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Posted

Let's add splash damage to the flamethrower! :)

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Posted

Still hoping the ISP stuff gets resolved. Miss you guys! 

 

I've been playing jay to pass the time.

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Posted

Self-inflicted flamethrower damage. (or maybe that's splash dmg? got vacation brain atm). And Coca, when I come back, I will make you regret for forgetting me, I will annihilate you, I will make you quit the game! Mark my words! (hehe jk lol)

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Posted
5 minutes ago, MosesIsComingLookBusy said:

Self-inflicted flamethrower damage. (or maybe that's splash dmg? got vacation brain atm). And Coca, when I come back, I will make you regret for forgetting me, I will annihilate you, I will make you quit the game! Mark my words! (hehe jk lol)

Scared Ron Burgundy GIF by The Late Late Show with James Corden

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Posted
4 hours ago, MosesIsComingLookBusy said:

Self-inflicted flamethrower damage. (or maybe that's splash dmg? got vacation brain atm). And Coca, when I come back, I will make you regret for forgetting me, I will annihilate you, I will make you quit the game! Mark my words! (hehe jk lol)

 

I Love You Christmas GIF by Lifetime

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Posted

That works for me. As far as I'm concerned, you can throw in adrenaline and Molotovs, and I'll be happy too!

Arnold Schwarzenegger GIF

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Posted (edited)

Lots of great ideas, loving it.

I'm sending my sympathies to Moses for being overlooked ^_^ Also, adding some key people to the list: 

@chtr @Mobius @Federicrit @Magi @TulsaGeoff 

 

I might suggest also capping the maximum number of Mortars available per team. 2 max per team (and I'm being generous here). Anymore than that throws balance completely off. 

 

Rewriting all the above suggestions here too with my comment on a couple of them:

 

- Add 8 extra maps to the rotation.  --> I believe we are trying to keep a maximum of 25 maps at once (including the original hidden maps) to prevent server issues.
- g_minMapAge 7 -> g_minMapAge 9 or 11 (So we don't play the same 8 maps over and over).  --> I would suggest 9 (or 10 max) for the turnover.
- Fix spawn times on maps where Axis attacks and Allies defends. (e.g. Warbell, etl_warbell, railgun, MLB_daybreak). 
- unhid railgun and fueldump. --> If so, railgun should be in the cap list based on # of players (like Beerrun). Can't play this one on 15v15.
- Make railgun 15 minutes long. 

- Remove 1 bot per team. 

- Self-inflicted flamethrower damage. 

 

Edited by Cross Marian
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Posted
11 minutes ago, Cross Marian said:

I might suggest also capping the maximum number of Mortars available per team. 2 max per team (and I'm being generous here). Anymore than that throws balance completely off. 

 

We have this set up already!

[players 0-19]
set team_maxMortars 1
[players 19-27]
set team_maxMortars 2
[players 27-*]
set team_maxMortars 2
[/players]
 

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Posted
1 hour ago, Cocanation said:

We have this set up already!

[players 0-19]
set team_maxMortars 0
[players 19-27]
set team_maxMortars 0
[players 27-*]
set team_maxMortars 0
[/players]
 

Fixed your post @Cocanation. Did my 1 helpful thing for the day 😄.

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Posted (edited)
2 hours ago, Cross Marian said:

Lots of great ideas, loving it.

I'm sending my sympathies to Moses for being overlooked ^_^ Also, adding some key people to the list: 

@chtr @Mobius @Federicrit @Magi @TulsaGeoff 

 

I might suggest also capping the maximum number of Mortars available per team. 2 max per team (and I'm being generous here). Anymore than that throws balance completely off. 

 

Rewriting all the above suggestions here too with my comment on a couple of them:

 

- Add 8 extra maps to the rotation.  --> I believe we are trying to keep a maximum of 25 maps at once (including the original hidden maps) to prevent server issues.
- g_minMapAge 7 -> g_minMapAge 9 or 11 (So we don't play the same 8 maps over and over).  --> I would suggest 9 (or 10 max) for the turnover.
- Fix spawn times on maps where Axis attacks and Allies defends. (e.g. Warbell, etl_warbell, railgun, MLB_daybreak). 
- unhid railgun and fueldump. --> If so, railgun should be in the cap list based on # of players (like Beerrun). Can't play this one on 15v15.
- Make railgun 15 minutes long. 

- Remove 1 bot per team. 

- Self-inflicted flamethrower damage. 

 

the only appropriate cap is 0.

 

EDIT:  wank beat me to it, i just didnt scroll down far enough 🤣

Edited by Aftermath
wnk wins
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Posted
3 hours ago, Cross Marian said:

Self-inflicted flamethrower damage.

This please

Posted
3 hours ago, Aftermath said:

the only appropriate cap is 0.

 

EDIT:  wank beat me to it, i just didnt scroll down far enough 🤣

Great minds!

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Posted

Would be nice to have anti rush

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