Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1001 files
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F|A= Italy b3 - fa_italy_b3.pk3 and waypoints
By Cit0
fa_italy Changelog
Tons of feedback and testing brings us a new and improved version of Italy!
-More Roof access
-New route to Flag
-New route to CP
-More mining areas for encouraged Engineer play
-other changes, open areas to improve over all flow of the level
fa_italy_b3 waypoints.rar
637 downloads
- fa_italy_b2.pk3
- Italy
- (and 1 more)
Updated
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=F|A= Goldrush (Silent)
By Smileyyy
S1 B1 Changelog
After a lot of seperate feedback from the Silent servers running fa_goldrush_b1 I decided to make a seperate version for silent mod.
- One CP has been removed.
- Once bank door has been destroyed Allies will be granted a forward spawn.
- Side door has been removed due to balancing reasons.
- More minor changes.
bspname: fa_goldrush_s1_b1
238 downloads
- fa_goldrush_s1_b1
- goldrush
- (and 2 more)
Submitted
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=F|A= Goldrush and waypoints
By Smileyyy
B2 Changelog
- Truck starting position changed.
- CP position changed to back of bank. When built by axis, they gain healing and supply station next to the CP.
- Inside has completely been changed to combat camping around the corners.
- 2nd Tank Barrier's buildable has changed position to grant more cover to Axis engineers.
- Map has been made a little bit less orange, to ease on the eyes a bit.
- More minor changes.
bspname: fa_goldrush_b2
fa_goldrush_b2 waypoints.rar
390 downloads
- fa_goldrush_b2
- b2
- (and 2 more)
Updated
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1944 Huertgen Forest Xmas Edition and waypoints
By DFighter
Map Information
Game: Return to Castle Wolfenstein: Enemy Territory
Title: 1944 Huertgen Forest Xmas Edition
Filename: 1944_Huertgen_Final2_Xmas.pk3
Description: The Axis are launching a surprise attack on allied forces. They are using a Jagdpanther to
open the Truckyard Wall to allow an escape with the Allied gold!
Big thanks to Niek from [UJE] for his authorization regarding using his assets for this Xmas map!
Additionnal thanks to Dragonji, hellreturn, Micha, Sedra12, Smurfer, Teuthis, Thunder, WuTangH and |MTC| clan peeps for their feedback!
And special thanks to dFx, for all his help since the beginning, and his Decompilateur!
Some assets are taken from Fuel Dump Christmas by Avoc, credits to him!
1944_huertgen_final2_xmas waypoints.rar
255 downloads
Updated
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UJE Castle UJE Christmas UJE Factoryb1 Xmas and waypoints
By DFighter
Another 3 X mas maps full with fun
UJE Castle
UJE Christmas tank
UJE Factoryb1 Xmas
262 downloads
Updated
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UJE Oasis UJE Goldrush and UJE Temple xmas and waypoints
By DFighter
Xmas maps pack
This pack is made for xmas to have a nice feeling with these days Maps in this pack are:
*UJE_Oasis_xmas
*UJE_goldrush UJE_goldrush_xmas
*UJE_temple_xmas
If you use these mappack then i hope you have fun with it.
Thanks to all original makers of these maps and for making these .maps public. Also thanks to all model makers like ischbinz and berzerkr for textures. Keep the game alive guys and girls.
Greetz and a mery christmas from the ujeclan
uje_goldrush.gm uje_goldrush.way uje_goldrush_goals.gm uje_oasis_xmas.gm uje_oasis_xmas.way uje_oasis_xmas_goals.gm uje_temple_xmas.gm uje_temple_xmas.way uje_temple_xmas_goals.gm
285 downloads
Updated
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Castle Blackwood Beta 2 - blackwood_b2.pk3 and waypoints
By Macchute
The map is heavily teambased especially when double-jumps are disabled. It features boost spots (you need to stand on another teammate) to gain access to certain areas that are important. The tunnels also features two one-way drops that adds some tactical decision-making. Explosive gameplay mixed with boost spots make this level easy to pick up but hard to master.
