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Version 1.1
23480 downloads
ET (Enemy territory) has been messed up lately with master list redirect and hacking issues. In order to stop it, please download the ET.exe and replace your current one. Patch is for all ET players playing from Windows OS. Steps - 1. Download the 2 file ET.exe and ETPRO.exe. 2. Replace the ET.exe with the downloaded ET.exe. 3. Use ET.exe to play on all mods except ETPro. For playing on ETPro mod, use ETPRO.exe. Please share this file to all your friends and ask them to patch their ET with this one. Please report on forums for any issues, if any. Note - New patch will also stop players redirecting from fake ET redirect servers. It's about time we focus towards good gaming experience for all new ET players. Note 2 - If any new issues, we might try to fix that as well or revert back or provide complete new patch. So please subscribe to this file download. If file gets updated you will get notification, so you can stay up to date. IMP Note - Please don't download the file from other sites or source, as some may try to inject virus/trojans and spread the copy of it. I take full responsibility of this file on our website and 100% guarantee it doesn't have any back-doors. So my humble request - please be careful i.e. from where you download the files and what servers you play on. Update - 10th Oct 2018 - zip file updated to block redirect on default ET.exe itself. If you are using ET.exe from download to play you don't need anything else. If you are using ETPRO.exe or default 2.6b Installation ET.exe - Please download generic_redirect_fix.zip and put both .dll next to your ET.exe installation. Instructions are available in Read Me.txt of the zip file. PS Long live ET where we have made some life long best friends. ET for next 50 years till it becomes legacy like super Mario23 points -
Version b3
1061 downloads
///////////////////// // FA oasis // ///////////////////// B1 - Changed lighting. - Changed skybox. - Retextured garrison. - Retextured various brushes. - Added tons of clipping to smoothen movement. - Closed hole in wooden floor. - Added wooden planks for easier access near patched up wooden floor. - Removed wall West of flag to minimize blocking. - Removed various entities. - Added side gate at last stage. - Removed MG near flag. - Removed MG at garrison. - Moved boxes around near flag. - Removed and adjusted numerous brushes to smoothen movement. - Smoothened terrain when comming out of cave. - Fixed weapon clips for canopies. - Raised floor of cave to stop water from hindering movement. - Changed spawn positions Axis Garrison. - Added forward spawn for allies connected to CP. - Removed various clip brushes to allow access to new spots. - Added an Allied Cave Entrance spawn to allow faster route through caves. - Moved first Allied spawn closer to "the action". - Opened up room near new Axis Garrison spawn with health and ammo cabinets. - Added hatch under turret arches. - Added boxes to make window in little room next to City Wall useable. - Added ropes to climb to new area near first allied spawn. Thank you, @Cheep - Moral Support, giving input on lighting and many other things. @Dynasty - Giving input on retexturing garrison. @TheWolfTeam Discord Channel - Map related input. Many others helping with playtesting the maps! COMPILE OPTIONS: -meta -mv 1024 -mi 6144 " -vis -saveprt -light -fast -samples 2 -filter -exposure 200 -gamma .8 -bounce 8 -external -lightmapsize 256 fa_oasis_b3 waypoints.rar14 points -
15267 downloads
Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET, or W:ET) is a free and open source multiplayer first-person shooter video game. System requirements 600 MHz CPU 128 MB RAM 32 MB OpenGL graphics card 56.6k Modem/LAN Wolfenstein: Enemy Territory is a downloadable, free-to-play multiplayer game in which players wage war as Axis or Allies in team-based combat. It's a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others. Featuring multiplayer support for up to 32 players, Wolfenstein: Enemy Territory is the ultimate test of communication and teamwork on the battlefield. Players join the fray as one of five distinct character classes each with unique combat abilities. The Covert Ops can steal the uniforms of fallen enemies and perform covert reconnaissance behind enemy lines, while Engineers can plant and diffuse land mines as well as construct battlefield structures including bridges, guard towers and forward operations bases in the midst of combat to gain advantages for their team. Medics provide health and revive fallen teammates, as Field Ops use their binoculars to mark enemy positions for a Soldier's mortar barrage. Each Axis or Allies team can divide itself into smaller fire teams for quick and easy communication using an intuitive messaging system and dynamic command map of the entire battlefield. No longer does winning a single battle win the war. In Wolfenstein: Enemy Territory multiple objective-based scenarios are linked together over the course of three maps to form a campaign where teams struggle for successive victories. Throughout a campaign, players gain experience in categories like battle sense and light weapons as well as their class specific abilities, each of which persist and accumulate over the course of the campaign. As players reach higher levels in each of the seven categories they are awarded with enhanced abilities as well as battlefield promotions that are represented as ranks on each players helmet. The 28 enhanced abilities range from higher ammunition capacity and faster power-bar recharge times, to the ability to see land mines, revive fallen teammates at full health or use a machinegun instead of a pistol as your secondary weapon. In addition to objective and campaign modes, Wolfenstein: Enemy Territory introduces a team-based Last-Man-Standing game mode, where squad-mates cooperate to ensure their team has the last surviving man on the battlefield. Additionally, Splash Damage has created a new terrain foliage system that allows players to hide or take a sniper position in the cover of long grass or snowy mountaintops. With numerous game modes, epic campaigns, persistent character progression and an arsenal of overwhelming firepower including land mines, mortars, mobile MG-42s and a silenced sniper rifle, Wolfenstein: Enemy Territory will have players battling in the trenches for hours. Download the game, install it and fire up ET.exe and join server. You can open the console using "~" key and directly connect to server using: \connect jay1.clan-fa.com You can also find our other community servers here: Fearless Assassins Gaming Community Enemy Territory Servers10 points -
Version 13
16820 downloads
