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Wolfenstein: Enemy Territory Maps for Downloads.

925 files

  1. TRAINING PIT 01 - TRAINING_PIT_01.pk3 and waypoints

    No description available

    training_pit_01.way

    191 downloads

       (0 reviews)

    Updated

  2. oasi_final

    //===================================================================================================>>>
    // Mapname : Oasi
    // BSPname : oasi
    // Released: 04.04.2024
    // Version : final
    //
    // Map made by: o-0._.0-o 
    //
    // Website: www.bunker4fun.com 
    //
    // Thanks to Pegazus for making a cactus model.
    //===================================================================================================>>>

    Story:
        In the hidden recesses of an ancient temple lay an 
        extraordinary secret - an ancient anti-gravity generator. 
        Crafted by a civilization long forgotten, 
        the Axis use this device to create a dangerous weapon.
    =======================================================
    Objectives:

    Allied:
    Primary Objectives:
                1] Destroy the main gate. 
                2] Grab the tank fuel and steal the tank. 
                3] Escort the tank to the temple. 
                4] Destroy the tank barriers. 
                5] Grab the key and open the secret door inside the temple. 
                6] Destroy the ancient anti-gravity generator.
    Secondary Objectives:
                7] Once at the old city, capture the forward spawn point.  
                8] Destroy the side entrance. 
            
    Axis:
    Primary Objectives:
                1] Protect the main gate. 
                2] Protect the tank fuel and don't let them steal the tank.                         
                3] Don't let the tank go to the temple. 
                4] Don't let the Allies destroy the tank barriers. 
                5] Protect the key. 
                6] Protect the ancient anti-gravity generator. 
    Secondary Objectives:        
                7] Don't let them use the forward spawn point at the old city. 
                8] Protect the side entrance.  
        
    =======================================================
     
    oasi.gm oasi.way oasi_goals.gm
    oasi.gm oasi.way oasi_goals.gm

    11 downloads

       (0 reviews)

    Updated

  3. FastFrag b3 - FastFrag_b3.pk3 and waypoints

    _/_/_/_/_/_/_/_/
    _/            _/
    _/  FastFrag  _/
    _/            _/
    _/_/_/_/_/_/_/_/

    Most textures are not made by me and are ripped from other maps.
    I do not allow changes in this map.
    I used Purefrag as my example.

    Special thanks to Anfi and Yodh, without them this would have been a box with 2 spawns.
    Map created by 'Just!ce. This is my first map.

    Contact:
    MSN: antonh_8@hotmail.com
    Xfire: antonh1
    fastfrag_b3.way

    197 downloads

       (0 reviews)

    Updated

  4. Grotli final + waypoints

    //===================================================================================================>>>
    // Mapname : Grotli
    // BSPname : grotli
    // Released: 04.10.2023
    // Version : Final
    //
    // Map made by: o-0._.0-o 
    //
    // Website: www.bunker4fun.com 
    //===================================================================================================>>>

    Story:
        The Allies must blast their way through the Grotli tunnel and bring the gold back home.
    =======================================================
    Objectives:

        Allied:
        Primary Objectives:
                            1] Destroy the main gate. 
                            2] Destroy the tank gate and steal the tank. 
                            3] Escort the tank to the Axis base. 
                            4] Destroy the tank barriers. 
                            5] Destroy the vault door. 
                            6] Grab the gold and bring it to the Allied base.
        Secondary Objectives:
                            7] Once inside the Grotli tunnel, capture the forward spawn point.  
                            8] Destroy the side entrance. 
            
        Axis:
        Primary Objectives:
                            1] Protect the main gate. 
                            2] Protect the tank gate and don't let them steal the tank.                         
                            3] Don't let the tank go to the Axis base. 
                            4] Don't let the Allies destroy the tank barriers. 
                            5] Don't let the Allies destroy the vault door. 
                            6] Protect the gold. 
        Secondary Objectives:        
                            7] Don't let them use the forward spawn point inside the Grotli tunnel. 
                            8] Protect the side entrance.  
        
