Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1000 files
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targetpush - targetpush.pk3 and waypoints
By papywolf
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Custom map information
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Game:
Enemy Territory (W:ET)
Title:
Target push
Filename:
targetpush.pk3
Date:
May 2014
Number of players:
6 vs. 6 or 8 vs. 8.
Description:
The Allied Forces are attacking to steal one Axis Flag and bring it back to their base for victory. The Axis Forces are defending the Axis Flag.
Editing program:
GtkRadiant 1.4.0
Installation/play:
Place the pk3 in your etmain folder, select it from the game menu (Host), or bring down the console and use the command /map targetpush to run the map.
Author:
Kent "Loffy" Lofgren, Sweden
E-mail:
Loffyswe@gmail.com
Web:
http://www.loffysdomain.com
Thanks to:
Server admins who support and host custom maps, and the Splash Damage forum community (http://www.splashdamage.com).
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83 downloads
Submitted
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temple of dal - temple_of_dal.pk3 and waypoints
By papywolf
Map name - temple_of_dal
Version - final v1.5
Complete Date - Sunday 19 September 2004 Pm 6:11 (Korea time)
Making time - 7days
Making tool - GtkRadiant 1.3.8-ET
Bsp Complete type - BSP -meta,-vis,-light -fast -samples 2 -filter
Author - DalGongJu & fetchinist
Author Email - fetchinist@hotmail.com
Download pk3 name: Temple_of_dal.pk3
Map name: temple_of_dal.bsp
:Objective
Allies Primary Objective - Capture the Artifact of dal
Secondary Objective - Capture the 2nd flag
Secondary Objective - Destrory Main gate/Side gate/Wall of altar
Axis Primary Objective - Defence Allies for 20minute
Secondary Objective - Recapture the Allies 2nd flag
Secondary Objective - Protect Main gate/Side gate/Wall of altar
295 downloads
Updated
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mt whoverest b4 6 - mt_whoverest_b4_6.pk3 and waypoints
By papywolf
allied Withstand the axis onslaught and prevent them from recovering their stolen documents."
axis Break into the well guarded allied base and recover some stolen documents.
neutral High in the alps a remote allied base, craftily hidden in the mountainside the allies attempt to decipher the contents of stolen axis documents.
1 "Primary Objective:**Recover the stolen documents hidden deep within the allied outpost."
2 "Secondary Objective:**Capture the forward spawn."
3 "Secondary Objective:**Construct a command post."
4 "Secondary Objective:**Destroy the main door."
5 "Secondary Objective:**Destroy the vent grill."
6 "Secondary Objective:**Open the electric doors by re-wiring the control panel."
7 "Secondary Objective:**Prevent the allies from building a command post and destroy it if they suceed."
8 "Primary Objective:**Prevent the allies from recovering the vital information."
1 "Primary Objective:**Prevent axis from stealing some documents."
2 "Secondary Objective:**Defend the forward spawn."
3 "Secondary Objective:**Prevent the construction of the axis command post."
4 "Secondary Objective:**Protect the main door from axis engineers."
5 "Secondary Objective:**Ensure that the axis cannot destroy the vent access grill."
6 "Secondary Objective:**Maintain the control panel and re-wire it incase axis manage to jam the electric doors open."
7 "Secondary Objective:**Build a command post."
8 "Primary Objective:**Recover the vital information."
Axis must fight their way into a remote but well guarded allied outpost set high in the alps and recover the secret documents. Poster un nouveau sujet Titre du sujet
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304 downloads
Submitted
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Fox2 - Fox2.pk3 and waypoints
By papywolf
Author : Fox2
Email address : Toiletmanquestions@hotmail.com
Made in Belgium
Map Information
"Allies forces have to steal a box that contains documents (Docbox). These documents have information about the locations of German Artillery Fire in France. The docbox is located in a library in the little French town called Fox. Now go to war soldier!