Enemy Territory Auto pk3 cleaner cleans up extra non stock or custom pk3 from your etmain and mod folders. Fixed some old links Added auto clean *.tmp files 3 Steps: 1-> Download - Correction version i.e. For standard 2.6b Install use Stock-2.6b-pk3-cleaner-v13.exe and for ETLegacy - use ETLegacy version. 2-> Double Click 3-> Install (if you've changed ET folder!! on step 2 hit browse to the right ET folder) It removes any file with name start or have: ~~.pk3 (used for customized menu) **.tmp (un-finished download pk3, better delete if ET crash) **.pid (resets configuration to default settings if ET crash) Run this file to keep your ET installation clean. Less pk3 you have installed, more faster your ET will start. How to use video tutorial: http://www.youtube.com/watch?v=JICj4erGXqY&hd=110 points -
Version b2
1755 downloads
B2 Changelog Truck starting position changed. CP position changed to back of bank. When built by axis, they gain healing and supply station next to the CP. When built by axis Tank Depot's Side Door gets removed. Inside of Bank has completely been changed to combat camping around the corners. 2nd Tank Barrier's buildable has changed position to grant more cover to Axis engineers. Map has been made a little bit less orange, to ease on the eyes a bit. Side Wall to Bank has been added. Minor texture changes. More changes. bspname: fa_goldrush_b2 Map by =F|A=Smiley.8 points -
Version 1.4
3107 downloads
ET DemoView Edition by SunLight This is an alternative ET version with some extra features for demo reviewing. I made it at first because on Linux I couldn't use image-et to rewind demos, later I compiled it for Windows too, because I liked the new features, and I wanted to use it instead of image-et, which is a great tool but more movie-making oriented The main purpose of this modified version is to check possible cheaters demos, but you might like such features as demo unlagging, movement graph, watching demos from other players p.o.v., attacker view, even for reasons other than cheater busting. Changelog: 1.0 - added sdl sound support for Linux, no need for et-sdl-sound anymore - disabled alt + enter on Linux, it was annoying for me, sorry... (you can still set r_fullscreen 1 and /vid_restart) - blocked /connect command, this game version is only for demo review! - demo unlagger, to see real players aim without delay - improved r_shownormals with new modes, to check for wallhackers more easily - 'real view' of player aim without screenshakes (can be enabled or disabled) - you can toggle shownormals, real aim view, and player names with your keyboard - demo seek/rewind (beta! there could be bugs, but it's mostly working) - demos are now sorted in alphabetical order in et main menu 1.1 - added a command to show player names - you can watch demos from another player's point of view (beta) - attacker view, to automatically follow all players who attack the player who recorded the demo - added a 'movement graph' to check for warp in player movement 1.2 - bug fixes and new seek algorithm (fixes warmup bug, and it's faster) - added more infos in the hud - custom fov and zoom - pause / timescale 0 support - 2 alternative timescales 1.3 - fixed skipping when watching 'laggy' demos - added a new key bind ('A') for automatic unlag and shownormals, based on the player you are currently watching - fixed a bug in the hud with low resolution r_mode 1.4 - Alternative demo auto-unlagger. It interpolates players in a way similar to antilag. You can still use the old (manual) one - Fixed Silent mod crash when watching demos from other players point of view - Improved player names visuals, now you can also see only team mates or enemies - Fixed Goldrush and Adlernest map bug, when watching in slow motion - Player body in r_shownormals 6 or 7 now looks like r_showtris - Linux version has less dependencies see readme.htm inside the zip for more infos8 points -
Version b7
805 downloads
The latest version of decay! B7 Changelog Fixed the hunkmegs. Total hunkmegs in use is now 44mb instead of 52mb. It should be good for any player to connect on the server while the map is on. back to 15 minutes total Added new settings for lighting and should make a difference for those complaining it was too dark. New waypoints available. Thank you @Smileyyy for helping me out testing and fixing it. B6 Changelog - Lighting has been completely reworked and optimized. - Changed the skybox. - Map is now 20 minutes instead of 15 - Added ambient war sound at outdoor locations. - New temporary barrier at Flag entrance. Will go down by arty and nades and is not reconstructable. - Side gate location was retextured, added a new axis team door and more cover. - New route to gold room for allies. Accessible after the generator is blown up or by a coverops in disguise. - New health and ammo cabinets located between new route and gold room. - More cover added at truck location and small bunker roof top is now easily accessible. - Axis spawn room made a bit larger and spawn entity were spaced out. - Many other minor fixes and details OBJ for allies - transmit docs to secure forward flag spawn and open main gate. - destroy side gate and build CP for an additional spawn point. - dynamite the generator to access gold crates in the vault. - deliver 2 gold crates to the truck and win. OBJ for axis - defend forward spawn flag and do not let allies transmit the secret docs. - defend side gate and build CP to prevent allies from having an aditional spawn point. - defend the generator. - defend the gold and do not let allies deliver the gold crates to the truck. decay_b7.gm decay_b7.way decay_b7_goals.gm6 points -
6 points
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Version V6
87 downloads
FA Halloween Pack tested on No Quarter 1.2.9 The Pack is a mashup from shana´s Jaymod220_Gameday_2017_10_26 skinpack and Greators zombie skinpack, but Zombies made available for allies aswell. then some extra´s have been added throughout the versions, such as customized panzerfausts or bazookas, or custom sounds, or other textures (books, carpets, walls, medpacks, ammopacks, mortar projectilesound, mines poison needles, and many more...). a little expression from what i´ve changed from v5 to v6: people were complaining about the too dark textures of the playermodels since V1, so i reworked the complete playerskins on both sides, and used the original one from the NQ sourcecode, and added some 3D-bloodsplatters, and some other textures... then i converted all to TGA, added in several layers above with the blood and bulletholes, and shoved everything down as one layer in a separate JPG. (JPG=bigger compression, saves me a whole three Megabytes!!!) then reworked all the .skin files to the new filenames with the new suffixes, and did some bugfixing with the syntax. But have a look at it yourself will you be able to find all the hidden easter eggs in the textures, sounds or sprites? Current release is V66 points -
Version 1.0.0
726 downloads
fa_italy Changelog Tons of feedback and testing brings us a new and improved version of Italy! -More Roof access -New route to Flag -New route to CP -More mining areas for encouraged Engineer play -other changes, open areas to improve over all flow of the level fa_italy_b3 waypoints.rar6 points -