Ideal teamsize 10v10
Timelimit 25min (+10min when 2nd barrier is passed)
Mapname: blackwood_b2
Shortname: Castle Blackwood ^1B2
Size: 4.6 hectare (medium)
Mission: escort tank -> siphone diesel (construction) -> bring diesel barrel to documents (capture the flag)
Waypoints: https://drive.google.com/file/d/1F-1mvRnKqXnHGvPZNn_Xjo-xpqsqwXgy/view?usp=sharing
ET-Legacy 2.75 doesn't draw the flames inside the castle correctly but ET206b works
blackwood_b2 waypoints.rar
258 downloads
Updated
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mlb_egypt_fixed and waypoints
By Buckwild
mlb_egypt_fixed 1.0.0 By Kate September 11, 2015
File Size:10.32 MB About This File:
allied "Stop Axis forces from escorting the boat up the river. They're aiming for a set of gold crates hidden in the pyramid sarcophage chamber."
axis "Escort the boat up the river, gain access to the pyramid sarcophage chamber and steal the gold crate."
neutral "Allied forces are attempting to stop an Axis squad from escorting their boat up the river where it risks granting access to the pyramid *Fixed a bug in the script (thx to Lynxx), which needed a change in the bsp. The bug is: When the cannon is fired, also the backgate gets blown and allies can't defend the objective. So Axis can Spawn near the rear entry, and get it. ~peyote mlb_egypt.gm mlb_egypt.way mlb_egypt_goals.gm
265 downloads
Updated
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italyremake_tnt.pk3 and waypoints
By Lenovo
About This File
players times to times crashes with silent mod
Supported Gametype : Multiplayer
Map Size (suggested) : 16-24 : Large Map
Chanelog :
FIXED:
- dynamite issues
- looping sounds
- Jeep clipping
- wallhacking in the tower
- some light leaks
- mortar issues
- Mercedes glass transparency
- black lines on the sky
ADDED:
- Jeep stops few meters before barriers, to prevent repairing
instead of arming dynamite
- Command Post is a additional spawn for both teams
- Jeep stops in the middle of tunnel, and is awaiting gold there
- cracked wall in tower can be destroyed with satchel/dynamite
- some roofs are unclipped now
- Health/Ammo cabinets near Market Square
- MG42 near CP
- primary Axis house is bigger,and they spawn more inside to
prevent SK
- ladder to the roofs
- constructable ladder to the balcony (for Allies)
- fixed some brush problems...
Objective info :
Allies:
1. Escort the Jeep
2. Destroy the Market Gate
3. Destroy the Jeep Barrier
4. Construct 2 Ramps
5. Steal the Gold from the Tower
6. Get the hell out of city!
OPTIONAL: Build CP
OPTIONAL: Construct Ladder
OPTIONAL: Destroy the Tower Wall
Axis:
1. Destroy the Jeep
2. Defend the Market Gate
3. Construct the Jeep Barrier
4. Don't let them construct Ramps.
5. Protect the Gold
6. Don't let them run away!
OPTIONAL: Build CP
======================================================================
Features :
- custom escortable vehicle (Willy Jeep)
- over 170 new custom textures
- over 50 new custom sounds
- custom sky
- chickens!
- nicely made map with unique atmosphere
Contents of this Package :
italyfp2.pk3
italyfp2_mods.pk3
italyfp2_README.txt
======================================================================
Installation Instructions:
Put italyfp2.pk3 into your etmain directory.
Put italyfp2_mods.pk3 into your mod (etpro, noquarter etc)
directory to fix icons appearing outside compass.
Construction Time : Over 2 months
Custom Content : Textures
: Shaders
: Audio
: Models
Credit to Other Authors :
Pazur - thanks for everything! It would be a pure deathmatch
map without your help, and effort Niech Ci Bog w
dzieciach wynagrodzi
Isbowhten - for awfull scripting, but at least it's working
(so far) Thanks for adding objectives to the map.
Detoeni - jeep model
{SSF}Sage - banana model
Th0rn3 - melon, orange, chicken, street lamp models
BlackRayne - trash bag model
Activision - 2 models
SplashDamage forum - for the help I've found there
SplashDamage - for using early ET VO sounds
Project S - I was unable to contact him. This map is based on
his SOF2 conversion.
Special thanks to beta testers and people that gave me some
some suggestions:
- Sunny, Anak!n, Irata [*], Pella, Jim :O, .$k@d0n, Magic,
Bricktop, BrightIs
What's New in Version 1.0.0 See changelog
Released November 5, 2017
No changelog available for this version.
italyremake_tnt waypoints.rar
260 downloads
Updated
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ET maps the_moskeeb1 and waypoints
By Lenovo
About This File
// Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies from blowing the Axis Tank Door Garage."
2 "Primary Objective:**Disable or obstruct the Allied Tank to prevent it reaching the Bank Courtyard."
