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etl_2.76-nitmod2.3.1_patch.pk3 1.0.0


About This File

This is to fix errors thrown from ETL 2.76 with N!mod 2.3.1

 

There was errors thrown for default maps used the previous patch to resolve them first https://fearless-assassins.com/files/file/1866-etl_pak0_patchpk3/

 

 

some sound errors weren't thrown movers/doors/door4 and door5 were imported anyway cause I know the sounds are thrown by custom maps

 

errors:

Spoiler

----- finished R_Init -----
Sys_LoadGameDll -> FS_CL_ExtractFromPakFile(C:\Users\DD\OneDrive\Documents\ETLegacy, nitmod,
ui_mp_x86.dll)
Sys_LoadDll(C:\Users\DD\OneDrive\Documents\ETLegacy\nitmod\ui_mp_x86.dll)... succeeded
Sys_LoadDll(nitmod/ui) found vmMain function at 40011500
Warning: can't read 'favcache.dat' - no favourite servers restored.
Sys_LoadGameDll -> FS_CL_ExtractFromPakFile(C:\Users\DD\OneDrive\Documents\ETLegacy, nitmod,
cgame_mp_x86.dll)
Sys_LoadDll(C:\Users\DD\OneDrive\Documents\ETLegacy\nitmod\cgame_mp_x86.dll)... succeeded
Sys_LoadDll(nitmod/cgame) found vmMain function at 3004B480
Not logging client output to disk.
LOADING... :voice chats:
Axis voice chat count = 78
Allies voice chat count = 78
Voice chat memory remaining = 14653 kb
LOADING... :init sounds:
... initializing sound scripts
... loading 'sound/scripts/vo_allies.sounds'
...loading from file sound/scripts/vo_allies.sounds - total sounds now = 48
... loading 'sound/scripts/vo_axis.sounds'
...loading from file sound/scripts/vo_axis.sounds - total sounds now = 96
... loading 'sound/scripts/goldrush.sounds'
...loading from file sound/scripts/goldrush.sounds - total sounds now = 148
Sound files loaded = 3
LOADING... :script speakers:
LOADING... :game sounds:
ERROR: sound file "sound/weapons/misc/sg_shell_metal1.wav" does not exist or can't be read
ERROR: sound file "sound/weapons/misc/sg_shell_soft1.wav" does not exist or can't be read
ERROR: sound file "sound/weapons/misc/sg_shell_stone1.wav" does not exist or can't be read 
ERROR: sound file "sound/weapons/misc/sg_shell_wood1.wav" does not exist or can't be read
ERROR: sound file "sound/weapons/misc/sg_shell_metal2.wav" does not exist or can't be read
ERROR: sound file "sound/weapons/misc/sg_shell_soft2.wav" does not exist or can't be read
ERROR: sound file "sound/weapons/misc/sg_shell_stone2.wav" does not exist or can't be read
ERROR: sound file "sound/weapons/misc/sg_shell_wood2.wav" does not exist or can't be read
ERROR: sound file "sound/weapons/misc/sg_shell_metal3.wav" does not exist or can't be read
ERROR: sound file "sound/weapons/misc/sg_shell_soft3.wav" does not exist or can't be read
ERROR: sound file "sound/weapons/misc/sg_shell_stone3.wav" does not exist or can't be read
ERROR: sound file "sound/weapons/misc/sg_shell_wood3.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door1_open.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door1_endo.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door1_close.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door1_endc.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door1_loopo.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door1_loopc.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door1_locked.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door1_openq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door1_endoq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door1_closeq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door1_endcq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door2_endo.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door2_endc.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door2_loopo.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door2_loopc.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door2_openq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door2_endoq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door2_closeq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door2_endcq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door3_open.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door3_endo.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door3_close.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door3_endc.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door3_loopo.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door3_loopc.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door3_locked.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door3_openq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door3_endoq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door3_closeq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door3_endcq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door6_endo.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door6_openq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door6_endoq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door6_closeq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door6_endcq.wav" does not exist or can't be read
ERROR: sound file "sound/nit/mr1.wav" does not exist or can't be read 
<----- Does not exist in Nitmod folder nitmod_2.3.1.pk3/sound/nit/ used blank file instead
ERROR: sound file "sound/nit/mr2.wav" does not exist or can't be read <----- Does not exist in Nitmod folder nitmod_2.3.1.pk3/sound/nit/ used blank file instead
ERROR: sound file "sound/nit/mr3.wav" does not exist or can't be read <----- Does not exist in Nitmod folder nitmod_2.3.1.pk3/sound/nit/ used blank file instead
ERROR: sound file "sound/nit/mr4.wav" does not exist or can't be read <----- Does not exist in Nitmod folder nitmod_2.3.1.pk3/sound/nit/ used blank file instead
LOADING... :caching sounds:
LOADING... maps/goldrush.bsp
stitched 16 LoD cracks
...loaded 25320 faces, 573 meshes, 257 trisurfs, 0 flares, 0 foliages
LOADING... :entities:
LOADING... :game media:
LOADING... :textures:
LOADING... :models:
LOADING... :weapons:
LOADING... :items:
LOADING... :inline models:
LOADING... :server models:
LOADING... :particles:
LOADING... :classes:
LOADING... :game media done:
*** You have been authorized "referee" status ***

 


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