Version 2.0.0
32 downloads
========================================================================== Nuclear Delivery B2 - A Wolfenstein: Enemy Territory Map Remake ========================================================================== Map Name: Nuclear Delivery beta1 Author: Drempa? Version: Beta 2 Release Date: May 2025 (yes 2025) Game: Enemy Territory Legacy Bspname: nuclear_delivery_b2.bsp Official map announcement: https://fearless-assassins.com/forums/topic/133597-special-delivery-nuclear-delivery --- Map Description: In Nuclear Delivery, the Allies must infiltrate the Axis bunkers, construct the door controls, steal the dynamites and escort the truck through enemy territory to a military base. However, the Axis have set up defenses to stop the mission. The Allies must first construct the bridge to allow the truck to cross the river, construct the Command Post and destroy the barricade blocking the final path. Once the truck reaches its final destination, the nuclear launch sequence begins. The Axis can interrupt the launch by pressing the abort button or destroying the generator, forcing the Allies to repair it before trying again. This map is a remake of the classic ETL SP Delivery, bringing new mechanics, objectives, and nuclear destruction. Will the Allies succeed in launching the missile, or will the Axis stop the nuclear strike? --- Installation Instructions: 1. Place nuclear_delivery_b2.pk3 in your etmain. 2. Launch ETLegacy and open the console (~). 3. Type `/map nuclear_delivery_b2` to start the map manually. --- Objectives: Allies: - Construct the door controls and steal the Dynamites - Construct the bridge - Destroy the truck barrier - Construct the Command Post - Construct the Nuclear-Launch Generator - Press the Launch Button and stop Axis from aborting the launch for 15 seconds. Axis: - Prevent the Allies from constructing the door controls and stealing the Dynamites - Destroy the bridge - Construct the truck barrier - Destroy the Command Post - Destroy the Generator - Press the Abort Button to stop the launch --- Credits: Original map by: Apple & GW TE version by: jump3r, eiM & Snake Overhaul by: Aciz (thanks for providing etl_special_delivery map source files) Prefabs: Truck + barrier from uje clan prefab generator https://www.ujeclan.com/ Missile from mlb_daybreak Command post from https://www.ujeclan.com/ engineer model from https://www.moddb.com/games/quake-iii-arena/downloads/q3-games-model-tool-v160 and special thanks to Kemon, Meli, Phir0x, Mateos, Chimtea, Vice86, Chuu, Aardappel, Pinn, Razjee, Hannu, TomekKromek, Ashuyai, Maw, jEnzi, Nolles and everyone that helped with testing and ideas. ETM Discord community https://discord.gg/TFu2F3kz ETLegacy discord community https://discord.gg/8cCvwqmH --- Contact and Feedback: Found a bug or have suggestions? https://fearless-assassins.com/forums/topic/133597-special-delivery-nuclear-delivery --- IMPORTANT: HunkAllocate Error Fix for ET 2.6b users (with default com_hunkmegs settings 56) Some players using Wolfenstein: Enemy Territory 2.6b may experience a Hunk_AllocateTempMemory error when loading Nuclear Delivery B2. This happens when the game's memory allocation is too low for large maps. How to Fix the Issue: 1. Open the console (~) in ET before joining the server. 2. Type: `/com_hunkmegs 128` and press Enter. 3. Restart your game and try loading the map again. Alternatively, you can use ETLegacy, which automatically handles memory limits better and improves overall performance. Download it here: https://www.etlegacy.com -- beta 2 updates: 1. fixed shader/texture mix up with other map. 2. entrance to cave was bugged due to invisible mesh - fixed. 3. added extra 5 seconds to launch countdown. ========================================================================== Enjoy the battle, and let’s see if nuclear destruction awaits! Lets keep ET alive! ==========================================================================5 points -
Version 2.0.0
117 downloads
Drempuzzo.pk3 and omnibot waypoints. All rights reserved to the original map makers -SSF-Sage and Pegazus from SM-Mapping "Capuzzo Airport" Shoutout to UJE clan for the amazing models + textures. After 10 years of releasing the "final" capuzzo version i decided to make some modifications for the upcoming christmas holidays. Hope you enjoy it, Lets keep ET alive! Special thanks to: Phir0x. Meli<3 Razjee:[ Chuu:3 Vice86 Rendel D1M_ Official map annoucenment https://fearless-assassins.com/forums/topic/132301-capuzzo-airport-drempuzzo-xmas ===================================================================================================>>> // Mapname : Drempuzzo Xmas final // BSPname : drempuzzo_xmas_final // Released: // Version : Final version // // Map made by: -SSF-Sage and Pegazus from SM-Mapping // Remake by: =F|A=Drempa? // // Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered) // Contact Pegazus : Fruity12 at hot dot ee // Pegazus @ splashdamage.com/forums (prefered) // SM-Mapping site: http://www.hot.ee/smmapping/ //=================================================================================================== Story: January 1943 - The war in Africa is finally coming to an end. The Allied intelligence has discovered a group of Axis engineers planning a new super plane in Capuzzo Airport. Allies are attempting to break into the airport, steal the blueprints and escape with a Supermarine Seafire. ======================================================= Objectives: Allies: 1] Escort the Tank past the Tank Tarrier #1 2] Escort the Tank past the Tank Tarrier #2 3] Construct the Command Post after the tank has passed a certain spot to gain a spawnpoint at the command post 4] Destroy the Command House wall, the enemy aircraft with the tank 5] Send a message (takes 45 seconds) for the pilot to land in 6] Steal the blueprints and secure them into the Seafire, which has to be repaired in order to be able to secure Axis: Axis: 1] Prevent the Tank from passing the Tank Tarrier #1 2] Prevent the Tank from passing the Tank Tarrier #2 3] Construct the Command Post to prevent Allies from spawning in there after they have passed a certain spot 4] Stop the Allied tank from breaking into the Command House and from destroying the planes in the airport. 