Game : Wolfenstein: Enemy Territory
Title : Fox2
Filename : Fox2.pk3
Release date : 2006
Decription : Allies forces have to steal a docbox!
Program : SD Radiant 1.4.0
uild time : /
Compile time : /
Installation : Place the Fox2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map Fox2
Info!
#. This is a "FUN" map for the holidays. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans.
Special thanks and Credits to:
Splashdamage
Everybody I forgot!
Copyright 2006 Toiletman
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
292 downloads
Submitted
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flag in the middle - flag_in_the_middle.pk3 and waypoints
By papywolf
Author : Kent "Loffy" Lofgren, Sweden
Email address : loffyswe@yahoo.se
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Flag in the middle
Filename : flag_in_the_middle.pk3
Release date : March, 2006
Program : SD Radiant 1.4.0
Compile time : 0.5 hours.
Compile machine : Dell Dimension 8200, 2.0 Ghz Pentium 4, 512mb.
Installation : Place the flag_in_the_middle.pk3 in your etmain folder, select it from the Host Game-menu or bring down the console and type: /map flag_in_the_middle .
Skybox (stratosphere) by sock.
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Info!
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* 6 vs. 6 map.
* Game time: 10 minutes.
* You must hold the flag when the time is over, to win the game. (The team that holds the flag when the game is over is the winner.)
* If the flag is never owned by any team (no-one touches the flagpole), the game will end after 10 mintes, and it will be a draw game.
* It has 2 bases: One Axis and one Allied. The bases are identical.
(Il a 2 bases : Un axe et un alliés. Les bases sont identiques. Sie hat 2 Hauptquartiere: Das der Alliierten und das der Achsenmächte. Beide Hauptquartiere sind identisch.)292 downloads
Submitted
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fabase - fabase.pk3 and waypoints
By papywolf
Name of the file: fabase.pk3
Objective: doc run
Allied spawn time: 14
Axis spawn time 18
Number of spawns: 3
Number of spawnpoints for each team in each spawn: 16
CREDITS:
Deathbringer: creator of the map
thunder_13th: fixed the terrain shader and the spawn switch
=F|A=Antichrist: came up with the idea for the main objective, creator of the map story (the thing that shows up when the map loads)
Antichrist's girlfriend: creator of the command map
allied "Destroy the Depot Gates!**Steal and secure Antichrist's Midget Chicken and Shemale Donkey PORN, so JayC can watch it tonight!"
axis "Don't let them destroy the Depot Gates!**Protect Antichrist's Midget Chicken and Shemale Donkey PORN from the Allies!"
neutral "The Allies must blow the Main gate and then Steal Antichrist's Midget Chicken and Shemale Donkey PORN from the Base!."296 downloads
Submitted
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Submitted
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etl frostbite v14 - etl_frostbite_v14.pk3 and waypoints
By papywolf
'Frostbite, by Moonkey'
June 2021
Cedric 'keMoN' Easton
http://www.etlegacy.com
http://www.github.com/realkemon
This map is an overhaul of the original Frostbite map created by Moonkey.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay even in a competitive environment.
-----Changelog-----
v14:
* Fixed command map icons showing outside of compass. (Thank you spyhawk for reporting)
* Adjusted position of inner courtyard truck. (TJ from hood of truck still possible)
* Changed back cover on tunnel truck from green to grey to match rest of truck.
* Fixed CP sounds playing in second round after /map_restart.
* Removed Allied CP spawns startactive spawnflag. Changed setstate invisible to alertentity functionality to prevent spawn glitch after /map_restart.
* Change from Axial Projection to Brush Primitives to enable better texture alignment/projection options.
* Adjusted various texture alignments.
* Fixed caulked surfaces visible to the player at shelf in Allied spawn.
* Changed bark texture of dead trees from temperate to winter.
* Fixed invalid shader on rear faces of terrain brushes near transmitter.
* Fixed incorrect use of skyshader at backside of two random brushes.
* Added unique ids for spawn slots to prepare this feature.