    =======================================================

    112 downloads

       (0 reviews)

    Updated

  5. XSO Frag - xso_frag.pk3 and waypoints

    Download pk3 name: xso_frag.pk3
    Map name: xso_frag.bsp
     
    Description:
     
    Very simple frag map, with no objective.
    xso_frag.way

    183 downloads

       (1 review)

    Updated

  6. Deathshaft - Deathshaft.pk3 and waypoints

    _/_/_/_/_/_/_/_/_/
    _/              _/
    _/  DeathShaft  _/
    _/              _/
    _/_/_/_/_/_/_/_/_/

    I do not allow changes in this map.
    Map created by 'Just!ce. This is my second map.
    Special thanks to:
     - Yodh
    and
     - [NM]
     - wezelkrozum
     - {SSF}Sage
    At the Splash Damage forum.
    Contact:
    MSN: antonh_8@hotmail.com
    Xfire: antonh1
    deathshaft.way

    203 downloads

       (0 reviews)

    Updated

  7. Black Ops House of Pain - bhop.pk3 and waypoints

    Download pk3 name: bhop.pk3
    Map name: BHoP.bsp
     
    Description:
     
    Allies and Axis just have to make as many frags as possible.
    bhop.way

    196 downloads

       (1 review)

    Updated

  8. 6 Flags 1.1.0 - 6flags_110.pk3 and waypoints

    Download pk3 name: 6flags_110.pk3
    Map name: 6flags.bsp
    Author(s): 2Bit
     
    -------------------------------------------------------------
     
    Optimum number
    of players At least 12. Plays well with 24+.
     
    Installation Put the pk3 file into the etmain folder.
     
    Description For either team to win:
    Capture both base flags and hold them for 2 minutes
    == or ==
    Control all 6 flags
     
    If the time limit expires the winning team is the one which controls the most flags.
     
    Gamemodes Objective, Stopwatch.
     
    Thanks to Splash Damage and Activision.
    Drakir and Iffy for various neat prefabs.
    Heckl3r and Marko/Lowlife/Bob Le Roux for some great textures and sound files.
    Amethyst7 for his great skybox.
    TibeT Clan for invaluable testing and feedback.
    6flags.way

    76 downloads

       (0 reviews)

    Updated

  9. op_tower_night- and waypoints

    Filenames: op_tower_night.pk3
    Version: Night
    BSP name: op_tower_night
    Author: Old-Owl
    Created: 18-07-2012
    Last revision: July 2012
    E-Mail: oldowl1@gmail.com
    Homepage: www.dark-alchemy.com
     
     
    Description:
    (the readme file)

    Allied "You have to search the secret technical manuals and transmit them through the axis radio placed in the bunker"

    Axis : "Stop the allies from stealing and transmitting the manuals" wm_mapdescription neutral "Allies have to search and transmit the secret technical manuals through a radio, fight their way to reach the top axis tower where are the manuals"

    Allied objectives

    1 "Primary Objective:
    Destroy the tower gate."
    2 "Primary Objective:
    Destroy the tunnel gate."
    3 "Primary Objective:
    Contruct the assault ladder."
    4 "Primary Objective:
    Reach the top of the water tower and steal the secret manuals."
    5 "Primary Objective:
    Transmit the secret manuals through the bunker radio."
    6 "Secondary Objective:
    Construct the command post"
    7 "Secondary Objective:
    Capture the advanced spawn flag"
    8 "Secondary Objective:
    Contruct the assault ramp to gain a secondary way to the objective"