5] Prevent the Allies from sending a signal for their pilot 6] Prevent the Allies from stealing the blueprints and escaping with them ======================================================= Performance: FPS boost is based on your height position. Using doublejump or climbing hills might lower your FPS. But even if you do, FPS is still better than before. On NQ mod use /g_doublejumpheight 1.15 or less to remain better performance. On other mods use /r_showtris 2 and see how high you can doublejump before the house draws what is behind it. Recommendations: Use b_moverscale 1 (default value) or otherwise the plane sounds will not work correctly. The tank moves a bit faster than normally, so there is no reason to use higher values anyway. For german servers: According to research we and many others did, the signs on the planes can be shown on german servers. Disclaimer: We can not be held responsible for anything. ======================================================= Credits: Bradburger Base for the seafire sounds JillianCallahan Base for the seafire stopping sounds Jesters-Ink & Buglord Base for the Fw-190 texture Jester, Robo, Kristorf and FBS Base for the Seafire texture Emel Base for the Bf-109 texture ======================================================= Map testing: //////Big thanks to testing ///We owe you guys for all the help, testing and feedback! Members and players from: Bunker Community http://bunker.aaxxss.com/ EFT Clan http://www.eft-clan.com/ Slut Clan http://slutforum.forumcircle.com/ UJE Clan http://www.ujeclan.com/ Fearless Assassins Community http://fearless-assassins.com/ Dark Alchemy Community http://www.dark-alchemy.com/ {WeB} Clan http://webclan.freeforums.org/ Special thanks to: o-0._.0-o from |>B<| Community Avoc from eft// Clan Shagileo from [Slut] Clan Niek from [UJE] Clan Daredevil from =F|A= Community Old-Owl from DA Community GANG$TA from {WeB} Clan ======================================================= Installation: Put the pk3 file into your Etmain folder. Uninstallation: Delete the pk3 file from your Etmain folder. ===================================================== Changelog: In the 3 versions of the FP: -Spawning positions are heavily changed and new ones added -New spawntimes and roundlimit -2 new houses added -First 2 caves, the start of the map and the journey between barrier1-barrier2 are shortened -A lot of other minor changes to balance, fix bugs and glitches etc. Beta 1 -Quite a lot different changes. Can be hard to spot. -For example some parts are scaled -bugs fixed -some new details -smaller gameplay changes -vo's added Beta 2 -2 megs smaller pk3 -Added cave spawn for Allies -Roundlimit starts with 10 mins and +5 mins at each stage (total 30) -Radio transmitting time doubled -New spawntimes -Barriers now require +50% chargebar to be constructed -Moved the city spawn few meters further away from Barrier1 -Moved Barrier2 few meters closer to allies -Moved CP house few meters closer to Airport -Some small changes to improve access -Little mountain edit at the map start -Radio trigger is easier to press -Added some lights -Closed down a house at Airport -Improved palm clipping -Rocks have 100% accurate clipping -Some new details -Added little variety on terrain -Added a wooden bridge over barrier1 to fight trickplanting Beta 3 -Some minor bug fixes -More signs for navigation (+moved antenna near radio) -Changed objective numbers -Roundlimit starts with 15 mins, get 15 min more after barrier2 -Radio transmitting time is now 45 secs -Radio button improved -Fixed tank road mine bug -Greater roof access -Removed a couple doors -Greater radio room access Beta 4 -Shortened many sound, shader and model names to save few configstrings on networking -Ladders on water tanks -Inside light and detail pass -Tank sound bug fixed -Antenna and radio light when transmitting -Improved signs Beta 5 -Improved FPS in general -FPS boosts when staying on ground and behind houses -Less vertices for GFX card to draw -Less entities for game to load -Little lighter networking by shortening configstrings -More players before lagging -Fixed Radio button -Shortened Allied map start a bit -Moved Axis City spawnhouse a bit -Barriers chargebar 150%->125% -Added details and lights -Possibility to fly with the plane to the sky -Edited VO's at airport -Some Airport houses are edited -Closed some houses windows to improve FPS -Remade most of the houses (without visual difference) -Moved the tank spot that enables building CP 5 meters further -Command house doors are regular doors now -Axis Default spawn Garage before CP is built -Bigger doorways in last Axis Spawn -Fixed small bugs -Many other small changes5 points -
Version 1.0.0
96 downloads
This mapscript prevents players from exploiting the lack of wall around the ship. In addition, the script blocks the possibility of jumping over the main gate until it is blown up. ` Installation: 1) Place in directory /<modname>/mapscripts. 2) Ensure mapscripts CVAR is configured correctly as per mod documentation.5 points -
5 points
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4 points
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Version 2.0 FINAL
638 downloads
This script reduces the initial round timelimit from 30 minutes to 15. Additional time is added if Allies are able to progress: Jeep begins climbing ramp: +5 minutes Jeep delivered to gold pickup: +10 minutes Installation: For server administrators only. 1) Place in directory /<modname>/mapscripts. 2) Ensure mapscripts CVAR is configured correctly as per mod documentation. Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly.4 points -
Version b2
321 downloads
FA_egypt_B2 Changelog: Increased performance throughout the whole map. Changed the 2 bridges at the start of the map. Enlarged 1st Axis Spawn. Removed Secret Room. Added stairs to the Western side of the floodgate building. Removed some clips off mountains for a more "free" gameplay. Minor lighting changes. Fixed temple door bug. (thanks @Buckwild) Other minor gameplay changes. Known issue at the moment are the missing sound files. bspname: fa_egypt_b2 Map by =F|A=Smiley.4 points -
Version 1.0.0
56 downloads
axis Steal the tank, drive to the pyramid door, and use the tank to blow up that door! Then steal the mummie and the papyrus, and escape with the truck. allies Do not let the Axis steal our tank, drive it to the pyramid door, and use the tank to blow up that door! Further, do not let the Axis steal the mummie and the papyrus, and take that to the truck ! neutral The Allied Forces are defending their tank. The Axis plan to steal it, drive it to the pyramid door, and destroy that door. Inside the pyramide, there is a very important mummie and a papyrus. The Axis want to steal that and take it to the truck. The Allies must stop them ! // Axis Objective Descriptions 1 "Steal the tank and destroy the pyramid door with the tank!" 2 "Steal the mummie and the papyrus and deliver that to the truck!" 3 "Escape with the truck!" // Allied Objective Descriptions 1 "Protect the tank and the pyramid door!" 2 "Protect the mummie and the papyrus inside the pyramide!" 3 "Stop the truck!" exhumed_final.gm exhumed_final.way exhumed_final_goals.gm3 points -
3 points
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Version 1.0.0
45 downloads