* Increased spawn slot count in garage to 32.
* Fixed glass shader on trucks.
v13:
* Fixed fully caulked terrain brushes. (Thank you woju and spyhawk for reporting)
* Fixed missing tree shader. (Thank you woju and spyhawk for reporting)
v12:
* Moved flying lamp models to be attached to girder in Axis garage. (Thank you Aciz for reporting)
* Adjusted player collision on cliff near transmitter to prevent glitching on the roof. (Thank you Aciz for reporting)
* Improved lighting in balcony hallway at inner courtyard.
* Fixed player collision on the Axis CP. (Thank you Aciz for reporting)
* Adjusted shader for winter trees to prevent overwriting default shaders on other maps. (Thank you Aciz for reporting)
v11:
* Adjusted lighting to increase performance.
* Converted smaller brushwork to .ase models to reduce lightmap data and improve performance.
* Increased supported playercount from 20vs20 to 32vs32.
* Reduced volume of wind sounds to reduce distractions.
* Further improved player collision at railings and doorways. (Thank you Aciz for reporting.)
* Changed clips for barrels and couches for proper hit- and footstep sounds. (Thank you Aciz for reporting.)
* Reduced weird shadows from the ceiling lamps in the office area. (Thank you Aciz for reporting.)
* Fixed missing shader for bush model. (Thank you Aciz for reporting.)
* Reverted collision on stairs down to garage to reenable a TJ. This also reintroduces bobbing effect. (Thank you Aciz for reporting.)
v10:
* Moved vent opening new side door for better alignment with surrounding textures
* Changed terrain shader on snow patches in inner courtyard for proper snow behaviour
* Caulked surfaces not visible to the player
* Changed floodlight colour to uniform white
* Made previously impossible TJ possible again
* Further opened terrain and world to simplify spectator and shoutcaster movement
* Improved player collision to simplify movement (doorways, ceiling and transmitter building)
* Generally improved lighting
v9:
• Removed rogue clip at office entrance.
• Changed catwalk in warehouse from `clipweapon` to `clip`. It is now permeable for weapons.
• Simplified collision of machines at side entrance.
• Added player clips to various shelves, pipes and doorways.
• Fixed one alarm speaker not being named correctly.
• Added a trickjump coming from warehouse, jumping onto box, onto truck into green passage. Disabled by default. Can be activated through mapscript. (deactivate line: setstate courtyard_TJ_box invisible)
• Removed collision of blackboards.
• Increased amount of shared files with other ET: Legacy overhauls to decrease filesize once they are shipped together.
to original:
• The player is now able to stop and revert Storage Wall movement by activating the button again.
• Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
• Structural mesh and VIS blocking has been improved
• Visual changes have been made
ALLIED OBJECTIVES:
Primary: Steal the Supply Documents and transmit them back to Allied Command.
Secondary: Destroy the Main Door into the Complex.
Secondary: Breach the Storage Wall.
Secondary: Dynamite the Service Door.
Secondary: Prevent the Axis from constructing a Command Post in the Transmitter Building.
Secondary: Establish a forward Command Post in the Upper Complex.
AXIS OBJECTIVE:
Primary: Stop the Allies from transmitting the Supply Documents.
Secondary: Defend the Main Door.
Secondary: Defend the Storage Wall from being breached.
Secondary: Stop the Allies from destroying the Service Door.
Secondary: Set up a Command Post inside the Transmitter Building.
Secondary: Prevent the Allies from establishing a Command Post in the Upper Complex.388 downloads
Submitted
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etl bergen v7 - etl_bergen_v7.pk3 and waypoints
By papywolf
Prévisualisation Bergen, by Detoeni'
June 2021
Cedric 'keMoN' Easton
http://www.etlegacy.com
http://www.github.com/realkemon
This map is an overhaul of the original Bergen map created by Detoeni and the Wolf Project.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.
Please refer to the original_bergen_readme.txt for information, credits and contacts of the original map.