3 "Primary Objective:**Prevent the Allies from using the Tank to blow open the Back Moskee Doors."
4 "Primary Objective:**Stop the Allies from stealing the Gold Bars from the Moskee Vault."
5 "Primary Objective:**Stop the Allies from escaping with the Gold via a Boat in the sub_bunker."
6 "Secondary Objective:**Set up a Command Post inside the sub_bunker to gain a respawn point. DONT BUILD IT TO FAST BECAUSE YOU WILL LOST THE TANK DEPOT RESPAWN!!!"
7 "Secondary Objective:**Prevent the Allies from establishing a Command Post and build your from fortifying your position with a Command Post."
// Allied Objective Descriptions
1 "Primary Objective:**Blow The Tank Door to steal a Tank from the Axis garage."
2 "Primary Objective:**Protect the Tank and escort it to the Moskee valley, clearing any obstructions along the route."
3 "Primary Objective:**Escort the Tank into position to blow the Moskee Back Doors open to reach the 2 goldcrates."
4 "Primary Objective:**Steal two crates of Gold from the Moskee Vault and escort it to the boat."
5 "Primary Objective:**Escape with the crates of Gold using the Boat in the sub_bunker."
6 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the sub_bunker ."
7 "Secondary Objective:**Establish a Command Post at foward garage door."
Very special thanks to the following people. Without them this would still just be a bad idea in my head.
Lead-Mapper - i just pretend to map - masterkiller(QC)
Testing/Ideas - tons of bugs/ideas - CED and his Brother,Tony,fred, tipou and more friend. (thanks guys)
Help - pakalatak and psylopat (from easymapping)
The goldrush source
web ressource:
http://easymapping.free.fr/html/
http://etmapping.goldzoneweb.info/tuto.php
http://www.enemyterritory-stuff.com/
http://www.drakir.tk/
http://www.gamedesign-online.com
http://www.splashdamage.com/forums/
http://user.tninet.se/~fzo823r/
http://www.pythononline.co.uk/et/tutorial.htm
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
http://www.wolfensteinx.com/surface/tutorials.html
http://hackerteam.free.fr/
Any suggestions/bugs/thoughts/for the final version can be done in this topic
http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1209&forum=4
http://easymapping.free.fr/html
24/06/07
By Masterkiller(QC)
the_moskeeb1 waypoints.rar
249 downloads
Updated
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ET maps mp base - mp_base.pk3 and waypoints
By Lenovo
What's New in Version pk3
Allien version
// Axis Objective Descriptions
1 "Objective:**Dynamite the Allied Quick Access Bridge"
2 "Objective:**Defend the Axis Tunnel Gate Door"
3 "Objective:**Defend the Door on North Radar 1"
4 "Objective:**Defend the Door on South Rader 2"
5 "Primary Objective:**Protect the North Radar Tower 1."
6 "Primary Objective:**Protect the South Radar Tower 2."
7 "Primary Objective:**Stop the Allies from stealing the Baby Alien!!"
8 "Primary Objective:**Stop the Allies from taking the Baby Alien to their Radio room!!"
// Allied Objective Descriptions
1 "Objective:**Construct the Allied Quick Access Bridge and blow the Allied Door"
2 "Objective:**Dynamite the Axis Tunnel Gate Door"
3 "Objective:**Dynamite the Door on Radar 1"
4 "Objective:**Dynamite the Door on Radar 2"
5 "Primary Objective:**Destroy the North Radar 1 Controls."
6 "Primary Objective:**Destroy the South Radar 2 Controls."
7 "Primary Objective:**Steal the Baby Alien "
8 "Primary Objective:**Take the Baby Alien to the Allied Radio Room!!"
mp_base waypoints.rar
272 downloads
Updated
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Et maps op lucky a2 - op_lucky_a2.pk3 and waypoints
By Lenovo
op_lucky_a2 waypoints.rar
259 downloads
Updated
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Total tank race Beta 3 and waypoints
By DFighter
Basic Information
Author : Kent "Loffy" Lofgren, Sweden Email address : loffyswe@yahoo.se
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : total_tankrace_beta3
Filename : total_tankrace_beta3.pk3
Release date : Autumn/winter 2005
Program : SD Radiant 1.4.0
Compile time : 1 hours.
Compile machine : Dell Dimension 8200, 2.0 Ghz Pentium 4, 512mb.