This mapscript prevents players from exploiting the gap above door with double jump. Solution is an invisible wall flat with the door as it should have been from the beginning. But there is also an alternative script in the package that spits out the player trying to get there along with a message and a sound effect. After blowing the door the invisible wall disapears (and push and sound in alternative .script). Installation: 1) Place in directory /<modname>/mapscripts. 2) Ensure mapscripts CVAR is configured correctly as per mod documentation.3 points -
Version 1.0.0
362 downloads
--------------------------------------- Informacje o tym pliku: --------------------------------------- Nazwa mapy: Chartow_Final Nazwa pliku: Chartow_Final.pk3 (Chartow_Final.bsp) Druga nazwa: ^hChartow ^1Final Typ mapy: wolfmp wolfsw wolfcp Wersja: Wersja finalna (utworzona 23 lutego 2018, edytowana 29 listopada 2020) Limit czasu mapy: 20 minut Czas odrodzenia Allies: 18 sekund Czas odrodzenia Axis: 22 sekundy Liczba celów: 8 celów Mapa została wykonana przez FILIPE --------------------------------------- Opis misji: --------------------------------------- Neutralny opis mapy: W mieście Chartów pośród ciasno ułożonych fabryk położony jest bank. Za jego progiem znajduję się sejf. Trzeba go zniszczyć, a zawartość dostarczyć do nadajnika radiowego. To zadanie leży na barkach Alliesów. Ale przedtem muszą przejąć wrogi czołg i eskortować go pod drzwi banku. Po zakończonej misji Alliesi mają się wycofać z miasta. Opis mapy Alliesów: W pomieszczeniach banku znajduję się sejf. Musicie go zniszczyć, a jego zawartość dostarczyć do nadajnika radiowego. Ale wpierw musicie przejąć wrogi czołg i eskortować go do drzwi banku. Po zakończonej misji wycofajcie się z miasta. Opis mapy Axis: Postawiono Wam najważniejsze zadanie w całej rzeszy. Chrońcie zawartości banku przed wykradnięciem go przez wroga. Żeby to wykonać musicie odeprzeć nieprzyjacielski atak i uniemożliwić im przejęcie naszego czołgu. --------------------------------------- Opisy celów Alliesów: --------------------------------------- 1) Przejmij wrogi czołg i eskortuj go pod drzwi banku! 2) Ochroń czołg przed nieprzyjacielskim ostrzałem i podprowadź go pod drzwi banku! 3) Przejęty czołg wroga doprowadź pod drzwi banku. Niszczycielskim strzałem udostępnij pomieszczenia skarbca! 4) Zniszcz sejf i zdobądź jego zawartość, po czym dostarcz go do nadajnika radiowego! 5) Zniszcz ścianę boczną by stworzyć krótszą drogę do czołgu. 6) Zniszcz ścianę dzielącą kanały i magazyn by stworzyć drogę na tyły czołgu. 7) Zniszcz bramę wjazdową i w ten sposób utoruj sobie krótszą drogę do ucieczki. 8 Ustaw stanowisko dowodzenia w barze Axis. Uniemożliw zniszczenia i przejęcia go przez nieprzyjaciela. --------------------------------------- Opisy celów Axis: --------------------------------------- 1) Nie dopuść do przejęcia naszego czołgu przez wroga! 2) Nie pozwól by nieprzyjaciel podprowadził czołg do drzwi banku! 3) Nie pozwól na strzał z niszczyciela i zniszczenie drzwi banku! 4) Nie pozwól na zniszczenie sejfu i wykradnięcia jego zawartości! 5) Nie pozwól wrogowi na utworzenie sobie krótszej drogi. Chroń ścianę boczną. 6) Nie pozwól wrogowi na zakradanie się w tyłach magazynu. Chroń ścianę magazynu czołgu. 7) Nie pozwól wrogowi na stworzenie sobie krótszej drogi na ucieczkę. Chroń bramę wjazdową. 8 Ustaw stanowisko dowodzenia w barze Axis. Uniemożliw zniszczenia i przejęcia go przez nieprzyjaciela. Podziękowania dla @Xiahou Dun za pomoc w przetłumaczeniu opisu celów. Chartow_Final.gm Chartow_Final.way Chartow_Final_goals.gm3 points -
Version final
2323 downloads
/// ------------------------------------------------------------------------------------------------------------- /// /// Compressed textures and removed some ambient sounds from the map to /// /// lower pk3 size from 27 to 20MB. /// /// ------------------------------------------------------------------------------------------------------------ /// README: ------------------------------------------------------------------------------------------------------------- Raid final : Objectives ------------------------------------------------------------------------------------------------------------- Author : Magic Email : janerikstorseth@gmail.com Release : 17-04-2016 Website : www.magics-territory.com ------------------------------------------------------------------------------------------------------------- Game Information. ------------------------------------------------------------------------------------------------------------- Game : Return to Castle Wolfenstein: Enemy Territory File name : raid_final.pk3 BSP name : raid_final Menu name : Raid Game modes : wolfmp wolfsw. Players : 6-8 per team Version : final Attacking : Allies Timelimit : 25 Spawntimes : Axis : 20 / Allies : 15 Install : Put the pk3 file into the etmain folder. ------------------------------------------------------------------------------------------------------------- Story : ------------------------------------------------------------------------------------------------------------- Axis are holding the library as their HQ - Allies has decided to do a raid for the axis gold - Escort the truck and force your way through the town to the library - Steal the gold and escape ------------------------------------------------------------------------------------------------------------- Thanks to : ------------------------------------------------------------------------------------------------------------- Splashdamage d00d Neil aka mrfin Denny aka Firefly Kemon Niek Ailmanki Sage Irata Loffy Dude Avoc Mongo Sir John Bunker community Splashdamage community3 points -
Version b1
770 downloads
--UJE_fueldump -- This is an adjusted version of Fueldump. Because the map couldn't be played on no quarter. Ambient is changed to summer ,trees are replaced and alot of patch brushes are deleted. Also a door at the fueldump is added and commandpoast spawn is there. // Axis Objective Descriptions 1 "Primary Objective:**Prevent the Allies from constructing and reinforcing a Bridge over the frozen river." 2 "Primary Objective:**Prevent the Allied Tank from destroying the Tunnel Doors." 3 "Primary Objective:**Disable the Allied Tank before it can blow open the Depot Gates." 4 "Primary Objective:**Defend the Depot Fuel Dump." 5 "Secondary Objective:**Defend the damaged Side Wall." 6 "Secondary Objective:**Build your Command Post for improved charge times." 7 "Secondary Objective:**Stop the Allies from constructing a Command Post." // Allied Objective Descriptions 1 "Primary Objective:**Construct and reinforce a Bridge over the frozen river." 2 "Primary Objective:**Escort the Tank over the Bridge to destroy the Tunnel Doors." 3 "Primary Objective:**Cover the Tank as it destroys the Axis Depot Gates." 4 "Primary Objective:**Dynamite the Axis Fuel Dump." 5 "Secondary Objective:**Escort the Tank to destroy the Side Wall to the rear of the Depot." 6 "Secondary Objective:**Stop the Axis from constructing a Command Post." 7 "Secondary Objective:**Build a Command Post for faster charge times."3 points -
Version 1.0.0
339 downloads