-----Changelog-----
v7:
* Fixed command map icons appearing outside of compass. (Thank you spyhawk for reporting)
* Fixed sounds active at map start in second round after /map_restart.
* Added unique ids for spawn slots to prepare this feature.
* Fixed glass shader on trucks.
* Adjusted projection axis and scaling of terrain textures.
v6:
* Fixed spawnslot getting stuck in forward flag spawn. (Thanks to ETc.Jay for reporting)
* Adjusted clipping at side entrance to prevent players camping above the door.
* Reworked system to secure flag to be less complex and more easily understandable. Allies now only need to hold the flag for 30s.
v5:
* Renamed targetname south_door_closed0 to south_door_closed to fix game crash. (Thanks to Kate for reporting)
* Fixed sounds and remapshaders active at map start in second round after /map_restart. (Thanks to WuTangH for reporting issue on 'Supply Depot, by ginc')
* Provided option to toggle tank invulnerable through mapscript (vulnerable by default). (Thanks to Ensiform for explanation)
* Increased amount of spawn slots from 16vs16 to 32vs32.
* Fixed surfaceparm grasssteps to add missing sounds when walking on grass. (Thanks to WuTangH for reporting issue on 'Supply Depot, by ginc')
* Removed deprecated alarm sounds.
v4:
• Simplified geometry for cleaner player collision
• Replaced colour coded wires with colour coded bunker trim and command map for more subtle implementation
• Replaced side entrance terrain with artificial pier to prevent walljumping
• Reverted V1 Rocket back to airplane
• Improved lighting and terrain
• Added skylights to generator room and Axis spawn to simplify spectator/shoutcaster movement
v3:
• Fixed caulk in terrain at forward bunker and northern courtyard. Thank you ryven for reporting.
• Fixed side entrance being unplantable when footbridge was constructed. Thank you Harlekin for reporting.
• Fixed missing footbridge related VO sound for Axis
• Fixed bug where sound wouldn't play when main entrance got destroyed
• Fixed 3 terrain spots where it was possible for the player to either get stuck or be obstructed in their way. Thank you Harlekin for reporting.
• Added cabinet marker in the command map. Thank you IR4T4 and Ensiform for reporting.
• Added lights in forward bunker. Thank you Ensiform for reporting.
• Added audible feedback to generator door levers when generator is destroyed.
• Added base alarm sounding whenever the transmitter area gets breached. This replaces the simple text announcement. Thank you ryven and WuTangH for debugging.
• Added ambient sounds (capturable flag, crickets in nature and birds in trees). Thank you IR4T4 for reporting.
• Adjusted trigger_hurt of v1 rocket to cover entire explosion area. Thank you Harlekin for reporting.
• Adjusted terrain at side entrance to prevent the easiest TJs. Thank you Aciz and ryven for extensive feedback.
• Adjusted MG murderhole at side entrance to reduce shooting against the insides. Also adjusted its varc. Thank you ryven for reporting.
• Adjusted tree at side path to no longer be partially inside the cliff. Thank you Harlekin for reporting.
• Replaced generator command map icon with standard icons to clarify mission objective. Thank you Harlekin for reporting.
• Replaced tree between forward bunker and allied mg blocking line of sight. Thank you Mateos for reporting.
• Removed little tree at side path blocking movement and visibility. Thank you Harlekin for reporting.
• Reduced brushcount of terrain significantly and added hills between forward bunker and rear base to increase VIS blocking and performance. Thank you Aciz and ryven for reporting.
to original:
• VO announcements have been adapted by Radar.
-- As long as both Main and Side Entrance are active VO is: "defend/destroy entrances"
-- As soon as one has been breached VO is: "defend/destroy the side OR main entrance"
• VO announcements for the Footbridge have been added.
• Alarm now sounds in the entire base when either the Side- or Main Entrance have been breached instead of separated alarms.
• The snapping of the tank at certain view-angles has been fixed
• If the Allies hold both the Forward Bunker flag and the CP, the flag is "temporarily secured" until the CP is lost again.
