in fog-bug (kick and cab u know what i mean) had waste a lot of time and nerves.
Release note b6:
Due to some suggestions and some practical (thx to my clan "blackSheeps" for server hosting) i have chanced the
ammo cabinets to medic cause its a small fun-trainingsmap and the most players dont chose a medic for 1on1. if u like the
ammo cabinets take the version b4!
This is a small fun map for 6 players at most I think
I was bored of little "fun" maps (i play to have fun;) without objectives, that makes ET for me attractive! So the flag holding team
spawns right away and wins at the end of the roundtime!
And as a special feature: Patrol Points. Stay 15 sec on the roof-top of ur bunker and dislock a medic cabinet. The First time i tryed
this.... i think a nice feature.
I hope u enjoy playin this map.
Play fair and cheating sucks!
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Thanks to:
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ydnar for the shaderlab_1337 pak
G0-Gerbil for his exellent PatrolPoint SampleMap
http://theburrow.fragland.net/tutorials/downloads/patrolpoints.zip
-------------------------------------------------
Special thanks and Credits to:
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KaschZappa for test´in and hardware;)... "bS.cab","bS.em@cs","bS.dr4z43l","bS.K!ck" and the rest of my clan
And all the Guys @ www.level-designer.de specally: michi.be,Ron-007,asw,BeoWulf...
--> Good Job! Without them I would never start to make Maps.
-------------------------------------------------
Copyright © 2004 "Rolator" all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
-------------------------------------------------
monkey_island.way
264 downloads
Updated
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Monte Cassino (Final 2) and waypoints
Mission:
Italia 1944, The Allies have to steal the secret Documents, we located them in a Monastery Monte Cassino
Axis objectives
1 "Primary Objective:
Stop the Allies from stealing the Gold Bars from the Monastery Monte Cassino."
2 "Secondary Objective:
Stop the Allies from escaping with the Gold Bars from the Monastery Monte Cassino."
3 "Secondary Objective:
Prevent the Allies from constructing an Assault Ramp up the West and East side of the Mountain."
4 "Secondary Objective:
Defend the Main Entrance."
5 "Secondary Objective:
Defend the Side Entrance."
6 "Secondary Objective:
Capture the Forward Bunker in a Church."
7 "Secondary Objective:
Stop the Allies from constructing a Command Post."
8 "Secondary Objective:
Prevent the Allies from establishing a Water Pump."
Allied objectives
1 "Primary Objective:
Steal two crates of Gold from the Monastery Monte Cassino."
2 "Secondary Objective:
Escape with the crates of Gold to the Alliies Startpoint."
3 "Secondary Objective:
Construct an Assault Ramp up the West and East side of the Mountain."
4 "Secondary Objective:
Destroy the Main Entrance."
5 "Secondary Objective:
Destroy the Side Entrance."
6 "Secondary Objective:
Capture the Forward Bunker in a Church."
7 "Secondary Objective:
Stop the Axis from constructing a Command Post."
8 "Secondary Objective:
Repair the Water Pump."
monte_cassino waypoints.rar
391 downloads
Updated
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Adlernest Roof B1 - adlernest_roof_b1.pk3 and waypoints
By MorpHDoC
Adlernest Roof B1
Modified with DerSaidin's permission.
Alternations:
- Roof access added from CP spawn and axis spawn after the controls are blown
- Added access to the abyss with rope exit leading to under axis spawn
- Bug jump on the roof removed
- Added rocket launcher (can be used once only), which creates a hole in the roof (near the ammo packs)
- Removed walls next to the ammo packs
Modified by KiSsMySeXyAsS a.k.a. MorpHDoc
adlernest_roof_b1 waypoints.rar
331 downloads
Updated
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El Kef Final - el_kef_final.pk3 and waypoints
By Unknown
Map Type: OBJ
Map Size: Medium
Attacker: Allies
Map Description:
-----------------
El Kef is a city taken over by the Axis forces in order backup and cover the Tunisian coast.
An allied squad is sent over to El Kef to rob a radio transmitter so Axis forces can receive the
crypted messages of Axis defense points.
The map is split in 2 main sections:
- A first section where the aim is to rush for a forward spawn flag and destroy a main entrance
gate. This section is similar to the first part of oasis because the flag and objective are close
and a team door allows an attacking team covert ops to open a direct access to the final objective
- A second section where the aim is to steal an objective and return it to a truck. There are several
ways of reaching this objective, and an important one is a command post which provides an advanced spawn
for the team that sets it up.
Map Contents:
-----------------
- 1 neutral command post
- 3 different spawns for allies, 2 for axis
- 1 objective to rob (radio transmitter)
- 1 extraction point (truck)
- 2 constructible defenses for the defending team (satchel breakable)
- 1 health & ammo rack
el_kef_final waypoints.rar
354 downloads
Updated
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Caen 4 Final - caen_4.pk3 and waypoints
By Unknown
Instructions:
-------------
Place caen_4.pk3 into you "Wolfenstein - Enemy Territory/etmain" directory.