Hi all. For anyone wishing to make photo or video montages, and needing a green background, I offer a "mini map" that I created, which represents a green room, specially designed for montages. Can be read in Host or on dedicated Server. //-----------------------------------------------// Installation Host game: -Download "studio.pk3" -Move the file to: C :/Program(x86)/Wolfenstein Enemy Territory/etmain -Start the game -In the console, type: /map studio On dedicated server: -Just add it to your maps folder For freecam: -Download this version of etpro: https://www.moddb.com/mods/etpro/downloads/etpro-326-last-releas -And launched the map from ETPro mode For delete the 2D text and HUD : - seta cg_draw2d 0/1 Enjoy :)!3 points -
Version beta 1
305 downloads
S1 B1 Changelog After a lot of seperate feedback from the Silent servers running fa_goldrush_b1 I decided to make a seperate version for silent mod. - One CP has been removed. - Once bank door has been destroyed Allies will be granted a forward spawn. - Side door has been removed due to balancing reasons. - More minor changes. bspname: fa_goldrush_s1_b13 points -
Version 1.0.0
4 downloads
Just a basic Image Converter I had created to assist in converting texture images from TGA to JPG and then JPG to PNG to easier create Normal Maps for texturing May add to the program to add other file types and such but here is a start I figured I would share! Can also view/get from my github here: Shoresy420/ImageConverter ============================== Image Converter GUI Tool ============================== Version: 1.0 Author: Shoresy Built with: Python + Tkinter + Pillow Packaged using: PyInstaller ------------------------------ 🧩 What It Does ------------------------------ This tool allows you to easily convert image files in bulk between the following formats: - TGA → JPG - JPG → PNG - PNG → JPG Simply select your source folder, choose your desired conversion type, and pick an output folder. The app will process all valid images in that folder. ------------------------------ 💻 How To Use It ------------------------------ 1. Unzip this folder anywhere on your computer. 2. Double-click the file: >> image_converter_gui.exe 3. Use the graphical interface to select: - Source Folder (where your images are) - Output Folder (where you want the converted images saved) - Conversion Type (choose from the dropdown) 4. Click "Convert" and you're done! ------------------------------ 📦 Files Included ------------------------------ - image_converter_gui.exe - README.txt ------------------------------ ❓ Troubleshooting ------------------------------ - If the app does not open, make sure you're using Windows 10 or newer. - If your antivirus flags the file, it’s a false positive due to the nature of `.exe` packaging. You can allow it manually or re-run from a clean environment. ------------------------------ 📝 License ------------------------------ This tool is free to use and distribute. Attribution is appreciated but not required.2 points -
Version 1.0.0
459 downloads
Download pk3 name : ChaosTH.pk3 Map name : ChaosTH.bsp King of the Hell Chaos version / ChaosTH. Made by Saussage Warrior. To win a team must be the first to hold the objective for a total of 5 minutes. Holding for less than 10 seconds does not count. Recommended for 20 or less players. chaosth waypoints.rar chaosth.gm chaosth.way chaosth_goals.gm2 points -
Version 5.0.1
306 downloads
//===================================================================================================>>> // Mapname : Grotli // BSPname : grotli // Released: 04.10.2023 // Version : Final // // Map made by: o-0._.0-o // // Website: www.bunker4fun.com //===================================================================================================>>> Story: The Allies must blast their way through the Grotli tunnel and bring the gold back home. ======================================================= Objectives: Allied: Primary Objectives: 1] Destroy the main gate. 2] Destroy the tank gate and steal the tank. 3] Escort the tank to the Axis base. 4] Destroy the tank barriers. 5] Destroy the vault door. 6] Grab the gold and bring it to the Allied base. Secondary Objectives: 7] Once inside the Grotli tunnel, capture the forward spawn point. 8] Destroy the side entrance. Axis: Primary Objectives: 1] Protect the main gate. 2] Protect the tank gate and don't let them steal the tank. 3] Don't let the tank go to the Axis base. 4] Don't let the Allies destroy the tank barriers. 5] Don't let the Allies destroy the vault door. 6] Protect the gold. Secondary Objectives: 7] Don't let them use the forward spawn point inside the Grotli tunnel. 8] Protect the side entrance. =======================================================2 points -
21 downloads
Now you can use fireteam commands on team chat. v81 Attack! v82 Fall back! v83 Revive me! v84 Revive team mate! v85 Heal me! v86 Heal the squad! v87 Resupply me! v88 Resupply the squad! v89 Call an airstrike! v80 Call in artillery! v91 Infiltrate! v92 Go undercover! v93 Explore the area! v94 Provide sniper cover! v95 Check for landmines! v96 Disarm landmines! v97 Deploy landmines! v98 Repair objective! v99 Construct objective! v90 Destroy the objective! v9- Deploy mortar!2 points -
Version 5.0.0
206 downloads
Story: In the hidden recesses of an ancient temple lay an extraordinary secret - an ancient anti-gravity generator. Crafted by a civilization long forgotten, the Axis use this device to create a dangerous weapon. ======================================================= Objectives: Allied: Primary Objectives: 1] Destroy the main gate. 2] Grab the tank fuel and steal the tank. 3] Escort the tank to the temple. 4] Destroy the tank barriers. 5] Grab the key and open the secret door inside the temple. 6] Destroy the ancient anti-gravity generator. Secondary Objectives: 7] Once at the old city, capture the forward spawn point. 8] Destroy the side entrance. Axis: Primary Objectives: 1] Protect the main gate. 2] Protect the tank fuel and don't let them steal the tank. 3] Don't let the tank go to the temple. 4] Don't let the Allies destroy the tank barriers. 5] Protect the key. 6] Protect the ancient anti-gravity generator. Secondary Objectives: 7] Don't let them use the forward spawn point at the old city. 8] Protect the side entrance. ======================================================= Mapname : Oasi BSPname : oasi Released: 04.04.2024 Version : final Map made by: o-0._.0-o Website: www.bunker4fun.com Thanks to Pegazus for making a cactus model. ----------------------------------------- Optional mapscript with two extra allied spawns at the keyhouse when the key is secured. oasi.script2 points -
2 points
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Version 1.0.0
64 downloads
Map similar to Wurzburg Radar Phx. - Weather Conditions like in classic Radar. - Changed Primary Objective (removed radar parts, added secret documents) - Added Bunker Door (for documents's room) - Added Truck Race - Added New axis's spawn points in abbandoned villa radar_truck.gm radar_truck.way radar_truck_goals.gm2 points -