Installation
Place the total_tankrace_beta3.pk3 in your etmain folder, select it from the Host Game-menu, or bring down the console and type: /map total_tankrace_beta3 (not total_tankrace_beta3.pk3 or total_tankrace_beta3.map, just total_tankrace_beta3) and hit ENTER.
Description
This map has identical bases, tanks, trucks and gold-boxes for Axis and Allies. It is a mirrored map. The objective for both teams is to dynamite the tank garage, steal the tank, drive it to through two steel gates, reach the bank, park the tank, and get access to the bank. The tank will blast the bank door, but it is also possible to gain access to the gold by dynamiting a bank-door. This door is re-buildable. The main objective is to steal two boxes of gold (while stopping the enemy from doing the same). Both boxes must be carried to the team's truck, and the truck must be driven to victory.
Each team will receive 1 point for the following (in any order): - tank through first steel gate
- tank through second steel gate
- first gold box is secured on truck
- second gold box is secured on truck
- truck passes first truck-barrier
- truck passes second truck-barrier
- truck reaches its goal (a tunnel).
All in all, 7 points. There are score-boards all over the map so you can keep track of who is in the lead at any given time.
To win, a team must:
a) drive truck (with both gold boxes) to its goal (the tunnel), or b) be in the lead when the timelimit is reached. Timelimit: 30 minutes.
In other words, if the score is Axis 4 - Alies 2 when the game is over, Axis will win.
Note
- If the score is tied (0-0, 1-1, 2-2 et cetera), when the game is over, it will be a draw.
You do not need 7 points to win: All it takes, is driving the truck to its goal.
Special thanks:
Map made by me alone (Loffy) based on an original design by P4nth3r and after discussions with other mappers at www.splashdamage.com/forums (SD), for example WeeBull. I also want to thank server admins around the globe who constantly support and host custom maps, and all others who have given their input to me. // Loffy
Improvements since last version (beta 2):
- improved frames-per-second.
- improving visual design, more ww2 feeling. - more spawn-boxes (so players do not spawn inside each other). - made map bigger.
- moved first spawns to the right/left, i.e. away from each other. - improved voice commands (e.g. "Repaired the tank!"). - moved construction boxes closer to the objects that are built. - put more space between barriers and the next point (wall/gate). - put a score board near the bank.
- made it impossible to reach gold until the tank has been escorted to the bank.
Copyright
total_tankrace_beta3 waypoints.rar
233 downloads
Updated
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fa goldrush b1 - fa_goldrush_b1.pk3 and waypoints
By Lenovo
Big thanks to:
Vindstot
Leatherface
Cito
Patrick
Cheepheep
Achilles
Destiny
Changes:
- Added side door to tank compound so it's harder for allies to flank. Side door can be opened by covert ops or by constructing the Southern CP.
- Changed lightning to a more "warm" feel, with that I changed skybox.
- Moved 2nd Truck Barrier, 2nd Tank Barrier and 1st Tank Barrier's construction materials to give axis more cover.
- Made tunnel connecting supply cabinets at Long to 3rd Arch Way.
- Changed balcony completely. Big tower removed. South CP moved on top of new balcony area.
- Bank Courtyard completely overhauled. More cover, more roof access etc.
- Axis 2nd spawn roof changed, (compared to GALS it's easier to get to roof now.)
- Added another exit out of Axis 2nd spawn to cool down on blocking.
- Gold in Bank moved forward.
- Added another entrance into Bank for allies to attack.
- West of Bank Courtyard I opened up a house, again to help allies capture gold.
- *Lots* of clipping removed, I'd say +50%. This gives a way more open feel for the player and more spots are accessible.
- Entities 2720 -> 1702
- MG near old 2nd Truck Barrier removed. Same goes to the one near 2nd Tank Barrier.
- Supply cabs in axis spawn moved to back alley near Bank.
fa_goldrush_b1 waypoints.rar
271 downloads
Updated
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ET maps fa_italy_b1 and waypoints
By Lenovo
fa_italy_b1 Remake by =F|A=Smiley.
Big thanks to:
Prof. Tony
Vindstot
Lightray
B1 Changes:
- More roof access.
- 2nd entrance to flag courtyard.
- CP has been moved to avoid fall damage when leaving old CP spawn area.
- Axis spawn completely changed.
- Supply cabinets added at exit of Axis Spawn.
- Fences removed.
- New pathway from axis spawn to tower.
- 2nd hole will open when destroying tower wall.
- Flag courtyard cleaned up.
- Changed appartements.
- Secret room is now easily accessible.