• The Forward Door (before Transmitter Door 3) is now linked to the generator.
• Spectator limbo cam has been fixed (was inside of terrain).
• Construciton materials have been made in the style of original maps.
• Teleporter and secret room have been removed.
• Axis rear spawn has been restructured to allow for faster exit.
• Plane shooting down the tank has been replaced with a V1 Rocket to create narrative link to V1_Rocket map by FireFly.
• Entity count has been reduced from 568 to 519.
• Structural mesh and VIS blocking have been improved by adjusting vertical differences of the floors.
• Visual changes have been made.
AXIS OBJECTIVES
Primary Objective: Stop the Allies from destroying the Transmitter.
Secondary Objective: Prevent the Allies from repairing the Generator.
Secondary Objective: Set up a Command Post inside the submarine pen.
Secondary Objective: Prevent the Allies from gaining a foothold in the Forward Bunker.
Secondary Objective: Prevent the Allies from destroying the Side Entrance.
ALLIED OBJECTIVES
Primary Objective: Destroy the Transmitter.
Secondary Objective: Repair the Generator.
Secondary Objective: Set up a Command Post in the submarine pen to secure the forward bunker.
Secondary Objective: Capture the Forward Bunker.
Secondary Objective: Destroy the Side Entrance.359 downloads
Submitted
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penemuende b2 - penemuende_b2.pk3 and waypoints
By papywolf
Penemuende
Penemuende is an Enemy Territory Multiplayer Map.
Supported Gametypes: Campaign, Objective, Stopwatch
Mapname: penemuende_b2
Overview:
April 1941, The allied troops could destroy the main axis radar base near Narvik.
Now it is a good time to get into their submarine shipyard. The Uboot U32 and U48
get their next application there. **The Allies must steal the ENIGMA and escape.
Also they have to destroy the sea Flak Gun to clear the sea paths.
Betaversion 2
Timelimit: 20 min
Axis respawntime: 25 sec
Allies respawntime: 15 sec
Axis
1. Defend the Maingate.
2. Protect the secret Enigma.
3. Dont let the Allies destroy the 88 mm Flak Gun.
4. Build and defend the Depotdefenses.
5. Defend the Bunker Sideentrance.
6. Build a Command Post and stop the Allies from constructing a Command Post.
Allies
1. Dynamite the Maingate
2. Steal the secret Enigma and bring it to the escape truck.
3. Destroy the 88 mm Flak Gun.
4. Destroy the Depotdefenses to get into the base
5. Dynamite the Bunker Sideentrance to get into the base.
6. Build a Command Post and stop the Axis from constructing a Command Post.
Change to the previous version
- Texture Changing and Fitting
- One more AXIS Spawnpoint (Lower Bunker)
- more AXIS Teamdoors in Submarine Base and in Vehicledepot
- Lightsettings
- Soundscript Part 1 (Depotalarm after Maingate blowing)
- Bugfixing the Ammodepot Health and Cabinets
ToDo for the Final Version
- More Lights in Submarine Bunker
- Bugfixing for the Final Version
- Sounds for Atmosphere
To start the map on ET server put the line
in your mapfile for obj mode
302 downloads
Submitted
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uboot - uboot.pk3 and waypoints
By papywolf
Title : U-boot
Filename : uboot.pk3
BSP Name : uboot
Author(s) : ringa
ringa[at]sverige.nu
: Capitan
capitan[at]sverige.nu
Made possible by : SteelRat [my mentor] 😃
Game : Enemy Territory
Release Date : May 13, 2004
================================================================
^ Construction ^
Map base : From scratch
Editors used : GTK Radiant 1.4.0
==============================================================
Description :
In a sleepy village by the Polish coast of the Baltic Sea is a small
workshop. The allied secret service has detected unusual high traffic of
military vehicles in the area, and through different channels one of the
last underground submarine bases has been found. This base was built by the
Axis submarine commando during their days of glory.
