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By DoubleDragonThis is to fix errors thrown from ETL 2.76 with N!mod 2.3.1
There was errors thrown for default maps used the previous patch to resolve them first https://fearless-assassins.com/files/file/1866-etl_pak0_patchpk3/
some sound errors weren't thrown movers/doors/door4 and door5 were imported anyway cause I know the sounds are thrown by custom maps
By DoubleDragonThis goes into the mod folder of the server to fix some errors thrown by ETL 2.76
for technical details the mod was from Hardcore New XPS 184.108.40.206
By DoubleDragonThis patch is for ETL 2.76 goes into the Mod Folder of the server it must be carried over to each server mod that includes so far Jaymod, Silent working on others atm
using default map sounds errors to fix for ETLegacy 2.76 console errors
Also using default sounds from Wolfenstein - Enemy Territory\etmain\pak0.pk3 unfound sounds will use a blank.wav
this is for maps with errors listed below plus there was no issues with Battery or Railgun so far
etl_pak0_patch.pk3 file size 244 kb
last updated 7-19-2019
By DoubleDragonThis patch is for Jay1 running Jaymod 2.2.0
to fix ETL 2.76 warnings and errors
This goes in to the Jaymod Mod folder to fix the " Info: fs_game now defaults to 'legacy' mod instead of 'etmain' " swap in ETLegacy 2.76 at startup
The reason for this fix is to help better locate map errors that are reoccurring on each map and if this is fixed you would only see the map errors
This is not a Jaymod related issue this is a Legacy issue
Your welcome to shorten the file name or rename it just remember its tied to the pk3s in use currently
etl_2.76-jaymod-2.2.0_patch.pk3 file size is 595 kb
By Achilles90The gold standard of trickjumping mods, updated VERY recently with an incredibly lengthy changelog which can be read here:
This mod allows both players and developers the freedom to play with the physics of the wonderful quake engine without a million quirks that this game is known for. Many years of development has led to a very stable mod and enjoyable experience.
Download the mod, run it, run your favorite map and fool around. Maybe you can learn a new thing or two about it in the process.
Tutorial to help you do just that incoming.
By DFighterA fun Christmas mod
- fairy stick instead of knifes and a few other features as can be seen on the Screenshots
By DFighterThis Mod contains several pk3's including:
- Two diffirent ammo and medkit skins
- Angel object
- Christmas 2007 pack
- Grinch object
- Sackmines ( mines in the form of a Santa bag )
- Santa heads instead of helms
- Santa Shell
- Wand decoration ( or something )
- Christmas helms, Minemarkers, Minetrees.
So 1 file for many fun an nice Christmas features for Enemy Territory
By UnknownVersion 0.8.2
Added: g_goatSound server cvar to enable/disable goat sounds on knife kills.
Added: enemy team objective carry indicator. Use g_misc flag 1024 to enable it on the server and cg_objcarry client cvar to enable it in the HUD.
Fixed: Players carrying objectives are now shown correctly.
Fixed: !useredit was not able to set level higher than 99 when executed as rcon. !setlevel was working correctly.
Fixed: The name of the disguised covert op was not drawn to spectators.
Fixed: The class icon in the crosshair player name to be the current class instead of the latched class.
Fixed: wm_sayPlayerClass now announces the latched class correctly, even when using class swithcer.
Fixed: If map voting was enabled but g_mapVoteFlags 4 was not enabled. It was possible to issue multiple votes by hand using /mapvote command.
Fixed: debriefing screen buttons didn't handle highlight theme parameter properly.
Fixed: The output of finger command didn't show warnings if there were more than 2 in total.
Fixed: UI crash in menu
Fixed: Minor bug with g_maxPanzerSuicides introduced in 0.8.0. If panzer suicides were disallowed completely, the player was not informed about it.
Fixed: g_muteRename allowed to change the name when player used /reconnect
Fixed: When unmuting/muting during intermission/warmup, the mute wasn't saved.
Fixed: cg_effectDistance was affecting the played sounds.
Fixed: g_classWeapons not working for class command
Fixed: class command not handling secondary weapon parameter properly, it didn't influence the limbo menu, e.g. /class s 3 2 wouldn't select akimbo pistols or SMG as secondary in limbo.