- Removed a lot of clutter for more smooth gameplay.
fa_italy_b1.gm fa_italy_b1.way fa_italy_b1_goals.gm
274 downloads
Updated
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fa bremen final - fa_bremen_final.pk3 and waypoints
By Lenovo
Remake by =F|A=Smiley.
~~~www.fearless-assassins.com~~~
=======================================================
Special Thanks To
=======================================================
CheepHeep
Buckwild
Shana
Daredevil
Vindstot
Kiba
Hipkat
Masa
Macchute
Niek
Wutangh
Mateos
Kemon
=======================================================
Change Log (b1)
=======================================================
Major Changes:
- Added extra exit out of 1st Axis Spawn to reduce blocking.
- Made building South of 1st Axis Spawn accessible.
- Made balcony East of 1st Axis Spawn easily accessible with small corridor.
- Made house accessible to help both allied in first stage and axis in last stage.
- With that, I made exit out of house easier.
- Added area to help axis during last stage.
- Added room with ladder to first floor in house opposite to CP room.
- Extended house opposite to CP room to come out next to keyroom.
- Added room West to CP room.
- Made stairs wider and created hole.
- Added second door frame to CP again for less blocking. Also made North Western door frame wider.
- Made courtyard easier to go about.
- Re-did lower level of house North East of keyroom.
- Lightened up corridor East to Truck and removed weird shape of it.
- Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn.
- Made truck room more balanced.
- Added stairs all around keyroom to create a "more open feel".
Minor Changes:
- Removed clip from rooftop of middle house.
- Removed hole from floor of middle house.
- Added low wall to second floor middle house.
- Raised wall looking over garage a bit in middle house.
- Made balconies accessible.
- Added Wooden Cover to arch.
- Removed useless background effects for improved performance.
- Replaced some spawns for both allied and axis.
- Added clipping to stairs and unregular surfaces.
- Added window to crossover above Main Gate.
- Lowered table and moved rubbel for statisfying jump.
- Moved wall a bit next to stair CP room.
- Re-textured roofs, doors and some walls.
- Lowered wall in hole to generator to not get stuck.
- Removed useless clutter in keyroom.
- Moved 1st Truck Barrier a bit.
- Removed door in Western Wall of truck room.
- Smoothened truck route.
- Added small detail.
- Caulked invisible faces of brushes for better performance.
- Made door under bridge team door for axis.
- Removed useless entities for better performance.
- Re-textured CP room.
- Changed loading picture.
=======================================================
Change Log (b2)
=======================================================
Major Changes:
- Added corridor connection house North East of keyroom to corridor East of truckroom.
- Bot waypoints added.
Minor Changes:
- Small bug fixes.
- Changed clipping.
- Added extra clipping to irregular surfaces.
- Moved box in garage a tiny bit.
- Tweaked mine spots all around the map.
- Fixed texture load errors.
- Readme file added.
=======================================================
Change Log (b3)
=======================================================
- BSP name changed to more fitting one.
- F|A touch given.
- Barrels replaced with better looking ones.
- 2 doors changed to teamdoors.
- More optimizing
- Changed ledge to fence.
- Made window at MG42 smaller.
- Door removed at new corridor.
- Construction materials at 2nd truck barrier moved to other side of road.
- Other small changes.
fa_bremen_final waypoints.rar
426 downloads
Updated
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mp sillyctf - mp_sillyctf.pk3 and waypoints
By Mufasa
The aim for this map has been to create a fast fun map and not spend time on inventing a new look, it has a classic base feel over it and has been inspired from mp_ctfmultidemo, wich even if it's ugly as hell and just a demonstration of how to implement ctf in rtcw, has a lot of good and fun action for 1on1 play. This map however is aimed for a higher player count, 3 per side is great fun but works well with 2on2 also. So here it is, Silly CTF, hopefully you will find this map a lot of fun to play with up and close battles. Best played without air strikes, artillery strikes and panzerfausts.
mp_sillyctf waypoints.rar
254 downloads
Updated
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Submitted
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ctf_multi
By Mufasa
>>> Basic Information <<<
Author : Sierpik
Email address : Sierpik@KGB.pl
Irc : #wolfpl @ polska.irc.pl & irc.quakenet.org
>>> Map Information <<<
Game : Wolfenstein: Enemy Territory
Title : CTF Multi
Filename : ctf_multi.pk3
Release date : 2004-01-07
Decription : One of the most played maps in Return to Castle Wolfenstein,
thanks to which one can improve his skill. The objecitve is
simple - get the Radar Parts from your enemies respawn and
bring it to your own gates!