    Axis objectives

    1 "Primary Objective:
    Don't let allies to breach the gate."
    2 "Primary Objective:
    Dont let allies to destroy the tunnel gate.."
    3 "Primary Objective:
    Allies want try to construct the assault ladder. Stop them."
    4 "Primary Objective:
    Stop the allies from stealing the secret manuals."
    5 "Primary Objective:
    Dont let allies transmit the manuals through the bunker radio."
    6 "Secondary Objective:
    Construct the command post"
    7 "Secondary Objective:
    Capture the advanced spawn flag"
    8 "Secondary Objective:
    Prevent allies to contruct assault ramp"

    208 downloads

       (0 reviews)

    Updated

  10. ETL Supply V13

    That's the 13th version of etl_supply overhaul by Kemon, ETLegacy team.
    Similar to other ETL overhauls, this map includes a neatly written mapscript with various customization options.
    Waypoints from previous versions should work properly, they can also be found here https://app.assembla.com/spaces/omnibot/subversion/source/HEAD/Enemy-Territory/0.8/et/nav
     
    Here's the full changelog including all changes from version 1-13:

     
     

    31 downloads

       (0 reviews)

    Updated

  11. Grotli winter edition + waypoints

    //===================================================================================================>>>
    // Mapname : Grotli winter
    // BSPname : grotli_winter
    // Released: 23.11.2023
    // Version : Final (This is the winter edition of the original map Grotli)
    //
    // Map made by: o-0._.0-o 
    //
    // Website: www.bunker4fun.com 
    //===================================================================================================>>>

    Story:
        The Allies must blast their way through the Grotli tunnel and bring the gold back home.
    =======================================================
    Objectives:

        Allied:
        Primary Objectives:
                            1] Destroy the main gate. 
                            2] Destroy the tank gate and steal the tank. 
                            3] Escort the tank to the Axis base. 
                            4] Destroy the tank barriers. 
                            5] Destroy the vault door. 
                            6] Grab the gold and bring it to the Allied base.
        Secondary Objectives:
                            7] Once inside the Grotli tunnel, capture the forward spawn point.  
                            8] Destroy the side entrance. 
            
        Axis:
        Primary Objectives:
                            1] Protect the main gate. 
                            2] Protect the tank gate and don't let them steal the tank.                         
                            3] Don't let the tank go to the Axis base. 
                            4] Don't let the Allies destroy the tank barriers. 
                            5] Don't let the Allies destroy the vault door. 
                            6] Protect the gold. 
        Secondary Objectives:        
                            7] Don't let them use the forward spawn point inside the Grotli tunnel. 
                            8] Protect the side entrance.  
        
    =======================================================

    95 downloads

       (0 reviews)

    Updated

  12. 6 flags Final and waypoints

    Map Type: OBJ
    Map Size: Medium
    Map Theme: Not Set
     
    Title 6flags
    File name 6flags_110.pk3
    Map name 6flags
    Version 1.1.0 (Created July 2005)
    Author 2Bit (www.tibetclan.com)
    Other maps The Breakout, Glider Assault, TankBuster, British Bulldog, 2tanks
    - available from www.tibetclan.com
     
    Optimum number
    of players At least 12. Plays well with 24+.
     
    Installation Put the pk3 file into the etmain folder.
     
    Description For either team to win:
    Capture both base flags and hold them for 2 minutes
    == or ==
    Control all 6 flags
     
    If the time limit expires the winning team is the one which controls the most flags.
     
    Gamemodes Objective, Stopwatch.
     
    Thanks to Splash Damage and Activision.
    Drakir and Iffy for various neat prefabs.
    Heckl3r and Marko/Lowlife/Bob Le Roux for some great textures and sound files.
    Amethyst7 for his great skybox.
    TibeT Clan for invaluable testing and feedback.
    6flags.way

    203 downloads

       (2 reviews)

    Updated

  13. The Station Final - the_station_final.pk3 and waypoints

    Download pk3 name: the_station_final.pk3
    Map name: the_station.bsp
    Author(s): Magic
     
    Also attached: _the_station_textures.pk3
     
    Its "Capture The Flag" - but its small and short spawn time - and you can't deliver the objective if the enemy got yours, and you can't secure your own flag if you got the enemy flag. This map could also fit well for 2vs2.
     