==============================================================
Objectives:
Axis
- Prevent the Allies from blowing up the shipping gate
- Prevent the Allies from blowing up the dock door
- Prevent the Allies from blowing up the submarine
Allies
- Blow the shipping gate and the dock door to get easy access to the submarine
- Blow the submarine
^ Special Thanks ^
- Capitan for everything. And thats ALOT
- SteelRat for scripting and other help. Thats alot too 😃
- Drakir for many prefabs.
- Muffinman for the spiral staircase.
- Seven for the prefab command post.
- everyone from ### and jops, Yojimbo, Cujo and the rest that I forgot (bad memory) for testing help.
- Splashdamage for making the game.
(http://www.splashdamage.com)
=================================================================
* Copyright / Permissions *
You are NOT allowed to commercially exploit this level, (i.e. get money for sharing it with others). Aleast not before asking me first. 😃
You MAY distribute this PK3 and associated files through the (internet, FTP, local BBS etc.), provided you include this file and leave the archive intact. In fact, you are ENCOURAGED to distribute 😃
==============================================================316 downloads
Submitted
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UK Boat b2 - UK-Boat_b2.pk3 and waypoints
By papywolf
Description
Allied:
"TOP SECRET"
Axis:
"TOP SECRET"
Neutral:
"TOP SECRET"
Objectives
Allied objectives
1 "Primary Objective:
Repair the Tank!"
2 "Primary Objective:
Escort the Tank to get acces to the Hangar!"
3 "Primary Objective:
Destroy the U-Boat!"
4 "Secondary Objective:
Construct the Assaultramp!"
Axis objectives
1 "Primary Objective:
Prevent the Allies from repairing the tank."
2 "Primary Objective:
Prevent the Tank from destroying the Bunker-Gate."
3 "Primary Objective:
Prevent the Allies from destroying the U-Boat."
4 "Secondary Objective:
Prevent the Allies from constructing the assault ramp."301 downloads
Updated
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Ulmen b3 - Ulmen_b3.pk3 and waypoints
By papywolf
--------------------------
Basic information
--------------------------
Author: destr!8r
Email address: destri8r@yahoo.com //can mail bugs here
Webpage: http://anclan.nl
Release date: 21st March, 2009
Filename: ulmen_b3.pk3
Program: GTK-Radiant, Easy Gen, Photoshop CS3
Build time: started work 2008-12-20
compile time: BSP: 90sec, VIS: 4,5 hours
Compile machine: AMD Phenom 9850 X4, 4 GB RAM
--------------------------
Map information
--------------------------
Game: Return to Castle Wolfenstein - Enemy Territory
Map time: ?? min
--------------------------
Map Description
--------------------------
This map is based on a real existing village in Germany. Any objective accurs in this map has not happen in that village ever!
Axis took the village under their control and used it as their control center for upcoming missions.
Surrounded by hills it is nearly impossible to reforce the Axis power. Therefore axis send their best troop to this village in order to secure top secret documents and gold!
Though, Allied Intelligence found this village and made several air attacks and send soldier to that place to gain the power of the secret documents !
--------------------------
Map Objectives
--------------------------
Allied objectives:
--------------------------------
*Steal the docs
*transmit them
*Destroy the 2 walls
*Steal the gold
*Bring the gold to the truck
*Escort the truck
Optional:
*Destroy the barriers
*Construct the Generator
*Construct a Command Post
Axis objectives:
-------------------------------
*Defend the docs
*Defend the 2 defense walls
*Defend the gold
*Build the 2 barriers
*Stop the Allies from escorting the truck
Optional:
*Destroy the Generator
*Construct a Command Post
287 downloads
Submitted
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Fidel's Footy Return - ffr_final.pk3 and waypoints
By papywolf
**********
1] The Map ffr_final
**********
Mapname: Fidel's Footy Return
Mapper: Fidel Castro
Editor: GTK Radiant 1.3.8
Q3Map: Q3Map2
The orginal Footy Mapping Idea is "stolen" from Gerbil,
which has mapped this Map for RTCW_MP under the name "Footy_A3".