Gamemodes supported:
--------------------
Objective, stopwatch. LMS not supported
OBJECTIVES (ALLIES):
1 "Primary Objective:Defend the town."
2 "Primary Objective:Prevent the Axis from repairing the tank."
3 "Primary Objective:Stop the tank from crossing the river."
4 "Primary Objective:Don't let them break into Battalion HQ."
5 "Primary Objective:Protect the maps."
6 "Primary Objective:Do not let the Axis get away with our maps."
7 "Secondary Objective:Establish a Command Post inside the town hall."
8 "Secondary Objective:Prevent the Axis from fortifying their position with a Command Post."
OBJECTIVES (AXIS):
1 "Primary Objective:Take control of the town."
2 "Primary Objective:Repair the tank."
3 "Primary Objective:Escort the tank across the river."
4 "Primary Objective:Break into the Allied Battalion Headquarters."
5 "Primary Objective:Steal the maps."
6 "Primary Objective:Escape with the maps."
7 "Secondary Objective:Prevent the Allies from establishing a Command Post."
8 "Secondary Objective:Set up a Command Post inside the town hall."
Change log
###################
If you do not want to add additional filesize to server,
use the non-pk3 version (caen_fixes.zip). If you want some visual/acoustic improvements, use the pk3.
caen_4 waypoints.rar
537 downloads
- caen 4 final
- caen
- (and 1 more)
Updated
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Adlernest HNS - adlernest_hns.pk3 and waypoints
By Unknown
Changes from Adlernest final:
Added elevator from abyss to corridors and roof
Ladder access to the roof from CP
Clipped mountains and gaps
Removed a wall and added a door near ammo racks
Added holes into walls around abyss
Added rock steps from abyss to the bridge
adlernest_hns waypoints.rar
361 downloads
- hns
- hide and seek
- (and 2 more)
Updated
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Barroca's Base Beta 8 and waypoints
By Unknown
Rating ENABLED for this map. Map Type: OBJ Map Size: Medium
barrocas_base_b8 waypoints.rar
288 downloads
Updated
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AA-Guns Final and waypoints
By Unknown
Map Description:
----------------
The axis forces are retreiving in hurry from north africa
and are gathering the ammo storaged in a bunker.
The allied forces are about to destroy this low guarded axis
ammunition bunker.
Objectives:
----------------
1. Destroy / protect the Axis north bunker door
2. Destroy / protect the Axis southbunker door
3. Destroy / protect the Axis ammo storage
4. Build command post
Map Features:
--------------------
- command post
- Ammo and health cabinets
- some custom textures
- custom shaders
aa-guns waypoints.rar
290 downloads
Updated
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Norwegian Battery b6 and waypoints
By Belo
Story: its the late summer of 1943 and the axis are loosing control over the north sea. The allied has noticed that and a new power is growing in the allied forces. The allied high comand has desided to use the new mobility over the north sea to attack german bases in norway.
But before they can start the offensive they need to destroy a battery so they can get close into the rocky beaches with their battleships..
Mission: the allies need to unlock the battery with a keycard and then destroy the guncontrols.
Map by oVe - TheWolfTeam.
norwegian_battery_b6 waypoints.rar
294 downloads
Updated
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F|A Base
F|A Base map for et, made by DeathBringer
http://fearless-assassins.com/topic/60015-publishing-fa-base/
278 downloads
Submitted
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Norwegian_battery
Norwegian battery b5
Story: its the late summer of 1943 and the axis are loosing control over the north sea, a new power is growing in the allied forces and they are now aout to attack the german bases in norway as they got good mobility over the north sea. But they need to destroy a battery firts, before they can get closer with their ships.
Mission: the allies must steal a keycard and unlock the doors of the battery.
Then they need to destroy the guncontrols
Special: 2h/a cabinets + totally new section + a target show where the allies must steal and deliver the keycard + there are now 4 entrences to the battery to avoid ultra-camping.
source: http://www.thewolfteam.org/download.php?view.97
362 downloads
Updated
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The Shrine Beta 3 and waypoints
This is a new Axis-attack map created by Thunder.
~~~The Storyline~~~
Allied command has intercepted some secret radio transmissions sent between Axis forces, where there has been talk of an ancient Egyptian shrine which is located deep inside a pyramid. This ancient artifact is said to possess great powers, so the Allied forces hurry to try and to defend the pyramid in order to make the shrine safe. Unfortunately for the Allies, an Axis attack force is already closing in on them.
the_shrine_beta3 waypoints.rar
534 downloads
Updated
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Sniper From Mars - sniper_from_mars.pk3 and waypoints
LoRenz released his new ET Map - Sniper From Mars
This map is about an horror sci-fi movie, and also a tribute to Star Trek.