    A real hardcore head to head CTF map!
     
    _the_station_textures.pk3
    the_station.way the_station_goals.gm

    247 downloads

       (1 review)

    Updated

  14. Le Lac - le_lac.pk3 and waypoints

    Download pk3 name: le_lac.pk3
    Map name: le_lac.bsp
    Author(s): masterkiller
     
    --------------------------------------------------------------------------
     
    Description:
    Allies need to steal the Axis boat first. Then escort the explosives to reach the prototype missile, then plant dynamite to blow it all up!
     
    ------------------------------------------------------
     
    description Allied "Allies need to steal The Axis Ship then escort it to the Port Station with The Explosives. Allies Need to reach The Prototype Missile whit The Explosives then hold the countdown for 3 min before explosion."
     
     
     
    // Axis Objective Descriptions
    1 "Primary Objective:**Dont let Allies stealing and escorting the Big Boat to the Port Station. Destroy it!."
    2 "Primary Objective:**Dont let Allies loading the 4 explosives drop by the Plane on the Lighthouse Port to the Big Boat."
    3 "Primary Objective:**Dont let Allies stealing the Gaz Tank then reaching the Canal Boat to the Port Station."
    4 "Primary Objective:**Dont let Allies escorting the Canal Boat to the Beach. Destroy the Canal Boat to make Allies restart the Canal Boat run."
    5 "Primary Objective:**Dont let Allies planting the 4 Explosives to the Secret Launcher Missiles.."
    6 "Primary Objective:**Dont let Allies activating The Explosives then destroyed The Secret Launcher Missiles.."
    7 "Secondary Objective:**Build and use the Anti-Boat Gun to destroy the Big Boat."
    8 "Secondary Objective:**Dont let Allies desroying the Backdoor and Sidedoor.You can rebuild it!!"
     
    // Allied Objective Descriptions
    1 "Primary Objective:**Steal and Escort the Big Boat to the Port Station."
    2 "Primary Objective:**Load the 4 explosives drop by the Plane on to the Big Boat."
    3 "Primary Objective:**Steal the Gaz Tank to start to build the Canal Boat on the Port Station."
    4 "Primary Objective:**Contruct the Canal Boat. Escort and Protect the Canal Boat to the Beach!"
    5 "Primary Objective:**Escort the 4 Explosives to the base of the Secret Launcher Missiles ."
    6 "Primary Objective:**Activated The Explosives whit a small dyno to destroyed The Secret Launcher Missiles and finish your mission."
    7 "Secondary Objective:**Destroy the Anti-Boat Gun.(you can use the rocket missile in the Copter)"
    8 "Secondary Objective:**Destroy the BackDoor or Sidedoor side to open the Side Way to the Secret Launcher Missiles."
     
     
     
    ==========================================================
    **Map Info
    Title: Le Lac
    Filename: le_lac.bsp
    Game/mod: ET - wolfmp/wolfsw/wolflms
    Author: masterkiller
    Version: Beta 4
     
     
     
    ==========================================================
    **Build Info
    Editor(s) Used:
    Wolf Radiant1.4 and 1.5,
    photoshop,
    MilkShape 3D 1.8.4,
    Q3Map2Toolz,
    audiocity,
    ET_Model_Tool_v140 (5*)
    easygen
     
    Build time: 4 months.
    Pause time: more 8 months.
    Compile time: about 1 hour
     
     
     
    ==========================================================
    **Installation
    Extract le_lac.pk3 into your (wolfet)etmain directory.
    Host a game whit le_lac map or le_lac_campaign
    You can launch the game by tipping this command on the console game. map le_lac
    le_lac waypoints.rar

    196 downloads

       (0 reviews)