I've played this Map in RTCW very often, so i thougt a revival in ET would be interessting.
I've contacted Gerbil....and he gave me his ok....to do this Map-revival.
Thx again especially to GERBIL.
--> Link to Gerbil:
I hope the total different Gameplay of this map created a difference to the other ET_Maps,
but i also know that it is not a big mapping Project like Remagen(BX), Bridge (Drakir) and so on....
....it was just a litte practising for my self in ET.
...and perhaps some players have fun with it.
208 downloads
Submitted
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etsbay - etsbay.pk3 and waypoints
By papywolf
etsbay_for_et - Secret Bay - Finalversion 1.0
Secret Bay for Enemy Territory
presented by [EGN]Ron-007
10.02.2004
January 1943
The Allies land at a secret Axis submarine base.
They break into the heavily guarded bunker.
The Axis powers store their captured gold there.
The Allies steal 2 important gold boxes and transport them to one of their submarines.
// Allied Objective Descriptions
- Steal two crates of Gold from the Bank and Escape with the crates of Gold using the U-Boot in the Sea
- Constuct the Wood Bridge
- Construct an Assault Ramp up the East side of the Bunker
- Construct an Assault Ramp up the West side of the Bunker
- Destroy the Main Entrance
- Destroy the Side Entrance
- Destroy the Bank Door
- Capture the Spawn Flag of the Forward Bunker
- Stop the Axis from constructing a Command Post in the Side Bunker
- Repair the Water Pump on the Beach
// Axis Objective Descriptions
- Stop the Allies from stealing the Gold from the Bank
- Stop the Allies from escaping with the Gold via a U-Boot in the Sea
- Prevent the Allies from constructing an Assault Ramp up the East side of the Bunker
- Prevent the Allies from constructing an Assault Ramp up the West side of the Bunker
- Defend the Main Entrance
- Defend the Side Entrance
- Defend the Bank Door
- Capture the Spawn Flag of the Forward Bunker
- Stop the Allies from constructing a Command Post in the Side Bunker
- Prevent the Allies from establishing a Water Pump on the Beach
- Prevent the Allies from establishing a Wood Bridge
--------------------------------------------------------------
last omnibot files released
etsbay.gm etsbay.way etsbay_goals.gm
239 downloads
Updated
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ctf cradle - ctf_cradle.pk3 and waypoints
By papywolf
Author : Red (J.Le' Vesconte)
Email address : redeyed@ntlworld.com
Webpage : http://www.clanaod.us/www.clanofidiots.com
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Map Information
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Ctf_Cradle
Filename : ctf_cradle.pk3
Release date : 2004-01-06
Decription : Set in the mouth of a volcano the Axis and Allies are to betle it out with a game of PowerBall.
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Textures
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
11 new textures.
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Special thanks to
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tnx to Sam Cahill for the souce
Lanz for makin the PowerBall mod
Fidel castro for hosting the power ball comp
And the idiot comunity where i live http://www.clanofidiots.com
Snaffer for his sweet command maps
All the helpfull people @ SD forums
Iffy, Redfella,surface gdconnect and many others for tuts etc....
Drakir for his prefabs and constant help on msn (Cheers mate)
And the mrs for putting up with me doing this shit all hours
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Copyright 2004 John Le' Vesconte all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
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220 downloads
Submitted
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blood - blood.pk3 and waypoints
By papywolf
"The axis are gaurding a book that could crack the secrets of the axis enigma code.The Allies must repair the Jagdpanther to blow the base entrances, steal the Book and drive it to safety in a Truck."