Fixed: switching problem with double SMG
Improved: If player is completely dead in the game, the scoreboard shows the player's latched class to other team members.
Improved: UI tabbing to edit field makes it focused.
Improved: limbo weapons menu for soldier class.
Improved: sort order of the map vote menu map list.
Omni-bot is an artificial intelligence(AI) controlled opponent for first person shooter games. Unlike many bots that are written for specific games, Omni-bot was designed from the beginning to exist mostly as a generic framework with which support for many different games can be made, and most of the functionality can be shared among them.
For making waypoints for ET maps have a look at Belo's tutorial.
Side-note: The 0.81 version can be found here and has not been updated since some users prefer to work with the older version and it is supposed to work much easier/better with Jaymod.
A new mod for ET has found his way to life.
Steal the enemy gold. Enemy die he lost a goldbar.
One shot kills. Weapon for the Teams Carabine.
Touch the flag's to score! (Flags arround the maps)
Gold weighs you down!
The more gold you have, the more points you get!
ET Mod: Infected (A13)
Micha! released a new version os his ET mod "Infected"
Infected Mod is a survival gameplay mod.
It changes Allies to Humans/Swat and Axis to Infected/Zombies.
Basics of infected mod:
* Humans: You need to survive till the timelimit is over !
-> Get ammo on kills
* Infected: Kill all humans to win the round (starts with 1 player)
-> Kill a human to infect him
- Random Map vote
- "Infect a random player" vote
- Removes Mg42 and objectives out of maps
- Heartbeat sound on lower healthpoints
- World sounds for better atmosphere
- Player punishment for "spec -> human team" to avoid dead (empty weapons on respawn).
- Get ammo for kills (infected players get another throwing knife, humans get bullets)
- Thirdperson mode ( /tp 1 or /tp 2)
- More shrubbot commands
- Infected Team has special spawnpoints on some maps
- Edited mapscripts
- Water breath bar
Server: 2.55, 2.6b, et300
server: windows, linux
client: windows, linux
By JopaThis is the First (public) release of this mod.
ET-MWM Details: Call of Duty 4 - Weapons / Textures / Sounds, Soldier of Fortune 3 - Weapons / Textures, Modern Skins, Flashbang, Blood and a few features.
By JopaEvo-Wolf-MP 2013, bringing RTCW Multiplayer up to date ! - Mod by =KT= SuperRetardo. You must have a DirectX SDK setup (better DX11) on your machine and referenced properly.
What's evo-wolf-mp do?
- Better Graphics (Bloom lighting, lens flares)
- Fixed Graphics (Bad bug in 1.41b, left maps looking like junk)
- No more "Too Many Shaders" Error Bug
- HTTP Downloads - If the server is setup for it, just like ET (only be supported)
- Replacement GUID system. Since PB no longer supports RTCW.
- A couple of other bug fixes.
- Fully 100% 1.4, 1.41, 1.41b compatible including ALL Mods.
By JopaFalckon ET is a realism and fun based modification for RtCW:Enemy Territory. Our goal is to please players who think that ET is a fun game, but a little unrealistic, and who wish to see a few new features.
By JopaBrit-mod replaces the Americans with British troops, all flags, symbols and weapon sounds are complete, all that is needed to do is to change soldier models and complete the voice chat sounds.
By JopaElite Mod for Enemy Territory Servers.
New ET Minimod BACK 2 ROOTS by EgaL - HD and restylt Chargeimages and Commandmaps for Enemy Territory. Now you can see the path's a lot better.
- 25 Chargeimages and 24 Commandmaps
>> put it in your ETMAIN!!
MAPS: Adlernest, Battery, Braundorf B4, Bremen B2, Cean 2, ET Beach invasion, ET Ice, Fueldump, Goldrush, Karsiah TE, Oasis, Radar, Railgun, Reactor Final, sp_devilvery, Supply, Supplydepot 2, SW Battery, SW Goldrush, SW Oasis, TC Base, Transmitter, Venice, Warbelle + Unknown map Image in the Loadingscreen.