    Updated

  15. Supply (Winter Edition) Supply_WE.pk3 and waypoints

    Changelog:
     
    > Winter Edition
    * Winter Theme, but only in exteriors and using default materials as much as possible (To compare with Supply Depot 3).
    * Moved the Crane Controls like in Supply Depot 3, to avoid putting solid invisible stuff everywhere and prevent the satchel exploit.
    * Various script fixes incorporated: Spawn/Gold bugs, annoying alarm/radios muted, SK protections, Grenade/Mortar stairwell glitch, ...
    * Several options incorporated, but disabled by default; Admins can easily enable them by commenting/uncommenting certain lines!
    - Truck may stop earlier on one/both Gates.
    - Ammo Cabinet @ Farm Spawn (Model, Command Map icon, Hint).
    - Radio musics can be enabled, the audio files and entities are included.
    - Allied CP Health & Ammo cabinets; To Compare with SD3, there's no "broken model":
    they appear when CP is built, so nasty people can stay there to stop Allies...
    When you start to build CP, models will appear as underconstruction to prevent people to die...
    supply_we.gm supply_we.way supply_we_goals.gm

    119 downloads

       (0 reviews)

    Updated

  16. RTCW Assault Final - mp_assault_etversion.pk3 and waypoints

    Download pk3 name: mp_assault_etversion.pk3
    Map name: here_mp_assault.bsp
     
     
    One of the best RTCW maps of all time, Assault takes place in an axis airfield. Featuring long, mid and short range fragging, as well as fun objective on both sides.
    here_mp_assault.gm here_mp_assault.way here_mp_assault_goals.gm

    424 downloads

       (1 review)

    Updated

  17. supplydepot3_xmas - supplydepot3_xmas.pk3 and waypoints

    Original Map Author: Ginc
    Secondary Author/modder: EB    EMAIL: etmaps@gmail.com
    Supplydepot3 map for Enemy-Territory
    To use: Place the .pk3 file into your etmain folder.
    _______________________________________________________________
    **Changes**
    Winter look w/ some slight cave brush-manipulation & surfaceparms for steps added to ground level shaders.
    Changed crane controls and moved them so they are no longer able to be satcheled through the wall
    scripting fixes added
    Back window by crane is larger to see through but plated with glass
    Truck must go slightly further into the garage that has been added
    **Added**
    Health and ammo cabs @ command post ( when allies construct )
    Axis 2nd spawn rear exit building for aesthetics
    spotlights
    a garage - winning allied truck exit
    allied 1st spawn now contains an mg nest
    1 new sound file for the radio @ flagged checkpoint
    binocsimple shader remapped to infrared-type focal
    [other small changes may have been forgotten to be flagged here]
     
    _______________________________________________________________
     
    Additionaly changed by me:
     
    Changed 'ginc.wav' and 'ginc2.wav' (music played by two radios) with 'Santa ClausStuck.wav' and 'santatown.wav' taken from UJE xmas maps to add more xmas vibe.
     

    709 downloads

       (0 reviews)

    Submitted

  18. etl braundorf - etl_braundorf_v1.pk3 and waypoints 0.9

    PLEASE NOTE THIS MAP DOES NOT WORK ON TERRITORY ENEMY JUST WORKS ON ETLEGACY.
     
    // ======================================================================
    // 'Braundorf, by Brevik'
    // November 2023
    // Cedric 'kemon' Easton
    // http://www.etlegacy.com
    // http://www.github.com/realkemon
    // ======================================================================
    This map is an overhaul of the original Braundorf map from ET created by Brevik.
    As part of the ET: Legacy asset creation effort certain maps are being overhauled.
    Those maps have been selected for their stable gameplay, even in a competitive environment.
    // AXIS
    Primary Objective:        Prevent the Allies from blowing the City Gate and permanently capturing the Factory District.
    Primary Objective:        Prevent the Allies from destroying the Bunker Controls and winning the battle.
    Secondary Objective:    Prevent the Allies from blowing the Castle Gate and gaining another route to the Bunker Controls.
    Secondary Objective:    Prevent the Allies from capturing the Factory District spawn point.
    Secondary Objective:    Build the Command Post for faster charge times.
    Secondary Objective:    Build and defend the Rear Entrance to the bunker.

