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etl braundorf - etl_braundorf_v1.pk3 and waypoints 0.9 1.0.0

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About This File

PLEASE NOTE THIS MAP DOES NOT WORK ON TERRITORY ENEMY JUST WORKS ON ETLEGACY.

 

// ======================================================================
// 'Braundorf, by Brevik'
// November 2023
// Cedric 'kemon' Easton
// http://www.etlegacy.com
// http://www.github.com/realkemon
// ======================================================================

This map is an overhaul of the original Braundorf map from ET created by Brevik.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.

// AXIS
Primary Objective:        Prevent the Allies from blowing the City Gate and permanently capturing the Factory District.
Primary Objective:        Prevent the Allies from destroying the Bunker Controls and winning the battle.
Secondary Objective:    Prevent the Allies from blowing the Castle Gate and gaining another route to the Bunker Controls.
Secondary Objective:    Prevent the Allies from capturing the Factory District spawn point.
Secondary Objective:    Build the Command Post for faster charge times.
Secondary Objective:    Build and defend the Rear Entrance to the bunker.


// ALLIES
Primary Objective:        Destroy the City Gate and permanently capture the Factory District.
Primary Objective:        Destroy the Bunker Controls to win the battle.
Primary Objective:        Destroy the Castle Gate to gain another route to the Bunker Controls.
Primary Objective:        Capture the Factory District spawn point.
Secondary Objective:    Build the Command Post for faster charge times and a new spawn point.
Secondary Objective:    Destroy the Rear Entrance to the bunker.

Edited by papywolf


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