Two Vulcan starships, Shran class, after a space battle, fall on Mars.
The hull is broken, corrosion begins, but we must continue the fight.
The snipers come into play!
Crossing is possible, easy on terrain, but hard to go into enemy starship. Atmosphere is set to 320.
sniper_from_mars.gm sniper_from_mars.way sniper_from_mars_goals.gm
293 downloads
Updated
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UJE Airport Final and waypoints
UJE Airport Final made by [uJE] Niek - Allies objective map
The allies have to break into the airfield. Once they blow up the main entrance they can destroy the flight controls and detroy the 2 airplanes.
Allies objective:
*Destroy the main entrance
*Destroy both cargoplanes
*Destroy the Flight controls
*Destroy the sidedoor for faster acces
*Fix commandpost
Axis objective
*Defend the main entrance
*Prevent the allies from blowing up the cargoplanes
*Prevent the allies from blowing up the flight controls
*Build commandpost
*Build the side door
338 downloads
Updated
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Dingenskirchen Beta 1 - dingenskirchen_b1.pk3 and waypoints
-----Storyline-----
December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. In a strategy meeting in an Eifel castle, German high command has worked out plans on how to repel the invaders. Allied intelligence wants these plans destroyed before they can be distributed to the front line.
This map has three main objectives instead of one, two of which must be completed by the Allies in order to win the match. This was done in an attempt to prevent the massive objective camping by the defending team on some maps.
Allied mission:
Repair and steal the axis tank located in the village.
Capture the village spawn and escort the tank past all obstacles and use it to blow open the Castle Gate.
Map Objective 1/3: Steal an ancient treasure which the Axis have hidden inside the castle wine cellar.
Map Objective 2/3: Blow up the axis high command conference room to sabotage the coordination of the axis troops.
Map Objective 3/3: Retrieve a microfilm containing axis war secrets which an OSA agent managed to get hold of and swallow before being killed by the German forces.
dingenskirchen_b1 waypoints.rar
342 downloads
Updated
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|ES|Puffo Sniper and waypoints
ES|Puffo Sniper did it for fun and for my clan. Was demand from my daughter, so, i made it!
Hope you like it and you have fun. Thanks to my daughter Caterina for his help for texture.
no crossing map
incl. waypoints
106 downloads
Updated
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|ES|Italy Sniper and waypoints
|ES|Italy Sniper is a copy of his own house and garden. Even details like location of furniture in the house should match.
Ofcourse, things has been added or removed to the map, to make it more playable.
I guess we can say, this map is an invitation to visit the home of |ES|LoRenz on a hot someday in the North of Italy.
Enjoy the visit, and remember, when you visit someone, be polite, and only shot in direction of neighbour
no crossing map
incl. waypoints
105 downloads
Updated
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Hills Have Eyes V4 | hillshaveeyes_v4.zip
A new map release from Frosty, inspired by an LNA 1 V 1 map. The map layout is the same, only bigger this time, with an added objective.
The Allies must destroy the Axis generator to gain access to the basement where they must destroy the main door in order to win the map. This is a frag map, but with added objectives too, which all players will enjoy fragging on.
142 downloads
Submitted
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City Patrol beta 1-UJE_city_patrol_b1.pk3 and waypoints
New map City patrol made by [uJE] Niek
Axis objective map. The Axis have one big objective this Time,
First they have to escort the tank that will be followed by alot of trucks to the factory.
On theire way to the Factory they will have to go through a river and through a Town.
Allies have to try and stop them.
Axis objective:
* Escort the trucks to the factory
* Blow up 3 baricades
* Sachel the side door
* Fix commandpost
Allied objective
* stop the trucks
* Build baricades
* Build the side door
* Build commandpost
uje_city_patrol waypoints.rar
129 downloads
Updated
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Supply (Winter Edition) Supply_WE.pk3 and waypoints
Changelog:
> Winter Edition
* Winter Theme, but only in exteriors and using default materials as much as possible (To compare with Supply Depot 3).
* Moved the Crane Controls like in Supply Depot 3, to avoid putting solid invisible stuff everywhere and prevent the satchel exploit.
* Various script fixes incorporated: Spawn/Gold bugs, annoying alarm/radios muted, SK protections, Grenade/Mortar stairwell glitch, ...
* Several options incorporated, but disabled by default; Admins can easily enable them by commenting/uncommenting certain lines!
- Truck may stop earlier on one/both Gates.
- Ammo Cabinet @ Farm Spawn (Model, Command Map icon, Hint).
- Radio musics can be enabled, the audio files and entities are included.
- Allied CP Health & Ammo cabinets; To Compare with SD3, there's no "broken model":
they appear when CP is built, so nasty people can stay there to stop Allies...
When you start to build CP, models will appear as underconstruction to prevent people to die...
supply_we.gm supply_we.way supply_we_goals.gm
157 downloads
Updated
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