    // ALLIES
    Primary Objective:        Destroy the City Gate and permanently capture the Factory District.
    Primary Objective:        Destroy the Bunker Controls to win the battle.
    Primary Objective:        Destroy the Castle Gate to gain another route to the Bunker Controls.
    Primary Objective:        Capture the Factory District spawn point.
    Secondary Objective:    Build the Command Post for faster charge times and a new spawn point.
    Secondary Objective:    Destroy the Rear Entrance to the bunker.

    56 downloads

       (0 reviews)

    Updated

  19. mia final - mia_final.pk3 and waypoints

    MAP MISING IN ACTION final

    created by Thunder
    huey model and
    mia model also made
    by Thunder


    bsp name:mia_final
    longname in server list: missing in action final

    Changelog-
    -fixed some of the fps problems
    -changed texture on sandbags to more fitting the etnam theme
    -Huey is now shootable( Thanx to acQu )


    ****THIS IS AN ETNAM MOD MAP**********
     
    story:
    After last big attack Charlie(vietcong) managed to capture 3 soldiers,
    they want to pump these for valuable information.
    The Soldiers are held in a secret P.O.W camp in the pleiku jungle, waiting for their fate.
    Luckily the us pick up a radio transmit where they get the whereabouts of the soldiers and send
    in a troop who camps nearby, equipet with a huey they are been flied out to a droppoint where they have to find their way to the maingate of pow camp, they will have to blow this and get m.i.a's out one by one and bring them to security at their camp hospital..
    vietcong will do anything to prevent allies to blow the maingate and capture the mia's.

    map made and compiled in gtk radiant 1.6.4 (64bit)


    credits to:
    SD- for their prefabs ripped from original maps
    2bit- for tutorial and prefabs
    all other who have prefabs in this map that I cant remember
    kic-for his trees (wonderful job kic)

    And special credits goes to:
    AcQu- for BIG part of scripting and getting stuff to work propperly for me
    -SSF-Sage
    ailmanki
    oveove
    Mateos
    Kemon
    Chris

    for all their help with my map on my thread at SD forums:
    http://forums.warchest.com/showthread.php/38369-map-MIA

    also extra thx to Mateos who provided the wayfiles
    mia.gm mia.way mia_goals.gm

    222 downloads

       (0 reviews)

    Updated

  20. Maps - Per Peter

    Peter asked me to load up a bunch of maps

    7085 downloads

       (0 reviews)