Version 2.0.0
224 downloads
Hello. My config was created for ETLegacy client and only for Silent mod, some value of cvars are not intended for the vanilla version of ET. This config works without any problems with Silent mod and Nitmod. If you want a config without binds/scripts, then delete autoexec.cfg file and run the command in the console: "/exec d1m_cfg/suzumiya_edited.cfg" or delete the line in the autoexec.cfg file: "exec d1m_cfg/binds.cfg" I also added my silent HUDs for 16:9 res, which I play with, you can check it out on the screenshot. How to run HUD? You need to move files from the "hud" folder to your profile folder, where your main config is located. Then, in console: "/cg_hud d1m_silent" OR "/cg_hud d1m_silent_hudsight" (or F9, if you play with my binds). More information about HUD is in the readme.txt file. 01.04.23 upd.: fixed spawn/class script bug 20.08.23 upd.: fixed +attack/+sprint script bug 27.03.24 upd.: added another silent hud2 points -
1268 downloads
// ====================================================================== // 'Beach Invasion, by Nerve Software' // July 2023 // suber // http://www.etlegacy.com ====================================================================== This map is a new conversion of the original RtCW map, mp_beach. It uses a modified version of the script created for et_beach and features the same objectives and basic gameplay. The main focus has been on improving the quality of the map with many fixes, the restoration of original assets, plus new decorations and visual improvements. A small number of changes have also been made to help improve the balance of the map. -----Changelog----- v2 • Added a timer to permanent spawn option for Allies in Forward Bunker (can be disabled via mapscript, enabled by default) • Added an option to spawn each of the MG42s (can be disabled via mapscript, enabled by default) • Relocated rock by Sea Wall to fix exploit • Fixed "SV_SetBrushModel: NULL" error • Restored original terrain geometry near roof of Forward Bunker • New terrain texturing with improved dotproduct2 blending • Reduced size of radio objective trigger box • Modified terrain by South Bunker to allow Allies to bypass ladder via hillside • New rock terrain texture and matching rock model texture • Added new Allied Supply Bunker spawn, enabled by building CP (can be disabled via mapscript, enabled by default) • Modified Axis Barracks spawn, enabled by building CP (Can be disabled via mapscript, enabled by deault) • Rearranged Axis Main Bunker spawnpoint layout • Fixed misnumbered Axis spawnpoint ID • Renumbered various spawnpoint IDs • Rearranged order of "team_WOLF_objective" entities to assign spawn location numbers sequentially (1 to 6) • New spawnpoint layout reference images • New sky shader with a moon and world lighting improvements • Reworked interior and exterior lighting • Added new searchlights and AA guns • Added new grass foliage • Added more rocks and bushes • Added more props and decorations in various rooms within the bunkers • Fixed texturing of barbed wire on Sea Wall • Added supports to barbed wire on Sea Wall • Added the correct footstep sounds for grass and sand v1 (to original et_beach): • Added new command map • Improved Sea Wall door icon • Added ammo and health cabinet map icons • Added missing ammo cabinet icon • Improved lighting of command post • Improved lighting in trench dugout • Added new wall light on upper south level of the bunker • Fixed issue with players being killed by clipping the command post while constructing • Fixed Allied objective status for capturing Forward Bunker • Added all objectives to limbo menu • Spelling and grammar corrections • Fixed all objective limbo cameras • Added missing mortar sound effects • Added new VO announcements • Removed duplicate UI pop-up announcements • Altered bot .gm file to match new UI pop-up announcements • New sky • Restored original terrain textures • Restored original sea textures and animation • Added rocks and vegetation • Fixed missing radar dish • Added Pak 40 gun emplacements • Added many additional props throughout the map • Minor adjustments to trench geometry and texture alignment • New trench wood texture • Minor adjustments to trench dugout geometry • Fixed Allied side spawn • Increased number of spawn points • Adjusted spawn point locations • Removed upper level MG42 to improve team balancing • Minor adjustments to forward bunker terrain geometry • Expanded interior space of forward bunker • Added a ladder and hatch to the forward bunker (can be disabled via mapscript, enabled by default) • Added a separate spawn location for Axis in barracks (can be disabled via mapscript, enabled by default) • Added a permanent spawn option for Allies in Forward Bunker (can be enabled via mapscript, disabled by default) • Fixed triggering of alarm sound • Fixed various texture alignment issues • Made wall boards, light switches and light mounts non-solid to prevent obstruction of player movement • Fixed invisible back sides of lights mounted on antenna • Added metal shutters to windows in the main bunker (can be enabled via mapscript, disabled by default) -----Credits----- - Original script: SEKoner - Searchlight model: FireFly - Stained paper textures: Majcher Arcana, https://majcher.itch.io/tea-stained-paper-textures - Technical drawings: https://drawingdatabase.com/ - Thanks to kemon for the inspiration, guidance and feedback - Thanks to Mateos for improving the bot waypoints - Thanks to uips for feedback, suggestions and assisting with the scripting - Thanks to c0rnn for feedback and suggestions ETL Discord https://discord.gg/UBAZFys -----Distribution----- All included files may be freely shared and modified. All original files remain property of Nerve Software LLC and SplashDamage Ltd. Copyright © 2002 Nerve Software LLC, © 2003 SplashDamage Ltd. and © Activision Publishing inc. All rights reserved.2 points -
Version 1.2.1
1334 downloads
Attention! My config was created for ETLegacy client, some value of cvars are not intended for the vanilla version of ET. This config works without any problems with Silent and Nitmod. If you want a config without binds/scripts, then delete autoexec.cfg file and run the command in the console: "/exec d1m_cfg/suzumiya_edited.cfg" or delete the line in the autoexec.cfg: "exec d1m_cfg/binds.cfg" I also added my silent HUD, which I play with, you can check it out on the screenshot. 01.04.23 upd.: fixed spawn/class script bug2 points -
2 points
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2 points
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Version 1.0.0
824 downloads