"The Allies are planning to steal a Book that could allow them to Desyfer our most secret of plans. the Allies cannot steal this book or any getaway vehicles."
neutral "The axis are gaurding a book that could crack the secrets of the axis enigma code.The Allies must repair the Jagdpanther to blow the base entrances, steal the Book and drive it to safety in a Truck."324 downloads
Updated
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Submitted
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Submitted
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tarbox island v4 - tarbox_island_v4.pk3 and waypoints
By papywolf
Map: Tarbox Island V4
Type of Map: Objective
Author: Bus Tarbox
Website: www.bustarbox.com
Description:
While at sea, the allies discover a hidden island run by a the terrible axis general Tarbox. A captured
axis prisoner tells the allies that Tarbox has secret documents containing information that could help the allies
win the war. Unfortunatly, Tarbox buried the documents in cement in a cone at the top of the island tower.
It's up to the allies to breach the island and steal the docs before their time runs out.
An escape helicopter waits for the brave allie who can manage to get the docs to it.
Changes from v3: new water texture, added an mg42 on the battleship, a small wood bridge on the east side of island.
213 downloads
Submitted
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Submitted
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Submitted
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Frosty - frosty.pk3 and waypoints
By papywolf
Title: Frosty
Author: Prototype
Email:
Released on 05.01.04
Designed for 7 vs 7 but has spawn points for 16 vs 16
Description: 2 entry points at the door and side gate. Just inside the door is a flag which
can be captured by the Allies to secure a new spawn point. However, the flag
can be recaptured at any time by the Axis team.
The objective is a book located
in a room on the 2nd level of the axis base. It then has to be taken to the opposite
side of the map to the radio room.
Credits: Hummer for his crate models and great advice on the Splash Damage forums and irc.
Menzel for releasing the source to tundra where I got many ideas and used the 2 snow textures for the terrain.
Gerbil for his mml_church map where I learned a lot about scripting.
Sock for his insane amount of help to the ET mapping community.
Activision for releasing ET for free giving mappers a larger audience to (attempt to) please.
Server admins like Goat and ND80 for providing servers which play only custom maps giving mappers a place to showcase their hard work.
My cat for always being there for me when I got a compile error.76 downloads
Submitted
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well_d - well_d.pk3 and waypoints
By papywolf
**************************************************************
MAP: "The Well Of Youth" - Official BETA [for ET] *
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Title: The Well Of Youth
Filenames: twoy_beta.pk3; ratty_textures.pk3; twoy_readme.txt
Author: Rought
Created: 2003-2004
E-Mail: rought_@hotmail.com
============================================================================================
Special Thanks to: Fragpoint (for the great textures and his help!), ratty redemption (for his beautiful water and q3map2-support),
Beowulf&friends (for thinking about the script)
THANK YOU ALL!
Thanks also to: Splash Damage, id Software
Known Bugs: low fps at some parts of the map...I'm sorry, but not enough time to fix that problem...
Story:
The Axis have found the well of youth and want to use for invulnerability
but the Allies have been informed and need to get a jug of it to know what the forumula of the liquid is.
============================================================================================
About: In case of time I finished the map before it would take even longer...Every week I thought about changing
some parts of the map, but I know this would never end...so...I finished it and the story has an end!
There are still parts of the map I want to change...but there is no time for it
I hope you'll enjoy it!
Install Instructions:
Unzip twoy_beta.zip
Place twoy_beta.pk3 in your Enemy Territory/etmain/
directory
Start ET from the shortcut
You can play the map within the game-menue
============================================================================================
Construction
Base: Rought
Editor Used: GTKRadiant 1.4.0
Nr. of Brushes: 10583 Brushes
Nr. of Entities: 1908 Entities
Compile Machine: AthlonXP 2600+ with 1536mb DDR
Compiling Time: 1136 sec.
============================================================================================
Copyright(c) and Permissions:
Authors MAY NOT use this map as a base to build additional levels.
Textures and Art do have a copyright! DO NOT USE it without contacting me!
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS.
This level may be distributed over the Internet.
You are authorised to put this level on CD.
(c) Copyright 2004 [Manuel Johns]. All Rights Reserved4 downloads
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