    Submitted

  21. ETL Beach V2 + waypoints

    // ======================================================================
    // 'Beach Invasion, by Nerve Software'
    // July 2023
    // suber
    // http://www.etlegacy.com
     ======================================================================
    This map is a new conversion of the original RtCW map, mp_beach. It uses a modified version of the script created for et_beach and features the same
    objectives and basic gameplay.
    The main focus has been on improving the quality of the map with many fixes, the restoration of original assets, plus new decorations and visual
    improvements. A small number of changes have also been made to help improve the balance of the map.
    -----Changelog-----
    v2
    •    Added a timer to permanent spawn option for Allies in Forward Bunker (can be disabled via mapscript, enabled by default)
    •    Added an option to spawn each of the MG42s (can be disabled via mapscript, enabled by default)
    •    Relocated rock by Sea Wall to fix exploit
    •    Fixed "SV_SetBrushModel: NULL" error
    •    Restored original terrain geometry near roof of Forward Bunker
    •    New terrain texturing with improved dotproduct2 blending
    •    Reduced size of radio objective trigger box
    •    Modified terrain by South Bunker to allow Allies to bypass ladder via hillside
    •    New rock terrain texture and matching rock model texture
    •    Added new Allied Supply Bunker spawn, enabled by building CP (can be disabled via mapscript, enabled by default)
    •    Modified Axis Barracks spawn, enabled by building CP (Can be disabled via mapscript, enabled by deault)
    •    Rearranged Axis Main Bunker spawnpoint layout
    •    Fixed misnumbered Axis spawnpoint ID
    •    Renumbered various spawnpoint IDs
    •    Rearranged order of "team_WOLF_objective" entities to assign spawn location numbers sequentially (1 to 6)
    •    New spawnpoint layout reference images
    •    New sky shader with a moon and world lighting improvements
    •    Reworked interior and exterior lighting
    •    Added new searchlights and AA guns
    •    Added new grass foliage
    •    Added more rocks and bushes
    •    Added more props and decorations in various rooms within the bunkers
    •    Fixed texturing of barbed wire on Sea Wall
    •    Added supports to barbed wire on Sea Wall
    •    Added the correct footstep sounds for grass and sand
     
    v1 (to original et_beach):
    •    Added new command map
    •    Improved Sea Wall door icon
    •    Added ammo and health cabinet map icons
    •    Added missing ammo cabinet icon
    •    Improved lighting of command post
    •    Improved lighting in trench dugout
    •    Added new wall light on upper south level of the bunker
    •    Fixed issue with players being killed by clipping the command post while constructing
    •    Fixed Allied objective status for capturing Forward Bunker
    •    Added all objectives to limbo menu
    •    Spelling and grammar corrections
    •    Fixed all objective limbo cameras
    •    Added missing mortar sound effects
    •    Added new VO announcements
    •    Removed duplicate UI pop-up announcements
    •    Altered bot .gm file to match new UI pop-up announcements
    •    New sky
    •    Restored original terrain textures
    •    Restored original sea textures and animation
    •    Added rocks and vegetation
    •    Fixed missing radar dish
    •    Added Pak 40 gun emplacements
    •    Added many additional props throughout the map
    •    Minor adjustments to trench geometry and texture alignment
    •    New trench wood texture
    •    Minor adjustments to trench dugout geometry
    •    Fixed Allied side spawn
    •    Increased number of spawn points
    •    Adjusted spawn point locations
    •    Removed upper level MG42 to improve team balancing
    •    Minor adjustments to forward bunker terrain geometry
    •    Expanded interior space of forward bunker
    •    Added a ladder and hatch to the forward bunker (can be disabled via mapscript, enabled by default)
    •    Added a separate spawn location for Axis in barracks (can be disabled via mapscript, enabled by default)
    •    Added a permanent spawn option for Allies in Forward Bunker (can be enabled via mapscript, disabled by default)
    •    Fixed triggering of alarm sound
    •    Fixed various texture alignment issues
    •    Made wall boards, light switches and light mounts non-solid to prevent obstruction of player movement
    •    Fixed invisible back sides of lights mounted on antenna
    •    Added metal shutters to windows in the main bunker (can be enabled via mapscript, disabled by default)

    -----Credits-----
    - Original script: SEKoner
    - Searchlight model: FireFly
    - Stained paper textures: Majcher Arcana, https://majcher.itch.io/tea-stained-paper-textures
    - Technical drawings: https://drawingdatabase.com/
    - Thanks to kemon for the inspiration, guidance and feedback
    - Thanks to Mateos for improving the bot waypoints
    - Thanks to uips for feedback, suggestions and assisting with the scripting
    - Thanks to c0rnn for feedback and suggestions
    ETL Discord https://discord.gg/UBAZFys

    -----Distribution-----
    All included files may be freely shared and modified.
    All original files remain property of Nerve Software LLC and SplashDamage Ltd.
    Copyright © 2002 Nerve Software LLC, © 2003 SplashDamage Ltd. and © Activision Publishing inc. All rights reserved.