Program : SD Radiant 1.3.8
Build time : 3 days
Compile time : few seconds
Compile machine : AMD Athlon Thunderbird 1400, 256mb
>>> Info <<<
I decided to make this remake with reason of requesting many people which
played on this map in RTCW and wanted play on this map also in ET.
I made remek tkis map myself alone from the bases, after the example ctf_multidemo.
I think, you will enjoy of this map too!
I enclose olso orginal readmy file from ctf_multidemo -> mp_ctfmultidemo.txt
>>> Special thanks and Credits <<<
Clavish for technical help & testing
realIP for permission to release this remake his map
Sorry for my english, Greetings Sierpik
312 downloads
Submitted
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Submitted
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UJE Italy - uje_italy.pk3 and waypoints
By Cumquat
About This File Required
Description:
(the readme file)
uje_italy waypoints.rar
236 downloads
Updated
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uje_fueldump UJE_Fueldump - uje_fueldump.pk3 and waypoints
By CheepHeep
bspname: uje_fueldump
Briefing: The Allies are attacking an Axis fuel depot and must escort their Churchill AVRE Demolition Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives
uje_fueldump waypoints.rar
261 downloads
Updated
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Wolfenstein ET - Map Source Files
By Smileyyy
ZIP file containing 6 original maps' source files.
- Battery
- Fueldump
- Goldrush
- Oasis
- Radar
- Railgun
Have fun!
384 downloads
- wolfenstein ET
- ET
- (and 2 more)
Submitted
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Capuzzo and waypoints
By Smileyyy
//===================================================================================================>>>
// Mapname : Capuzzo Airport
// BSPname : capuzzo
// Released: 26.04.2015
// Version : Final version
//
// Map made by: -SSF-Sage and Pegazus from SM-Mapping
//
// Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered)
// Contact Pegazus : Fruity12 at hot dot ee // Pegazus @ splashdamage.com/forums (prefered)
// SM-Mapping site: http://www.hot.ee/smmapping/
//===================================================================================================>>>
Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
=======================================================
Story:
January 1943 - The war in Africa is finally coming to an end. The Allied intelligence has discovered
a group of Axis engineers planning a new super plane in Capuzzo Airport. Allies are attempting to
break into the airport, steal the blueprints and escape with a Supermarine Seafire.
=======================================================
Objectives:
Allies:
1] Escort the Tank past the Tank Tarrier #1
2] Escort the Tank past the Tank Tarrier #2
3] Construct the Command Post after the tank has passed a certain spot to gain a spawnpoint at the command post
4] Destroy the Command House wall, the enemy aircraft with the tank
5] Send a message (takes 45 seconds) for the pilot to land in
6] Steal the blueprints and secure them into the Seafire, which has to be repaired in order to be able to secure
Axis:
1] Prevent the Tank from passing the Tank Tarrier #1
2] Prevent the Tank from passing the Tank Tarrier #2
3] Construct the Command Post to prevent Allies from spawning in there after they have passed a certain spot
4] Stop the Allied tank from breaking into the Command House and from destroying the planes in the airport.
5] Prevent the Allies from sending a signal for their pilot
6] Prevent the Allies from stealing the blueprints and escaping with them
=======================================================
capuzzo waypoints.rar
403 downloads
Updated
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Vesuvius_rev - (No Earthquakes) - vesuvius_rev.pk3 and waypoints
By Smileyyy
Removed the stupid earthquake from the map.
Download pk3 name: vesuvius_rev.pk3
Map name: vesuvius_rev.bsp
Objectives
Axis
1 Prevent the Allies from stealing the gold urn
2 Prevent the Allies from stealing the truck
3 Prevent the Allies from breaching the South gate
4 Prevent the Allies from breaching the second South gate
5 Prevent the Allies from building the bridge over the gorge
6 Prevent the Allies from construction the ruins access rope
7 Prevent the Allies from breaching the North ruins gate
8 Capture the forward flag in the church
Allied
1 Steal the urn from the excavated ruins
2 Get away with the truck
3 Breach the South gate
4 Breach the second South gate
5 Construct the bridge over the gorge
6 Construct the ruins access rope
7 Breach the North ruins gate
8 Capture the forward flag in the church
vesuvius_rev waypoints.rar
457 downloads
- vesuvius
- no earthquake
- (and 1 more)
Updated
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