Current config. No redactions. Did a slight update now that I'm running Legacy. Also adjusted some visual settings after getting 3070ti. Will work with vanilla or ETLegacy apart from maxpackets 125 and wolffog 0 if you're on vanilla. I use this for jay, silent, and nq. Haven't played legacy mod yet and made a custom config for it. Any silent or NQ specific cvars I just tweaked from the in game menu, so they're saved into that mods etconfig and aren't included. Suzumiya.cfg includes a lot of information on my setup and other settings and the CFG is optimized for them, so it might look different for you. I only attached one screenshot for that reason. Be sure to take a look through PC specific settings to fit your PC and binds.cfg, as I unbind a lot of stuff most people use. You can remove the "exec binds.cfg" from the bottom of Suzumiya.cfg to keep them from executing with the config.2 points -
288 downloads
Download pk3 name: airassault_fp1.pk3 Map name: airassfp1.bsp Author(s): MadMaximus winter map set at night, allies trying to destroy 2 trucks at the end of an airfield. ==================================================== important information this is the first playable test only, it is complete enough to run on a server, and is meant as a test of playability only. you will see a lot of things not finished such as the buildings in town, and not much detail or full lighting in a lot of places. there are things scheduled to be removed and put in once there is enough feedback on what is needed or should be removed, some things are as follows, - some terrain will be removed and redone in places, ie. the allied spawn and around the airstrip. - windows and top/bottom trim on the buildings in town. - more lighting in quite a few places. - textures on a lot of buildings in both the town and especially the axis base need to be aligned. - some buuilding interiors will be redone. - the damaged and decrepid building that the allies use as a second entrance in town still needs to be finished. - the blimp is just a trial test, it may be removed, but if it is kept in after feedback, it will be redesigned, plus it's movements won't be so silly looking. ( you will see some of those when it returns.) - the side door may be removed. what is really needed is feedback on the playability, if its to easy for the allies to win, or the axis to defend. there are other things i have not mentioned that are to be redone, so if you see something out of the ordinary be shure to mention it, all comments are welcome and appreciated. e-mail at madmaximujs@yahoo.com or pm me in the splashdamage forum madmaximus www.splashdamage.com ==================================================== airassault_fp1 waypoints.rar airassfp1.gm airassfp1.way airassfp1_goals.gm2 points -
Version 1.0.1
449 downloads
This script prevents players from being able to double / team jump over the old city wall. Installation: For server administrators only. 1) Place in directory /<modname>/mapscripts. 2) Ensure mapscripts CVAR is configured correctly as per mod documentation. Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly.2 points -
Version 1.0.1
517 downloads
This script makes the roof of the building inaccessible. I have also included dersaidin's fixes to prevent server crashing. Installation: For server administrators only. 1) Place in directory /<modname>/mapscripts. 2) Ensure mapscripts CVAR is configured correctly as per mod documentation. Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly.2 points -
Version 1.0.0
516 downloads
This script adjusts the behaviour of the town flag. Once the tank is stolen, the flag is removed and the Axis permanently spawn at the town. Allies can no longer recapture it. Installation: For server administrators only. 1) Place in directory /<modname>/mapscripts. 2) Ensure mapscripts CVAR is configured correctly as per mod documentation. Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly.2 points -
2 points
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2 points
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463 downloads
I asked someone to make Female Medic Skins for Enemy Territory, Using models from skinpacks: _ssp1 and zz_axm {FAG} Clan's skins were very similar, But with shorter skirts, But no one can find those old skins. There was a conflict with F|A backpack, But that was fixed. When CovertOps takes Uniform, They were nude so I asked for underware. Thanks! Scarface for testing https://www.flickr.com/photos/142473302@N03/49071837326/2 points -
2 points
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2 points
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Version 0.92
1226 downloads
Step 1 – Download Step 2 – Installation You will get a .zip archive containing two folders WinMTR-32 and WinMTR-64. Both contain two files: WinMTR.exe and README.TXT. Extract the WinMTR.exe for your platform (32 or 64 bit) and click to run it. If you don’t know what version you need, just click on both files and see which one works 😉 Trick: You can also copy the WinMTR.exe file in Windows/System32 so it’s accessible via the command line – cmd! Step 3 – Usage 1. Right click on winMTR.exe -> Run as Admin. 2. Click Options and Disable Resolve Name and Click Ok. 3. Write the name or IP of the host (e.g. jay1.clan-fa.com) 4. Click on Start button and wait. 5. Stop after 100 packets. 6. Copy or export the results in text or HTML format. Command line: Run winmtr –help to see what are the options Run winmtr hostname (e.g. winmtr www.yahoo.com) Step 4 – Troubleshooting a) I type in the address and nothing happens. Usually this has to do with lame antivirus or firewall applications. Stop all that when doing debugging or when using WinMTR. Or, configure them properly. b) I get an error saying the program cannot be executed. You are running the 64 bit version on a 32 bit platform. Try the WinMTR.exe stored in the WinMTR_x32 folder.2 points -
2 points
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2 points
About Us
We are glad you decided to stop by our website and servers. At Fearless Assassins Gaming Community (=F|A=) we strive to bring you the best gaming experience possible. With helpful admins, custom maps and good server regulars your gaming experience should be grand! We love to have fun by playing online games especially W:ET, Call of Duty Series, Counter Strike: Series, Minecraft, Insurgency, DOI, Sandstorm, RUST, Team Fortress Series & Battlefield Series and if you like to do same then join us! Here, you can make worldwide friends while enjoying the game. Anyone from any race and country speaking any language can join our Discord and gaming servers. We have clan members from US, Canada, Europe, Sri Lanka, India, Japan, Australia, Brazil, UK, Austria, Poland, Finland, Turkey, Russia, Germany and many other countries. It doesn't matter how much good you are in the game or how much good English you speak. We believe in making new friends from all over the world. If you want to have fun and want to make new friends join up our gaming servers and our VoIP servers any day and at any time. At =F|A= we are all players first and then admins when someone needs our help or support on server.