    438 downloads

       (0 reviews)

    Submitted

  22. Grotli beta5 + waypoints

    The Allies must blast their way through the Grotli tunnel and bring the gold back home.
     
    =======================================================
     
    Objectives:

        Allied:
        Primary Objectives:
                            1] Destroy the main gate. 
                            2] Destroy the tank gate and steal the tank. 
                            3] Escort the tank to the Axis base. 
                            4] Destroy the tank barrier. 
                            5] Destroy the vault door. 
                            6] Grab the gold and bring it to the Allied base.
        Secondary Objectives:
                            7] Once inside the Grotli tunnel, capture the forward spawn point.  
                            8] Destroy the side entrance. 
            
        Axis:
        Primary Objectives:
                            1] Protect the main gate. 
                            2] Protect the tank gate and don't let them steal the tank.                         
                            3] Don't let the tank go to the Axis base. 
                            4] Don't let the Allies destroy the tank barrier. 
                            5] Don't let the Allies destroy the vault door. 
                            6] Protect the gold. 
        Secondary Objectives:        
                            7] Don't let them use the forward spawn point inside the Grotli tunnel. 
                            8] Protect the side entrance.  
        
    =======================================================
     
    Updates in Beta 5:
    - Added a wall in the second part of the map. 
    - Added underground tunnel (open when the tank enter the axis base).
    - Allies can use the side entrance. 
    - Side entrance protection is active before the tank enter the axis base and when obj is taken.
    - Landmine protection near every small exit.
    - Weather change at some point.
    - Added details. 
    - Basic background hill's (less tris). 
    - Some lower quality texture. 
    - Removed mirror and camera monitor. 
    - Better FPS at some places.
    - Lower hunkmegs.
    - Smaller file size.
    - Some little bugs fixed. 

    =======================================================

    27 downloads

       (0 reviews)

    Submitted

  23. De Nuke CS1.6 Map - de_nuke.pk3 Basic waypoints included

    The base, high in the mountains of southern Germany, is a meeting location for the Axis High Command. The allies have launched a midnight attack on the base. The Allies are attempting to destroy two nukes in the Axis base!!"
     
    Allied attack on the base and set off some nukes and destroy the missile!! The First Nuke can be found on ground level near the yellow hut. The second Nuke is on the basement level.
     
    Beta1_1
     
    11/06/2023 added support for last man standing
     
    if any bugs or issues please send them to denuke@pinickitty.co.uk or indeed if you have suggestions for improvements.

    126 downloads

       (0 reviews)

    Updated

  24. nightcrawlers - nightcrawlers.pk3 and waypoints

    Allied objectives
    1 "Primary Objective:
    Destroy the main entrance."
    2 "Primary Objective:
    Steal the breifcase from the bunker."
    3 "Primary Objective:
    Transmit the secret information from the briefcase to the base."


    Axis objectives

    1 "Primary Objective:
    Defend the main entrance."
    2 "Primary Objective:
    Defend the bunker and the safe."
    3 "Primary Objective:
    Destroy the radio transmiter."
     

    52 downloads

       (0 reviews)

    Submitted

  25. Goldrush Easter Beta 1 - g0ldrush_b1.pk3 and waypoints

    Download pk3 name: g0ldrush_b1.pk3
    Map name: goldrushtest.bsp
    Author(s): Zer0Cool
     
    There are number of eggs in the map (in this case 20) which can be taken by both teams and have to be brought to the nests of the teams. After all 20 eggs have been taken 3 new spawn randomly. Every time when one of the 3 eggs is captured, a new one spawns, so there are always 3 eggs in the map till map ends. There can be taken up to 120 eggs per team atm. The team with the most eggs in the end wins.
     
    readme.txt
    goldrushtest.gm goldrushtest.way goldrushtest_goals.gm

    119 downloads

       (0 reviews)

    Updated


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